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Jonathan Morris

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Castlevania/Jonathan Morris
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.



I may not have the whip's power, but I can still kick your ass!
~ Jonathan to Death
I don't care! Being a family means being connected by heart. Ties of blood and soul are insignificant. When I learned why my father did what he did, I understood. You used a curse to manipulate your "dear daughters"! Now THAT'S sad!
~ Jonathan to Brauner

Background

Jonathan Morris is a key character in the Castlevania series, known for his role as a vampire hunter and for being the son of John Morris, the protagonist of Castlevania: Bloodlines. Jonathan is introduced as one of the main protagonists in the 2006 Nintendo DS game Castlevania: Portrait of Ruin. In this game, he teams up with his childhood friend and witch, Charlotte Aulin, to stop the resurrection of Dracula and prevent the dark lord from wreaking havoc once again. Jonathan, bearing the legacy of his family’s long line of vampire hunters, wields the famed whip, the Vampire Killer, which is central to the series' iconic weaponry.

Jonathan’s personality is often depicted as strong-willed, courageous, and slightly brash, a reflection of his determination to carry on his family’s mission. While he can be impulsive, he shares a close bond with Charlotte, which develops as they face numerous trials together. His backstory and motivations are deeply tied to his father's legacy, with the shadow of Dracula’s curse looming over his life.

After his appearance in Portrait of Ruin, Jonathan also made appearances in crossover titles like Castlevania: Harmony of Despair and Castlevania: Grimoire of Souls, expanding his role within the Castlevania universe. Despite the challenges and battles he faces, Jonathan remains a strong and reliable figure in the fight against the supernatural forces that threaten humanity.

This dropdown contains the synopsis of Jonathan Morris’s story. Read at your own risk as you may be spoiled otherwise!

Jonathan Morris is a descendant of the Belmont clan of vampire hunters. Like his father, John Morris, Jonathan eventually wields the legendary Vampire Killer whip to stave off the minions of evil, although he does not start off with the whip's full power due to his not being of the main Belmont lineage. While Jonathan starts out using the legendary weapon as a normal whip, he will also be able to equip other kinds of weapons, including swords, axes, and great swords.

As a child, Jonathan was raised alongside the Fernandez/Belnades descendant Charlotte Aulin. The two shared a strong, supposedly platonic friendship. In 1944, Morris and Aulin worked together to foil the destruction of mankind by the vampire artist Brauner and his twin vampire daughters, Stella and Loretta.

Jonathan shows animosity toward his father for not teaching him how to unlock the full potential of the Vampire Killer. However, as the game progresses and he meets Wind, Jonathan begins to fully appreciate and respect his father.

It is possible that Jonathan would be the one to pass the whip onto Julius Belmont and maybe play a part in the Demon Castle War (he would be 73). He or his son/daughter would have given the Vampire Killer to Julius Belmont in order to defeat Dracula.

Jonathan, or rather, a memory of him from the Grimoire of Souls, was stored inside a Grimoire modeled after 1944 Transylvania. While fighting the Dullahan, the Grimoire version of Jonathan ended up nearly killed due to the Grimoire being remotely rewritten by another party which caused the Dullahan to become exponentially stronger, which also affected his partner Charlotte thanks largely to her ties to that era. A group composed of Genya Arikado (using his true identity of Alucard within the Grimoire), as well as simulacrum versions of Simon Belmont, Charlotte, a younger version of Maria Renard and Shanoa later rescued him before he could be killed and proceeded to vanquish the Dullahan and seal away its Vital Soul. He later joined the group, and also took the opportunity to vent to Simon his frustrations regarding the harsh life he and his father had to endure due to the Belmonts' disappearance, while acknowledging that Simon was in no way responsible for any of the difficulties. Jonathan also wished to train alongside Maria to not get idle, although Simon, overhearing this, enthusiastically agreed and had him be his training partner, much to Jonathan's horror (as Simon frequently underwent a very excessive training regiment, especially by the standards of the 1940s).

Personality

  • Initial Anger Towards His Father: Jonathan initially was angered whenever his father was at all mentioned due to believing him to abandon him for selfish reasons, he later learns that in actuality it was due to his father protecting him from using the true power of the Vampire Killer.

General Information

Name: Jonathan Morris[2]

Origin: Castlevania: Portrait of Ruin

First Appearance: Castlevania: Portrait of Ruin

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Takahiro Sakurai
  • English Voice Actor: Liam O'Brien

Gender: Male[3]

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 (Listed as 18 years old in the game manual[4])

Birth Year: 1926 (As he is be 18 years during the events of Portrait of Ruin[5], which takes place in 1944)

Time Period: 1944

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Legacy: Worldwide Legacy (Jonathan and Charlotte Aulin are famous for defeating Dracula along with being members called too by the church. His name was well known even before he fought Dracula[6])

Influence: Event Influence (Responsible for the defeat of Dracula, saving the world from his darkness)

Language: English

Classification: Member of the Morris Clan, Charlotte Aulin's childhood friend

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[7]

Occupation: Vampire Hunter

Affiliations: Quincy Morris (His grandfather), John Morris (His father), Charlotte Aulin (His Childhood Friend)

Enemies: Dracula, Death

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1900s, he is naturally dead from old age)

Alignment: Neutral Good (Jonathan and Charlotte are a duo of vampire hunters protecting the world from evil creatures of the night even without Jonathan being able to use the Vampire Killer initially[8])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[9]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[10], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[11])

Codex Statistics

Key: Before Obtaining the True Vampire Killer | After Obtaining the True Vampire Killer

Key Information

Grade: S (Noted by Charlotte that the Morrises' skills in batle equal those of the Belmonts[13])

Tier: At least 7-C, Higher with Offensive Form, Far Higher with Sheer Will. 7-B with Volcano | At least 7-C, Higher with Offensive Form, Far Higher with Sheer Will. 7-B with Volcano

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Noted by Death during early game that John Morris was stronger than Jonathan, however Jonathan could fight harm and defeat 1900s Death without the whip, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[14], Dracula also serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT), Higher with Offensive Form (A stance that emphasizes offense[21], allowing Jonathan to do far more damage then he normally does[22]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[23]. Alucard notes that having something to protect surpasses the limits of strength[24]). City level (Potency) with Volcano (With Volcano, summons an erupting volcano[25], which produces 24 megatons of thermal energy) | At least Town level (Potency) (Fought and defeated the Vampire Killer's memory of Richter Belmont[26]. Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[27],Dracula also serves as the absolute evil, the opposite to God[28], where for God to be perfectly good, there must be a being of perfect darkness[29], being the entity opposite to God[30], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[31]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[32]), Higher with Offensive Form, Far Higher with Sheer Will. City level (Potency) with Volcano

Durability: At least Town level, Higher with Stone Wall (A defensive stationary stance passed down in the Morris family[33] that allows a Morris to take less or no damage from attacks that would normally damage them[34]) & Defensive Form (A stance that emphasizes defense[35], increasing Jonathan's defense against attacks[36]), Far Higher with Sheer Will | At least Town level, Higher with Stone Wall, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Higher with Stone Wall, Far Higher with Sheer Will | At least Town Class (Potency), Higher with Stone Wall, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[37], during and before Trevor's time[38], the Belmont's were feared because of their immense power[39], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[40] where logs can weigh around 15 to 5 tons[41] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[42]), Class K with Strength Glove (With Strength Glove, increases pushing power[43], making Jonathan and Charlotte capable of stopping a train moving at top speed which takes this much force[44]), Far Higher with Sheer Will | At least Class 10, Class K with Strength Glove, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[45]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[46]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[47], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[48] and the White Demon, who can move at the speed of light at short distances[49]) | At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[50], where for God to be perfectly good, there must be a being of perfect darkness[51], being the entity opposite to God[52], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[53] and the White Demon, who can move at the speed of light at short distances[54]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled around the entirety of Dracula's Castle fighting a multitude of enemies along the way without tiring)

Range: Standard Melee, Extended Melee with Knives, Swords, Great Swords, Spears, Axes & Clubs, and Whips (The typical whip is around 90 centimeters), Tens of Meters with Subweapons

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[55])

Knowledge: Grandmaster level (Can fight and defeat 1900s Dracula along with 1900s Death, and then proceeded to defeat Dracula after he absorbed Death and all of his power[56], where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[57]. Jonathan is able to wield various different weapons in combat[58]. Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[59], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)


Powers and Techniques

Is a member of the Belmont Bloodline, which gives him:








Wields the Vampire Killer, which grants:




All previous powers and abilities to a greater extent.















Equipment

Whips

Whip Description Stats Found Drop
Flame Whip A whip imbued with the power of flames. ATK +65 Dark Academy, 2 rooms right of second save room
Jet Black Whip Jet black whip imbued with the power of darkness. ATK +44 Burnt Paradise, after boss room
Leather Whip Made from leather. A weapon for a warrior with panache. ATK +22 City of Haze, top left corner of third building
Medusa Whip A whip that can turn its targets to stone. ATK +30 Medusa Head
Nebula A chain that binds and destroys evil. ATK +37 Entrance, 6 squares up from Behemoth save room
Rose Stem Whip A thorned whip that requires great skill to use. ATK +60 Tower of Death, second 2x3 room from the top Maneating Plant
Steel Whip A whip fashioned from steel. ATK +35 Sandy Grave, on statue's lap in first room of pyramid
Undead Killer A holy whip that can kill even the undead. ATK +70 Complete quest "S Rank Hunter"
Vampire Killer The legendary whip wielded by the Belmont family. Start game with it
Vampire Killer (Unlocked) The legendary whip wielded by the Belmont family. Defeat Whip's Memory after curing the Sisters

Knives

Knives Description Stats Found Drop
Baselard A dagger with an I-shaped haft. ATK +35 Buy from Vincent's Shop after beating the City of Haze boss
Cinquedea An elaborate dagger encrusted with jewels. ATK +59 Buy from Vincent's Shop after beating the second Tower of Death boss
Combat Knife A knife designed for close-quarters combat. ATK +24 Buried Chamber, behind a breakable wall three squares right of the save room before Behemoth
Katar A dagger from India. ATK +48 Buy from Vincent's Shop after beating the first Tower of Death boss Skeleton Blaze
Knife A cheap pocket knife. ATK +9 Vincent's Shop

Swords

Sword Description Stats Found Drop
Agni's Flame The flaming blade of Agni, the god of fire. ATK +40 Flame Demon
Assassin Blade A poisoned blade preferred by assassins. ATK +52 Complete quest "Poison vs. Poison"
Bakatwa A simple, effective sword that is easy to wield. ATK +68 Burnt Paradise, top left, middle of 3x3 room
Cutlass A short sword used by sailors. ATK +21 Zacchino
Damascus Sword A superior sword that never loses its razor-sharp edge. ATK +88 Alastor
Gladius A sword used in ancient Rome. ATK +35, DEF +2 Dragon Zombie, Hill Guard
Heaven's Sword A demon-slaying sword once wielded by an angel. ATK +35 Flying Armor
Jagdplaute A deadly, yet elegantly crafted sword. ATK +75 Ruler's Sword
Long Sword A common long sword. ATK +29 City of Haze, second tall room after boss, top left
Milican's Sword A sword that sometimes turns those it strikes to stone. ATK +40 City of Haze, top right 2x4 room, top left exit (need either morph)
Rahab's Frost An icy blade made from the fang of the water-dragon Rahab. ATK +40 Razor Bat
Short Sword A sword with a short blade. ATK +16 Entrance, under main hallway
Stellar Sword The blade of the legendary swordsman Maxim Kischine. ATK +70 Complete quest "Almighty"

Great Swords

Sword Description Stats Found Drop
Claymore A large Scottish blade. ATK +30 City of Haze, Second building, top right of largest room
Dragon Slayer A sword forged to slay dragons. ATK +99, MND +10 Ruler's Sword
Falchion A Norman sword with a wide, crescent-shaped blade. ATK +42 Andras
Final Sword A demon-slaying sword once wielded by an angel. ATK +120 Final Guard
Great Sword A massive sword designed to smash through its targets. ATK +55 Great Armor
Holy Claymore An enormous sword shaped like a cross. ATK +100, INT +10 Vincent's Shop
Royal Sword A two-handed sword of kings. ATK +84, STR +6, CON +6, INT +6 Complete quest "A Rank Hunter"
Zweihander A German two-handed sword. ATK +69 Dragon Zombie

Spears

Spear Description Stats Found Drop
Alucard's Spear A spear with ties to Alucard. Once used by Eric. ATK +120 Complete quest "The Spear of Legend"
Couse A polearm fitted with a large, curved blade. ATK +90 Slogra
Halberd A polearm ending in a wide axe blade. ATK +50 Tower of Death, Waterwheel
Lance A spear used by cavalry knights. ATK +60 Buy from Vincent's Shop after beating the first Tower of Death boss
Long Spear A spear with an especially long shaft. ATK +80 Armor Knight
Partisan A polearm fitted with a broad blade. ATK +40 Great Stairway, in room after Keremet fight
Sarissa A Macedonian long spear. ATK +100 Buy from Vincent's Shop after beating the second Tower of Death boss
Spear A standard spear. ATK +31 Entrance, right outside the door to Behemoth's boss room
Trident A three-pronged spear. ATK +70 Imp

Axes and Clubs

Axe Description Stats Found Drop
Axe A heavy single-edged axe ATK +50 City of Haze, in a 1x2 room between two 2x4 rooms on right side.
Battle Axe A double-edged axe designed for combat. ATK +60 Buy from Vincent's Shop after beating the first Tower of Death boss
Bhuj A heavy war axe. ATK +80 Armored Fleaman
Bullova An axe with a crescent-shaped blade. ATK +115 Minotaur
Golden Axe An axe, crafted from gold, with astounding destructive power. ATK +130 Buy from Vincent's Shop after beating the first Master's Keep boss
Great Axe A huge war axe. It is exceptionally heavy. ATK +90 Burnt Paradise, top right, 3x3 room
Mace A large metal club. ATK +45 City of Haze, one square above third transporter
Morning Star A club with a vicious, star-shaped head. ATK +70 Skeleton Flail
Voulge An axe with a hooked blade. ATK +100 Buy from Vincent's Shop after beating the second Tower of Death boss Old Axe Armor

Fist

Weapon Description Stats Found Drop
Bahg Nahk A handheld weapon whose name means "tiger claw". ATK +35 Sandy Grave, right end of horizontal path from start
Brass Knuckles A metal knuckle weapon that adds sting to your punches. ATK +10 Vincent's Shop
Bullet Punch Enable the wearer to throw punches at the speed of sound. ATK +18 Complete quest "Supersonic Punch"
Cestus Hard knuckle guards worn by ancient boxers. ATK +22 Buried Chamber, bottom right of the circular path
Illusion Fist Throw punches faster than the eye can see. ATK +20 Complete Boss Rush 2 in under 5:00
Kaiser Knuckles Knuckles imbued with divine rage. ATK +45 Sandy Grave, first room in pyramid, top left (need Owl Morph)
Whip Knuckles Enable the wearer to throw whip-snap punches. ATK +40 Great Stairway, 1 square right and 2 down from Nation of Fools transporter (next to a Mimic, double jump to reach)

Armor Description Stats Found Drop
Adrenaline Gear Makes time appear slower when taking damage. DEF +15 Jack O'Bones
Combat Fatigues A standard-issue military uniform. DEF +10 Vincent's Shop Ghoul
Casual Clothes Clothes worn regularly. DEF +1 Start game with it
Feather Gear Magical lightweight clothes. Get knocked far back when hit. DEF +32 Vincent's Shop
Hobo's Clothes Ragged, worn clothes. Your mother would be ashamed. DEF +2 Zombie
Houppelande A roomy robe with large, hanging sleeves. DEF +5 City of Haze
Kalasiris A translucent robe worn by ancient Egyptian nobility. DEF +20 Eligiza
Poncho A simple piece of clothing; a blanket with a hole on top. DEF +7 Great Stairway Wight
Ancient Armor Any damage reduces HP by 10% of maximum HP. Old Axe Armor
Battle Jacket Made from a special fiber resistant to slashing attacks. DEF +7 Nation of Fools
Berserker Mail Armor that increases damage dealt out and received. STR +30, CON -30, MND -30 DoubleAxe Armor
Biker's Jacket A jacket with protective padding. DEF +4, STR +2, CON +2 Andras
Copper Plate A breastplate made of copper. DEF +9 Buried Chamber Axe Armor
Gold Plate A breastplate made of gold. DEF +25 Dark Academy, Buster Armor
Healing Mail Armor that heals HP as the wearer walks. DEF +12 City of Haze
Heavy Armor Cumbersome armor. High defense, but slows down the wearer. DEF +55, STR +5, MND +40 Heavy Armor
Holy Mail Armor that reduces damage from holy attacks. DEF +25, MND +10 Forgotten City
Impervious Mail Armor that completely blocks some attacks. DEF +8 Dead Crusader
Iron Plate A breastplate made of iron. DEF +15 Great Stairway Great Armor
Justaucorps Extravagantly decorated 17th century coat. DEF +8, INT +2, MND +2 Vincent's Shop
Lorica Armor with a muscular design. Worn by Roman officers. DEF +32, STR +3, CON +3 Sandy Grave
Platinum Plate A breastplate made of platinum. DEF +45 Iron Golem
Samurai Plate Traditional body armor worn by samurai warriors. DEF +35, CON +10, MND +10 Dead Warrior
Scout Armor Defense improves as more of the map is uncovered. DEF +5 Boss Rush Mode
Silver Plate A breastplate made of silver. DEF +18 Forest of Doom, Crossbow Armor
Spiked Mail Armor covered with sharp spikes. Wear with caution. CON -20, MND -20 Vincent's Shop
Surcoat A garment bearing a noble family crest. DEF +18, INT +5, MND +5 Ghoul King
Tailcoat Just an everyday coat. Stylish, but offers little protection. DEF +3 Vincent's Shop
Tuxedo Coat The finest of formalwear (in classic black, of course). DEF +10, LCK +2 City of Haze

Cloak Description Stats Found Drop
Assassin's Cape A stealth cape favored by assassins. DEF +5, STR +3 13th Street
Blue Cape A beautiful blue cape. DEF +3, INT +3 Tower of Death
Cape A sturdy cape. DEF +13 City of Haze
Elvin Cape A cape that provides special protection against magic. DEF +4, MND +5 Vincent's Shop
Hero's Cape A flashy velvet cape. DEF +2 Zacchino
Holy Mantle A long cape worn by high-ranking clergymen. DEF +3, INT +3 Vincent's Shop
Invisible Cape A cape that renders the wearer invisible. Complete Boss Rush 1 in under 3:00
Paludamentum A Roman general's cloak. DEF +5, INT +5 Vincent's Shop

Head Gear Description Stats Found Drop
Attica Helmet A helmet with a feathered crest. DEF +7, STR +5 Forgotten City
Ballroom Masque A mask worn by nobles at formal dance. DEF +4, INT +1 Ghost Dancer
Bandana A piece of cloth to protect the forehead. DEF +3, STR +1, CON +1 Buried Chamber
Combat Beret A standard-issue military beret. DEF +2, STR +2, CON +2 Tower of Death
Eye for Decay Enable the wearer to see breakable walls. Peeping Eye
Fedora A fashionable hat that just feels right with a whip. DEF +4 Fleaman
Gambler Glasses Enable the wearer to see enemy item drop percentage. LCK +2 Wind's Quests
Glasses Make you look older and wiser. DEF +2 Flying Skull
Goggles Protective eyewear that provides safety. DEF +5 Great Stairway
Head Guard Protects the head from impacts. DEF +2 Entrance
Iron Helmet A helmet made of iron. DEF +5 Hill Guard
Monocle A lens for one eye. A favorite among distinguished gentlemen. DEF +2, INT +2, MND +2 Great Stairway Dogether
Porkpie Hat A felt hat with a small brim. DEF +5 Ripper
Royal Crown A crown encrusted with precious jewels from all over the world. DEF +2, INT +2, MND +2, LCK +2 Ghoul King
Shogun Helmet A helmet worn by the tyrant shogun Nobunaga. DEF +10, STR +3, INT -5 13th Street
Silk Hat The hat of a true aristocrat. DEF +5, INT +4 Nation of Fools, Vincent's Shop
Skull Mask A frightening mask patterned after a skull. DEF +13, INT -3, MND -3, LCK -3 Malachi
Stone Mask A creepy mask used in ancient rituals. DEF +3, LCK +1 Mummy
Sunglasses Stylish eyewear that protects the eyes from ultraviolet rays. DEF +10 Vincent's Shop
Thick Glasses A pair of glasses with very thick lenses. DEF +1, INT +3 City of Haze
Traveler's Hat A wide-brimmed hat perfect for the well-traveled man. DEF +6, INT +3, MND +3 Vincent's Shop Witch
Uraeus An Egyptian royal crown decorated with a golden cobra. DEF +3, LCK +5 Elgiza
Viking Helmet The distinct two-horned helmet worn by Viking warriors. DEF +4, STR +3 Tower of Death, Vincent's Shop

Leg Gear Description Stats Found Drop
Gold Leggings Leggings made of gold. DEF +7 Burnt Paradise
Hiking Boots Heavy, thick-treaded boots. DEF +2, CON +1 Vincent's Shop
Iron Leggings Leggings made of steel. DEF +5 Great Stairway
Mercury Boots Boots that allow the wearer to move faster. Dark Academy
Moonwalkers Boots that enhance the ability to dash backwards. City of Haze
Oxfords Thick-soled leather shoes. DEF +3 Vincent's Shop
Platinum Leggings Leggings made of platinum. DEF +9 Iron Golem
Royal Sandals Sandals decorated with precious gems. DEF +4, INT +3, MND +5 Sandy Grave
Samurai Leggings Leggings worn by a samurai. DEF +5, STR +3, CON +3 13th Street Skeleton Blaze
Sandals Comfy-looking sandals made of leather. DEF +1 City of Haze
Slick Boots Boots that enhance sliding ability. Tower of Death Skeleton Blaze
Spiked Boots Boots that deal extra damage when kicking. Nation of Fools
Steel Greaves Steel armor for the legs. DEF +8 13th Street
Winged Boots Boots that enable you to run like the wind. 13th Street
Wingtips For the fashionably-dressed vampire hunter. DEF +4, MND +3 Vincent's Shop

Accessory Description Stats Found Drop
Astral Ring Consume HP instead of MP when using magic. Boss Rush Mode
Blessed Ankh Increases the effectiveness of recovery items. Amalaric Sniper
Blessed Ring A ring that neutralizes curses. Wind's Quests
Gold Ring A ring that increases luck with money. Gold Skeleton
Heart Brooch Increases the likelihood of getting hearts. DEF +1 Dodo
Hercules Ring A ring that lets you ignore blows like a mighty god. Minotaur
Immunity Ring A ring that neutralizes poison attacks. Wind's Quests
Magus Ring A ring that boosts MP restoration speed. Wind's Quests
Master Ring A ring that increases the mastery received. Vincent's Shop
Miser Ring A ring that boosts attack damage according to current wealth. Wind's Quests
Pearl Ring A ring adorned with a pearl. DEF +2 Vincent's Shop Lilith
Sage Ring A ring that boosts MP restoration speed. Wind's Quests
Shaman Ring A ring that increases the experience you earn. 13th Street
Skull Ring A ring that curses the wearer. STR +6, CON +6, INT +6, MND +6, LCK -13 Lesser Demon
Stella's Locket A locket with a picture of the twins, along with... Tower of Death
Studded Choker A choker with metal studs for the rebel in you. DEF +1 Vincent's Shop
Thief Ring A ring that increases the chances of finding rare items. Wind's Quests
Tough Ring A ring that shortens recovery time after taking damage. DEF +1 Golem

Relic Description Found
Acrobat Cube Spring off partner's shoulders to jump again in midair. City of Haze
Book of Spirits Display the names of enemies when you attack them. Entrance
Call Cube Call partner with [A]. Press again to send partner away. Entrance
Change Cube Switch main player character with [X]. Entrance
Critical Art Use your weapon's critical move with [Right, Right + Y]. Nation of Fools
Griffon Wing Jump higher with [Up + L]. Forgotten City
Lizard Tail Slide into narrow spaces with [Down + B]. Wind's Quests
Martial Art Perform a jumping knee kick with [Up, Left, Down, Right + Y]. Wind's Quests
Push Cube While pushing an object, call your partner to help you push. City of Haze
Skill Cube Call partner to use their skill or magic with [R]. City of Haze
Spinning Art Perform a spinning evasion move with [Right, Down, Left, Right + Y]. Wind's Quests
Stone of Flight Double-jump in midair. Great Stairway
Strength Glove Increase pushing power. Sandy Grave
Wait Cube Call partner with [Down + A] to have partner stand still on the spot. Entrance
Whip Skill 1 After attacking with the whip, hold [Y] to let it drop. Entrance
Whip Skill 2 While jumping use [Down + Y] to attack diagonally downward. Wind's Quests


Notable Techniques

Skill Effect Found Drop MP
Aura Blast A technique that converts mental energy into a shockwave. Clock Tower 40 MP
Axe A throwing axe that is especially effective against targets overhead. Axe Armor 22 MP
Bible A book containing words that exorcise evil. Wind's Quests 22 MP
Boomerang A throwing weapon that returns to the thrower in an arc. Skelerang 28 MP
Bwaka Knife A throwing knife used by the Bwaka people. Sandy Grave 22 MP
Cream Pie A throwing weapon aimed at an enemy's face for psychological damage. City of Haze 3 MP
Cross A holy cross that dispels evil. Wind's Quests 30 MP
Crossbow A ranged weapon that fires bolts. Crossbow Armor 24 MP
Dart Does extra damage if it hits the center of the target. Vincent's Shop 3 MP
Defensive Form A stance that emphasizes defense CON +8. Final Guard 25 MP
Discus A round disc with razor edges. Vincent's Shop 32 MP
Grenade Explodes 1 second after the pin is pulled, Fire attribute. Nation of Fools 28 MP
Holy Water Create an intense rain of holy water. Dark Academy 25 MP
Javelin A throwing spear that sticks into the ground. Armor Knight 25 MP
Knee Strike A jumping knee strike inspired by legendary martial artists. Entrance 20 MP
Knife A throwing knife used by hunters. Entrance 20 MP
Kunai A ninja's knife; it is also a deadly throwing weapon. Vincent's Shop 20 MP
Kunimitsu A short sword with a beautifully-crafted blade. Vincent's Shop 24 MP
Offensive Form A stance that emphasizes offense STR +8. Buried Chamber 25 MP
Paper Airplane Not terribly intimidating, but just might put someone's eye out. City of Haze 3 MP
Rampage Flying fists of fury. Vincent's Shop 20 MP
Richocet Rock A weapon that bounces back after hitting walls. Lerajie 22 MP
Rocket Slash Dash at the enemy and perform a lightning-quick slash. Wind's Quests 40 MP
Shuriken A throwing blade used by ninjas. Vincent's Shop 20 MP
Steel Ball A very heavy steel ball. Sandy Grave 30 MP
Stonewall A defensive, stationary stance passed down in the Morris family. Forest of Doom 24 MP
Taunt Draws enemy attention to you. Tower of Death 10 MP
Wrecking Ball Swing a steel ball with devastating destructive power. Heavy Armor 25 MP
Yagyu Shuriken A refined throwing blade used by the deadliest ninjas. Vincent's Shop 24 MP

1,000 Blades

Attack with a hail of knives.

1,000 Blades (also known as Thousand Dagger or Thousand Edge) is a formidable technique that unleashes a rapid flurry of daggers, overwhelming enemies with their sheer speed and quantity.

Axe Bomber

A combination attack from both sides.

Axe Bomber is a Dual Crush from Castlevania: Portrait of Ruin. Jonathan and Charlotte move offscreen in opposite directions, then rush back toward each other, crossing paths as a surge of energy forms between their hands. The energy builds until it bursts, releasing a devastating attack.

Dark Gate

Open the gates of darkness.

Dark Gate is a Dual Crush from Castlevania: Portrait of Ruin. Upon activation, two massive demonic hands tear open a dimensional rift, revealing a monstrous entity within. Dark winds surge from the portal, inflicting damage on any enemies they touch.

Divine Storm

Create an intense rain of holy water.

Hydro Storm, also referred to as Hydro Typhoon or Divine Storm, is a powerful area attack that summons holy water to rain down across the entire screen. This attack is highly accurate, as the cascading water is nearly impossible to evade, and it typically lasts for an extended duration.

Grand Cruz

A secret technique of the Belmont family that releases holy energy.

Grand Cross, also known as Grand Cruz, Holy Cross, or Cross Crash, is a devastating ultimate attack that summons massive crosses to inflict significant Holy-based damage. This technique is commonly utilized by protagonists in the series who are either members of the Belmont lineage or specialize in Holy-based abilities.

Greatest Five

Summon four legendary warriors to join the battle.

Greatest Five is the most powerful Dual Crush in Castlevania: Portrait of Ruin. It can only be unlocked in a room after defeating the Doppelganger at the end of the Nest of Evil. This attack summons the spirits (or memories of the Vampire Killer) of five legendary Belmonts: Richter, Leon, Trevor, Juste, and Simon. Each Belmont appears and delivers a mighty whip strike when they appear onscreen. Once the animation ends, the total damage from each strike is combined into a single, devastating blow that deals massive Strike and Holy damage to all enemies. It costs 250 MP per use.

Holy Lightning

Summon lightning in the shape of a cross.

Thunder Cross (called Holy Lightning in the Western release of Castlevania: Portrait of Ruin) is a Dual Crush attack where a cross-shaped lightning bolt forms between the partners' hands. The lightning extends across the screen and slowly rotates, dealing multiple Thunder-based hits to all enemies in its path.

Meteor

A powerful spell that summons a meteor.

Meteor is a Dual Crush performed by Jonathan Morris and Charlotte Aulin in Castlevania: Portrait of Ruin. Both characters combine their powers to summon a massive meteor, which slowly crashes to the Earth, dealing heavy damage to all enemies within its impact zone.

Rush

A basic combination where both partners take turns attacking.

Rush is a Dual Crush featured in Castlevania: Portrait of Ruin. It is the first Dual Crush that the player can acquire, and it can be found in a room within the market area of the City of Haze, the first portrait available for exploration. This attack involves both Jonathan and Charlotte rapidly alternating between strikes using their current weapons, delivering a powerful combination of blows to a single enemy. The attack is capable of dealing considerable to heavy damage, making it useful in battles against tough foes. However, it leaves both characters exposed and vulnerable to any surviving enemies once the attack concludes, putting them at risk of being countered while still in the midst of executing the strike.

Volcano

Summon an erupting volcano.

Volcano is a Dual Crush attack featured in Castlevania: Portrait of Ruin. Upon activation, a massive erupting volcano appears on-screen, releasing flaming rocks that are launched in various arcs across the area. This fiery assault creates a wide range of damage, making the attack powerful, but its spread can be somewhat inaccurate, as the rocks do not always land precisely where intended. Despite this, the attack remains potent, especially when dealing with groups of enemies. The appearance of the volcano itself draws inspiration from the Gradius series, contributing to the dramatic and explosive visual style of the move.

Skill Points Effect
Knife 300 Jonathan will toss three knives rather than the standard two.
Axe 1000 The now-deadlier arcing axe increases in size, bettering its range.
Cross 2000 The cross increases in size, bettering its vertical coverage by a bit.
Holy Water 2000 The vial's holy flame travels along the ground at a greater distance.
Bible 2000 The bible's size increases as does its attack speed for an all-around boost.
Javelin 1500 The javelin increases in size, bettering its overall attack range.
Ricochet Rock 1000 A second rebound stone is tossed at an angle adjacent the first.
Boomerang 1500 The boomerang's size and speed increase, upping its usefulness.
Bwaka Knife 1500 The bwake knife increases in size and is thrown at greater speeds.
Shuriken 300 The shuriken's size doubles, effectively doubling its coverage.
Yagyu Shuriken 1000 The shuriken's size doubles, effectively doubling its coverage.
Discus 1500 A second disc is thrown backwards and after stopping darts forward.
Kunimitsu 1000 Jonathan will toss four blades rather than the standard two.
Kunai 500 Rather than three, Jonathan releases a five-directional kunai attack.
Paper Airplane 100 Characters from the series Parodius can be seen riding the plane.
Cream Pie 100 Despite no visual change, it inflicts greater damage.
Crossbow 500 The arrow's now-deadlier explosion covers a larger area.
Dart 200 The dart's effect will be at all times maximized--always hitting a bull's-eye.
Grenade 200 The grenade's appearance changes to a more classic stick form.
Steel Ball 1000 The steel ball grows itself a nice set of spikes, inflicting greater pain.
Wrecking Ball 1000 The steel ball grows itself a nice set of spikes plus its range increases.


Other

Standard Tactics: Jonathan utilizes various different weapons for attacks, sub-weapons, and dual crushes.

Weaknesses

Note

Miscellaneous Feats

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[425]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[426]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • In Castlevania: Portrait of Ruin, if the player holds Up on the D-pad for long enough without moving or attacking while playing as Jonathan, he will strike a pose.
    • If this is done in front of Vincent Dorin at the Entrance and without Charlotte around, the priest will think that Charlotte is dead, to which she will respond (presumably from offscreen).
    • If this is done in front of Vincent at the Entrance with Charlotte around, the priest will remark that they look like a couple, to which Jonathan responds that Charlotte is like a kid sister to him, only for her to retort for him to stop treating her like a child.
  • Jonathan, much like his father, John Morris, is depicted as being left-handed in most of his pieces of official artwork. However, because of the nature of 2D sprites, his dominant hand will switch to match the side he is currently facing.
    • Nonetheless, there are occasional pieces of artwork that depict him as right-handed. This behavior can also be seen in the cinematic featured after a period of inactivity in Castlevania: Portrait of Ruin''s main menu (this can also be viewed by pressing the B button while on the main menu).
  • Most members/descendants of the Belmont clan are depicted with swords, but only Jonathan and Reinhardt Schneider are seen actually using theirs.
  • Even if Jonathan can also use two-handed weapons like Soma Cruz in Castlevania: Dawn of Sorrow, he wields them with one hand for the most part. There are noticeable exceptions, though (such as when he wields the Alucard Spear).
  • Jonathan is the only playable character who is able to use a jump kick in Castlevania: Portrait of Ruin.
  • Jonathan is the second American character to appear in the Castlevania series, the first being his father John.
    • Charlotte Aulin, with whom Jonathan was raised alongside, is also suggested to be of American descent.
  • Jonathan could have been named after Jonathan Harker, the main protagonist of the 1897 Gothic horror novel, Dracula, by Bram Stoker.
    • His name is also likely a reference to his father's, John Morris.
    • His name may even throw back to Jonathan Joestar from the manga/anime JoJo's Bizarre Adventure, who also fought the undead and their vampire master, Dio Brando. This is further referenced when the player keeps holding Up on the D-pad; after a while, Jonathan will strike a pose very similar to those from JoJo's Bizarre Adventure. Moreover, only he can wear the Stone Mask, which is a reference to the same series.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[427], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[428], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[429] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[430].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[431]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[432], attempted to destroy the specific era of time[433], cause all beings everywhere to disappear, forever[434] and that the age was on the verge of collapse[435]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[436], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[437], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[438]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[439] Julia didn't come save him, and Isaac died within the castle[440]. In other cases the Castle does not collapse[441], but instead slowly fades away[442]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[443].

Battle Records

24 - 0 - 0


  • Dullahan - Fight[444]
    • Conditions: None.
    • Location: City of Haze
  • Behemoth - Fight[445]
    • Conditions: None.
    • Location: Entrance
  • Keremet - Fight[446]
    • Conditions: None.
    • Location: Great Stairway
  • Astarte - Fight[447]
    • Conditions: None.
    • Location: Sandy Grave
  • Legion - Fight[448]
    • Conditions: None.
    • Location: Nation of Fools
  • Dagon - Fight[450]
    • Conditions: None.
    • Location: Forest of Doom
  • Werewolf - Fight[456]
    • Conditions: None.
    • Location: 13th Street
  • Balore - Fight[460]
    • Conditions: None.
    • Location: Nest of Evil
  • Gergoth - Fight[461]
    • Conditions: None.
    • Location: Nest of Evil
  • Zephyr - Fight[462]
    • Conditions: None.
    • Location: Nest of Evil
  • Aguni - Fight[463]
    • Conditions: None.
    • Location: Nest of Evil
  • Abaddon - Fight[464]
    • Conditions: None.
    • Location: Nest of Evil
  • Fake Trevor, Fake Grant & Fake Sypha - Fight[465]
    • Conditions: None.
    • Location: Nest of Evil

None.

None.

References

  1. Castlevania: Portrait of Ruin Death Boss
  2. Castlevania: Portrait of Ruin Intro Scene
  3. Castlevania: Portrait of Ruin Game Manual Page 20
  4. Castlevania: Portrait of Ruin Game Manual Page 20
  5. Castlevania: Portrait of Ruin Game Manual Page 20
  6. Castlevania: Portrait of Ruin Intro Scene
  7. Castlevania Lament of Innocence
  8. Castlevania: Portrait of Ruin Intro Scene
  9. Castlevania: Lament of Innocence Ending
  10. Akumajou Densetsu Famicon Intro English Patch
  11. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  12. Castlevania: Portrait of Ruin Intro Scene
  13. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  14. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  15. Castlevania: Aria of Sorrow Ending
  16. Castlevania: Dawn of Sorrow Dark Lord Candidates
  17. Castlevania: Dawn of Sorrow Ending
  18. Castlevania Judgment: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevania: Symphony of the Night
  21. Castlevania: Portrait of Ruin Offensive Form Description
  22. Castlevania: Portrait of Ruin
  23. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  24. Castlevania: Nocturne of Recollection Intro
  25. Castlevania: Portrait of Ruin Dual Crush Volcano
  26. Castlevania: Portrait of Ruin Richter Belmont Boss Fight
  27. Castlevania: Portrait of Ruin Final Boss
  28. Castlevania: Aria of Sorrow Ending
  29. Castlevania: Dawn of Sorrow Dark Lord Candidates
  30. Castlevania: Dawn of Sorrow Ending
  31. Castlevania Judgement: True Story Mode, Golem
  32. Castlevania Judgment Golem Ultimate Attack
  33. Castlevania: Portrait of Ruin Stonewall Description
  34. Castlevania: Portrait of Ruin
  35. Castlevania: Portrait of Ruin Defensive Form Description
  36. Castlevania: Portrait of Ruin
  37. History of Castlevania - Crescent of the Moon Pages 40-41
  38. History of Castlevania - Crescent of the Moon Pages 40-41
  39. Akumajou Densetsu Famicon Intro English Patch
  40. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  41. Estimating Weight of Logs and Standing Timber Page 2
  42. Castlevania: Curse of Darkness
  43. Castlevania: Portrait of Ruin Strength Glove Description
  44. Castlevania: Portrait of Ruin
  45. Castlevania: Lament of Innocence Ending
  46. Castlevania: Harmony of Dissonance
  47. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  48. Castlevania Aria of Sorrows
  49. Castlevania Grimoire of Souls Enemy Compendium Showcase
  50. Castlevania: Aria of Sorrow Ending
  51. Castlevania: Dawn of Sorrow Dark Lord Candidates
  52. Castlevania: Dawn of Sorrow Ending
  53. Castlevania Aria of Sorrows
  54. Castlevania Grimoire of Souls Enemy Compendium Showcase
  55. Castlevania: Lament of Innocence Game Manual Page 10
  56. Castlevania: Portrait of Ruin Final Boss
  57. Lament of Innocence Perfect Guidebook
  58. Castlevania: Grimoire of Souls Calm Before the Storm Stage 5
  59. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  60. History of Castlevania - Crescent of the Moon Pages 40-41
  61. History of Castlevania - Crescent of the Moon Pages 40-41
  62. Akumajou Densetsu Famicon Intro English Patch
  63. Castlevania: The Dracula X Chronicles Intro
  64. Castlevania: Dracula X Final Boss
  65. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  66. Castlevania: Lament of Innocence Game Manual Page 10
  67. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  68. Castlevania: The Belmont's Legacy Issue 1
  69. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  70. Castlevania Judgment
  71. Castlevania: Lament of Innocence Game Manual Page 10
  72. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  73. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  74. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  75. Castlevania: Curse of Darkness Trevor Boss Fight
  76. Castlevania: Harmony of Dissonance
  77. Castlevania: Lament of Innocence
  78. Castlevania: Lament of Innocence
  79. Haunted Castle Revisited Dominus Collection
  80. Castlevania III: Dracula's Curse
  81. Castlevania: The Adventure ReBirth
  82. Castlevania (N64)
  83. Castlevania: Lament of Innocence Final Boss
  84. Castlevania: The Arcade Death Boss Fight
  85. Castlevania Judgment Death True Story Mode
  86. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  87. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  88. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  89. Castlevania: The Arcade White Dragon Boss
  90. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  91. Castlevania Judgment Death True Story Mode
  92. Castlevania: Rondo of Blood Death Boss
  93. Castlevania: Lament of Innocence Ending
  94. Castlevania Judgment Death True Story Mode Ending
  95. Castlevania: Harmony of Dissonance
  96. Castlevania: Curse of Darkness Bestiary No. 009
  97. Castlevania Judgment Tutorial
  98. Castlevania Judgment Simon Belmont Story Mode
  99. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  100. Castlevania: Lament of Innocence
  101. Castlevania: Curse of Darkness Volume 2 Chapter 3
  102. Castlevania: The Belmont Legacy #2
  103. Castlevania: Harmony of Dissonance
  104. Castlevania: Harmony of Dissonance
  105. Castlevania: Symphony of the Night Bestiary No. 106
  106. Castlevania: Aria of Sorrow
  107. Castlevania: Aria of Sorrow
  108. Castlevania: Aria of Sorrow Julius Boss
  109. Castlevania Legends Game Manual Page 12
  110. Castlevania: The Belmont Legacy #1
  111. Castlevania: Lament of Innocence
  112. Castlevania: Lament of Innocence Page 10
  113. Castlevania: Aria of Sorrow
  114. Castlevania: Harmony of Dissonance Game Manual Page 22
  115. Castlevania: Lament of Innocent
  116. Castlevania: Harmony of Dissonance
  117. Castlevania: Curse of Darkness Trevor Second Boss Fight
  118. Castlevania: Curse of Darkness Infinite Corridor
  119. Castlevania: Lament of Innocence
  120. Castlevania: Lament of Innocence Garden Forgotten By Time
  121. Castlevania Judgment Simon Belmont Ultimate Attack
  122. Castlevania Judgment Trevor Belmont Ultimate Attack
  123. Castlevania: Lament of Innocence Game Manual Page 10
  124. Castlevania: Legends Game Manual Page 8
  125. Castlevania: Lament of Innocence
  126. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  127. Castlevania Legends Game Manual Page 9
  128. Castlevania: Dawn of Sorrow
  129. Castlevania Chronicles
  130. Castlevania: Lament of Innocence
  131. Castlevania: Lament of Innocence
  132. Castlevania: The Dracula X Chronicles Stage 1
  133. Castlevania: Lament of Innocence
  134. Castlevania: Lament of Innocence Bestiary No. 031
  135. Castlevania: Lament of Innocence
  136. Castlevania: Lament of Innocence Bestiary No. 010
  137. Castlevania (N64)
  138. Castlevania: Lament of Innocence Bestiary No. 016
  139. Castlevania: Lament of Innocence Game Manual Page 10
  140. Castlevania: Lament of Innocence Game Manual Page 11
  141. Castlevania: Lament of Innocence
  142. Castlevania NES Final Boss
  143. Castlevania III: Dracula's Curse Final Boss
  144. Castlevania: Dracula X Final Boss
  145. Castlevania (N64) Final Boss
  146. Castlevania Adventure Rebirth Final Boss
  147. Castlevania: Bloodlines Final Boss
  148. Castlevania II: Simon's Quest
  149. Castlevania: Order of Shadows
  150. Super Castlevania IV
  151. Castlevania III: Dracula's Curse
  152. Castlevania Harmony of Despair
  153. Castlevania: Order of Shadows
  154. Castlevania Chronicles
  155. Castlevania: Lament of Innocence
  156. Castlevania: Order of Ecclesia
  157. Castlevania: Curse of Darkness Trevor Boss Fight
  158. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  159. Castlevania Judgment Aeon's Hyper Attack on Golem
  160. Castlevania: Lament of Innocence
  161. Castlevania: Lament of Innocence Bestiary No. 030
  162. Castlevania II: Simon's Quest
  163. Castlevania II: Simon's Quest Game Manual Page 9
  164. Castlevania: Curse of Darkness Bestiary No. 112
  165. Castlevania: Lament of Innocence
  166. Castlevania: Lament of Innocence Bestiary No. 040
  167. Castlevania: Curse of Darkness Bestiary No. 065
  168. Castlevania Nocturne of Recollection
  169. Castlevania: Lament of Innocence
  170. Castlevania: Lament of Innocence Bestiary No. 076
  171. Castlevania: Lament Innocence
  172. Castlevania III: Dracula's Curse Death Boss
  173. Castlevania Death Boss
  174. Castlevania: Rondo of Blood Death Boss
  175. Castlevania: Harmony of Dissonance Death Boss
  176. Castlevania (N64) Death Boss
  177. Castlevania Judgment Aeon's Hyper Attack Sequences
  178. Castlevania Judgment Aeon's Hyper Attack on Death
  179. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  180. Castlevania (N64) Renon Boss
  181. Castlevania (N64) Carrie Fernandez Bad Ending
  182. Castlevania: Aria of Sorrow
  183. Castlevania: Harmony of Dissonance
  184. Castlevania: Harmony of Dissonance
  185. Castlevania: Symphony of the Night Bestiary No. 40
  186. Castlevania: Symphony of the Night Bestiary No. 16
  187. Castlevania: Portrait of Ruin Bestiary No. 133
  188. Castlevania: Lament of Innocence
  189. Castlevania (N64)
  190. Castlevania: Portrait of Ruin
  191. Castlevania: Portrait of Ruin
  192. Castlevania: Harmony of Dissonance
  193. Castlevania: Circle of the Moon
  194. Castlevania: Circle of the Moon
  195. Castlevania: Order of Ecclesia Bestiary No. 061
  196. Castlevania: Portrait of Ruin Bestiary No. 131
  197. Castlevania: Symphony of the Night Bestiary No. 44
  198. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  199. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  200. Castlevania: Grimoire of Souls
  201. Castlevania (N64)
  202. Castlevania Chronicles
  203. Castlevania Chronicles
  204. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  205. Castlevania: Curse of Darkness Bestiary No. 115
  206. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  207. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  208. Castlevania: Grimoire of Souls Prologue Stage 4
  209. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  210. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  211. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  212. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  213. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  214. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  215. Castlevania: Portrait of Ruin
  216. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  217. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  218. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  219. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  220. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  221. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  222. Castlevania: Portrait of Ruin
  223. Castlevania: Lament of Innocent
  224. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  225. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  226. Konami of Europe's Camilla Fernandez profile
  227. Castlevania: Portrait of Ruin
  228. Castlevania: Grimoire of Souls Prologue Stage 1
  229. Castlevania: Dawn of Sorrow Yoko's Shop
  230. Castlevania: Grimoire of Souls Jonathan Morris Description
  231. Castlevania: Portrait of Ruin
  232. Castlevania: Portrait of Ruin
  233. Castlevania: Grimoire of Souls Calm Before the Storm Stage 5
  234. Castlevania: Portrait of Ruin
  235. Castlevania: Portrait of Ruin
  236. Castlevania: Portrait of Ruin
  237. Castlevania: Portrait of Ruin
  238. Castlevania: Portrait of Ruin
  239. Castlevania: Portrait of Ruin
  240. Castlevania: Portrait of Ruin
  241. Castlevania: Portrait of Ruin
  242. Castlevania: Portrait of Ruin
  243. Castlevania: Portrait of Ruin
  244. Castlevania: Portrait of Ruin
  245. Castlevania: Portrait of Ruin
  246. Castlevania: Portrait of Ruin
  247. Castlevania: Portrait of Ruin
  248. Castlevania: Portrait of Ruin
  249. Castlevania: Portrait of Ruin
  250. Castlevania: Portrait of Ruin
  251. Castlevania: Portrait of Ruin
  252. Castlevania: Portrait of Ruin
  253. Castlevania: Portrait of Ruin
  254. Castlevania: Portrait of Ruin Offensive Form Description
  255. Castlevania: Portrait of Ruin
  256. Castlevania: Portrait of Ruin Defensive Form Description
  257. Castlevania: Portrait of Ruin
  258. Castlevania: Lament of Innocence Game Manual Page 10
  259. Castlevania: Portrait of Ruin Aura Blast Description
  260. Castlevania: Portrait of Ruin
  261. Castlevania: Portrait of Ruin Dual Crush Axe Bomber
  262. Castlevania: Portrait of Ruin Dual Crush Greatest Five
  263. Castlevania: Portrait of Ruin Dual Crush Meteor
  264. Castlevania: Portrait of Ruin Dual Crush 1,000 Blades
  265. Castlevania: Portrait of Ruin Dual Crush Holy Lightning
  266. Castlevania: Portrait of Ruin Dual Crush Volcano
  267. Castlevania: Portrait of Ruin Dual Crush Grand Cruz
  268. Castlevania: Portrait of Ruin Dual Crush Divine Storm
  269. Castlevania: Portrait of Ruin Dual Crush Dark Gate Description
  270. Castlevania: Lament of Innocence
  271. Castlevania: Lament of Innocence
  272. Castlevania: Lament of Innocence
  273. Castlevania: Lament of Innocence
  274. Castlevania: Lament of Innocence
  275. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  276. Castlevania: Lament of Innocence Bestiary No. 72
  277. Castlevania: Lament of Innocence Final Boss
  278. Castlevania: Lament of Innocence
  279. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  280. Castlevania NES Game Manual Page 4
  281. Super Castlevania IV
  282. Castlevania NES
  283. Castlevania NES Game Manual Page 4
  284. Castlevania NES Game Manual Pages 7-9
  285. Haunted Castle Revisited Dominus Collection
  286. Castlevania Judgment Simon Belmont Story Mode
  287. Haunted Castle Revisited Dominus Collection
  288. Castlevania III: Dracula's Curse
  289. Castlevania: The Adventure ReBirth
  290. Castlevania (N64)
  291. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  292. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  293. Castlevania: Lament of Innocence
  294. Castlevania: Aria of Sorrow
  295. Castlevania: The Arcade Dracula Boss
  296. Castlevania NES
  297. Castlevania NES
  298. Castlevania Chronicles
  299. Castlevania: The Adventure ReBirth
  300. Haunted Castle Revisited Dominus Collection
  301. Castlevania II: Belmont's Revenge Game Manual Page 4
  302. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  303. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  304. Castlevania: The Arcade White Dragon Boss
  305. Castlevania II: Belmont's Revenge Game Manual Page 4
  306. Castlevania: Harmony of Dissonance Final Boss
  307. Castlevania: Rondo of Blood Death Boss
  308. Castlevania: Lament of Innocence Ending
  309. Castlevania Judgment Death True Story Mode Ending
  310. Castlevania: Lament of Innocence Final Boss
  311. Castlevania: Harmony of Dissonance
  312. Castlevania: Curse of Darkness Bestiary No. 009
  313. Castlevania III: Dracula's Curse
  314. Castlevania II: Belmont's Revenge Soleil Boss
  315. Haunted Castle Revisited Dominus Collection
  316. Super Castlevania IV
  317. Super Castlevania IV
  318. Super Castlevania IV
  319. Castlevania: Lament of Innocence
  320. Castlevania: The Belmonts Legacy #3
  321. Castlevania: Curse of Darkness
  322. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  323. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  324. Castlevania: Portrait of Ruin
  325. Haunted Castle Revisited Dominus Collection
  326. Castlevania: Lament of Innocence
  327. Castlevania II: Simon's Quest
  328. Castlevania: Lament of Innocence
  329. Castlevania: Lament of Innocence Bestiary No. 073
  330. Castlevania: Portrait of Ruin Stellar Sword Description
  331. Castlevania: Harmony of Dissonance Maxim Mode
  332. Castlevania: Harmony of Dissonance Maxim Mode
  333. Castlevania: Portrait of Ruin Cross Item Description
  334. Castlevania: Portrait of Ruin
  335. Castlevania: Portrait of Ruin
  336. Castlevania: Portrait of Ruin Bible Item Description
  337. Castlevania: Portrait of Ruin Dart Item Description
  338. Castlevania: Portrait of Ruin Grenade Item Description
  339. Castlevania: Portrait of Ruin Ricochet Rock Item Description
  340. Castlevania: Portrait of Ruin Medusa Whip Description
  341. Castlevania: Portrait of Ruin Rose Stem Whip Description
  342. Castlevania: Portrait of Ruin Undead Killer Description
  343. Castlevania: Portrait of Ruin Flame Whip Description
  344. Castlevania: Portrait of Ruin Jet Black Whip Description
  345. Castlevania: Portrait of Ruin Nebula Description
  346. Castlevania: Portrait of Ruin Heaven's Sword Description
  347. Castlevania: Portrait of Ruin Milican's Sword Description
  348. Castlevania: Portrait of Ruin Agni's Flame Description
  349. Castlevania: Portrait of Ruin Rahab's Frost Description
  350. Castlevania: Curse of Darkness Absolute Zero Ring Description
  351. Castlevania: Portrait of Ruin Assassin Blade Description
  352. Castlevania: Portrait of Ruin Dragon Slayer Description
  353. Castlevania: Portrait of Ruin Final Sword Description
  354. Castlevania: Portrait of Ruin Holy Claymore Description
  355. Castlevania: Portrait of Ruin Bullet Punch Description
  356. Castlevania: Portrait of Ruin Illusion Fist Description
  357. Castlevania: Portrait of Ruin Kaiser Knuckles Description
  358. Castlevania: Portrait of Ruin Healing Mail Description
  359. Castlevania: Portrait of Ruin Impervious Mail, Description
  360. Castlevania: Portrait of Ruin Ancient Armor Description
  361. Castlevania: Portrait of Ruin Berserker Mail Description
  362. Castlevania: Portrait of Ruin Scout Armor Description
  363. Castlevania: Portrait of Ruin Spiked Mail Description
  364. Castlevania: Portrait of Ruin Adrenaline Gear Description
  365. Castlevania: Portrait of Ruin Feather Gear Description
  366. Castlevania: Portrait of Ruin Battle Jacket Description
  367. Castlevania: Portrait of Ruin Holy Mail Description
  368. Castlevania: Portrait of Ruin Assassin's Cape Description
  369. Castlevania: Portrait of Ruin Invisible Cape Description
  370. Castlevania: Portrait of Ruin Elvin Cape Description
  371. Castlevania: Portrait of Ruin Eye for Decay Description
  372. Castlevania: Portrait of Ruin Gambler Glasses Description
  373. Castlevania: Portrait of Ruin Mercury Boots Description
  374. Castlevania: Portrait of Ruin Moonwalkers Description
  375. Castlevania: Portrait of Ruin Slick Boots Description
  376. Castlevania: Portrait of Ruin Spiked Boots Description
  377. Castlevania: Portrait of Ruin Winged Boots Description
  378. Castlevania: Portrait of Ruin Shaman Ring Description
  379. Castlevania: Portrait of Ruin Astral Ring Description
  380. Castlevania: Portrait of Ruin Engagement Ring Description
  381. Castlevania: Portrait of Ruin Blessed Ankh Description
  382. Castlevania: Portrait of Ruin Magus Ring Description
  383. Castlevania: Portrait of Ruin Sage Ring Description
  384. Castlevania: Portrait of Ruin Master Ring Description
  385. Castlevania: Portrait of Ruin Miser Ring Description
  386. Castlevania: Portrait of Ruin Hercules Ring Description
  387. Castlevania: Portrait of Ruin Blessed Ring Description
  388. Castlevania: Portrait of Ruin Immunity Ring Description
  389. Castlevania: Portrait of Ruin Gold Ring Description
  390. Castlevania: Portrait of Ruin Heart Brooch Description
  391. Castlevania: Portrait of Ruin Thief Ring Description
  392. Castlevania: Portrait of Ruin Charm Necklace Description
  393. Castlevania: Portrait of Ruin Acrobat Cube Description
  394. Castlevania: Portrait of Ruin Griffon Wing Description
  395. Castlevania: Portrait of Ruin Stone of Flight Description
  396. Castlevania: Portrait of Ruin Change Cube Description
  397. Castlevania: Portrait of Ruin Call Cube Description
  398. Castlevania: Portrait of Ruin Wait Cube Description
  399. Castlevania: Portrait of Ruin Skill Cube Description
  400. Castlevania: Portrait of Ruin Push Cube Description
  401. Castlevania: Portrait of Ruin Strength Glove Description
  402. Castlevania: Portrait of Ruin Book of Spirits Description
  403. Castlevania: Portrait of Ruin Critical Art Description
  404. Castlevania: Portrait of Ruin Anti-Venom Item Description
  405. Castlevania: Portrait of Ruin Uncurse Potion Item Description
  406. Castlevania: Portrait of Ruin Potion Item Description
  407. Castlevania: Portrait of Ruin High Potion Item Description
  408. Castlevania: Portrait of Ruin Super Potion Item Description
  409. Castlevania: Portrait of Ruin Food Items
  410. Castlevania: Portrait of Ruin Tonic Item Description
  411. Castlevania: Portrait of Ruin High Tonic Item Description
  412. Castlevania: Portrait of Ruin Super Tonic Item Description
  413. Castlevania: Portrait of Ruin Magical Ticket Item Description
  414. Castlevania: Portrait of Ruin
  415. Castlevania: Portrait of Ruin Berserker Mail Description
  416. Castlevania: Portrait of Ruin Heavy Armor Description
  417. Castlevania: Portrait of Ruin Skull Ring Description
  418. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  419. Castlevania: Circle of the Moon
  420. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  421. Castlevania (N64) Charlie Vincent Boss
  422. Castlevania: Portrait of Ruin Holy Mail Description
  423. Castlevania Aria of Sorrows
  424. Castlevania: Portrait of Ruin
  425. Castlevania Legends Game Manual Pages 2 & 12
  426. History of Castlevania - Crescent of the Moon Pages 34 - 37
  427. Castlevania Chronicles
  428. Castlevania Chronicles
  429. Castlevania Chronicles
  430. Castlevania Anniversary Collection Bonus Book Pages 29-30
  431. History of Castlevania - Crescent of the Moon Pages 34 - 37
  432. Castlevania Judgment Aeon True Story Mode Intro
  433. Castlevania Judgment Sypha Belnades True Story Mode
  434. Castlevania Judgment Golem True Story Mode
  435. Castlevania Judgment Death True Story Mode
  436. Castlevania Judgment Golem True Story Mode
  437. Castlevania Judgment Aeon True Story Mode Intro
  438. Castlevania: Curse of Darkness Ending
  439. Castlevania: Curse of Darkness Ending
  440. Castlevania: Curse of Darkness Ending
  441. Castlevania: Symphony of the Night Ending
  442. Castlevania: The Adventure Rebirth Ending
  443. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  444. Castlevania: Portrait of Ruin
  445. Castlevania: Portrait of Ruin
  446. Castlevania: Portrait of Ruin
  447. Castlevania: Portrait of Ruin
  448. Castlevania: Portrait of Ruin
  449. Castlevania: Portrait of Ruin
  450. Castlevania: Portrait of Ruin
  451. Castlevania: Portrait of Ruin
  452. Castlevania: Portrait of Ruin
  453. Castlevania: Portrait of Ruin
  454. Castlevania: Portrait of Ruin
  455. Castlevania: Portrait of Ruin
  456. Castlevania: Portrait of Ruin
  457. Castlevania: Portrait of Ruin
  458. Castlevania: Portrait of Ruin
  459. Castlevania: Portrait of Ruin
  460. Castlevania: Portrait of Ruin
  461. Castlevania: Portrait of Ruin
  462. Castlevania: Portrait of Ruin
  463. Castlevania: Portrait of Ruin
  464. Castlevania: Portrait of Ruin
  465. Castlevania: Portrait of Ruin
  466. Castlevania: Portrait of Ruin
  467. Castlevania: Portrait of Ruin
  468. Castlevania: Portrait of Ruin