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Vampire Killer

From The Codex
Revision as of 13:29, 20 November 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD)
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A whip that destroys all that is associated with the dark creatures of the night. As a result of an ancient blood pact, it can only be used by a Belmont.
~ Dawn of Sorrow library entry

Background

The Vampire Killer whip, also known as the Belmont Family Whip, Holy Whip, Mystical Whip, and formerly known as the Whip of Alchemy, is a recurring legendary whip in the Castlevania series.

Originally created as the Whip of Alchemy by an alchemist named Rinaldo Gandolfi, in order to slay the Vampire King Walter Bernhard, it was eventually passed down to Leon Belmont. The whip was fond of Leon and grew more powerful as a result of being wielded by him, but was still not powerful enough to defeat Walter.

Eventually, Leon found that Walter had transformed Leon’s betrothed, Sara Trantoul, into a vampire. Eager to preserve her soul in any way that he could, Leon turned to Rinaldo, who suggested that Sara’s vampiric soul be infused within the Whip of Alchemy before she died.

After doing so, the Whip of Alchemy grew a great hatred towards anything related to the creatures of the night, and became known as the Vampire Killer. Leon would go on to not only defeat Walter Bernhard, but spark up the feud with Count Dracula (then known as Mathias Cronqvist) that would last the next thousand years.

The Vampire Killer whip went on to be passed down through generations of Belmont’s, each wielding it to destroy creatures of the night. Eventually, however, Richter Belmont grew to believe that he was not worthy of the whip, and gave it away to the Morris Clan.

For a brief time, the Morris Clan was in possession of the Vampire Killer whip, although that clan was not recognized as worthy of the whip and thus it began to slowly drain their lifeforce. Come the 21st Century, the whip, was returned to the Belmont Clan in the hands of Julius Belmont, who is the last known wielder.

General Information

Name: The Whip of Alchemy[1]

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance: Castlevania: Lament of Innocence

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Age: Unknown

Classification: Alchemy Whip[2]

In-Universe Creator: Rinaldo Gandolfi[3]

Wielders: Rinaldo Gandolfi, Leon Belmont

Height: Unknown

Weight: Unknown

Status: Other (The Whip of Alchemy was transformed into the Vampire Killer[4])

Protection Level: Global Protector (Used by Rinaldo and Leon Belmont to stop night creatures such as Walter Bernhard)

Codex Statistics

Key: Before Being Held by Leon Belmont | After Being Held by Leon Belmont

Key Information

Grade: A | A

Tier: At most 7-C | At most 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Town level (Potency) (Noted to be stronger then any dead man's discarded sword[8], wielded by a Rinaldo who managed to use it to defeat his daughter, which should potentially put him in leagues with the likes of Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[9]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[10]) | At most Town level (Potency) (The Whip became more powerful due to Leon holding it[11] to the point that Medusa noted that it wasn't so powerful before believing the whip gained its complete form[12]. Leon with it can fight and defeat a golem[13], who should be relative to the Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15])

Durability: At most Town level | At most Town level

Range: Extended Melee (The typical whip is around 90 centimeters). At least Tens of Meters with Elemental attacks (The Elemental Attacks create massive AoE attacks[16] massive iciciles[17]. being able to freeze stone solid with a single touch[18] and create thunder attacks from the sky[19])


Powers and Techniques

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[33]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[34]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[35]. The Alchemy whip can create wind blades around its user to protect them from all directions[36]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[37]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[38]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[39])

Other

Weaknesses: Inexperienced Belmonts cannot draw the full power from the Vampire Killer, with it taking a weaker form for them[115]. Can only be wielded by those it deems worthy, anyone who it deems unworthy, will have their lifeforce, slowly drained from them[116]. One will have a harder time using the whip to strike theose who carry the Lecarde family[117].

Note

Trivia

  • According to a statement made by the head director of the three Famicom Castlevania games, Hitoshi Akamatsu, the inclusion of the whip as the player's weapon of choice is a reference to Indiana Jones, a fictional action-adventure film character who is famously known to wield a bullwhip.
  • The first official instance in which the whip was referred to by the name "Vampire Killer" was in Castlevania: Bloodlines, where it appears as such in the instruction booklet and in the game itself of both the US and Japanese versions (the US version was actually released one day before the Japanese version, on March 17 and 18 of 1994, respectively).
    • However, technically, the very first time the name "Vampire Killer" was used to refer to the whip would be on a worldbuilding document sent to Electronic Gaming Monthly and other publications.
  • According to an internal document[121] shared by Konami's Chicago offices to Electronic Gaming Monthly as part of the prerelease of Castlevania: Bloodlines, the original intention was for there to be three whips throughout the series. The Vampire Killer would have been the Morris Clan's replica of the Belmont whip, here referred to as Excalibur in the document.
  • In Super Smash Bros. Ultimate, both hilts of Simon and Richter's Vampire Killers were redesigned to resemble their Lords of Shadow series counterpart, Gabriel's Combat Cross, while the chain whip part is the fully upgraded version of the whip from the main series.

References

  1. Castlevania: Lament of Innocence
  2. Castlevania: Lament of Innocence
  3. Castlevania: Lament of Innocence
  4. Castlevania: Lament of Innocence
  5. Castlevania: Lament of Innocence
  6. Castlevania Judgment Simon Belmont Story Mode
  7. Castlevania: Lament of Innocence
  8. Castlevania: Lament of Innocence
  9. Castlevania Judgment: True Story Mode, Golem
  10. Castlevania Judgment Golem Ultimate Attack
  11. Castlevania: Lament of Innocence
  12. Castlevania: Lament of Innocence Garden Forgotten By Time
  13. Castlevania: Lament of Innocence
  14. Castlevania Judgment: True Story Mode, Golem
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevania: Lament of Innocence
  17. Castlevania: Lament of Innocence
  18. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  19. Castlevania: Lament of Innocence Page 17
  20. Castlvania: Order of Shadows
  21. Castlvania: Order of Shadows
  22. Castlevania: Lament of Innocence Final Boss
  23. Castlevania: Lament of Innocence
  24. Castlvania: Order of Shadows
  25. Castlevania: Lament of Innocence
  26. Castlevania: Lament of Innocence Prison of Eternal Torture
  27. Castlevania: Lament of Innocence Bestiary No. 079
  28. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  29. Castlevania: Lament of Innocence
  30. Castlevania: Lament of Innocence
  31. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  32. Castlevania: Lament of Innocence Page 17
  33. Castlevania: Lament of Innocence
  34. Castlevania: Lament of Innocence
  35. Castlevania: Lament of Innocence
  36. Castlevania: Lament of Innocence
  37. Castlevania: Lament of Innocence
  38. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  39. Castlevania: Lament of Innocence Bestiary No. 72
  40. Castlevania: Lament of Innocence
  41. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  42. Castlevania NES Game Manual Page 4
  43. Super Castlevania IV
  44. Castlevania NES
  45. Castlevania NES Game Manual Page 4
  46. Castlevania NES Game Manual Pages 7-9
  47. Haunted Castle Revisited Dominus Collection
  48. Castlvania: Judgment Simon Belmont Story Mode
  49. Haunted Castle Revisited Dominus Collection
  50. Castlevania III: Dracula's Curse
  51. Castlevania: The Adventure ReBirth
  52. Castlevania 64
  53. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  54. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  55. Castlevania: Lament of Innocence
  56. Castlevania: Aria of Sorrow
  57. Castlevania: The Arcade Dracula Boss
  58. Castlevania NES
  59. Castlevania NES
  60. Castlevania Chronicles
  61. Castlevania: The Adventure ReBirth
  62. Haunted Castle Revisited Dominus Collection
  63. Castlevania II: Belmont's Revenge Game Manual Page 4
  64. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  65. Castlevania Judgment Death True Story Mode
  66. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  67. Castlevania: The Arcade White Dragon Boss
  68. Castlevania II: Belmont's Revenge Game Manual Page 4
  69. Castlevania: Harmony of Dissonance Final Boss
  70. Castlevania: Rondo of Blood Death Boss
  71. Castlevania: Lament of Innocence Ending
  72. Castlevania Judgment Death True Story Mode Ending
  73. Castlevania: Lament of Innocence Final Boss
  74. Castlevania: Harmony of Dissonance
  75. Castlevania: Curse of Darkness Bestiary No. 009
  76. Castlevania III: Dracula's Curse
  77. Castlevania II: Belmont's Revenge Soleil Boss
  78. Haunted Castle Revisited Dominus Collection
  79. Super Castlevania IV
  80. Super Castlevania IV
  81. Super Castlevania IV
  82. Castlevania: Lament of Innocence
  83. Castlevania: The Belmonts Legacy #3
  84. Castlevania: Curse of Darkness
  85. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  86. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  87. Castlevania: Portrait of Ruin
  88. Haunted Castle Revisited Dominus Collection
  89. Castlevania: Lament of Innocence
  90. Castlevania II: Simon's Quest
  91. Castlevania: Lament of Innocence
  92. Castlevania: Lament of Innocence Bestiary No. 073
  93. Castlevania: Lament of Innocence Page 17
  94. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  95. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  96. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  97. Castlevania: Lament of Innocence Game Manual Page 17
  98. Castlevania: Lament of Innocence
  99. Castlevania: Lament of Innocence Anti-Soul Mysteries Lab
  100. Castlevania: Lament of Innocence Bestiary No. 070
  101. Castlevania: Lament of Innocence Bestiary No. 040
  102. Castlevania: Curse of Darkness Bestiary No. 065
  103. Castlevania Nocturne of Recollection
  104. Castlevania: Curse of Darkness Absolute Zero Ring Description
  105. Castlevania: Lament of Innocence Page 17
  106. Castlevania: Harmony of Dissonance Blue Stone Description
  107. Castlevania: Harmony of Dissonance Green Stone Description
  108. Castlevania: Harmony of Dissonance Red Stone Description
  109. Castlevania: Harmony of Dissonance Yellow Stone Description
  110. Castlevania: Harmony of Dissonance Bullet Tip Description
  111. Castlevania: Harmony of Dissonance
  112. The Japanese Name for this item translates to "Christopher's Soul" and uses the same fireball attack Christopher has
  113. Castlevania: Harmony of Dissonance Crushing Stone Description
  114. Castlevania: Harmony of Dissonance
  115. Castlevania: Order of Shadows
  116. Castlevania: Portrait of Ruin
  117. Castlevania: Portrait of Ruin
  118. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  119. Castlevania: Circle of the Moon
  120. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  121. EGM Bloodlines