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Nathan Graves
From The Codex
“ | And we will be there to stop you. You can bet on that. | „ |
~ Nathan to Count Dracula |
Background
Nathan Graves is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.
Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.
Many years later, Nathan and the Baldwin’s found out that a woman named Camilla resurrected Count Dracula during an arcane ceremony. The three hunters travelled to the newly-recovered Dracula’s Castle, only to have Morris be kidnapped and Nathan and Hugh cast aside. Hugh instructed Nathan to go home and leave things to him, although Nathan refused and traversed Dracula’s Castle on his own.
As Nathan continued fighting his way through Dracula’s Castle, he came to the terrible truth that Hugh was manipulated by darkness into siding with Count Dracula. Nathan, having gained immense power on his quest through the Castle, was able to defeat Hugh and make him come to his senses.
At last, Nathan was able to make it into Dracula’s throne room and confront the Dark Lord himself. While Hugh rescued Morris and got him to safety, he entrusted Nathan to fighting Dracula. Much to the Dark Lord’s surprise, Nathan was able to strike him down and claim victory.
Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.
General Information
Name: Nathan Graves
Nicknames/Other Names:
Origin: Castlevania: Circle of the Moon
First Appearance: Castlevania: Circle of the Moon
Company: Konami
Creator: Ebisu Etsunobu
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist
Classification: Student of Morris Baldwin
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Morris Baldwin (His Master), Hugh Baldwin (His training partner and rival)
Enemies: Dracula
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Kind-hearted, Nathan will do whatever it takes to destroy the creatures of the night as quickly as possible, in order to preserve peace in the world. He will go as far as to fight his rival, Hugh Baldwin, when he stands in the way of saving the world)
Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[2], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, plnned to spread his evil grip to the rest of Europe[3])
Codex Statistics
Grade: S
Tier: At least 7-C, Higher with Tackle, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat Circle of the Moon Dracula[4], who serves as the absolute evil, the opposite to God[5], where for God to be perfectly good, there must be a being of perfect darkness[6], being the entity opposite to God[7], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]), Higher with Tackle (With Tackle[10], Nathan can charge and destroy blocks he couldn't prior[11]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[12])
Durability: At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Nathan should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[13] where logs can weigh around 15 to 5 tons[14] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[15]), Higher with the Heavy Ring (The Heavy Ring allows Nathan to push certain boxes he couldn't prior[16]), Far Higher with Sheer Will
Travel Speed: Superhuman (Should be superior to Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed), Higher with Dash Boots (Enables Nathan to dash at high speeds, reaching places he could not reach prior[17]), Far Higher with Pluto + Griffin (With Pluto + Griffin, walking and dash speed are increased[18]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[22] and the White Demon, who can move at the speed of light at short distances[23]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)
Range: Standard Melee, Extended Melee with Hunter Whip (The typical whip is around 90 centimeters), Tens of Meters with throwing knives and axes, Varies with Card DSS (Card DSS can be simple whip enhancements, to attacks that hit all enemies on screen[24]), Universal with Time Stop
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[25]), Higher with Accessories (Intelligence increases while the intelligence ring is equipped[26]. With Sage Armband, intelligence increases greatly while equipped[27])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[28])
Powers and Techniques
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[58], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[59]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[60]), Possession (The castle possesses objects with its magic, such as a ouija table[61]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[62]. The Castle has doors sealed off without solving puzzles[63]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[64]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[65], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[66]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[67]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[68]. The castle increases one's dark desires, allowing Dracula to easily control them[69]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[70]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[71]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[72]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[73]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[74]), Curse Manipulation (The Curse status that spirits inflict[75] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[76]), Life Manipulation (The castle can bring inanimate statues to life to attack[77]. Can cause the glass murals to come to life and attack[78]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[79]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[80])Wields the Vampire Killer, which grants:
All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[88], even those who are half-vampire such as Alucard[89]), Magic (The Vampire Killer has been referred to as a magic whip[90]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[91]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[92] which includes[93] ghosts[94]. This is also shown in Haunted Castle Revisited[95]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[96]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[97]. Can interact with creatures of the night made of fire[98]. Can fully disperse and destroy water bubbles instead of the attack just going through it[99]. Blood Interaction; Can harm and kill enemies made of blood[100]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[101] to where he was immune to all other[102] weapons prior other then the Vampire Killer[103]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[104]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[105]. The Vampire Killer can nullify energy projectiles through hitting them[106], even those from Dracula[107]. Can negate fire projectiles[108]. Electricity Nullification; Can completely disperse and nullify electricity attacks[109]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[110]. Transformation Nullification; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[111]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[112]. Death decides who lives and who dies[113]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[114] and scream out in pain, where it is an immortal being immune to pain and suffering[115]), Regeneration Negation (Holy; RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[116]. Juste with the Vampire Killer could permenantely kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[117]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[118]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[119]. Death is a being unconstrained by mortality[120]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[121]), Resurrection Bypassing (The Vampire Killer can kill zombies[122], who are corpses brought back to life from the power of hate[123]), Purification (The Vampire Killer can purify people who was turned into a monster[124]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[125]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[126]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[127]. The whip can have fire burst around the enemies even without them dying[128]. Causes even objects like coffins to burst into flames[129]. This is even shown in Lament of Innocence, once Leon has the vampire killer[130]. This is even shown in graphic novels such as Belmonts Legacy[131]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[132]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[133], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[134]. One must sacrifice their lifeforce in order to wield it[135]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[136]), Light Manipulation (The Whip can create orbs of light to light up torches[137])
Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[138]), Mimicry (Doppelganger is unable to mimic the vampire killer during[139] the time of Lament of Innocence[140])
Equipment
Whips
![](/images/f/f6/COTM_Hunter_Whip.gif)
- Hunter Whip: This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan. In the pause menu, it is referred to as the "Vampire Killer" in the pause menu.
Sub-Weapons
- Dagger: A collection of throwing daggers in Nathan’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Nathan uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Crucifix: This is a boomerang, which is shaped like a holy cross. It returns to Nathan after being thrown.
- Clock: A watch that allows Nathan to stop time for a brief moment.
Action Cards
Attribute Cards
- Salamander: A card for a lizard bathed in flames, which is the embodiment of the flame spirit. This grants Nathan’s inventory with the elemental attribute of fire.
- Serpent: A card for a dragon serpent from the sea, which is the embodiment of the ice element. This grants Nathan’s inventory with the elemental attribute of ice.
- Mandragora: A card for a humanoid rooted in the ground, which is the embodiment of the plant element. This grants Nathan’s inventory with the elemental attribute of plants and life.
- Golem: A card for a goliath of a man made of clay, which is the embodiment of the earth element. This grants Nathan’s inventory with the elemental attribute of earth.
- Cockatrice: A card for a large bird said to turn things to stone, which is the embodiment of the rock element. This grants Nathan’s inventory with the elemental attribute of rock and stone.
- Manticore: A card for a lion with the tail of a scorpion, which is the embodiment of the poison element. This grants Nathan’s inventory with the elemental attribute of poison.
- Griffin: A card for an eagle with the body of a lion, which is the embodiment of the wind element. This grants Nathan’s inventory with the elemental attribute of wind.
- Thunderbird: A card for a large bird of thunder, which is the embodiment of the lightning element. This grants Nathan’s inventory with the elemental attribute of lightning.
- Unicorn: A card for a pure white unicorn, which is the embodiment of the light element. This grants Nathan’s inventory with the elemental attribute of light.
- Black Dog: A card for a dog said to consume darkness, which is the embodiment of the dark element. This grants Nathan’s inventory with the elemental attribute of darkness.
Items
- Dash Boots: Boots that allow Nathan to sprint indefinitely.
- Double: A necklace that allows Nathan to jump another time while mid-air.
- Tackle: Shoulder pads that allow for Nathan to tackle certain opponents with more force than he normally would.
- Kick Boots: Boots that give Nathan the ability to kick off walls, to perform a wall jump.
- Heavy Ring: A ring that bestows power upon Nathan, that lets him push things heavier than he could normally push.
- Cleansing: An amulet that disperses and eliminates all poison from bodies of water, cleansing them completely.
- Roc Wing: This wing grants Nathan a much higher jump than normal.
- Potion: Recovers a small amount of Nathan’s health.
- Potion High: Recovers a large amount of Nathan’s health.
- Potion Ex: Recovers all of Nathan’s health.
- Mind Restore: Recovers a small amount of Nathan’s magic.
- Mind High: Recovers a large amount of Nathan’s magic.
- Mind Ex: Recovers all of Nathan’s magic.
- Antidote: Restores Nathan of poisonous effects.
- Cure Curse: Purges Nathan of any curses he’s inflicted with.
Armor
Armor | Description | Stats | Drop |
---|---|---|---|
Bronze Armor | Armor made from bronze. | DEF +50 | Skeleton Soldier, Axe Armor, Flame Armor |
Chain Mail | Armor made from chains. | DEF +100 | Forest Armor, Fish Head, Lizard Man, Flame Demon |
Cotton Clothes | Clothes made of cotton. | DEF +20 | Mummy, Mud Man, Flea Man, Hopper, Zombie, Skeleton Athlete |
Cotton Robe | Robe made of cotton. | DEF +25, INT +100 | Spear Skeleton, Were-Bear, Fox |
Archer | Dark Armor Cursed Armor. | DEF +550, STR -10, INT -10, LCK -10 | Lilim |
Diamond Armor | Armor made from diamonds. | DEF +210 | Ice Demon |
Gold Armor | Armor made of gold. | DEF +80 | Thunder Armor, Earth Armor, Were-Jaguar |
Leather Armor | Armor made from leather. | DEF +30 | Skeleton, Axe Armor, Brain Float, Electric Skeleton, Skeleton Knight, Skeleton Soldier, Skeleton Spear |
Magic Robe | A robe that has magic within. | DEF +200, INT +300 | Witch, Alraune |
Mirror Armor | Armor polished to a mirror-like surface. | DEF +300 | Devil |
Needle Armor | Plate armor covered in spikes. | DEF +400, STR +10 | Nightmare |
Night Suit | A dark, black suit. | DEF +60, STR +20, INT +10 | Hyena, Killer Bee, Golem |
Ninja Garb | A black ninja suit. | DEF +80, STR +30 | Franken, Were-Jaguar |
Platinum Armor | Plate armor made from platinum. | DEF +150 | Holy Armor, Dark Armor, Dullahan |
Prison Garb | Clothes that were worn by a prisoner. | DEF +20, STR +5 | Zombie Thief, Evil Hand, Clinking Man, Gargoyle, Ghoul |
Rainbow Robe | A colorful robe. | DEF +140, INT +250, LCK +15 | Forest Armor, Poison Armor, Ice Demon |
Sage Robe | A robe said to have belonged to a sage. | DEF +250, INT +500 | Lilith |
Shining Armor | Armor that gleams with light. | DEF +500, STR +10, INT +10, LCK +10 | Battle Arena |
Silk Robe | Robe made of silk. | DEF +40, INT +140 | Fox Archer, Wight |
Soldier Fatigues | Fatigues normally worn by soldiers. | DEF +120, STR +50, LCK +10 | Catoblepas, Franken |
Steel Armor | Plate armor made of interlinking metal loops. | DEF +120 | Ice Armor, Evil Pillar, Thunder Armor |
Stylish Suit | You'll be popular while wearing this. | DEF +40, STR +10 | Heat Shade, Harpy, Skeleton Boomerang |
Head and Arm Gear
Gear | Description | Stats | Drop |
---|---|---|---|
Arm Guard | Protects the arms while equipped. | DEF +10 | Bloody Sword, Beast Demon, Fleaman |
Bear Ring | Ring with the curse of the bear. | DEF -100, STR -100, INT -100, LCK -100 | Skeleton Medalist |
Cursed Ring | Luck decreases greatly while equipped. | DEF +30, STR +30, LCK -100 | Arch Demon, Beast Demon, Poltergeist |
Defense Armband | Defense increases greatly while equipped. | DEF +100, STR -25, INT -25, LCK -25 | Were-Horse |
Double Grips | Their power is released when both are equipped. | DEF +75, STR +75, INT +25, LCK +25 | Dark Armor |
Gambler Armband | Luck increases greatly while equipped. | DEF -25, STR -25, INT -25, LCK +100 | Mimic Candle |
Gauntlet | Increases attack power while equipped. | STR +15 | Merman, Earth Armor, Hopper, Werewolf |
Hard Ring | Defense increases while equipped. | DEF +50, STR -10, LCK -10 | Stone Armor, Medusa Head, Death Mantis |
Intelligence Ring | Intelligence increases while equipped. | STR -10, INT +50, LCK -10 | Evil Hand, Succubus |
Luck Ring | Luck increases while equipped. | DEF -10, INT -10, LCK +50 | Zombie Thief |
Magic Gauntlet | Magical power lies within the gauntlet. | INT +10 | Frozen Shade, Earth Demon, Poison Worm, Thunder Demon |
Miracle Armband | Luck increases while equipped. | LCK +10 | Boomerang Skeleton, Clinking Man |
Sage Armband | Intelligence increases greatly while equipped. | DEF -25, STR -25, INT +100, LCK -25 | Wind Demon |
Star Bracelet | Its power depends on which arm it is on. | (left arm) STR +25, INT +25. (right arm) DEF +35, LCK +25 | Harpy, Frozen Shade |
Strength Armband | Strength increases greatly while equipped. | DEF -25, STR +100, INT -25, LCK -25 | Demon Lord |
Strength Ring | Strength increases while equipped. | DEF -10, STR +50, INT -10 | Grizzly, Were-Bear |
Toy Ring | Useless ring. | no effect | Skeleton Medalist, Evil Pillar |
Wrist Band | Cotton armband. | STR +5 | Bat, Ectoplasm, Devil Tower, Gremlins, Spirits, Will-o'-Wisps |
Notable Techniques
Item Crashes
![](/images/thumb/9/92/Nathan_Graves_-_Circle_of_the_Moon_-_02.jpg/250px-Nathan_Graves_-_Circle_of_the_Moon_-_02.jpg)
Item Crashes are a technique utilized by Nathan that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.
The item crashes are as follow:
Pluto + Salamander (No Subweapon)
Nathan leaps into the air and summons 128 stars, each one as strong as a strike from his whip. This is the strongest Item Crush Nathan has. 100 Hearts.
Thousand Edge
![](/images/2/24/COTM_Pluto_%2B_Salamander_%2B_Dagger.gif)
Nathan shoots 64 spears, an attack which is approximately as strong as 10% (22% in Shooter Mode) of his whip. He can switch his vision while continuing the Item Crush. During this period, he is invulnerable. 20 Hearts.
Spiral Axe
![](/images/b/b7/COTM_Pluto_%2B_Salamander_%2B_Axe.gif)
Nathan leaps into the air and throws eight spinning axes, which is as strong as 79% (158% in Shooter Mode) of his whip. 8 Hearts.
Hydro Storm
![](/images/1/10/COTM_Pluto_%2B_Salamander_%2B_Holy_Water.gif)
For 8.5 seconds, Nathan summons a rain of holy water which damages the enemy by 22% (39% in Shooter Mode) of his damage by whip. The rain hits all enemies approximately once every second. 20 Hearts.
Holy Cross
![](/images/9/99/COTM_Pluto_%2B_Salamander_%2B_Cross.gif)
Nathan leaps into the air and casts a pillar of light surrounded by spinning crosses. It damages the enemy at 100% (198% in Shooter Mode) of his damage by whip. 15 Hearts.
Clock
![](/images/c/c7/COTM_Pluto_%2B_Salamander_%2B_Stopwatch.gif)
Nathan summons four golden clocks which affect enemies more than a normal clock, and damages the enemy by throwing all clocks after the countdown reaches 0. The damage is as strong as Nathan's whip. 40 Hearts.
DSS Combinations
DSS Combinations are potent abilities available to Nathan Graves in Castlevania: Circle of the Moon through the Dual Set-Up System. Activating each combination requires one Action Card and one Attribute Card. Below is a list detailing the effects of all 100 possible combinations.
These abilities involve imbuing the Hunter Whip with various elemental powers.
Dual Set-Up System Combination: Mercury | |||
---|---|---|---|
![]() Salamander |
Name | ||
Description | |||
Effect | |||
![]() Serpent |
Name | ||
Description | |||
Effect | |||
![]() Mandragora |
Name | ||
Description | |||
Effect | |||
![]() Golem |
Name | ||
Description | |||
Effect | |||
![]() Cockatrice |
Name | ||
Description | |||
Effect | |||
![]() Manticore |
Name | ||
Description | |||
Effect | |||
![]() Griffin |
Name | ||
Description | |||
Effect | |||
![]() Thunderbird |
Name | ||
Description | |||
Effect | |||
![]() Unicorn |
Name | ||
Description | |||
Effect | |||
![]() Black Dog |
Name | ||
Description | |||
Effect |
Most effects of Venus boost Nathan's base stats.
Jupiter Combinations primarily grant defensive abilities, typically creating a shield with the selected element.
Dual Set-Up System Combination: Jupiter | |||
---|---|---|---|
![]() Salamander |
Name | ||
Description | |||
Effect | |||
![]() Serpent |
Name | ||
Description | |||
Effect | |||
![]() Mandragora |
Name | ||
Description | |||
Effect | |||
![]() Golem |
Name | ||
Description | |||
Effect | |||
![]() Cockatrice |
Name | ||
Description | |||
Effect | |||
![]() Manticore |
Name | ||
Description | |||
Effect | |||
![]() Griffin |
Name | ||
Description | |||
Effect | |||
![]() Thunderbird |
Name | ||
Description | |||
Effect | |||
![]() Unicorn |
Name | ||
Description | |||
Effect | |||
![]() Black Dog |
Name | ||
Description | |||
Effect |
Each Mars effect transforms the Hunter Whip into a unique, element-infused weapon. While any of the following card combinations are active, Nathan cannot continuously swing his whip by holding down the attack button.
Dual Set-Up System Combination: Mars | |||
---|---|---|---|
![]() Salamander |
Name | ||
Description | |||
Effect | |||
![]() Serpent |
Name | ||
Description | |||
Effect | |||
![]() Mandragora |
Name | ||
Description | |||
Effect | |||
![]() Golem |
Name | ||
Description | |||
Effect | |||
![]() Cockatrice |
Name | ||
Description | |||
Effect | |||
![]() Manticore |
Name | ||
Description | |||
Effect | |||
![]() Griffin |
Name | ||
Description | |||
Effect | |||
![]() Thunderbird |
Name | ||
Description | |||
Effect | |||
![]() Unicorn |
Name | ||
Description | |||
Effect | |||
![]() Black Dog |
Name | ||
Description | |||
Effect |
Each Diana combination generates a projectile of the corresponding element whenever the whip is swung.
Dual Set-Up System Combination: Diana | |||
---|---|---|---|
![]() Salamander |
Name | ||
Description | |||
Effect | |||
![]() Serpent |
Name | ||
Description | |||
Effect | |||
![]() Mandragora |
Name | ||
Description | |||
Effect | |||
![]() Golem |
Name | ||
Description | |||
Effect | |||
![]() Cockatrice |
Name | ||
Description | |||
Effect | |||
![]() Manticore |
Name | ||
Description | |||
Effect | |||
![]() Griffin |
Name | ||
Description | |||
Effect | |||
![]() Thunderbird |
Name | ||
Description | |||
Effect | |||
![]() Unicorn |
Name | ||
Description | |||
Effect | |||
![]() Black Dog |
Name | ||
Description | |||
Effect |
Apollo combinations enable a special attack, triggered by pressing ↓ ←(→) ↑ + [Attack].
All of Neptune's abilities activate upon taking specific types of elemental damage, restoring health at the cost of MP. The description for each ability appears in the DSS menu only after receiving the corresponding elemental damage. If MP is fully depleted, the effect ceases.
Dual Set-Up System Combination: Neptune | |||
---|---|---|---|
![]() Salamander |
Name | ||
Description | |||
Effect | |||
![]() Serpent |
Name | ||
Description | |||
Effect | |||
![]() Mandragora |
Name | ||
Description | |||
Effect | |||
![]() Golem |
Name | ||
Description | |||
Effect | |||
![]() Cockatrice |
Name | ||
Description | |||
Effect | |||
![]() Manticore |
Name | ||
Description | |||
Effect | |||
![]() Griffin |
Name | ||
Description | |||
Effect | |||
![]() Thunderbird |
Name | ||
Description | |||
Effect | |||
![]() Unicorn |
Name | ||
Description | |||
Effect | |||
![]() Black Dog |
Name | ||
Description | |||
Effect |
All Saturn combinations summon a familiar with unique attack styles. Some familiars attack independently, while others strike in sync with Nathan.
Dual Set-Up System Combination: Saturn | |||
---|---|---|---|
![]() Salamander |
Name | ||
Description | |||
Effect | |||
![]() Serpent |
Name | ||
Description | |||
Effect | |||
![]() Mandragora |
Name | ||
Description | |||
Effect | |||
![]() Golem |
Name | ||
Description | |||
Effect | |||
![]() Cockatrice |
Name | ||
Description | |||
Effect | |||
![]() Manticore |
Name | ||
Description | |||
Effect | |||
![]() Griffin |
Name | ||
Description | |||
Effect | |||
![]() Thunderbird |
Name | ||
Description | |||
Effect | |||
![]() Unicorn |
Name | ||
Description | |||
Effect | |||
![]() Black Dog |
Name | ||
Description | |||
Effect |
Uranus combinations summon the avatars of the elements, typically dealing damage to all enemies on-screen before vanishing. They are called forth by pressing ↓ ←(→) ↑ + [Attack], with Nathan being invincible during the summoning.
Dual Set-Up System Combination: Uranus | |||
---|---|---|---|
![]() Salamander |
Name | ||
Description | |||
Effect | |||
![]() Serpent |
Name | ||
Description | |||
Effect | |||
![]() Mandragora |
Name | ||
Description | |||
Effect | |||
![]() Golem |
Name | ||
Description | |||
Effect | |||
![]() Cockatrice |
Name | ||
Description | |||
Effect | |||
![]() Manticore |
Name | ||
Description | |||
Effect | |||
![]() Griffin |
Name | ||
Description | |||
Effect | |||
![]() Thunderbird |
Name | ||
Description | |||
Effect | |||
![]() Unicorn |
Name | ||
Description | |||
Effect | |||
![]() Black Dog |
Name | ||
Description | |||
Effect |
Pluto combinations produce a mix of random abilities, with no consistent theme across their effects.
Other
Standard Tactics: Nathan will utilize his whip along with items, sub-weapons, armor, and card combinations that best suit the situation.
Weaknesses
- Unique Weaknesses: None notable.
- Armor Weaknesses: The Dark Armor is cursed and drops Nathan's strength, intelligence, and luck[259].
- Hand and Arm Gear Weaknesses: The bear ring inflicts the curse of the bear, dropping Nathan's defense, strength, intelligence, and luck[260]. The cursed ring greatly decreases luck[261]. The Defense Armband lowers Nathan's strength, intelligence, and luck[262]. The Gambler Armband lowers Nathan's defense, strength, and intelligence[263]. The Hard Ring lowers Nathan's strength and luck[264]. The Intelligence Ring lowers Nathan's strength and luck[265]. The Luck Ring lowers Nathan's defense and intelligence[266]. The Sage Armband lowers Nathan's defense, strength, and luck[267]. The Strength Armband lowers Nathan's defense, intelligence, and luck[268]. The Strength Ring lowers Nathan's defense and intelligence[269].
- DSS Weaknesses: Using the card to turn him skeleton will have him die instantly to anything he's hit by.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[270]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[271], a knight who has natural holy powers[272].
Trivia
- Nathan's name is translated as "Nathan Grabes" in the Japanese Circle of the Moon instruction booklet[273].
- Despite not being a Belmont, Nathan is capable of wielding and utilizing the full power of the Vampire Killer.
- Nathan and the Baldwins are vampire hunters that are somehow capable of taking on Dracula, despite it being the Belmonts and their bloodlines being the only ones capable of performing such feats, this could imply that the Baldwins and Graves are off-shoots of the Belmont family.
Battle Records
9 - 0 - 0
None
None
References
- ↑ Castlevania Lament of Innocence
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Circle of the Moon Final Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania: Judgement Golem Ultimate Attack
- ↑ Castlevania: Circle of the Moon Tackle Description
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Circle of the Moon Heavy Ring Description
- ↑ Castlevania: Circle of the Moon Dash Boots
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Circle of the Moon Intelligence Ring Description
- ↑ Castlevania: Circle of the Moon Sage Armband Description
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevnaia: Circle of the Moon
- ↑ Castlevnaia: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Harmony of Dissonance Soul Orb Description
- ↑ Castlevania: Harmony of Dissonance Fairy Journal Description
- ↑ Castlevania: Harmony of Dissonance Monster Tome Description
- ↑ Castelvania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Rondo of Blood
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Circle of the Moon Game Manual Page 14
- ↑ Castlevania: Circle of the Moon Game Manual Page 15
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Game Manual Page 15
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Circle of the Moon Death Boss
- ↑ Castlevania Judgment Aeon's Hyper Attack Sequences
- ↑ Castlevania Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Circle of the Moon Game Manual Page 15
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Necromancer Boss
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Beastiary No. 40
- ↑ Castlevania: Symphony of the Night Beastiary No. 16
- ↑ Castlevania: Portrait of Ruin Beastiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Beastiary No. 061
- ↑ Castlevania: Portrait of Ruin Beastiary No. 131
- ↑ Castlevania: Symphony of the Night Beastiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Beastiary No. 115
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
It was a whip that was soaked in blood in some places.
“I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
“That’s great……! Curtis! With this your power-----“
In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
“Sorry, but…… with my current self, I could not handle it.”
“……? What are you talking about? Curtis……”
was he still confused, Michelle made him grip his whip.
Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
“Uh……!?”
What happened, she directed her eyes on the origin of the shock-----
A part of the whip’s handle had a rotten like disintegration-----
A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
----- No way……
“Curtis……?”
“……I am currently weak at holy magic.”
“Eh……”" - ↑ Castlevania: Lament of Innocence Beastiary No. 72
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
- ↑ Castlevania NES Game Manual Page 4
- ↑ Super Castlevania IV
- ↑ Castlevania NES
- ↑ Castlevania NES Game Manual Page 4
- ↑ Castlevania NES Game Manual Pages 7-9
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlvania: Judgment Simon Belmont Story Mode
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence Pagoda of the Misty Moon
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: The Arcade Dracula Boss
- ↑ Castlevania NES
- ↑ Castlevania NES
- ↑ Castlevania Chronicles
- ↑ Castlevania: The Adventure ReBirth
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania: Judgment Death True Story Mode
- ↑ Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
- ↑ Castlevania: The Arcade White Dragon Boss
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Castlevania: Harmony of Dissonance Final Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Castlevania: Judgment Death True Story Mode Ending
- ↑ Castlevania: Lament of Innocence Final Boss
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Beastiary No. 009
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Belmonts Legacy #3
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
- ↑ Castlevania: Portrait of Ruin
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Beastiary No. 073
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Circle of the Moon Game Manual Page 16
- ↑ Castlevania: Circle of the Moon Neptune Description
- ↑ Castlevania: Circle of the Moon Saturn Description
- ↑ Castlevania: Circle of the Moon Uranus Description
- ↑ Castlevania: Circle of the Moon Mercury Description
- ↑ Castlevania: Circle of the Moon Venus Description
- ↑ Castlevania: Circle of the Moon Diana Description
- ↑ Castlevania: Circle of the Moon Mars Description
- ↑ Castlevania: Circle of the Moon Jupiter Description
- ↑ Castlevania: Circle of the Moon Apollo Description
- ↑ Castlevania: Circle of the Moon Cockatrice Description
- ↑ Castlevania: Circle of the Moon Salamander Description
- ↑ Castlevania: Circle of the Moon Serpent Description
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Circle of the Moon Mandragora Description
- ↑ Castlevania: Circle of the Moon Golem Description
- ↑ Castlevania: Circle of the Moon Manticore Description
- ↑ Castlevania: Circle of the Moon Griffon Description
- ↑ Castlevania: Circle of the Moon Thunderbird Description
- ↑ Castlevania: Circle of the Moon Unicorn Description
- ↑ Castlevania: Circle of the Moon Unicorn Description
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon Stylish Suit Description
- ↑ Castlevania: Circle of the Moon Armor
- ↑ Castlevania: Circle of the Moon Needle Armor Description
- ↑ Castlevania: Circle of the Moon Magic Robe Description
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Circle of the Moon Shining Armor Description
- ↑ Castlevania: Circle of the Moon Hand and Arm Gear
- ↑ Castlevania: Circle of the Moon Gambler Armband Description
- ↑ Castlevania: Circle of the Miracle Armband Description
- ↑ Castlevania: Circle of the Miracle Armband Description
- ↑ Castlevania: Circle of the Moon Gambler Magic Gauntlet Description
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Circle of the Moon Kick Boots Description
- ↑ Castlevania: Circle of the Moon Double Jump Description
- ↑ Castlevania: Circle of the Moon Roc Wing Description
- ↑ Castlevania: Circle of the Moon Cleansing Description
- ↑ Castlevania: Circle of the Moon Antidote Description
- ↑ Castlevania: Circle of the Moon Cure Curse Description
- ↑ Castlevania: Circle of the Moon Heart Item Description Description
- ↑ Castlevania: Circle of the Moon Heart High Item Description Description
- ↑ Castlevania: Circle of the Moon Heart EX Item Description Description
- ↑ Castlevania: Circle of the Moon Heart Mega Item Description Description
- ↑ Castlevania: Circle of the Moon Mind Restore Item Description Description
- ↑ Castlevania: Circle of the Moon Mind High Item Description Description
- ↑ Castlevania: Circle of the Moon Mind EX Item Description Description
- ↑ Castlevania: Circle of the Moon Potion Item Description Description
- ↑ Castlevania: Circle of the Moon Potion High Item Description Description
- ↑ Castlevania: Circle of the Moon Potion EX Item Description Description
- ↑ Castlevania: Circle of the Moon Pot Roast Item Description Description
- ↑ Castlevania: Circle of the Moon Spice Pot Roast Item Description Description
- ↑ Castlevania: Circle of the Moon Dark Armor Description
- ↑ Castlevania: Circle of the Moon Bear Ring Description
- ↑ Castlevania: Circle of the Moon Cursed Ring Description
- ↑ Castlevania: Circle of the Moon Defense Armband Description
- ↑ Castlevania: Circle of the Moon Gambler Armband Description
- ↑ Castlevania: Circle of the Moon Hard Ring Description
- ↑ Castlevania: Circle of the Moon Intelligence Ring Description
- ↑ Castlevania: Circle of the Moon Luck Ring Description
- ↑ Castlevania: Circle of the Moon Sage Armband Description
- ↑ Castlevania: Circle of the Moon Strength Armband Description
- ↑ Castlevania: Circle of the Moon Strength Ring Description
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Circle of the Moon Japanese instruction booklet, page 16
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon