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Freddy Fazbear

From The Codex
Revision as of 05:56, 10 July 2024 by GiverOfThePeace (talk | contribs) (clean up and re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Freddy Fazbear
Freddy Fazbear Original Model - Toy Model - Shadow Variant - Phantom Variant - Nightmare Variant - Funtime Model - Rockstar Model - Glamrock Model
Fredbear Golden Freddy - Nightmare Variant - Nightmare
FNaF World Freddy Fazbear - Toy Freddy - Phantom Freddy - Withered Freddy - Shadow Freddy - Golden Freddy - Nightmare Freddy - Nightmare Fredbear - Nightmare - Fredbear

It looks like someone wasn't ready for Fr-freddy to come to the party!
~ Freddy
Uh... Interestingly enough, Freddy himself doesn't come off stage very often. I heard he becomes a lot more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right?
~ Phone Guy
Music Box (Freddy's Music)
Freddy's laugh
Uh, by now I'm sure you've noticed the older models sitting in the back room. Uh, those are from the previous location. We just use them for parts now. The idea at first was to repair them...uh, they even started retrofitting them with some of the newer technology, but they were just so ugly, you know? The smell...uh, so the company decided to go in a whole new direction and make them super kid-friendly.
~ Phone Guy
Welcome back to Parts and service. It looks like one of our guests left a personal item on our star attraction. Let's return it to the lost and found. Carefully, grab and remove the child's hat from Freddy's mouth.
~ HandUnit

Background

Freddy Fazbear is the titular antagonist of the Five Nights at Freddy's series, who later appears as multiple variations in the succeeding games. Freddy is an animatronic bear and children's entertainer housed at Freddy Fazbear's Pizza, alongside Bonnie and Chica. He is the mascot of the original Freddy Fazbear's Pizza chain, and takes the role as the lead singer of the band, standing in the center of the stage. Secretly, Freddy and the other animatronics are haunted by children murdered by a man named William Afton. He and the others are now seeking revenge against their killer by attacking any adults in the pizzeria after-hours in blind rage.

He was the mascot when the first Freddy Fazbear's Pizza was opened in 1983. After the pizzeria's closing, as well as the Toy Animatronics being scrapped, he and the original animatronics were refurbished for the new pizzeria, as of the events of the first game. However, after the closure of the new pizzeria, he and the animatronics got dismantled by their killer, William Afton. His soul, along with the others, was presumably set free, as evidenced by the good ending.

General Information

Name: Freddy Fazbear

Origin: Five Nights at Freddy's

Sex: None. Built to be Male.

Age: 20's

Classification: Animatronic bear, Dead Soul

Species: Animatronic

State of Being: Regular for the Soul, Nonliving for the Animatronic

Occupation: None

Affiliations: Fazbear Entertainment, Inc.

Status: Destroyed (Animatronic body), Undead (Crying Child spirit)

Alignment: Chaotic Evil (Freddy is possessed by a vengeful spirit, killing anyone in the process until the one who killed them is put down)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Should be comparable to the other animatronics, who can crush skulls, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class

Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (Can run across from the right end of Fazbear's Pizza to the left end in seconds. His withered self is able to go from the office all the way back to the parts and service room in the timeframe of the short blackout period. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Combat Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot possessed by a soul, the robot itself is High (Seemingly able to stay active for at least 6 hours)

Range: Standard Melee Range

Intelligence: Unknown (While patrolling as an ordinary animatronic, Freddy has shown to be well aware of his surroundings and even attempt to trick the night guard in question)


Powers and Techniques

Superhuman Physical Characteristics, Immortality (Immortal Metaphysical Aspect; Animatronics are able to be dismantled, such as Mangle), Enhanced Senses (Can see and move around in the dark), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark. Freddy in Five Nights at Freddy's 1 hides in the dark), Inorganic Physiology (Living Objects; Freddy is an animatronic that is possessed by a child's soul), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Limited Sound Manipulation (Has toreador march in his sound byte), Illusion Creation (Standard Illusions; The animatronics at times can make the building change. Hallucinations can be shown flashing in the player's eyes in FNaF 1, but it's unknown if Freddy is causing this), Possibly Information Analysis (Some of the toy animatronics parts have been put in the old animatronics, the toys have a facial recognition software to detect criminals), Passive Technological Manipulation (Freddy's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Berserk Mode (It's stated that Freddy becomes more active overtime).


Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage. Sister Location animatronics can take controlled shocks)
Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Undead Physiology (The Crying Children are spirits that are running off of vengeance. They will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, turn invisible after William Afton's supposed death. Golden Freddy can disappear from sight and re-appear as merely a head), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Grandfather Paradox; Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNaF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls. Golden Freddy's appearance creates many text images to appear such as "it's me"), Teleportation (Spirits such as Golden Freddy can teleport around), Body Control (Spirits such as Golden Freddy remove his entire body and reappear as just a head), Pocket Reality Manipulation & Dimensional Travel (Golden Freddy is the one who created the hell room in Ultimate Custom Night, along with all the animatronics. Other spirits can create similar spaces as shown in FNaF 3. Other animatronics and spirits such as Shadow Bonnie can access these areas), Mind Manipulation & Breaking the Fourth Wall (Golden Freddy's jumpscare can instantly crash the game, in-universe this would essentially be making the person go unconscious through overloading the character with their hallucinations. Other spirits such as Shadow Bonnie and Shadow Freddy are capable of doing the same)

Equipment


Other

Standard Tactics:

Uh... Interestingly enough, Freddy himself doesn't come off stage very often. I heard he becomes a lot more active in the dark though, so, hey, I guess that's one more reason not to run out of power, right?
~ Night 2 Phone Call
Due to being within an animatronic, each animatronic has a movement cycle they go by, Freddy starts the night on the Show Stage, along with his bandmates, Bonnie and Chica. Upon activation, he will follow a set path from the Show Stage to the Office. Freddy's path is Show Stage → Dining Area → Restrooms → Kitchen → East Hall → East Hall Corner → The Office. If one runs out of power, Freddy will appear at the left side of the office door and start playing a jingle before killing the player, though he will stop if it reaches 6 AM.

Withered Freddy starts the night in the Parts/Service room, looking rather dazed, with the other old animatronics, with Withered Freddy being the last to exit the room. He then enters into the Main Hall and then to Party Room 3 to stare into the camera, before standing in the hallway just outside the Office, only a step away from entering. When Withered Freddy is in the hallway and the player lowers the Monitor, Withered Freddy will stand in front of the desk as the lights constantly flicker before he vanishes.

Freddy Fazbear approaches from the Left Hall, emerging from the darkness and progressing in stages toward the door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so the player needs to keep him at a cool 60 degrees whenever possible.
~ Freddy Fazbear's Ultimate Custom Night description
Freddy Fazbear appears in the Left Hall. Once Freddy Fazbear spawns, he will slowly make his way closer towards the Office left door, moving in 4 notable phases en route. When seen in his fourth phase, the player has a short amount of time in which they can close the left door or else their night will end with a jumpscare from Freddy. The speed at which Freddy transitions between phases will increase during the night if the temperature within the Office increases.

Weaknesses: If it hits 6 AM, the animatronic no longer targets and resorts to its daytime functions. Can be fooled by the Freddy mask. The older models are disoriented by bright lights, causing a system restart. Looking at Freddy on the cameras will freeze his movement. Looking at the withered models on the camera causes them to not move.

Gallery

Battle Records

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