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Fire Man

From The Codex
Revision as of 14:49, 25 November 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: re-categorisation per CFD)
Articles About Fire Man
Games Classic Series - Battle Network Series
Cartoons 1994 Cartoon - Mega Man: Fully Charged - MegaMan NT Warrior
Comics Mega Man Megamix - Archie Comics
If you get too close to me, you'll get burned!
~ Fire Man
Mega Man - Fire Man Stage
Mega Man: Powered Up - Boss Battle
Mega Man - Boss Battle
Mega Man: Powered Up - Opening Stage

Background

Fire Man is a Robot Master from the original Mega Man. He was built by Dr. Light to work in an incinerator at a waste management facility and is able to wield flames that can reach 7000-8000 degrees. Fire Man can melt or burn through almost anything with his Special Weapon, the Fire Storm, whose weapon system excellently combines offense and defense. Fire Man's and Bomb Man's development began at the same time, and despite being warned by Rock that working with both explosives and fire could be dangerous, Dr. Light went on believing that Ice Man could handle the situation in case anything happened. A few flash fires did occur, but Ice Man ran away saying he doesn't like saunas.

This dropdown contains the synopsis of Fire Man’s story. Read at your own risk as you may be spoiled otherwise!

Mega Man
Dr. Wily reprogrammed Fire Man and Dr. Light's other industrial robots to help him conquer the world, appearing as a boss. Mega Man fights against Fire Man and defeats him.

Mega Man Powered Up
As a remake of the first game, Fire Man appears as a boss, but he becomes a playable character if he is defeated by Mega Man using only the Mega Buster. He can use his Fire Storm whenever he wants, but if he runs into water or touches Water Blocks, he will lose the ability to launch waves of fire (though he will still be able to summon a fiery sphere around him) until he comes back into contact with Fire Blocks. While ignited, any snow platforms that Fire Man stands on or touches will melt away though it is possible to not melt the platforms if Fire Man quickly jumps after landing on it.

Mega Man: Dr. Wily's Revenge
Fire Man is one of the four bosses available in the beginning of the game.

Mega Man's Soccer
Fire Man is a balanced player. In the Capcom Championship mode, a team formed by eight Fire Men in one of the eight team bosses. One Fire Man joins Mega Man's team after his defeat.

In Tournament mode, his team consists of three Fire Men, Ice Man, Bomb Man, Air Man, Gemini Man and Top Man. In League mode, his team contains three Fire Men, two Bomb Men, two Flash Men and Enker.

Super Adventure Rockman
If RockMan is defeated by Crash Man, Fire Man will appear to save him, giving the player the chance to fight against Crash Man again.

General Information

Name: Fire Man, DLN/DRN-007

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Species: Robot

Occupation: Incinerator at waste managaement facility

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Lawful Good (Fire Man worked in an incinerator at a waste management facility to help out humans and follows the laws of robotics), Lawful Evil when reprogrammed by Dr. Wily (Fire Man was reprogrammed by Dr. Wily to help him conquer the world and into thinking Mega Man is the enemy)

Codex Statistics

Grade: A

Tier: At most High 6-A, Higher with Rage Power

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Potency) (Fought against and harmed Mega Man, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)

Durability: At most Multi-Continent level (Can take hits from Mega Man)

Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: Massively Hypersonic (Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy)(All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])

Range: Standard Melee, Hundreds of Meters with Attacks, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])

Intelligence: Gifted Intelligence (Fire Man was made for incinerating waste at a waste management facility[7]. Can keep up with Mega Man in combat)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[8] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[9]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[10][11][12] are built in with[13] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[14]), pseudo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & Battlefield Removal (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[15], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[16][17]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" exist in their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Metaphysics Manipulation (Soul Manipulation; Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[18]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[19]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & Battlefield Removal (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)

Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Fire Manipulation (Can shoot out fire based projectiles called Fire Storm, these flames reach 7000-8000 degrees[20]), Empowerment (By absorbing flames, Fire Man can power himself up).

Resistance to Electricity Manipulation (Takes virtually no damage from thunder beam), Heat Manipulation & Fire Manipulation (Takes virtually no damage to fire storm)

Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)

Equipment

Card name English name Rarity HP ATK SPD ACC Extra effect Stage
베튼 Batton 1 5 5 3 6 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-9
빅피슈 Big Fish 1 3 4 9 6 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-1
집게발톱 Claw 1 8 4 3 3 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-10
프라 이마이 Fly Boy 1 3 5 6 6 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
?
고프린 Goblin 1 6 6 0 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
?
케로구 Kerog 1 6 5 3 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-11
네오메톨 Neo Metall 1 5 4 6 6 코인스매시
근처의 적 코인화
(Coin Switch Hour: Turns nearby enemies into coins)
?
삐로키트 Pierobot 1 6 5 3 3 아이템드랍률 2%증가
(Item drop rate increase by 2%)
1-2
피피 Pipi 1 6 6 0 3 속도부스터
순간속도증가
(Speed Boost: Instant speed increase)
?
프레스 Press 1 6 4 0 9 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-8
샷맨 Shotman 1 5 4 0 12 공격력 강화
4초간공격력20%
(Attack Enhanced: Attack +20% for 4 seconds)
1-11
2-1
슈링 Shrink 1 5 5 6 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
1-14
스프링거 Springer 1 5 6 0 6 점프 부스터
6초간 점프력 강화
(Jump Booster: Jump power enhanced for 6 seconds)
1-12
테리 Telly 1 3 6 3 6 HP회복률
3%증가
(HP recovery rate increases 3%)
1-14
피코피코 Picopico-kun 1 3 5 9 3 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
?
대포 Cannon 1 6 5 3 3 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
1-3
비트키마 Bikky 1 8 4 3 3 무적
2초간 무적상태
(Invincible: Invincible for 2 seconds)
?
멀틴너튼 Bolton and Nutton 1 6 6 0 3 버스터캡슐 드랍률
2%증가
(Buster Capsule drop rate increase by 2%)
1-4
부부칸 Bubukan 1 3 5 3 9 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
1-6
일렉트릴가볼 Electric Gabyoall 1 5 5 0 9 시간멈춤
2초간시간정지
(Time Stop: Stop time for 2 seconds)
1-7
일렉킨 Elec'n 1 6 6 0 3 버스터캡슐 드랍률
1%증가
(Buster Capsule drop rate increase by 1%)
?
하우스비 Have "Su" Bee 1 5 7 0 3 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
?
홀로그램 Hologran 1 5 7 0 3 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
?
매그프라이 Mag Fly 1 5 5 3 6 코인자석
2초간코인을흡수
(Coin Magnet: Absorbs coins for 2 seconds)
1-1
메캇케로 Mechakkero 1 3 6 6 3 점프 부스터
6초간 점프력 강화
(Jump Booster: Jump power enhanced for 6 seconds)
?
파라슈마 Parasyu 1 6 4 6 3 HP회복률
3%증가
(HP recovery rate increases 3%)
?
메통 Potton 1 5 6 3 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
1-2
함정군 Wanaan 1 6 6 0 3 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-6
거북코로 Kamegoro 1 8 5 0 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-8
하리하리 Hari Harry 1 6 6 0 3 HP회복률
3%증가
(HP recovery rate increases 3%)
?
아귀링 Anko 2 6 5 9 11 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
1-1
2-6
쿠쿠 Kukku 2 10 9 0 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
?
뿔고프린 Petit Goblin 2 5 8 11 3 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
?
돌아온스나이퍼죠 Returning Sniper Joe 2 6 5 17 3 공격력 강화
2초간공격력20%
(Attack Enhanced: Attack +20% for 2 seconds)
1-15
2-13
자이언트스프링거 Giant Springer 2 12 7 0 6 점프 부스터
9초간 점프력 강화
(Jump Booster: Jump power enhanced for 9 seconds)
2-1
어뢰마우 Gyoraibo 2 10 5 9 6 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-2
2-5
___퍼죠 Hammer Joe 2 6 5 3 17 공격력 강화
6초간 공격력20%
(Attack Enhanced: Attack +20% for 6 seconds)
?
정크골램 Junk Golem 2 5 8 11 3 코인자석
2초간코인을흡수
(Coin Magnet: Absorbs coins for 2 seconds)
2-4
멧톨DX Metall DX 2 8 8 6 3 HP회복률
3%증가
(HP recovery rate increases 3%)
2-11
뉴샷맨 New Shotman 2 5 8 9 6 공격력 강화
2초간 공격력40%
(Attack Enhanced: Attack +40% for 2 seconds)
2-7
펭펭 Penpen 2 5 9 0 11 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
2-7
피켈도저 Pickelman Bull 2 5 7 9 9 무적 돌진
2초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 2 second)
1-11
거북코로메카 Kamegoro Maker 2 10 5 0 14 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
?
록맨출동 Rockman "Dispatch" 2 5 7 9 9 공격력 강화
6초간 공격력20%
(Attack Enhanced: Attack +20% for 6 seconds)
1-2
2-7
가정용롤짱 Roll-chan 2 12 5 0 11 에너지 회복
에너지 11% 즉시 충전
(Energy Recovery: 11% of energy is instantly filled)
1-11
2-5
3-14
컷트맨출동 Cutman "Dispatch" 2 8 7 0 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-14
2-14
...
거츠맨출동 Gutsman "Dispatch" 2 6 7 6 9 무적
3초간무적상태
(Invincible: Invincible for 3 seconds)
1-4
아이스맨출동 Iceman "Dispatch" 2 5 6 6 14 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-10
2-1
봄버맨출동 Bombman "Dispatch" 2 6 6 6 11 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-4
파이어맨출동 Fireman "Dispatch" 2 6 10 0 6 무적 돌진
1초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 1 second)
1-8
2-2
일렉맨출동 Elecman "Dispatch" 2 6 8 9 3 공격력 강화
2초간 공격력40%
(Attack Enhanced: Attack +40% for 2 seconds)
2-10
타임맨출동 Timeman "Dispatch" 2 6 8 3 9 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
1-14
2-1
오일맨출동 Oilman "Dispatch" 2 6 7 3 11 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-13
찬키메카 Changkey Maker 3 10 12 0 8 아이템드랍률 6%증가
(Item drop rate increase by 6%)
2-2
스나이퍼머신죠 Sniper Armor 3 6 6 14 17 공격력 강화
5초간 공격력40%
(Attack Enhanced: Attack +40% for 5 seconds)
1-4
2-3
...
맘마페페 Bomber Pepe 3 11 10 6 6 무적 돌진
2초간무적상태대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
1-6
팽이사부로 Komasaburo 3 10 3 3 20 무적
3초간 무적상태
(Invincible: Invincible for 3 seconds)
1-1
펭펭메카 Penpen Maker 3 13 7 8 8 아이템드랍률 6%증가
(Item drop rate increase by 6%)
1-5
1-8
거츠탱크 Guts Tank 3 11 9 8 6 공격력 대폭 강화
3초간 공격력60%
(Attack Greatly Enhanced: Attack +60% for 3 seconds)
1-3
1-13
3-1
와이리머신2호 Wily Machine 2 3 6 11 11 6 버스터캡슐 드랍률 6%증가
(Buster Capsule drop rate increase by 6%)
1-1
2-4
와이리머신3호 Wily Machine 3 3 13 11 3 3 에너지캡슐 드랍률 6%증가
(Energy Capsule drop rate increase by 6%)
1-3
록맨 Rockman 3 11 6 3 20 공격력 강화
8초간 공격력20%
(Attack Enhanced: Attack +20% for 8 seconds)
2-6
컷트맨 Cutman 3 10 11 0 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
2-15
거츠맨 Gutsman 3 11 10 8 3 무적
5초간무적상태
(Invincible: Invincible for 5 seconds)
2-3
아이스맨 Iceman 3 10 11 3 8 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-6
봄버맨 Bombman 3 6 6 20 11 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
1-15
파이어맨 Fireman 3 15 6 14 3 무적 돌진
1초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 1 second)
1-12
일렉맨 Elecman 3 ? ? ? ? ? 3-3
타임맨 Timeman 3 13 6 11 8 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
2-12
오일맨 Oilman 3 16 8 0 8 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
2-9
록맨+ Rockman+ 4 15 9 19 3 공격력 강화
6초간 공격력40%
(Attack Enhanced: Attack +40% for 6 seconds)
3-15
컷트맨+ Cutman+ 4 8 7 19 19 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-12
거츠맨+ Gutsman+ 4 ? ? ? ? ? 2-9
3-12
아이스맨+ Iceman+ 4 15 12 11 3 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-6
봄버맨+ Bombman+ 4 16 12 3 8 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
3-9
파이어맨+ Fireman+ 4 15 11 8 8 무적 돌진
2초간무적상태대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
1-3
일렉맨+ Elecman+ 4 8 17 11 3 공격력 강화
3초간 공격력40%
(Attack Enhanced: Attack +40% for 3 seconds)
1-9
타임맨+ Timeman+ 4 8 11 19 8 시간 멈춤
3초간 시간 정지
(Time Stop: Stop time for 3 seconds)
1-15
오일맨+ Oilman+ 4 15 13 3 8 아이템드랍률 3%증가
(Item drop rate increase by 3%)
2-3
록맨++ Rockman++ 5 ? ? ? ? ? 2-6
컷트맨++ Cutman++ 5 19 10 22 3 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-9
거츠맨++ Gutsman++ 5 11 14 17 11 무적
7초간무적상태
(Invincible: Invincible for 7 seconds)
2-9
아이스맨++ Iceman++ 5 18 8 22 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-3
봄버맨++ Bombman++ 5 23 14 6 3 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-12
파이어맨++ Fireman++ 5 18 15 8 6 무적 돌진
2초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
2-15
일렉맨++ Elecman++ 5 16 15 11 6 공격력 강화
3초간 공격력40%
(Attack Enhanced: Attack +40% for 3 seconds)
3-6
타임맨++ Timeman++ 5 16 10 28 3 시간 멈춤
3초간 시간 정지
(Time Stop: Stop time for 3 seconds)
3-12
오일맨++ Oilman++ 5 18 9 6 25 아이템드랍률 7%증가
(Item drop rate increase by 7%)
3-15

Notable Techniques

  • Fire Storm: Fire Storm is Fire Man's Special Weapon. Fire Storm burns at 7000 to 8000 degrees celsius to be capable of burning through just about anything. Good at both attack and defense, it shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage.

Other

Standard Tactics: Fire Man will shoot out fire storms while fighting around the opponent.

Weaknesses: Fire Man is weak to Ice Man's ice slasher. If his data is corrupted, he will be incapable of coming back.

Note: Robot Masters/Reploids should scale to their teleportation as they have to react to the landing in order to land properly or do certain things like Cut Man did here. Otherwise, they will clumsily fall like Roll does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and surprised Dr. Light and Dr. Wily with her natural power as well as Pallette keeping her balance here.

Trivia

  • Fire Man is the only Robot Master from the original Mega Man to have the same weakness in all of the games he appears in.
  • Fire Man is the first Robot Master in the original Mega Man series not to have any hands. It is also the first Robot Master to have at least one arm cannon.
    • In Mega Man Megamix however, Fire Man can turn his cannons into hands, like Mega Man.
    • Additionally, his Powered Up incarnation shows him able to climb ladders, implying that his arms end in hands that he can fold into said cannons.
  • In Rockman Strategy, Fire Man's name was mistakenly switched with that of Flame Man during the translation to English.
  • Fire Man is the second least utilized member of the original six Robot Master bosses from the original Mega Man game, notably being absent from Mega Man: The Power Battle. Additionally, he appeared with less frequency than any of the other Robot Masters in the first fifty or so issues of the Archie Comic, and never unaccompanied by his fellows except during his battle with Mega Man.
  • Fire Man is also the first Robot Master ever to not have a visible mouth. However, in Mega Man Megamix he can open his face plate.
    • In Issue 4 of the Archie Comics, Fire Man is mistakenly drawn with a mouth in the first panel he appears in.
  • Fire Man has blue eyes, but he is portrayed with red eyes in Mega Man Powered Up and the Ruby-Spears cartoon.
  • In Mega Man Powered Up, Fire Man speaks in a southern drawl.
  • In Mega Man Powered Up, if the player plays as Fire Man in the Boss Attack Challenges that includes CWU-01P, Fire Man cannot re-ignite himself after the CWU-01P battle due to the lack of fire blocks, forcing Fire Man to fight the remaining bosses at melee range.
  • If Fire Man goes through his own stage in Mega Man Powered Up, Fire Man's theme will be warped to a major key to emphasise that something isn't right.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  3. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  4. Weapon: Transforming Rockbuster, fires a solar bullet
  5. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  6. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  7. http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf
  8. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  9. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  10. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  11. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  12. Weapon: Transforming Rockbuster, fires a solar bullet
  13. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  14. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  15. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  16. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  17. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  18. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  19. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  20. http://static.capcom.com/megaman/manuals/PSP_MMPU_Manual.pdf

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.