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| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | I may not have the whip's power, but I can still kick your ass! | „ |
| ~ Jonathan to Death |
| “ | I don't care! Being a family means being connected by heart. Ties of blood and soul are insignificant. When I learned why my father did what he did, I understood. You used a curse to manipulate your "dear daughters"! Now THAT'S sad! | „ |
| ~ Jonathan to Brauner |
Jonathan Morris is a key character in the Castlevania series, known for his role as a vampire hunter and for being the son of John Morris, the protagonist of Castlevania: Bloodlines. Jonathan is introduced as one of the main protagonists in the 2006 Nintendo DS game Castlevania: Portrait of Ruin. In this game, he teams up with his childhood friend and witch, Charlotte Aulin, to stop the resurrection of Dracula and prevent the dark lord from wreaking havoc once again. Jonathan, bearing the legacy of his family’s long line of vampire hunters, wields the famed whip, the Vampire Killer, which is central to the series' iconic weaponry.
Jonathan’s personality is often depicted as strong-willed, courageous, and slightly brash, a reflection of his determination to carry on his family’s mission. While he can be impulsive, he shares a close bond with Charlotte, which develops as they face numerous trials together. His backstory and motivations are deeply tied to his father's legacy, with the shadow of Dracula’s curse looming over his life.
After his appearance in Portrait of Ruin, Jonathan also made appearances in crossover titles like Castlevania: Harmony of Despair and Castlevania: Grimoire of Souls, expanding his role within the Castlevania universe. Despite the challenges and battles he faces, Jonathan remains a strong and reliable figure in the fight against the supernatural forces that threaten humanity.
| This dropdown contains the synopsis of Jonathan Morris’s story. Read at your own risk as you may be spoiled otherwise! |
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Jonathan Morris is a descendant of the Belmont clan of vampire hunters. Like his father, John Morris, Jonathan eventually wields the legendary Vampire Killer whip to stave off the minions of evil, although he does not start off with the whip's full power due to his not being of the main Belmont lineage. While Jonathan starts out using the legendary weapon as a normal whip, he will also be able to equip other kinds of weapons, including swords, axes, and great swords. As a child, Jonathan was raised alongside the Fernandez/Belnades descendant Charlotte Aulin. The two shared a strong, supposedly platonic friendship. In 1944, Morris and Aulin worked together to foil the destruction of mankind by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta. Jonathan shows animosity toward his father for not teaching him how to unlock the full potential of the Vampire Killer. However, as the game progresses and he meets Wind, Jonathan begins to fully appreciate and respect his father. It is possible that Jonathan would be the one to pass the whip onto Julius Belmont and maybe play a part in the Demon Castle War (he would be 73). He or his son/daughter would have given the Vampire Killer to Julius Belmont in order to defeat Dracula. Jonathan, or rather, a memory of him from the Grimoire of Souls, was stored inside a Grimoire modeled after 1944 Transylvania. While fighting the Dullahan, the Grimoire version of Jonathan ended up nearly killed due to the Grimoire being remotely rewritten by another party which caused the Dullahan to become exponentially stronger, which also affected his partner Charlotte thanks largely to her ties to that era. A group composed of Genya Arikado (using his true identity of Alucard within the Grimoire), as well as simulacrum versions of Simon Belmont, Charlotte, a younger version of Maria Renard and Shanoa later rescued him before he could be killed and proceeded to vanquish the Dullahan and seal away its Vital Soul. He later joined the group, and also took the opportunity to vent to Simon his frustrations regarding the harsh life he and his father had to endure due to the Belmonts' disappearance, while acknowledging that Simon was in no way responsible for any of the difficulties. Jonathan also wished to train alongside Maria to not get idle, although Simon, overhearing this, enthusiastically agreed and had him be his training partner, much to Jonathan's horror (as Simon frequently underwent a very excessive training regiment, especially by the standards of the 1940s). |
Name: Jonathan Morris[2]
Origin: Castlevania: Portrait of Ruin
First Appearance: Castlevania: Portrait of Ruin
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Koji Igarashi
Actor
Sexuality: Heterosexual
Pronouns: He/Him
Age: 18 (Listed as 18 years old in the game manual[4])
Birth Year: 1926 (As he is be 18 years during the events of Portrait of Ruin[5], which takes place in 1944)
Time Period: 1944
Timeline: Main Timeline
Homeworld: Earth
Residence: Unknown
Story Role: Main Protagonist
Legacy: Worldwide Legacy (Jonathan and Charlotte Aulin are famous for defeating Dracula along with being members called too by the church. His name was well known even before he fought Dracula[6])
Influence: Event Influence (Responsible for the defeat of Dracula, saving the world from his darkness)
Language: English
Classification: Member of the Morris Clan, Charlotte Aulin's childhood friend
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Quincy Morris (His grandfather), John Morris (His father), Charlotte Aulin (His Childhood Friend)
Height: Unknown
Weight: Unknown
Alignment: Neutral Good (Jonathan and Charlotte are a duo of vampire hunters protecting the world from evil creatures of the night even without Jonathan being able to use the Vampire Killer initially[8])
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])
Key: Before Obtaining the True Vampire Killer | After Obtaining the True Vampire Killer
Key Information
Grade: S (Noted by Charlotte that the Morrises' skills in batle equal those of the Belmonts[13])
Tier: At least 7-C, Higher with Offensive Form, Far Higher with Sheer Will. 7-B with Volcano | At least 7-C, Higher with Offensive Form, Far Higher with Sheer Will. 7-B with Volcano
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Noted by Death during early game that John Morris was stronger than Jonathan, however Jonathan could fight harm and defeat 1900s Death without the whip, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[14], Dracula also serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT), Higher with Offensive Form (A stance that emphasizes offense[21], allowing Jonathan to do far more damage then he normally does[22]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[23]. Alucard notes that having something to protect surpasses the limits of strength[24]). City level (Potency) with Volcano (With Volcano, summons an erupting volcano[25], which produces 24 megatons of thermal energy) | At least Town level (Potency) (Fought and defeated the Vampire Killer's memory of Richter Belmont[26]. Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[27],Dracula also serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[31]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[32]), Higher with Offensive Form, Far Higher with Sheer Will. City level (Potency) with Volcano
Durability: At least Town level, Higher with Stone Wall (A defensive stationary stance passed down in the Morris family[33] that allows a Morris to take less or no damage from attacks that would normally damage them[34]) & Defensive Form (A stance that emphasizes defense[35], increasing Jonathan's defense against attacks[36]), Far Higher with Sheer Will | At least Town level, Higher with Stone Wall, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Higher with Stone Wall, Far Higher with Sheer Will | At least Town Class (Potency), Higher with Stone Wall, Far Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[37], during and before Trevor's time[38], the Belmont's were feared because of their immense power[39], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[40] where logs can weigh around 15 to 5 tons[41] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[42]), Class K with Strength Glove (With Strength Glove, increases pushing power[43], making Jonathan and Charlotte capable of stopping a train moving at top speed which takes this much force[44]), Far Higher with Sheer Will | At least Class 10, Class K with Strength Glove, Far Higher with Sheer Will
Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[45]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[46]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[47], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[48] and the White Demon, who can move at the speed of light at short distances[49]) | At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[50], where for God to be perfectly good, there must be a being of perfect darkness[51], being the entity opposite to God[52], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[53] and the White Demon, who can move at the speed of light at short distances[54]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Traveled around the entirety of Dracula's Castle fighting a multitude of enemies along the way without tiring)
Range: Standard Melee, Extended Melee with Knives, Swords, Great Swords, Spears, Axes & Clubs, and Whips (The typical whip is around 90 centimeters), Tens of Meters with Subweapons
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[55])
Knowledge: Grandmaster level (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[56], where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[57]. Jonathan is able to wield various different weapons in combat[58]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[59], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Is a member of the Belmont Bloodline, which gives him:
Wields the Vampire Killer, which grants:
All previous powers and abilities to a greater extent.
Wields Maxim Kischine's Stellar Sword[330], which gives him:
Whips
| Whip | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Flame Whip | A whip imbued with the power of flames. | ATK +65 | Dark Academy, 2 rooms right of second save room | ||
| Jet Black Whip | Jet black whip imbued with the power of darkness. | ATK +44 | Burnt Paradise, after boss room | ||
| Leather Whip | Made from leather. A weapon for a warrior with panache. | ATK +22 | City of Haze, top left corner of third building | ||
| Medusa Whip | A whip that can turn its targets to stone. | ATK +30 | Medusa Head | ||
| Nebula | A chain that binds and destroys evil. | ATK +37 | Entrance, 6 squares up from Behemoth save room | ||
| Rose Stem Whip | A thorned whip that requires great skill to use. | ATK +60 | Tower of Death, second 2x3 room from the top | Maneating Plant | |
| Steel Whip | A whip fashioned from steel. | ATK +35 | Sandy Grave, on statue's lap in first room of pyramid | ||
| Undead Killer | A holy whip that can kill even the undead. | ATK +70 | Complete quest "S Rank Hunter" | ||
| Vampire Killer | The legendary whip wielded by the Belmont family. | Start game with it | |||
| Vampire Killer (Unlocked) | The legendary whip wielded by the Belmont family. | Defeat Whip's Memory after curing the Sisters |
Knives
| Knives | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Baselard | A dagger with an I-shaped haft. | ATK +35 | Buy from Vincent's Shop after beating the City of Haze boss | ||
| Cinquedea | An elaborate dagger encrusted with jewels. | ATK +59 | Buy from Vincent's Shop after beating the second Tower of Death boss | ||
| Combat Knife | A knife designed for close-quarters combat. | ATK +24 | Buried Chamber, behind a breakable wall three squares right of the save room before Behemoth | ||
| Katar | A dagger from India. | ATK +48 | Buy from Vincent's Shop after beating the first Tower of Death boss | Skeleton Blaze | |
| Knife | A cheap pocket knife. | ATK +9 | Vincent's Shop |
Swords
| Sword | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Agni's Flame | The flaming blade of Agni, the god of fire. | ATK +40 | Flame Demon | ||
| Assassin Blade | A poisoned blade preferred by assassins. | ATK +52 | Complete quest "Poison vs. Poison" | ||
| Bakatwa | A simple, effective sword that is easy to wield. | ATK +68 | Burnt Paradise, top left, middle of 3x3 room | ||
| Cutlass | A short sword used by sailors. | ATK +21 | Zacchino | ||
| Damascus Sword | A superior sword that never loses its razor-sharp edge. | ATK +88 | Alastor | ||
| Gladius | A sword used in ancient Rome. | ATK +35, DEF +2 | Dragon Zombie, Hill Guard | ||
| Heaven's Sword | A demon-slaying sword once wielded by an angel. | ATK +35 | Flying Armor | ||
| Jagdplaute | A deadly, yet elegantly crafted sword. | ATK +75 | Ruler's Sword | ||
| Long Sword | A common long sword. | ATK +29 | City of Haze, second tall room after boss, top left | ||
| Milican's Sword | A sword that sometimes turns those it strikes to stone. | ATK +40 | City of Haze, top right 2x4 room, top left exit (need either morph) | ||
| Rahab's Frost | An icy blade made from the fang of the water-dragon Rahab. | ATK +40 | Razor Bat | ||
| Short Sword | A sword with a short blade. | ATK +16 | Entrance, under main hallway | ||
| Stellar Sword | The blade of the legendary swordsman Maxim Kischine. | ATK +70 | Complete quest "Almighty" |
Great Swords
| Sword | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Claymore | A large Scottish blade. | ATK +30 | City of Haze, Second building, top right of largest room | ||
| Dragon Slayer | A sword forged to slay dragons. | ATK +99, MND +10 | Ruler's Sword | ||
| Falchion | A Norman sword with a wide, crescent-shaped blade. | ATK +42 | Andras | ||
| Final Sword | A demon-slaying sword once wielded by an angel. | ATK +120 | Final Guard | ||
| Great Sword | A massive sword designed to smash through its targets. | ATK +55 | Great Armor | ||
| Holy Claymore | An enormous sword shaped like a cross. | ATK +100, INT +10 | Vincent's Shop | ||
| Royal Sword | A two-handed sword of kings. | ATK +84, STR +6, CON +6, INT +6 | Complete quest "A Rank Hunter" | ||
| Zweihander | A German two-handed sword. | ATK +69 | Dragon Zombie |
Spears
| Spear | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Alucard's Spear | A spear with ties to Alucard. Once used by Eric. | ATK +120 | Complete quest "The Spear of Legend" | ||
| Couse | A polearm fitted with a large, curved blade. | ATK +90 | Slogra | ||
| Halberd | A polearm ending in a wide axe blade. | ATK +50 | Tower of Death, Waterwheel | ||
| Lance | A spear used by cavalry knights. | ATK +60 | Buy from Vincent's Shop after beating the first Tower of Death boss | ||
| Long Spear | A spear with an especially long shaft. | ATK +80 | Armor Knight | ||
| Partisan | A polearm fitted with a broad blade. | ATK +40 | Great Stairway, in room after Keremet fight | ||
| Sarissa | A Macedonian long spear. | ATK +100 | Buy from Vincent's Shop after beating the second Tower of Death boss | ||
| Spear | A standard spear. | ATK +31 | Entrance, right outside the door to Behemoth's boss room | ||
| Trident | A three-pronged spear. | ATK +70 | Imp |
Axes and Clubs
| Axe | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Axe | A heavy single-edged axe | ATK +50 | City of Haze, in a 1x2 room between two 2x4 rooms on right side. | ||
| Battle Axe | A double-edged axe designed for combat. | ATK +60 | Buy from Vincent's Shop after beating the first Tower of Death boss | ||
| Bhuj | A heavy war axe. | ATK +80 | Armored Fleaman | ||
| Bullova | An axe with a crescent-shaped blade. | ATK +115 | Minotaur | ||
| Golden Axe | An axe, crafted from gold, with astounding destructive power. | ATK +130 | Buy from Vincent's Shop after beating the first Master's Keep boss | ||
| Great Axe | A huge war axe. It is exceptionally heavy. | ATK +90 | Burnt Paradise, top right, 3x3 room | ||
| Mace | A large metal club. | ATK +45 | City of Haze, one square above third transporter | ||
| Morning Star | A club with a vicious, star-shaped head. | ATK +70 | Skeleton Flail | ||
| Voulge | An axe with a hooked blade. | ATK +100 | Buy from Vincent's Shop after beating the second Tower of Death boss | Old Axe Armor |
Fist
| Weapon | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Bahg Nahk | A handheld weapon whose name means "tiger claw". | ATK +35 | Sandy Grave, right end of horizontal path from start | ||
| Brass Knuckles | A metal knuckle weapon that adds sting to your punches. | ATK +10 | Vincent's Shop | ||
| Bullet Punch | Enable the wearer to throw punches at the speed of sound. | ATK +18 | Complete quest "Supersonic Punch" | ||
| Cestus | Hard knuckle guards worn by ancient boxers. | ATK +22 | Buried Chamber, bottom right of the circular path | ||
| Illusion Fist | Throw punches faster than the eye can see. | ATK +20 | Complete Boss Rush 2 in under 5:00 | ||
| Kaiser Knuckles | Knuckles imbued with divine rage. | ATK +45 | Sandy Grave, first room in pyramid, top left (need Owl Morph) | ||
| Whip Knuckles | Enable the wearer to throw whip-snap punches. | ATK +40 | Great Stairway, 1 square right and 2 down from Nation of Fools transporter (next to a Mimic, double jump to reach) |
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Adrenaline Gear | Makes time appear slower when taking damage. | DEF +15 | Jack O'Bones | |
| Combat Fatigues | A standard-issue military uniform. | DEF +10 | Vincent's Shop | Ghoul |
| Casual Clothes | Clothes worn regularly. | DEF +1 | Start game with it | |
| Feather Gear | Magical lightweight clothes. Get knocked far back when hit. | DEF +32 | Vincent's Shop | |
| Hobo's Clothes | Ragged, worn clothes. Your mother would be ashamed. | DEF +2 | Zombie | |
| Houppelande | A roomy robe with large, hanging sleeves. | DEF +5 | City of Haze | |
| Kalasiris | A translucent robe worn by ancient Egyptian nobility. | DEF +20 | Eligiza | |
| Poncho | A simple piece of clothing; a blanket with a hole on top. | DEF +7 | Great Stairway | Wight |
| Ancient Armor | Any damage reduces HP by 10% of maximum HP. | Old Axe Armor | ||
| Battle Jacket | Made from a special fiber resistant to slashing attacks. | DEF +7 | Nation of Fools | |
| Berserker Mail | Armor that increases damage dealt out and received. | STR +30, CON -30, MND -30 | DoubleAxe Armor | |
| Biker's Jacket | A jacket with protective padding. | DEF +4, STR +2, CON +2 | Andras | |
| Copper Plate | A breastplate made of copper. | DEF +9 | Buried Chamber | Axe Armor |
| Gold Plate | A breastplate made of gold. | DEF +25 | Dark Academy, Buster Armor | |
| Healing Mail | Armor that heals HP as the wearer walks. | DEF +12 | City of Haze | |
| Heavy Armor | Cumbersome armor. High defense, but slows down the wearer. | DEF +55, STR +5, MND +40 | Heavy Armor | |
| Holy Mail | Armor that reduces damage from holy attacks. | DEF +25, MND +10 | Forgotten City | |
| Impervious Mail | Armor that completely blocks some attacks. | DEF +8 | Dead Crusader | |
| Iron Plate | A breastplate made of iron. | DEF +15 | Great Stairway | Great Armor |
| Justaucorps | Extravagantly decorated 17th century coat. | DEF +8, INT +2, MND +2 | Vincent's Shop | |
| Lorica | Armor with a muscular design. Worn by Roman officers. | DEF +32, STR +3, CON +3 | Sandy Grave | |
| Platinum Plate | A breastplate made of platinum. | DEF +45 | Iron Golem | |
| Samurai Plate | Traditional body armor worn by samurai warriors. | DEF +35, CON +10, MND +10 | Dead Warrior | |
| Scout Armor | Defense improves as more of the map is uncovered. | DEF +5 | Boss Rush Mode | |
| Silver Plate | A breastplate made of silver. | DEF +18 | Forest of Doom, Crossbow Armor | |
| Spiked Mail | Armor covered with sharp spikes. Wear with caution. | CON -20, MND -20 | Vincent's Shop | |
| Surcoat | A garment bearing a noble family crest. | DEF +18, INT +5, MND +5 | Ghoul King | |
| Tailcoat | Just an everyday coat. Stylish, but offers little protection. | DEF +3 | Vincent's Shop | |
| Tuxedo Coat | The finest of formalwear (in classic black, of course). | DEF +10, LCK +2 | City of Haze |
| Cloak | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Assassin's Cape | A stealth cape favored by assassins. | DEF +5, STR +3 | 13th Street | |
| Blue Cape | A beautiful blue cape. | DEF +3, INT +3 | Tower of Death | |
| Cape | A sturdy cape. | DEF +13 | City of Haze | |
| Elvin Cape | A cape that provides special protection against magic. | DEF +4, MND +5 | Vincent's Shop | |
| Hero's Cape | A flashy velvet cape. | DEF +2 | Zacchino | |
| Holy Mantle | A long cape worn by high-ranking clergymen. | DEF +3, INT +3 | Vincent's Shop | |
| Invisible Cape | A cape that renders the wearer invisible. | Complete Boss Rush 1 in under 3:00 | ||
| Paludamentum | A Roman general's cloak. | DEF +5, INT +5 | Vincent's Shop |
| Head Gear | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Attica Helmet | A helmet with a feathered crest. | DEF +7, STR +5 | Forgotten City | |
| Ballroom Masque | A mask worn by nobles at formal dance. | DEF +4, INT +1 | Ghost Dancer | |
| Bandana | A piece of cloth to protect the forehead. | DEF +3, STR +1, CON +1 | Buried Chamber | |
| Combat Beret | A standard-issue military beret. | DEF +2, STR +2, CON +2 | Tower of Death | |
| Eye for Decay | Enable the wearer to see breakable walls. | Peeping Eye | ||
| Fedora | A fashionable hat that just feels right with a whip. | DEF +4 | Fleaman | |
| Gambler Glasses | Enable the wearer to see enemy item drop percentage. | LCK +2 | Wind's Quests | |
| Glasses | Make you look older and wiser. | DEF +2 | Flying Skull | |
| Goggles | Protective eyewear that provides safety. | DEF +5 | Great Stairway | |
| Head Guard | Protects the head from impacts. | DEF +2 | Entrance | |
| Iron Helmet | A helmet made of iron. | DEF +5 | Hill Guard | |
| Monocle | A lens for one eye. A favorite among distinguished gentlemen. | DEF +2, INT +2, MND +2 | Great Stairway | Dogether |
| Porkpie Hat | A felt hat with a small brim. | DEF +5 | Ripper | |
| Royal Crown | A crown encrusted with precious jewels from all over the world. | DEF +2, INT +2, MND +2, LCK +2 | Ghoul King | |
| Shogun Helmet | A helmet worn by the tyrant shogun Nobunaga. | DEF +10, STR +3, INT -5 | 13th Street | |
| Silk Hat | The hat of a true aristocrat. | DEF +5, INT +4 | Nation of Fools, Vincent's Shop | |
| Skull Mask | A frightening mask patterned after a skull. | DEF +13, INT -3, MND -3, LCK -3 | Malachi | |
| Stone Mask | A creepy mask used in ancient rituals. | DEF +3, LCK +1 | Mummy | |
| Sunglasses | Stylish eyewear that protects the eyes from ultraviolet rays. | DEF +10 | Vincent's Shop | |
| Thick Glasses | A pair of glasses with very thick lenses. | DEF +1, INT +3 | City of Haze | |
| Traveler's Hat | A wide-brimmed hat perfect for the well-traveled man. | DEF +6, INT +3, MND +3 | Vincent's Shop | Witch |
| Uraeus | An Egyptian royal crown decorated with a golden cobra. | DEF +3, LCK +5 | Elgiza | |
| Viking Helmet | The distinct two-horned helmet worn by Viking warriors. | DEF +4, STR +3 | Tower of Death, Vincent's Shop |
| Leg Gear | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Gold Leggings | Leggings made of gold. | DEF +7 | Burnt Paradise | |
| Hiking Boots | Heavy, thick-treaded boots. | DEF +2, CON +1 | Vincent's Shop | |
| Iron Leggings | Leggings made of steel. | DEF +5 | Great Stairway | |
| Mercury Boots | Boots that allow the wearer to move faster. | Dark Academy | ||
| Moonwalkers | Boots that enhance the ability to dash backwards. | City of Haze | ||
| Oxfords | Thick-soled leather shoes. | DEF +3 | Vincent's Shop | |
| Platinum Leggings | Leggings made of platinum. | DEF +9 | Iron Golem | |
| Royal Sandals | Sandals decorated with precious gems. | DEF +4, INT +3, MND +5 | Sandy Grave | |
| Samurai Leggings | Leggings worn by a samurai. | DEF +5, STR +3, CON +3 | 13th Street | Skeleton Blaze |
| Sandals | Comfy-looking sandals made of leather. | DEF +1 | City of Haze | |
| Slick Boots | Boots that enhance sliding ability. | Tower of Death | Skeleton Blaze | |
| Spiked Boots | Boots that deal extra damage when kicking. | Nation of Fools | ||
| Steel Greaves | Steel armor for the legs. | DEF +8 | 13th Street | |
| Winged Boots | Boots that enable you to run like the wind. | 13th Street | ||
| Wingtips | For the fashionably-dressed vampire hunter. | DEF +4, MND +3 | Vincent's Shop |
| Accessory | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Astral Ring | Consume HP instead of MP when using magic. | Boss Rush Mode | ||
| Blessed Ankh | Increases the effectiveness of recovery items. | Amalaric Sniper | ||
| Blessed Ring | A ring that neutralizes curses. | Wind's Quests | ||
| Gold Ring | A ring that increases luck with money. | Gold Skeleton | ||
| Heart Brooch | Increases the likelihood of getting hearts. | DEF +1 | Dodo | |
| Hercules Ring | A ring that lets you ignore blows like a mighty god. | Minotaur | ||
| Immunity Ring | A ring that neutralizes poison attacks. | Wind's Quests | ||
| Magus Ring | A ring that boosts MP restoration speed. | Wind's Quests | ||
| Master Ring | A ring that increases the mastery received. | Vincent's Shop | ||
| Miser Ring | A ring that boosts attack damage according to current wealth. | Wind's Quests | ||
| Pearl Ring | A ring adorned with a pearl. | DEF +2 | Vincent's Shop | Lilith |
| Sage Ring | A ring that boosts MP restoration speed. | Wind's Quests | ||
| Shaman Ring | A ring that increases the experience you earn. | 13th Street | ||
| Skull Ring | A ring that curses the wearer. | STR +6, CON +6, INT +6, MND +6, LCK -13 | Lesser Demon | |
| Stella's Locket | A locket with a picture of the twins, along with... | Tower of Death | ||
| Studded Choker | A choker with metal studs for the rebel in you. | DEF +1 | Vincent's Shop | |
| Thief Ring | A ring that increases the chances of finding rare items. | Wind's Quests | ||
| Tough Ring | A ring that shortens recovery time after taking damage. | DEF +1 | Golem |
| Relic | Description | Found | |
|---|---|---|---|
| Acrobat Cube | Spring off partner's shoulders to jump again in midair. | City of Haze | |
| Book of Spirits | Display the names of enemies when you attack them. | Entrance | |
| Call Cube | Call partner with [A]. Press again to send partner away. | Entrance | |
| Change Cube | Switch main player character with [X]. | Entrance | |
| Critical Art | Use your weapon's critical move with [Right, Right + Y]. | Nation of Fools | |
| Griffon Wing | Jump higher with [Up + L]. | Forgotten City | |
| Lizard Tail | Slide into narrow spaces with [Down + B]. | Wind's Quests | |
| Martial Art | Perform a jumping knee kick with [Up, Left, Down, Right + Y]. | Wind's Quests | |
| Push Cube | While pushing an object, call your partner to help you push. | City of Haze | |
| Skill Cube | Call partner to use their skill or magic with [R]. | City of Haze | |
| Spinning Art | Perform a spinning evasion move with [Right, Down, Left, Right + Y]. | Wind's Quests | |
| Stone of Flight | Double-jump in midair. | Great Stairway | |
| Strength Glove | Increase pushing power. | Sandy Grave | |
| Wait Cube | Call partner with [Down + A] to have partner stand still on the spot. | Entrance | |
| Whip Skill 1 | After attacking with the whip, hold [Y] to let it drop. | Entrance | |
| Whip Skill 2 | While jumping use [Down + Y] to attack diagonally downward. | Wind's Quests |
| Skill | Effect | Found | Drop | MP |
|---|---|---|---|---|
| Aura Blast | A technique that converts mental energy into a shockwave. | Clock Tower | 40 MP | |
| Axe | A throwing axe that is especially effective against targets overhead. | Axe Armor | 22 MP | |
| Bible | A book containing words that exorcise evil. | Wind's Quests | 22 MP | |
| Boomerang | A throwing weapon that returns to the thrower in an arc. | Skelerang | 28 MP | |
| Bwaka Knife | A throwing knife used by the Bwaka people. | Sandy Grave | 22 MP | |
| Cream Pie | A throwing weapon aimed at an enemy's face for psychological damage. | City of Haze | 3 MP | |
| Cross | A holy cross that dispels evil. | Wind's Quests | 30 MP | |
| Crossbow | A ranged weapon that fires bolts. | Crossbow Armor | 24 MP | |
| Dart | Does extra damage if it hits the center of the target. | Vincent's Shop | 3 MP | |
| Defensive Form | A stance that emphasizes defense CON +8. | Final Guard | 25 MP | |
| Discus | A round disc with razor edges. | Vincent's Shop | 32 MP | |
| Grenade | Explodes 1 second after the pin is pulled, Fire attribute. | Nation of Fools | 28 MP | |
| Holy Water | Create an intense rain of holy water. | Dark Academy | 25 MP | |
| Javelin | A throwing spear that sticks into the ground. | Armor Knight | 25 MP | |
| Knee Strike | A jumping knee strike inspired by legendary martial artists. | Entrance | 20 MP | |
| Knife | A throwing knife used by hunters. | Entrance | 20 MP | |
| Kunai | A ninja's knife; it is also a deadly throwing weapon. | Vincent's Shop | 20 MP | |
| Kunimitsu | A short sword with a beautifully-crafted blade. | Vincent's Shop | 24 MP | |
| Offensive Form | A stance that emphasizes offense STR +8. | Buried Chamber | 25 MP | |
| Paper Airplane | Not terribly intimidating, but just might put someone's eye out. | City of Haze | 3 MP | |
| Rampage | Flying fists of fury. | Vincent's Shop | 20 MP | |
| Richocet Rock | A weapon that bounces back after hitting walls. | Lerajie | 22 MP | |
| Rocket Slash | Dash at the enemy and perform a lightning-quick slash. | Wind's Quests | 40 MP | |
| Shuriken | A throwing blade used by ninjas. | Vincent's Shop | 20 MP | |
| Steel Ball | A very heavy steel ball. | Sandy Grave | 30 MP | |
| Stonewall | A defensive, stationary stance passed down in the Morris family. | Forest of Doom | 24 MP | |
| Taunt | Draws enemy attention to you. | Tower of Death | 10 MP | |
| Wrecking Ball | Swing a steel ball with devastating destructive power. | Heavy Armor | 25 MP | |
| Yagyu Shuriken | A refined throwing blade used by the deadliest ninjas. | Vincent's Shop | 24 MP |

| “ | Attack with a hail of knives. | „ |
1,000 Blades (also known as Thousand Dagger or Thousand Edge) is a formidable technique that unleashes a rapid flurry of daggers, overwhelming enemies with their sheer speed and quantity.

| “ | A combination attack from both sides. | „ |
Axe Bomber is a Dual Crush from Castlevania: Portrait of Ruin. Jonathan and Charlotte move offscreen in opposite directions, then rush back toward each other, crossing paths as a surge of energy forms between their hands. The energy builds until it bursts, releasing a devastating attack.

| “ | Open the gates of darkness. | „ |
Dark Gate is a Dual Crush from Castlevania: Portrait of Ruin. Upon activation, two massive demonic hands tear open a dimensional rift, revealing a monstrous entity within. Dark winds surge from the portal, inflicting damage on any enemies they touch.

| “ | Create an intense rain of holy water. | „ |
Hydro Storm, also referred to as Hydro Typhoon or Divine Storm, is a powerful area attack that summons holy water to rain down across the entire screen. This attack is highly accurate, as the cascading water is nearly impossible to evade, and it typically lasts for an extended duration.

| “ | A secret technique of the Belmont family that releases holy energy. | „ |
Grand Cross, also known as Grand Cruz, Holy Cross, or Cross Crash, is a devastating ultimate attack that summons massive crosses to inflict significant Holy-based damage. This technique is commonly utilized by protagonists in the series who are either members of the Belmont lineage or specialize in Holy-based abilities.

| “ | Summon four legendary warriors to join the battle. | „ |
Greatest Five is the most powerful Dual Crush in Castlevania: Portrait of Ruin. It can only be unlocked in a room after defeating the Doppelganger at the end of the Nest of Evil. This attack summons the spirits (or memories of the Vampire Killer) of five legendary Belmonts: Richter, Leon, Trevor, Juste, and Simon. Each Belmont appears and delivers a mighty whip strike when they appear onscreen. Once the animation ends, the total damage from each strike is combined into a single, devastating blow that deals massive Strike and Holy damage to all enemies. It costs 250 MP per use.

| “ | Summon lightning in the shape of a cross. | „ |
Thunder Cross (called Holy Lightning in the Western release of Castlevania: Portrait of Ruin) is a Dual Crush attack where a cross-shaped lightning bolt forms between the partners' hands. The lightning extends across the screen and slowly rotates, dealing multiple Thunder-based hits to all enemies in its path.

| “ | A powerful spell that summons a meteor. | „ |
Meteor is a Dual Crush performed by Jonathan Morris and Charlotte Aulin in Castlevania: Portrait of Ruin. Both characters combine their powers to summon a massive meteor, which slowly crashes to the Earth, dealing heavy damage to all enemies within its impact zone.

| “ | A basic combination where both partners take turns attacking. | „ |
Rush is a Dual Crush featured in Castlevania: Portrait of Ruin. It is the first Dual Crush that the player can acquire, and it can be found in a room within the market area of the City of Haze, the first portrait available for exploration. This attack involves both Jonathan and Charlotte rapidly alternating between strikes using their current weapons, delivering a powerful combination of blows to a single enemy. The attack is capable of dealing considerable to heavy damage, making it useful in battles against tough foes. However, it leaves both characters exposed and vulnerable to any surviving enemies once the attack concludes, putting them at risk of being countered while still in the midst of executing the strike.

| “ | Summon an erupting volcano. | „ |
Volcano is a Dual Crush attack featured in Castlevania: Portrait of Ruin. Upon activation, a massive erupting volcano appears on-screen, releasing flaming rocks that are launched in various arcs across the area. This fiery assault creates a wide range of damage, making the attack powerful, but its spread can be somewhat inaccurate, as the rocks do not always land precisely where intended. Despite this, the attack remains potent, especially when dealing with groups of enemies. The appearance of the volcano itself draws inspiration from the Gradius series, contributing to the dramatic and explosive visual style of the move.
| Skill | Points | Effect |
|---|---|---|
| Knife | 300 | Jonathan will toss three knives rather than the standard two. |
| Axe | 1000 | The now-deadlier arcing axe increases in size, bettering its range. |
| Cross | 2000 | The cross increases in size, bettering its vertical coverage by a bit. |
| Holy Water | 2000 | The vial's holy flame travels along the ground at a greater distance. |
| Bible | 2000 | The bible's size increases as does its attack speed for an all-around boost. |
| Javelin | 1500 | The javelin increases in size, bettering its overall attack range. |
| Ricochet Rock | 1000 | A second rebound stone is tossed at an angle adjacent the first. |
| Boomerang | 1500 | The boomerang's size and speed increase, upping its usefulness. |
| Bwaka Knife | 1500 | The bwake knife increases in size and is thrown at greater speeds. |
| Shuriken | 300 | The shuriken's size doubles, effectively doubling its coverage. |
| Yagyu Shuriken | 1000 | The shuriken's size doubles, effectively doubling its coverage. |
| Discus | 1500 | A second disc is thrown backwards and after stopping darts forward. |
| Kunimitsu | 1000 | Jonathan will toss four blades rather than the standard two. |
| Kunai | 500 | Rather than three, Jonathan releases a five-directional kunai attack. |
| Paper Airplane | 100 | Characters from the series Parodius can be seen riding the plane. |
| Cream Pie | 100 | Despite no visual change, it inflicts greater damage. |
| Crossbow | 500 | The arrow's now-deadlier explosion covers a larger area. |
| Dart | 200 | The dart's effect will be at all times maximized--always hitting a bull's-eye. |
| Grenade | 200 | The grenade's appearance changes to a more classic stick form. |
| Steel Ball | 1000 | The steel ball grows itself a nice set of spikes, inflicting greater pain. |
| Wrecking Ball | 1000 | The steel ball grows itself a nice set of spikes plus its range increases. |
Standard Tactics: Jonathan utilizes various different weapons for attacks, sub-weapons, and dual crushes.
Weaknesses
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[425]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[426]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[427], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[428], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[429] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[430].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[431]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[432], attempted to destroy the specific era of time[433], cause all beings everywhere to disappear, forever[434] and that the age was on the verge of collapse[435]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[436], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[437], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[438]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[439] Julia didn't come save him, and Isaac died within the castle[440]. In other cases the Castle does not collapse[441], but instead slowly fades away[442]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[443].
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