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Dark Necrobat

From The Codex
Revision as of 23:26, 16 June 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
Squeak! This is GREAT! Very funny! The Earth has been severely damaged... Very cool, brother! Squeak! Let's retire all of the Reploids together!
~ Dark Necrobat
Mega Man X5 Boss Theme - Original + Beta + X Challenge Mashup
Mega Man X5 - Dark Necrobat Stage Planetarium ~ Escape The Space Trap!


Background

Dark Necrobat (ダーク・ネクロバット Dāku Nekurobatto), also known as Dark Dizzy, is a vampire bat-based Reploid from Mega Man X5. He resided in a planetarium somewhere in Egypt and was in possession of the Fuel Tank required to make the Space Shuttle operable.

Dark Necrobat is a tall Reploid with the traits of a vampire bat. He possesses large wings and ears, and his feet end in clawed toes. His armor is most blue, purple, and white in color. His right eye resembles a monocle and his mouth is a fanged mechanism.

Necrobat was a Maverick created by Sigma three years before the events of Mega Man X5, but he escaped from his control and had remained in hiding since then. Sigma, not considering him a critical asset, forgot about him. Because of this past, he is nihilistic and aggressive, and dislikes being underestimated. He also hates both Mavericks and Maverick Hunters, and refuses to cooperate with either. He also implies that he knows about Zero's original status as a Maverick when encountering him. He has a verbal tic where he squeaks, similar to bats.

General Information

Name: Dark Necrobat, Dark Dizzy

Origin: Mega Man X

Sex: Male

Age: Unknown

Classification: Maverick, Forgotten Soldier of Darkness

Species: Reploid

Occupation: None

Status: Destroyed

Alignment: Chaotic Evil (As a result of his past, Dark Necrobat has become an aggressive Maverick that likes neither Maverick Hunters or even other Mavericks themselves. He does not even care about Sigma and only does what he wants. He does not care about the entire earth nearly being destroyed and even got enjoyment out of it when Eurasia nearly wiped out all life on the planet. He also finds enjoyment out of killing all reploids after Eurasia's mass destruction just for the sake of it)

Codex Statistics

Tier: 5-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Planet level (Can harm X and Zero, who fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[1] times[2]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces))

Durability: Planet level (Can take hits from X and Zero)

Striking Strength: Planet Class

Lifting Strength: At Least Class G (Should scale far above Classic Era's Robot Masters and Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5)

Travel Speed: Massively Hypersonic (Is comparable to X and Zero and should be undoubtedly superior to Duo who is capable of traveling through galaxies and across the universe while doing his job to destroy the Evil Energy)

Combat Speed: Relativistic+ (Can keep up with X and Zero and is undoubtedly superior to Mega Man who is able to keep up with Duo's travel speed which he uses in combat)

Reaction Speed: Relativistic+ (Can react to Cut Man who can cut objects while teleporting. Can keep up with X and Zero)

Stamina: Limitless

Range: Hundreds of Meters, Universal with Dark Hold

Intelligence: Genius (Is an experienced Maverick created by Sigma who was able to escape his control and fight on par with X-Era Zero and X)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; Superior in technology to Robot Masters, where all Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[3] and as robots do not require food, sleep or sustenance), Accelerated Development (All reploids made are all based off of X's design, making all reploids have limitless potential, which is also stated here), Inorganic Physiology (Non-Living Objects; Reploids are a new generation of robots which contain an innovative new feature, the ability to think, feel and make their own decisions), Rage Power & limited Invulnerability (Physical Invulnerability; When Reploids are damaged to about half their health, they gain an extra attack. Mavericks can enter an invicible state where they can do stronger attacks. Superior to their previous models where when Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Psuedo-Teleportation, Transformation, Light Manipulation & Intangibility (Type 3 [Transformation], Phasing/Elemental; Reploids should have superior teleporters to the robot masters who naturally display teleportation through teleporters interplanetary distances[4], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks), Consciousness Transferal (Reploids can have their data moved into other bodies essentially posessing multiple of them), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Reploids can survive after being severely destroyed. All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated. Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (At least Mid; Should scale above all the Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Surface Scaling and Flight (Shown here), Sound Manipulation (With Dark Wave, Dark Necrobat creates multiple attacking sound waves), Energy Projection Negation (Dark Wave is able to negate X's Charged Shots), Creation (Dark Necrobat is able to create several Battons to attack), Time Stop (With Dark Hold, Dark Necrobat completely stops time), Absorption (With Dark Necrobat's Bloodsucking attack, he can absorb the life energy of his opponents and heal himself), Transformation, Flight, Intangibility and Pseudo-Teleportation (Should be able to teleport like robot masters and other reploids such as X who transform into a beam of light and teleport to specific locations. X should scale to Mega Man's intangibility in this state.).
Resistance to to Extreme Heats, Extreme Colds, & Weather Manipulation (Superior models to the Robot Masters, who are made to withstand extreme terrains and weather conditions), Cosmic Radiations (Superior models to all Robot Masters, who can breathe and survive in space just fine, with an entire game revolving around traveling through space[5]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Is able to take hits from X's special weapons in Mega Man X5 with no harm outside of normal damage. Superior models to the Robot Masters, are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Is able to take hits from X's special weapons in Mega Man X5 with no harm outside of normal damage. Superior models to the Robot Master, who are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Superior models to the Robot Masters, who are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Superior models to the Robot Masters, who are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Superior models to the Robot Masters, who are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Superior models to the Robot Masters, who are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Space-Time Manipulation & BFR (Is able to take hits from X's special weapons in Mega Man X5 with no harm outside of normal damage. Superior models to the Robot Masters, who are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)


Equipment

None Notable.


Notable Techniques


  • Batton Attack: Necrobat will create Battons in swarms to attack X or Zero.
  • Bloodsucking: Necrobat will swoop down and drain health from X or Zero while replenishing his own.
  • Dark Wave: Necrobat will create sonic waves in order to attack X or Zero.
  • Dark Hold: Necrobat will freeze time in order to attack X or Zero while they're helpless.

Other

Standard Tactics: In battle, Dark Necrobat flies about, sometimes teleports, and can summon Batton Bones to attack the player. While he's flying around, he may sometimes dive at his opponents, grab them and bite them to drain their life energy like a vampire. If Necrobat is low on health, he will release Sonic Waves up and down the screen. After that, he will use Dark Hold to freeze opponents and attack with either a Sonic Wave or Batton Bones.

Weaknesses: F-Laser and C-Flasher. If Dark Necrobat is hit while he is casting Dark Hold, he will be stunned and drop to the floor. If his data is corrupted, he will be incapable of coming back.

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

  1. Cyber Peacock's stage takes place in Cyberspace
  2. Cyber Peacock is later fought again at the Final Weapon in the real world
  3. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  4. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  5. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!