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Soleil Belmont
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | I'm surprised you made it this far! The rebirth of Dracula will occur soon. You cannot destroy me, Father. | „ |
~ Soleil to Christopher Belmont |
Background
Not even a year following the supposed death of Count Dracula at the hands of Christopher Belmont, the vampire hunter decided to finally settle down and continue his family’s bloodline. He had one son, Soleil Belmont, who Christopher trained to be a vampire hunter until he turned 15. On Soleil’s 15th birthday, he was going to go through his passage into manhood, and inherit the Vampire Killer whip. However, just before the ceremony could commence, Soleil disappeared.
In truth, Dracula hadn’t actually been killed by Christopher, and remained in mist form. He had been lying in wait for his day to strike, and saw now as his opportunity to do so. Dracula used his dark influence to possess Soleil, and then raised four elemental castles; with Soleil waiting at the bottom of Dracula’s Castle.
Christopher fought his way through the four elemental castles and reached Dracula’s Castle, where he faced off against the possessed Soleil. After a hard-fought battle, Soleil was defeated by his father and freed him from his possession. The two then used their combined power to destroy Dracula for real.
In the years following, Soleil inherited the Vampire Killer whip, and defended Transylvania from any creatures of the night who may appear. He would go on to become the grandfather of the legendary Simon Belmont.
General Information
Name: Soleil Belmont
Origin: Castlevania II: Belmont's Revenge
First Appearance: Castlevania II: Belmont's Revenge
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 15 years old[1]
Homeworld: Earth
Residence: Wallachia
Story Role: Corrupted Hero, Mind Controlled Character
Classification: Member of the Belmont Clan
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Christopher Belmont (His father), Illyana Belmont (His mother), Potentially Desmond Belmont (Likely his son as he is Simon Belmont's grandfather), Dracula (Formerly, while mind controlled)
Enemies: Christopher Belmont (Formerly, while mind controlled), Dracula (When free of mind control)
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in the 1500s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Soleil is a member of the Belmont family, a clan that protects those from the night), Chaotic Evil when Possessed (Is possessed by Count Dracula, who has heavily influenced Soleil's personality, performing evil acts and spreading darkness across the land for his own personal gain and desire for chaos)
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[3]. Aided in the defeat of Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[4], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[5])
Threat Level: Global Threat (Possessed by Dracula and aided him, who wishes to control all of Europe)
Codex Statistics
Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[6], during and before Trevor's time[7], the Belmont's were feared because of their immense power[8])
Tier: At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (It is noted that the combined powers of Christopher Belmont and Soleil defeated 1500s Dracula[9], who serves as the absolute evil, the opposite to God[10], where for God to be perfectly good, there must be a being of perfect darkness[11], being the entity opposite to God[12], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]. While mind controlled, could fight and harm Christopher Belmont[15]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[16])
Durability: At least Town level (Took hits from Christopher Belmont[17]), Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[18], during and before Trevor's time[19], the Belmont's were feared because of their immense power[20], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23]), Far Higher with Sheer Will
Travel Speed: Superhuman (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag Christopher Belmont, who in turn can tag 1500s Dracula, who serves as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Was trained in combat all his life by Christopher Belmont and could briefly pose a challenge to Christopher while possessed)
Range: Standard Melee, Extended Melee with Leather Whip and Vampire Killer, Tens of Meters with spinning swords
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[29])
Knowledge: Grandmaster level (Trevor was the one that left behind many of the fighting techniques the Belmonts use today with Richter noting that Trevor refined those fighting techniques that have been handed down through the Belmont line[30], making all of the Belmont & Morris line have fighting techniques refined by Trevor and greater)
Powers and Techniques
Is a member of the Belmont Bloodline, which gives him:
Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[31]. During and before Trevor's time[32], the Belmont's were feared because of their immense power[33]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[34]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[35]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[36]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[37]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[38]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[39]. Many of the famous Belmont weapons were left behind by Trevor[40]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[41]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[42]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[43]), Aura (Belmonts release a glow of aura around them[44], that envelops their body[45]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[46]. Leon could sense and feel that Joachim Armster was a vampire[47]. Leon could sense the rage from a Vampire Killer[48]. Trevor could sense a bad omen approaching[49]. Christopher Belmont felt a "chill" upon Dracula's return[50]. Belmonts such as Juste could sense Death's overwhelming power[51]. Belmonts such as Juste could sense the aura of the two different layers of the castles[52]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[53]. Julius could sense the dark powers within Soma Cruz[54]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[55]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[56]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[57]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[58]. where Leon gained magical energy that would naturally be passed down to all of his descendants[59]. Belmonts such as Julius naturally has magical powers due to this[60], along with Juste having magical powers deriving from the Fernandez (Belnades) family[61]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[62]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[63]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[64] the infinite corridor[65]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[66]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[67]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[68], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[69]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[70]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[71]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[72]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[73]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[74]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[75])
The Castle Abilities Include:
Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[130], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[131]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[132]), Possession (The castle possesses objects with its magic, such as a ouija table[133]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[134]. The Castle has doors sealed off without solving puzzles[135]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[136]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[137], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[138]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[139]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[140]. The castle increases one's dark desires, allowing Dracula to easily control them[141]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[142]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[143]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[144]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[145]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[146]), Curse Manipulation (The Curse status that spirits inflict[147] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[148]), Life Manipulation (The castle can bring inanimate statues to life to attack[149]. Can cause the glass murals to come to life and attack[150]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[151]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[152])Equipment
Whips
- Leather Whip: A weaker whip than the Vampire Killer, which Soleil used during his training to become a vampire hunter. He used it in preparation to receive the Vampire Killer whip.
- Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times. While Soleil does not have it during the events of Belmont's Revenge, he would inherit it in the future as the Belmont tradition goes.
Sub-Weapons
- Swords: Soleiyu has access to three swords, which he telekinetically spins up in the air before they target the opponent and stab downwards at them.
Other
Standard Tactics: Soleil uses his whip in attacks along with using floating swords to throw at his opponent.
Weaknesses: Has been possessed by Count Dracula before and forced to turn against his own father, and was only freed after being defeated in combat. Could likely be possessed again with just as much proficiency.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[157]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[158], a knight who has natural holy powers[159]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[160].
Trivia
- "Soleiyu Demon" is a boss name that exists only in the English localization.
- Soleil was the first protagonist turned to antagonist boss to appear in the Castlevania series and also the first Belmont to be fought.
- "Soleiyu" is a mistranslation of the French word soleil, meaning "sun", a reference to the traditional weakness of vampires.
- His name was corrected with "Soleil" in the European version of Castlevania II: Belmont's Revenge appearing in Konami GB Collection Vol. 4, and officially referred as such in that game's description in the Castlevania Anniversary Collection, as well as its bonus e-book.
-
Konami GB Collection Vol. 4 (EU)
- Soleil's name is never mentioned in the graphic novel Castlevania: The Belmont Legacy, though it is pretty clear the unnamed son in Christopher's dream is Soleil, as it is a dream with a son being controlled by Dracula.
- The event of Count Dracula's resurrection by Soleil was treated confidentially as a "scandal in the family". For this reason, only one victory of Christopher over Dracula was known in Simon Belmont's time[161].
- It's unclear what whip Soleil uses during the events of Belmont's Revenge, as it's never explained in-game or by IGA himself.
- Artworks of Soleil show him holding what appears to be a leather whip, but in his in-game sprite his whip has a spiked ball tip.
Battle Records
0-1-0
None
- Christopher Belmont - Fight[162]
- Conditions: None.
- Location: Chapel
None
References
- ↑ Castlevania II: Belmont's Revenge Game Manual Page 4
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania: Lament of Innocence Ending
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania II: Belmont's Revenge Ending
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ History of Castlevania - Crescent of the Moon Pages 40-41
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania: Dawn of Sorrow Meeting Yoko & Julius
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: The Belmont's Legacy Issue 1
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania Judgment Simon Belmont Story Mode
- ↑ Castlevania: Lament of Innocence Dark Palace of Waterfalls
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Volume 2 Chapter 3
- ↑ Castlevania: The Belmont Legacy #2
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 106
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Aria of Sorrow Julius Boss
- ↑ Castlevania: The Belmont Legacy #1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Page 10
- ↑ Castlevania: Aria of Sorrow
- ↑ Castlevania: Harmony of Dissonance Game Manual Page 22
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Curse of Darkness Trevor Second Boss Fight
- ↑ Castlevania: Curse of Darkness Infinite Corridor
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Garden Forgotten By Time
- ↑ Castlevania Judgment Simon Belmont Ultimate Attack
- ↑ Castlevania Judgment Trevor Belmont Ultimate Attack
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Legends Game Manual Page 8
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
- ↑ Castlevania Legends Game Manual Page 9
- ↑ Castlevania: Dawn of Sorrow
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 031
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 010
- ↑ Castlevania 64
- ↑ Castlevania: Lament of Innocence Bestiary No. 016
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Game Manual Page 11
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania NES Final Boss
- ↑ Castlevania III: Dracual's Curse Final Boss
- ↑ Castlevania: Dracula X Final Boss
- ↑ Castlevania 64 Final Boss
- ↑ Castlevania Adventure Rebirth Final Boss
- ↑ Castlevania: Bloodlines Final Boss
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Order of Shadows
- ↑ Super Castlevania IV
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Order of Ecclesia
- ↑ Castlevania: Curse of Darkness Trevor Boss Fight
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 030
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania II: Simon's Quest Game Manual Page 9
- ↑ Castlevania: Curse of Darkness Bestiary No. 112
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 040
- ↑ Castlevania: Curse of Darkness Bestiary No. 065
- ↑ Castlevania Nocturne of Recollection
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 076
- ↑ Castlevania: Lament Innocence
- ↑ Castlevania III: Dracula's Curse Death Boss
- ↑ Castlevania Death Boss
- ↑ Castlevania: Rondo of Blood Death Boss
- ↑ Castlevania: Harmony of Dissonance Death Boss
- ↑ Castlevania 64 Death Boss
- ↑ Castlevania Judgment Aeon's Hyper Attack Sequences
- ↑ Castlevania Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania 64 Renon Boss
- ↑ Castlevania 64 Carrie Fernandez Bad Ending
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Castlevania II: Belmont's Revenge Soleil Boss
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Dengeki PlayStation Koji Igarashi interview.
- ↑ Castlevania II: Belmont's Revenge