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John Morris

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

John Morris is one of the two main characters in Castlevania: Bloodlines. As a descendant of the Belmont Clan through the Morris family, an offshoot branch, he carries the Vampire Killer whip, a legendary weapon passed down through generations. He is the father of Jonathan Morris and a trusted companion of Eric Lecarde.

This dropdown contains the synopsis of John Morris’s story. Read at your own risk as you may be spoiled otherwise!

Early Life
John grew up in Texas as part of the Morris family, a branch of the Belmont Clan. Unlike their ancestors in England, the Morris family had distanced themselves from vampire hunting due to financial hardships. During the Gold Rush, they moved to America, achieving immense wealth through gold mining and becoming one of the richest families in Texas.

At two years old, John lost his father, Quincy Morris, who had traveled to England and sacrificed his life defeating Count Dracula.

After Quincy's passing, John received an education and learned magic from a Native American elder named Morgan. When he turned 18, his grandfather revealed the family's vampire-hunting heritage and tested him with the Vampire Killer whip. When John grasped it, a red aura engulfed him before fading into his body. This marked the beginning of his career as a vampire hunter, with the whip and Morgan's teachings becoming his tools for success.

Castlevania: Bloodlines
In 1914, Elizabeth Bartley, Dracula’s niece, was resurrected by the sorceress Drolta Tzuentes at the ruins of Castle Dracula. Despite Dracula's physical defeat by Quincy Morris, his spirit lingered in search of a new host. Elizabeth sought to use the massive death toll from World War I to resurrect her uncle, aiming to complete the ritual at Castle Proserpina in Whitby, England.

In 1917, John, after vanquishing vampires in Saxony, arrived in Bistritz, Romania, with German support to visit his father's grave. Reports of monsters near Castle Dracula’s ruins led him to investigate, where he joined forces with Eric Lecarde. Together, they pursued Elizabeth across Europe, battling her minions and eventually confronting her at Castle Proserpina. The duo defeated Elizabeth and Drolta, thwarting Dracula's return and banishing his spirit from the continent.

Castlevania: Portrait of Ruin
Following the events of Bloodlines, John faced severe health issues caused by the Vampire Killer whip, which drained the life of those outside the Belmont bloodline. Years of relying on the whip’s true power had left him weakened.

In 1926, John became a father to Jonathan Morris. Determined to protect his son from the whip’s harmful effects, John refrained from teaching Jonathan how to use it, urging him instead to develop his own strength. After teaching Jonathan only basic combat skills, John passed away. Unaware of his father's reasons, Jonathan harbored resentment for years. When Dracula returned in 1944, Eric Lecarde explained the truth, helping Jonathan embrace his family’s legacy. Unlike his father, Jonathan managed to use the Vampire Killer without suffering its consequences, possibly as the last Morris to wield it.

General Information

Name: John Morris

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 22 (Listed as 22 years old in Castlevania: Bloodlines EGM fax[1], which is consistent with the in-game as he was born in 1895[2], while the events of the game take place in 1917[3])

Birthday: December 12, 1895[4][5])

Homeworld: Earth

Residence: Texas (His place of birth[6])

Story Role: Main Protagonist

Classification: Descendants of the Belmont Family[7]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[8]

Occupation: Vampire Hunter

Affiliations: Belmont Clan, Morris Clan, Quincy Morris, Jonathan Morris

Enemies: Dracula, Elizabeth Bartley, Death, Drolta Tzuentes

Height: 183 cm[9]

Weight: 75 kg[10]

Status: Deceased (Died due to using the Vampire Killer[11])

Date of Death: Unknown (Sometime after 1917)

Alignment: Neutral Good (Fought to save the world against Dracula[12]. His character is noted to be bright and powerful[13], John after learning the risks of using the Vampire Killer and did not want Jonathan to use it, rather Jonathan loathing him instead of learning the true price of using the Vampire Killer[14])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[15]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[16], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[17])

Codex Statistics

Grade: S (Noted by Charlotte that the Morrises' skills in batle equal those of the Belmonts[18])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1900s Dracula[19], who serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[23]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[24]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[25], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[26]. Alucard notes that having something to protect surpasses the limits of strength[27])

Durability: At least Town level, Higher with Stone Wall (A defensive stationary stance passed down in the Morris family[28] that allows a Morris to take less or no damage from attacks that would normally damage them[29]), Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[30], during and before Trevor's time[31], the Belmont's were feared because of their immense power[32], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[33] where logs can weigh around 15 to 5 tons[34] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[35]), Far Higher with Sheer Will

Travel Speed: At least Superhuman regularly (Traveled across the entire country of Europe in a short timeframe[36]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[37]. ). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[38]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Dracula[39], who serves as the absolute evil, the opposite to God[40], where for God to be perfectly good, there must be a being of perfect darkness[41], being the entity opposite to God[42], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[43] and the White Demon, who can move at the speed of light at short distances[44]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled across the entire country of Europe in a short timeframe, fighting many bosses on the way without tiring[45])

Range: Standard Melee, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Higher with Whip Upgrades (Whip Upgrades, increase the range of John Morris' whip), Tens of Meters with sub-weapons (Various of John and Eric's sub-weapons reach distances that go off screen[46], hitting enemies and traveling across the floor[47]), Higher with Water Dragon (Creates a powerful whirlpool that damages all enemies on screen[48])

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[49], with John being able to put more power into his sub-weapons if he has more crystals[50])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[51]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[52], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[53]. During and before Trevor's time[54], the Belmont's were feared because of their immense power[55]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[56]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[57]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[58]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[59]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[60]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[61]. Many of the famous Belmont weapons were left behind by Trevor[62], with him noting them to be the axe, dagger, cross, holy water, and stop watch[63]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[64]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[65]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[66]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[67]), Aura (Belmonts release a glow of aura around them[68], that envelops their body[69]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[70]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[71]. Belmonts can interact with creatures of the night made of sand[72]. Can interact with creatures of the night made of fire[73]. Can fully disperse and destroy water bubbles instead of the attack just going through it[74]. Blood Interaction; Can harm and kill enemies made of blood[75]. Abstract Interaction; Belmonts can interact with and kill Death[76], where Death is death, being the absolute presence, the awe, the religion, and the dark god[77]. He refers to death itself as him[78]. Noting that he is completely death and human death is only a part of Chaos[79]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[80]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[81] and scream out in pain, where it is an immortal being immune to pain and suffering[82]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[83]. Death decides who lives and who dies[84]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[85]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[86]. Death is a being unconstrained by mortality[87]), Resurrection Bypassing (The Belmonts can kill zombies[88], who are corpses brought back to life from the power of hate[89]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[90]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[91]. Leon could sense and feel that Joachim Armster was a vampire[92]. Leon could sense the rage from a Vampire Killer[93]. Trevor could sense a bad omen approaching[94]. Christopher Belmont felt a "chill" upon Dracula's return[95]. Belmonts such as Juste could sense Death's overwhelming power[96]. Belmonts such as Juste could sense the aura of the two different layers of the castles[97]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[98]. Julius could sense the dark powers within Soma Cruz[99]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[100]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[101]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[102]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[103]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[104]. where Leon gained magical energy that would naturally be passed down to all of his descendants[105]. Belmonts such as Julius naturally have magical powers due to this[106], along with Juste having magical powers deriving from the Fernandez (Belnades) family[107]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[108]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[109]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[110] the infinite corridor[111]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better than it fits him, despite him being the one to make the Whip of Alchemy[112]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[113]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[114], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[115]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[116]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[117]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[118]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[119]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[120]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[121])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[122]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[123]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[124]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[125]), Absorption (Belmonts can fight and take hits from the mist[126], a creature that swallows up the living[127]), Life-Force Absorption (Belmonts can take hits from the Spirit[128], which is an evil spirit that sucks up people's life energy[129]), Corruption (Belmonts can be bitten by vampires without instantly turning[130]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[131]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[132]), Paralysis Inducement (Belmonts can be paralyzed[133], and slowly recover from the effects of it[134]), Attack Reflection (Belmonts can[135] hit Dracula[136] with different[137] projectile[138] attacks[139], this extends to even Morrises'[140], where Dracula's mere rib bone reflects all projectiles back[141]), Petrification (Belmonts can[142] take hits[143], from Medusa heads[144] who can turn one into stone upon contacting them[145]. Belmonts can[146] can break out of[147], being petrified[148]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[149]), Time Stop (1-T; Belmonts are unaffected by time being stopped[150]. With time in Castlevania being so potent that not even eternity can withstand time[151], along with even artificial life being subject to the laws of time[152]), Poison Manipulation (Belmonts can take hits from the poison zombie[153], which spews a deadly poison that can rot flesh on contact[154]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[155] an ordinary hero feel like a spineless coward[156]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[157]), Absolute Zero (Belmonts can take ice from the frost demon[158], a demon that wields absolute cold[159] and a total command of cold[160], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[161]), Essence Manipulation (Belmonts can take hits from Succubus[162], who can suck up a person's essence[163]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[164]), Death Manipulation & Fate Manipulation (Belmonts cannot[165] be killed[166] by the[167] likes of[168] Death and his scythes[169], who is noted to govern the fate of death[170], being noted to have the power to govern the end of all living things[171], and can use his scythes to kill abstractions such as distance and sound[172]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[173], where contracts are made to be absolute and bind one to it's agreements[174])


Equipment

Whips - John Morris
Item Name Type Description Effect Special Evolve
Leather Whip Whip - John Morris (The Vampire Killer at level 1) Find: (Start with) Evolve: Chain Whip (Short) with Coat of Arms, sometimes Undulating Whip with Spell Book
Chain Whip (Short) Whip - John Morris (The Vampire Killer at level 2) Create: Leather Whip + Coat of Arms Evolve: Chain Whip (Long) with Coat of Arms, sometimes Undulating Whip with Spell Book
Chain Whip (Long) Whip - John Morris (The Vampire Killer at level 3) Create: Chain Whip (Short) + Coat of Arms Evolve: Undulating Whip with Coat of Arms or sometimes Spell Book
Undulating Whip Whip - John Morris (The Vampire Killer at max level 4) Allows Mystic Attacks Create: Chain Whip (Long) + Coat of Arms, sometimes any spear + Spell Book Evolve: Downgrades to Chain Whip (Long) when damaged

Notable Techniques

Water Dragon - John Morris
Item Name Type Description Effect Special Evolve
Water Dragon Ultimate Item - John Morris Creates a powerful whirlpool on screen and damages enemies. Consume: 8 Jewels Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Undulating Whip and Jewels > 7 Evolve: Downgrades to previous Special Weapon if lose Undulating Whip or Jewels < 8

Other

Standard Tactics: John will use attacks with the Vampire Killer and the sub-weapon that best fits the situation.

Weaknesses: Overuse of the Vampire Killer will drain a Morris' lifeforce[295].

Note

Trivia

Battle Records

15 - 0 - 0


  • Hellhound: - Fight[306]
    • Conditions: None.
    • Location: Stage 1-5 of Castlevania: Bloodlines
  • Armor Battler - Fight[307]
    • Conditions: None.
    • Location: Stage 1-11 of Castlevania: Bloodlines
  • Wizard, Crazy Armor, & Great Axe Armor - Fight[308]
    • Conditions: None.
    • Location: Stage 2-3 of Castlevania: Bloodlines
  • Golem - Fight[309]
    • Conditions: None.
    • Location: Stage 2-7 of Castlevania: Bloodlines
  • White Dragon - Fight[310]
    • Conditions: None.
    • Location: Stage 3-4 of Castlevania: Bloodlines
  • Gargoyle - Fight[311]
    • Conditions: None.
    • Location: Stage 3-9 of Castlevania: Bloodlines
  • Gear Steamer - Fight[313]
    • Conditions: None.
    • Location: Stage 4-11 of Castlevania: Bloodlines
  • Talos - Fight[314]
    • Conditions: None.
    • Location: Stage 5-6 of Castlevania: Bloodlines
  • Two Faces - Fight[315]
    • Conditions: None.
    • Location: Stage 5-7 of Castlevania: Bloodlines
  • Princess of Moss - Fight[316]
    • Conditions: None.
    • Location: Stage 5-8 of Castlevania: Bloodlines
  • Death - Fight[317]
    • Conditions: None.
    • Location: Stage 6-6 of Castlevania: Bloodlines
  • Dracula - Fight[320]
    • Conditions: None.
    • Location: Stage 6-10 of Castlevania: Bloodlines

References

  1. Castlevania: Bloodlines EGM Fax Page 5
  2. Castlevania: Bloodlines Character Select
  3. Castlevania: Bloodlines Intro
  4. Castlevania: Bloodlines Character Select
  5. Castlevania: Bloodlines EGM Fax Page 5
  6. Castlevania: Bloodlines EGM Fax Page 5
  7. Castlevania: Bloodlines Intro
  8. Castlevania Lament of Innocence
  9. Castlevania: Bloodlines EGM Fax Page 5
  10. Castlevania: Bloodlines EGM Fax Page 5
  11. Castlevania: Portrait of Ruin
  12. Castlevania: Bloodlines
  13. Castlevania: Bloodlines EGM Fax Page 5
  14. Castlevnaia: Portrait of Ruin
  15. Castlevania: Lament of Innocence Ending
  16. Akumajou Densetsu Famicon Intro English Patch
  17. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  18. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  19. Castlevania: Bloodlines Final Boss
  20. Castlevania: Aria of Sorrow Ending
  21. Castlevania: Dawn of Sorrow Dark Lord Candidates
  22. Castlevania: Dawn of Sorrow Ending
  23. Castlevania Judgement: True Story Mode, Golem
  24. Castlevania Judgment Golem Ultimate Attack
  25. Castlevnaia: Symphony of the Night
  26. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  27. Castlevania: Nocturne of Recollection Intro
  28. Castlevania: Portrait of Ruin Stonewall Description
  29. Castlevania: Portrait of Ruin
  30. History of Castlevania - Crescent of the Moon Pages 40-41
  31. History of Castlevania - Crescent of the Moon Pages 40-41
  32. Akumajou Densetsu Famicon Intro English Patch
  33. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  34. Estimating Weight of Logs and Standing Timber Page 2
  35. Castlevania: Curse of Darkness
  36. Castlevania: Bloodlines
  37. Castlevania: Lament of Innocence Ending
  38. Castlevania: Harmony of Dissonance
  39. Castlevania: Bloodlines Final Boss
  40. Castlevania: Aria of Sorrow Ending
  41. Castlevania: Dawn of Sorrow Dark Lord Candidates
  42. Castlevania: Dawn of Sorrow Ending
  43. Castlevania Aria of Sorrows
  44. Castlevania Grimoire of Souls Enemy Compendium Showcase
  45. Castlevania: Bloodlines
  46. Castlevania: Bloodlines
  47. Castlevania: Bloodlines
  48. Castlevania: Bloodlines
  49. Castlevania: Lament of Innocence Game Manual Page 10
  50. Castlevania: Bloodlines
  51. Lament of Innocence Perfect Guidebook
  52. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  53. History of Castlevania - Crescent of the Moon Pages 40-41
  54. History of Castlevania - Crescent of the Moon Pages 40-41
  55. Akumajou Densetsu Famicon Intro English Patch
  56. Castlevania: The Dracula X Chronicles Intro
  57. Castlevania: Dracula X Final Boss
  58. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  59. Castlevania: Lament of Innocence Game Manual Page 10
  60. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  61. Castlevania: The Belmont's Legacy Issue 1
  62. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  63. Castlevania Judgment
  64. Castlevania: Lament of Innocence Game Manual Page 10
  65. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  66. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  67. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  68. Castlevania: Curse of Darkness Trevor Boss Fight
  69. Castlevania: Harmony of Dissonance
  70. Castlevania: Lament of Innocence
  71. Castlevania: Lament of Innocence
  72. Haunted Castle Revisited Dominus Collection
  73. Castlevania III: Dracula's Curse
  74. Castlevania: The Adventure ReBirth
  75. Castlevania (N64)
  76. Castlevania: Lament of Innocence Final Boss
  77. Castlevania: The Arcade Death Boss Fight
  78. Castlevania Judgment Death True Story Mode
  79. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  80. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  81. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  82. Castlevania: The Arcade White Dragon Boss
  83. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  84. Castlevania Judgment Death True Story Mode
  85. Castlevania: Rondo of Blood Death Boss
  86. Castlevania: Lament of Innocence Ending
  87. Castlevania Judgment Death True Story Mode Ending
  88. Castlevania: Harmony of Dissonance
  89. Castlevania: Curse of Darkness Bestiary No. 009
  90. Castlevania Judgment Tutorial
  91. Castlevania Judgment Simon Belmont Story Mode
  92. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  93. Castlevania: Lament of Innocence
  94. Castlevania: Curse of Darkness Volume 2 Chapter 3
  95. Castlevania: The Belmont Legacy #2
  96. Castlevania: Harmony of Dissonance
  97. Castlevania: Harmony of Dissonance
  98. Castlevania: Symphony of the Night Bestiary No. 106
  99. Castlevania: Aria of Sorrow
  100. Castlevania: Aria of Sorrow
  101. Castlevania: Aria of Sorrow Julius Boss
  102. Castlevania Legends Game Manual Page 12
  103. Castlevania: The Belmont Legacy #1
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence Page 10
  106. Castlevania: Aria of Sorrow
  107. Castlevania: Harmony of Dissonance Game Manual Page 22
  108. Castlevania: Lament of Innocent
  109. Castlevania: Harmony of Dissonance
  110. Castlevania: Curse of Darkness Trevor Second Boss Fight
  111. Castlevania: Curse of Darkness Infinite Corridor
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence Garden Forgotten By Time
  114. Castlevania Judgment Simon Belmont Ultimate Attack
  115. Castlevania Judgment Trevor Belmont Ultimate Attack
  116. Castlevania: Lament of Innocence Game Manual Page 10
  117. Castlevania: Legends Game Manual Page 8
  118. Castlevania: Lament of Innocence
  119. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  120. Castlevania Legends Game Manual Page 9
  121. Castlevania: Dawn of Sorrow
  122. Castlevania Chronicles
  123. Castlevania: Lament of Innocence
  124. Castlevania: Lament of Innocence
  125. Castlevania: The Dracula X Chronicles Stage 1
  126. Castlevania: Lament of Innocence
  127. Castlevania: Lament of Innocence Bestiary No. 031
  128. Castlevania: Lament of Innocence
  129. Castlevania: Lament of Innocence Bestiary No. 010
  130. Castlevania (N64)
  131. Castlevania: Lament of Innocence Bestiary No. 016
  132. Castlevania: Lament of Innocence Game Manual Page 10
  133. Castlevania: Lament of Innocence Game Manual Page 11
  134. Castlevania: Lament of Innocence
  135. Castlevania NES Final Boss
  136. Castlevania III: Dracual's Curse Final Boss
  137. Castlevania: Dracula X Final Boss
  138. Castlevania (N64) Final Boss
  139. Castlevania Adventure Rebirth Final Boss
  140. Castlevania: Bloodlines Final Boss
  141. Castlevania II: Simon's Quest
  142. Castlevania: Order of Shadows
  143. Super Castlevania IV
  144. Castlevania III: Dracula's Curse
  145. Castlevania Harmony of Despair
  146. Castlevania: Order of Shadows
  147. Castlevania Chronicles
  148. Castlevania: Lament of Innocence
  149. Castlevania: Order of Ecclesia
  150. Castlevania: Curse of Darkness Trevor Boss Fight
  151. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  152. Castlevania Judgment Aeon's Hyper Attack on Golem
  153. Castlevania: Lament of Innocence
  154. Castlevania: Lament of Innocence Bestiary No. 030
  155. Castlevania II: Simon's Quest
  156. Castlevania II: Simon's Quest Game Manual Page 9
  157. Castlevania: Curse of Darkness Bestiary No. 112
  158. Castlevania: Lament of Innocence
  159. Castlevania: Lament of Innocence Bestiary No. 040
  160. Castlevania: Curse of Darkness Bestiary No. 065
  161. Castlevania Nocturne of Recollection
  162. Castlevania: Lament of Innocence
  163. Castlevania: Lament of Innocence Bestiary No. 076
  164. Castlevania: Lament Innocence
  165. Castlevania III: Dracula's Curse Death Boss
  166. Castlevania Death Boss
  167. Castlevania: Rondo of Blood Death Boss
  168. Castlevania: Harmony of Dissonance Death Boss
  169. Castlevania (N64) Death Boss
  170. Castlevania Judgment Aeon's Hyper Attack Sequences
  171. Castlevania Judgment Aeon's Hyper Attack on Death
  172. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  173. Castlevania (N64) Renon Boss
  174. Castlevania (N64) Carrie Fernandez Bad Ending
  175. Castlevania: Harmony of Dissonance
  176. Castlevania: Harmony of Dissonance
  177. Castlevania: Symphony of the Night Bestiary No. 40
  178. Castlevania: Symphony of the Night Bestiary No. 16
  179. Castlevania: Portrait of Ruin Bestiary No. 133
  180. Castlevania: Lament of Innocence
  181. Castlevania (N64)
  182. Castlevania: Portrait of Ruin
  183. Castlevania: Portrait of Ruin
  184. Castlevania: Harmony of Dissonance
  185. Castlevania: Circle of the Moon
  186. Castlevania: Circle of the Moon
  187. Castlevania: Order of Ecclesia Bestiary No. 061
  188. Castlevania: Portrait of Ruin Bestiary No. 131
  189. Castlevania: Symphony of the Night Bestiary No. 44
  190. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  191. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  192. Castlevania: Grimoire of Souls
  193. Castlevania (N64)
  194. Castlevania Chronicles
  195. Castlevania Chronicles
  196. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  197. Castlevania: Curse of Darkness Bestiary No. 115
  198. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  199. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  200. Castlevania: Grimoire of Souls Prologue Stage 4
  201. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  202. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  203. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  204. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  205. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  206. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  207. Castlevania: Portrait of Ruin
  208. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  209. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  210. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  211. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  212. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  213. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  214. Castlevania: Portrait of Ruin
  215. Castlevania: Lament of Innocent
  216. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  217. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  218. Konami of Europe's Camilla Fernandez profile
  219. Castlevania: Portrait of Ruin
  220. Castlevania: Grimoire of Souls Prologue Stage 1
  221. Castlevania: Bloodlines
  222. Castlevania: Bloodlines
  223. Castlevania: Bloodlines
  224. Castlevania: Lament of Innocence Game Manual Page 10
  225. Castlevania: Bloodlines
  226. Castlevania: Bloodlines
  227. History of Castlevania - Crescent of the Moon Pages 24-25
  228. Castlevania: Lament of Innocence
  229. Castlevania: Lament of Innocence
  230. Castlevania: Lament of Innocence
  231. Castlevania: Lament of Innocence
  232. Castlevania: Lament of Innocence
  233. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  234. Castlevania: Lament of Innocence Bestiary No. 72
  235. Castlevania: Lament of Innocence Final Boss
  236. Castlevania: Lament of Innocence
  237. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  238. Castlevania NES Game Manual Page 4
  239. Super Castlevania IV
  240. Castlevania NES
  241. Castlevania NES Game Manual Page 4
  242. Castlevania NES Game Manual Pages 7-9
  243. Haunted Castle Revisited Dominus Collection
  244. Castlvania: Judgement Simon Belmont Story Mode
  245. Haunted Castle Revisited Dominus Collection
  246. Castlevania III: Dracula's Curse
  247. Castlevania: The Adventure ReBirth
  248. Castlevania (N64)
  249. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  250. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  251. Castlevania: Lament of Innocence
  252. Castlevania: Aria of Sorrow
  253. Castlevania: The Arcade Dracula Boss
  254. Castlevania NES
  255. Castlevania NES
  256. Castlevania Chronicles
  257. Castlevania: The Adventure ReBirth
  258. Haunted Castle Revisited Dominus Collection
  259. Castlevania II: Belmont's Revenge Game Manual Page 4
  260. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  261. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  262. Castlevania: The Arcade White Dragon Boss
  263. Castlevania II: Belmont's Revenge Game Manual Page 4
  264. Castlevania: Harmony of Dissonance Final Boss
  265. Castlevania: Rondo of Blood Death Boss
  266. Castlevania: Lament of Innocence Ending
  267. Castlevania Judgment Death True Story Mode Ending
  268. Castlevania: Lament of Innocence Final Boss
  269. Castlevania: Harmony of Dissonance
  270. Castlevania: Curse of Darkness Bestiary No. 009
  271. Castlevania III: Dracula's Curse
  272. Castlevania II: Belmont's Revenge Soleil Boss
  273. Haunted Castle Revisited Dominus Collection
  274. Super Castlevania IV
  275. Super Castlevania IV
  276. Super Castlevania IV
  277. Castlevania: Lament of Innocence
  278. Castlevania: The Belmonts Legacy #3
  279. Castlevania: Curse of Darkness
  280. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  281. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  282. Castlevania: Portrait of Ruin
  283. Haunted Castle Revisited Dominus Collection
  284. Castlevania: Lament of Innocence
  285. Castlevania II: Simon's Quest
  286. Castlevania: Lament of Innocence
  287. Castlevania: Lament of Innocence Bestiary No. 073
  288. Castlevania: Bloodlines
  289. Castlevania: Bloodlines
  290. Castlevania II: Simon's Quest Page 11
  291. Castlevania II: Simon's Quest
  292. Castlevania: Bloodlines
  293. Castlevania: Bloodlines
  294. Castlevania: Bloodlines
  295. Castlevania: Portrait of Ruin
  296. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  297. Castlevania: Circle of the Moon
  298. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  299. Castlevania (N64) Charlie Vincent Boss
  300. Castlevania: Portrait of Ruin Holy Mail Description
  301. Castlevania: Bloodlines EGM Fax Page 5
  302. Castlevania: Bloodlines EGM Fax Page 5
  303. Castlevania: Bloodlines EGM Fax Page 5
  304. Castlevania: Bloodlines EGM Fax Page 5
  305. Castlevania: Bloodlines EGM Fax Page 5
  306. Castlevania: Bloodlines
  307. Castlevania: Bloodlines
  308. Castlevania: Bloodlines
  309. Castlevania: Bloodlines
  310. Castlevania: Bloodlines
  311. Castlevania: Bloodlines
  312. Castlevania: Bloodlines
  313. Castlevania: Bloodlines
  314. Castlevania: Bloodlines
  315. Castlevania: Bloodlines
  316. Castlevania: Bloodlines
  317. Castlevania: Bloodlines
  318. Castlevania: Bloodlines
  319. Castlevania: Bloodlines
  320. Castlevania: Bloodlines