The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Jonathan Morris

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


I may not have the whip's power, but I can still kick your ass!
~ Jonathan to Death
I don't care! Being a family means being connected by heart. Ties of blood and soul are insignificant. When I learned why my father did what he did, I understood. You used a curse to manipulate your "dear daughters"! Now THAT'S sad!
~ Jonathan to Brauner

Background

Jonathan Morris is a key character in the Castlevania series, known for his role as a vampire hunter and for being the son of John Morris, the protagonist of Castlevania: Bloodlines. Jonathan is introduced as one of the main protagonists in the 2006 Nintendo DS game Castlevania: Portrait of Ruin. In this game, he teams up with his childhood friend and witch, Charlotte Aulin, to stop the resurrection of Dracula and prevent the dark lord from wreaking havoc once again. Jonathan, bearing the legacy of his family’s long line of vampire hunters, wields the famed whip, the Vampire Killer, which is central to the series' iconic weaponry.

Jonathan’s personality is often depicted as strong-willed, courageous, and slightly brash, a reflection of his determination to carry on his family’s mission. While he can be impulsive, he shares a close bond with Charlotte, which develops as they face numerous trials together. His backstory and motivations are deeply tied to his father's legacy, with the shadow of Dracula’s curse looming over his life.

After his appearance in Portrait of Ruin, Jonathan also made appearances in crossover titles like Castlevania: Harmony of Despair and Castlevania: Grimoire of Souls, expanding his role within the Castlevania universe. Despite the challenges and battles he faces, Jonathan remains a strong and reliable figure in the fight against the supernatural forces that threaten humanity.

This dropdown contains the synopsis of Jonathan Morris’s story. Read at your own risk as you may be spoiled otherwise!

Jonathan Morris is a descendant of the Belmont clan of vampire hunters. Like his father, John Morris, Jonathan eventually wields the legendary Vampire Killer whip to stave off the minions of evil, although he does not start off with the whip's full power due to his not being of the main Belmont lineage. While Jonathan starts out using the legendary weapon as a normal whip, he will also be able to equip other kinds of weapons, including swords, axes, and great swords.

As a child, Jonathan was raised alongside the Fernandez/Belnades descendant Charlotte Aulin. The two shared a strong, supposedly platonic friendship. In 1944, Morris and Aulin worked together to foil the destruction of mankind by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta.

Jonathan shows animosity toward his father for not teaching him how to unlock the full potential of the Vampire Killer. However, as the game progresses and he meets Wind, Jonathan begins to fully appreciate and respect his father.

It is possible that Jonathan would be the one to pass the whip onto Julius Belmont and maybe play a part in the Demon Castle War (he would be 73). He or his son/daughter would have given the Vampire Killer to Julius Belmont in order to defeat Dracula.

Jonathan, or rather, a memory of him from the Grimoire of Souls, was stored inside a Grimoire modeled after 1944 Transylvania. While fighting the Dullahan, the Grimoire version of Jonathan ended up nearly killed due to the Grimoire being remotely rewritten by another party which caused the Dullahan to become exponentially stronger, which also affected his partner Charlotte thanks largely to her ties to that era. A group composed of Genya Arikado (using his true identity of Alucard within the Grimoire), as well as simulacrum versions of Simon Belmont, Charlotte, a younger version of Maria Renard and Shanoa later rescued him before he could be killed and proceeded to vanquish the Dullahan and seal away its Vital Soul. He later joined the group, and also took the opportunity to vent to Simon his frustrations regarding the harsh life he and his father had to endure due to the Belmonts' disappearance, while acknowledging that Simon was in no way responsible for any of the difficulties. Jonathan also wished to train alongside Maria to not get idle, although Simon, overhearing this, enthusiastically agreed and had him be his training partner, much to Jonathan's horror (as Simon frequently underwent a very excessive training regiment, especially by the standards of the 1940s).

Personality

  • Initial Anger Towards His Father: Jonathan initially was angered whenever his father was at all mentioned due to believing him to abandon him for selfish reasons, he later learns that in actuality it was due to his father protecting him from using the true power of the Vampire Killer.

General Information

Name: Jonathan Morris[2]

Origin: Castlevania: Portrait of Ruin

First Appearance: Castlevania: Portrait of Ruin

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Takahiro Sakurai
  • English Voice Actor: Liam O'Brien

Sex: Male[3]

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 (Listed as 18 years old in the game manual[4])

Birth Year: 1926 (As he is be 18 years during the events of Portrait of Ruin[5], which takes place in 1944)

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Member of the Morris Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[6]

Occupation: Vampire Hunter

Affiliations: Quincy Morris (His grandfather), John Morris (His father), Charlotte Aulin (His Childhood Friend)

Enemies: Dracula, Death

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1900s, he is naturally dead from old age)

Alignment: Neutral Good (Jonathan and Charlotte are a duo of vampire hunters protecting the world from evil creatures of the night even without Jonathan being able to use the Vampire Killer initially[7])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[8]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[9], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[10])

Codex Statistics

Key: Before Obtaining the True Vampire Killer | After Obtaining the True Vampire Killer

Key Information

Grade: S (Noted by Charlotte that the Morrises' skills in batle equal those of the Belmonts[12])

Tier: At least 7-C, Higher with Offensive Form, Far Higher with Sheer Will. 7-B with Volcano | At least 7-C, Higher with Offensive Form, Far Higher with Sheer Will. 7-B with Volcano

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Noted by Death during early game that John Morris was stronger than Jonathan, however Jonathan could fight harm and defeat 1900s Death without the whip, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[13], Dracula also serves as the absolute evil, the opposite to God[14], where for God to be perfectly good, there must be a being of perfect darkness[15], being the entity opposite to God[16], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[17]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[18]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[19], that have a yield range of 1-10 kilotons of TNT), Higher with Offensive Form (A stance that emphasizes offense[20], allowing Jonathan to do far more damage then he normally does[21]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[22]. Alucard notes that having something to protect surpasses the limits of strength[23]). City level (Potency) with Volcano (With Volcano, summons an erupting volcano[24], which produces 24 megatons of thermal energy) | At least Town level (Potency) (Fought and defeated the Vampire Killer's memory of Richter Belmont[25]. Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[26],Dracula also serves as the absolute evil, the opposite to God[27], where for God to be perfectly good, there must be a being of perfect darkness[28], being the entity opposite to God[29], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[30]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[31]), Higher with Offensive Form, Far Higher with Sheer Will. City level (Potency) with Volcano

Durability: At least Town level, Higher with Stone Wall (A defensive stationary stance passed down in the Morris family[32] that allows a Morris to take less or no damage from attacks that would normally damage them[33]) & Defensive Form (A stance that emphasizes defense[34], increasing Jonathan's defense against attacks[35]), Far Higher with Sheer Will | At least Town level, Higher with Stone Wall, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Higher with Stone Wall, Far Higher with Sheer Will | At least Town Class (Potency), Higher with Stone Wall, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[36], during and before Trevor's time[37], the Belmont's were feared because of their immense power[38], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[39] where logs can weigh around 15 to 5 tons[40] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[41]), Class K with Strength Glove (With Strength Glove, increases pushing power[42], making Jonathan and Charlotte capable of stopping a train moving at top speed which takes this much force[43]), Far Higher with Sheer Will | At least Class 10, Class K with Strength Glove, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[44]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[45]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[46], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[47] and the White Demon, who can move at the speed of light at short distances[48]) | At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[49], where for God to be perfectly good, there must be a being of perfect darkness[50], being the entity opposite to God[51], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[52] and the White Demon, who can move at the speed of light at short distances[53]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled around the entirety of Dracula's Castle fighting a multitude of enemies along the way without tiring)

Range: Standard Melee, Extended Melee with Knives, Swords, Great Swords, Spears, Axes & Clubs, and Whips (The typical whip is around 90 centimeters), Tens of Meters with Subweapons

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[54])

Knowledge: Grandmaster level (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[55], where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[56]. Jonathan is able to wield various different weapons in combat[57]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[58], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[59]. During and before Trevor's time[60], the Belmont's were feared because of their immense power[61]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[62]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[63]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[64]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[65]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[66]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[67]. Many of the famous Belmont weapons were left behind by Trevor[68], with him noting them to be the axe, dagger, cross, holy water, and stop watch[69]), Aquatic Breathing (Jonathan and Charlotte can fight underwater just fine without needing to go above ground for air[70]), Save and Load (Jonathan and Charlotte bathe under the holy light of a holy statue, allowing them to save their progress[71]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[72]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[73]. Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[74]. The Belmonts will should be greater than even the likes of the Fernandez/Belnades Clan, including Camilla Fernandez, where its noted she had great spirit and struggled mightily against the curse before she became a vampire[75]), Aura (Belmonts release a glow of aura around them[76], that envelops their body[77]), Non-Standard Interaction (Metaphysical Interaction; Belmonts can interact with ghosts with their whips and sub-weapons[78]. Elemental Interaction; Belmonts can interact with enemies that are the mist itself with their whips and sub-weapons[79]. Belmonts can interact with creatures of the night made of sand[80]. Can interact with creatures of the night made of fire[81]. Can fully disperse and destroy water bubbles instead of the attack just going through it[82]. Blood Interaction; Can harm and kill enemies made of blood[83]. Abstract Interaction; Belmonts can interact with and kill Death[84], where Death is death, being the absolute presence, the awe, the religion, and the dark god[85]. He refers to death itself as him[86]. Noting that he is completely death and human death is only a part of Chaos[87]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[88]), Nullification (Pain Immunity Nullification; The Belmonts can make the White Dragon visibly react to pain[89] and scream out in pain, where it is an immortal being immune to pain and suffering[90]. Abstract Nullification; The Belmonts can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[91]. Death decides who lives and who dies[92]), Immortality Negation (Ageless & Life and Death Immunity; The Belmonts can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[93]. The Belmonts can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[94]. Death is a being unconstrained by mortality[95]), Resurrection Bypassing (The Belmonts can kill zombies[96], who are corpses brought back to life from the power of hate[97]), Enhanced Senses (Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in Judgment's time rift[98]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[99]. Leon could sense and feel that Joachim Armster was a vampire[100]. Leon could sense the rage from a Vampire Killer[101]. Trevor could sense a bad omen approaching[102]. Christopher Belmont felt a "chill" upon Dracula's return[103]. Belmonts such as Juste could sense Death's overwhelming power[104]. Belmonts such as Juste could sense the aura of the two different layers of the castles[105]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[106]. Julius could sense the dark powers within Soma Cruz[107]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[108]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[109]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[110]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[111]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[112]. where Leon gained magical energy that would naturally be passed down to all of his descendants[113]. Belmonts such as Julius naturally have magical powers due to this[114], along with Juste having magical powers deriving from the Fernandez (Belnades) family[115]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[116]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[117]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[118] the infinite corridor[119]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[120]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[121]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[122], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[123]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[124]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[125]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[126]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[127]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[128]), Nullification (Sealing Nullification; Belmonts such as Julius can completely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[129])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[130]), Extreme Heats (Belmonts can travel in boiling hot rooms without much effect[131]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[132]. Richter showcases this where he moves around in a burning city without much effect or limitation to his movements[133]), Absorption (Belmonts can fight and take hits from the mist[134], a creature that swallows up the living[135]), Life-Force Absorption (Belmonts can take hits from the Spirit[136], which is an evil spirit that sucks up people's life energy[137]), Corruption (Belmonts can be bitten by vampires without instantly turning[138]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[139]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[140]), Paralysis Inducement (Belmonts can be paralyzed[141], and slowly recover from the effects of it[142]), Attack Reflection (Belmonts can[143] hit Dracula[144] with different[145] projectile[146] attacks[147], this extends to even Morrises'[148], where Dracula's mere rib bone reflects all projectiles back[149]), Petrification (Belmonts can[150] take hits[151], from Medusa heads[152] who can turn one into stone upon contacting them[153]. Belmonts can[154] can break out of[155], being petrified[156]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[157]), Time Stop (Belmonts are unaffected by time being stopped[158]. With time in Castlevania being so potent that not even eternity can withstand time[159], along with even artificial life being subject to the laws of time[160]), Poison Manipulation (Belmonts can take hits from the poison zombie[161], which spews a deadly poison that can rot flesh on contact[162]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[163] an ordinary hero feel like a spineless coward[164]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[165]), Absolute Zero (Belmonts can take ice from the frost demon[166], a demon that wields absolute cold[167] and a total command of cold[168], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[169]), Essence Manipulation (Belmonts can take hits from Succubus[170], who can suck up a person's essence[171]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[172]), Death Manipulation & Fate Manipulation (Belmonts cannot[173] be killed[174] by the[175] likes of[176] Death and his scythes[177], who is noted to govern the fate of death[178], being noted to have the power to govern the end of all living things[179], and can use his scythes to kill abstractions such as distance and sound[180]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[181], where contracts are made to be absolute and bind one to it's agreements[182])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[183], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[184]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[185]), Possession (The castle possesses objects with its magic, such as a ouija table[186]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[187]. The Castle has doors sealed off without solving puzzles[188]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[189]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[190], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[191]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[192]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[193]. The castle increases one's dark desires, allowing Dracula to easily control them[194]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[195]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[196]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[197]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[198]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[199]), Curse Manipulation (The Curse status that spirits inflict[200] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[201]), Life Manipulation (The castle can bring inanimate statues to life to attack[202]. Can cause the glass murals to come to life and attack[203]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[204]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[205]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[206], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[207] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[208], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[209], or Charlotte fading from existence due to them messing with the history of the Grimoires[210], Maria starting to fade because Richter's history is being rewritten[211], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[212]. The text alterations also make the monsters stronger[213]. With the real world and world of grimoires being considered the same or "equal"[214], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[215]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[216]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[217], which alter grimoires, which do not adhere to the laws of reality[218]), Power Modification (The vital souls are noted to be apart of the Castle's power[219], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[220]. The Chaos of the Grimoire destabilized the magic of the others[221])

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[222]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[223], along with being said to be as great a task as recreating God's creation of the Earth[224]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[225], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[226]), Limited Immersion & Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[227]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[228])
Martial Arts (Jonathan is noted to be a master martial artist[229], can utilize knee stricker, a martial arts attack[230]), Weapon Mastery (Whip Mastery; Jonathan is able to use the whip in combat, being capable of dangling around, dealing damage to any enemy that comes into contact with it[231]. Jonathan is able to wield various different weapons in combat[232]. Knife Mastery; Can throw out multiple knives at once at deft accuracy[233]. Can throw bwaka knives like boomerangs[234]. Sword Mastery; Can throw four kinumutsu's at once at fast speeds and with deft accuraccy[235]. Axe Mastery; Can throw axes at arcs to catch enemies in the air[236]. Spear Mastery; Can utilize and throw spears in combat[237]. Shuriken Mastery; Can throw shurikens at fast speeds and with deft accuracy[238]. Can throw yagyu shurikens at fast speeds and with deft accuracy[239]. Kunai Matery; Can throw kunais at fast speeds and with deft accuracy[240]. Bladed Mastery; Can utilize discus to cut through enemies[241]. Boomerang Mastery; Can utilize and throw boomerangs that always return back[242]. Cross Mastery; Can use and throw a cross like a boomerang, with it always returning back to Jonathan[243]. Crossbow Mastery; Can use the crossbow with deft accuracy[244]. Explosives Mastery; Can throw and utilize grenades in combat[245]. Spiked Ball Mastery; Can utilize steel balls in combat[246]. Can swing around a giant spiked wrecking ball in combat[247]. Unique Weaponry; Can throw and utilize paper airplanes in combat[248]. Can throw and utilize cream pies in combat[249]. Can throw and utilize darts in combat[250]), Accelerated Development (Battle & Leveling, Physical Stats & Abilities; As Jonathan and Charlotte progress through the castle they will level up, getting stronger, faster, more resistant to abilities, and gain more abilities and skills[251]), Afterimage Creation (With Rocket Slash, moves so fast he leaves behind afterimages[252]), Statistics Boost ((With Offensive Form, a stance that emphasizes offense[253], allowing Jonathan to do far more damage then he normally does[254]. With Defensive Form, a stance that emphasizes defense[255], increasing Jonathan's defense against attacks[256]), Energy Absorption (Jonathan can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[257]), Shockwave Generation (With Aura Blast, a technique that converts mental energy[258] into a shockwave[259])
Afterimage Creation (With Axe Bomber, a combination attack where both sides move so fast they leave behind afterimages[260]), Summoning (With the Greatest Five, summons five legendary warriors to join the battle, these warriors being Richter Belmont, Leon Belmont, Trevor Belmont, & Juste Belmont[261]. With Meteor, summons a gigantic meteor to attack all enemies on screen[262]), Weapon Control (With 1,000 Blades, Charlotte enables Jonathan to attack with a hail of knives[263]), Electricity Manipulation (With Holy Lightning, summons lightning in the shape of a cross[264]), Magma Manipulation & Fire Manipulation (With Volcano, summons an erupting volcano[265]), Holy Manipulation (With Grand Cruz, a secret technique of the Belmont family that releases holy energy[266]), Water Manipulation (With Divine Storm, creates an intense rain of holy water[267]), Portal Manipulation (With Dark Gate, open the gates of darkness[268])

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[269]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[270]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[271]. The Alchemy whip can create wind blades around its user to protect them from all directions[272]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[273]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[274]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[275])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[276]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[277], even those who are half-vampire such as Alucard[278]), Magic (The Vampire Killer has been referred to as a magic whip[279]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[280]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[281] which includes[282] ghosts[283]. This is also shown in Haunted Castle Revisited[284]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[285]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[286]. Can interact with creatures of the night made of fire[287]. Can fully disperse and destroy water bubbles instead of the attack just going through it[288]. Blood Interaction; Can harm and kill enemies made of blood[289]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[290] to where he was immune to all other[291] weapons prior other then the Vampire Killer[292]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[293]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megido[294]. The Vampire Killer can nullify energy projectiles through hitting them[295], even those from Dracula[296]. Can negate fire projectiles[297]. Electricity Nullification; Can completely disperse and nullify electricity attacks[298]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[299]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[300]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[301]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[302] and scream out in pain, where it is an immortal being immune to pain and suffering[303]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[304]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[305]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[306]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[307]. Death is a being unconstrained by mortality[308]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[309]), Resurrection Bypassing (The Vampire Killer can kill zombies[310], who are corpses brought back to life from the power of hate[311]), Purification (The Vampire Killer can purify people who was turned into a monster[312]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[313]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[314]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[315]. The whip can have fire burst around the enemies even without them dying[316]. Causes even objects like coffins to burst into flames[317]. This is even shown in Lament of Innocence, once Leon has the vampire killer[318]. This is even shown in graphic novels such as Belmonts Legacy[319]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[320]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[321], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[322]. One must sacrifice their lifeforce in order to wield it[323]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[324]), Light Manipulation (The Whip can create orbs of light to light up torches[325])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[326]), Mimicry (Doppelganger is unable to mimic the vampire killer during[327] the time of Lament of Innocence[328])

Holy Manipulation (With the Cross, a holy cross that dispels evil[332]), Holy Fire Manipulation (With Holy Water, throws down a bottle of holy water that causes a pillar of holy fire to come out of it[333]), Weapon Control (With Bible, can control it to move in an arc, hitting all enemies[334]), Exorcism (With Bible, a book containing words that exorcise evil[335]), Statistis Boost (With Dart, does extra damage if it hits the center of the target[336]), Explosion Manipulation & Fire Manipulation (With grenade, explodes one second after the pin is pulled, fire attribute[337]), Ricochet Manipulation (With Ricochet Rock, a weapon that bounces back after hitting walls[338])

Petrification (With Medusa Whip, a whip that can turn its targets to stone[339]), Penetration Damage (With Rose Stem Whip, a throned whip that requires great skill to use[340]), Anti-Type Weaponry (With Undead Killer, a holy whip that can kill even the undead[341]), Fire Manipulation (With the Flame Whip, a whip imbued with the power of flames[342]), Darkness Manipulation (With Jet Black Whip, a whip imbued with the power of darkness[343]), Holy Manipulation (With Nebula, a chain that binds and destroys evil[344])
Anti-Type Weaponry (With Heaven's Sword, a demon-slaying sword once wielded by an angel[345]), Petrification (With Milican's Sword, a sword that sometimes turns those it strikes to stone[346]), Fire Manipulation (With Agni's Flame, the flaming blade of Agni, the god of fire[347]), Ice Manipulation & Absolute Zero (With Rahab's Frost, an icy blade made from the fang of the water-dragon Rahab[348]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[349]), Poison Manipulation (With Assassin Blade, a poisoned blade preferred by assassins[350])

Healing (With Healing Mail, armor that heals health as the wearer walks[357]), Shielding (With Impervious Mail, armor that completely blocks some attacks[358]), Set Damage (With Ancient Armor, any damage reduces health by 10% of maximum health, no matter how powerful or weak the attack[359]), Statistics Boost (With Berserker Mail, armor that increases damage dealt out and received[360]. With Scout Armor, defense improves as more of the map is uncovered[361]), Contact Damage (Spikes; With Spiked Mail, armor covered with sharp spikes[362]), Perception Manipulation (With Adrenaline Gear, makes time appear slower when taking damage[363]), Density Manipulation (With Feather Gear, magical lightweight clothes, having one get knocked back farther when hit[364]).



Resistance to Penetration Damage (Bladed Penetration; With Battle Jacket, made from a special fiber resistant to slashing attack[365]), Holy Manipulation (With Holy Mail, armor that reduces damage from holy attacks[366])

Accelerated Development (Other, Physical Stats & Abilities; With Shaman Ring, a ring that increases the experience earned[377]), Transferal (With Astral Ring, consume health instead of mental power when using magic[378]. With Engagement Ring, consumes health instead of mental power when partner takes damage[379]), Statistics Boost (With Blessed Ankh, increases the effectiveness of recovery items[380]. With Magus Ring, a ring that boosts mental power restoration speed[381]. With Sage Ring, a ring that boosts mental power restoration speed[382]. With Master Ring, a ring that increases the mastery received[383]. With Miser Ring, a ring that boosts attack damage according to current wealth[384]), Super Armor (With Hercules Ring, a ring that lets one ignore blows like a mighty god[385]), Nullification (Curse Nullification; With Blessed Ring, a ring that neutralizes curses[386]. Poison Nullification; With Immunity Ring, a ring that neutralizes poison attacks[387]), Supernatural Luck (With Gold Ring, a ring that increases luck with money[388]. With Heart Brooch, increases the likelihood of getting hearts[389]. With Thief Ring, a ring that increases the chances of finding rare items[390]).

Resistance to Curse Manipulation (With Charm Necklace, a necklace that resists curses[391])
Acrobatics (With the acrobat cube, enables the user to acrobatically jump off their partners shoulder to function as a double jump[392]. With Griffon Wing, can jump higher[393]), Multiple Jumps (With Stone of Flight, allows Jonathan or Charlotte to double-jump in midair[394]), Teleportation (With Change Cube, swithc the main player character between Jonathan and Charlotte[395]), Summoning (With Call Cube, calls partenr and can also send them away[396]. With Wait Cube, calls a partner and have them stand still on the spot[397]. With Skill Cube, call partner to use their skill or magic[398]. With Push Cube, while pushing an object, calls partner to help push[399]), Statistics Boost (With Strength Glove, increases pushing power[400]) Information Analysis (With Book of Spirits, displays the names of enemies when Jonathan or Charlotte attacks them[401]), Empowerment (With Critical Art, Jonathan and Charlotte can use their weapon's critical move[402])

Purification (With Anti-Venom, cures poison[403]. With Uncurse Potion, neutralizes curses[404]), Healing (With Potion, restores 80 health[405]. With High Potion, restores 200 health[406]. With Super Potion, restores all health[407]. Different food items restores health[408]), Restoration (With Tonic, restores a little bit of mental power[409]. With High Tonic, restores a lot of mental power[410]. With Super Tonic, restores all mental power[411]), Teleportation (With Magical Ticket, an enchanted ticket that will transport the user to a safe place[412])

Equipment

Whips
Whip Description Stats Found Drop
Flame Whip A whip imbued with the power of flames. ATK +65 Dark Academy, 2 rooms right of second save room
Jet Black Whip Jet black whip imbued with the power of darkness. ATK +44 Burnt Paradise, after boss room
Leather Whip Made from leather. A weapon for a warrior with panache. ATK +22 City of Haze, top left corner of third building
Medusa Whip A whip that can turn its targets to stone. ATK +30 Medusa Head
Nebula A chain that binds and destroys evil. ATK +37 Entrance, 6 squares up from Behemoth save room
Rose Stem Whip A thorned whip that requires great skill to use. ATK +60 Tower of Death, second 2x3 room from the top Maneating Plant
Steel Whip A whip fashioned from steel. ATK +35 Sandy Grave, on statue's lap in first room of pyramid
Undead Killer A holy whip that can kill even the undead. ATK +70 Complete quest "S Rank Hunter"
Vampire Killer The legendary whip wielded by the Belmont family. Start game with it
Vampire Killer (Unlocked) The legendary whip wielded by the Belmont family. Defeat Whip's Memory after curing the Sisters

Knives

Knives Description Stats Found Drop
Baselard A dagger with an I-shaped haft. ATK +35 Buy from Vincent's Shop after beating the City of Haze boss
Cinquedea An elaborate dagger encrusted with jewels. ATK +59 Buy from Vincent's Shop after beating the second Tower of Death boss
Combat Knife A knife designed for close-quarters combat. ATK +24 Buried Chamber, behind a breakable wall three squares right of the save room before Behemoth
Katar A dagger from India. ATK +48 Buy from Vincent's Shop after beating the first Tower of Death boss Skeleton Blaze
Knife A cheap pocket knife. ATK +9 Vincent's Shop

Swords

Sword Description Stats Found Drop
Agni's Flame The flaming blade of Agni, the god of fire. ATK +40 Flame Demon
Assassin Blade A poisoned blade preferred by assassins. ATK +52 Complete quest "Poison vs. Poison"
Bakatwa A simple, effective sword that is easy to wield. ATK +68 Burnt Paradise, top left, middle of 3x3 room
Cutlass A short sword used by sailors. ATK +21 Zacchino
Damascus Sword A superior sword that never loses its razor-sharp edge. ATK +88 Alastor
Gladius A sword used in ancient Rome. ATK +35, DEF +2 Dragon Zombie, Hill Guard
Heaven's Sword A demon-slaying sword once wielded by an angel. ATK +35 Flying Armor
Jagdplaute A deadly, yet elegantly crafted sword. ATK +75 Ruler's Sword
Long Sword A common long sword. ATK +29 City of Haze, second tall room after boss, top left
Milican's Sword A sword that sometimes turns those it strikes to stone. ATK +40 City of Haze, top right 2x4 room, top left exit (need either morph)
Rahab's Frost An icy blade made from the fang of the water-dragon Rahab. ATK +40 Razor Bat
Short Sword A sword with a short blade. ATK +16 Entrance, under main hallway
Stellar Sword The blade of the legendary swordsman Maxim Kischine. ATK +70 Complete quest "Almighty"

Great Swords

Sword Description Stats Found Drop
Claymore A large Scottish blade. ATK +30 City of Haze, Second building, top right of largest room
Dragon Slayer A sword forged to slay dragons. ATK +99, MND +10 Ruler's Sword
Falchion A Norman sword with a wide, crescent-shaped blade. ATK +42 Andras
Final Sword A demon-slaying sword once wielded by an angel. ATK +120 Final Guard
Great Sword A massive sword designed to smash through its targets. ATK +55 Great Armor
Holy Claymore An enormous sword shaped like a cross. ATK +100, INT +10 Vincent's Shop
Royal Sword A two-handed sword of kings. ATK +84, STR +6, CON +6, INT +6 Complete quest "A Rank Hunter"
Zweihander A German two-handed sword. ATK +69 Dragon Zombie

Spears

Spear Description Stats Found Drop
Alucard's Spear A spear with ties to Alucard. Once used by Eric. ATK +120 Complete quest "The Spear of Legend"
Couse A polearm fitted with a large, curved blade. ATK +90 Slogra
Halberd A polearm ending in a wide axe blade. ATK +50 Tower of Death, Waterwheel
Lance A spear used by cavalry knights. ATK +60 Buy from Vincent's Shop after beating the first Tower of Death boss
Long Spear A spear with an especially long shaft. ATK +80 Armor Knight
Partisan A polearm fitted with a broad blade. ATK +40 Great Stairway, in room after Keremet fight
Sarissa A Macedonian long spear. ATK +100 Buy from Vincent's Shop after beating the second Tower of Death boss
Spear A standard spear. ATK +31 Entrance, right outside the door to Behemoth's boss room
Trident A three-pronged spear. ATK +70 Imp

Axes and Clubs

Axe Description Stats Found Drop
Axe A heavy single-edged axe ATK +50 City of Haze, in a 1x2 room between two 2x4 rooms on right side.
Battle Axe A double-edged axe designed for combat. ATK +60 Buy from Vincent's Shop after beating the first Tower of Death boss
Bhuj A heavy war axe. ATK +80 Armored Fleaman
Bullova An axe with a crescent-shaped blade. ATK +115 Minotaur
Golden Axe An axe, crafted from gold, with astounding destructive power. ATK +130 Buy from Vincent's Shop after beating the first Master's Keep boss
Great Axe A huge war axe. It is exceptionally heavy. ATK +90 Burnt Paradise, top right, 3x3 room
Mace A large metal club. ATK +45 City of Haze, one square above third transporter
Morning Star A club with a vicious, star-shaped head. ATK +70 Skeleton Flail
Voulge An axe with a hooked blade. ATK +100 Buy from Vincent's Shop after beating the second Tower of Death boss Old Axe Armor

Fist

Weapon Description Stats Found Drop
Bahg Nahk A handheld weapon whose name means "tiger claw". ATK +35 Sandy Grave, right end of horizontal path from start
Brass Knuckles A metal knuckle weapon that adds sting to your punches. ATK +10 Vincent's Shop
Bullet Punch Enable the wearer to throw punches at the speed of sound. ATK +18 Complete quest "Supersonic Punch"
Cestus Hard knuckle guards worn by ancient boxers. ATK +22 Buried Chamber, bottom right of the circular path
Illusion Fist Throw punches faster than the eye can see. ATK +20 Complete Boss Rush 2 in under 5:00
Kaiser Knuckles Knuckles imbued with divine rage. ATK +45 Sandy Grave, first room in pyramid, top left (need Owl Morph)
Whip Knuckles Enable the wearer to throw whip-snap punches. ATK +40 Great Stairway, 1 square right and 2 down from Nation of Fools transporter (next to a Mimic, double jump to reach)
Armor Description Stats Found Drop
Adrenaline Gear Makes time appear slower when taking damage. DEF +15 Jack O'Bones
Combat Fatigues A standard-issue military uniform. DEF +10 Vincent's Shop Ghoul
Casual Clothes Clothes worn regularly. DEF +1 Start game with it
Feather Gear Magical lightweight clothes. Get knocked far back when hit. DEF +32 Vincent's Shop
Hobo's Clothes Ragged, worn clothes. Your mother would be ashamed. DEF +2 Zombie
Houppelande A roomy robe with large, hanging sleeves. DEF +5 City of Haze
Kalasiris A translucent robe worn by ancient Egyptian nobility. DEF +20 Eligiza
Poncho A simple piece of clothing; a blanket with a hole on top. DEF +7 Great Stairway Wight
Ancient Armor Any damage reduces HP by 10% of maximum HP. Old Axe Armor
Battle Jacket Made from a special fiber resistant to slashing attacks. DEF +7 Nation of Fools
Berserker Mail Armor that increases damage dealt out and received. STR +30, CON -30, MND -30 DoubleAxe Armor
Biker's Jacket A jacket with protective padding. DEF +4, STR +2, CON +2 Andras
Copper Plate A breastplate made of copper. DEF +9 Buried Chamber Axe Armor
Gold Plate A breastplate made of gold. DEF +25 Dark Academy, Buster Armor
Healing Mail Armor that heals HP as the wearer walks. DEF +12 City of Haze
Heavy Armor Cumbersome armor. High defense, but slows down the wearer. DEF +55, STR +5, MND +40 Heavy Armor
Holy Mail Armor that reduces damage from holy attacks. DEF +25, MND +10 Forgotten City
Impervious Mail Armor that completely blocks some attacks. DEF +8 Dead Crusader
Iron Plate A breastplate made of iron. DEF +15 Great Stairway Great Armor
Justaucorps Extravagantly decorated 17th century coat. DEF +8, INT +2, MND +2 Vincent's Shop
Lorica Armor with a muscular design. Worn by Roman officers. DEF +32, STR +3, CON +3 Sandy Grave
Platinum Plate A breastplate made of platinum. DEF +45 Iron Golem
Samurai Plate Traditional body armor worn by samurai warriors. DEF +35, CON +10, MND +10 Dead Warrior
Scout Armor Defense improves as more of the map is uncovered. DEF +5 Boss Rush Mode
Silver Plate A breastplate made of silver. DEF +18 Forest of Doom, Crossbow Armor
Spiked Mail Armor covered with sharp spikes. Wear with caution. CON -20, MND -20 Vincent's Shop
Surcoat A garment bearing a noble family crest. DEF +18, INT +5, MND +5 Ghoul King
Tailcoat Just an everyday coat. Stylish, but offers little protection. DEF +3 Vincent's Shop
Tuxedo Coat The finest of formalwear (in classic black, of course). DEF +10, LCK +2 City of Haze
Cloak Description Stats Found Drop
Assassin's Cape A stealth cape favored by assassins. DEF +5, STR +3 13th Street
Blue Cape A beautiful blue cape. DEF +3, INT +3 Tower of Death
Cape A sturdy cape. DEF +13 City of Haze
Elvin Cape A cape that provides special protection against magic. DEF +4, MND +5 Vincent's Shop
Hero's Cape A flashy velvet cape. DEF +2 Zacchino
Holy Mantle A long cape worn by high-ranking clergymen. DEF +3, INT +3 Vincent's Shop
Invisible Cape A cape that renders the wearer invisible. Complete Boss Rush 1 in under 3:00
Paludamentum A Roman general's cloak. DEF +5, INT +5 Vincent's Shop
Head Gear Description Stats Found Drop
Attica Helmet A helmet with a feathered crest. DEF +7, STR +5 Forgotten City
Ballroom Masque A mask worn by nobles at formal dance. DEF +4, INT +1 Ghost Dancer
Bandana A piece of cloth to protect the forehead. DEF +3, STR +1, CON +1 Buried Chamber
Combat Beret A standard-issue military beret. DEF +2, STR +2, CON +2 Tower of Death
Eye for Decay Enable the wearer to see breakable walls. Peeping Eye
Fedora A fashionable hat that just feels right with a whip. DEF +4 Fleaman
Gambler Glasses Enable the wearer to see enemy item drop percentage. LCK +2 Wind's Quests
Glasses Make you look older and wiser. DEF +2 Flying Skull
Goggles Protective eyewear that provides safety. DEF +5 Great Stairway
Head Guard Protects the head from impacts. DEF +2 Entrance
Iron Helmet A helmet made of iron. DEF +5 Hill Guard
Monocle A lens for one eye. A favorite among distinguished gentlemen. DEF +2, INT +2, MND +2 Great Stairway Dogether
Porkpie Hat A felt hat with a small brim. DEF +5 Ripper
Royal Crown A crown encrusted with precious jewels from all over the world. DEF +2, INT +2, MND +2, LCK +2 Ghoul King
Shogun Helmet A helmet worn by the tyrant shogun Nobunaga. DEF +10, STR +3, INT -5 13th Street
Silk Hat The hat of a true aristocrat. DEF +5, INT +4 Nation of Fools, Vincent's Shop
Skull Mask A frightening mask patterned after a skull. DEF +13, INT -3, MND -3, LCK -3 Malachi
Stone Mask A creepy mask used in ancient rituals. DEF +3, LCK +1 Mummy
Sunglasses Stylish eyewear that protects the eyes from ultraviolet rays. DEF +10 Vincent's Shop
Thick Glasses A pair of glasses with very thick lenses. DEF +1, INT +3 City of Haze
Traveler's Hat A wide-brimmed hat perfect for the well-traveled man. DEF +6, INT +3, MND +3 Vincent's Shop Witch
Uraeus An Egyptian royal crown decorated with a golden cobra. DEF +3, LCK +5 Elgiza
Viking Helmet The distinct two-horned helmet worn by Viking warriors. DEF +4, STR +3 Tower of Death, Vincent's Shop
Leg Gear Description Stats Found Drop
Gold Leggings Leggings made of gold. DEF +7 Burnt Paradise
Hiking Boots Heavy, thick-treaded boots. DEF +2, CON +1 Vincent's Shop
Iron Leggings Leggings made of steel. DEF +5 Great Stairway
Mercury Boots Boots that allow the wearer to move faster. Dark Academy
Moonwalkers Boots that enhance the ability to dash backwards. City of Haze
Oxfords Thick-soled leather shoes. DEF +3 Vincent's Shop
Platinum Leggings Leggings made of platinum. DEF +9 Iron Golem
Royal Sandals Sandals decorated with precious gems. DEF +4, INT +3, MND +5 Sandy Grave
Samurai Leggings Leggings worn by a samurai. DEF +5, STR +3, CON +3 13th Street Skeleton Blaze
Sandals Comfy-looking sandals made of leather. DEF +1 City of Haze
Slick Boots Boots that enhance sliding ability. Tower of Death Skeleton Blaze
Spiked Boots Boots that deal extra damage when kicking. Nation of Fools
Steel Greaves Steel armor for the legs. DEF +8 13th Street
Winged Boots Boots that enable you to run like the wind. 13th Street
Wingtips For the fashionably-dressed vampire hunter. DEF +4, MND +3 Vincent's Shop
Accessory Description Stats Found Drop
Astral Ring Consume HP instead of MP when using magic. Boss Rush Mode
Blessed Ankh Increases the effectiveness of recovery items. Amalaric Sniper
Blessed Ring A ring that neutralizes curses. Wind's Quests
Gold Ring A ring that increases luck with money. Gold Skeleton
Heart Brooch Increases the likelihood of getting hearts. DEF +1 Dodo
Hercules Ring A ring that lets you ignore blows like a mighty god. Minotaur
Immunity Ring A ring that neutralizes poison attacks. Wind's Quests
Magus Ring A ring that boosts MP restoration speed. Wind's Quests
Master Ring A ring that increases the mastery received. Vincent's Shop
Miser Ring A ring that boosts attack damage according to current wealth. Wind's Quests
Pearl Ring A ring adorned with a pearl. DEF +2 Vincent's Shop Lilith
Sage Ring A ring that boosts MP restoration speed. Wind's Quests
Shaman Ring A ring that increases the experience you earn. 13th Street
Skull Ring A ring that curses the wearer. STR +6, CON +6, INT +6, MND +6, LCK -13 Lesser Demon
Stella's Locket A locket with a picture of the twins, along with... Tower of Death
Studded Choker A choker with metal studs for the rebel in you. DEF +1 Vincent's Shop
Thief Ring A ring that increases the chances of finding rare items. Wind's Quests
Tough Ring A ring that shortens recovery time after taking damage. DEF +1 Golem
Relic Description Found
Acrobat Cube Spring off partner's shoulders to jump again in midair. City of Haze
Book of Spirits Display the names of enemies when you attack them. Entrance
Call Cube Call partner with [A]. Press again to send partner away. Entrance
Change Cube Switch main player character with [X]. Entrance
Critical Art Use your weapon's critical move with [Right, Right + Y]. Nation of Fools
Griffon Wing Jump higher with [Up + L]. Forgotten City
Lizard Tail Slide into narrow spaces with [Down + B]. Wind's Quests
Martial Art Perform a jumping knee kick with [Up, Left, Down, Right + Y]. Wind's Quests
Push Cube While pushing an object, call your partner to help you push. City of Haze
Skill Cube Call partner to use their skill or magic with [R]. City of Haze
Spinning Art Perform a spinning evasion move with [Right, Down, Left, Right + Y]. Wind's Quests
Stone of Flight Double-jump in midair. Great Stairway
Strength Glove Increase pushing power. Sandy Grave
Wait Cube Call partner with [Down + A] to have partner stand still on the spot. Entrance
Whip Skill 1 After attacking with the whip, hold [Y] to let it drop. Entrance
Whip Skill 2 While jumping use [Down + Y] to attack diagonally downward. Wind's Quests

Notable Techniques

Skill Effect Found Drop MP
Aura Blast A technique that converts mental energy into a shockwave. Clock Tower 40 MP
Axe A throwing axe that is especially effective against targets overhead. Axe Armor 22 MP
Bible A book containing words that exorcise evil. Wind's Quests 22 MP
Boomerang A throwing weapon that returns to the thrower in an arc. Skelerang 28 MP
Bwaka Knife A throwing knife used by the Bwaka people. Sandy Grave 22 MP
Cream Pie A throwing weapon aimed at an enemy's face for psychological damage. City of Haze 3 MP
Cross A holy cross that dispels evil. Wind's Quests 30 MP
Crossbow A ranged weapon that fires bolts. Crossbow Armor 24 MP
Dart Does extra damage if it hits the center of the target. Vincent's Shop 3 MP
Defensive Form A stance that emphasizes defense CON +8. Final Guard 25 MP
Discus A round disc with razor edges. Vincent's Shop 32 MP
Grenade Explodes 1 second after the pin is pulled, Fire attribute. Nation of Fools 28 MP
Holy Water Create an intense rain of holy water. Dark Academy 25 MP
Javelin A throwing spear that sticks into the ground. Armor Knight 25 MP
Knee Strike A jumping knee strike inspired by legendary martial artists. Entrance 20 MP
Knife A throwing knife used by hunters. Entrance 20 MP
Kunai A ninja's knife; it is also a deadly throwing weapon. Vincent's Shop 20 MP
Kunimitsu A short sword with a beautifully-crafted blade. Vincent's Shop 24 MP
Offensive Form A stance that emphasizes offense STR +8. Buried Chamber 25 MP
Paper Airplane Not terribly intimidating, but just might put someone's eye out. City of Haze 3 MP
Rampage Flying fists of fury. Vincent's Shop 20 MP
Richocet Rock A weapon that bounces back after hitting walls. Lerajie 22 MP
Rocket Slash Dash at the enemy and perform a lightning-quick slash. Wind's Quests 40 MP
Shuriken A throwing blade used by ninjas. Vincent's Shop 20 MP
Steel Ball A very heavy steel ball. Sandy Grave 30 MP
Stonewall A defensive, stationary stance passed down in the Morris family. Forest of Doom 24 MP
Taunt Draws enemy attention to you. Tower of Death 10 MP
Wrecking Ball Swing a steel ball with devastating destructive power. Heavy Armor 25 MP
Yagyu Shuriken A refined throwing blade used by the deadliest ninjas. Vincent's Shop 24 MP

1,000 Blades

Attack with a hail of knives.

1,000 Blades (also known as Thousand Dagger or Thousand Edge) is a formidable technique that unleashes a rapid flurry of daggers, overwhelming enemies with their sheer speed and quantity.

Axe Bomber

A combination attack from both sides.

Axe Bomber is a Dual Crush from Castlevania: Portrait of Ruin. Jonathan and Charlotte move offscreen in opposite directions, then rush back toward each other, crossing paths as a surge of energy forms between their hands. The energy builds until it bursts, releasing a devastating attack.

Dark Gate

Open the gates of darkness.

Dark Gate is a Dual Crush from Castlevania: Portrait of Ruin. Upon activation, two massive demonic hands tear open a dimensional rift, revealing a monstrous entity within. Dark winds surge from the portal, inflicting damage on any enemies they touch.

Divine Storm

Create an intense rain of holy water.

Hydro Storm, also referred to as Hydro Typhoon or Divine Storm, is a powerful area attack that summons holy water to rain down across the entire screen. This attack is highly accurate, as the cascading water is nearly impossible to evade, and it typically lasts for an extended duration.

Grand Cruz

A secret technique of the Belmont family that releases holy energy.

Grand Cross, also known as Grand Cruz, Holy Cross, or Cross Crash, is a devastating ultimate attack that summons massive crosses to inflict significant Holy-based damage. This technique is commonly utilized by protagonists in the series who are either members of the Belmont lineage or specialize in Holy-based abilities.

Greatest Five

Summon four legendary warriors to join the battle.

Greatest Five is the most powerful Dual Crush in Castlevania: Portrait of Ruin. It can only be unlocked in a room after defeating the Doppelganger at the end of the Nest of Evil. This attack summons the spirits (or memories of the Vampire Killer) of five legendary Belmonts: Richter, Leon, Trevor, Juste, and Simon. Each Belmont appears and delivers a mighty whip strike when they appear onscreen. Once the animation ends, the total damage from each strike is combined into a single, devastating blow that deals massive Strike and Holy damage to all enemies. It costs 250 MP per use.

Holy Lightning

Summon lightning in the shape of a cross.

Thunder Cross (called Holy Lightning in the Western release of Castlevania: Portrait of Ruin) is a Dual Crush attack where a cross-shaped lightning bolt forms between the partners' hands. The lightning extends across the screen and slowly rotates, dealing multiple Thunder-based hits to all enemies in its path.

Meteor

A powerful spell that summons a meteor.

Meteor is a Dual Crush performed by Jonathan Morris and Charlotte Aulin in Castlevania: Portrait of Ruin. Both characters combine their powers to summon a massive meteor, which slowly crashes to the Earth, dealing heavy damage to all enemies within its impact zone.

Rush

A basic combination where both partners take turns attacking.

Rush is a Dual Crush featured in Castlevania: Portrait of Ruin. It is the first Dual Crush that the player can acquire, and it can be found in a room within the market area of the City of Haze, the first portrait available for exploration. This attack involves both Jonathan and Charlotte rapidly alternating between strikes using their current weapons, delivering a powerful combination of blows to a single enemy. The attack is capable of dealing considerable to heavy damage, making it useful in battles against tough foes. However, it leaves both characters exposed and vulnerable to any surviving enemies once the attack concludes, putting them at risk of being countered while still in the midst of executing the strike.

Volcano

Summon an erupting volcano.

Volcano is a Dual Crush attack featured in Castlevania: Portrait of Ruin. Upon activation, a massive erupting volcano appears on-screen, releasing flaming rocks that are launched in various arcs across the area. This fiery assault creates a wide range of damage, making the attack powerful, but its spread can be somewhat inaccurate, as the rocks do not always land precisely where intended. Despite this, the attack remains potent, especially when dealing with groups of enemies. The appearance of the volcano itself draws inspiration from the Gradius series, contributing to the dramatic and explosive visual style of the move.

Skill Points Effect
Knife 300 Jonathan will toss three knives rather than the standard two.
Axe 1000 The now-deadlier arcing axe increases in size, bettering its range.
Cross 2000 The cross increases in size, bettering its vertical coverage by a bit.
Holy Water 2000 The vial's holy flame travels along the ground at a greater distance.
Bible 2000 The bible's size increases as does its attack speed for an all-around boost.
Javelin 1500 The javelin increases in size, bettering its overall attack range.
Ricochet Rock 1000 A second rebound stone is tossed at an angle adjacent the first.
Boomerang 1500 The boomerang's size and speed increase, upping its usefulness.
Bwaka Knife 1500 The bwake knife increases in size and is thrown at greater speeds.
Shuriken 300 The shuriken's size doubles, effectively doubling its coverage.
Yagyu Shuriken 1000 The shuriken's size doubles, effectively doubling its coverage.
Discus 1500 A second disc is thrown backwards and after stopping darts forward.
Kunimitsu 1000 Jonathan will toss four blades rather than the standard two.
Kunai 500 Rather than three, Jonathan releases a five-directional kunai attack.
Paper Airplane 100 Characters from the series Parodius can be seen riding the plane.
Cream Pie 100 Despite no visual change, it inflicts greater damage.
Crossbow 500 The arrow's now-deadlier explosion covers a larger area.
Dart 200 The dart's effect will be at all times maximized--always hitting a bull's-eye.
Grenade 200 The grenade's appearance changes to a more classic stick form.
Steel Ball 1000 The steel ball grows itself a nice set of spikes, inflicting greater pain.
Wrecking Ball 1000 The steel ball grows itself a nice set of spikes plus its range increases.

Other

Standard Tactics: Jonathan utilizes various different weapons for attacks, sub-weapons, and dual crushes.

Weaknesses

Note

Miscellaneous Feats

Trivia

  • In Castlevania: Portrait of Ruin, if the player holds Up on the D-pad for long enough without moving or attacking while playing as Jonathan, he will strike a pose.
    • If this is done in front of Vincent Dorin at the Entrance and without Charlotte around, the priest will think that Charlotte is dead, to which she will respond (presumably from offscreen).
    • If this is done in front of Vincent at the Entrance with Charlotte around, the priest will remark that they look like a couple, to which Jonathan responds that Charlotte is like a kid sister to him, only for her to retort for him to stop treating her like a child.
  • Jonathan, much like his father, John Morris, is depicted as being left-handed in most of his pieces of official artwork. However, because of the nature of 2D sprites, his dominant hand will switch to match the side he is currently facing.
    • Nonetheless, there are occasional pieces of artwork that depict him as right-handed. This behavior can also be seen in the cinematic featured after a period of inactivity in Castlevania: Portrait of Ruin''s main menu (this can also be viewed by pressing the B button while on the main menu).
  • Most members/descendants of the Belmont clan are depicted with swords, but only Jonathan and Reinhardt Schneider are seen actually using theirs.
  • Even if Jonathan can also use two-handed weapons like Soma Cruz in Castlevania: Dawn of Sorrow, he wields them with one hand for the most part. There are noticeable exceptions, though (such as when he wields the Alucard Spear).
  • Jonathan is the only playable character who is able to use a jump kick in Castlevania: Portrait of Ruin.
  • Jonathan is the second American character to appear in the Castlevania series, the first being his father John.
    • Charlotte Aulin, with whom Jonathan was raised alongside, is also suggested to be of American descent.
  • Jonathan could have been named after Jonathan Harker, the main protagonist of the 1897 Gothic horror novel, Dracula, by Bram Stoker.
    • His name is also likely a reference to his father's, John Morris.
    • His name may even throw back to Jonathan Joestar from the manga/anime JoJo's Bizarre Adventure, who also fought the undead and their vampire master, Dio Brando. This is further referenced when the player keeps holding Up on the D-pad; after a while, Jonathan will strike a pose very similar to those from JoJo's Bizarre Adventure. Moreover, only he can wear the Stone Mask, which is a reference to the same series.

Battle Records

24 - 0 - 0


  • Dullahan - Fight[423]
    • Conditions: None.
    • Location: City of Haze
  • Behemoth - Fight[424]
    • Conditions: None.
    • Location: Entrance
  • Keremet - Fight[425]
    • Conditions: None.
    • Location: Great Stairway
  • Astarte - Fight[426]
    • Conditions: None.
    • Location: Sandy Grave
  • Legion - Fight[427]
    • Conditions: None.
    • Location: Nation of Fools
  • Dagon - Fight[429]
    • Conditions: None.
    • Location: Forest of Doom
  • Werewolf - Fight[435]
    • Conditions: None.
    • Location: 13th Street
  • Balore - Fight[439]
    • Conditions: None.
    • Location: Nest of Evil
  • Gergoth - Fight[440]
    • Conditions: None.
    • Location: Nest of Evil
  • Zephyr - Fight[441]
    • Conditions: None.
    • Location: Nest of Evil
  • Aguni - Fight[442]
    • Conditions: None.
    • Location: Nest of Evil
  • Abaddon - Fight[443]
    • Conditions: None.
    • Location: Nest of Evil
  • Fake Trevor, Fake Grant & Fake Sypha - Fight[444]
    • Conditions: None.
    • Location: Nest of Evil

None.

None.

References

  1. Castlevania: Portrait of Ruin Death Boss
  2. Castlevania: Portrait of Ruin Intro Scene
  3. Castlevania: Portrait of Ruin Game Manual Page 20
  4. Castlevania: Portrait of Ruin Game Manual Page 20
  5. Castlevania: Portrait of Ruin Game Manual Page 20
  6. Castlevania Lament of Innocence
  7. Castlevania: Portrait of Ruin Intro Scene
  8. Castlevania: Lament of Innocence Ending
  9. Akumajou Densetsu Famicon Intro English Patch
  10. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  11. Castlevania: Portrait of Ruin Intro Scene
  12. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  13. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  14. Castlevania: Aria of Sorrow Ending
  15. Castlevania: Dawn of Sorrow Dark Lord Candidates
  16. Castlevania: Dawn of Sorrow Ending
  17. Castlevania Judgment: True Story Mode, Golem
  18. Castlevania Judgment Golem Ultimate Attack
  19. Castlevnaia: Symphony of the Night
  20. Castlevania: Portrait of Ruin Offensive Form Description
  21. Castlevania: Portrait of Ruin
  22. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  23. Castlevania: Nocturne of Recollection Intro
  24. Castlevania: Portrait of Ruin Dual Crush Volcano
  25. Castlevania: Portrait of Ruin Richter Belmont Boss Fight
  26. Castlevania: Portrait of Ruin Final Boss
  27. Castlevania: Aria of Sorrow Ending
  28. Castlevania: Dawn of Sorrow Dark Lord Candidates
  29. Castlevania: Dawn of Sorrow Ending
  30. Castlevania Judgement: True Story Mode, Golem
  31. Castlevania Judgment Golem Ultimate Attack
  32. Castlevania: Portrait of Ruin Stonewall Description
  33. Castlevania: Portrait of Ruin
  34. Castlevania: Portrait of Ruin Defensive Form Description
  35. Castlevania: Portrait of Ruin
  36. History of Castlevania - Crescent of the Moon Pages 40-41
  37. History of Castlevania - Crescent of the Moon Pages 40-41
  38. Akumajou Densetsu Famicon Intro English Patch
  39. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  40. Estimating Weight of Logs and Standing Timber Page 2
  41. Castlevania: Curse of Darkness
  42. Castlevania: Portrait of Ruin Strength Glove Description
  43. Castlevania: Portrait of Ruin
  44. Castlevania: Lament of Innocence Ending
  45. Castlevania: Harmony of Dissonance
  46. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  47. Castlevania Aria of Sorrows
  48. Castlevania Grimoire of Souls Enemy Compendium Showcase
  49. Castlevania: Aria of Sorrow Ending
  50. Castlevania: Dawn of Sorrow Dark Lord Candidates
  51. Castlevania: Dawn of Sorrow Ending
  52. Castlevania Aria of Sorrows
  53. Castlevania Grimoire of Souls Enemy Compendium Showcase
  54. Castlevania: Lament of Innocence Game Manual Page 10
  55. Castlevania: Portrait of Ruin Final Boss
  56. Lament of Innocence Perfect Guidebook
  57. Castlevania: Grimoire of Souls Calm Before the Storm Stage 5
  58. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  59. History of Castlevania - Crescent of the Moon Pages 40-41
  60. History of Castlevania - Crescent of the Moon Pages 40-41
  61. Akumajou Densetsu Famicon Intro English Patch
  62. Castlevania: The Dracula X Chronicles Intro
  63. Castlevania: Dracula X Final Boss
  64. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  65. Castlevania: Lament of Innocence Game Manual Page 10
  66. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  67. Castlevania: The Belmont's Legacy Issue 1
  68. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  69. Castlevania Judgment
  70. Castlevania: Portrait of Ruin Dagon Boss
  71. Castlevania: Portrait of Ruin Saving
  72. Castlevania: Lament of Innocence Game Manual Page 10
  73. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  74. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  75. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  76. Castlevania: Curse of Darkness Trevor Boss Fight
  77. Castlevania: Harmony of Dissonance
  78. Castlevania: Lament of Innocence
  79. Castlevania: Lament of Innocence
  80. Haunted Castle Revisited Dominus Collection
  81. Castlevania III: Dracula's Curse
  82. Castlevania: The Adventure ReBirth
  83. Castlevania (N64)
  84. Castlevania: Lament of Innocence Final Boss
  85. Castlevania: The Arcade Death Boss Fight
  86. Castlevania Judgment Death True Story Mode
  87. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  88. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  89. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  90. Castlevania: The Arcade White Dragon Boss
  91. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  92. Castlevania Judgment Death True Story Mode
  93. Castlevania: Rondo of Blood Death Boss
  94. Castlevania: Lament of Innocence Ending
  95. Castlevania Judgment Death True Story Mode Ending
  96. Castlevania: Harmony of Dissonance
  97. Castlevania: Curse of Darkness Bestiary No. 009
  98. Castlevania Judgment Tutorial
  99. Castlevania Judgment Simon Belmont Story Mode
  100. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  101. Castlevania: Lament of Innocence
  102. Castlevania: Curse of Darkness Volume 2 Chapter 3
  103. Castlevania: The Belmont Legacy #2
  104. Castlevania: Harmony of Dissonance
  105. Castlevania: Harmony of Dissonance
  106. Castlevania: Symphony of the Night Bestiary No. 106
  107. Castlevania: Aria of Sorrow
  108. Castlevania: Aria of Sorrow
  109. Castlevania: Aria of Sorrow Julius Boss
  110. Castlevania Legends Game Manual Page 12
  111. Castlevania: The Belmont Legacy #1
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence Page 10
  114. Castlevania: Aria of Sorrow
  115. Castlevania: Harmony of Dissonance Game Manual Page 22
  116. Castlevania: Lament of Innocent
  117. Castlevania: Harmony of Dissonance
  118. Castlevania: Curse of Darkness Trevor Second Boss Fight
  119. Castlevania: Curse of Darkness Infinite Corridor
  120. Castlevania: Lament of Innocence
  121. Castlevania: Lament of Innocence Garden Forgotten By Time
  122. Castlevania Judgment Simon Belmont Ultimate Attack
  123. Castlevania Judgment Trevor Belmont Ultimate Attack
  124. Castlevania: Lament of Innocence Game Manual Page 10
  125. Castlevania: Legends Game Manual Page 8
  126. Castlevania: Lament of Innocence
  127. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  128. Castlevania Legends Game Manual Page 9
  129. Castlevania: Dawn of Sorrow
  130. Castlevania Chronicles
  131. Castlevania: Lament of Innocence
  132. Castlevania: Lament of Innocence
  133. Castlevania: The Dracula X Chronicles Stage 1
  134. Castlevania: Lament of Innocence
  135. Castlevania: Lament of Innocence Bestiary No. 031
  136. Castlevania: Lament of Innocence
  137. Castlevania: Lament of Innocence Bestiary No. 010
  138. Castlevania (N64)
  139. Castlevania: Lament of Innocence Bestiary No. 016
  140. Castlevania: Lament of Innocence Game Manual Page 10
  141. Castlevania: Lament of Innocence Game Manual Page 11
  142. Castlevania: Lament of Innocence
  143. Castlevania NES Final Boss
  144. Castlevania III: Dracual's Curse Final Boss
  145. Castlevania: Dracula X Final Boss
  146. Castlevania (N64) Final Boss
  147. Castlevania Adventure Rebirth Final Boss
  148. Castlevania: Bloodlines Final Boss
  149. Castlevania II: Simon's Quest
  150. Castlevania: Order of Shadows
  151. Super Castlevania IV
  152. Castlevania III: Dracula's Curse
  153. Castlevania Harmony of Despair
  154. Castlevania: Order of Shadows
  155. Castlevania Chronicles
  156. Castlevania: Lament of Innocence
  157. Castlevania: Order of Ecclesia
  158. Castlevania: Curse of Darkness Trevor Boss Fight
  159. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  160. Castlevania Judgment Aeon's Hyper Attack on Golem
  161. Castlevania: Lament of Innocence
  162. Castlevania: Lament of Innocence Bestiary No. 030
  163. Castlevania II: Simon's Quest
  164. Castlevania II: Simon's Quest Game Manual Page 9
  165. Castlevania: Curse of Darkness Bestiary No. 112
  166. Castlevania: Lament of Innocence
  167. Castlevania: Lament of Innocence Bestiary No. 040
  168. Castlevania: Curse of Darkness Bestiary No. 065
  169. Castlevania Nocturne of Recollection
  170. Castlevania: Lament of Innocence
  171. Castlevania: Lament of Innocence Bestiary No. 076
  172. Castlevania: Lament Innocence
  173. Castlevania III: Dracula's Curse Death Boss
  174. Castlevania Death Boss
  175. Castlevania: Rondo of Blood Death Boss
  176. Castlevania: Harmony of Dissonance Death Boss
  177. Castlevania (N64) Death Boss
  178. Castlevania Judgment Aeon's Hyper Attack Sequences
  179. Castlevania Judgment Aeon's Hyper Attack on Death
  180. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  181. Castlevania (N64) Renon Boss
  182. Castlevania (N64) Carrie Fernandez Bad Ending
  183. Castlevania: Harmony of Dissonance
  184. Castlevania: Harmony of Dissonance
  185. Castlevania: Symphony of the Night Bestiary No. 40
  186. Castlevania: Symphony of the Night Bestiary No. 16
  187. Castlevania: Portrait of Ruin Bestiary No. 133
  188. Castlevania: Lament of Innocence
  189. Castlevania (N64)
  190. Castlevania: Portrait of Ruin
  191. Castlevania: Portrait of Ruin
  192. Castlevania: Harmony of Dissonance
  193. Castlevania: Circle of the Moon
  194. Castlevania: Circle of the Moon
  195. Castlevania: Order of Ecclesia Bestiary No. 061
  196. Castlevania: Portrait of Ruin Bestiary No. 131
  197. Castlevania: Symphony of the Night Bestiary No. 44
  198. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  199. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  200. Castlevania: Grimoire of Souls
  201. Castlevania (N64)
  202. Castlevania Chronicles
  203. Castlevania Chronicles
  204. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  205. Castlevania: Curse of Darkness Bestiary No. 115
  206. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  207. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  208. Castlevania: Grimoire of Souls Prologue Stage 4
  209. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  210. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  211. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  212. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  213. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  214. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  215. Castlevania: Portrait of Ruin
  216. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  217. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  218. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  219. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  220. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  221. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  222. Castlevania: Portrait of Ruin
  223. Castlevania: Lament of Innocent
  224. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  225. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  226. Konami of Europe's Camilla Fernandez profile
  227. Castlevania: Portrait of Ruin
  228. Castlevania: Grimoire of Souls Prologue Stage 1
  229. Castlevania: Grimoire of Souls Jonathan Morris Description
  230. Castlevania: Portrait of Ruin
  231. Castlevania: Portrait of Ruin
  232. Castlevania: Grimoire of Souls Calm Before the Storm Stage 5
  233. Castlevania: Portrait of Ruin
  234. Castlevania: Portrait of Ruin
  235. Castlevania: Portrait of Ruin
  236. Castlevania: Portrait of Ruin
  237. Castlevania: Portrait of Ruin
  238. Castlevania: Portrait of Ruin
  239. Castlevania: Portrait of Ruin
  240. Castlevania: Portrait of Ruin
  241. Castlevania: Portrait of Ruin
  242. Castlevania: Portrait of Ruin
  243. Castlevania: Portrait of Ruin
  244. Castlevania: Portrait of Ruin
  245. Castlevania: Portrait of Ruin
  246. Castlevania: Portrait of Ruin
  247. Castlevania: Portrait of Ruin
  248. Castlevania: Portrait of Ruin
  249. Castlevania: Portrait of Ruin
  250. Castlevania: Portrait of Ruin
  251. Castlevania: Portrait of Ruin
  252. Castlevania: Portrait of Ruin
  253. Castlevania: Portrait of Ruin Offensive Form Description
  254. Castlevania: Portrait of Ruin
  255. Castlevania: Portrait of Ruin Defensive Form Description
  256. Castlevania: Portrait of Ruin
  257. Castlevania: Lament of Innocence Game Manual Page 10
  258. Castlevania: Portrait of Ruin Aura Blast Description
  259. Castlevania: Portrait of Ruin
  260. Castlevania: Portrait of Ruin Dual Crush Axe Bomber
  261. Castlevania: Portrait of Ruin Dual Crush Greatest Five
  262. Castlevania: Portrait of Ruin Dual Crush Meteor
  263. Castlevania: Portrait of Ruin Dual Crush 1,000 Blades
  264. Castlevania: Portrait of Ruin Dual Crush Holy Lightning
  265. Castlevania: Portrait of Ruin Dual Crush Volcano
  266. Castlevania: Portrait of Ruin Dual Crush Grand Cruz
  267. Castlevania: Portrait of Ruin Dual Crush Divine Storm
  268. Castlevania: Portrait of Ruin Dual Crush Dark Gate Description
  269. Castlevania: Lament of Innocence
  270. Castlevania: Lament of Innocence
  271. Castlevania: Lament of Innocence
  272. Castlevania: Lament of Innocence
  273. Castlevania: Lament of Innocence
  274. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  275. Castlevania: Lament of Innocence Bestiary No. 72
  276. Castlevania: Lament of Innocence Final Boss
  277. Castlevania: Lament of Innocence
  278. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  279. Castlevania NES Game Manual Page 4
  280. Super Castlevania IV
  281. Castlevania NES
  282. Castlevania NES Game Manual Page 4
  283. Castlevania NES Game Manual Pages 7-9
  284. Haunted Castle Revisited Dominus Collection
  285. Castlvania: Judgement Simon Belmont Story Mode
  286. Haunted Castle Revisited Dominus Collection
  287. Castlevania III: Dracula's Curse
  288. Castlevania: The Adventure ReBirth
  289. Castlevania (N64)
  290. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  291. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  292. Castlevania: Lament of Innocence
  293. Castlevania: Aria of Sorrow
  294. Castlevania: The Arcade Dracula Boss
  295. Castlevania NES
  296. Castlevania NES
  297. Castlevania Chronicles
  298. Castlevania: The Adventure ReBirth
  299. Haunted Castle Revisited Dominus Collection
  300. Castlevania II: Belmont's Revenge Game Manual Page 4
  301. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  302. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  303. Castlevania: The Arcade White Dragon Boss
  304. Castlevania II: Belmont's Revenge Game Manual Page 4
  305. Castlevania: Harmony of Dissonance Final Boss
  306. Castlevania: Rondo of Blood Death Boss
  307. Castlevania: Lament of Innocence Ending
  308. Castlevania Judgment Death True Story Mode Ending
  309. Castlevania: Lament of Innocence Final Boss
  310. Castlevania: Harmony of Dissonance
  311. Castlevania: Curse of Darkness Bestiary No. 009
  312. Castlevania III: Dracula's Curse
  313. Castlevania II: Belmont's Revenge Soleil Boss
  314. Haunted Castle Revisited Dominus Collection
  315. Super Castlevania IV
  316. Super Castlevania IV
  317. Super Castlevania IV
  318. Castlevania: Lament of Innocence
  319. Castlevania: The Belmonts Legacy #3
  320. Castlevania: Curse of Darkness
  321. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  322. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  323. Castlevania: Portrait of Ruin
  324. Haunted Castle Revisited Dominus Collection
  325. Castlevania: Lament of Innocence
  326. Castlevania II: Simon's Quest
  327. Castlevania: Lament of Innocence
  328. Castlevania: Lament of Innocence Bestiary No. 073
  329. Castlevania: Portrait of Ruin Stellar Sword Description
  330. Castlevania: Harmony of Dissonance Maxim Mode
  331. Castlevania: Harmony of Dissonance Maxim Mode
  332. Castlevania: Portrait of Ruin Cross Item Description
  333. Castlevania: Portrait of Ruin
  334. Castlevania: Portrait of Ruin
  335. Castlevania: Portrait of Ruin Bible Item Description
  336. Castlevania: Portrait of Ruin Dart Item Description
  337. Castlevania: Portrait of Ruin Grenade Item Description
  338. Castlevania: Portrait of Ruin Ricochet Rock Item Description
  339. Castlevania: Portrait of Ruin Medusa Whip Description
  340. Castlevania: Portrait of Ruin Rose Stem Whip Description
  341. Castlevania: Portrait of Ruin Undead Killer Description
  342. Castlevania: Portrait of Ruin Flame Whip Description
  343. Castlevania: Portrait of Ruin Jet Black Whip Description
  344. Castlevania: Portrait of Ruin Nebula Description
  345. Castlevania: Portrait of Ruin Heaven's Sword Description
  346. Castlevania: Portrait of Ruin Milican's Sword Description
  347. Castlevania: Portrait of Ruin Agni's Flame Description
  348. Castlevania: Portrait of Ruin Rahab's Frost Description
  349. Castlevania: Curse of Darkness Absolute Zero Ring Description
  350. Castlevania: Portrait of Ruin Assassin Blade Description
  351. Castlevania: Portrait of Ruin Dragon Slayer Description
  352. Castlevania: Portrait of Ruin Final Sword Description
  353. Castlevania: Portrait of Ruin Holy Claymore Description
  354. Castlevania: Portrait of Ruin Bullet Punch Description
  355. Castlevania: Portrait of Ruin Illusion Fist Description
  356. Castlevania: Portrait of Ruin Kaiser Knuckles Description
  357. Castlevania: Portrait of Ruin Healing Mail Description
  358. Castlevania: Portrait of Ruin Impervious Mail, Description
  359. Castlevania: Portrait of Ruin Ancient Armor Description
  360. Castlevania: Portrait of Ruin Berserker Mail Description
  361. Castlevania: Portrait of Ruin Scout Armor Description
  362. Castlevania: Portrait of Ruin Spiked Mail Description
  363. Castlevania: Portrait of Ruin Adrenaline Gear Description
  364. Castlevania: Portrait of Ruin Feather Gear Description
  365. Castlevania: Portrait of Ruin Battle Jacket Description
  366. Castlevania: Portrait of Ruin Holy Mail Description
  367. Castlevania: Portrait of Ruin Assassin's Cape Description
  368. Castlevania: Portrait of Ruin Invisible Cape Description
  369. Castlevania: Portrait of Ruin Elvin Cape Description
  370. Castlevania: Portrait of Ruin Eye for Decay Description
  371. Castlevania: Portrait of Ruin Gambler Glasses Description
  372. Castlevania: Portrait of Ruin Mercury Boots Description
  373. Castlevania: Portrait of Ruin Moonwalkers Description
  374. Castlevania: Portrait of Ruin Slick Boots Description
  375. Castlevania: Portrait of Ruin Spiked Boots Description
  376. Castlevania: Portrait of Ruin Winged Boots Description
  377. Castlevania: Portrait of Ruin Shaman Ring Description
  378. Castlevania: Portrait of Ruin Astral Ring Description
  379. Castlevania: Portrait of Ruin Engagement Ring Description
  380. Castlevania: Portrait of Ruin Blessed Ankh Description
  381. Castlevania: Portrait of Ruin Magus Ring Description
  382. Castlevania: Portrait of Ruin Sage Ring Description
  383. Castlevania: Portrait of Ruin Master Ring Description
  384. Castlevania: Portrait of Ruin Miser Ring Description
  385. Castlevania: Portrait of Ruin Hercules Ring Description
  386. Castlevania: Portrait of Ruin Blessed Ring Description
  387. Castlevania: Portrait of Ruin Immunity Ring Description
  388. Castlevania: Portrait of Ruin Gold Ring Description
  389. Castlevania: Portrait of Ruin Heart Brooch Description
  390. Castlevania: Portrait of Ruin Thief Ring Description
  391. Castlevania: Portrait of Ruin Charm Necklace Description
  392. Castlevania: Portrait of Ruin Acrobat Cube Description
  393. Castlevania: Portrait of Ruin Griffon Wing Description
  394. Castlevania: Portrait of Ruin Stone of Flight Description
  395. Castlevania: Portrait of Ruin Change Cube Description
  396. Castlevania: Portrait of Ruin Call Cube Description
  397. Castlevania: Portrait of Ruin Wait Cube Description
  398. Castlevania: Portrait of Ruin Skill Cube Description
  399. Castlevania: Portrait of Ruin Push Cube Description
  400. Castlevania: Portrait of Ruin Strength Glove Description
  401. Castlevania: Portrait of Ruin Book of Spirits Description
  402. Castlevania: Portrait of Ruin Critical Art Description
  403. Castlevania: Portrait of Ruin Anti-Venom Item Description
  404. Castlevania: Portrait of Ruin Uncurse Potion Item Description
  405. Castlevania: Portrait of Ruin Potion Item Description
  406. Castlevania: Portrait of Ruin High Potion Item Description
  407. Castlevania: Portrait of Ruin Super Potion Item Description
  408. Castlevania: Portrait of Ruin Food Items
  409. Castlevania: Portrait of Ruin Tonic Item Description
  410. Castlevania: Portrait of Ruin High Tonic Item Description
  411. Castlevania: Portrait of Ruin Super Tonic Item Description
  412. Castlevania: Portrait of Ruin Magical Ticket Item Description
  413. Castlevania: Portrait of Ruin
  414. Castlevania: Portrait of Ruin Berserker Mail Description
  415. Castlevania: Portrait of Ruin Heavy Armor Description
  416. Castlevania: Portrait of Ruin Skull Ring Description
  417. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  418. Castlevania: Circle of the Moon
  419. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  420. Castlevania (N64) Charlie Vincent Boss
  421. Castlevania: Portrait of Ruin Holy Mail Description
  422. Castlevania: Portrait of Ruin
  423. Castlevania: Portrait of Ruin
  424. Castlevania: Portrait of Ruin
  425. Castlevania: Portrait of Ruin
  426. Castlevania: Portrait of Ruin
  427. Castlevania: Portrait of Ruin
  428. Castlevania: Portrait of Ruin
  429. Castlevania: Portrait of Ruin
  430. Castlevania: Portrait of Ruin
  431. Castlevania: Portrait of Ruin
  432. Castlevania: Portrait of Ruin
  433. Castlevania: Portrait of Ruin
  434. Castlevania: Portrait of Ruin
  435. Castlevania: Portrait of Ruin
  436. Castlevania: Portrait of Ruin
  437. Castlevania: Portrait of Ruin
  438. Castlevania: Portrait of Ruin
  439. Castlevania: Portrait of Ruin
  440. Castlevania: Portrait of Ruin
  441. Castlevania: Portrait of Ruin
  442. Castlevania: Portrait of Ruin
  443. Castlevania: Portrait of Ruin
  444. Castlevania: Portrait of Ruin
  445. Castlevania: Portrait of Ruin
  446. Castlevania: Portrait of Ruin
  447. Castlevania: Portrait of Ruin