*Mecha Sonic Mk. II (Sonic the Hedgehog) - Thread
- Key: Super Mecha Sonic was used.
- Conditions: Speed is equalized.
- Location: SBA
- Restrictions: Save and Load was restricted.
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Articles About Skull Man
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Games | Classic Series - Battle Network |
Cartoons | Mega Man: Fully Charged |
Comics | Megamix - Archie Comics |
“ | Now! Let's get to rumble! | „ | |
~ Skull Man |
Skull Man (スカルマン, Sukaruman) is a Robot Master created specially for combat with balanced offense and defense by Dr. Cossack while he was working for Dr. Wily in Mega Man 4. He attacks with shots from his arm cannon, and can generate a skull-shaped energy shield called the Skull Barrier for protection. Skull Man only moves or attacks when Mega Man does the same; however, he doesn't move if Mega Man only jumps, instead firing his buster. His weakness is the Dust Crusher.
Tier: High 5-B, Higher with Rage Power
Name: Skull Man, DWN-032
Origin: Mega Man 4
Sex: Male
Age: Unknown
Classification: Robot Master
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Evil initially (Skull Man was initially created by Dr. Cossack by Dr. Wily for a robot made specifically for combat with balanced offense and defense), Lawful Good (Dr. Cossack likely reprogrammed Skull Man back to normal along with the rest of his Robot Masters after Mega Man 4)
Dimensionality: 3-D
Attack Potency: Large Planet level+ (Was built to be the ideal warrior, with equally balanced defense, offense, and speed. Fought against and harmed Mega Man, who was able to fight on par with beings such as Duo, who was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: Large Planet level+ (Can take hits from Mega Man)
Striking Strength: Large Planet Class+, Higher with Rage Power
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)
Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)
Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Reaction Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])
Range: Standard Melee Range, Hundreds of Meters with attacks (Equipped with an arm cannon which should be comparable in range to Mega Man's, who can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])
Intelligence: Genius (Skull Man was built to be the ideal warrior, with equally balanced defense, offense, and speed, being noted to have an inborn knack for battle. Along with this, his battle hardened personality makes it possible for him to survive any kind of hardship. Can keep up with Mega Man in combat)
Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2, & 3; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[7] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Type 2. Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[8]), Rage Power & limited Invulnerability (Type 1; When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Absorption (Robot Masters[9][10][11] are built in with[12] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[13]), Psuedo-Teleportation, Transformation, Light Manipulation, Intangibility, Transmutation & BFR (Type 3 [Transformation], Type 2 [BFR], & Phasing/Elemental [Intangibility]; All robot masters naturally display teleportation through teleporters interplanetary distances[14], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Hive Mind (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[15][16]), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Natural Weaponry (Skull Man has a naturally build buster which he uses to fire blastes), Energy Manipulation and Projection (Can fire energy shots), Forcefield Creation (With Skull Barrier, Skull Man can create a skull shaped forcefield which protects him from enemy attacks)
Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[17]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[18]), Plot Manipulation (As data determines one's canoncity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Is completely immune to Pharaoh Shot. Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in), Light Manipulation & Paralysis Inducement (Is completely immune to flash stopper)
His buster
Skull Barrier: Skull Barrier is Skull Man's Special Weapon. It creates a skull-shaped energy shield that rotates around the user, protecting him from attacks. In Mega Man 4, Skull Barrier automatically shuts off when it takes a hit, but it can stand against a maximum of three projectiles in Mega Man III, disappearing if it hits an enemy or the projectile is too strong to hold up against. In both games it is Dive Man's weakness.
Standard Tactics: He attacks with shots from his arm cannon, and can generate a skull-shaped energy shield called the Skull Barrier for protection. Skull Man only moves or attacks when Mega Man does the same; however, he doesn't move if Mega Man only jumps, instead firing his buster.
Weaknesses: Has a weakness to Dust Man's Dust Crusher. If his data is corrupted, he will be incapable of coming back.
Explanation of data in the Mega Man series.
*Mecha Sonic Mk. II (Sonic the Hedgehog) - Thread
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