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Tiering System
Explanation
Our tiering system is based on hierarchical tiering. This considers a hierarchical scale, these are the uncountably infinite higher size attributed to reaching a higher level of hierarchy.
Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to infinite energy on the first hierarchical scale. This hierarchy falls under our standard laws of physics.
After transcending this one it extends into the next hierarchy, this usually extends into a multiverse's cosmology. This standard hierarchy is beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.
The scale culminates in characters transcending hierarchy, who we fittingly scale via layers of transcendence. All possible levels of power are included within our tiering system due to the lower/higher/transcendent hierarchies ratios being as broad as they are.
In most cases, tier 11 is a mostly unused tier as the physical world (aka the world we live in), is generally the lowest level of reality in the verse. Though in some cases an author will use have a reality even below our physical world, and thus that would be tier 11. Along with this there are some verses where the physical world has lower layers of reality beneath even it and characters would qualify for tier 11 in this.
To add on, dimensions are not considered as higher planes of reality or higher hierarchies by default, however temporal dimensions are considered enough of a boost to reach Tier 2, to briefly explain, temporal dimensions contain infinite snapshots of the universe, essentially holding infinite snapshots of space, meaning it's far more impressive destroying reality along with a temporal dimension, then just all the matter of said reality alone. Being the very reason for the existence of Tier 2 in the first place. Tier 1 fully has to deal with transcendences.
Important Information
- While for most tiers, taking hits and harming a higher tier (I.E. a 7-C harming someone and them tanking it and harming the 7-C) would grant the other person the tier, in the case of 10-C to lower 9-B, it's a different scenario. Tier 10 characters do not have that large of joule differences, making feats such as a 10-C surviving hits from a 10-A realistic and doesn't turn the 10-C into 10-A. This can also be the case for a 10-C surviving hits from a 9-C, though the 9-C is more likely to kill them. Along with this, while 9-B attacks are lethal to tier 10s, they can still survive the attacks without directly tanking them and harm characters at lower levels of 9-B. Thus the typical Powerscaling rules don't apply for them.
- To add on to this, fighting animal feats should be fully analyzed. This is due to the fact that regular humans in real life can train with and fend off animals, such as bears, without them being 9-B themselves.
- Do note that having theories such as String theory does not automatically give a Low 1-B cosmology. In the standard models of string theory the dimensions are compact to an extremely small scale and not uncountably infinitely higher dimensions, for it to reach Low 1-B the dimensions would need to be proven uncountably infinitely larger than the last.
- Do also note that concepts such as platonic concepts are not automatically 1-A nor any tier. Platonic Concepts are concepts, which are not tangible or tierable and thus they have no place on the tiering system. Along with this the justification for 1-A does not meet our 1-A standards as transcending space and time is not enough for 1-A.
- Another thing to note that the tiering system and a character’s dimensionality are not interchangeably connected. One can have far higher dimensionality while also having a far lower tier than expressed. Dimensional tiering is only in the case of one’s dimensionality and has nothing to do with the Tiering System, AP, Durability, Speed, etcetera.
- The reason dimensional tiering is not used for the tiering system is because higher spatial dimensions aren't inherently higher levels of infinity but rather different axis from the 3rd dimension. They do not grant a higher level of tier or Attack Potency, rather just extra abilities that come with Higher-Dimensional Existence.
- As noted above, temporal dimensions still apply due to how they work compared to spatial dimensions. A spatial dimension is merely another space axis in movement, while a temporal dimension is essentially the difference between 2-C and 3-A. A temporal axis contains an uncountably infinite number of copies of the spatial volume of the universe. This is the reason temporal dimensions still apply for Tier 2. Though it should be noted to pay attention to context as a temporal plane doesn't instantly refer to a time axis but also relate to secular/worldly affairs. Which has nothing to do with the higher tiers.
- Please do also note the destruction of something does not equate to its namesake. While destroying a city can be city level there are times where it could be higher or lower depending on the method of destruction. A normal example of this is when someone says they destroyed a city but what they meant was systematically laid out explosives all over the city, or systematically destroyed portions of the city overtime themself.
- Being stronger than a 2-C or your previous 2-C form does not grant you 2-B alone. It is impossible to quantify the numerical gap between each one of the subtiers in Tier 2 due to the distance between any given number of universes is currently unknowable. This also goes for being "infinitely" stronger then 2-C too, that does not grant you High 2-A. The same with a 2-A being infinitely stronger.
- According to the first version of the definition of the Hausdorff dimensions, one easily sees that the dimension of the unification of countably infinite n-dimensional objects is also a n-dimensional object. Or in other words, stacking countably infinite objects together never reaches a higher-dimension.
- The same can be said for hierarchies. Stacking countable infinite objects together will never reach a higher hierarchy.
The Tiers
Tier 11: Lower-Hierarchal
Hierarchies lower than the standard real world. These are realms with lower narratives that the standaradized regular human society are uncountably infinitely beyond. Do not confuse this for reality to fiction gaps as those are a higher layer being treated as our standardized real world when in reality it is a hierarchy beyond space and time and our real world.
11-C: Absolute Descendance
The characters in question are so inconceivably below conventional reality that it can't be properly described with hierarchical steps. These characters are normally nonexistent ideals or things that do not or cannot exist in conventional reality.
11-B: Complex Lower Hierarchal level
The characters in question are any lower number of hierarchies below 11-A.
11-A: Simple Lower Hierarchal level
The characters in question are completely below the hierarchy by one layer. This is normally a fictional world below the the main setting that is normally a standard physical world.
Tier 10: Regular
The standard physical world. The Real World is a common example of characters that live under this tier.
10-C: Below Average Human level
Characters who are physically impaired beings or small animals. They tend to be depicted as the child character in a fictional verse or have an immense sickness that causes their body to be far weaker than the average human.
10-B: Average Human level
Characters who are comparable to or just exist as a normal human. These characters could have some significant feats to them but overall have a normal average standout to them that any other human has.
10-A: Athlete level
Characters who are proficient in sports and other forms of physical exercise, these are mostly characters from action movies.
Tier 9: Superhuman
9-C: Peak Human level
Peak Humans to Low Superhuman. Few physically very strong Olympic level athletes and martial artists in real life. Most protagonists and final villains from action/martial arts movies. Large animals.
9-B: Wall level
Characters/Weapons who can destroy a wall, or those who can easily harm characters with wall level durability. Very large animals.
9-A: Room level
Characters/Weapons who can destroy a room, or those who can easily harm characters with room level durability. Extremely large animals.
Tier 8: Urban
8-C: Building level
- Small Building level ("Low 8-C"): Characters/Weapons who can destroy a small building level, typically a typical residential house, or those who can easily harm characters with small building level durability.
- Building level ("8-C"): Characters/Weapons who can destroy a building, typically a typical commercial building, or those who can easily harm characters with building level durability.
- Large Building level ("High 8-C"): Characters/Weapons who can destroy a large building, or those who can easily harm characters with large building level durability.
8-B: City Block level
Characters/Weapons who can destroy a city-block, or those who can easily harm characters with city-block level durability.
8-A: City District level
Characters/Weapons who can destroy an entire city district, or those who can easily harm characters with city district level durability.
Tier 7: Nuclear
7-C: Town level
Characters who can destroy a town, or those who can easily harm characters with town level durability.
7-B: City level
Characters/Weapons who can destroy a city, or those who can easily harm characters with city level durability.
7-A: Mountain level
Characters/Weapons who can destroy a large mountain, or those who can easily harm characters with mountain level durability.
Tier 6: Tectonic
6-C: Island level
Characters/Weapons who can destroy a large island, or those who can easily harm characters with island level durability.
6-B: Country level
- Small Country level ("Low 6-B"): Characters who can destroy a small country, or those who can easily harm characters with small country level durability.
- Country level ("6-B"): Characters who can destroy a country, or those who can easily harm characters with country level durability.
- Large Country level ("High 6-B"): Characters who can destroy a large country, or those who can easily harm characters with large country level durability.
6-A: Continent level
- Continent level ("6-A"): Characters who can destroy a continent, or those who can easily harm characters with continent level durability.
- Multi Continent level ("High 6-A"): Characters who can destroy multiple continents, or those who can easily harm characters with multi-continent level durability.
Tier 5: Planetary
5-C: Moon level
Characters who can destroy a moon, or an astrological object of similar proportion.
5-B: Planet level
- Small Planet level ("Low 5-B): Characters who can destroy a small planet, or those who can easily harm characters with small planet level durability.
- Planet level (5-B): Characters who can create/destroy a planet.
- Large Planet level (High 5-B): Characters who can create/destroy large gas giants such as Jupiter and Saturn.
5-A: Brown Dwarf level
Characters who can create/destroy a brown dwarf.
Tier 4: Stellar
4-C: Star level
- Low Mass Star level ("Low 4-C"): Characters who can create/destroy stars with a small solar mass.
- Star level ("4-C"): Characters who can create/destroy a star.
- High Mass Star level ("High 4-C"): Characters who can create/destroy stars with a massive solar mass.
4-B: Solar System level
- Solar System level ("4-B"): Characters who can create/destroy a solar system.
- Multi-Solar System level ("High 4-B"): Characters who can create/destroy multiple solar systems.
4-A: Star Cluster level
- Star Cluster level ("4-A"): Characters who can create/destroy entire star clusters.
- Multi-Star Cluster level ("High 4-A"): Characters who can create/destroy multiple star clusters.
Tier 3: Cosmic
3-C: Galaxy level
- Galaxy level ("3-C"): Characters who can create or destroy a galaxy.
- Multi Galaxy level ("High 3-C"): Characters who can create or destroy multiple galaxies.
3-B: Galaxy Cluster level
Characters who can create or destroy galaxy clusters, which typically contain hundreds to thousands of galaxies.
3-A: Supercluster level
- Supercluster level ("3-A"): Characters who can create or destroy galactic superclusters, which contain thousands to hundreds of thousands of galaxies.
- Multi Supercluster level ("High 3-A"): Characters who can create or destroy cosmic structures on a scale beyond the theoretical limit of the cosmological principle, ranging from multiple superstructures to all of the matter in the universe. Characters who can create or destroy an infinite amount of matter will receive a "+" for this level.
Tier 2: Macrocosmic
2-C: Universe level
- Universe level ("2-C"): Characters who can control, create, or destroy entire universes. This level goes beyond creating or destroying all physical constituents of the universe at any point in time, instead completely wiping out the past, present, and future entirely.
2-B: Multiverse Cell level
- Multiverse Cell level ("2-B"): Characters who can control, destroy and/or create a portion of a multiverse. This is normally in cases with multiverse models falling under a countless sized to infinite sized multiverse and the character in question only destroying a definable amount of universes in the overall multiverse. The power difference between 2-C and 2-B characters is not possible to exactly quantify, given that the latter category has to breach the distance between universes along an unquantifiable distance.
2-A: Multiverse level
- Multiverse level ("2-A"): Characters who can control, create and/or destroy a multiverse falling under a countless amount of universes. This multiverse is of undefined size. This is normally in cases with multiverse models falling under many-worlds interpretation, where every action and inaction creates a countless amount of timelines that's unable to be defined.
- High Multiverse level ("High 2-A"): Characters who can destroy and/or create an infinite number of universal space-time continuums. This is normally in cases where the multiverse models falls under the greater interpretation of many-worlds interpretation where there were already infinite existing timelines from the start.
Tier 1: Hierarchies
1-C: Simple Hierarchal Multiverse level
This category Simple Hierarchal Multiverse level ("1-C"): Characters who are above the standard hierarchy of the Multiverse or first hierarchal universe. One of the ways to reach this is conceptually transcending space and time in an infinite amount of standard universes in the Multiverse[1].
1-B: Complex Hierarchal Multiverse level
These are characters that possess multiple levels of transcendence. Under our system of hierarchical scaling, a Low 1-B character is more than countably infinite number of times greater than a 1-C character, the characters above Low 1-B hierarchies are higher into the hierarchical system reaching higher levels of uncountably infinite.
This category is separated in the following manner:
- Low Complex Hierarchal Multiverse level ("Low 1-B"): Characters who existed beyond the Simple Hierarchal Multiversal hierarchies ranging in power, reaching up to any definable heirarchy.
- Complex Hierarchal Multiverse ("1-B"): Characters who exists in an undefinable amount of hierarchal transcendences.
- High Complex Hierarchal Multiverse ("High 1-B"): Infinitely stacking hierarchies to uncountably infinite stacking hierarchies. It should be noted merely transcending this hierarchy does not automatically grant Low 1-A as one more exist fully beyond it on every conceptual level.
1-A: Meta Hierarchal Multiverse level
Characters that exist beyond or can affect a realm beyond infinite hierarchical layers. In order to describe these characters, we need to use mathematical sets.
This category is separated in the following manner:
- Low Meta Hierarchal Multiverse ("Low 1-A"): Characters that exist beyond a set of infinite hierarchical layers to any higher accessible set of hierarchies. By equating infinite hierarchical layers to a set, we can represent it as aleph null, with anything that exists outside of it falling under this tier.
- Meta Hierarchal Multiverse ("1-A"): Characters that exist on such a scale that their existence cannot be reached by using set replacement. Using set theory, we can equate this level to inaccessible cardinals. An example of a system of reality at this level would be a Level IV Multiverse (also known as an ultimate ensemble), a system in which physical reality is a mathematical structure, and the totality of reality consists of all possible mathematical structures that can be conceived of, including any higher set of numbers. For more information about this, please read our multiverse page.
- Absolute Transcendence ("High 1-A"): Characters whose level of existence cannot be described using set theory and exceed every level of hierarchies. Characters at this level are so incomprehensibly powerful that they cannot properly be described by mathematics, and as a result, trying to discuss the difference in power between characters in this tier is meaningless, as we lack the comprehension to truly assign them any value at all. This means they themselves cannot truly be transcended or surpassed as they are beyond all forms of mathematical formulas and there is nothing above them as they've already reached an absolute top.
For more information on set theory, please watch this excellent video on the subject by Vsauce.
Additional terms
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.
References
- ↑ In this context, the character or plane in question is conceptually beyond the main reality of the multiverse's space-time, viewing the lower space-time as infinitely lesser. Thus simple "realm beyond space and time" scans without further justification do not reach 1-C.
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