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"Mature Content"
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“
...
„
~ Omori's silence
“
OMORI did not succumb
„
~ Omori refusing to die
“
...
„
~ Omori's silence
“
OMORI did not succumb
„
~ Omori refusing to die
“
...
„
~ Omori's silence
“
OMORI did not succumb
„
~ Omori refusing to die
“
You've caused so much suffering... yet you do nothing. And so you've earned nothing in return. Your friends will never forgive you. They'll abandon you like you did them... and that's what you deserve.
„
“
OMORI did not succumb
„
~ Omori refusing to die
“
You tell yourself that you don't want to burden others... But the truth is that you're selfish. You just don't want people to depend on you. When do you think about others? How long are you going to let people take care of you? You say you care but you're a liar. You've never done anything for anyone else. You're useless... less than useless.
You're sick. People like you don't deserve to live.
„
“
OMORI did not succumb
„
~ Omori refusing to die
“
Your friends are wrong about you. The person they love isn't you at all. You let them believe in a lie to protect yourself. You're nothing but a liar... and when they see the truth... They'll hate you as much as you hate yourself. If they know the truth, you'll never be able to regain their trust. No matter what you do, it will be hopeless. All you'll do is make things worse. It would be better to just die. It would be better to just die.
„
“
OMORI will not succumb
„
~ Omori's truely refusing to die
“
You killed MARI. She loved you and you killed her. HERO loved her and you killed her. AUBREY loved her and you killed her. KEL loved her and you killed her. BASIL loved her and you killed her. You loved her and you killed her.
„
“
OMORI will not succumb
„
~ Omori truly refusing to die
“
You should just die.
„
OMORI OST- OMORI【Omori Song】Endless by OR3O ft KuraiinuOMORI OST - WHITE SPACEOMORI OST - My Time
WELCOME TO WHITE SPACE. YOU HAVE BEEN LIVING HERE FOR AS LONG AS YOU CAN REMEMBER.
Omori is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where WHITE SPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife. He likes to hang out with his friends Aubrey, Kel, and Hero in headspace and at its playground. One day when they went to Basil's house to see his flowers and photo album, he mysteriously disappeared. He then joined up with his friends to help find and rescue their missing friend, exploring the entirety of Headspace to do so and meeting many new faces along the journey both friend and foe.
This dropdown contains the synopsis of Omori’s story. Read at your own risk as you may be spoiled otherwise!
OMORI is a young boy who wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful residents of HEADSPACE, and he is also the only character to have blank eyes with no pupils. His overall design stems from SUNNY's twelve-year-old appearance.
PERSONALITY
Not much can be said about OMORI's personality, as he is a silent protagonist. However, it is implied that he is quite melancholic, as his narration sometimes has gloomy inputs and his final battle dialogue is directly talking down to SUNNY. His abilities are also reflective of this gloominess, being either violent in nature or simply gaining the SAD emotion, or having an advantage while SAD. However, it can be speculated that this is moreso reflective of SUNNY's emotional state, as OMORI is a character built from SUNNY'S conscience in WHITE SPACE and HEADSPACE.
Sunny's first encounter with Omori in White Space.
At some point following MARI's death, SUNNY began visiting WHITE SPACE through a black-and-white doppelgänger called OMORI. WHITE SPACE is born out of SUNNY's cognition whenever he sleeps, so its contents are subjective from his memories and perceptions. OMORI's existence started as a sort of "shell" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and BLACK SPACE.
Inside WHITE SPACE, OMORI can freely visit an imaginary world where his friends reside along with comical representations of acquaintances and familiar fictional mascots. WHITE SPACE serves as an escape from the truth behind MARI's untimely demise. To this end, SUNNY's OMORI is routinely inside WHITE SPACE, as SUNNY has been a shut-in since MARI's death and all of the interactions we seen within HEADSPACE come with a sense of great familiarity from the characters that reside within.
Omori and his friends having a picnic together in Headspace.
Eventually, BLACK SPACE encroaches on HEADSPACE, and repressing the resurfacing memories requires HEADSPACE to be reset -- which has been done several times over, only serving as a stopgap measure. As SUNNY's repression grew stronger and HEADSPACE continued to change, OMORI continued to change too, and eventually became something more than what his creator originally intended.
Years of repressing the truth resulted in OMORI becoming the very image of suicidal guilt and depression that SUNNY denies, essentially making him less of an alter ego. He becomes more of a culmination of the repression of trauma and escapism that SUNNY has done over his past four years as a hikikomori. By the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around; however, his goal is still the same: to protect SUNNY from the truth.
SUNNY ROUTE
Omori attempts to force Sunny to succumb to his guilt and trauma.
While OMORI and WHITE SPACE serve only to repress SOMETHING, OMORI begins acting more hostile towards SUNNY as he gets closer to the truth of BLACK SPACE, culminating into OMORI stabbing DREAM BASIL and attempting to make SUNNY cease to be. After SUNNY lands in the hospital from fighting with BASIL on the final night, OMORI fights SUNNY inside WHITE SPACE, presumably for control of his mind and body. There are two possible endings depending on if one of two options is chosen upon losing to OMORI the first time around:
Omori accepts defeat, fading away in Sunny's arms.
GOOD ENDING: If SUNNY chooses to continue, he performs the duet recital with MARI, remembering the good times he's spent with MARI and his friends during his youth. OMORI accepts defeat and embraces SUNNY with a hug, vanishing from WHITE SPACE. This allows SUNNY to finally overcome his guilt over his past actions and confess the truth behind MARI's death to his friends.
BAD ENDING: If SUNNY chooses not to continue, he will instead disappear as OMORI presumably takes control of him completely. From there, OMORI wakes up in WHITE SPACE once again. When he enters NEIGHBOR'S ROOM, all of his friends appear strangely silent. They head out for more adventuring but the scene cuts over to SUNNY standing on the hospital's balcony alone. Unable to accept the truth, SUNNY jumps off the building and plummets to his presumed death.
OMORI ROUTE
Omori "saves" Sunny from his self-hatred and guilt.
In this route, things change as SUNNY represses more memories of MARI's death as he chooses to shut himself away even more than before. By the time OMORI arrives in BLACK SPACE, he slowly begins to take over SUNNY's mind and body. However, STRANGER attempts to stop SUNNY from submerging himself further into his dream world of escapism. SUNNY tries to fight off STRANGER but fails as the shadowy figure overwhelms him, leading him to be transported into RED SPACE, where OMORI awaits him on his throne of RED HANDS|hands.
From there, OMORI descends from his throne and helps SUNNY withstand STRANGER's wrath. However, upon confronting the STRANGER, it appears that it has given up on trying to convince SUNNY to stop his unhealthy coping mechanism. OMORI is then warped back to BLACK SPACE by a RED HAND, allowing him to rescue BASIL in the CHURCH OF SOMETHING. The two friends leave BLACK SPACE and return to NEIGHBOR'S BEDROOM, where all of their friends are sleeping in their beds.
Once OMORI and BASIL fall asleep, as instructed by the BIG YELLOW CAT, this results in a soft reset for all of HEADSPACE. This leads to a repeat of the first few minutes of the game with a few changes: BASIL appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for OMORI and friends to complete.
Sunny seeing himself as Omori after the latter takes over his body.
SUNNY eventually wakes up, only to find SOMETHING following him at every step of his house. Being unable to suppress SOMETHING's presence, SUNNY succumbs further into his self-hate. If SUNNY chooses to go back to sleep, he ends up overwhelmed by the traumatic memories of his past.
OMORI then decides to "save" SUNNY from being fully consumed by his trauma. From there, he assumes complete control over SUNNY, causing the latter to cease to exist as he resigns himself to a never-ending cycle of dreaming forever and being unable to face the truth. After waking up once more, only two of the NEUTRAL ENDINGS can be obtained.
NEUTRAL ENDINGS
If SUNNY chooses to GO TO SLEEP in BASIL'S HOUSE after regaining his memories of the truth, the following events will occur. Upon awakening once more, SUNNY finds himself all alone. He heads to the hallway, only to find his friends and POLLY in the hallway, distraught over BASIL's suicide. Opening BASIL's door reveals his corpse slumped against the wall with a large hole in his abdomen represented by SOMETHING. The only option will then be to return home as the rest of the game will play out depending on if SUNNY picks up the knife or not before going to sleep.
ABANDON ENDING: If SUNNY chooses to resume sleeping in his own bed, this will lead to a repeat of the WHITE SPACE intro scene from the start of the game. OMORI appears in WHITE SPACE as normal, but there is no door to HEADSPACE and the light bulb is still missing. All OMORI can do is STAB himself to wake SUNNY up. SUNNY silently meets his MOM in her car while SOMETHING follows him, leaving his distraught friends behind with no answers. Police sirens play over the credits.
KNIFE ENDING: If SUNNY picks up the knife on the kitchen counter before heading to bed, using the STAB option in WHITE SPACE as OMORI will cause the resulting effects to impact SUNNY's physical body. SUNNY's answering machine continuously rings as he lays on his bed, clutching a knife into his bleeding chest. The ringing of a phone that will never again be answered plays over the credits. An alternate knife ending takes place if you choose to stab after waking up on moving day.
BATTLE
OMORI is a balanced combatant, with an even spread of stats. Although he is not as involved in the party's conversations, he has the most emotive potential, being able to reach three levels of EMOTIONS compared to two for the others. His combat abilities are a bit more emotionally manipulative, as he has skills that can counter the bonuses each variant of emotion bestows, culminating in the ability to straight-up deal extra damage to an enemy with any emotion using EXPLOIT. He's your main source of inflicting SADNESS and has a few skills that take advantage of him or his target being SAD too.
His own FOLLOW-UPS are more selfish than his companions', as his standard follow-ups are the ability to strike again and lower an enemy's Speed. However, he does come with the ability to Release Energy, cooperating with all his companions to perform a devastating all-out attack.
OMORI'S power reaches his absolute peak when you choose the OMORI route, as he earns four more skills exclusive to that route when there's ONE DAY LEFT. RED HANDS is gained when he returns to HEADSPACE after resetting it, while VERTIGO, CRIPPLE, and SUFFOCATE are all obtained by revisiting the LOST LIBRARY and fully conquering the embodiments of his past phobias.
General Information
Name: Omori, stylized as OMORI in the game
Origin: OMORI
Sex: Male, Female with the Mystery Potion
Age: Physically based on Sunny when he was 12 in Headspace, existed for 4 years in Headspace as everyone in it was created along with it after Mari's death to hide the truth.
Classification: Sunny's Alter-Ego, The embodiment of Sunny's repression
Affiliations: Headspace versions of: Aubrey, Kel, Hero, & Mari
Enemies: Sunny, Stranger
Status:Deceased (Was erased by Sunny who was able to overcome the truth about Mari's Death in the True Ending. Made Sunny commit suicide after taking over Sunny in the Bad Ending, also killing himself in the process as he is reliant on him in the Bad Ending along with some Neutral Endings.)
Alignment:Chaotic Neutral (Though the characters normally act wholesome and friendly with inhabitants and each other, they have various moments of heartless behavior, such as getting innocent people killed without reacting much to it. Omori exists to solely to hide Sunny from the truth until he fully denies that its his fault at all, when anyone gets too close to the truth, they kill them. They also reset headspace multiple times, and if any attempt to get near the truth is made, Omori will stop it. Upon Sunny fully reaching the truth for himself and having to face the reality of it to overcome it, Omori then broke free from the avatar control of Sunny and fought him to have control over his mind. Omori believes killing Sunny would be better than him having to live with it hence why he thinks Sunny should die in the final fight. He believes Sunny facing it is a mistake and his friends will never forgive him so Omori makes Sunny jump off a hospital in the bad ending. In the Hikkiomori route, Omori saves Sunny from stranger forcing Sunny to deal with the truth and sealing him in Black Space forever if he doesn't. Sunny's trauma then starts to overpower him but Omori "saves" Sunny by erases him along with resetting headspace so the truth can never be reached again by characters like Basil)
Key:Prologue (Pre-Earth) | Prologue (Post-Earth) | 3 Days Left | 2 Days Left | 1 Day Left (Omori Route) | Final Fight
Tier: At least Low 8-C, Higher with Emotions and Skills, 2-B with Reality Warping | At least High 5-B, Higher with Emotions and Skills, 2-B with Reality Warping | At least High 5-B, Higher with Emotions and Skills, 2-B with Reality Warping | At least High 5-B, Higher with Emotions and Skills, Far Higher with Final Strike, 2-B with Reality Warping | At least High 5-B, Higher with Emotions, Far Higher with Several Skills, 2-B with Reality Warping | At least High 5-B, Higher with Emotions, Far Higher with Several Skills, 2-B with Reality Warping
Striking Strength: At least Small Building Class, Higher with Emotions and Skills | At least Large Planet Class, Higher with Emotions and Skills | At least Large Planet Class, Higher with Emotions and Skills | At least Large Planet Class, Higher with Emotions, Far Higher with Final Strike | At least Large Planet Class, Higher with Emotions, Far Higher with Several Skills | At least Large Planet Class, Higher with Emotions, Far Higher with Several Skills
_____ takes moderate damage. Can sometimes take down a huge chunk of his HP.
(Attack x 2 - Foe's DEFENSE) + 4
STAB
OMORI stabs _____!
_____ takes moderate damage. Attack will always hit right in the heart.
(Attack x 2 - Foe's DEFENSE)
HACK AWAY
OMORI slashes wildly!
Three moderate hits to _____. Uses the HACK AWAY move that deals powerful damage.
(Attack x 2 - Foe's DEFENSE) + 4
RED HANDS
OMORI erases the enemy. (Phase 2)
Four moderate hits to _____.
(Attack x 2 - Foe's DEFENSE)
RED HAND ATTACK
OMORI erases the enemy. (Phase 3)
_____ takes heavy damage and DEFENSE is decreased.
(Attack x 4 - Foe's DEFENSE)
HAIR ATTACK
OMORI erases the enemy. (Phase 4)
_____ takes heavy damage and all STATS are decreased.
(Attack x 4 - Foe's DEFENSE)
MARI ATTACK
OMORI erases the enemy. (Phase 5)
_____ takes heavy damage and inflicts AFRAID.
(Attack x 4 - Foe's DEFENSE)
FINAL ATTACK
OMORI erases the enemy. (Final Phase)
_____ takes heavy damage, inflicts AFRAID and lowers DEFENSE.
(Attack x 5 - Foe's DEFENSE)
Follow-Ups
FOLLOW-UP
ENERGY
LEVEL
DESCRIPTION
DAMAGE
ATTACK AGAIN
3
1
OMORI readies his blade. OMORI attacks again, dealing damage to a random foe!
(Attack x 2 - Foe's defense)
2
OMORI readies his blade. OMORI attacks again, dealing extra damage to a random foe!
(Attack x 2 + Luck) - Foe's defense
3
OMORI readies his blade. OMORI attacks again, dealing damage to a random foe twice!
(Attack x 2 + Luck) - Foe's defense
TRIP
3
1
OMORI walks forward. OMORI trips a random foe, dealing damage and lowering its SPEED!
(Attack + Luck) - Foe's defense
2
OMORI walks forward. OMORI trips a random foe, dealing damage, lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense
3
OMORI walks forward. OMORI trips a random foe, dealing damage, greatly lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense
RELEASE ENERGY*
10
-
OMORI and friends come together and use their ultimate attack, dealing huge damage to all foes!
300 (LV 1) 600 (LV 2) 1000 (LV 3)
Fully heal all friends. Increases stats of all friends and gives all friends HP and MP regen.
1000
Other
Standard Tactics: Omori will engage an opponent with his knife, whilst using various skills and toys to manipulate the opponent's emotional state and lower their physical statistics. If Omori's health or juice ever gets too low, he can use various snacks to restore either to its original state. Omori will also use Red Hands to remove those who get too close to the truth from Headspace, and even reset all of Headspace to prevent the process of the truth being exposed. Omori will also attempt to permanently erase those who stand between him and his ultimate goal of concealing the truth, including the likes of Sunny.
Weaknesses: Emotions in OMORI follow a rock paper scissor system where Sad is weak to Angry, Angry is weak to Happy, and Happy is weak to Sad. Omori would do anything to conceal the truth away, even if it involves killing himself in the process as he did with Sunny in the Bad Ending though this is not normally combat applicable.
↑Note: Despite the size in the overworld, Earth has the largest and most detailed battle sprite in-game, along with the size difference in the overworld being a game mechanic as not even Pluto's Expanded form is bigger then Earth in battle while his base is shown as bigger in the overworld. This is consistent with overworld sprites as houses are the size of rooms on the outside but far bigger on the inside and shark plane is barely bigger than Omori in game but is shown to be the size of an actual plane in official art. The space pirates are also known for stealing planets with the planets themselves being referred to as the planets of the solar system, with Pluto only being so small due to the joke of Pluto not being a planet. The area they are found in is even called the Solar System. Pluto however can still get much bigger in his expanded form and is even stated to be stronger than any planet in the cosmos and universe. This is also consistent with how Pluto and Earth were able to obliterate anything in their path as they traveled through galaxies in the universe. Earth's Foe Facts! entry also describes it as "The third planet from the Sun. Its surface is mostly covered in water and people." Finally, even if it was to be assumed Earth was that small, it would still have it's gbe as it's meant to be actual planet Earth.