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Cal Kestis

From The Codex
No, Senator. Someday, when your children see this, they'll know the Jedi never stopped fighting for them.
~ Cal Kestis showing his lightsaber to Senator Daho Sejan
You were a Jedi Knight before you betrayed our order. Your name was Masana Tide. It's time to set you free.
~ Cal Kestis to the Ninth Sister
I'm more of a poncho guy.
~ Cal Kestis, to ZN-A4

You know I've been alone for... a while now. Without any...purpose. Just hiding. It's no way to live. Not for a Jedi. Or a droid. Maybe Cere was right. Maybe we're done hiding.
~ Cal Kestis
Our mistakes… are in the past. And it's all of our responsibility and it's about what we do next that's important.
Something happened to me during the Purge. I survived, but my connection to the Force is damaged.
~ Cal Kestis to Cere Junda

Cal Kestis, a survivor of Order 66, was trained by Jedi Master Jaro Tapal. After years of living on the run and fighting the Empire, Cal has grown into a fierce Jedi warrior. Carrying the memories and expectations of the Jedi Order with him, his crusade against the Empire has only become more perilous.
~ Official Star Wars databank site description of him

Background

Cal Kestis was a Force-sensitive human male who became a Jedi Knight during the reign of the Galactic Empire. As one of the few Jedi who survived the purge that all but destroyed the Jedi Order, Kestis lived in seclusion on the planet Bracca for years until a confrontation with the Inquisitorius compelled him to openly resist the Empire's rule. Hunted across the galaxy by the Empire's Jedi hunters, Kestis embraced his connection to the Force once more, having decided to restore the Jedi Order.

The Padawan of Jedi Master Jaro Tapal, Kestis served alongside his mentor in the Clone Wars until the Grand Army of the Republic betrayed its Jedi officers, after receiving the command to execute Order 66 from Supreme Chancellor Sheev Palpatine. As a result, the clone troopers of the 13th Battalion attempted to execute Kestis as a traitor to the Galactic Republic, forcing General Tapal to sacrifice himself in order to save his apprentice. After his master's death, Kestis lived in exile on Bracca, working as a rigger for the Scrapper Guild until he was discovered by the Second Sister and Ninth Sister, Inquisitors of the Empire.

Kestis joined the crew of the starship Stinger Mantis after they rescued him from the Inquisitors. Over the course of their journey, Kestis befriended the droid BD-1, the former Jedi Cere Junda, the Mantis' captain Greez Dritus, and the Nightsister Merrin. They attempted to locate Eno Cordova's Jedi holocron, which contained information that was vital to creating a new generation of Jedi. Though they retrieved the holocron while surviving an encounter with the Sith Lord Darth Vader, Kestis chose to destroy the holocron in order to protect the galaxy's Force-sensitive children from the Sith. By then, Kestis had been recognized as a fully-trained Jedi by his new mentor.

By 9 BBY, Kestis was working with Saw Gerrera on anti-Imperial activities with fellow rebels, including freelance mercenary Bode Akuna, who gave him an LW-896 blaster pistol. The crew took part in a mission on Coruscant to recover classified Imperial intel, later crash landing on Koboh after a narrow escape. Accidentally discovering droid ZN-A4 inside a High Republic era Jedi chamber, Kestis became aware of the existence of the planet Tanalorr, intending to use it as a haven for those hunted by the Empire. Reuniting the original Stinger Mantis crew, Kestis dedicated himself to finding how to navigate the Koboh Abyss and reach the planet on behalf of the Hidden Path network. After Akuna's betrayal on Jedha, leading to the Imperial raid on Cere Junda's archive, Kestis pursued him, eventually reaching Tanalorr and besting him in lightsaber combat.

This dropdown contains the synopsis of Cal Kestis’ story. Read at your own risk as you may be spoiled otherwise!

Early Life
Cal Kestis was a young member of the Jedi Order during the last years of the Galactic Republic. During his training to become a Jedi, Kestis traveled with Grand Master Yoda to the ice planet Ilum and participated in The Gathering, a rite of passage where Jedi younglings retrieved a kyber crystal to build their lightsabers.

Kestis was still a youngling when the Clone Wars began in 22 BBY. He was with Jedi Master Jaro Tapal in the Jedi Temple on Coruscant when Tapal spoke with Anakin Skywalker, Obi-Wan Kenobi's Padawan who had been elevated to the rank of Jedi Knight in the aftermath of the First Battle of Geonosis. As Skywalker conversed with Tapal, he noticed the "red-haired youngling" at the Jedi Master's side.

As a youngling, other Jedi noticed that, while he rarely struggled with his training and showed promise with his skills wielding a lightsaber, Kestis was ill-suited to deal with adversity when he experienced failure. As such, he was assigned to Tapal, a disciplined Jedi, specifically to address that concern. Tapal taught Kestis that with persistence and the Force as his ally, he would overcome any obstacle. Later, he would learn to use the power of telekinesis.

As a Padawan, Kestis learned the ways of the Force and simultaneously served as a Jedi Commander in the Republic Military alongside his master, Tapal, who commanded the 13th Battalion as a Jedi General of the Grand Army of the Republic. The Albedo Brave, a Venator-class Star Destroyer of the Galactic Republic Navy, served as their command ship as well as a training facility where Kestis honed his skills under Tapal's guidance. Like his fellow Jedi, Kestis fought against the Separatist Droid Army during the war. In particular, he took note of how talkative B1-series battle droids were and how B2-series super battle droids argued with each other. Due to the great danger and adversity that the droidekas, one of the deadliest droid models used by the Separatists, represented, Kestis was left without action when he first encountered these droids on the battlefield. This was mainly due to the strong deflector shields they possessed, which made these droids a worrisome sight for even the most daring Jedi, such as Anakin Skywalker. Kestis ended up surviving this encounter thanks to his master, as Tapal defeated the droids single-handedly.

Order 66
In 19 BBY, following the successful Republic invasion of the planet Bracca, Kestis reported to his Master on the Albedo Brave for a training session. Following the lesson, Kestis and Tapal were preparing to leave the Bracca system—having been ordered to join the Republic campaign on Mygeeto—when the Clone Commander of the 13th Battalion received a message from Supreme Chancellor Sheev Palpatine ordering him to execute the Jedi for treason under Order 66.

The Clone Commander, along with the clone troopers in his battalion, turned against their Jedi leaders as a result of the behavioral modification biochips that compelled the clones to comply with Order 66. However, Tapal sensed a disturbance in the Force to which he reacted by using his lightsaber to kill the commander, saving his life and that of his Padawan in the process. Realizing they had been betrayed, Tapal devised a plan to escape from the Star Destroyer. Though confused by the clones' actions, Kestis followed his master's plan to reach the escape pods, using the maintenance passages to avoid most of the troopers while Tapal sabotaged the ship's reactor to ensure its destruction.

Kestis' lightsaber was lost in a turbolift shaft as the Padawan made his way to the escape pods, which he reached nevertheless. A group of clones attacked the Jedi as Kestis tried to gain access to one of the pods; Tapal shielded his apprentice from their troops, but was overwhelmed by a barrage of blaster fire and fatally wounded in the process. Fearing for his master’s safety, Kestis briefly gave in to his grief and used the force to freeze the clone squad in its tracks long enough for the Jedi to leave in one of the Destroyer's escape pods prior to the destruction of the Albedo Brave. Kestis was unable to save the life of his Master, who died imploring his pupil to stay true to the Jedi way, await the Jedi High Council's signal, and trust only in the Force.

Escape from Bracca
In the five years following the rise of the Galactic Empire, Kestis went into hiding to escape the Great Jedi Purge that killed most of his fellow Jedi. He found work on Bracca by joining the Scrapper Guild as a rigger, while the Empire consolidated its reign over the galaxy. Cal's connection to the Force would severely dwindle during his years on Bracca, and although Kestis concealed his Jedi past while living on the junkyard planet, he secretly kept the lightsaber that belonged to his late Master, effectively replacing the one that he lost on the Albedo Brave. In 14 BBY, Kestis, along with Prauf, his friend and co-worker, found a damaged Jedi starfighter. The discovery made Kestis remember his past. Shortly after, when an accident endangered Prauf's life, Kestis was forced to use the Force to save him.

However, Kestis' act did not go unnoticed and attracted the attention of the Inquisitorius, a group of Jedi hunters trained in the ways of the dark side of the Force, whose mission was to hunt down and eliminate the surviving Jedi. Two Inquisitors were sent to find Kestis; accompanied by a legion of Purge Troopers, the Second Sister and the Ninth Sister interrogated several members of the Scrapper Guild. Kestis witnessed the Second Sister's swift execution of Prauf, who publicly voiced his frustration about the Empire, leading Kestis to reveal himself as a Jedi by attacking the Second Sister with his lightsaber in anger. The Second Sister defended herself from the attack with her own lightsaber and Force pushed Kestis to the Ninth Sister, who suspended him in midair over a cliff. Kestis managed to escape and landed on a passing train, but, having been discovered, he had to flee for his life once again.

As Kestis fled from the Inquisitors and their troops, he was aided by Greez Dritus and Cere Junda, who allowed the Jedi apprentice to board their ship, the Stinger Mantis in order to escape from Bracca. Although Kestis was initially skeptical about their intentions, despite their assistance, he ultimately agreed to support Junda's plan to restore the Jedi Order. With his newfound allies, Kestis traveled to the planet Bogano. Along the way, Kestis dreamed of what Prauf had told him about moving on with his life and finding his destiny. Kestis was then awakened by Dritus, who found it strange that he had spoken in his sleep. Kestis found a musical instrument and played a song. Junda appeared and recognized the song, as she had composed it years ago, and realized that Kestis had the rare Psychometry ability to tap into the history of an object when he made contact with it, what Kestis called a Force Echo coming from the object. Junda revealed that she was once a Jedi, and that she met Kestis' master, Jaro Tapal. Kestis then revealed that his ability to use the Force was affected, which Junda understood, and told him that he was no longer alone.

The Vault
After arriving in Bogano, Junda showed Kestis a large building that she believed contained what was needed to rebuild the Jedi Order. The building was actually the Bogano Vault, and Junda said that it took someone strong with the Force to access it, which made Kestis realize that this was why she needed him, as she was no longer a Jedi. Junda spoke of the fragile trust that currently exists between the two and sent Kestis to the vault before wishing the Force was with him. Junda also said that there was someone Kestis must know. This someone turned out to be the friendly droid BD-1, who helped Kestis complete his quest.

After being trapped in a cave, Kestis was able to improve his connection to the Force, and by necessity, relearned the ability to wall-run in the process. Now able to escape the cave, he made his way towards the vault. Upon reaching it, BD-1 projected a message from Jedi Master Eno Cordova, which revealed that in the vault there was a holocron that contained a list of young Force-sensitives across the galaxy and revealed that to access it, Kestis would have to find the tombs of three Zeffo Sages. With BD-1's aid, Kestis continued his journey to rebuild the Jedi Order. On the way back, Kestis found a mural that made BD-1 project another message from Cordova, which said that the Zeffo had an interest in the planet Dathomir.

Upon returning, Kestis told about the holocron and discovered that Cordova had been Junda's master. As Greez did not know what a holocron was, Junda showed one that she owned and told Kestis to use the Force to open it. Kestis opened it, and the message that Jedi Master Obi-Wan Kenobi sent years prior to alert the surviving Jedi to stay away from the Jedi Temple and Coruscant appeared. Kestis quickly finished the message and asked Junda why she was no longer a Jedi. Junda replied that she had an experience that changed her perspective, but she believed that the return of the Jedi Order was the best option to defeat the Empire and asked what Kestis believed.

Kestis believed he could not hide from the Empire forever, so he thought he had no choice but to participate in the cause, but Junda said that as long as he is alive, he always has a choice. Greez said it would be Kestis who would choose where to go next, Dathomir or Zeffo. Having decided to rise up against the Empire, Kestis set the course for Zeffo.

The Tombs of Zeffo
On Zeffo, Kestis learned that the Empire inhabited the planet to mine for ancient artifacts. The directive, code-named "Project Auger," was terminated after Zeffo's electromagnetic winds and hostile fauna proved too difficult for the Empire to handle. Kestis, guided by the Force, was able to pass through and enter the Tomb of Eilram to search for a message left by Cordova. Inside the tomb, Kestis found another holo-recording left by Cordova telling them to travel to Kashyyyk to find the Wookiee Chieftain Tarfful. Kestis destroyed an AT-ST when the Mantis was attacked just before they left the world.

First Visit to Dathomir
After landing on Dathomir, Kestis and BD-1 faced off against a Nightsister who demanded they leave the planet immediately. When they refused, she commanded the Nightbrothers to attack them.

Shortly after escaping that threat, Kestis came upon a Wanderer, who claimed to be studying Zeffo ruins. The Wanderer saw that Kestis had met Merrin and was surprised he had survived the encounter with her. He then realized that the lightsaber Kestis carried saved his life. The Wanderer then stated that he liked to travel, studying extinct cultures and dead philosophies.

Assisting the Kashyyk Resistance
After landing on Kashyyyk, the crew of the Mantis found themselves embroiled in a conflict between the Empire and an early group of rebels. Kestis hijacked an Imperial AT-AT and destroyed a large number of Imperial forces. The rebel insurgent Saw Gerrera took note of Kestis' actions and asked for his assistance in liberating the planet. Saw and his Partisans were in the middle of a campaign to reclaim a nearby wroshyr sap refinery. With the possibility that Tarfful could be one of the Wookiees detained there, Kestis and BD-1 agreed to help him.

After freeing the imprisoned Wookiees and taking the refinery from the Empire, Kestis heard Saw's rebellion speech and received an invitation to join the Partisans, but refused because he could not abandon his mission, but Saw said the invitation continued. Kestis still had no information on Tarfful's whereabouts. Luckily, Choyyssyk, one of the Wookiees Kestis helped free, had fought alongside Tarfful in the past. He and Mari Kosan, a member of Saw's guerrilla fighters, agreed to find Tarfful for Kestis. However, just as he received this news, Junda discovered an Imperial transmission revealing the Empire was close to unearthing another tomb on Zeffo.

Return to Zeffo
After Kestis rushed back to Zeffo to stop the Empire from progressing further into the Miktrull's tomb, he fell into a trap sprung by the Second Sister. She revealed herself to be Trilla Suduri, Junda's former Padawan. After a perilous battle, Suduri was able to get the upper hand on Kestis, but before she could strike him down, BD-1 intervened, activating an unbreakable laser field between the two of them and narrowingly evading her. As Kestis escaped into Miktrull's Tomb, he tried to call Junda but was interrupted by the Second Sister slicing his comm.

After exploring the tomb further, Kestis climbed onto a hanging sarcophagus. However, the Second Sister's forces had caught up with him, and the Inquisitor ordered her forces to topple the sarcophagus. Finding himself falling into certain death, Kestis again was able to enhance his connection to the Force, and pulled himself towards his saber in the nick of time, landing safely on a ledge below. On their way out of the tomb, Kestis and BD-1 found another encrypted log from Cordova, explaining how the key to the Bogano Vault was a device called the Astrium, which he would have to find. Before he was able to return to the Mantis, Kestis was subdued by a Haxion Brood bounty hunter.

Waking up, Kestis found himself imprisoned and BD-1 missing. After escaping and finding BD-1, Kestis discovered he had been captured by the infamous Sorc Tormo and forced to fight in a brutal coliseum. Kestis fought several different creatures, one more dangerous than the other and defeated all, in addition to the bounty hunter that had captured him and stolen BD-1 beforehand. At the climax of the show, the Mantis collided into the Haxion Brood's lair to rescue them. However, upon boarding, his crewmates were not met with immediate gratitude. Kestis learned the Brood found him because Dritus lied about paying off his debts. Kestis also struggled with the revelation that Junda had given up Suduri under torture. Their argument was cut short as they received word from Mari Kosan—Tarfful had been found in the Shadowlands and had agreed to meet him.

Journey to the Origin Tree
On the way to Kashyyyk, Dritus approached Kestis telling him to go easy on Junda. Landing on the forested planet, they found the remains of the resistance, which had been nearly wiped out by the Second Sister. Finding Mari, she told Kestis that Saw had since left the planet and split their forces. After fighting their way through the recaptured refinery, Kestis and BD-1 regrouped with Mari and Choyyssyk to meet Tarfful. Tarfful told Kestis to climb the Origin Tree and Mari gave Kestis a breather to help him get there, and the two groups parted ways.

On the way up to the Origin Tree, Kestis and BD-1 encountered a wounded shyyyo bird. After treating its wound, they were granted safe passage to the top of the Origin Tree, where they discovered that Cordova had found a Zeffo Astrium there years beforehand and that the tomb on Dathomir may possess another. Just as they were leaving, the Ninth Sister attacked. After a fierce battle, Kestis emerged victorious by slicing off the Ninth Sister's hand and pushing her off the tree. The Shyyyo bird then carried Kestis and BD-1 down the tree, and Kestis returned to the Mantis to make a return to Dathomir.

Trials on Dathomir
Arriving once more to Dathomir, Kestis and BD-1 nearly made it to the next tomb when they were ambushed by more Nightbrothers. While they did eventually overcome that, they were forced to wander through the dangerous Dathomirian swamps. They were once again found by the Nightsister Merrin who began raising undead Nightsisters to attack them as they proceeded on their way. Inside a dark cave, BD-1 found climbing claws on a Nightbrother corpse. Before Kestis could grab them they were attacked by the monstrous Gorgara. After warding the beast off one time, Gorgara soon returned to continue the fight. An intense aerial battle culminated in a fatal crash that killed Gorgara, and Kestis was able to get back on track.

After fighting through Merrin's brethren, Kestis and BD-1 finally made it into the tomb, where Kestis experienced a flashback in which he remembered Tapal's sacrifice to protect Kestis from the clone troopers during the Purge. Kestis was then attacked by a vision that took the form of Tapal in representation of his guilt and loss. Cal's inability to overcome this resulted in his lightsaber being destroyed. Defeated and disheartened, Kestis attempted to flee back to the Mantis, but he ran into the Wanderer from before, who revealed himself to be Taron Malicos, a former Jedi now studying under the dark side of the Force. Malicos asked Kestis to join his quest for power but was cut off by Merrin. She raised the horde of undead to destroy him and Kestis, who narrowly escaped. After this experience, Junda advised Kestis to build his own lightsaber.

The Jedi Temple on Ilum
Junda gifted Kestis her lightsaber hilt, though her kyber crystal had been sold long ago to pay for Dritus' debts. On Ilum, Kestis remembered when he was on the planet with Yoda when he was younger to find the kyber crystal to build his first lightsaber. Being in a place that had once been so important to the Jedi made Kestis feel like there were ghosts of the past surrounding him. Kestis entered the caves and followed the call of his crystal through a crack in an ice wall. The ice beneath Kestis and BD-1 shattered, sending Kestis plummeting into the icy dephs. BD-1 saved Kestis just in time, and after finding his crystal, it split into two. Kestis, crushed by failure, indicated that he was ready to give up, which triggered BD-1 to play a log from Cordova, revealing BD-1 had sacrificed his memories to store logs vital to Kestis' quest. With this newfound perspective, Kestis combined Junda's and Jaro's hilts, creating a new, double-bladed lightsaber.

On their way out of the caves, Kestis discovered a massive Imperial mining operation on Ilum, created to extract the planet's kyber crystals. As Kestis and BD-1 fought their way back to the Mantis, Junda blocked the Empire's comms to prevent them from calling further reinforcements. The Empire eventually reversed the slice, but the momentary hindrance gave Kestis and BD-1 enough time to get back to the Mantis, and the crew escaped back to Dathomir.

Retrieving the Astrium and the holocron
On Dathomir, Kestis returned to face the shade of his master. He realized the only way to defeat Tapal was to embrace his past and move forward from his trauma. He knelt before Tapal's specter, causing the apparition to vanish. As Kestis and BD-1 moved into the Tomb of Kujet, they came upon Merrin. This time, however, she was willing to talk. Attempting to reason with her again, Kestis insisted that Malicos had lied to her about the Jedi. Naturally, the Nightsister was skeptical, so Kestis disavowed Malicos as a fallen Jedi and passed her his lightsaber as a show of trust, stating that possessing such a weapon doesn't make one a Jedi, explaining the Order's role as peacekeepers before they were betrayed and hunted down to extinction. In turn, Kestis learned that she might be the only survivor of the Nightsister massacre carried out by General Grievous during the Clone Wars. He then sympathized with her loss and stated that Malicos was wrong to use that pain against her.

Returning his lightsaber, Merrin allowed Kestis to pass, warning that Malicos was ahead. Malicos tried one last time to turn Kestis, but attacked when he refused. After Malicos began to gain the upper hand, Merrin intervened, blasting Malicos with magick. They worked together to defeat Malicos, and Merrin buried him alive. Kestis then revealed that he came to Dathomir for an Astrium, and Merrin agreed to help him. Desiring more knowledge of the galaxy and a future for her people, Merrin joined Kestis' quest. After Kestis and Merrin found the all-important device, the crew stood ready to return to Bogano and retrieve the holocron.

At around the same time, the Second Sister found a datapad in a Zeffo Temple on Ontotho. Upon realizing that the datapad had belonged to Eno Cordova, the Second Sister saw that its final entry was incomplete. The Second Sister then ordered her troops to depart for Bogano, loudly declaring that Junda and Kestis would not be able to hide from her forever.

Kestis and BD-1 brought the Astrium to the Vault and opened the holocron. Kestis was swept into a vision of a potential outcome if he kept and used the holocron. It showed younglings training under him, only to be ambushed by the Empire. Death and torture followed, and Kestis saw himself surrender before the Second Sister to spare his Padawans' lives, leading to his transformation into an Inquisitor. When he awoke, Kestis finally came upon the holocron that he sought. At that moment, the Second Sister emerged from the shadows, taunting Kestis for his failures. After a drawn-out duel, Kestis managed to gain the upper hand, pulling her lightsaber into his possession, thrusting him into a Force Echo showing Junda and Suduri tortured, Suduri becoming an Inquisitor and Junda giving in to to the dark side. When he returned, the Second Sister and the holocron had vanished. Kestis ran back to the ship and told Junda. She reached out to the Force, took up the Second Sister's lightsaber and knighted Kestis.

Encounter with Darth Vader
Chasing after the Second Sister, Kestis and Junda ventured into the Fortress Inquisitorius on Nur to reclaim the holocron. Kestis triumphed over all the imperial forces on his way and saw Junda fighting three Purge Troopers simultaneously when he found her, which impressed him. Junda accessed a console to locate the holocron. Kestis asked if there was any sign of Suduri, and Junda said no before saying that the holocron was in the interrogation chamber. Kestis went towards the camera while Junda pushed back the Imperial reinforcements. Kestis arrived at the chamber, but suffered an attack from the Second Sister. While his blades were locked, Kestis told Suduri that he saw the suffering she went through and that it was not too late to let go, but Suduri said that she was stronger because of her pain and that she knew that Kestis would return by the holocron before saying that he wouldn't leave the chamber alive.

Kestis defeated the Second Sister by wounding her right shoulder with the lightsaber, leaving her on her knees on the floor. Defeating her in combat and recovering the holocron, Junda arrived and managed to convince her to let go of her hate. Upon doing so, the Second Sister sensed and heard Darth Vader lurking behind her. Realizing he had witnessed her failure, the Second Sister could sense her final moments were upon her and quickly yelled "Avenge us!" to Kestis and Junda before Vader struck her down. Kestis and Junda instinctively activated their lightsabers in retaliation to the danger Vader posed.

Junda leaped for Vader head-on with the Second Sister's lightsaber. This proved ineffective, as the Sith Lord was able to casually swat her away with a simple telekinetic gesture, sending her down towards the Fortress chasm. With Kestis completely outmatched and alone, Vader told the young man that he would be wise to surrender to him. However, Kestis could sense the danger Vader posed and, though he agreed with the Sith Lord's remark, he did not back down. Vader was able to overcome Kestis effortlessly, pulling him towards him with the Force. Before Vader could kill him, Kestis attempted to escape the Sith Lord by pulling a piece of machinery down on top of him, however, Vader effortlessly managed to stop the attack before throwing Kestis out of the room and down the walkway. As Kestis stumbled to his feet, Vader forced open the closing door and hurled parts of the floor at him. Seeing that he probably wouldn't survive a confrontation with Vader, let alone be able to defeat him, Kestis realized it was time to go and just barely managed to make it to the turbolift on the other side of the room and reach the lower levels to escape from the Sith Lord.

When Kestis opened the door to his escape, Vader was already there waiting for him. Vader pushed him to the ground and staggered him into a vulnerable position, resulting in a blade lock. As Vader was slowly overpowering Kestis, BD-1 shocked the Dark Lord, allowing Kestis to stab him. Vader was able to stop the lightsaber from going completely in his stomach and used the Force to push Kestis away. Kestis tried to Force-pull his saber back to him, but Vader caught it in midair, activated it, and used it to stab Kestis in his rib. As Vader came in for the final blow, he sensed Junda leaping in to attack, who had somehow managed to escape the chasm. This distracted Vader long enough to save Kestis, who then engaged in a fight with Junda against Vader. Vader quickly overpowered them both, but Junda tapped into the dark side to slow him down. Vader, sensing the anger in her, tried to convince her to give in to the dark side.

As Vader continued towards them, Kestis reminded Junda that she still had a choice, was able to prevent Junda from fully turning to the dark side. As Vader struck with his lightsaber, Junda was able to form a protective bubble to block his attack. Seeing how this would only delay the inevitable, Kestis used the Force to shatter the already damaged glass holding the water out, which forced Vader to divert his attention to that instead of slaughtering Kestis and Junda, who barely escaped in the chaos. Kestis put on a mask for Junda to breathe and started swimming, trying to reach the surface while holding Junda, who had been knocked unconscious during the escape. Kestis started to lose consciousness due to shortness of breath and almost drowned, but both were saved by Merrin.

Kestis woke up on board Mantis with Greez at his side and went to see the other members of his team. Kestis was greeted with a hug by Merrin, which caused him pain due to the injury inflicted by Vader. With the holocron safe, Kestis used the Force to open it, but after the bleak vision he had in Bogano, Kestis decided to destroy the holocron to keep the children on the list safe from the Empire and entrusted his fate to the Force, before asking where they would go now.

Infiltration of a Haxion Brood base
Following the events of his mission against the Galactic Empire, Kestis continued traveling with the crew of the Stinger Mantis. Between 14 BBY and 11 BBY, they went on a mission together to infiltrate a Haxion Brood base located in the ruins of a destroyed world. As the base was protected by an energy shield that regularly scanned for incoming ships, Kestis was tasked by his companions Merrin, Dritus, and Junda with infiltrating the base and disabling the base's security system, enabling them to fly the Mantis in undetected. As any ship would be too large to pass through the asteroid field without being detected, Kestis instead had to traverse the field on foot by leaping from one asteroid to the next with the assistance of his droid companion BD-1. As the pair landed on each asteroid BD-1 would activate Cal's gription boots, a pair of which they had previously salvaged from a bounty hunter that he and Merrin had faced off against prior to this mission, magnetically holding him to the rock. Due to the inherent risk of any comlink signals being intercepted, BD-1 and Kestis utilized a system in which BD-1 would tap him on the shoulder to signal, with one tap meaning no, and two meaning yes. BD-1 preferred communicating with him in this fashion while on a mission, as the rest of the crew could not understand him.

Encountering only brief physical resistance while passing through the shield which he likened to the feeling when one pushed on Greez's infamous Gelatin Surprise, Cal quickly got to work jamming the shield. While BD-1 installed a sensor jammer on the base's shield generator, he awaited the arrival of his crewmates at a predetermined location. Upon their arrival, the group set to work destroying the base. As the rest of the crew set about accomplishing their own objectives, he raced across a bridge that separated the outer ring from the central base itself and leaped down a cliff in search of an access point to the base. Following a precarious search around the rocky spire which held the base up, he discovered a service entrance buried far below the base located at the lower exterior of the facility, which could be accessed with minimal disruption and risk.

Dispatching a Brood commando as he infiltrated the base, he soon discovered why he and his companions had found the outer ring of the base deserted. At least ten bounty hunters inhabited the cantina at the heart of the base, and at least twenty stormtroopers. Initially, Cere ordered him to just set his charges and leave rather than further investigate why the troopers were in a Brood base. Before he could do this though, a bounty hunter searching for Bantha Blasters pulled open the hatch he was hiding behind and yelled out to their compatriots that a Jedi was hiding there. This led to all other hunters, combat droids, and stormtroopers drawing their weapons and engaging him.

Kestis quickly dispatched the hunter that discovered him and dove into combat with the rest. Utilizing all his skills he began eliminating his enemies, while Merrin also emerged from her hiding place to join the fight. When he began to tire from combat, BD-1 ejected a stim canister, which he grabbed and injected into his arm. The stim rapidly healed any bruises and rejuvenated his tired muscles, allowing him to jump right back into the fray. As the fight progressed Cal focused on the bounty hunters, while Merrin took on the stormtroopers.

Before the hunters swarmed him all at once he activated his lightsaber's second blade and switched to his double-bladed forms. He lamented the fact that rather than sequentially fighting him one after another, the bounty hunters swarmed him all in a group instead of letting him recover between combatants. His opponents attempted to distract him with banter and taunts, though over the years he had learned it was better to ignore them. Once the bulk of the hunters were killed and only two remained, he realized the two that remained were Killena and her droid, T1L-D4. The group took a few moments to banter with one another as they prepared for combat, though before they could engage the charges Cal and his group had been placing began to detonate. The pair of hunters quickly retreated and Kestis was informed by Cere that the rock bridge, his pathway back to the Mantis, had collapsed and he would have to find another way back.

He soon found another path back, jumping across several falling rocks with BD-1 hanging onto his shoulder in his regular position. Wishing he had brought the climbing claws he recovered from a Nightbrother on Dathomir years earlier, he scrambled across the falling debris from one piece to the next until he reached the wall at the edge of the outer ring of the base. He hoped to take a brief moment to recover his strength but immediately heard the sound of stormtrooper boots hitting the ground and took off again. Rushing past Merrin who herself was engaged in conversation with Chellwinark Frethylrin, a female Keshiri Imperial who hoped to defect and join the crew, he urged Merrin to flee ahead of him to the ship, so he could cover their retreat.

As Merrin fled, Cal followed behind her and reached the ship moments after she had boarded, launching himself up the boarding ramp while shouting for the rest of the crew to strap in. While the group awaited Junda's arrival and prepared for takeoff, both he and Merrin used their abilities to push away any Imperials attempting to board the Stinger Mantis. Their compatriot arrived moments later, with Cal hanging off the edge of the ramp to catch her and pull her aboard. As Cere jumped, Fret approached from behind her, grabbing Junda's ankles and pushing her up to Cal. Fret then followed behind her, rolling into the ship and gesturing her surrender with one hand, while pulling her helmet off with the other.

Cal's crusade
By 9 BBY, the original crew of the Stinger Mantis had split up because of disagreements on the proper way to stand against the Empire. Kestis and BD-1 became part of Saw Gerrera's Partisans, dedicating themselves to the fight against the Empire. He befriended military veteran Bravo, slicer Gabs, and Klatooinian twins Koob and Liz, with whom he formed the new Stinger Mantis crew.

Mission to Corucant
The Stinger Mantis crew, with the addition of newly recruited member Bode Akuna, were tasked to retrieve sensitive information from Imperial senator Daho Sejan's luxury yacht. The crew disguised themselves as Coruscant Police members, pretending to have captured Kestis and to be willing to deliver him to Sejan. This tactic was effective, as BD-1 was able to place an device while Dejan was distracted, freeing Kestis and detonating the device, incapacitating the yacht and trapping Sejan. Alongside Bode Akuna, Kestis travelled to the incapacitated yacht, facing and defeating KX series droid K-4O5 along the way, before regrouping with the rest of the crew. Infiltrating the yacht, the team took Sejan hostage before Kestis mind-tricked him to gain access to the data stored in the terminal. To their disappointment, the projected holomap showed the gargantuan expansion of the Empire's grasp on the galaxy, with very few planets left free of its influence.

Exiting the yacht's interior, the crew was ambushed by LAAT/le patrol gunships, led by the Ninth Sister, who stabbed Sejan through the chest with her lightsaber before ordering her forces to open fire. While the Klatoonian Twins rushed the Ninth Sister, Gabs pushed Kestis out of the way of gunship fire, taking a fatal wound to the chest in the process. Angered by his friend's death, he prepared to face the Ninth Sister before Akuna and Bravo shot down the gunship, causing it to come crashing down on the yacht and sending Kestis down to the Undercity Meats. He was confronted by several Imperial soldiers during his attempt to the Mantis, including one Purge Trooper. On the way out, Akuna and Bravo crashed Sejan's yacht into a squad of Imperial forces, while Kestis attacked a patrol gunship, crashing it on the rooftops.

Despite the heavy damage suffered by the gunship in the crash, the Ninth Sister emerged unscathed and ready to confront the Jedi. During their duel, she taunted him about the guilt he felt about the deaths of Gabs and the Klatoonian Twins, attempting to manipulate his emotions against him. After managing to slash her across the chest, Kestis called out to her with her former name, Masana Tide, remarking that she was once a Jedi like he was, and stating that it was time to set her free. This caused her to recklessly rush the Jedi Knight, who parried her strike and swiftly decapitated her, ending her life for good.

Kestis met up with Akuna and Bravo on his way back to the Mantis, taking on a squad of Imperial forces with them. Bravo revealed two Z-95 Headhunter fighters that he had prepared for Akuna and himself, having had "a hunch it might be a hot exit", while Kestis would be taking the Mantis. Before leaving, he gave Akuna a locator beacon, telling him to come find him to get paid when things would have cooled off. During their escape, the rebel trio was confronted by several TIE fighters, forcing Akuna to break formation to draw some of them away. Right before they could make the hyperspace jump, Bravo's fighter was shot down by another group of TIEs which came from the surface.

In hyperspace, Kestis transmitted the data to Gerrera, reflecting on a photograph of the now decimated new Mantis Crew while BD-1 ran ship diagnostics. The droid, noticing Cal's grim mood, then projected on the ship's holotable footage he had shot back when the old crew was still together, including Cere Junda and Kestis rejoicing over having found a copy of a book from the Jedi Archives, Merrin reflecting on Dathomir, and the crew having dinner together. The diagnostics then revealed the ship's gyro, an essential component, was failing: Kestis decided to bring the ship to Koboh where Greez Dritus had settled down, hoping that he could fix the damage sustained by the ship.

Hunt for Tanalorr
As the Stinger Mantis arrived in the Koboh system, Cal observed a vast stellar anomaly in the system. Approaching the planet, the ship's gyro gave out, and it made a crash landing in Dredger Gorge

The Beldam Raiders
The Gorge had been claimed by a paramilitary group known as the Bedlam Raiders. Well-organized, dedicated, and supported by an army of battle droids recovered from the wreck of a Clone Wars-era Lucrehulk battleship, the Raiders were the dominant power on the planet, strong enough to keep even the Empire at bay. Journeying through the Gorge, Cal first encountered the Raiders when one of their number ordered his B-1 battle droids to seize the wreck of the Mantis and kill any survivors. While traversing the Gorge, Cal fended off several attacks from the raiders and their droids, and witnessed how the raiders terrorized and exploited the local population of priorite prospectors.

Exiting the Gorge, Cal was approached by a local hunter and animal tamer, Mosey Cimarron. Cal said he was searching for Greez Dritus, and Mosey confirmed that she knew him, stating he owned Pyloon's Saloon in the nearby town of Rambler's Reach. Arriving at the saloon, Cal witnessed a local civilian, Turgle, being violently assaulted by the Bedlam Raider Zeik. Cal demanded that Zeik leave Turgle alone, but the leader of the Bedlam Raiders, Rayvis, approached and stated the Raiders could not do this. Rayvis declared that Turgle had sold the Raiders an ancient relic, a "key" that the Raiders had long been searching for, only for the artifact to be fake. Turgle begged for mercy, claiming to be unaware of the forgery; Rayvis said he believed Turgle, but could not tolerate such mistakes, ordering Zeik to kill Turgle. Cal intervened with a force push, saving Turgle but revealing his nature as a Jedi to the Raiders. Rayvis ordered Zeik to kill Cal, but Cal instead slew Zeik. Rayvis expressed joy at seeing a Jedi in action after so many years, and offered to withdraw peacefully if Cal backed down from further fighting. Cal accepted, and Rayvis left the town as agreed. A grateful Turgle then introduced Cal to Doma Dendra, an influential local business owner who acted as a de facto mayor for Rambler's Reach. Doma thanked Cal for intervening, and promised to keep his Jedi nature a secret.

Cal was greeted inside the Saloon by an overjoyed Greez, who asked Cal to rest in a specially-made room at the Saloon. When Cal rose from his sleep, he and Greez discussed the team's previous break-up. Greez called the fight against the Empire a "rigged game", and invited Cal to settle down on Koboh. A frustrated Cal refused and insisted on finding a gyro to fix the Mantis. Greez reluctantly told Cal he might find one in the old smuggler's tunnels beneath the saloon, which Greez was reusing as storage space. Exploring the tunnels, Cal found the gyro, but fell down a drop when a piece of rock gave away.

The Key to Tanalorr
Landing deep within the cave network, Cal found a crumbling structure. Recognizing the architecture and technology as being of High Republic vintage, Cal decided to explore the ruin. Inside, he found a stuck, deactivated droid clutching a device identical to the fake "key" Turgle had given the Raiders. Touching the device, Cal witnessed a memory of the droid holding it. Two centuries earlier, the droid, ZN-A4 or "Zee", was with High Republic Jedi Santari Khri as Koboh's moon exploded above. Khri wiped the droid's memory of the route to a "Tanalorr" under orders from the Jedi Council. She then asked Zee to use the device, called a tuner, to travel underground and retrieve the "key to Tanalorr" from the nearby Forest Array.

Zee awakened from sleep mode, and Cal freed her from the piece of machinery she was stuck under. Returning to the Pyloon's Saloon, Cal found Greez and the newly arrived Bode Akuna, who had followed the locator beacon given to him on Coruscant. Zee told the three of her mission to find the key to Tanalorr, a planet she called "a bastion of the Order's light on the Galactic frontier". Greez recognized the name of the world from an old legend about a hidden planet filled with treasure. Acknowledging that her age made her unable to complete her mission, Zee asked Cal to retrieve the "key" from the Forest Array, to which Cal agreed.

Traveling to the Array, Cal found it occupied by a small Imperial force and flooded with a toxic substance, Koboh matter. Fighting the Imperials and navigating the noxious hazard, Cal discovered a bacta chamber containing a man in stasis. Touching the chamber, Cal experienced memories of the trapped individual, a Jedi named Dagan Gera. Gera had explored the planet of Tanalorr with Santari Khri, with whom he shared a close bond. Tanalorr was a beautiful world, strong in the Force, and Gera wished to establish a Jedi temple there. Khri and Gera petitioned the Jedi Council to visit the planet and examine its potential. Because the planet was located in the Koboh Abyss, an almost unnavigable nebula which blocked communications, the Council would need to visit in person. During the Council's examination, Gera became frustrated with their slow pace of deliberation, but the planet was soon attacked by a Nihil fleet. Gera held off the invaders as Khri warned the Council.

Cal freed Gera from stasis, and informed him that the Jedi Order and the Republic had both fallen. Cal asked for his help in battling the Empire, but Gera was only interested in returning to Tanalorr. Asking for elaboration, Cal was told by Dagan that the battle with the Nihil was horrific, but the Jedi had not been beaten- not until the Jedi Council ordered a retreat and then refused to authorize a counterattack. Overcome with anger at what he perceived as the Order's betrayal, Gera bled his lightsaber. He then attacked Cal Kestis. As the two fought, Rayvis, who had been tracking Cal via drone, arrived, and Gera escaped with him. Cal Kestis realized Gera was the "key" to Tanalorr due to his knowledge of how to reach the planet.

Arriving back in Rambler's Reach, Cal saw that Greez and Bode had completed their repairs to the Mantis. He informed the two of their findings, and together they agreed that isolated Tanalorr could be a safe haven from the Empire. They agreed to work together to rediscover the planet, with Bode and Greez rejoining the Mantis crew.

Meeting the Hidden Path
Cal, Greez, and Bode decided to seek out Cere Junda, believing she might know more about the history surrounding Tanalorr. The trio traveled to Jedha, where Cere Junda had been hiding among the local sect of Narkis Anchorites. Approaching the planet, Cal was asked by the Anchorites to meet an intermediary at a prearranged location as a security measure. Cal was surprised to see that the intermediary was none other than his old companion Merrin, and the two fought off local Imperial forces together. Riding to the Anchorite safehouse on the back of a spamel, Merrin and Cal caught one another up on their actions during their years apart. Both admitted to having greatly missed one another. The two were caught in an approaching sandstorm, but managed to shelter inside a cave. Cal explained to Merrin that he had found a potential safe place from the Empire, but was reluctant to leave the fight. Merrin cautioned Cal against being consumed by his obsession with battling the Empire. The two shared a tender moment as they huddled together by their campfire.

The next morning, the two arrived at Cere's safehouse. Cal and BD-1 were surprised to be greeted by Eno Cordova, who had returned from his travels investigating the Zeffo and reunited with his former padawan. Reuniting with Cere, Cal saw that she was working to rebuild the Jedi archives and assist the Hidden Path, a covert organization dedicated to shielding Force sensitives from Imperial persecution. Cere expressed that there were multiple ways of fighting the Empire, regretting that the Jedi had raised Cal only as a warrior. Cal took her words into consideration, and the two reconciled. Searching the rebuilt archives, Cordova found references to Dagan Gera, mentioning a retreat he had on Koboh and his frequent visits to a laboratory on the planet's moon. He suggested searching these two locations for more information on Tanalorr.

Statistics

Key: Weakened Force Connection | Force Connection Restored | Jedi Survivor

Tier: 9-C naturally. At most 8-C with Force Amplification, Higher through Empowerment of the Force | 9-C naturally. 8-C with Force Amplification, Higher through Empowerment of the Force | 9-C naturally. 8-C with Force Amplification, Higher through Empowerment of the Force

Name: Cal Kestis

Origin: Star Wars: Jedi Fallen Order

Sex: Male

Age: 13 as a Padawan (Noted by Cal during the beginning of Jedi Fallen Order that a fallen jedi star fighter has been around for five years, meaning the flashbacks of Cal as a padawan take place about five years ago), 18 in Jedi Fallen Order (Jedi Survivor takes place five years after the events of Jedi Fallen Order[1]), 23 in Jedi Survivor (Noted to be around 23 years old in Jedi Survivor[2])

Classification: Human, Force User, Force Sensitive, Jedi Padawan (Formerly), Jedi Knight

Status: Alive

Alignment: Lawful Good (Jedis are naturally peaceful people, being "keepers of the peace" and not soldiers[3], using their powers for knowledge and defense, never for attack[4], Cere furthers this ideology by not killing either side during conflict, only attacking and destroying the droids[5][6], with Cal directly learning from her. Immedieatly noted he should help the wookies enslaved once hearing about it)

Dimensionality: 3-D

Attack Potency: Peak Human level naturally (Even while disconnected from the force, Cal is capable of pulling off parkour stunts that surprise the other scavengers, taking improvised routes that other scavangers can't take, showing acrobatic prowess and large jumps. Can briefly lift a massive metal bar that held Prauf down. Scales to his durability). At most Building level+ with Force Amplification (Even with his connection to the force damaged, he can take down AT-ST's and block their laser cannons, where their own blasters can harm the walker unlike The Mandalorian's Amban sniper rifle which does no damage to it[7], which can completely disentergrate a target[8], which gives this levels of energy[9]. Can parry the Gorgara, who is of this size. Can block blaster fire from a purge trooper's ship. Briefly fought the Second Sister but would have been defeated if not saved by Cere Junda. Fought and defeated the Ninth Sister while still having his connection to the force damaged. Should be comparable to a Padawan Cere Junda who can suppress an explosion from a grenade through the power of the force[10][11] and completely shatter a stone statue with the power of the force[12]. Reached back to his abilities he was at before the purge), Higher through Empowerment of the Force (Through further belief in the force and it's abilities, one is able to pull off feats deemed impossible by their physical self[13], such as Yoda lifting the X-Wing out of the water[14], fighting against a living giant mountain[15], and Darth Vader being unimpressed by the power of the Death Star stating "the ability to destroy a planet is insignificant next to the power of the Force"[16]) | Peak Human level naturally. Building level+ with Force Amplification (Fully reconnected with the force. Fought the Second Sister overpowering her and only being caught by his own psychometry putting him in a force vision of Second Sister's past. Later fought her again when she was completely filled with rage and ultimately defeated her. Fought against Taron Malicos, a former Jedi Master, and can overpower him in lightsaber combat, with the help of Merrin. Was made into a Jedi Knight by Cere Junda, showing the level of skill and power he reached. Slightly blade struggled and harmed Darth Vader, though ultimately was far weaker then him and had to escape), Higher through Empowerment of the Force | Peak Human level naturally. Building level+ with Force Amplification (Able to block multiple shots from an inquisitor ship. Fought against the Ninth Sister, where he was holding back, and ultimately killed her, where she was noted to be more rage-fueld and vengeful in the years since their last battle. Can block and parry attacks from the Rancor. Fought against Dagan Gera, to the point where he had to escape. Fought Dagan again in a rematch where it was noted that he had fully recovered from years of sedation inside the bacta tank, where Dagan had to use the force on a falling object to distract him. Fought against Dagan a final time, noting this was his power fully returned, where he can overpower him, and was put into an illusion by Dagan, and reversed his illusion onto him, ultimately killing him. Noted by Rayvis that Cal is Dagan's equal. Dagan Gera is a jedi from the high republic, who was a jedi master, who is noted to have all expertise of a former Jedi or the Order, brining the full skill of one of the Orders' finest warriors to bear, and being noted to be a skilled warrior with both his lightsaber and The Force. Fought and defeated Rayvis in combat, where Rayvis noted it took many in the High Republic Jedi Order to defeat him, with Dagan being the only other one to best him in combat. Fought Bode Akuna, being able to overpower his force powers, and overpower him physically, all the while holding back and not trying to kill him), Higher through Empowerment of the Force

Durability: Peak Human level naturally (Survived a fall from a massive height onto a train, that made him crash through the top. Survived a large fall where he hit into objects). At most Building level+ with Force Amplification (Tanked shots fired from The Mantis that caused an explosion. Should be comparable to other Jedi such as Padawan Cere Junda, who survived the outer blasts of an explosion), Higher through Empowerment of the Force | Peak Human level naturally. Building level+ with Force Amplification, Higher through Empowerment of the Force | Peak Human level naturally. Building level+ with Force Amplification, Higher through Empowerment of the Force

Striking Strength: Peak Human Class naturally (Able to damage stormtroopers with his kicks). At most Building Class+ with Force Amplification (Should be comparable to other Jedi such as Padawan Cere Junda, who survived the outer blasts of an explosion), Higher through Empowerment of the Force | Peak Human Class naturally. Building Class+ with Force Amplification, Higher through Empowerment of the Force | Peak Human Class naturally. Building Class+ with Force Amplification, Higher through Empowerment of the Force

Lifting Strength: Peak Human naturally (Can briefly lift a massive metal bar that held Prauf down). Superhuman with force augmentation (Should be comparable to padawan Cere Juna, who could briefly lift a closing door inside of a temple before giving in due to the gas[17][18]), Class M with Telekinesis (Even in his disconnected state, he is superior in the force to padawans like Ezra Bridger who put half of the effort into lifting the lothal temple with Kanan Jarrus[19]), Higher through Empowerment of the Force (Through further belief in the force and it's abilities, one is able to pull off feats deemed impossible by their physical self[20], such as Yoda lifting the X-Wing out of the water[21], fighting against a living giant mountain[22], and Darth Vader being unimpressed by the power of the Death Star stating "the ability to destroy a planet is insignificant next to the power of the Force"[23]) | Peak Human naturally. Superhuman with force augmentation, Class M with Telekinesis, Higher through Empowerment of the Force | Peak Human naturally. Superhuman with force augmentation, Class M with Telekinesis (Could hold a large piece of metal from a base with one arm), Higher through Empowerment of the Force

Travel Speed: Peak Human naturally (Could keep up a good distance with BD-1 in a race while running on soft mud). Superhuman with Force Speed (Moves like dash strike allow Cal to tap into the force and appear as a blur. Force Speed has been displayed to make users move so fast they appear as a blur) | Peak Human regularly, Superhuman with Force Speed | Peak Human regularly, Superhuman with Force Speed

Combat Speed: Peak Human naturally. FTL with Force Amplification (Can fight and tag the Second Sister, who can casually react to blaster shots, which are stated to move at lightspeed) | Peak Human naturally. FTL with Force Amplification | Peak Human naturally. FTL with Force Amplification

Reaction Speed: Peak Human naturally. FTL with Force Amplification (Able to reflect multiple shots from Bad Protocol, who uses wrist blasters, which were weapons used by B2-series super battle droids, who fire out lasers. Can reflect blasters, which are stated to move at lightspeed. Should be comparable to Ezra Bridger, who can react to blaster fire from IG-RM Enforcer Droids[24], which are noted to possess DLT-18 laser rifles[25], with laser weapons moving at the speed of light) | Peak Human naturally. FTL with Force Amplification | Peak Human naturally. FTL with Force Amplification (Can reflect attacks from B2 Battle Droids who fire out lasers)

Stamina: Superhuman (Even with his damaged connection to the force, he worked as a scrapper where he had to pull off parkour stunts that surprise the other scavengers, taking improvised routes that other scavangers can't take, showing acrobatic prowess and large jumps, and then afterwards fighting through a train full of stormtroopers after taking a long fall, along with fighting against the Second Sister and escaping without showing any real signs of tiring. Fought through an entire enemy gauntlet after just recovering from being knocked out earlier without tiring)

Range: Standard Melee Range, Extended Melee Range with Lightsaber, Tens of Meters with Lightsaber Throw (Able to throw out his lightsaber to reach enemies this far and farther), Telekinetic Attacks (His Howling Push can reach this far of a distance on several enemies) & Telekinesis (His Grasping Pull can pull targets from extreme far distances towards him), up to Universal with Cosmic Awareness (Force Sensitive users can feel a great disturbance within the force, such as when Obi Wan felt millions of voices crying out in terror[26] after the Death Star destroyed Alderaan[27]. Through the force, a force sensitive can see many things, other places, the future, the past, and old friends long gone[28])

Intelligence: Genius (Cal has knowledge on fixing machines, being able to fix BD-1's broken leg, and make customizations to his own lightsaber, able to customize it from being a single bladed lightsaber to being double-bladed. Fully rebuilt his broken lightsaber, making it able to disconnect to use dual wielding with them. Could take parts from other lightsabers and install them into his own. Able to add new additions to BD-1 to increase traversal capabilities. Able to install a device into BD-1 that allows him to hack into security droids. Can fix a broken ascension cable, seeing it as just a quick patch job. Could use High Republic tech and connect with with his grapple to help him scale the tower and give him more movement options. Even when disconnected from the force, he was still able to pull off feats such as blocking blaster shots and accurately reflect them back at the stormtrooper. Can fight and defeat Purge Troopers, troopers trained to hunt jedi, being of an elite few so secretive that most citizens of the Empire aren't even aware that they exist. Can perfect parry attacks from electric batons. Can fight and take on AT-ST's all on his own. Remarked by the Second Sister to have had some training, shows skills in different styles such as Jar'Kai. As Cal progresses he learns more different lightsaber skills allowing him to combat against the various threats better, going as far as being able to switch lightsaber types in the midst of combat, can improve his defense to the point that he doesn't lose as much stamina from blocking attacks, and learns to automatically deflect blaster bolts while he is sprinting or wall running, where even high council members such as Ki Adi Mundi was unable to block a flurry of blaster attacks. Fought through an entire enemy gauntlet after just recovering from being knocked out earlier with no real difficulty. Fought and defeated the Ninth Sister while still having his connection to the force damaged, the Ninth Sister is a member of the inquisitorious, a group of once jedi that have been corrupted and use their own knowledge and arts hunting other jedi. Once fully reconnecting to the force, fought against Taron Malicos, a former Jedi Master, and can overpower him in lightsaber combat, with the help of Merrin. Fought the Second Sister overpowering her and only being caught by his own psychometry putting him in a force vision of Second Sister's past. Later fought her again when she was completely filled with rage and ultimately defeated her, where her skill is so great she can deduce and predict one's behavior and moves in combat. Fought against the Ninth Sister, where he was holding back, and ultimately killed her, where the Ninth Sister possesses the ability to to read the mind of others and was attempting to read Cal's mind during the fight. Fought and defeated Rayvis in combat, where Rayvis noted it took many in the High Republic Jedi Order to defeat him, with Dagan being the only other one to best him in combat, with the tactical guide noting he's a brutal and skilled fighter. Fought against Dagan Gera, to the point where he had to escape. Fought Dagan again in a rematch where it was noted that he had fully recovered from years of sedation inside the bacta tank, where Dagan had to use the force on a falling object to distract him. Fought against Dagan a final time, noting this was his power fully returned, where he can overpower him, and was put into an illusion by Dagan, and reversed his illusion onto him, ultimately killing him. Noted by Rayvis that Cal is Dagan's equal. Dagan Gera is a jedi from the high republic, who was a jedi master, with the high republic jedis being superior overall to the regular republic jedis due to the republic era jedi having fallen and being much weaker then before. He is noted to have all expertise of a former Jedi or the Order, brining the full skill of one of the Orders' finest warriors to bear, and being noted to be a skilled warrior with both his lightsaber and The Force. Can navigate all solve the jedi chambers, where High Republic Jedi Knights have such a hard time with it, noting they haven't trained like this since they were a padawan)


Powers and Abilities

Is a Force Sensitive being, which gives: Superhuman Physical Characteristics with Statistics Boost (Force sensitive users can enhance their strength, this is shown with lightsaber forms such as form IV which uses their force powers to exceed standard norms of physical possibilities, this also applies to other things, such as when Obi Wan Kenobi was able to pry open General Grevious' armor plating[29], they can also amplify their durability to survive attacks they normally wouldn't be able to survive[30]. Force Sensitive users can employ a great boost of speed to move far faster then before[31], being referred too as force speed. They can also use the force to greatly amplify[32] their jump height in combat[33]. Force Sensitive users can heighthen their reactions to block laser shots[34]), Acrobatics (Through the use of the force, force sensitive users are able to do full flips, run faster then before, climb up and perform various parkour and be able to perform handstands[35]), Self-Sustenance (Limited Type 1; Force Sensitive users can briefly breathe in space and withstand its pressures[36]), Auto-Pilot (Force sensitive users can let go of their conscious self and act on instinct to block attacks even when their vision and senses are blocked[37]. They can let the force control their actions, allowing them to do things such as shoot a target that's near impossible to hit[38]), Physics Preservation (Force Sensitive users are able to enter the "World between Worlds"[39], a mystical plane within the Force that connects all of time and space, creating a conduit between the living and the dead), Empowerment (Through further belief in the force and it's abilities, one is able to pull off feats deemed impossible by their physical self[40], such as Yoda lifting the X-Wing out of the water[41], fighting against a living giant mountain[42], and Darth Vader being unimpressed by the power of the Death Star stating "the ability to destroy a planet is insignificant next to the power of the Force"[43]), Time Paradox Immunity (Newcomb's Paradox; Force Sensitive users have clouded futures making it difficult for other users to see their future[44]), Cosmic Awareness (Force Sensitive users can feel a great disturbance within the force, such as when Obi Wan felt millions of voices crying out in terror[45] after the Death Star destroyed Alderaan[46]. Through the force, a force sensitive can see many things, other places, the future, the past, and old friends long gone[47]), Clairvoyance (Force sensitive users are able to see and tell an object even when it's hidden from sight[48]), Precognition (Premonitions; Force Sensitive users are able to see the future viewing and feeling the pain of the people they see in the future[49]. Force Sensitive users can also have dream premonitions of future events, such as when Anakin foresaw in a dream the death of Padme[50] along with dreams of his mother being in trouble which led to it being her death[51]. Analytical Prediction; Force Sensitive users are able to instinctively see things before they can happen, giving them quick reflexes[52]. Noted that through the usage of the force, a jedi can predict and deflect incoming blaster bolts and reflect them[53]), Enhanced Senses (Force Sensitive users can communicate with each other through the force, no matter their distance[54]), Telepathy (Force Sensitive users can look into one's minds through their feelings, noting that "your thoughts betray you"[55], allowing them to peer into their minds and find out information about them, such as when Vader found out about Leia through probing Vader's mind[56]. Jedi can feel other's thoughts to be able to speak with them, such as Ahsoka being able to speak with Grogu and learning his name despite being a baby[57]), Extrasensory Perception (Force Sensitive users can feel emotions such as fear[58]. and sense presences[59], along with knowing exactly who is in what area[60]. Allowing them to even find their exact location[61]), Information Analysis (Force Sensitive users are able to use the force to learn things about others, seeing their strengths and weaknesses[62]), Mind Manipulation (Force sensitive users can influence[63], the minds of users[64], on weak-minded individuals[65], being known as a jedi mind trick. They can also influence the mind into believing they're being choked), Empathic Manipulation (Force Sensitive users can calm a user down to the point that their brain shuts off[66]), Energy Manipulation (Force Sensitive users are able to use and manipulate the force[67], an energy field created by all living things, surrounds everything, penetrating everything, and binding the galaxy together[68]), Animal Manipulation (Force Sensitives are able to use the force to influence animals who were once hostile to become friendly with them and help them out[69]), Sleep Manipulation (Force Sensitive users are able to put people to sleep[70]), Portal Manipulation (Force Sensitive users are able to open portals, including to places such as the world between worlds[71]. Force Sensitive users are able to close off portals, like when Ezra sealed the portal to world between worlds[72]), Fate Protection (Force Sensitive users follow the "Will of the Force"[73], which is a concept where all things are fated to happen due to the force, with midi-chlorians being a miscroscopic lifeform that resides within all living cells that speak to the force sensitive users and tells them the will of the force[74]), Non-Physical Interaction (Force Sensitive users are able to interact with incoporeal magic and cut through it[75]), Absorption & Power Nullification (Force Sensitive users can absorb attacks[76], and keep the attacks at bay[77], to overpower and nullify the attacks[78]), Attack Reflection (Force Sensitive users can absorb and redirect attacks, along with just deflect attacks away from them[79]), Telekinesis (Force Sensitive users can use the force to telekinetically control objects with more trained force sensitive users learning that size does not matter being able to lift things of incredible size through the force[80]. They are also able to do this without using their hands[81], requiring only to focus on their mind[82]. Force Sensitive users can cause a telekinetic push that pushes enemies away[83], being referred too as force push. Force Sensitive users can cause a telekinetic crush that chokes their target[84] causing them to grasp their throat as all the air leaves them[85]. They can also use the force to telekinetically suppress explosions for a time to lessen the strength of the blast[86]), Fusionism (Upon death, all beings return and transform back to become one with the force[87]), Precognition Negation (Premonitions; The usage of the dark side of the force clouds everything, making it hard for one to see the future[88]). Resistance to Poison Manipulation (Force Sensitive Users are able to hold their breath from poisons[89]. Force Sensitive users can stay within poison gas rooms for a while without being poisoned[90]), Gas Manipulation (Force Sensitive users can fight off powerful gases while doing a task for longer then a regular person can, and will be overall unaffected by it if the gas leaves the room[91][92]), Telekinesis (Force Sensitive users can counteract telekinetic attacks with their own causing a stalemate where only one with the superior force power will be able to overpower them[93]), Oceanic Pressures (Force Sensitive users can swim into deep oceans without any gear on, and feel no effects from the oceanic pressures[94]), Illusion Manipulation (Standard Illusions; Force Sensitive users are able to break out of illusions, with higher level users such as Yoda being able to see through illusions that feel real[95]), Gravity Manipulation, Biological Manipulation, & Cosmic Radiations (Force Sensitive users can briefly breathe in space and withstand its pressures[96]), Mind Manipulation & Resistance Manipulation (As Force Sensitive users do not possess weak minds, they cannot have their minds influenced by mind tricks[97], this extends to them even being immune to skill such as confusion mastery, which allows one to successfully confuse even the most resistant humanoid enemies), Precognition (Premonitions; Force Sensitive users have clouded futures making it difficult for other users to see their future[98])

Multilingualism (Cal is able to understand and speak with BD-1), Acrobatics (Even with being disconnected from the force, Cal is capable of pulling off acrobatic flips, being able to pull off large jumps, climb and jump while climbing and more. Able to run off walls to perform a wall run to get to areas otherwise unreachable), Multiple Jumps (Cal is able to double jump through the usage of the jedi flip, allowing for further manuverability), Stealth Mastery (Cal is able to sneak up on enemies to deliver fast kills before fighting the rest of an enemy battalion), Sheer Will (Cal is able to travel on planets such as Dathomir for long stretches of time without giving into the dark side of the force, which it's noted by Kanan Jarrus that if one's will isn't strong enough when they open themself to the force, they become vulnerable to a dark side[99]), Weapon Mastery (Commented on by Second Sister to have had some training after all just from seeing his stance and could briefly blade duel her while she was holding back), Vehicular Mastery (Air Vehicles; Able to use a damaged flying vehicle to get out of the way of a monsters attack), Accelerated Development (Battle; Abilities; The journey to re-establishing a new jedi order required Cal to become strong in the force once again, where as he journies, he connects with the force more gaining back abilities he forgot previously and learning stronger versions of them. Reached back to his abilities he was at before the purge. Skill; Noted by the Second Sister that Cal is learning. As Cal progresses he learns more different lightsaber skills allowing him to combat against the various threats better, going as far as being able to switch lightsaber types in the midst of combat, can improve his defense to the point that he doesn't lose as much stamina from blocking attacks, and learns to automatically deflect blaster bolts while he is sprinting or wall running), Psychometry (Cal is able to feel echoes in the force, being able to touch objects and witness events connected to it, feeling its history), Information Analysis (Through a rare ability known as Psychometry, Cal can receive information from the Force when he touches items), Precognition (Premonitions; Cal has dream premonitions that allow him to enter different areas, giving him vague ideas of what will happen, such as his dream of the empire base revealing that the empire would come to interrogate him), Healing & Restoration (Non-Combat Applicable; When Cal sits and meditates he can heal himself from his injuries and restore his force power), Matter Manipulation (Even when his connection to the force is damaged, he is able to open a holocron, which stores information that only a jedi can open with the force, to activate a Holocron requires one to make numerous precision alterations to it on a subatomic scale), Velocity Manipulation (Cal has the ability to slow targets, attacks, and objects to get, being known as "Force Stasis". With Empowered Slow, holding slow allows Cal to slow his target for a longer duration. Through Precision Evade, Cal is able to slow an enemy while evading, recovering some force power back while doing so), Shockwave Generation (With Force Repulse, slams to the ground and does a large shockwave that pushes enemies back), Attack Reflection (Cal can manipulate and deflect objects using the force), Telekinesis (With Mass Push, can push groups of enemies and stagger large enemies. With Howling Push, sends group of enemies flying and knocks down large targets. With Grasping Pull, allows Cal to pull and hold most enemies, large enemies can be yanked towards Cal. With Howling Pull, a powerful pull that yanks groups of enemies towards Cal). Resistance to High Frequency Sounds (Can hear the sound of several skungus' exploding at once just fine, which one of them can completely bust a stormtrooper's eardrums from its explosion), Extreme Colds (Could swim within freezing cold waters that were surrounded by ice), Electricity Manipulation (Electricity Surge; Took being eletrocuted and got up from it), Mind Manipulation (Could complete the trials on Dathomir without giving into the dark side], which were so powerful that even Jedi Master Cordova's mind was beginning to slip and corrupted the mind of Taron Malicos turning him to the dark side), Poison Manipulation (Can survive the explosive blast of a skungus, which is noted in the tactical guide to be explosive toxic spores)

All previous powers and abilities to a greater extent, Weapon Mastery (Has shown far better proficiency with the lightsaber then previously, being able to switch between three different lightsaber styles in the midst of combat, and being capable of easily defeating groups of stormtroopers), Pain Tolerance (Could take and still fight even after his lightsaber stabbed him), Astral Projection (Through meditating and focusing, Cal can make an astral verison of himself to fight against enemies for combat training, this is further shown in Jedi Survivor where he can meditate to create an astral form to enter force tears)

All previous powers and abilities to a greater extent, Acrobatics (On top of his other acrobatic techniques, Cal is also capable of hopping from wall to wall. He is now able to also dash through the air to go through strong wind gusts), Vehicular Mastery (Air Vehicles; Shown to be able to pilot the Mantis, anduse it to escape from various imperial tie fighters), Weapon Mastery (Displays new lightsaber forms such as the crossguard stance, and the blaster stance), Auto-Pilot (Can enter a focused parry stance where he automatically parries all attacks, even attacks from a force user that is using focused sight. With Focused Sight, Cal can automatically evade incoming melee attacks), Cosmic Awareness (Can sense force tears that represent fractured concepts, such as fractured history, and other fractures such as malice, resolve, punishment, burden, duality, momentum, agility, power, delusion, tradition, determination, dexterity, cunning, and endurance), Intangibility (Phasing; With the jedi dash, Cal is able to past through laser gates which are noted to be resistant to nearly all forms of matter), Mind Manipulation (Cal is able to use the jedi mind trick, even on the likes of senators and others with stronger minds, being able to use this in the midst of combat to have an enemy defend him against other enemies. He is also able to use jedi mind tricks on ISB officers, who possess resistance training for jedis. With Greater Confusion, Cal is able to use confuse on an additional enemy), Telekinesis (Has learned from Cere to consider situations from multiple angles, teaching him, force lift and slam, allowing him to lift objects or enemies in the air or slam them with a massive amount fo force. Has shown he can forcibly control a target to drive their ship out of control. With Rising Storm, performs an attack that pulls all te enemies into a small area that takes Cal into the air. With Wrenching Pull, wrenches groups of nearby enemies closer. With Twin Pull, while holding an enemy with pull, Cal is able to hold a second target. With Radial Push, uses force push on a wide area, causing multiple enemies to stagger. With Parry Push, uses force push right before an enemy attacks to send them and nearby enemies flying. With Howling Push, Cal is able to push enemies in a much larger radius, and with a greater effect. With Mass Slam, Cal is able to use force slam on a group of enemies to have them feel an immense amount of force slam on them. With Power Slam, Cal is able to use force slam on bigger enemies. With Soaring Lift, Cal is able to lift targets in the air as well as nearby enemies. With Power Lift, Cal is able to use force lift on much larger targets. With Gravitational Mastery, can use force lift and force slam on a large group of enemies. With Redirected Strength, can use a force pulled enemy and force them to fire their weapon on other enemies or themself. With Controlled Throw, Cal can control the spinning lightsaber and telekinetically control where it goes), Resistance Manipulation (With Superior Confusion, Cal is able to use the confuse ability on resistant humanoid enemies. With Confusion Mastery, Cal is able to successfully use confuse on even the most resistant humanoid enemies. With moves like unrelenting pull, Cal is able to affect the largest and most force-resistant enemis), Shockwave Manipulation (With Precision Release, right as the enemy hits, performs a massive shockwave that staggers all nearby enemies), Velocity Manipulation (With Extended Hold, a powered up version of Force Stasis where the first strike dealt to an enemy afflicted with slow will not break the slow effect), Essence Manipulation & Absorption (Cal can absorb essences within himself to increase his maximum force power, health, or skill points), Restoration (With Swift Focus, increases force recovery when performing a successful precision evade), Space-Time Manipulation (Defensive & Non-Combat Applicable; Through clearing fractures within force tears he is healing the tear within the force, restoring a part of space-time). Resistance to Illusion Manipulation (Standard Illusions; Was put into an illusion by Dagan, and reversed his illusion onto him, which it's noted that Dagan can manipulate even the strongest of minds)

Attack Reflection (His lightsaber can casually block blaster shots and reflect them back at the enemy), Vibration Manipulation (The kyber crystal creates a vibration in the lightsaber blade that helps Jedi center themselves and find balance in the Force[100]), Energy Manipulation (A lightsaber is fit with an energy core powered by a kyber crystal[101]), Heat Manipulation & Plasma Manipulation (Lightsabers conduct heat creating extremely hot spaces[102], that can fully overload and heat up even full metal doors[103], and are plasma blades powered by kyber crystal), Light Manipulation (The lightsaber can be used to illuminate dark areas, making it easier for one to see in them)

All previous powers and abilities, Vibration Manipulation (Creates a massive blue vibration pulse when hitting an enemy with crossguard lightsaber throw that can harm enemies nearby), Air Manipulation (With Crossguard: Impact, causes a massive gust of wind to hit the enemy, staggering them while also harming them), Attack Reflection & Statistics Boost (With Crossguard: Charged Reflection, reflects back attacks and makes the attack stronger in the process. Twofold Reflection allows Cal to reflect two blaster shots at once. With Multifold Reflections, allows Cal to reflect multiple incoming blaster shots and send them towards nearby enemies), Severing (With Split Reflection, can split a blaster bolt into two bolts to reflect at two targets at once), Restoration (Cal's lightsaber in blaster stance can replenish ammunation with successful lightsaber hits)

Healing (BD-1 can give Cal a stim to heal is injuries in the midst of combat), Restoration (With Power of Friendship, BD-1's stim completely recovers all Force energy), Hacking (BD-1 can use his slicing to hack into security droids, making them friendly towards Cal and attack his enemies. Can also hack probe droids. With Scomp Link, slices panels to gain acess t new areas), Radar Sensing (BD-1 has a map of an entire area prior to fully exploring the planet, and will map everywhere Cal has been), Information Analysis (BD-1 can scan enemies to learn about their attack patterns, their weaknesses, and their resistances), Electricity Manipulation (Electricity Surge & Electricity Conduction; BD-1 is equipped with material to charge technology to make it operational again. His electricity can mess with and malfunction Darth Vader's suit), Light Manipulation (BD-1 is able to shine light in front of him to help for easier access in dark rooms), Can use BD-1 to access ziplines. Resistance to Electromagnetism Manipulation (Seems to be unaffected by the elctromagnetic winds that keep shutting down technology and jamming communications)

All previous powers and abilities, Flight (Use of Devices; BD-1 has a jet system built in him that allows him to momentarily fly, saving him from falling far distances), Electricity Manipulation (Electromagnetism Manipulation; Made a massive electromagnetic pulse that shut down an entire ship. Electricity Surge; With BD-1 Electro Dart, BD-1 can overcharge distant electric sources with these darts, along with making enemies easier to hack), Limited Matter Manipulation (With Koboh Grinder, BD-1 is able to spray koboh matter)

Energy Projection (With LW-896 blaster pistol, can fire an energy shot out of his blaster), Statistics Boost (With Blaster: Special Shot, charges the blaster to shoot out a larger and stronger shot), Explosion Manipulation (With Blaster: Point Blank, causes a small explosion through a point blank blaster shot), Homing Attack (With Blaster: Quick Draw, able to home in one three targets and shoot them all down before they can react), Limited Reflection Manipulation (With Ricochet Bullets, bounces off repeatedly), Paralysis Inducement (With Stun Bullets, can paralyze enemies making it easy for Cal to hit them), Equipped with a grappling hook to parkour and get around higher areas
Accelerated Development (Other; Abilities & Skill; With Wisdom Perk, gains more experience from defeating enemies. With Gambler Perk, increases experience gained, but no restore after death), Statistics Amplification (With Dexterity Perk, lightsaber throw deals more damage. With Fortitude Perk, increases lightsaber damage, but incoming damage is also increased. With Perplexity Perk, increases damage dealt by characters affected by confusion. With Resilience Perk, block meter is increased), Statistics Boost (With Ambidexterity Perk, shooting targets temporarily increases lightsaber damage. With Shatter Perk, attacks are more effective at breaking enemies' guard. With Versatility Perk, deals extra damage temporarily after switching lightsaber stances. With Equilibrium Perk, using a force ability increases the damage of the next lightsaber attack. With Marksmanship Perk, when in blaster stance, Cal's blaster shots do more damage. With Precision Perk, parry timing is shorter but Cal deals more stamina damage to enemies when he parries), Healing (With Patience Perk, using force slow also refills some life. With Fellowship Perk, BD-1 holds an extra stim for Cal, though stims will not refill to max until Cal rests. With Persistence Perk, each enemy killed during force slow gives a small amount of life), Restoration (With Recuperation Perk, the minimum level that the force meter automatically regenerates to is increased. With Flux Perk, regenerates a small amount of force meter over time, but maximum force meter is reduced. With Elixir Perk, healing stims also fill a small amount of the super meter), Regeneration (At least Mid-Low; With Fortification Perk, life regenerates up to a minimum amount), Absorption (Defensive; With Steadfast Perk, absorb one hit without being interrupted while sprinting. With Unflincing Perk, absorb one hit when charging the blaster without being interrupted), Status Effect Inducement (With Centered Perk, enemies in a small area are staggered when Cal is healing, Cal can take one hit and not be interrupted)


Standard Equipment

*BD-1: A companion droid designed to assist operations in remote or dangerous locations across the galaxy, BD-1 has an almost disturbing enthusiasm for data collection and little regard for self-preservation. Like other BD units, this droid was programmed to be the ideal assistant to a researcher or explorer operating alone in the field with its ability to traverse all types of terrain. BD-1 is often used by Cal for reconaissance of an area, scanning lifeforms and the environment, hacking into enemies and objects, and healing him with his stims whenever Cal's in a pitch.

  • Cal's Original Lightsaber: During his apprenticeship under Jaro Tapal, Cal Kestis owned and wielded a single-bladed blue lightsaber with a metallic cylindrical hilt and leathery grip. The kyber crystal that powered the weapon was retrieved by Cal from the crystal caves on Ilum when he participated in The Gathering as a youngling. Kestis used the weapon as part of his Jedi training under Tapal and later during the commencement of Order 66. During his escape from Order 66, Kestis lost this weapon when it fell down an elevator shaft after a pair of Clone troopers shot the lightsaber out of Cal's hand.
  • Jaro Tapal's Lightsaber: During the early Imperial Era, Kestis kept the saber of his fallen master while on the run from the Empire. Although the blue lightsaber was originally double-bladed, the weapon had been damaged during Order 66, and subsequently could only emit a blade from one side of the weapon. Kestis used the weapon on several missions during his journey to rebuild the Jedi Order. During a mission to Kashyyyk, Kestis repaired his master's lightsaber, restoring the weapon's second blade. Unfortunately, the weapon was destroyed shortly after by Kestis, who accidentally crushed it during a visit to Dathomir.
  • Cal's Lightsaber: After the destruction of his master's weapon, Kestis constructed a new lightsaber on Ilum. This lightsaber was constructed using parts from Tapal's damaged saber and the lightsaber of Cere Junda. The weapon was double-bladed like Jaro Tapal's, and could also be split into two separate sabers for duel-wielding. The two crystals housed within Kestis' new weapon both came from the crystal caves of Ilum. Kestis subsequently used his new weapon during his second mission to Bogano and the mission to Nur that followed it. Kestis also possessed a comlink, which he used to communicate with the crew of the Stinger Mantis. On Kashyyyk, Cal acquired a rebreather while helping the Partisans, allowing him to freely explore underwater. After defeating Gorgara on Dathomir, Cal found some climbing claws on a dead Nightbrother, letting him reach higher ground much faster and scale the planet's native fire lichen. Five years after his encounter with Vader and recovering Eno Cordova's holocron, Kestis would modify his lightsaber from a double-bladed lightsaber to a split saber, which he would often detach and use as a single bladed lightsaber.
  • LW-896 blaster pistol: The LW-896 was a type of blaster pistol. Bode Akuna owned one which he later gave to Cal Kestis.
  • Stinger Mantis: The Latero Spaceworks S-161 “Stinger” XL is a luxury yacht built for wealthy executives and oligarchs who want a fast ship that draws stares and rapt attention wherever it goes. Incorporating the latest in performance technology while maintaining the elegant visual aesthetic of the Republic ships from days gone by, the Stinger class starship stands apart from the utilitarian designs favored by the Empire. In the time after Order 66, Greez Dritus serves as captain of one such ship, dubbed the Stinger Mantis because he likes the image it provokes, despite the fact that no breed of mantis across the known galaxy has anything resembling a stinger.
  • Underwater Breather: A breathing tube that allows Cal to traverse and explore underwater areas without fear of losing air.
  • Climbing Claws: Alows Cal to climb up new types of wall surfaces he couldn't previously
  • Ascension Cable: A cable that works as Cal's grappling hook allowing him to traverse areas that'd normally require a form of flight.
    • Upgraded Ascension Cable: A cable he upgraded with High Republic tech that allows him to launch away from any perches he grapples on.

*Gambler Perk: Increases the amount of experience gained, but one cannot restore XP back from an enemy after death.

  • Wisdom Perk: Gains more experience from defeating enemies.

  • *Dexterity Perk: Lightsaber throw deals more damage.

  • Recuperation Perk: The minimum level that the Force Meter automatically regenerates to is increased.
  • Ambidexterity Perk: Shooting targets temporarily increases lightsaber damage.
  • Shatter Perk: Attacks are more effective at breaking enemies' guard.
  • Versatility Perk: Deal extra damage temporarily after switching lightsaber stances.
  • Equilibrium Perk: Using a force ability increases the damage of the next lightsaber attack.
  • Flux Perk: Regenerate a small amount of force meter over time, but maximum force meter is reduced.
  • Marksmanship Perk: When in blaster stance, Cal's blaster shots do more damage.
  • Fortitude Perk: Increases lightsaber damage, but incoming damage is also increased.
  • Perplexity Perk: Increases damage dealt by characters affected by confusion.
  • Precision Perk: Parry timing is shorter but Cal deals more stamina damage to enemies when he parries.

  • *Resilinece Perk: Block meter is increased.

  • Unflinching Perk: Absorb one hit when charging the blaster without being interrupted.
  • Centered Perk: Enemies in a small area are staggered when Cal is healing. Cal can take one hit and not be interrupted.
  • Steadfast Perk: Absorb one hit without being interrupted while sprinting.

  • *Patience Perk: Using Force Slow also refills some life.

  • Fellowship Perk: BD-1 holds an extra stim for Cal. Stims will not refill to max until Cal rests.
  • Persistence Perk: Each enemy killed during force slow gives a small amount of life.
  • Elixir Perk: Healing stims also fill a small amount of super meter.
  • Fortification Perk: Life regenerates up to a minimum point.


  • Notable Techniques

    *Telekinesis: One of the most common abilities utilized by force sensitive users, the ability to move or otherwise manipulate objects using only an application of the Force. Often this was used by Jedi and Sith to fling away their enemies or hurl items at them.

    • Mind Trick: Another well-known ability was the mind trick, a power that could be applied to influence the thoughts and actions of another individual, often to the user's advantage.
    • Force Visions: Force visions are a powerful and mysterious ability that sometimes occurred without conscious application in sleep, allowing the user to get vague premonitions of the future in their dreams.
    • Force Augmentation: Force users are able to, both consciously and inherently through their connection to the Force, augment their own natural athleticism, allowing for speed, coordination and acrobatic maneuvers beyond natural limits. These included the ability to run on walls. Additionally, by using the Force on oneself, combined with the user's strength of mind and will, a Force user could increase his or her resilience to harm, especially to other Force abilities. This typically allowed both strong and skilled practitioners of the Force to defend against another Force-user's attempt to restrain, throw, repel, mentally influence or evaluate, or otherwise affect or harm them with the Force. Most Force users were, therefore, less able to effectively use the Force on each other and tend to rely on physical attacks to break their opponents guard before attempting to use a telekinetic attack. However, those with sufficient enough skill or power in the Force could more easily overwhelm such defenses with less effort as well as make themselves practically immune to having their protection broken by others, making them extremely dangerous in direct combat.
    • Mind Probe: A mind probe is a Force power which allows the user to search the thoughts of others. It was possible to resist this ability using the Force; powerful Force users could even turn the effects of the probe around and manage a look into the mind of the user.
    • Force Sense: Force sense remains the most basic of Force abilities. It can be used to feel another being's feelings, the future, ripples in the Force caused by momentous or traumatic events, impending danger and the presence of the dark side.
    • Precognition: Closely related also to force sense and force sight was precognition, the ability to hear direction and whispered promptings from the Force about what lay ahead in the immediate future. Jedi and other Force-users would use this ability to sense impending danger, allowing the Force to warn them of a threat. Jedi can also sense the location of hidden beings or enemies from a distance, and through barriers, allowing them to find, engage or avoid a being.
    • Disturbance in the Force: Disturbances in the Force were caused by serious events such as mass death or the presence of powerful Force users, whose signature in the Force was strong. These disturbances could be quite powerful; when nearly all of the Jedi were killed by Order 66, Yoda felt physical pain, despite the fact that he was on Kashyyyk, thousands of light-years away.
    • Holocron Manipulation: The holocrons used by both Jedi and Sith, could only be opened via the Force, which protected them from outside intrusion.

    *Force Stasis: Force Stasis was an ability of the Force to forcibly restrain and immobilize people or to halt objects headed in a Force-user's direction. Often manifesting as a shimmering, transparent energy field resembling a haze of heat enveloping the target, the ability allowed its users to cancel out the motion of a target to not only reduce its speed, but even suspend it in place. The effect could at times be temporary, allowing the target to regain its motion, but could also be so powerful that, unlike normal applications of telekinesis, continuous conscious effort and physical gestures to maintain it were not always necessary. Additionally, the most skilled or powerful of users could even exert this paralyzing grip on non-material objects, such as blaster bolts.

  • Force Dash: Force Dash, also known as Force Speed, was an ability of the Force that allowed its user to increase their speed for a brief time. The increased speed of the Force-user enabled the individual to perceive and react to the world and the entities around them in slow motion, allowing them to dodge attacks easily and attack more quickly with greater accuracy. With sufficient skill in Force Dash, users were able to run on vertical surfaces for brief periods of time.
    • Flying Dash: Cal later was able to use the power of the force to dash for a brief moment in mid air, allowing him to pass through laser gates that are resistant to almost all forms of matter.
  • Force Lift: A telekinetic force ability that allows Cal to lift a target up in the air and keep them suspended in the air.
  • Force Slam: A telekinetic force ability that allows Cal to slam objects and enemies down, along with this he can slam them even when they're on the ground, essentially making them feel a ton of weight.

  • *Overhead Slash: Unlocks a powerful strike that is deadly against weaker enemies.

  • Dash Strike: Cal dashes forward and attacks his target. Jump while dashing to flip over the target instead.
  • Leaping Slash: Cal can perform another powerful attack after an Overhead Slash.
  • Whirlwind Throw: Throws the double-bladed lightsaber in an area around Cal.
  • Improved Dash: Increase the distance that Cal can travel when using Dash Strike.
  • Repulse: An airborne attack that allows Cal to push away nearby enemies when he lands.
  • Sprint Strike: Attacking out of a sprint allows Cal to perform a special lightsaber attack.
  • Lightsaber Throw: Cal throws his lightsaber forward before pulling it back to him, hitting any enemies along the way.
  • Power Throw: Increases the range of Cal’s Lightsaber Throw.
  • Evasive Kick: Attacking after a quick evade allows Call to quickly perform a kick attack.
  • Delay Thrust: Waiting longer to press attack after Cal swings his lightsaber allows him to perform a special attack with increased range.
  • Delay Combo: Waiting longer to press attack after Cal swings his double-bladed lightsaber allows him to perform a continuous string of high-damage attacks.
  • Switch Attack: Cal performs a special attack while switching his lightsaber type.
  • Lightsaber Mastery: Increase all lightsaber damage.

  • *Force Stasis: Allows Cal to slow objects or enemies down to a near halt.

  • Force Pull: Allows Cal to pull enemies toward him for close ranged attacks and to remove metal parts from environments.
  • Force Push: Allows Cal to push enemies away.
  • Wall Run: Allows Cal to momentarily run on walls to reach areas inaccessible via normal movement.
  • Jedi Flip: Allows Cal to double jump.
  • Force Attunement: Cal’s maximum Force is increased.
  • Mass Push: Holding Push allows Cal to push groups of enemies and stagger large enemies.
  • Howling Push: A powerful Push allowing Cal to send groups of enemies flying and knock down large targets.
  • Enhanced Force Recovery: Cal regains more Force when he defeats an enemy, and regains some Force when he hits a blocking enemy.
  • Empowered Slow: Holding Slow allows Cal to slow his target for a longer duration.
  • Burst Slow: Holding Slow allows Cal to slow all targets around him. Increases slowed duration on target enemies.
  • Grasping Pull: Holding Pull allows Cal to pull and hold most enemies. Large enemies can be yanked towards Cal.
  • Howling Pull: A powerful Pull that yanks groups of enemies toward Cal.
  • Greater Force Attunement: Cal’s maximum Force is increased.
  • The Power of Friendship: BD-1’s stim canisters completely refill Cal's Force Meter.
  • Ultimate Force Attunement: Cal’s maximum Force is increased.

  • *Survival Skills: Cal’s maximum Life is increased.

  • Precision Evade: When performing a Precision Evade, Cal briefly slows enemies and recovers a small amount of Force.
  • Superior Blocking: Cal’s defenses are improved, allowing him to take less block stamina damage from incoming attacks.
  • Agile Deflection: Cal automatically deflects blaster bolts while he is sprinting or wall-running.
  • Improved Stims: Cal recovers additional Life when using a stim canister from BD-1.
  • Enhanced Survival Skills: Cal’s maximum Life is increased.
  • Expert Survival Skills: Cal’s maximum Life is increased.
  • Personalized Stims: Cal recovers additional Life when using a stim canister from BD-1.

  • *Lunging Strike: Hold Special Attack to perform a long-reaching thrust attack.

  • Twofold Reflection: Press Parry/Block just before contact to reflect up to two blaster projectiles in a row.
  • Improved Footwork: Lunging Strike now reaches further.
  • Cyclone Slash: Hold Attack after a basic attack to perform a powerful overhead swing.
  • Aerial Assault: Use Special Attack while in the air to attack straight down at a target below.
  • Dash Strike: Hold Parry/Block, then press Attack to dash and strike a target out of normal melee range.
  • Charged Throw: Hold Parry/Block and Special Attack for a stronger lightsaber throw that hits for more damage and moves a short distance through the target.
  • Aerial Dash Strike: Unlock the ability to perform Dash Strike while airborne.
  • Aerial Ace: Special Attack Aerial Assault does more damage and staggers enemies hit by it.

  • *Gathering Tempest: Hold Attack to deal fast strikes towards a single enemy.

  • Vortex Dive: Hold Parry/Block and press Attack to dive forward while spinning the lightsaber.
  • Double Orbit: Use Special Attack again to perform a second lightsaber throw around Cal.
  • Endless Hurricane: Continue pressing Attack to add additional attacks to the end of the double-bladed attack chain.
  • Repulsing Burst: Use Special Attack while airborne to slam down, dealing damage in an area.
  • Rising Storm: Hold Special Attack to perform an attack that pulls enemies in a small area and takes Cal into the air.
  • Multifold Reflections: Hold Parry/Block right before blaster shots connect to reflect them back towards nearby targets.
  • Controlled Throw: Hold Parry/Block and Special Attack to throw the lightsaber. Keep Special Attack held to maintain the lightsaber's position and use a direction to direct it before.

  • *Backstep Slash: Hold Parry/Block then press Attack to attack and leap backwards, creating distance from the target.

  • Focused Parry: Performs a spinning strike on releasing Cal's Special Attack.
  • Precision Release: Release Special Attack right as an enemy hits to perform an even more devastating follow-up attack and stagger nearby enemies.
  • Uncoiled Strikes: Delay Attack input to perform a flurry of quick, targeted swings.
  • Serpent's Bite: Hold Attack through the flurry to execute a strong final overhead swing.
  • Split Reflection: Press Parry/Block right before a blaster bolt hits a split the incoming bolt and reflect at an additional target.
  • Twin Vipers: Hold Parry/Block and Special Attack and press Attack again to throw the second blade at a target to double up damage.
  • Dancing Blades: Hold Parry/Block and Special Attack to throw both lightsabers that bounce between multiple targets.

  • *Flying Lunge: Holds Attack to close the distance to Cal's enemy with a leaping thrust.

  • Blaster Cooldown: Gains additional ammunition each time Cal strikes an enemy with the lightsaber.
  • Improved Clip: Increase maximum blaster ammunition by three.
  • Energizing Flurry: Hold Parry/Block and press Attack to perform a sequence of quick swings that rapidly replenishes ammunition if they connect.
  • Efficient Heat Transfer: Reduced time required to fully charge a blaster shot.
  • Point Blank: Use Special Attack just before an enemy hits to blast them away.
  • Quick Draw: Hold Parry/Block and Special Attack to focus and target multiple enemies at once with the blaster.

  • *Rending Strike: Hold Attack to perform a single, high damage swing with a long windup.

  • Impact: Use Special Attack while airborne to slam into the ground, causing a shockwave.
  • Greater Impact: Special Attack increased shockwave range.
  • Greater Cleaving Swing: Reduces focus attack charge-up time.
  • Reaching Cleave: Increases range of Cleaving Swing.
  • Sundering Swipe: Hold Parry/Block and press Attack to perform a wide, sweeping lightsaber attack.
  • Charged Reflection: Press Parry/Block right before a bolt makes contact to send back a charged bolt that hits the target and nearby enemies.
  • Rolling Thunder: Hold Parry/Block and Special Attack to throw the lightsaber in a line through multiple targets.

  • *Attunement: Cal's maximum Force is increased.

  • Greater Hold: Increase the duration of Slow's effect on enemies.
  • Extended Hold: The first strike against enemies affected by Slow will not break the Slow effect.
  • Superior Hold: Further increase the duration of Slow's effect on enemies.
  • Channeled Energy: Cal regains more Force when he defeats an enemy, and regains some Force when he hits a blocking enemy.
  • Swift Focus: Evade increases Force recovery when performing Precision Evade.
  • Lucid Attunement: Cal's maximum Force is further increased.
  • Enlightened Attunement: Cal's maximum Force is further increased.

  • *Wrenching Pull: Press Push and Pull to wrench groups of nearby enemies closer.

  • Twin Pull: While holding an enemy with Pull, use Special Attack to pull and hold a second target.
  • Unrelenting Pull: Hold Pull to affect the largest and most Force-resistant enemies.
  • Radial Push: Press Push and Special Attack to Push a wide area, causing multiple enemies to stagger.
  • Howling Push: Hold Push to push enemies in a much larger radius, and with greater effect.
  • Parry Push: Press Push right before an enemy attacks to send them flying.
  • Soaring Lift: Hold Focus and Special Attack to Lift Cal's target as well as nearby enemies.
  • Mass Slam: Hold Focus and Jump to slam groups of enemies.
  • Power Slam: Hold Focus and Jump for bigger hit reactions from affected enemies.
  • Gravitational Master: Increase Soaring Lift and Mass Slam radius.
  • Power Lift: Hold Focus and Special Attack to Lift larger enemies.

  • *Addled Mind: Increase the amount of time enemies will attack other enemies while Confused.

  • Confounded Mind: Increase the amount of time enemies will attack other enemies while Confused.
  • Greater Confusion: Hold Focus and press Confuse after Confusing a target to Confuse an additional enemy.
  • Superior Confusion: Successfully Confuse otherwise resistant humanoid enemies.
  • Confusion Mastery: Successfully confuse even the most resistant humanoid enemies.
  • Amplification: Confused enemies deal additional damage.
  • Redirected Strength: Hold Pull and press Focus while holding a Pulled enemy to force them to fire their weapon. Works on humanoids only.

  • *Survival Skills: Cal's maximum Life is increased.

  • Focused Sight: Hold Evade to automatically evade incoming melee attacks.
  • Improved Survival Skills: Cal's maximum Life is increased.
  • Improved Stim Formula: Call recovers additional Life when using a stim canister from BD-1.
  • Perfected Stim Formula: Cal recovers additional Life when using a stim canister from BD-1.
  • Teamwork: Reduces time required to heal with a BD-1 stim.
  • The Power of Friendship: BD-1's stim canisters refill some Force Meter.
  • Greater Reflexes: Block Meter refills faster.
  • Expert Survival Skills: Cal's maximum Life is increased.


  • Other

    Standard Tactics: As shown with the Inquisitor Cal boss fight, the strategies and properties he carries should be carried over to regular Cal, where Cal will use force slow along with lightsaber dash strikes and other force abilities when needed, being trained also by Cere on how to look for multiple solutions to surroundings giving him more creative use of the force then most other jedi, along with this Cal will suit the best blade stance suited for combat and switch between them if needed, even mid combat. As Cal is a jedi and would rather avoid conflict, he will most likely also lead with a jedi mind trick or try to peacefully discuss a way out of the fight.

    Weaknesses: Force sensitive users have a weakness to the dark path of the force, where it's quicker and easily more seductive, being able to lure force sensitive users into becoming agents of evil[104]. Force sensitive users having doubts in their abilities can make them unable to do things they are not aware of[105]. Though a force sensitive can see the future, it is difficult to see an exact future as the future is always in motion[106]. Force sensitive users have a harder time sensing things if the area is overwhelmingly strong in the force[107][108]. Lost most of his force abilities, has much grief from his master's death, though after reconnecting with the force, he has overcome these issues. Suffers now in Jedi Survivor from embracing his dark side, and using it, though with the help of Merrin it has been turned into a state to use in battle rather then corrupting him.

    References

    1. Cal Kestis is said to be around 23 years old in Star Wars Jedi: Survivor as it takes place five years after the events of Star Wars Jedi: Fallen Order.
    2. Cal Kestis is said to be around 23 years old in Star Wars Jedi: Survivor as it takes place five years after the events of Star Wars Jedi: Fallen Order.
    3. Star Wars: Attack of the Clones
    4. Star Wars: Empire Strikes Back
    5. Star Wars: Jedi Fallen Order–Dark Temple Chapter 2
    6. Star Wars: Jedi Fallen Order–Dark Temple Chapter 3
    7. Star Wars: The Mandalorian Season 1 Chapter 4: Sanctuary
    8. Star Wars: The Mandalorian Season 1 Chapter 2 "The Child"
    9. Have you ever wondered how much energy is needed to power a phaser set to kill? A trio of researchers at the University of Leicester did, so they ran some tests and found out it would take roughly 2.99 GJ to vaporize an average-sized adult human body.
    10. Star Wars: Jedi Fallen Order–Dark Temple Chapter 4 Page 14
    11. Star Wars: Jedi Fallen Order–Dark Temple Chapter 4 Page 15
    12. Star Wars: Jedi Fallen Order–Dark Temple Chapter 2 Page 14
    13. Star Wars: Empire Strikes Back
    14. Star Wars: Empire Strikes Back
    15. Star Wars (2015) Chapters 28-30
    16. Star Wars: A New Hope
    17. Star Wars: Jedi Fallen Order–Dark Temple Chapter 4 Page 15
    18. Star Wars: Jedi Fallen Order–Dark Temple Chapter 4 Page 16
    19. Star Wars: Rebels Season 2 Episode 18
    20. Star Wars: Empire Strikes Back
    21. Star Wars: Empire Strikes Back
    22. Star Wars (2015) Chapters 28-30
    23. Star Wars: A New Hope
    24. Star Wars: Rebels Season 2 Episode 6 "Brothers of the Broken Horn"
    25. The intimidating robotic beings used BlasTech DLT-18 laser rifles, and were developed by Holowan Laboratories
    26. Star Wars: A New Hope
    27. Star Wars: A New Hope
    28. Star Wars: Empire Strikes Back
    29. Star Wars: Revenge of the Sith
    30. Star Wars: Revenge of the Sith
    31. Star Wars: The Phantom Menace
    32. Star Wars: The Phantom Menace
    33. Star Wars: Revenge of the Sith
    34. Star Wars: The Phantom Menace
    35. Star Wars: Empire Strikes Back
    36. Star Wars: The Clone Wars Season 1 Episode 2 "Rising Malevolence"
    37. Star Wars: A New Hope
    38. Star Wars: A New Hope
    39. Star Wars: Rebels Season 4 Episode 13 "A World Between Worlds"
    40. Star Wars: Empire Strikes Back
    41. Star Wars: Empire Strikes Back
    42. Star Wars (2015) Chapters 28-30
    43. Star Wars: A New Hope
    44. Star Wars: The Phantom Menace
    45. Star Wars: A New Hope
    46. Star Wars: A New Hope
    47. Star Wars: Empire Strikes Back
    48. Star Wars: The Phantom Menace
    49. Star Wars: Empire Strikes Back
    50. Star Wars: Revenge of the Sith
    51. Star Wars: Attack of the Clones
    52. Star Wars: The Phantom Menace
    53. LIGHTSABER
      The lightsaber is the weapon of a Jedi, an elegant weapon of a more civilized age. It can be used to cut through blast doors or enemies alike. Using the Force, a Jedi can predict and deflect incoming blaster bolts, and reflect them.
    54. Star Wars: Empire Strikes Back
    55. Star Wars: Return of the Jedi
    56. Star Wars: Return of the Jedi
    57. The Mandalorian Season 2 Episode 13 "The Jedi"
    58. Star Wars: The Phantom Menace
    59. Star Wars: A New Hope
    60. Star Wars: Return of the Jedi
    61. Star Wars: The Clone Wars Season 1 Episode 2 "Rising Malevolence"
    62. Star Wars: The Clone Wars Season 1 Episode 1 "Ambush"
    63. Star Wars: A New Hope
    64. Star Wars: Return of the Jedi
    65. Star Wars: The Phantom Menace
    66. Star Wars: The Phantom Menace
    67. The Force is a mysterious energy field created by life that binds the galaxy together. Harnessing the power of the Force gives the Jedi, the Sith, and others sensitive to this spiritual energy extraordinary abilities, such as levitating objects, tricking minds, and seeing things before they happen. While the Force can grant users powerful abilities, it also directs their actions. And it has a will of its own, which both scholars and mystics have spent millennia seeking to understand.
    68. Star Wars: A New Hope
    69. Star Wars: Attack of the Clones
    70. Star Wars: The Clone Wars Season 4 Episode 15 "Deception"
    71. Star Wars: Rebels Season 4 Episode 12 "Wolves and a Door"
    72. Star Wars: Rebels Season 4 Episode 13 "A World Between Worlds"
    73. Star Wars: The Phantom Menace
    74. Star Wars: The Phantom Menace
    75. Star Wars: Rebels Season 4 Episode 13 "A World Between Worlds"
    76. Star Wars: Attack of the Clones
    77. Star Wars: Revenge of the Sith
    78. Star Wars: Revenge of the Sith
    79. Star Wars: Attack of the Clones
    80. Star Wars: Empire Strikes Back
    81. Star Wars: Return of the Jedi
    82. Star Wars: The Phantom Menace
    83. Star Wars: The Phantom Menace
    84. Star Wars: Revenge of the Sith
    85. Star Wars: A New Hope
    86. Star Wars: The Clone Wars Season 1 Episode 13 "Jedi Crash"
    87. Star Wars: Revenge of the Sith
    88. Star Wars: Attack of the Clones
    89. Star Wars: The Phantom Menace
    90. Star Wars: Jedi Fallen Order–Dark Temple Chapter
    91. Star Wars: Jedi Fallen Order–Dark Temple Chapter 4 Page 15
    92. Star Wars: Jedi Fallen Order–Dark Temple Chapter 4 Page 16
    93. Star Wars: Revenge of the Sith
    94. Star Wars: The Phantom Menace
    95. Star Wars: The Clone Wars Season 6 Episode 12 "Destiny"
    96. Star Wars: The Clone Wars Season 1 Episode 2 "Rising Malevolence"
    97. Star Wars: A New Hope
    98. Star Wars: The Phantom Menace
    99. Star Wars: Rebels Season 1 Episode 9 "Gathering Forces"
    100. KYBER CRYSTAL (LIGHTSABER CRYSTAL)
      At the heart of every Jedi lightsaber is a kyber crystal found on several planets, most notably the icebound caves of Ilum. This crystal is attuned to the Force, and connected to a Jedi Knight on a deeply personal level. In this way, a lightsaber is an extension of a Jedi's Force awareness. Because Jedi let the Force guide their selection of the crystal, the vibration that the crystal creates in the lightsaber blade helps Jedi center themselves and find balance in the Force. In this way, a Jedi can center his or her attention beyond the distractions of combat. A lightsaber crystal is colorless until first attuned and connected to a Jedi -- at which times it glows either blue or green, or in some rare instances, another shade. From that point on, it retains that hue.
    101. The lightsaber is a complex instrument consisting of a pommel cap, hand grip, control module, main hilt, focusing lens, and blade emitter, with an energy core powered by a kyber crystal.
    102. Star Wars: Jedi Fallen Order–Dark Temple Chapter 2
    103. Star Wars: The Phantom Menace
    104. Star Wars: Empire Strikes Back
    105. Star Wars: Empire Strikes Back
    106. Star Wars: Empire Strikes Back
    107. Star Wars: Jedi Fallen Order–Dark Temple Chapter 1 Page 21
    108. Star Wars: Jedi Fallen Order–Dark Temple Chapter 2 Page 11

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