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Bargo the Bikdip
Bargo the Bikdip is the main character of the Bargo the Bikdip series. In Bikdip's Adventure, Bargo is a hero tasked with rescuing Princess Zelda and saving Hyrule from Ganon, who has kidnapped Zelda in an effort to seize the Triforce. To prevent Ganon from achieving his goal, Zelda divided her Triforce of Wisdom into eight fragments and scattered them throughout Hyrule. Bargo must travel across Northern Hyrule, locating each fragment before ultimately facing Ganon in his lair.
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself. | |||||||
| Bargo the Bikdip | |||||||
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| Articles About Bargo the Bikdip | |||||||
| Bargo the Bikdip | |||||||
| Origin | |||||||
| Origin | Bargo the Bikdip | ||||||
| Creator | BikdipOnABus (Jish/Josh) | ||||||
| First Appearance | Bargo the Bikdip | ||||||
| Characteristics | |||||||
| Species | Bikdip, Spherio (after 'Bargo the Bikdip Returns' Chapter 22) | ||||||
| Gender | Male | ||||||
| Pronouns | He/Him | ||||||
| Sexuality | Unknown | ||||||
| Age | Unknown | ||||||
| Birthday | Unknown | ||||||
| Height | Unknown | ||||||
| Weight | Unknown | ||||||
| Ethnicity | N/A | ||||||
| Status | Alive | ||||||
| Alignment | Chaotic (Bargo the Bikdip Trilogy), Chaotic Good (Bikdip's Adventure Series) | ||||||
| Archetype | The Leader / Hero | ||||||
| Occupation | Pizza Delivery Boy | ||||||
| Time Period | Unknown | ||||||
| Language | Common Language | ||||||
| Combat Style | Street Fighter | ||||||
| Homeworld | SC-World | ||||||
| Relationships | |||||||
| Affiliations | Granpappy Bikdip, HADHAD/Stygo, Pokemaster Ian, Granpappy, Yukko, Soog'nhaas, Bigg_Headd, Zelda | ||||||
| Enemies | Giordelli, Bikdark Perez, Ganon | ||||||
Appearance
General Description: Bargo is a Bikdip, a peculiar creature notable for its spherical body shape and minimal features. Despite being referred to by its first evolutionary name, it represents the final stage of its line.
Facial Features: Its most defining trait is the presence of three evenly spaced eyes across its round face, giving it an unusual and somewhat whimsical look. The simple, circular design of its body makes its eyes the primary point of focus.
Clothing/Outfit: Bargo does not wear clothing or accessories.
Special Features: The three-eye arrangement is its signature trait, distinguishing it from other creatures.
Alternate Forms/Disguises: In Bikdip's Adventure, Bargo's base design has green eyes instead of white, when wearing the blue ring, his eyes glow blue and when wearing the red ring, his eyes turn red.
Personality
- Nonchalant: Bargo's personality is very nonchalant to things, usually just accepting the situation or taking most things calmly.
- Adventurous Spirit: Bargo has a natural drive for exploration, often finding himself thrown into strange lands and dangerous quests. In the first original story, he starts off going on a journey.
- Sarcastic: Bargo has a very sarcastic attitude to things, having a sharp eye for inconsistencies, frequently noting when something feels “off” about his surroundings.
- Resilient under Pressure: Despite being forced to repeat trials after setbacks, such as Ganon’s final act of freezing Zelda, Bargo demonstrates determination and the ability to push forward without giving up. Bikdark even notes that Bargo possesses a strong will.
- Reluctant Hero: Unlike the destined champion Link, Bargo was chosen by circumstance rather than prophecy. He acknowledges this role with a mix of humility and dry humor.
Goals
- In Bikdip's Adventure
- Save Hyrule (Succeeded).
- Return Back Home (Succeeded).
General Information
Name: Bargo the Bikdip
Other Names: Bagel (Went to the name changer to get his name changed to this[1]), Link[2] (Due to the coding making it impossible to have Zelda change the name she uses)
Origin: Bargo the Bikdip
First Appearance: Bargo the Bikdip
Creator: BikdipOnABus (Otherwise known as Jish/Josh)
Gender: Male
Sexuality: Unknown
Pronouns: He/Him
Handedness: Handless (Bargo has no hands)
Age: Unknown
Birthday: Unknown
Time Period: Unknown
Timeline: Main Timeline
Story Role: Main Protagonist
Legacy: Local Legacy
Influence: Event Influence (Fought and saved Hyrule from Ganon)
Language: Common Language
Ethnicity: N/A
Religion: N/A
Classification: The Final Evolution of Bargo[5], Strange Creatures[6], Hero
Species: Bikdip[7], Spherio after Bargo the Bikdip Returns Chapter 22[8]
State of Being: Regular
Physiology: Bikdip Physiology, Spherio Physiology after Bargo the Bikdip Returns Chapter 22
In-Universe Creator: Unknown
Occupation: Pizza Delivery Boy[9]
Combat Style: Street Fighter
Affiliations: Granpappy Bikdip, HADHAD/Stygo, Pokemaster Ian, Granpappy, Yukko, Soog'nhaas, Bigg_Headd (Supercomputer in level 6 of Bikdip's Adventure 2[10]), Zelda
Enemies: Giordelli, Bikdark Perez, Ganon
Height: Unknown
Weight: Unknown
Status: Alive
- Bargo the Bikdip Triology: Chaotic (Throughout most of the events of the Bargo the Bikdip triology, Bargo and his friends mostly do whatever, whether it be helping people, breaking the law, killing random innocents, fighting gym leaders, etcetera)
- Bikdip's Adventure Series: Chaotic Good (During the events of Bikdip's Adventure fought against Ganon and restored peace to the land of Hyrule, when getting the full triforce to say his wish he wished to return home and that peace remains in Hyrule[11])
Protection Level: Global Protector (Replaced Link as the hero needing to save the world from Ganon)
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth
- Description: As Bargo progresses, he gets far more powerful[12].
- Limitations: Nothing notable.
Archetype: The Leader / Hero
Codex Statistics
Grade: S
Tier: At least 10-B physically. At least 9-B with Sword, Higher with White Sword, Far Higher with Magical Sword, Even Higher with Master Sword
Cardinality: Finite
Dimensionality: 3-D
Power Source: Magic for his items in Bikdip's Adventure (Many of his items are powered by magic)
Attack Potency: At least Average Human level physically (Uses mainly items to attack). At least Wall level (Buster) (Can slash through[13] entire stone walls to create a path[14]. Can cut statues[15]), Higher with White Sword (The White Sword takes eight hits to kill Ganon[16], while the wooden sword takes sixteen hits[17]), Far Higher with Magical Sword, Even Higher with Master Sword (The Master Sword only requires two hits to kill Ganon[18] while the wooden sword takes sixteen hits[19])
Durability: At least Wall level (Can take hits from bombs and enemies that he can harm with his weapons), Higher with Blue Ring (The ring halves the damage Bargo takes[20]), Far Higher with Red Ring (The ring reduces the damage Bargo takes by 75%[21])
Striking Strength: At least Average Human Class
Lifting Strength: At least Superhuman (Can push entire grown trees out of the way[22]), Higher with Bracelet (With power bracelet[23] allows Bargo to move blocks[24] he couldn't prior[25], along with large boulders[26])
Travel Speed: Superhuman (Moves faster then lynels, who are centaur creatures that should be comparable on foot to horses[27], where horses can run to almost 44 miles per hour). Can increase his speed to High Hypersonic (Increased his speed to 1002 miles per hour[28])
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Superhuman (Went on a walk that took him five days and a trail for two weeks[29]. Took three months for the Strange Creatures to start starving to death[30])
Range: Standard Melee, Several Meters with Sword Beams (At full health, Bargo is able to shoot a beam of energy out of their sword to attack enemies from a distance[31]). At least Tens of Meters with Wand (The wands wave beams can shoot out of distances this far[32]) & Magical Boomerang (The magical boomerang Bargo equips that[33] flies and returns this far[34])
Intelligence: Genius Intelligence (Made it through an entire quiz show, getting every question right, knowing about creatures & characters, levels, and even miscellaneous topics[35]. Able to repair his broken rocket after getting a piece of glass and a device he took while escaping from a space machine[36])
Knowledge: At least Expert level (Bargo had to fight his way through confusing landscapes and deadly dungeons, with poor design making it harder to navigate[37]. Navigated an invisible maze[38])
- Superhuman Physical Characteristics
- Irregular Physiology (Bargo is a round object with three eyes[39])
- Weapon Mastery
- Vehicular Usage
- Seaborne Vehicles: Able to navigate across waters with a raft[44].
- Multilingualism (Bargo can speak spanish as another language[45])
- Preparation (Made a trap in the middle of his fight against Zyger[46][47][48][49][50])
- Intimidation (Through rolling around at high speeds, he intimidated Birdag[51])
- Longevity (Strange Creatures are able to live for 1002 years[52])
- Regeneration
- Type: Passive
- Source: Biological Regeneration
- Capabilities: Bargo's wounds from the experience the day before were gone, where he had various cuts and fins pierced into his body, having him bleed all around[53].
- Self-Sustenance
- Enhanced Senses (Bargo is able to navigate in a dark well with little issue[55].
- Sheer Will (Bargo's will is noted to be strong by Bikdark[56])
- Accelerated Development
- Battle
- Physical Stats & Abilities: As Bargo progresses, he gets far more powerful[57].
- Battle
- Breaking the Fourth Wall (Bargo and Granpappy are aware of the audience, noting how they should step referencing an obscure comic as the audience won't recognize it[58])
- Aquatic Breathing (Bargo can travel underwater with no issues or threats of losing oxygen[59])
- Unrestricted Movement (Can walk on the clouds[60])
- Non-Standard Interaction
- Spiritual Interaction: Bargo is able to harm and kill ghinis, who are ghost[61].
- Elemental Interaction: Can easily destroy bursts of fire[62].
- Non-Standard Defenses (Could take an attack that where he was being attacked in the FOURTH dimension which resulted in the entire gym disappearing[63])
- Resurrection (Dies multiple times in the story, yet comes back[64][65][66][67][68])
- Teleportation (Bargo is able to use Farore's Wind to teleport[69])
- Drawn By Fate (Bargo was brought to the world in the Bikdip's Adventure series as a replacement chosen hero as Link was missing[70], being marked with the triforce of courage[71])
- Possible Time Travel (A puzzle in Bikdip's Adventure 2 requires Bargo to go back to Bikdip's Adventure 1 to learn the puzzle[72])
- Consumption
- Statistics Boost (Bargo can roll around and increase his speed[80])
- Energy Projection & Eye Beam (Fired a Triple Eye Beam during his fight against Zyger[81][82][83][84][85])
- Mind Manipulation (Bargo is able to roll around in a circle fast enough to hypnotize his opponent[86]. With Extremely Evil Stare, made the Shmihihkishmih's consciousness leave[87]).
- Resistance to
- Extreme Heats (Can walk in a lava room without any adverse effects[88])
- Extreme Colds (Can travel in frozen ice rooms without any adverse effects[89])
- Reality Warping, Information Manipulation, Light Manipulation & Corruption (Can travel in the forest of crappiness just fine[90], an area with epileptic flashing lights[91], with Bargo explaining these were areas where reality was having a stroke and glitching out[92]. Unaffected by[93] the area of level 6 being reduced to a barcode and glitched code[94] which has affected others in the level)
- Black Hole Manipulation (Strange Creatures can fight against Black Hole without any adverse effects[95])
- Illusion Manipulation (Bargo was the only one that didn't care enough to notice that they were just illusions being projections so his hallucinations went away[96])
- Water Walking (With Water Walking Medallion, a medallion initially found by Bikdark in level 7[97], and later grabbed by Bargo during their fight[98], allows one to walk on water[99])
- Shielding (The regular shield can be used to block attacks that would otherwise hurt Bargo[100])
- Purification (Potions can remove curses such as the inability to use the sword[101])
- Weapon Control (With the magical boomerang[105] no matter the angle or how far away it's thrown, it always returns back to Bargo[106])
- True Sight (With the Lens of Truth, it allows Bargo to find hidden breakable secrets[107], it can also find the true path to use for raft puzzles[108]. With the Medallion of Truth[109], allows Bargo to see invisible enemies[110], that he couldn't see prior[111])
- Paralysis Inducement (With the magical boomerang, completely paralyzes an enemy for a few seconds when hit by it[112])
- Damage Reduction (With the blue ring, the ring that halves the damage Bargo takes[113]. With the red ring, reduces the damage Bargo takes by 75%[114])
- Summoning (With the Ocarina, summons a whirlwind to take Bargo to different dungeons[115])
- Statistics Boost (With power bracelet[116] allows Bargo to move blocks[117] he couldn't prior[118], along with large boulders[119]. The triforce pieces makes Bargo stronger to where Bikdark cannot stop him without pieces himself[120])
- Anti-Type Weaponry (With the Silver Arrows[121], kills Ganon for good[122], being noted to be the only weapon that can defeat him[123])
- Nullification (With the full triforce of wisdom, allowing Bargo to negate Ganon's invulnerability and invisibility[124])
- Energy Projection (With the magic wand[125] shoots out energy waves[126])
- Explosion Manipulation (With bombs, cause massive explosions capable of destroying solid stone blocks[129])
- Fire Manipulation (With the Blue Candle, shoots out fire in front of Bargo, though it can only be used once per screen[130]. With the Red Candle, unlike the blue candle, it has unlimited uses[131], the fires are hot enough to fully melt statues in seconds[132]. With the Fire Boomerang a boomerang lit on fire and lights others on fire when coming into contact[133])
- Water Manipulation (With the ocarina[134], it can be used to make water solid, allowing Bargo to cross and walk on it[135])
- Lock Manipulation (With the Magic Key, opens any locked door, regardless of the dungeon or room[136]).
- Resistance to
- Electricity Manipulation (With Electricity Medallion, makes Bargo immune to electricity, allowing him to walk over sparks[137])
- Ice Manipulation (The Electricity Medallion also protects from hazards such as ice[138])
- Sand Manipulation (The Electricity Medallion also protects from hazards such as sand[139])
- Information Manipulation & Corruption (With the Anti-Virus Shield[140], a shield given to Bargo by Bigg_Head in level 6, it acts as a shield that can reflect[141] attacks from the viruses[142])
All previous sword powers
All previous sword powers
All previous sword powers.
Wooden Sword
The first sword Bargo finds within the opening cave[145].
White Sword
A sword that's twice as powerful as the Wooden Sword[146].
Magical Sword
A sword that is more powerful then even the White Sword, being twice as powerful[147].
Master Sword
The strongest sword in the game, even noted by NPCs that it would help with the final level[148].
Regular Shield
Bargo's starting shield, it defends from some weaker attacks.
Mirror Shield
A much stronger shield that Bargo gains access too in a secret dungeon[149], allowing him to reflect projectiles back at the opponent[150].
Bomb
Cause massive explosions capable of destroying solid stone blocks that Bargo cannot break otherwise[151].
Super Bombs
Far more powerful bombs then regular ones[152].
Blue Candle
Shoots out fire in front of Bargo, though it can only be used once per screen[153], it can be used to burn down entire trees[154], along with an entire line of trees[155]. Along with giant trees[156].
Red Candle
Unlike the blue candle, the red candle has unlimited uses[157].
Magical Boomerang
A magical boomerang Bargo equips that[158] that flies a long distance[159].
Fire Boomerang
A boomerang that is lit on fire and lights others on fire when coming into contact[160].
Raft
Allows Bargo to navigate across waters[161], it can also be used to travel across lava[162].
Power Bracelet
An item picked up in level 3[163] which allows Bargo to move blocks[164] he couldn't prior[165], with objects as heavy as boulders being able to be pushed[166].
Bow
Allows Bargo to utilize arrows and shoot them out[167].
Silver Arrow
Special arrows specially made to kill Ganon for good[168].
Magic Wand
A magic wand item Bargo gets access to[169] allowing him to shoot out waves from it[170].
Book
An item that Bargo picks up[171] that adds fire to the end of the wand's wave beams[172].
Lens of Truth
An item that Bargo picks up in a secret dungeon, it allows him to find hidden breakable secrets[173].
Big Rupee Bag
A big rupee bag that allows Bargo to carry more rupees[174].
Blue Ring
A ring that halves the damage Bargo takes[175].
Red Ring
A ring that reduces the damage Bargo takes by 75%[176].
Block of Cheese
An item Bargo can use to get[177] past rooms with a moblin blocking the way[178].
Ladder
A ladder Bargo gets[179], that allows him to cross bottomless pits and waters[180].
Ocarina
A flute that Bargo picks up[181], it can be used to make water solid, allowing Bargo to cross and walk on it[182], unearth secret areas[183], and summon a whirlwind to take Bargo to different dungeons[184].
Magic Key
A key that lets Bargo opens any locked door, regardless of the dungeon or room an unlimited amount of times[185].
Triforce of Wisdom
The full triforce of wisdom, allowing Bargo to negate Ganon's invulnerability and invisibility[186].
Shield
The standard shield Bargo has at the beginning of his journey, blocks some projectiles.
Magic Shield
Through beating the Mandhandla in a cave in level 4, it rewards Bargo with the Magic Shield, a shield that can block more projectiles[187].
A shield given to Bargo by Bigg_Head in level 6, it acts as a shield that can reflect[189] attacks from the viruses[190].
Blue Candle
The two starting items Bargo can get in this quest as there's no wooden sword[191]. Has the same function as before, shoots out fire that can only be used once per screen.
Red Candle
An upgrade Bargo gets from the first dungeon of the boomerang section, allows Bargo to use the candle endlessly in a screen[192].
Boomerang
The two starting items Bargo can get in this quest as there's no wooden sword[193]. A boomerang that can stun enemies when hitting them, allowing Bargo to pass through them or attack them while they're stunned[194].
Magic Boomerang
An upgrade Bargo gets from the first dungeon of the candle section, allows Bargo to throw his boomerang farther then before[195].
Fire Boomerang
An upgrade initially gained by Bikdark after defeating two mandhandlas in level 8[196], and later grabbed by Bargo during their fight[197],, leaves a trail of fire as it travels, dealing fire damage to enemies[198].
Bow
A bow picked up by Bargo i an old abandoned well, allows him to shoot arrows out[199].
Arrow
An arrow picked up by Bargo in an old abandoned well, the arrows are used by rupees[200].
Bombs
Bargo's other main way of attacking early in the game due to the lack of a wooden sword[201].
Super Bombs
Stronger variant of regular bombs that can[202] blow up rocks regular bombs cannot[203].
White Sword
The default sword for Bargo in Bikdip's Adventure 2, it does twice the damage of the wooden sword[204].
Master Sword
A weapon initially found by Bikdark in level 7[205].
Strength Medallion
A medallion Bargo finds in level 3[206] that allows him to push things he previously couldn't[207].
Muscle Man Medallion
A medallion Bargo traded for the strength medallion[208], allows Bargo to push rocks he couldn't with the other medallion[209])
Electricity Medallion
A medallion Bargo finds in level 3 that allows him to walk over electrical sparks[210]. This includes other hazards such as ice and sand.
Ladder
A ladder Bargo picks up at level 3 that allows him to cross over lava, water, or bottomless pits[211].
Hookshot
An item that Bargo picks up at level 4[212], it allows him to attach it to objects to cross bottomless pits[213].
Ocarina
An ocarina Bargo found on the top of the mountains of level 4, through playing it he can reach specific dungeons and even the top of the clouds[214], remove trees in his way[215], and split the rocks[216].
Raft
A raft Bargo encounters in level 5[217], allows him to navigate across waters[218].
Lens of Truth
An item Bargo finds in level 6[219], allowing him to see the binary code to be able to get through puzzles[220].
Medallion of Truth
An item that Bargo finds in level 6[221] that allows him to see invisible enemies[222], that he couldn't see prior[223].
Hammer
A hammer found initially by Bikdark in level 7[224], and later grabbed by Bargo during their fight[225], it can be used as a weapon against enemies[226], can bring down stumps blocking passage[227], along with crystals[228] and can remove shields[229].
A medallion initially found by Bikdark in level 7[231], and later grabbed by Bargo during their fight[232], allows one to walk on water[233].
Magic Wand
A wand found initially by Bikdark in level 8[234], and later grabbed by Bargo during their fight[235], shoots out magic waves of energy[236].
Magic Book
A book found initially by Bikdark in level 8[237], and later grabbed by Bargo during their fight[238], upgrades the magic wand to have fire shoot out after the wave hits a target[239].
Bargo's Gold Spoon
Bargo's favorite spoon that is given to him by Granpappy[240], he can use it as an arrow[241].
Easter Egg
A literal easter egg that Bargo finds if he goes back to the room Bikdark escaped from[242].
Notable Techniques
Sword Beams
At full health, Bargo is able to shoot a beam of energy out of their sword to attack enemies from a distance[243].
Triple Eye Beam
Eye beams shot out of Bargo's three eyes that can hit a different part of an opponent's body or multiple opponents.
Extremely Evil Stare
A state that makes one's consciousness leave them.
Eat&Crap
Bargo eats and digests his opponent and then craps them out.
Other
Standard Tactics
- Bargo the Bikdip Trilogy: In the Bargo the Bikdip Triology, Bargo utilizes rolling and its eye beams along with eating and digesting for combating opponents, it will also use it's surroundings to create traps.
- Bikdip's Adventure: In the Bikdip's Adventure series, Bargo fights more akin to Link from the NES Zelda title, where he will use his sword and the item that best fits the situation.
Weaknesses
- Weapon Weaknesses: Any damage taken makes Bargo unable to use their sword beam technique[244]. The Blue Candle can only be used once per screen[245].
- Unique Weaknesses: When increasing his speed, he cannot control himself[246]. His technique of eating and digesting are weak against Zygerbyflergicosinks[247].
Explanations
Strange Creatures
Strange Creatures (abbreviated as SCs) are fictional beings featured prominently in the Bargo the Bikdip series. They serve as a parody of Pokémon and were mainly created by BikdipOnABus and Green Lantern, though a small number were designed by other contributors. While many Strange Creatures appear directly within the stories, some are only referenced in supplementary sources.
Strange Creatures inhabit a realm called SC World (sometimes written as SC-World), which consists of various regions including Karto and Mango. Unlike Pokémon, most SCs are capable of speech and exhibit less animalistic traits. The existence and role of humans in SC World are ambiguous, with differing portrayals across the series. In Bargo the Bikdip, humans are shown capturing and training Strange Creatures using devices called SC-Cubes, resembling Pokémon trainers. In contrast, Bargo the Bikdip Returns suggests that humans reside on Earth, depicted as a moon of SC World, with Bargo himself expressing surprise at encountering a human capable of capturing him.
Many Strange Creatures possess the ability to evolve into or from other SCs, and typically each creature knows a variety of moves that it employs in battles.
Bargo
Bargo is a Strange Creature initially mentioned in Bargo the Bikdip and first appearing in Bargo the Bikdip: Bigger, Longer, and Uncut.
Bargo evolves through a series of transformations: it becomes Garbo, which then evolves into Bikdip when consumed[248]. Bikdip can then evolve into Conor by using the 3-D lemonade, which subsequently evolves into Cubon after defeating Spherio. Finally, Cubon evolves into Spherio through implosion. Strange creatures evolve through defeating their final form[249].
Bikdip
Bikdip is a peculiar species first appearing in Bargo the Bikdip.
It evolves from Garbo when consumed and later transforms into Conor after using the 3-D lemonade. Conor can then evolve into Cubon by defeating Spherio, which in turn becomes Spherio through implosion. Bikdip is regarded as a further developed form of Bargo.
Notable members of this species are said to include Grandpappy Bikdip (potentially) and Bikdark (potentially). Bargo himself took the form of a Bikdip during Bargo the Bikdip and much of Bargo the Bikdip Returns.
Trivia
- Bikdip's Adventure 1 is also titled "Bargo the Bikdip's "Grand Day Out""[250].
- A normal Bikdip's eyes are pure white with no pupils[251], though in Bikdip's Adventure Bargo has green eyes which then turns blue with the blue ring and red with the red ring[252]. Due to this, Josh had a hard time deciding in second game during cutscenes if he wants Bargo's eyes to be white or whatever color depending on what ring Bargo has equipped[253].
- The events of Bikdip's Adventure 1 & 2 are canon and are supposed to take place around the third story where Bargo goes into various gamecube games[254].
- Bargo hates Hyrule[255].
Battle Records
24 - 5 - 3
- Viruses - Fight (Version where the enemies can be seen)[277]
- Conditions: Nothing notable
- Location: Level 6
References
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