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Charlie Vincent
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | Don't move! Not even a finger! All right! You appear to be a genuine human. I am Charlie Vincent. The mightiest of all vampire killers. | „ | |
| ~ Charlie Vincent to Carrie Fernandez or Reinhardt Schneider |
| “ | I warned you... It does not do to treat vampires lightly. Your weak skills will be of no help to an experienced vampire hunter. | „ | |
| ~ Charlie Vincent to Carrie Fernandez or Reinhardt Schneider after being turned into a vampire |
Background
Charlie Vincent is a vampire hunter featured in Castlevania (N64) and Castlevania: Legacy of Darkness. As a non-playable character, he makes periodic appearances during the game, assisting the protagonist in their quest. Unlike other notable vampire hunters, Charlie has no known connection to the Belmont Clan.
| This dropdown contains the synopsis of Charlie Vincent’s story. Read at your own risk as you may be spoiled otherwise! |
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Charlie Vincent is portrayed as a vampire hunter whose mannerisms suggest a lack of combat experience but reveal a sharp intellect. He relies on an array of anti-vampire tools, such as garlic, laurels, crosses, and holy water, rather than martial skills. This approach is evident when he first meets Reinhardt and Carrie, using his trinkets to fend off evil. Despite his limited combat abilities, Charlie's extensive knowledge of vampires allows him to see through Dracula's deceptive guise as an innocent child, a feat that surpasses the awareness of the protagonists. However, his inability to face stronger enemies relegates him to a supporting role. Charlie's most critical contribution comes during the encounter with the game's final boss. After the player seemingly defeats Dracula, the villain reverts to his guise as Malus, appearing confused and disoriented. As the protagonist approaches, Charlie intervenes, dousing Malus with holy water. This act reveals Dracula's deception, causing the child to ignite in blue flames. Exposed, Dracula transports the player to an alternate dimension for the ultimate battle. Charlie's fate after this confrontation is left unresolved. If the player delays reaching the Castle Keep, Charlie arrives first but fails in his attempt to subdue Dracula. This failure results in him being turned into a vampire, forcing the player to fight and kill him. In this scenario, the protagonists fail to uncover Dracula's ruse, leading to the bad ending where their mission is ultimately unsuccessful. |
General Information
Name: Charlie Vincent[1]
Origin: Castlevania (N64)
First Appearance: Castlevania (N64)
Latest Appearance: Castlevania: Legacy of Darkness
Company: Konami
Creator: Ebisu Etsunobu
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Time Period: 1852
Timeline: Main Timeline
Homeworld: Earth
Residence: Unknown
Story Role: Supporting Protagonist, Potential Antagonist
Legacy: Unknown Legacy
Influence: Event Influence (Aided Carrie Fernandez & Reinhardt Schneider in revealing Malus' true identity)
Language: English
Classification: The Mightiest of all Vampire Killers[2], Creature of the Night (In Bad Ending)
Species: Human, Vampire (In Bad Ending)
State of Being: Regular
Physiology: Humanoid Physiology, Vampire Physiology (In Bad Ending)
Occupation: Vampire Hunter
Affiliations: Carrie Fernandez, Reinhardt Schneider
Enemies: Dracula, Gilles de Rais, Actrise, Camilla Fernandez, Carrie Fernandez (In bad ending if turned into a vampire), Reinhardt Schneider (In bad ending if turned into a vampire)
Height: Unknown
Weight: Unknown
- During his Time: Alive, Deceased in the bad ending (Turned into a vampire and then killed by Carrie Fernandez or Reinhardt Schneider[4])
- Modern Time: Deceased (As he existed back in 1800s, he is naturally dead from old age)
Date of Death: 1852 in bad ending, Unknown in canon ending
Alignment: Neutral Good (Charlie Vincent is a vampire hunter hunting various vampires to keep the world safe[5], only being rude to Carrie or Reinhardt as he views Dracula as too dangerous for "amateurs" like them[6]. Even willingly giving them advice[7]), Chaotic Evil in the bad ending (Turned into a vampire that attempts to kill Carrie Fernandez and Reinhardt Schneider[8])
Protection Level: Street Protector
Threat Level: Street Threat as a vampire (Attempted to kill Carrie Fernandez and Reinhardt Schneider[9])
Codex Statistics
Key: Human | Vampire
Key Information
- Human: This key covers the canon route where Charlie Vincent stays a human as Carrie and Reinhardt reach the top of the castle in time.
- Vampire: This key covers the non-canon bad ending route where Charlie Vincent goes to confront Gilles de Rais and gets turned by him.
Grade: B | A
Tier: Unknown-D. At least 7-C with Holy Weapons | At least 7-C
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[10], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[11])
Dimensionality: 3-D
Attack Potency: Unknown: True level (Charlie Vincent has never directly shown to fight, rather relying on the holy weapons he has equipped on his person[12]). At least Town level (Potency) with Holy Weapons (His holy weapons could briefly harm 1800s Dracula in his weakened Malus form[13], where even in this form he serves as the absolute evil, the opposite to God[14], where for God to be perfectly good, there must be a being of perfect darkness[15], being the entity opposite to God[16], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[17]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[18]. As the holy weapons can briefly harm Dracula, this means they're capable of harming enemies stronger than characters who can take hits from neutron bomb[19], that have a yield range of 1-10 kilotons of TNT) | At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[20], which would put him above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[21]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[22]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[23], that have a yield range of 1-10 kilotons of TNT)
Durability: Unknown: True level | At least Town level
Striking Strength: Unknown: True Class | At least Town Class (Potency)
Lifting Strength: Unknown: True Class | At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[24], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[25] where logs can weigh around 15 to 5 tons[26] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[27])
Travel Speed: Unknown: True level | At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[28]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[29] and the White Demon, who can move at the speed of light at short distances[30]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[31]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[32])
Attack Speed: Unknown: True level (While his Holy Water did tag Dracula, this was while he was heavily off-guard and trying to trick Carrie Fernandez or Reinhardt Schneider[33]) | At most Faster Than Light
Reaction Speed: Unknown: True level | At most Faster Than Light
Stamina: Superhuman (Charlie Vincent can travel across Dracula's castle, where the bad ending is only possible if Carrie Fernandez or Reinhardt Schneider stay in the castle for more then 16 days) | Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[34])
Range: Standard Melee, Tens of Meters with Holy Weapons
Intelligence: Average Intelligence
Knowledge: At least Expert level (Charlie Vincent is the only one that can see through Dracula's disguise as Malus[35]. Claims to be the mightiest of all vampire hunters[36])
Powers and Techniques
Weapon Mastery (Unique Weaponry; Charlie Vincent is outfitted with holy weapons for combat against vampires[37]), Energy Absorption (Charlie Vincent can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[38]).
Resistance to Dracula's Castle (Can enter Dracula's Castle and reach all the way to the top without any adverse effects[39])
The Castle Abilities Include:
Turned into a vampire in the bad ending[79]
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[80], one of Dracula's bats easily destroyed a stone ground block[81])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[82])
- Immortality
- Ageless: The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[83].
- Immortal Metaphysical Aspect: Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[84].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[85], along with ignoring the very passage of time[86]. With their souls being completely free from time[87]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[88])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[89])
- Empowerment (Creatures of the night are empowered by the night[90], becoming stronger when it's night time[91])
- Evolution (Creatures of chaos can inherit evil natures[92] awakening into stronger enemies with new abilities and less weaknesses[93])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[94]. This has also been shown with slain heads reviving as an angry wraith[95])
- Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[96], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[97], with this state being referred to as a "regeneration cycle"[98])
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[99])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[100])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[101]. With the real world and world of grimoires being considered the same or "equal"[102], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[103])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[104]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[105]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[106], or Charlotte fading from existence due to them messing with the history of the Grimoires[107], Maria starting to fade because Richter's history is being rewritten[108], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[109]. The text alterations also make the monsters stronger[110]. With the real world and world of grimoires being considered the same or "equal"[111], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[112])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[113])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[114]. The Chaos of the Grimoire destabilized the magic of the others[115]).
- Resistance to
- Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[116]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[117])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[118], with their souls being completely free from time[119]. With time in Castlevania being so potent that not even eternity can withstand time[120], along with even artificial life being subject to the laws of time[121]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[122])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[123], with their souls being completely free from time[124], with fate being a truth wound by time[125])
Is a Vampire, which gives:
- Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[126])
- Stealth Mastery (Vampires are able to attack stealthily in search of human blood[127])
- Disguise Mastery (Vampires will sometimes disguise themselves[128] as villages in order to get near one[129])
- Immortality
- Ageless: Vampires defy God's decree that life should be limited, and exist for eternity[130], with Mathias noting he has eternal life[131]. Aeon notes that vampires exist for eternity[132]. Walter is noted to be a vampire that has eternal life[133]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[134].
- Immortal Metaphysical Aspect: Vampires will someday come back to life despite them being killed due to being immortal[135].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[136], along with ignoring the very passage of time[137]. With their souls being completely free from time[138]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[139])
- Free Will (Vampires do not follow the hand of God and instead choose of their own free will[140], defying God's decree[141])
- Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[142])
- Surface Scaling (Vampires can stand on ceilings[143])
- Flight (Vampires can either naturally levitate grow wings to fly[144], turn into a bat[145], or into mist[146])
- Immersion (Vampires can infuse magic into paintings to increase their power[147])
- Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[148]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[149])
- Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[150])
- Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[151]. Vampires can disguise themselves as humans[152])
- Teleportation (Vampires possess the ability to teleport freely[153]. Even non-threatening vampires such as Rosa, fade out from view[154])
- Power Suppression (Vampires can submerge their own vampiric powers if needed[155])
- Life-Force Absorption (Vampires can consume one's lifeforce[156], allowing them to heal themselves through biting into a victim[157])
- Vampirification (Vampires can turn others into vampires[158], Walter turned Rinaldo's daughter into a vampire[159])
- Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[160])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[161])
- Animal Manipulation (Bats serve under the control of vampires[162], being freely spawnned by any vampire[163])
- Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[164])
- Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[165])
- Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[166])
- Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[167]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[168]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[169], or Charlotte fading from existence due to them messing with the history of the Grimoires[170], Maria starting to fade because Richter's history is being rewritten[171], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[172]. The text alterations also make the monsters stronger[173]. With the real world and world of grimoires being considered the same or "equal"[174], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[175])
- Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[176])
- Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[177]. The Chaos of the Grimoire destabilized the magic of the others[178]).
- Resistance to
- Temperatures (Vampires bodies turn cold, with them feeling no heat[179])
- Biological Manipulation (Vampires biological functions are no longer required for them[180])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[181], with their souls being completely free from time[182]. With time in Castlevania being so potent that not even eternity can withstand time[183], along with even artificial life being subject to the laws of time[184])
- Death Manipulation ("Death" loses all meaning for Vampires, as they[185] defy God's decree that life should be limited, and exist for eternity[186]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[187])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[188], with their souls being completely free from time[189], with fate being a truth wound by time[190])
- Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[191])
Extrasensory Perception (Charlie Vincent has holy weapons to tell him if someone is disguised as a vampire or not[192]), Holy Manipulation (Charlie Vincent is outfitted with holy weapons for combat against vampires[193]), Holy Fire Manipulation (With Holy Water, spews a large amount of holy fire around the area to burn evil[194]. Uses holy water in his boss against Carrie Fernandez or Reinhardt Schneider in the bad ending[195]), Deconstruction (Macroscopic; The Holy Water is capable of disintegrating walls and floors[196], due to them being made from evil beings[197]), Poison Manipulation (While corrupted as a vampire, Charlie Vincent's holy water deals poison status[198])
Equipment
- Holy Water: A bottle of holy water that Charlie Vinent has access too, he uses it to throw at enemies, causing a holy flames to sprout out of it.
- Cross: A cross Charlie Vincent uses to deduce whether one is human or a creature of the night.
Notable Techniques
- Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[199] regenerate[200], from any kind[201] of damage due to it absorbing blood[202].
- Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
- Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
- Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
- Holy Water: Charlie throws holy water at the player, causing damage and potentially inflicting Poison status. The flames from the holy water remain on the field for a few seconds, restricting the player's movement.
- Vampiric Bite: Charlie attempts to bite the player at close range, inflicting Vampire status and dealing a small amount of damage.
- Holy Water Spam: When Charlie's health is low, he repeatedly uses holy water, limiting the player's options to avoid damage.
Other
Standard Tactics
- His former vampire-hunting tools are now corrupted, including his use of holy water. This attack deals damage, may cause Poison status, and leaves flames on the ground for a short duration, restricting movement. Multiple uses of holy water can significantly limit the opponent's mobility.
- Charlie will attempt to bite the opponent, causing minor damage and inflicting Vampire status.
- If weakened, Charlie will repeatedly attack with holy water.
Weaknesses
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[203]. Garlic significantly weakens creatures of the night[204], and causes demons to die if its placed on the ground[205]. If a vital soul is defeated, the grimoire will revert back to its original content[206].
- Standard Vampire Weaknesses: After a vampire is sufficiently weakened, the sunlight can kill them[207]. Otherwise Vampires can stand out in the sunlight just fine[208]. Though some weaker vampires can have the sun burn them overtime, killing them[209]. Oak Stakes are able to break through the magic of a weakened vampire[210]. Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned[211]. This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished[212]. Vampires reflections do not appear on mirrors, making them easier to identify[213]. Vampires are noted to be weak during the dawn[214].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[215]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[216], a knight who has natural holy powers[217]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[218]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[219].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[220] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
- While vampires have some weakness to sunlight and can burn overtime in them[221], higher tier vampires[222], can stand out in the sunlight just fine[223] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[224]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[225]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- Charlie Vincent's role and overall personality may have been inspired by Abraham Van Helsing, a character from the 1897 novel Dracula by Bram Stoker, as both are elderly vampire hunters with knowledge about the forces of evil and how to fight them, but lack enough physical prowess for direct combat, thus being relegated only as mentors for the other protagonists.
- Charlie Vincent's name was likely inspired by Peter Vincent (named after Peter Cushing and Vincent Price), a character from the 1985 vampire film Fright Night, in which a teenager named Charley (read "Charlie") enlists the help of this horror-movie host and former actor to help him hunt down his bloodthirsty vampire neighbor. In the sequel and comics, Peter Vincent reinvents himself as a real vampire hunter.
- Peter Cushing became famous for portraying Professor Abraham Van Helsing in two classic Hammer Productions Dracula films from the 1950s and 1960s.
- Vincent Price was widely renowned for acting in a great number of classic horror and mystery thrillers, becoming the host of several mystery and suspense-themed radio dramas and TV shows.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[226], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[227], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[228] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[229].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[230]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[231], attempted to destroy the specific era of time[232], cause all beings everywhere to disappear, forever[233] and that the age was on the verge of collapse[234]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[235], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[236], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[237]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[238] Julia didn't come save him, and Isaac died within the castle[239]. In other cases the Castle does not collapse[240], but instead slowly fades away[241]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[242].
Battle Records
0 - 2 - 0
None.
- Gilles de Rais - Aftermath of the Fight[243]
- Conditions: None.
- Location: Castle Keep
- Note: If the player takes too long to reach the Castle Keep they reach the bad ending where Charlie Vincent goes to confront Gilles de Rais and gets turned into a vampire.
- Carrie Fernandez & Reinhardt Schneider Fight[244]
- Conditions: None.
- Location: Castle Keep
- Note: If the player takes too long to reach the Castle Keep they reach the bad ending where Charlie Vincent goes to confront Gilles de Rais and gets turned into a vampire.
None.
References
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania (N64)
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania (N64) Final Boss
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania (N64) Final Boss
- ↑ Castlevania: Lament of Innocence
- ↑ Castleania (N64) Final Boss
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania (N64) Final Boss
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania (N64)
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment Aeon Hyper Attack on Alucard
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania (N64)
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania (N64) Flower Garden Cutscene
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Bestiary No. 078
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Lament of Innocence Bestiary No. 002
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Legacy of Darkness Master Oldrey Cutscene
- ↑ WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?
KI: You should ask, why do they eat it! I've thought about this stuff.
I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
The meat, I have no idea. - ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania (N64) Charlie Vincent Introduction Scene
- ↑ Castlevania (N64) Final Boss
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Symphony of the Night Bestiary No. 2
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Curse of Darkness Bestiary No. 8
- ↑ Castlevania: Portrait of Ruin Bestiary No. 29
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Super Castlevania IV Stage B-4
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania (N64) Rose Encounter
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania (N64)
- ↑ Castlevania: Nocturne of Recollection Chapter 3: Hunter
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania (N64) Rose Encounter
- ↑ Castlevania (N64) Carrie Bad Ending
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania Legends Game Manual Pages 2 & 12
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!” - ↑ Castlevania (N64)
- ↑ Castlevania (N64)
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