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Galeem

From The Codex
Revision as of 23:21, 8 April 2021 by PlozBot (talk | contribs) (→‎Power and Stats: clean up, replaced: Nothing notable. → None notable)
Thus the universe was crushed in the hands of Galeem. Those who fought the light were devoured. The others lost their bodies and became spirits. Only one survived...
~ Narration in World of Light • Super Smash Bros. Ultimate.

Background

Galeem, the Lord of Light, is one of two primary antagonists of Super Smash Bros. Ultimate's Adventure Mode: World of Light. For many years, Galeem has been in conflict with Dharkon, the two godlike beings trying to eradicate the universe in either light or darkness.

Following Galeem's first defeat, the weakened Galeem flees as Dharkon swallows the land in a blink of an eye. The fighters proceed to chase Dharkon into the Realm of Darkness. Following Dharkon's first defeat, Dharkon proceeds to flee into the Final World. If you defeat Galeem in the final battle, Dharkon destroys the Galeem's army, enchains and impales him, and engulfs all the fighters in Darkness. If you defeat Dharkon, Galeem disintegrates the weakened Dharkon and his puppet fighters and engulfs the fighters and the universe in his light.

In the Pacifist Route, the fighters climbed the final destination where the two entities clashed. After they are defeated by the three fighters, the defeated Galeem and Dharkon falls into the Isle of the Ancients and frees the spirits from their control.

Power and Stats

Tier: 2-B

Name: Galeem

Origin: Super Smash Bros. Ultimate

Gender: Male

Age: Unknown

Classification: Tyrant, The Lord of Light, the Ultimate Enemy

Attack Potency: Multiverse level (Superior to the numerous Master Hands he is able to control to his whim. Master Hand is able to see Dialga as nothing but an inferior toy, who is stated to have created time at its birth alongside seeing Arceus as a toy as well, who is said to have created the world and the sky. One-shotted a bunch of Crazy Hands who are on par with Master Hands. Able to engage Dharkon head-on)

Dimensionality: 3-D

Travel Speed: Massively FTL+

Combat Speed: Extra-Temporal (Comparable to other fighters, like Kirby, who avoided beams from their beams, which can reach alternate space-times and seperate time periods)

Reaction Speed: Extra-Temporal

Lifting Strength: Unknown

Striking Strength: Multiversal (Disintegrated Dharkon. Scales to Dharkon who could impale and restrain him)

Durability: Multiverse level

Stamina: High

Range: Multiversal

Power and Abilities:

Superhuman Physical Characteristics, Abstract Existence (Type 1. Galeem is the abstract embodiment of light and the exact counterpart to Dharkon who is the abstract embodiment of darkness and chaos and their death causes all light in the universe to expire as Dharkon rules in darkness), Flight (Can naturally fly around), Conceptual Manipulation (Galeem is the abstract embodiment of light and the exact counterpart to Dharkon who is the abstract embodiment of darkness and chaos and their death causes all light in the universe to expire as Dharkon rules in darkness), Light Manipulation (Engulfed the universe in light. Can release rays of light, make orbs of light & turn into massive light waves), Deconstruction, Biological Manipulation, and Absorption (Unraveled the Master Hands and absorbed them into himself), Spatial Manipulation (Condensed and warped space to make a black hole-like object), Energy Manipulation, Light Manipulation & Danmaku (Creates beams to attack people, can shoot out orbs of energy, he causes light pillars to go all across the stage all shooting at once), Shockwave Generation (With Lens Flare, Galeem releases two to four orbs that produce shockwaves like Tabuu's Off Waves. Like the Off Waves, these waves fill the whole screen and cannot be shielded against, requiring careful dodging to avoid taking significant damage and knockback), Electricity Manipulation (Galeem produces a large blue sphere of light, which breaks apart into three to six smaller spheres that attempt to home in on the player. When Galeem is at low health, twice as many orbs will appear and will re-aim partway through their attack), Homing Attack (His beams are able to follow people until they become engulfed in his light), Soul Manipulation (Galeem caused many characters to lose their souls and become spirits. Although, these are not the real souls as they are hundreds of spirits that Galeem can manipulate), Body Control (Can control his body in various different ways), Teleportation (Teleports around during the fight, Forcefield Creation (Kept himself protected in a shield), Morality Manipulation (Forced spirits to do his bidding and fight for him), Power Mimicry and Creation (Created clones that took the physical characteristics and appearance of all of the Smash fighters. can create alternate fighters composed of light), Fire Manipulation and Summoning (He can spit fireballs alongside enemies), Explosion Manipulation & Self-Destruction (Can cause their copies to self-destruct), Duplication (Can create three false clones of characters with Mirror Image and divide himself up in three), BFR (He and Dharkon sent the Smash characters to fight every boss in the game and can send them to whatever boss battle they want if they are hit by a projectile), Resistance to Attack Reflection (Zelda, Mewtwo, and Palutena's reflective attacks couldn't prevent his light beams from engulfing them)

Superhuman Physical Characteristics, Inorganic Physiology (Is merely a floating hand), Large Size (Type 0), Higher-Dimensional Existence, Abstract Existence (Type 2. Is the source of all creation and is described to personify it), Reality Warping, Link Manipulation (Is the Link between the Real World and Imaginary World), Transformation (Upon being defeated he transforms into Master Core a far more powerful version of himself that’s powerful enough to scare away Crazy Hand), Summoning (Can summon Crazy Hand), Sound Manipulation (Can laugh despite only being a hand), Flight (His natural state is flying and he can maneuver around as such), Vibration Manipulation (Slams the ground hard enough to cause massive shaking), Energy Projection (Can shoot out energy lasers out of his finger tips), Creation & Fire Manipulation (Created all of smash, can create bullets that can set one on fire if hit by them. Can create spike balls. With Fireball Frenzy Master Hand retreats into the background and produces between three and five fireballs), Smoke Manipulation (Generates smoke from a lot of his attacks), Magnetism Manipulation & Electricity Manipulation (Creates a magnetic attraction with Crazy Hand that also generates electricity), Status Effect Inducement & Mind Manipulation (With a snap he can leave the target dazed), Spike Manipulation (Creates golden spikes out of the ground), Sleep Manipulation & Shockwave Generation (With Applaud, a shockwave is released that puts the player to sleep. With Sleeper Grab, Master Hand hovers near the player and then grabs them, squeezes them, and if not escaped from, sets the player on the ground in an asleep state), Ink Manipulation (With Ink Blob, Master Hand creates a large ball of ink that covers both the player and the screen), Teleportation (With Snap Teleport, Master Hand teleports by snapping his fingers), Air Manipulation & Ice Manipulation (With Icy Wind, Master Hand flaps rapidly, causing a wind that pushes to the left/right and spawns icy projectiles on higher intensities. These ice projectiles will give the Frozen status effect on impact), Glyph Creation (With Platform Dealer, Master Hand tosses out orange platforms, which upon landing on the stage, rise upwards in an attempt to drag the player over the top blast line. Each platform are large enough to cover a quarter of final destination), Paralysis Inducement (With Snapper Master Hand snaps his fingers, creating blue and green energy with yellow stars. If the player is hit by this on the ground, they are instantly stunned), Duplication (Can create duplicates of the fighters), Law Manipulation (Master Orders contain battles with special rules, which can vary between a 1-minute timed battle, a 2-minute stock battle, a 1-minute coin battle, a stamina battle, and a horde battle. Additional effects, such as characters being able to reflect projectiles, or starting equipped with certain items, may also be present)

All previous powers and abilities to a greater extent, Enhanced Large Size (Type 1 as Master Giant. Of this size. Possibly Type 3 AS Master Fortress. Turns himself into an entire fortress), Danmaku (Creates several blobs that explode into several light projectiles in many directions), Size Manipulation (Can increase its size), Forcefield Negation (One of it’s attacks is a quick slash that does nothing at first but then a horizontal slash will appear across the stage, dealing damage. The slash can penetrate through shields), Shapeshifting (Can shapeshift into several different forms), Body Control (Can extend his body to attack), Weapon Creation (Can turn himself into a sword), Homing Attack (His energy attacks follow the target), Power Mimicry (Can turn into the fighter he’s facing and mimic all of their moves), Enhanced Creation (Can create enemies), Acid Manipulation (Has acidic waters in his fortress), Possible Regeneration (Low-High. Everytime a form of Master Core is defeated it reforms itself from its shadow bits alone), Self-Destruction (Has a final self-destruction attack that one-shots the fighters regardless of their health)

Statistics Amplification (Via raising spirits in dojos increasing various stats), Invulnerability (Via Unflinching Charged Smashes, gain super armor while charging smash attacks, Invincibility after Eating, become invincible for a while after eating food), Passive Healing (Via Autoheal, recovers health every five seconds, Healing Shield, recovers health when enemy attacks are shielded, KOs Heal Damage, recovers health when enemies are KO'd, Critical-Health Healing, recovers a great deal of health when a certain amount of damage is taken, Critical-Health Healing recovers a ton of health when a certain amount of damage is taken), Life Manipulation (Via Lifesteal, steals opponents' life force when the opponent is striked), Weapon Creation (Various spirits allow the character to start with weapons), Power Nullification (Via Jam FS Charge, slows down the charge rate of ones FS meter), Resistance to Aura (Via Aura Resist, reduces damage taken from Lucario's Aura attacks), Magic (Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells), Psychic Powers (Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks), Fire Manipulation, Explosion Manipulation & Darkness Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks), Water Manipulation & Ice Manipulation (Via Water/Ice Resist, reduces damage taken from water attacks), Electricity Manipulation (Via Electric Resist, reduces damage taken from electricity attacks), Energy Manipulation (Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster), Poison Manipulation (Via poison immunity, poison heals heals the user when they're poisoned), Extreme Heats (Via lava-floor immunity), Extreme Colds (Via ice-floor immunity), Paralysis Inducement (Via zap-floor immunity), Sleep Manipulation (Via slumber-floor immunity), Air Manipulation (Via strong-wind immunity), Smoke Manipulation (Via Fog Immunity), Spatial Manipulation (Via screen-flip immunity), Status Effect Inducement (Via Irreversible Controls Immunity), Gravity Manipulation (Via Gravity Change Immunity), Earth Manipulation (Via Falling Immunity, grants immunity to tripping from earthquakes), Burrowing (Via Bury Immunity)

Standard Equipment: His Master Hands and the controlled spirit fighters

Intelligence: Unknown

Weaknesses: None notable

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Galeem