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Arthur (Ghosts 'n Goblins)

From The Codex

Background

Sir Arthur (アーサー Āsā) is the main protagonist in the Ghosts 'n Goblins series, a brave knight that ventures into the depths of the Demon Realm to rescue his beloved Princess Prin Prin, who gets captured by Satan and other demons in each game. His main equipment is a steel Knight Armor, which he loses when damaged, and a Lance that he throws at enemies.

General Information

Name: Sir Arthur

Origin: Ghosts 'n Goblins

Sex: Male

Age: 21 in Ghosts 'n Goblins (Takes place 3 years before the events of Ghouls 'n Ghosts), 24 in Ghouls 'n Ghosts (Takes place 4 years before the events of Super Ghouls 'n Ghosts), 28 by Super Ghouls 'n Ghosts and onward (Stated to be 28 in MvC3 when Ultimate Ghosts 'n Goblins was made. There are no more official timeskips after Super Ghouls 'n Ghosts)

Classification: Knight

Status: Alive

Alignment: Lawful Good (Arthur is a knight that serves Princess Prin Prin and will generally do anything he can in order to save her, even if it means risking his life several times)

Codex Statistics

Key: Ghosts 'n Goblins | Ghouls 'n Ghosts | Super Ghouls 'n Ghosts - Ghosts 'n Goblins: Gold Knights II | Ultimate Ghosts 'n Goblins | Ghosts 'n Goblins Resurrection

Tier: 9-B, 2-B with the Shield | 2-B, Higher with Magic Armor, Far Higher with the Psycho Cannon | 2-B, Higher with the Bronze and Golden Armor, Far Higher with the Goddess' Bracelet | 2-B, Higher with Attack Up, Power Up Magic, and Dark Armor | 2-B, Higher with Golden Armor

Cardinality: Finite (Weapons reach up to Beyond ℵ0) | Beyond ℵ0

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Can defeat large monsters such as the Unicorn and Dragon. Can destroy the Tower Monster, a living wall), Multi-Universe level with the Shield (Defeated Astaroth, who merged the demon realm with the home universe) | Multi-Universe level (Spent three years to increase the power of his weapons, noting he would have lost if he had not done this. This increase in power allowed him to defeat Astaroth without the shield), Higher with Magic Armor (The Magic Armor can charge up and release more powerful attacks), Far Higher with the Psycho Cannon (Used the Psycho Cannon to defeat Lucifer, who recreated the Demon World after the events of the first game. The Demon Realm is noted to be another universe) | Multi-Universe level (Presumably got stronger after the 4 year timeskip), Higher with the Bronze and Gold Armor (These armors increase the power of Arthur's weapons. The gold armor can charge up a stronger attack), Far Higher with the Goddess' Bracelet (Defeated Sardius with the Goddess' Bracelet, who just like Lucifer, recreated the Demon Realm. He also defeated Azazel, who should have also recreated and merged the Demon Realm) | Multi-Universe level (Was able to defeat a more powerful version of Astaroth. Killed Hades, who's stated to be the most powerful demon from the Demon Realm, putting him far above previous enemies), Higher with Attack Up, Power Up Magic, and Dark Armor (All of these items increase the power of Arthur's weapons) | Multi-Universe level (Defeated Astaroth, Lucifer, and Hades once again without the need of any special weapons), Higher with Boxer Boxers and Golden Armor (Boxer Boxers triples Arthur's weapon damage for one attack. The Golden Armor will strengthen all of Arthur's weapons)

Durability: Wall level (It's confirmed and shown in games such as Ghosts 'n Goblins: Gold Knights, Arthur to Astaroth no Nazomakaimura: Incredible Toons, Ultimate Ghosts 'n Goblins, and Ghosts 'n Goblins Resurrection that Arthur can survive multiple attacks from enemies, even without armor), Multi-Universe level with the Shield | Multi-Universe level, Higher with Magic Armor | Multi-Universe level, Higher with the Bronze and Golden Armor | Multi-Universe level, Higher with Warrior Armor, Cursed Armor DK, Emperor Armor, Dark Armor, Shields, and Knight's Soul | Multi-Universe level, Higher with Golden Armor

Striking Strength: Wall Class (Potency), Multi-Universal with the Shield | Multi-Universal, Higher with Magic Armor, Far Higher with the Psycho Cannon | Multi-Universal, Higher with the Bronze and Golden Armor, Far Higher with the Goddess' Bracelet | Multi-Universal, Higher with Attack Up, Power Up Magic, and Dark Armor | Multi-Universal, Higher with Golden Armor

Lifting Strength: Superhuman (Can keep his grip on a ladder while an avalanche hits him. Can carry all of his weapons and armor without it weighing him down) | Superhuman | Superhuman | Superhuman | Superhuman

Travel Speed: Superhuman (The Steed Soul is the embodiment of the souls of multiple horses, which only makes him 20% faster, meaning his base speed should be somewhat comparable) | Superhuman | Superhuman | Superhuman | Superhuman, Higher with Quickening I & II

Attack Speed: At most Relativistic+ (Can hit Red Arremers, who can dodge the Magic Dagger. The Magic Dagger is stated to fire a magical light) | At most Relativistic+ | At most Relativistic+, Higher with Bronze Armor & Golden Armor | At most Relativistic+, Higher with Speed/Combo Up and Dark Armor | At most Relativistic+, Higher with Golden Armor

Reaction Speed: At most Relativistic+ (Can keep up with demons more threatening than the Red Arremers. Dodged lasers against Sardius and Lucifer) | At most Relativistic+ | At most Relativistic+ | At most Relativistic+ | At most Relativistic+

Stamina: Superhuman (Arthur can travel across towns, towers, mountains, and more while fighting many different monsters during his path. He's also doing his best to make haste as he's trying to save Princess Prin Prin. Even when Arthur travels around harsh areas that are hot due to being near lava/fire or being in cold areas, he's unaffected despite wearing full body armor. He can even do this while traveling back to pick up something he's missed, or re-do the entire adventure entirely within a harder environment all in a single go without stopping to rest)

Range: Standard Melee, Extended Melee to Hundreds of Meters with weapons. Tens of Meters to Kilometers to Universal with Magic Spells

Intelligence: Gifted (Arthur is capable of using a variety of weapons skillfully to stop the entire Demon Realm all on his own. He's fought dozens to hundreds of different demons and was capable of traversing through areas that other men were unable to do. He's Princess Prin Prin's best knight as all other knights from the first game were lost when fighting against the monsters. Arthur is also skilled at riding his horse through a battle or a wooden raft at a stormy sea while fighting several enemies during it. Arthur was also able to foreshadow and predict Lucifer's arrival three years ahead of time and used that time to strengthen his weapons with magic. He can also dodge and fend off against enemies when transformed into a weaker state that would typically make it hard for anyone to fight in. Arthur has also overtime learnt how to use magic on his own without needing armor)


Powers and Techniques

Superhuman Physical Characteristics, Hammerspace (Can keep all of his weapons at once and seems to have an unlimited amount of them), Weapon Usage (Arthur is capable of using various weapons, which the game notes he uses skillfully to defeat his enemies[1]. He's the only knight skilled enough to fend off Astaroth's hoard of monsters. These weapons include his javelins, torches, axes, daggers, shields, swords. discs, scythes, crossbows, tri-blades, shurikens, swallow blades, whips, hammers, and spiked balls), Non-Standard Interaction (Capable of killing Forest Ghosts, enemies made up of fire, and ghouls. Can jump on platforms made out of spirits).


Resistance Bypassing (Initially needed the Shield to defeat Astaroth, but can later defeat him without it), Magic (Arthur after the first game gave magic to all his weapons in order to strengthen them), Acrobatics (Capable of preforming a flip mid-air when firing a weapon. Jumped off a horse to catch onto a closing door), Vehicular Usage (Animals & Seaborne Vehicles; Arthur is able to ride on a horse for years. Can ride on a raft during a storm with whirlpools in the way, platforming against spikes, and simultaneously fighting enemies), Supernatural Resilience (Can survive as being just a skeleton), Multiple Jumps (Capable of double jumping and later triple jumping at the end of Ultimate Ghosts 'n Goblins), Aquatic Breathing (Can breathe underwater), Resurrection & Creation (Capable of resurrecting, so long as he has extra lives. This also repairs his armor), Regeneration (High-Mid; Can regenerate from being a skeleton and breaking apart), Statistics Amplification (Can run 20% faster with Steed Soul), Damage Reduction (Knight's Soul will always halve the amount of damage Arthur takes[2]), Dimensional Travel & Teleportation (Left the Demon Realm after defeating Hades), Accelerated Development (Initially went from having a difficult time from beating each level's end boss to then later defeating them again with ease. This also applies to their shadow variants becoming more powerful, only for Arthur to then defeat those too with more ease), Divine Protection (Arthur is assisted by the Three Wise Guys, who are guardian spirits that assist Arthur in battle).

Resistance to Heat (Able to walk through a bridge above a pit of fire, a burning village, a cave full of lava while wearing a full body suit of armor), Cold (Can run around cold areas such as Ghost Town or The Deep Chill and its avalanche), Soul Manipulation & Erasure (Physical; Unaffected by Lucifer's beams, which can erase and capture of the souls of whoever it hits), Transmutation, Age Manipulation, Power Nullification, Biological Manipulation, Size Manipulation, Statistics Reduction (Is only temporarily affected by wizards transforming Arthur into becoming different insects/animals, an old man, a baby, into a girl, becoming small, turning large, or becoming a balloon. This magic is noted to decrease Arthur's abilities, and is shown to nullify your abilities in Ultimate Ghosts 'n Goblins), Air Manipulation (Can move through wind that is strong enough to push back trees), Ice Manipulation (Can break free after being frozen by Bēruaroken), Disease Manipulation (Traversed through the Rotten Swamp without any ill effects), Madness Manipulation (Traveled through The Sea of Despair, which is stated to causes even the heartiest of adventurers to go insane), Fear Manipulation (Ran through the Towers of Molten Steel, which strikes terror into anyone just by looking at them), Acid Manipulation (Unaffected by The Floating Island On The Lake, which is stated to rain acid), Poison Manipulation (Can survive getting hit by the Poisonous Flower, which spews skulls filled with poison)


Equipment

  • Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
  • Torch: A torch that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies.
  • Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
  • Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
  • Shield/Cross: A special type of holy weapon in the game. While its range is lower than others, it can be thrown multiple times and block any projectile. It was used by Arthur in order to defeat Astaroth after traveling through his adventure twice.


Other

Standard Tactics: Arthur will use the weapons given to him that's most useful in battle. He'd also use his magic abilities, generally using whatever is given to him. He can use either long ranged weapons to throw, or close ranged weapons.

Weaknesses: He would require armor to use magic, though this seems to no longer be an issue by Ghosts 'n Goblins Resurrection. The Dark Armor and Cursed Armor LT does not allow Arthur to use magic. Certain power-ups can be lost after a hit. His magic requires a bit to recharge if he runs out.

References

  1. The princess of a certain peaceful country is abducted by a messenger from Hades and a knight who loves the princess leaves for Hades to rescue her. However, to rescue the princess, the knight must pass through six gates guarded by Satan's generals to reach Hades. Of course there are also demons that attack the knight between the six gates. The knight has five kinds of weapons which he uses skillfully to destroy the attacking demons and advance into Hades. The knight needs your help to rescue the princess and escape from Hades so test your skill! (Ghost 'n Goblins ad flyer)
  2. Ultimate Ghosts 'n Goblins

Battle Records

CategoryUndead Physiology Users