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Arthur (Ghosts 'n Goblins)

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Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur

Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur

Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur

Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur

Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur
Princess, I swear that I, Arthur, will come to your rescue!
~ Arthur

Background

Sir Arthur (アーサー Āsā) is the main protagonist in the Ghosts 'n Goblins series, a brave knight that ventures into the depths of the Demon Realm to rescue his beloved Princess Prin Prin, who gets captured by Satan and other demons in each game. His main equipment is a steel Knight Armor, which he loses when damaged, and a Lance that he throws at enemies.

General Information

Name: Sir Arthur

Origin: Ghosts 'n Goblins

Sex: Male

Age: 21 in Ghosts 'n Goblins (Takes place 3 years before the events of Ghouls 'n Ghosts), 24 in Ghouls 'n Ghosts (Takes place 4 years before the events of Super Ghouls 'n Ghosts), 28 by Super Ghouls 'n Ghosts and onward (Stated to be 28 in MvC3 when Ultimate Ghosts 'n Goblins was made. There are no more official timeskips after Super Ghouls 'n Ghosts)

Classification: Knight

Status: Alive

Alignment: Lawful Good (Arthur is a knight that serves Princess Prin Prin and will generally do anything he can in order to save her, even if it means risking his life several times)

Codex Statistics

Key: Ghosts 'n Goblins | Ghouls 'n Ghosts | Super Ghouls 'n Ghosts - Ghosts 'n Goblins: Gold Knights II | Ultimate Ghosts 'n Goblins | Ghosts 'n Goblins Resurrection

Tier: 9-B, 2-B with the Shield | 2-B, Higher with Magic Armor, Far Higher with the Psycho Cannon | 2-B, Higher with the Bronze and Golden Armor, Far Higher with the Goddess' Bracelet | 2-B, Higher with Attack Up, Power Up Magic, and Dark Armor | 2-B, Higher with Golden Armor

Cardinality: Finite (Weapons reach up to Beyond ℵ0) | Beyond ℵ0

Dimensionality: 3-D

Attack Potency: Wall level (Can defeat large monsters such as the Unicorn and Dragon. Can destroy the Tower Monster, a living wall), Multi-Universe level with the Shield (Defeated Astaroth, who merged the demon realm with the home universe) | Multi-Universe level (Spent three years to increase the power of his weapons, noting he would have lost if he had not done this. This increase in power allowed him to defeat Astaroth without the shield), Higher with Magic Armor (The Magic Armor can charge up and release more powerful attacks), Far Higher with the Psycho Cannon (Used the Psycho Cannon to defeat Lucifer, who recreated the Demon World after the events of the first game. The Demon Realm is noted to be another universe) | Multi-Universe level (Presumably got stronger after the 4 year timeskip), Higher with the Bronze and Gold Armor (These armors increase the power of Arthur's weapons. The gold armor can charge up a stronger attack), Far Higher with the Goddess' Bracelet (Defeated Sardius with the Goddess' Bracelet, who just like Lucifer, recreated the Demon Realm. He also defeated Azazel, who should have also recreated and merged the Demon Realm) | Multi-Universe level (Was able to defeat a more powerful version of Astaroth. Killed Hades, who's stated to be the most powerful demon from the Demon Realm, putting him far above previous enemies), Higher with Attack Up, Power Up Magic, and Dark Armor (All of these items increase the power of Arthur's weapons) | Multi-Universe level (Defeated Astaroth, Lucifer, and Hades once again without the need of any special weapons), Higher with Boxer Boxers and Golden Armor (Boxer Boxers triples Arthur's weapon damage for one attack. The Golden Armor will strengthen all of Arthur's weapons)

Durability: Wall level (It's confirmed and shown in games such as Ghosts 'n Goblins: Gold Knights, Arthur to Astaroth no Nazomakaimura: Incredible Toons, Ultimate Ghosts 'n Goblins, and Ghosts 'n Goblins Resurrection that Arthur can survive multiple attacks from enemies, even without armor), Multi-Universe level with the Shield | Multi-Universe level, Higher with Magic Armor | Multi-Universe level, Higher with the Bronze and Golden Armor | Multi-Universe level, Higher with Warrior Armor, Cursed Armor DK, Emperor Armor, Dark Armor, Shields, and Knight's Soul | Multi-Universe level, Higher with Golden Armor

Striking Strength: Wall Class, Multi-Universal with the Shield | Multi-Universal, Higher with Magic Armor, Far Higher with the Psycho Cannon | Multi-Universal, Higher with the Bronze and Golden Armor, Far Higher with the Goddess' Bracelet | Multi-Universal, Higher with Attack Up, Power Up Magic, and Dark Armor | Multi-Universal, Higher with Golden Armor

Lifting Strength: Superhuman (Can keep his grip on a ladder while an avalanche hits him. Can carry all of his weapons and armor without it weighing him down) | Superhuman | Superhuman | Superhuman | Superhuman

Travel Speed: Superhuman (The Steed Soul is the embodiment of the souls of multiple horses, which only makes him 20% faster, meaning his base speed should be somewhat comparable) | Superhuman | Superhuman | Superhuman | Superhuman, Higher with Quickening I & II

Combat Speed: Relativistic+ (Can hit Red Arremers, who can dodge the Magic Dagger. The Magic Dagger is stated to fire a magical light) | Relativistic+ | Relativistic+, Higher with Bronze Armor & Golden Armor | Relativistic+, Higher with Speed/Combo Up and Dark Armor | Relativistic+, Higher with Golden Armor

Reaction Speed: Relativistic+ (Can keep up with demons more threatening than the Red Arremers. Dodged lasers against Sardius and Lucifer) | Relativistic+ | Relativistic+ | Relativistic+ | Relativistic+

Stamina: Superhuman (Arthur can travel across towns, towers, mountains, and more while fighting many different monsters during his path. He's also doing his best to make haste as he's trying to save Princess Prin Prin. Even when Arthur travels around harsh areas that are hot due to being near lava/fire or being in cold areas, he's unaffected despite wearing full body armor. He can even do this while traveling back to pick up something he's missed, or re-do the entire adventure entirely within a harder environment all in a single go without stopping to rest)

Range: Standard Melee Range, Extended Melee Range to Hundreds of Meters with weapons. Tens of Meters to Kilometers to Universal with Magic Spells

Intelligence: Gifted (Arthur is capable of using a variety of weapons skillfully to stop the entire Demon Realm all on his own. He's fought dozens to hundreds of different demons and was capable of traversing through areas that other men were unable to do. He's Princess Prin Prin's best knight as all other knights from the first game were lost when fighting against the monsters. Arthur is also skilled at riding his horse through a battle or a wooden raft at a stormy sea while fighting several enemies during it. Arthur was also able to foreshadow and predict Lucifer's arrival three years ahead of time and used that time to strengthen his weapons with magic. He can also dodge and fend off against enemies when transformed into a weaker state that would typically make it hard for anyone to fight in. Arthur has also overtime learnt how to use magic on his own without needing armor)


Powers and Techniques

Superhuman Physical Characteristics, Hammerspace (Can keep all of his weapons at once and seems to have an unlimited amount of them), Weapon Usage (Arthur is capable of using various weapons, which the game notes he uses skillfully to defeat his enemies[1]. He's the only knight skilled enough to fend off Astaroth's hoard of monsters. These weapons include his javelins, torches, axes, daggers, shields, swords. discs, scythes, crossbows, tri-blades, shurikens, swallow blades, whips, hammers, and spiked balls), Non-Standard Interaction (Capable of killing Forest Ghosts, enemies made up of fire, and ghouls. Can jump on platforms made out of spirits).


Resistance Negation (Initially needed the Shield to defeat Astaroth, but can later defeat him without it), Magic (Arthur after the first game gave magic to all his weapons in order to strengthen them), Acrobatics (Capable of preforming a flip mid-air when firing a weapon. Jumped off a horse to catch onto a closing door), Vehicular Usage (Animals & Seaborne Vehicles; Arthur is able to ride on a horse for years. Can ride on a raft during a storm with whirlpools in the way, platforming against spikes, and simultaneously fighting enemies), Supernatural Resilience (Can survive as being just a skeleton), Multiple Jumps (Capable of double jumping and later triple jumping at the end of Ultimate Ghosts 'n Goblins), Aquatic Breathing (Can breathe underwater), Resurrection & Creation (Capable of resurrecting, so long as he has extra lives. This also repairs his armor), Regeneration (High-Mid; Can regenerate from being a skeleton and breaking apart), Statistics Amplification (Can run 20% faster with Steed Soul), Damage Reduction (Knight's Soul will always halve the amount of damage Arthur takes[2]), Dimensional Travel & Teleportation (Left the Demon Realm after defeating Hades), Accelerated Development (Initially went from having a difficult time from beating each level's end boss to then later defeating them again with ease. This also applies to their shadow variants becoming more powerful, only for Arthur to then defeat those too with more ease), Divine Protection (Arthur is assisted by the Three Wise Guys, who are guardian spirits that assist Arthur in battle).

Resistance to Heat (Able to walk through a bridge above a pit of fire, a burning village, a cave full of lava while wearing a full body suit of armor), Cold (Can run around cold areas such as Ghost Town or The Deep Chill and its avalanche), Soul Manipulation & Erasure (Physical; Unaffected by Lucifer's beams, which can erase and capture of the souls of whoever it hits), Transmutation, Age Manipulation, Power Nullification, Biological Manipulation, Size Manipulation, Statistics Reduction (Is only temporarily affected by wizards transforming Arthur into becoming different insects/animals, an old man, a baby, into a girl, becoming small, turning large, or becoming a balloon. This magic is noted to decrease Arthur's abilities, and is shown to nullify your abilities in Ultimate Ghosts 'n Goblins), Air Manipulation (Can move through wind that is strong enough to push back trees), Ice Manipulation (Can break free after being frozen by Bēruaroken), Disease Manipulation (Traversed through the Rotten Swamp without any ill effects), Madness Manipulation (Traveled through The Sea of Despair, which is stated to causes even the heartiest of adventurers to go insane), Fear Manipulation (Ran through the Towers of Molten Steel, which strikes terror into anyone just by looking at them), Acid Manipulation (Unaffected by The Floating Island On The Lake, which is stated to rain acid), Poison Manipulation (Can survive getting hit by the Poisonous Flower, which spews skulls filled with poison)

Explosion Manipulation & Fire Manipulation (Flare Magic causes an explosion that gets bigger when more magic is used. Inferno Magic allows Arthur to fire a stream of flame forward), Invulnerability, Forcefield Creation, & Damage Transferal (Invincible Magic creates a forcefield around Arthur that makes him invincible. Any enemy who touches him gets hurt by it), Time Manipulation & Time Stop (With Time Magic, Arthur can slow down time. By using more magic, he can freeze time), Summoning & Flight (Spirit Magic summons poltergeists around Arthur, allowing him to fly and harm those that touch him). Petrification (Gorgon Magic turns enemies into stone), Statistics Amplification (Power Up Magic increases the power of Arthur's weaponry), Sealing Negation (Unseal Magic removes any seals), Extrasensory Perception (Discovery Magic reveals hidden chests), Air Manipulation & Attack Reflection (Wave Magic sucks in the surroundings and flings them at enemies, while also deflecting their attacks)
Electricity Manipulation (With Thunderstorm I, II, and III, which calls the power of the thunder to electrocute all enemies), Holy Manipulation, Water Manipulation, & Weather Manipulation (Thunderstorm III creates a storm that causes holy water to rain and harm all enemies), Fire Manipulation (Firewall I and II ignites two walls of flames between Arthur, burning those who come near him. Can spit fire as a Red Arremer), Transmutation (Transmogrifrog I and II turns all enemies into frogs), Petrification (Medusa I and II will turn all enemies into stone), Thread Manipulation (Umbral Net casts a magic net that can catch things), Extrasensory Perception (Treasure Eye I locates hidden treasures, while Treasure Eye II reveals hidden treasures), Creation (Armormend allows Arthur to restore broken armor, and can even be used to upgrade his current armor), Earth Manipulation (Emboulden I and II turns Arthur into a boulder, allowing him to crush his enemies. Attack and defense are increased in this state), Statistics Boost (Boxer Boxers triples the power of Arthur's first attack when stripped down to his boxers), Statistics Amplification (Quickening I and II increases Arthur's running speed), Duplication (Doppelgänger I creates a mirror image of Arthur who will join him in attacking. Doppelgänger II produces two mirror images to attack), Resurrection (Resurrection I and II grants Arthur a chance to revive himself, even without the use of extra lives from the previous game), Transformation & Flight (Red Arremer allows Arthur to transform into a Red Arremer and fly

Magic (All Three Wise Guys use magical abilities), Flight (All Three Wise Guys are able to fly. Kerry in particular can carry Arthur and bring items for him), Incorporeality, Undead Physiology, Intangibility, Undead Physiology (All Three Wise Guys are spirits that can fly through obstacles), Regeneration (Mid-Godly; The Three Wise Guys can regenerate, even if their body is destroyed), Non-Standard Interaction (Can harm the same enemies as Arthur, including the ghosts), Forcefield Creation (Barry summons a protective magic barrier around Arthur), Glyph Creation (Archie builds a magic platform for Arthur to traverse on), Damage Transferal (Barry's forcefield and Archie's platforms will harm any enemy that touches it)

Fire Manipulation & Explosion Manipulation (The Exploding Magic causes Arthur to form an explosion that surrounds his body. Napalm creates a streak of flame on the ground. Fireball Magic creates four fireballs that move in a whirlpool-like motion), Duplication (Double Magic allows Arthur to create a temporary clone that helps him fight), Forcefield Creation (Mirror Magic creates a mirror that blocks attacks), Electricity Manipulation (With Thunder Magic, which fires electricity in three directions. Thunder Dragon Magic summons an electric magic), Magic & Energy Projection (The Psycho Cannon allows for Arthur to fire magic), Extrasensory Perception (Seek Magic allows Arthur to find hidden treasures)
Light Manipulation (The Magic Dagger fires a beam of light), Fire Manipulation (The Magic Dagger can use Fire Dragon Magic to summon a dragon made up of fire. The Flaming Lance allows for Arthur to coat his lance in fire and leave a trail of it. The Torch and Magic Torch leave a trail of fire once thrown), Homing Attack (The Magic Crossbow can home onto enemies), Electricity Manipulation (Thunder Magic allows for Arthur to fire electricity in three directions), Holy Manipulation & Power Nullification (With the Goddess' Weapon, which fires a powerful shot, which can also be used to block projectiles), Energy Projection (Beam Magic allows for Arthur to shoot beams in 8 directions. Nuclear Energy fires a large energy beam), Air Manipulation (Tornado Magic allows for Arthur to fire two tornadoes), Forcefield Creation (Barrier of Magic creates three orbs that protect Arthur and harm those who touch it)
Statistics Amplification (The Warrior Armor doubles Arthur's magic power. Emperor Armor further increases it by letting him use stronger spells. Cursed Armor LT increases magic power and speed. Cursed Armor DK has higher durability, but weaker speed and magic. Speed/Combo Up increases the weapon speed being thrown. Attack Up increases the damage dealt by Arthur. Dark Armor increases Arthur's durability, speed, weapon power, and allows him to jump higher), Restoration (Magic Power restores Arthur's magic supply. The Demon Shield restores magic when blocking attacks), Explosion Manipulation (Can throw bombs to explode at enemies), Fire Manipulation (Scatter Crossbow shoots a flaming arrow. The Fire Bottle can be thrown to explode into flames when hitting the ground), Homing Attack (The Swallow Blade homes in on enemies when shot at), Flight (Arthur can ride on the Dragon Shield to fly. The Angelic Armor allows Arthur to fly forever), Teleportation (Capable of teleporting with the Warp Staff), Electricity Manipulation (Can harm enemies with the Electric Whip and Elec Crossbow), Erasure (Arthur can use the Light Rings to erase enemies, such as when he did against the demon guarding the door), Invulnerability (With the Infinity Shield, which is unable to be broken regardless of how much its hit)
Holy Manipulation & Fire Manipulation (With the Holy Water, which burns anyone and creates a flame on the ground. The Crossbow shoots out flaming arrows), Vibration Manipulation & Air Manipulation (The hammer creates a shockwave when hitting the ground. When used in the air, it can create a wave of air to hit enemies with), Power Nullification (The shield can block any projectiles, including direct magic), Time Manipulation (Using the Magic Metronome, Arthur can alter the flow of time to go faster or slower)


Equipment

  • Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
  • Torch: A torch that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies.
  • Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
  • Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
  • Shield/Cross: A special type of holy weapon in the game. While its range is lower than others, it can be thrown multiple times and block any projectile. It was used by Arthur in order to defeat Astaroth after traveling through his adventure twice.

* Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.

  • Lance

    Lance

  • Dagger

    Dagger

  • Napalm

    Napalm

  • Axe

    Axe

  • Sword

    Sword

  • Discus

    Discus

  • Psycho Cannon

    Psycho Cannon

    • Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
    • Napalm: A napalm that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies.
    • Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
    • Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
    • Sword: A golden sword used up-close against enemies. Its range is unimpressive, but it makes up for its higher damage and fast swinging.
    • Discus: A disk with a four spikes on its side. It can be thrown forward and upwards regularly, but when touching the terrain, it moves along the ground.
    • Psycho Cannon: A special weapon that Arthur was informed that he needed against Lucifer. Only when donning his Magic Armor will the Goddess of Battle gift Arthur the Psycho Cannon. It fires a electric-coated stream of magic. While shorter in range than most weapons, it is the most powerful of his kit.

  • Thunder Magic

    Thunder Magic

  • Fireball Magic

    Fireball Magic

  • Exploding Magic

    Exploding Magic

  • Double Magic

    Double Magic

  • Thunder Dragon Magic

    Thunder Dragon Magic

  • Mirror Magic

    Mirror Magic

    • Thunder Magic: When equipped with his lance, Arthur can use Thunder Magic. Arthur summons a lightning bolt from the sky, striking him down as it spreads left and right, electrifying all enemies that stand in his way.
    • Fireball Magic: When equipped with the napalm, Arthur can use Fireball Magic. Arthur will summon four fireballs around him that will then whirl away upwards, two whirling with each other and burning any enemy that is hit.
    • Exploding Magic: When equipped with the axe, Arthur can use Exploding Magic. This creates an explosion around Arthur's body twice, harming any enemy that is nearby.
    • Double Magic: When equipped with the dagger, Arthur can use Double Magic. This creates a copy of Arthur, mimicking his movements and attacks. This clone is unable to be harmed.
    • Thunder Dragon Magic: When equipped with the sword, Arthur can use Thunder Dragon Magic. Arthur summons two bolts of electricity that resembles a dragon. They travel at an upwards angle, returning to him afterwards.
    • Mirror Magic: When equipped with the discus, Arthur can use Mirror Magic. This creates a green mirror in front of Arthur, blocking and absorbing any attacks like a shield.

    * Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.

    • Magic Armor: A special armor that gives Arthur a golden armor equipped with a cape. It unleashes the magic powers within his weapons, allowing him to use magic spells, each weapon having a unique spell. It requires a small charge up, but has no limit to the amount of times it can be used.

  • Lance

    Lance

  • Torch

    Torch

  • Dagger

    Dagger

  • Axe

    Axe

  • Crossbow

    Crossbow

  • Scythe

    Scythe

  • Tri-Blade

    Tri-Blade

  • Goddess' Bracelet

    Goddess' Bracelet

    • Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
    • Torch: A torch that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies. This version creates larger flames when thrown.
    • Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
    • Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
    • Crossbow: A crossbow that shoots out two arrows upwards twice.
    • Scythe: A scythe that can be thrown forward, which slices anyone hit by it. Much like the discus, it can also traverse the ground when thrown below.
    • Tri-Blade: A sword that flies around up and down in various direction before returning to Arthur.
    • Goddess' Bracelet: When Arthur is equipped with the Golden Armor, alongside the Sun Shield, the Goddess of Battle gifts Arthur the Goddess' Bracelet. Worn by Princess Prin Prin, it's a special and powerful weapon that Arthur needed to defeat Sardius. It fires a single energy blast, and can also be used to block projectiles.

    *Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.

    • Bronze Armor: An upgraded version from Arthur's previous armor. The Bronze Armor gives Arthur more powerful weapons by enhancing them with magic, allowing him to deal more damage.
    • Golden Armor: This armor is a further upgraded version of the Bronze Armor. In addition to gaining a shield, Arthur can charge his magic. This allows him to use a spell for every specific weapon he obtains. Each spell varies in usage.

    * Moon Shield: Alongside his Golden Armor, Arthur is given a Moon Shield. This shield allows him to block attacks and projectiles, along with also speeding up the charge for the magic spells.

    • Sun Shield: An upgraded version of the Moon Shield. Along with being able to take more hits before breaking down, it further reduces the charge up time for Arthur's spells.

    • Rocket Lance: An upgraded version of Arthur's lance that engulfs the lance in blue flames, making it more powerful.
    • Magic Torch: An upgraded version of Arthur's torch that allows him to create a fireball. This fireball creates a flame that travels longer and is bigger than the torch's spread.
    • Laser Dagger: An upgraded version of Arthur's dagger that when thrown becomes a beam of light that can pierce through enemies.
    • Hefty Axe: An upgraded version of Arthur's axe that becomes a double sided blade. It fires upwards and then forward, dealing more damage than before.
    • Searching Crossbow: An upgraded version of Arthur's crossbow that fires three energy beams. These beams can follow an enemy and home in on them.
    • Tornado Scythe: An upgraded version of Arthur's scythe that slashes at an enemy twice when hit with.
    • Shuriken: An upgraded version of Arthur's tri-blade. It works as it did before, only now becomes a shuriken that deals far more damage.

  • Thunder Magic

    Thunder Magic

  • Barrier of Magic

    Barrier of Magic

  • Fire Dragon Magic

    Fire Dragon Magic

  • Beam Magic

    Beam Magic

  • Tornado Magic

    Tornado Magic

  • Nuclear Magic

    Nuclear Magic

    • Thunder Magic: When equipped with his lance, Arthur can use Thunder Magic. Arthur summons a lightning bolt from the sky, striking him down as it spreads left and right, electrifying all enemies that stand in his way.
    • Barrier of Magic: When equipped with the torch, Arthur can use Barrier of Magic. Arthur creates three balls of fire that surround and swirl around him. Any enemy that gets too close will be harmed as a result.
    • Fire Dragon Magic: When equipped with the dagger, Arthur can use Fire Dragon Magic. Arthur will summon a large blue dragon made of flames. This dragon will fly up and down, dealing heavy damage to enemies as it hits them.
    • Beam Magic: When equipped with the axe, Arthur can use Beam Magic. Arthur will fire eight beams of magic in eight different directions, piercing through enemies.
    • Seek Magic: When equipped with the crossbow, Arthur can use Seek Magic. It allows Arthur to reveal any nearby hidden chest, which can be used to give Arthur more equipment.
    • Tornado Magic: When equipped with the scythe, Arthur can use Tornado Magic. Arthur will summon two tornadoes that will fly from left and right, attack any enemies who is in the way.
    • Nuclear Magic: When equipped with the tri-blade, Arthur can use Nuclear Magic. Arthur will create a big green energy sphere above him, which explodes into smaller energy spheres that travel from left to right.

  • Lance

    Lance

  • Torch

    Torch

  • Dagger

    Dagger

  • Axe

    Axe

  • Sword

    Sword

  • Crossbow

    Crossbow

  • Goddess' Bracelet

    Goddess' Bracelet

    • Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
    • Torch: A torch that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies. This version creates larger flames when thrown.
    • Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
    • Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
    • Sword: A golden sword used up-close against enemies. Its range is unimpressive, but it makes up for its higher damage and fast swinging.
    • Crossbow: A crossbow that shoots out two arrows upwards twice.
    • Goddess' Bracelet: When Arthur is equipped with the Golden Armor, alongside the Sun Shield, the Goddess of Battle gifts Arthur the Goddess' Bracelet. Worn by Princess Prin Prin, it's a special and powerful weapon that Arthur needed to defeat Azazel. It fires a single energy blast, and can also be used to block projectiles.

    *Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.

  • Lance

    Lance

  • Grand Lance

    Grand Lance

  • Dagger

    Dagger

  • Swallow Blade

    Swallow Blade

  • Boomerang Scythe

    Boomerang Scythe

  • Fire Bottle

    Fire Bottle

  • Bomb

    Bomb

  • Vine Whip

    Vine Whip

  • Electric Whip

    Electric Whip

  • Fire Crossbow

    Fire Crossbow

  • Scatter Crossbow

    Scatter Crossbow

  • Elec Crossbow

    Elec Crossbow

    • Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
    • Grand Lance: A stronger version of Arthur's lance. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
    • Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
    • Swallow Blade: A blade thrown by Arthur that will fly and home in on an enemy to attack them. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
    • Boomerang Scythe: A scythe that Arthur can throw at enemies, which will then return to him afterwards. In addition, it can also pick up any objects it was thrown at. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
    • Fire Bottle: A bottle that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies. This version creates larger flames when thrown. The Blue POW increases the range of the fire, while Red POW increases the weapon's strength.
    • Bomb: A small bomb that will detonate once hitting something. The Blue POW increases the range of the weapon, while Red POW increases the weapon's strength.
    • Vine Whip: A long whip that has spikes all around itself to pierce enemies with. In addition, it can also pick up any nearby objects it's used at. The Blue POW increases the range of the weapon, while Red POW increases the weapon's strength.
    • Electric Whip: A stronger version of the Vine Whip, only now it can electrocute enemies. In addition, it can also pick up any nearby objects it's used at. The Blue POW increases the range of the weapon, while Red POW increases the weapon's strength.
    • Fire Crossbow: A crossbow that will shoot a single arrow that is covered with fire to burn enemies with. The Blue POW increases the range of the weapon, while Red POW increases the weapon's strength.
    • Scatter Crossbow: A crossbow that shoots three arrows at once in three different angles. More can be shot when equipped with the Blue POW and the Red POW.
    • Elec Crossbow: A crossbow that will shoot a single arrow that is covered with electricity to electrocute enemies with. The Blue POW increases the speed of the weapon, while Red POW increases the weapon's strength.

  • Flare Magic

    Flare Magic

  • Inferno Magic

    Inferno Magic

  • Invincible Magic

    Invincible Magic

  • Time Magic

    Time Magic

  • Time Magic II

    Time Magic II

  • Unseal Magic

    Unseal Magic

  • Spirit Magic

    Spirit Magic

  • Gorgon Magic

    Gorgon Magic

  • Gorgon Magic II

    Gorgon Magic II

  • Power Up Magic

    Power Up Magic

  • Discovery Magic

    Discovery Magic

  • Wave Magic

    Wave Magic

    • Flare Magic: An explosion caused by Arthur that will burn enemies nearby. The blast radius and power can increase with each level.
    • Inferno Magic: Arthur releases a large stream of fire at a single lane through his hands. The fire will increase the size with each level.
    • Invincible Magic: Orbs will surround and fly around Arthur's body that will block attack from enemies to nullify damage. Any enemy that touches Arthur will also receive damage, an orb going away as that happens.
    • Time Magic: Arthur will be able to slow down time against enemies. At its maximum level, it can completely freeze time.
    • Unseal Magic: An ability that allows Arthur to remove and bypass seals.
    • Spirit Magic: Arthur will summon several poltergeists to swirl around his body like a tornado. This gives Arthur the ability to fly, so long as he has a steady supply of magic. Enemies that are nearby and attempt to touch Arthur will receive damage by this.
    • Gorgon Magic: Arthur will fire an energy blast at an enemy, petrifying them to becoming stone. This makes them easy to break, along with also destroying what's already stone.
    • Power Up Magic: Arthur gets the abilities granted by the Blue POW and Red POW. These can increase the speed of his weapons being used, increase their range, and increase their damage.
    • Discovery Magic: This spell will detect any nearby treasures to Arthur by emitting a light to their location.
    • Wave Magic: A large, purple, and electrical ball of magic that can be fired by Arthur. This attack will phase through objects, suck around the environment while throwing it back, and deflect attacks from enemies. Higher levels increases its size and strength.

    * Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense. This also gives Arthur access to some magic spells.

    • Warrior Armor: An upgraded version of the Steel Armor. This increases the armor's durability and allows Arthur to use stronger magic spells.
    • Emperor Armor: An upgraded version of the Emperor Armor. This increases the armor's durability and allows Arthur to use his strongest spells.
    • Cursed Armor LT: This armor will increase Arthur's durability. In addition, it can increase his speed, while also giving him access to spells similar to the Warrior Armor. It also halves the cost of magic.
    • Cursed Armor DK: This armor is far more durable than the LT version. However, the drawbacks will lower Arthur's running speed and require more magic to use his spells.
    • Angelic Armor: After obtaining the Angel Feather, Arthur can don the Angelic Armor, an armor worn by a fallen angel. This allows Arthur to grow wings and fly for as along as he wants to.
    • Dark Armor: A purple armor that increases the durability of Arthur's armor. In addition to this, it utilizes the powers of the Blue POW and Red POW, increasing the range, speed, and power of his weapons. However, this armor nullifies Arthur's ability to use magic and to use his shields.

    * Cracked Shield: A broken shield that can be used to block attacks, but is low in durability.

    • Knight Shield: A more durable version of the Cracked Shield. This allows Arthur to block more attacks before breaking.
    • Emperor Shield: A more durable version of the Knight Shield. It can take even more attacks to protect Arthur before breaking. This shield was stated to have been used by a legendary ruler.
    • Demon Shield: A shield that contains a powerful spirit. While not as durable as before due to each shield taking a varying amount of hits, Arthur will be able to restore his magic if he were to block any attacks with it.
    • Dragon Shield: Has the same durability as the Knight Shield, but in addition, it allows Arthur to fly on his shield by riding on it. It's noted that the spirit of a flying dragon sleeps within this shield
    • Infinity Shield: Given to Arthur by the three witches, this shield is stated to be indestructible and can take as many hits as it wants to without breaking down. In addition, much like the Demon Shield, it will also restore Arthur's magic when blocking an attack.

    * Warp Staves: Staffs that Arthur can use to teleport around to various areas so long as a staff is left there.

    • Leap Boot: A boot imbued with the spirit of a wild horse. This allows Arthur to double jump, although later in the game he gains an additional power-up that will allow him to jump three times.
    • Angel Feather: Acquiring this feather allows Arthur to don the Angel Armor. It's stated that the feather came from an fallen angel.
    • Steed Soul: Stated to contain the spirits of horses, which will increase Arthur's speed by 20%.
    • Knight Soul: Halves the damage Arthur receives.
    • Magic Pendant: Halves the amount of Magic Arthur needs for magic.
    • EX Magic Pendant: Halves the amount of Magic Arthur needs for magic, while also allowing him to use spells at their maximum, even without the use of his Emperor Armor.
    • Light Rings: 33 rings Arthur has collected that he needed to bypass Hades' defense that prevented Arthur from reaching him. He used this to erase the demon guarding the door.

  • Lance

    Lance

  • Dagger

    Dagger

  • Dagger (Golden Armor)

    Dagger (Golden Armor)

  • Holy Water

    Holy Water

  • Holy Water (Golden Armor)

    Holy Water (Golden Armor)

  • Crossbow

    Crossbow

  • Crossbow (Golden Armor)

    Crossbow (Golden Armor)

  • Discus

    Discus

  • Discus (Golden Armor)

    Discus (Golden Armor)

  • Spiked Ball

    Spiked Ball

  • Spiked Ball (Golden Armor)

    Spiked Ball (Golden Armor)

  • Hammer

    Hammer

  • Hammer (Golden Armor)

    Hammer (Golden Armor)

  • Shield

    Shield

  • Shield (Golden Armor)

    Shield (Golden Armor)

    • Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once. With the Golden Armor, the lance becomes golden and can be thrown faster while dealing more damage.
    • Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage. With the Golden Armor, the lance becomes golden and can be thrown faster while dealing more damage.
    • Holy Water: A bottle that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies. This version creates larger flames when thrown. With the Golden Armor, the length of the flame increases while dealing more damage and can be used faster.
    • Crossbow: A crossbow that shoots out two arrows covered with fire upwards twice. With the Golden Armor, Arthur can fire four flaming arrows at once.
    • Discus: A disk with a four spikes on its side. It can be thrown forward and upwards regularly, but when touching the terrain, it moves along the ground. With the Golden Armor, Arthur can throw it faster and it gets stronger.
    • Spiked Ball: A big and spiky ball that Arthur can toss at enemies. The ball will also roll down and can kill several enemies at once. It can even damage enemies who can block any other of Arthur's attacks. With the Golden Armor, the golden spiked balls are faster anf deal more damage.
    • Hammer: A large and slow hammer Arthur uses to smash his enemies with. When hitting the ground, a small shockwave is created that damages enemies. When used in the air, it releases a strong air wave to damage enemies as a projectile. With the Golden Armor, the hammer is faster and can deal more damage.
    • Shield: A special type of holy weapon in the game. While its range is lower than others, it can be thrown multiple times and block any projectile. With the Golden Armor, it can deal more damage and be used faster.

    * Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.

    • Golden Armor: A stronger version of the Steel Armor. This increases the speed and power of the weapon that Arthur uses, while also increasing his durability.
    • Armory Armor: An armor that is as strong as his steel armor while also allowing him to always have all of his weapons at once.
    • Cast Armor: This armor makes Arthur completely invulnerable, as no enemies can harm Arthur and only bump him. He can still upgrade this armor to the golden armor, and decreases the time it takes for Arthur to use a spell.

    • Thunderstorm: Arthur summons a lightning bolt from the sky, striking him down as it spreads in every direction multiple times, electrifying all enemies that stand in his way.
    • Firewall: Arthur will summon two big blue flames around him. These flames will follow him as he moves and will burn enemies that get near to him.
    • Emboulden: Arthur will create a large boulder around his body, which he can roll towards enemies to damage them. It can also block a few attacks before being broken.
    • Doppelgänger: Arthur can create up to three clones of himself. These clones can mimic Arthur's actions and can also not be harmed.
    • Transmogrifrog: This spell will turn all enemies into small and weak frogs.
    • Medusa: Arthur can use this to turn all enemies into stone, making them easier to break.
    • Quickening: This spell will temporarily increase Arthur's running speed.
    • Treasure Eye: This spell allows Arthur to reveal any nearby hidden chest, which can be used to give Arthur more equipment.
    • Umbral Net: This spell will create a large net that can be used to catch bugs and drag them towards Arthur.
    • Armormend: This spell will restore Arthur's broken armor back into the steel armor. If already equipped with it, Arthur can upgrade it into his golden armor.
    • Red Arremer: This spell will turn Arthur into a Red Arremer, which grants him their abilities such as flight and breathing fire.
    • Boxer Boxers: Arthur's first attack will triple in damage when left in his boxers.
    • Kitted Out: Arthur's inventory will expand up to two times.
    • Quick Cast: This reduces the amount of time Arthur requires to cast a spell.
    • Dead Arremer: Arthur fires a projectile that can kill all Red Arremers in one shot.
    • Resurrection: This will resurrect Arthur's body of he were to die, allowing to shortly teleport upon resurrecting.

    • Barry: Barry will create a green forcefield around Arthur when close to him. This not only will block attacks to protect Arthur, but also damage enemies who touch it. It can be broken with enough damage to it or if Arthur is too far, but it can always be remade. Barry can additionally also attack enemies by throwing energy from his hands.
    • Kerry: Kerry can use his flight to pick up Arthur and carry him to a safe ground. He can also pick up items and give them to Arthur. Kerry can attack enemies by throwing energy from his hands.
    • Archie: Archie will create a platform for Arthur to stand on, which can also damage enemies if they were touch it. Archie can attack by throwing three energy bullets at once.


    Other

    Standard Tactics: Arthur will use the weapons given to him that's most useful in battle. He'd also use his magic abilities, generally using whatever is given to him. He can use either long ranged weapons to throw, or close ranged weapons.

    Weaknesses: He would require armor to use magic, though this seems to no longer be an issue by Ghosts 'n Goblins Resurrection. The Dark Armor and Cursed Armor LT does not allow Arthur to use magic. Certain power-ups can be lost after a hit. His magic requires a bit to recharge if he runs out.

    References

    1. The princess of a certain peaceful country is abducted by a messenger from Hades and a knight who loves the princess leaves for Hades to rescue her. However, to rescue the princess, the knight must pass through six gates guarded by Satan's generals to reach Hades. Of course there are also demons that attack the knight between the six gates. The knight has five kinds of weapons which he uses skillfully to destroy the attacking demons and advance into Hades. The knight needs your help to rescue the princess and escape from Hades so test your skill! (Ghost 'n Goblins ad flyer)
    2. Ultimate Ghosts 'n Goblins

    Battle Records

    None.

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    CategoryUndead Physiology Users