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User:TheSpeedster96/Sandbox

From The Codex

Summary

The Gungeoneers are the characters who explore The Gungeon. Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

The Marine was a guard stationed at Primerdyne R&D when an experiment went awry, unleashing an Interdimensional Horror into the facility. His gun having jammed, the Marine chose to flee in an escape pod, abandoning the scientists and his fellow guardsmen onboard the station to their doom.

The Bullet is brought back to the Gungeon Proper in an unspecified time in the past. The Bullet retrieves Blasphemy from a dying elder bullet. The Bullet travels forward in the Gungeon and faces two Chain Gunners, followed by Agunim and finally Cannon. After successfully defeating the two and thrusting the wooden Blasphemy into Cannon's head, the true Blasphemy is created in a burst of fire and light. Following this is a final scene where the Bullet is seen resting on a wood stump in some meadow-like area while various Gungeon enemies are seen cheerfully playing about.

The Pilot was some sort of space smuggler who was found holding cargo owned by the Imperial Hegemony of Man. When confronted by the HM Absolution, he was ordered to power down all systems other than life support. Rather than surrendering, he jumped away, leaving his friend Z to be captured. Feeling bad about this, he enters the Gungeon, hoping to go back in time to save Z.

1,147 years prior to The Hunter's adventure into the Gungeon, she traveled to Blacksword Manor to defeat Dr. Wolfenclaw; however, she was captured and stored in a Cryo Pod until the events of Enter The Gungeon. It is unknown how she escaped the Cryo Pod.

The Cultist enters the Gungeon, their reason for being there is probably to make their sibling take the blame for spilling grape juice on the couch, as stated in the Ammonomicon entry for the Dart Gun. However, their motives change over the course of what happens in the Gungeon as they are treated poorly by the NPCs. Eventually, they come to the conclusion that what they want is to defeat player one and become the protagonist.

The Robot was an honored member of the killbot army. When commanded by its master, EMP-R0R to kill the leader of the human resistance, it broke protocol, failing to eliminate humanity.

The Gunslinger is conscious of the Gungeon's situation and knows what happened there after he mastered it. He realizes his goal is to revert all of this, by killing his future self, the Lich, stopping him from becoming Gungeon Master and stopping the Great Bullet from falling, which would prevent the creation of the Gungeon.

The Paradox is a Gungeoneer added in the A Farewell to Arms Update. It costs 5 Hegemony Credit.png to play, and has no past. The Paradox starts with a random starting sidearm from the other gungeoneers (excluding the Slinger), as well as another random gun and a random passive item.


Powers and Stats

Tier: At least 8-C, likely high 8-C, far higher with items, passives, and synergies

Name: The Hunter, The Pilot, The Marine, The Convict, The Robot, The Bullet, The Cultist, The Paradox, The Gunslinger

Origin: Enter The Gungeon

Gender: Male or Female

Age: Over 1150 years

Classification: Human, Robot, Gundead/Bullet Kin, Gungeoneer

Attack Potency: At least Building+, likely Large Building (Their weapons can vaporize Bullet Kin and Iron Maidens. Blanks can do this much damage), far higher with items, passives, and synergies

Dimensionality: 3-D

Travel Speed: At least Subsonic (Can run at these speeds). Higher with various weapons (Some weapons are so fast that they seem to move instantly even while time is stopped), far higher with items, passives, and synergies

Combat Speed: At least FTL (Can dodge dozens of tachyons, and lightspeed weapons), likely Immeasurable (Reacts to various enemies who predate the space-time of the Gungeon. Can react to the Lord of the Jammed, a being who comes from a place beyond the Gungeon) far higher with items, passives, and synergies

Reaction Speed: At least FTL, likely Immeasurable

Lifting Strength: Stellar (Lifts ammunition for the Black Hole Gun, which are literal black holes)

Striking Strength: At least Building+, likely Large Building (Their physical punches can harm comparable enemies such as the Resourceful Rat)

Durability: At least Building+, likely Large Building (Can tank hits from their own guns, physical hits from the Resourceful Rat, and other Gungeoneers). Regeneration, immortality and Non-Corporeal make them difficult to kill

Stamina: Limitless (Constantly fights hordes of enemies in non-stop infinite loops of the Gungeon. Gungeoneers like The Robot are mechanical.

Range: Tens to hundreds of kilometers with most guns. Low Macrovsersal with items, synergies, and some guns.

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Knows right away how to use anything they pick up), Regeneration (Low-Godly; Can regen from their soul), Inorganic Physiology (Type 2), Immortality (Types 1, 3, 4, 6, 7, and 8; Gundead cannot age. Kaliber will protect them from damage and death, even reversing time to do so. Can function as a skeleton as shown with The Cultist. Any Gungeoneer can regenerate from their soul and are undead as a ghost/Bullet Kin. Whoever enters the Gungeon are fated to relive events, even if they're killed, incapacitated, or the past is changed.), Acausality (Types 1 and 2; As the paradox, they're stated not to have a past, and cannot have their past or future killed by the Gun That Can Kill The Past), Time Paradox Immunity (Type 4; Shown to be unaffected by the Gungeon's time loop in Exit The Gungeon), Acausality Negation (Can kill the paradox Lich with the Gun That Can Kill The Past), Immortality and Regeneration Negation (Types 3, 5, 6, 7, and 8; Negagtes the Hunter's ability to regen from her soul. Kills undead and resilient beings like the Cultist/Gundead. Can permanently kill people who are bound to the Gungeon, and the avatar of Kaliber.), Paradoxical Existence (Exists as The Paradox), Non-Physical Interaction (Interacts with illusions, souls, abstracts, and non-existent beings), Social Influencing (Can talk their way in or out of anything), Blessed (By Kaliber), Statistics Amplification (Number 2 boosts stats), Soul Manipulation (Destroys Hollow Points), BFR (Type 1), Existence Erasure (Type 2 and 4), Power Nullification (Types 1, 2, 3, 4, and 5), Paralysis Inducement, (Blanks send bullets to another plane of existence to be erased, and they prevent enemies from acting and using abilities.), Invulnerability (Type 1; Blanks briefly make you invulnerable, Live Ammo makes you immune to contact damage,and Dodge Rolling gives I-Frames), Rage Power (Gets stronger for whenever hit), Non-Corporeal (As a ghost), Possession (Can possess enemies as a ghost), Conceptual Manipulation (Type 2;Can kill the embodiment of deathand interact with abstract words ), Dimensional Storage (hundreds of guns and items and retreives them from a magical belt), possible Eldritch Physiology (The Paradox is described as a temporal horror
Madness Manipulation (Type 3), Fear Manipulation (Unaffected by the Interdimensional Horror), Curse Manipulation (Can hold Blasphemy without getting cursed), Transmutation (Unaffected by the Gungeon which turns even concepts into gun form), Conceptual Manipulation (Can tank hits from other Gungeoneers and similar enemies), BFR (Type 1), Power Nullification, Existence Erasure (Types 2 and 4), Paralysis Inducement (Unaffected by blanks), Time Manipulation (Can function in another player's Time Manipulation), Mind Manipulation (Only the most iron willed Gungeoneer can resist the Mine Flayer's influence), Petrification (Can break out of The Gorgun's attempt to turn them to stone),

Magic (With the Bundle of Wands), Time Travel, BFR (Type 2), Space-Time Manipulation, Paradox Inducement, Fate Manipulation (Has control over The Gun That Can Kill The Past, like the name implies. Kills the past of whoever shot by it. Damaged time itself and paradoxed the entire Gungeon. Can be used to kill the future to change the past, this works against even paradoxical beings. The Fat Line fires Tachyons backwards in time) Danmaku, Power Nullification (Types 1, 2, and 3; With Blasphemy and Huntsmans), Soul Manipulation (Absorbs souls with the Life Orb, and rip out souls with the High Kaliber), Ice Manipulation (Ice Breaker, The Judge, Ice Ogre Head, Glacier, Freeze Ray, Frost Giant, Cold 45, Science Cannon, Snowballer, and https://enterthegungeon.gamepedia.com/Freeze_Ray Freeze Ray), Existence Erasure (Type 2 and 4; with the Boxing Glove and Composite Gun), Fire Manipulation (With Phoenix, Science Cannon, Fosilized Gun, Gungeon Ant, Pitchfork, Demon Head, Flame Hand, The JudgeMolotov Launcher, Mailbox, Flare Gun, Dragunfire, Staff of Firepower, Teapot, and Sunlight Javelin), Poison Manipulation (With Trashcannon, Mailbox , Science Cannon, Shotgun Full of Hate, Plunger, Monster Blood, The Judge, Shotgrub, and Rattler), [Manipulation] (The Shotgun Full of Hate fires pure hatred), Radiation Manipulation (With Gamma Ray), Disease Manipulation (With Poxcannon and Plague Pistol), Reactive Power Level, Reactive Evolution, Adaptation (Polaris will increase its damage for every enemy killed, Chamber Gun adapts to its environment, Turbo Gun increases its damage every reload, the Gunfurey levels up stats for every kill, killing enemies evolves the Evolver through 6 forms,the Gilded Hydra gives its bearer power for everytime they're damaged), Invisibility (Turns invisible after reloading the Mauser,and The Predator), Statistics Amplification (Gungine and Super Meat Gun makes the player faster, AC-15 gets stronger for more armor you have, Rad Gun gets stronger when reloading correctly, Gunther grows stronger for every room cleared), Statistics Reduction (Can slow enemies with the Triple Crossbow, Crestfaller, depower enemies with the Heck Blaster), Social Influencing (With Smiley’s Revolver), Electricity Manipulation (With the Thunderclap, The Emperor, Shock Rifle), Water Manipulation (With Barrel, Mega Douser, Bubble Blaster, Starpew, and Tear Jerker), Status Effect Inducement (With Flash Ray, Barrel, Bullet Bore, Silencer, Camera, and Slinger), Possession, Body Puppetry (With the Third-Party Controller), Black Hole Creation (With Black Hole Gun), Bubble Manipulation (With Bubbler Blaster), Animal Manipulation (With the Stinger , Bait Launcher, BarrelGungeon Ant, Compressed Air Tank, and Bee Hive), Antimatter Manipulation (With Dark Matter), Healing (With GuNNER), Elasticity (With the Wood Beam), Matter Manipulation (The Disintegrator breaks down matter into their elementary particles), Wish Granting (With Magic Lamp), Fear Manipulation (With the JK-47, Stone Dome), Empathetic Manipulation (Can charm enemies with the Shotgun Full of Love, Charmed Bow, and Unicorn Horn), Durability Negation (With the Composite Gun, Super Meat Gun, Gilded Hydra, Zilla Shotgun, Gunbow, Combined Rifle, Dueling Laser, Buzzkill, Patriot, Sniper Rifle, A.W.P., M1, Railgun, Prototype Railgun, Wind Up Gun, Charge Shot), Cheese Manipulation (With the Elimentaler), Forcefield Creation (With Betrayer's Shield), Conceptual Manipulation (Lower Case r fires abstract words), Attack Reflection (With Casey, the Fightsabre, and Finished Gun), Summoning (With Gunslinger's Ashes, Eye of the Beholster), Wind Manipulation and Flight (With Balloon Gun), Transmutation (With the Snakemaker, Bundle of Wands, Witch Pistol, Devolver, and Particulator), Biological Manipulation (With the Devolver), Sound Manipulation (With the Screecher, Face Melter, Really Special Lute, and Grasschopper), Possible Dimensional Shifting and BFR (Type 1 and 3; Can turn enemies into 2D rectangles with the Tangler, and the Composite Gun activates a blank), Probability Manipulation (Guns such as Shade's Revolver increase coolness, which passively increased the probability of things), Explosion Manipulation (With the Sticky Crossbow, M16, Zorgun, Corsair, Railgun, Prototype Railgun, Deck4rd, RPG, Grenade Launcher, Stinger, Yari Launcher, Lil' Bomber, Bullet Bore, Mahoguny, Banana)
Statistics Amplification (With Master Rounds increased hearts, Macho Brace increases damage out of a dodge roll, +1 Bullets, Heavy Bullets increase damage,), Explosion Manipulation (With Roll Bomb), Summoning (With Clown Mask), Information Analysis (Scouter shows combat data, enemy health, and damage done), Intangibility (With Ghost Bullets and Shadow Bullets), Spatial Mimicry (The Crisis Stone allows the user to "step out of the frame of reality" to avoid attacks), Electricity Manipulation (With Shock Rounds), Transmutation, Biological Manipulation (With Devolver Rounds),

Standard Equipment: Things the character usually uses or carries with him.

Intelligence: Self-explanatory

Weaknesses: Self-explanatory

Feats: List all of the character's amazing feats. Strength feats, speed feats, durability feats, etc. You can judge a person's power by their feats.

Notable Attacks/Techniques: A list of some abilities the character generally uses.

Key: For characters who have transformation stages/power-ups or who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold.

Note 1: This profile composites all characters due to the differences between them being slight, making separate profiles just a copy and paste of each other.

Note 2: Due to being a roguelike bullet hell with randomly generated equipment, all weapons are assumed to be here.