- Superhuman Physical Characteristics
- Irregular Physiology (Bargo is a round object with three eyes[39])
- Weapon Mastery
- Vehicular Usage
- Seaborne Vehicles: Able to navigate across waters with a raft[44].
- Multilingualism (Bargo can speak spanish as another language[45])
- Preparation (Made a trap in the middle of his fight against Zyger[46][47][48][49][50])
- Intimidation (Through rolling around at high speeds, he intimidated Birdag[51])
- Longevity (Strange Creatures are able to live for 1002 years[52])
- Regeneration
- Self-Sustenance
- Enhanced Senses (Bargo is able to navigate in a dark well with little issue[55].
- Sheer Will (Bargo's will is noted to be strong by Bikdark[56])
- Accelerated Development
- Battle
- Physical Stats & Abilities: As Bargo progresses, he gets far more powerful[57].
- Battle
- Breaking the Fourth Wall (Bargo and Granpappy are aware of the audience, noting how they should step referencing an obscure comic as the audience won't recognize it[58])
- Aquatic Breathing (Bargo can travel underwater with no issues or threats of losing oxygen[59])
- Unrestricted Movement (Can walk on the clouds[60])
- Non-Standard Interaction
- Spiritual Interaction: Bargo is able to harm and kill ghinis, who are ghost[61].
- Elemental Interaction: Can easily destroy bursts of fire[62].
- Non-Standard Defenses (Could take an attack that where he was being attacked in the FOURTH dimension whcih resulted in the entire gym disappearing[63])
- Resurrection (Dies multiple times in the story, yet comes back[64][65][66][67][68])
- Teleportation (Bargo is able to use Farore's Wind to teleport[69])
- Drawn By Fate (Bargo was brought to the world in the Bikdip's Advneture series as a replacement chosen hero as Link was missing[70], being marked with the triforce of courage[71])
- Possible Time Travel (A puzzle in Bikdip's Adventure 2 requires Bargo to go back to Bikdip's Adventure 1 to learn the puzzle[72])
- Consumption
- Statistics Boost (Bargo can roll around and increase his speed[80])
- Energy Projection & Eye Beam (Fired a Triple Eye Beam during his fight against Zyger[81][82][83][84][85])
- Mind Manipulation (Bargo is able to roll around in a circle fast enough to hypnotize his opponent[86]. With Extremely Evil Stare, made the Shmihihkishmih's consciousness leave[87]).
- Resistance to
- Extreme Heats (Can walk in a lava room without any adverse effects[88])
- Extreme Colds (Can travel in frozen ice rooms without any adverse effects[89])
- Reality Warping, Information Manipulation, Light Manipulation & Corruption (Can travel in the forest of crappiness just fine[90], an area with epileptic flashing lights[91], with Bargo explaining these were areas where reality was having a stroke and glitching out[92]. Unaffected by[93] the area of level 6 being reduced to a barcode and glitched code[94] which has affected others in the level)
- Black Hole Manipulation (Strange Creatures can fight against Black Hole without any adverse effects[95])
- Illusion Manipulation (Bargo was the only one that didn't care enough to notice that they were just illusions being projections so his hallucinations went away[96])
