Actrise
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
| “ | It's a simple matter... sacrifice the lives of 100 children. I slew my own child to attain the prize of eternal life! | „ | |
| ~ Actrise to Carrie Fernandez on how she became a vampire |
Background
Actrise is a prominent antagonist in Castlevania (N64) and Castlevania: Legacy of Darkness. A powerful witch, she collaborates with others in their effort to bring about the resurrection of their master, Count Dracula.
| This dropdown contains the synopsis of Actrise’s story. Read at your own risk as you may be spoiled otherwise! |
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Actrise is a woman driven by an insatiable desire for power and eternal beauty. To achieve immortality, she pledged her allegiance to Dracula, sacrificing 100 children—including her own child—in the process. This heinous act earned her a place as one of Dracula's top lieutenants alongside Death and Gilles de Rais. Together, the three worked tirelessly to orchestrate the resurrection of their Dark Lord. At some point, Actrise and Gilles turned J.A. Oldrey into a vampire, forcing his family, Mary and Henry, to sever ties with him. During Cornell's infiltration of Dracula's Castle, Actrise appeared briefly to taunt him after his victory over Gilles, hinting that Cornell's man-beast powers would provide a worthy challenge for Dracula. She reemerged after Cornell defeated Dracula, present in the throne room when Death sacrificed Cornell's wolf form to complete the Dark Lord's revival. After Dracula was reborn as a child, the three lieutenants devised a plan to thwart the two vampire hunters investigating the castle's dark happenings. While Gilles impersonated Dracula, Death and Actrise worked to obstruct the hunters' progress. As a fellow magic wielder, Actrise pursued Carrie Fernandez, offering her a chance to join Dracula's cause—a proposition Carrie rejected. Seeking to crush the girl's spirit, Actrise forced her into battle with a vampirized warrior from the Fernandez clan. Actrise confronted Carrie again atop the Tower of Sorcery. She shared her dark origin story, revealing her lack of remorse for her actions. Carrie, however, felt only pity for the "pathetic" sorceress, a reaction that enraged Actrise. Reminded of her lost child by Carrie's appearance, Actrise declared her love for no one but herself and vowed to kill Carrie, presenting her heart to Dracula. In a final showdown, Actrise unleashed her dark magic, summoning deadly crystal shards to defeat Carrie. However, her arrogance and overconfidence in her abilities led to her downfall. Overpowered by a descendant of the Belnades Clan, Actrise was ultimately defeated. As she died, she was sealed within one of her own crystals, which shattered, taking her with it. In her last moments, Actrise expressed disbelief at her defeat and failed to realize she had been nothing more than a disposable pawn in Dracula's schemes. |
Personality
- Power-Hungry and Ruthless: Actrise is defined by her relentless ambition for power and eternal beauty, leading her to make heinous sacrifices to attain immortality. Her decision to pledge allegiance to Dracula came at the cost of sacrificing 100 children, including her own, illustrating her complete disregard for others in pursuit of her desires. This act solidified her position as one of Dracula's most trusted lieutenants, where she demonstrated an unwavering loyalty and a willingness to carry out any task to further her master’s dark agenda.
- Manipulative and Cruel: Actrise exhibits a sadistic pleasure in tormenting others, particularly targeting individuals like Cornell and Carrie Fernandez. She uses manipulation and psychological taunts to break the resolve of her enemies, such as forcing Carrie to battle a vampirized warrior from her own clan. Her cruelty is further displayed when she mocks and taunts Cornell during his quest, showcasing her penchant for exploiting the emotional vulnerabilities of her adversaries.
- Arrogance and Overconfidence: Actrise's belief in her magical prowess and superiority often blinds her to the limitations of her abilities. This overconfidence is most evident during her final confrontation with Carrie, where her hubris prevents her from anticipating her eventual defeat. Her inability to comprehend her role as a mere pawn in Dracula's schemes underscores her deluded sense of self-importance.
- Lack of Remorse and Self-Centeredness: Actrise is unapologetic about her past actions, including the murder of her own child, which she views as a necessary step in achieving her goals. She openly declares her love only for herself, emphasizing her narcissistic and self-serving nature. Her disdain for others, including her allies and victims, highlights her inability to form genuine emotional connections.
- Tragic and Resentful: While Actrise’s actions are undeniably villainous, glimpses of her past hint at a tragic undercurrent to her character. Her interactions with Carrie reveal a lingering bitterness and resentment tied to her lost child. This connection, however, only fuels her wrath, as she channels her pain into furthering her own ambitions rather than seeking redemption.
General Information
Origin: Castlevania (N64)
First Appearance: Castlevania (N64)
Company: Konami
Creator: Ebisu Etsunobu
Gender: Female
Sexuality: Heterosexual
Pronouns: She/Her
Age: Unknown
Timeline: Main Timeline
Homeworld: Earth
Residence: Dracula's Castle
Story Role: Primary Villain, Monster
Legacy: Unknown Legacy
Influence: Personal Influence (Actrise caused Camilla Fernandez to turn into a vampire)
Language: English (As she's a resident of Europe)
Classification: Witch[2], Child of the Night[3]
Species: Human (Formerly), Vampire
State of Being: Regular
Physiology: Humanoid Physiology (Formerly), Vampire Physiology
Occupation: None
Affiliations: Dracula (Attempting to restore Count Dracula to life[5]), Death (Working together with Death to revive Dracula[6]), Gilles de Rais (Working together with Gilles de Rais to revive Dracula[7])
Enemies: Carrie Fernandez (Stated she would gouge out Carrie's heart as a gift for Dracula[8])
Height: Unknown
Weight: Unknown
Status: Deceased (Killed by Carrie Fernandez[9])
Alignment: Neutral Evil (Sacrificed the lives of 100 children in order to obtain eternal life, including killing her own child loving no one in the world other then herself[11])
Threat Level: Global Threat (Attempting to restore Count Dracula to life[12], where Dracula intended to cause a global war during the events of Castlevania (N64)[13], planned to wrap the world in darkness and crush all to his will[14])
Codex Statistics
Grade: S
Tier: At least 7-C
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[15], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[16])
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[17], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT. Can fight and harm Carrie Fernandez[21], where Carrie notes herself that she has the power to subdue Dracula[22], with Actrise noting that Carrie has such power, it is almost terrifying despite her being only a child, she is a true Fernandez[23])
Durability: At least Town level, Higher with Crystals (Takes multiple hits for Carrie Fernandez to break them[24])
Striking Strength: At least Town Class (Potency)
Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[25], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[26] where logs can weigh around 15 to 5 tons[27] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[28])
Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[29]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[30] and the White Demon, who can move at the speed of light at short distances[31]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[32]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[33])
Attack Speed: At most Faster Than Light
Reaction Speed: At most Faster Than Light
Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[34])
Range: Standard Melee. At least Tens of Meters with Crystal Manipulation, Alchemy & Magic (Her crystals can spawn crystals underneath Carrie no matter where she is in the arena[35])
Intelligence: Supergenius Intelligence (Actrise is a master of magic[36], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[37])
Knowledge: Grandmaster level
Powers and Techniques
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[38], one of Dracula's bats easily destroyed a stone ground block[39])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[40])
- Immortality
- Ageless: The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[41].
- Immortal Metaphysical Aspect: Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[42].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[43], along with ignoring the very passage of time[44]. With their souls being completely free from time[45]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[46])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[47])
- Empowerment (Creatures of the night are empowered by the night[48], becoming stronger when it's night time[49])
- Evolution (Creatures of chaos can inherit evil natures[50] awakening into stronger enemies with new abilities and less weaknesses[51])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[52]. This has also been shown with slain heads reviving as an angry wraith[53])
- Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[54], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[55], with this state being referred to as a "regeneration cycle"[56])
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[57])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[58])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[59]. With the real world and world of grimoires being considered the same or "equal"[60], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[61])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[62]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[63]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[64], or Charlotte fading from existence due to them messing with the history of the Grimoires[65], Maria starting to fade because Richter's history is being rewritten[66], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[67]. The text alterations also make the monsters stronger[68]. With the real world and world of grimoires being considered the same or "equal"[69], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[70])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[71])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[72]. The Chaos of the Grimoire destabilized the magic of the others[73]).
- Resistance to
- Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[74]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[75])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[76], with their souls being completely free from time[77]. With time in Castlevania being so potent that not even eternity can withstand time[78], along with even artificial life being subject to the laws of time[79]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[80])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[81], with their souls being completely free from time[82], with fate being a truth wound by time[83])
Is a Vampire, which gives:
- Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[84])
- Stealth Mastery (Vampires are able to attack stealthily in search of human blood[85])
- Disguise Mastery (Vampires will sometimes disguise themselves[86] as villages in order to get near one[87])
- Immortality
- Ageless: Vampires defy God's decree that life should be limited, and exist for eternity[88], with Mathias noting he has eternal life[89]. Aeon notes that vampires exist for eternity[90]. Walter is noted to be a vampire that has eternal life[91]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[92].
- Immortal Metaphysical Aspect: Vampires will someday come back to life despite them being killed due to being immortal[93].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[94], along with ignoring the very passage of time[95]. With their souls being completely free from time[96]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[97])
- Free Will (Vampires do not follow the hand of God and instead choose of their own free will[98], defying God's decree[99])
- Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[100])
- Surface Scaling (Vampires can stand on ceilings[101])
- Flight (Vampires can either naturally levitate grow wings to fly[102], turn into a bat[103], or into mist[104])
- Immersion (Vampires can infuse magic into paintings to increase their power[105])
- Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[106]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[107])
- Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[108])
- Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[109]. Vampires can disguise themselves as humans[110])
- Teleportation (Vampires possess the ability to teleport freely[111]. Even non-threatening vampires such as Rosa, fade out from view[112])
- Power Suppression (Vampires can submerge their own vampiric powers if needed[113])
- Life-Force Absorption (Vampires can consume one's lifeforce[114], allowing them to heal themselves through biting into a victim[115])
- Vampirification (Vampires can turn others into vampires[116], Walter turned Rinaldo's daughter into a vampire[117])
- Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[118])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[119])
- Animal Manipulation (Bats serve under the control of vampires[120], being freely spawnned by any vampire[121])
- Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[122])
- Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[123])
- Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[124])
- Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[125]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[126]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[127], or Charlotte fading from existence due to them messing with the history of the Grimoires[128], Maria starting to fade because Richter's history is being rewritten[129], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[130]. The text alterations also make the monsters stronger[131]. With the real world and world of grimoires being considered the same or "equal"[132], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[133])
- Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[134])
- Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[135]. The Chaos of the Grimoire destabilized the magic of the others[136]).
- Resistance to
- Temperatures (Vampires bodies turn cold, with them feeling no heat[137])
- Biological Manipulation (Vampires biological functions are no longer required for them[138])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[139], with their souls being completely free from time[140]. With time in Castlevania being so potent that not even eternity can withstand time[141], along with even artificial life being subject to the laws of time[142])
- Death Manipulation ("Death" loses all meaning for Vampires, as they[143] defy God's decree that life should be limited, and exist for eternity[144]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[145])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[146], with their souls being completely free from time[147], with fate being a truth wound by time[148])
- Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[149])
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[150])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[153], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[154])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[155])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[156])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[157])
- Flight (Levitated to the center of the arena when starting the fight against Carrie[158])
- Teleportation (Faded away upon having Carrie Fernandez fight against Camilla Fernandez[159])
- Binding (Physical Restraint; Can create a tornado of crystals that fully stop Carrie's movements[160])
- Curtain Fire (Multi-Directional; Shoots out multiple energy projectiles at once that home in on the target[161])
- Energy Projection & Homing Attack (Shoots out energy projectiles that home in on a target[162])
- Crystal Manipulation (Forms Crystals around herself to protect her from attacks, can spawn crystals underneath a target and attack them with it[163])
- Light Manipulation (Can shoot out a magic light that creates multiple crystals[164])
- Reflection Manipulation (Can shoot out an energy beam that reflects off the crystals she's made[165])
Equipment
Nothing notable.
Notable Techniques
- Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[166] regenerate[167], from any kind[168] of damage due to it absorbing blood[169].
- Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
- Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
- Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
Other
Standard Tactics: Actrise starts by putting crystals around herself to protect herself from any attacks. While doing so she will spawn crystals underneath the target to attack them along with shooting out multiple energy projectiles that home in on the target. She will also shoot out a light that creates crystals around the area to shoot an energy projectile that will relflect off these crystals. She will also at times shoot out a tornado of minature crystals that completely halt a targets movements if it catches them, allowing her to easily attack them.
Weaknesses
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[170]. Garlic significantly weakens creatures of the night[171], and causes demons to die if its placed on the ground[172]. If a vital soul is defeated, the grimoire will revert back to its original content[173].
- Standard Vampire Weaknesses: After a vampire is sufficiently weakened, the sunlight can kill them[174]. Otherwise Vampires can stand out in the sunlight just fine[175]. Though some weaker vampires can have the sun burn them overtime, killing them[176]. Oak Stakes are able to break through the magic of a weakened vampire[177]. Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned[178]. This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished[179]. Vampires reflections do not appear on mirrors, making them easier to identify[180]. Vampires are noted to be weak during the dawn[181].
- Unique Weaknesses: Actrise's belief in her magical prowess and superiority often blinds her to the limitations of her abilities. This overconfidence is most evident during her final confrontation with Carrie, where her hubris prevents her from anticipating her eventual defeat. Her inability to comprehend her role as a mere pawn in Dracula's schemes underscores her deluded sense of self-importance.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[182]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[183], a knight who has natural holy powers[184]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[185]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[186].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[187] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
- While vampires have some weakness to sunlight and can burn overtime in them[188], higher tier vampires[189], can stand out in the sunlight just fine[190] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[191]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[192]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- Throughout both games, her name is translated as "Actrise" and "Actrice". Nevertheless, even though the former is more commonly used, "Actrice" is more appropriate because it is the French word for "actress".
- Actrise's character art from Castlevania was drawn by Yasuomi Umetsu. However, her costume and coiffure are not historically accurate: the dress is an amalgamation of later fashions; she would have worn a bonnet instead of a hat.
- Actrise's theme is the eponymous 18th track on Castlevania: The Original Game Soundtrack (released in Japan and Europe). The slightly dissonant music features a tinkling piano and bells; the sinister, disjointed nature of the composition is indicative of Actrise's simmering madness.
- When defeated, her face will turn monstrous; presumably showing her true appearance, having surrendered her soul to Dracula.
- Actrise's boss battle theme is the same one used by J. A. Oldrey, his female victim, Rosa, and Malus, or more specifically, his true form as Dracula.
- Actrise is known to be able to turn people into vampires due to her actions to Oldrey and Camilla, and directly states that due to her sacrificing 100 children, Dracula granted her eternal life, heavily implying she herself is a vampire, she even has a similar face when defeated to vampire Carrie Fernandez and Reinhardt Schneider if they fail to cure their vamp status.
- Given Actrise's use of crystals during her boss battle, as well as her status as a witch, it is possible that the Tower of Sorcery has some connection to her.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[193], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[194], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[195] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[196].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[197]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[198], attempted to destroy the specific era of time[199], cause all beings everywhere to disappear, forever[200] and that the age was on the verge of collapse[201]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[202], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[203], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[204]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[205] Julia didn't come save him, and Isaac died within the castle[206]. In other cases the Castle does not collapse[207], but instead slowly fades away[208]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[209].
Battle Records
0 - 1 - 0
None.
- Carrie Fernandez - Fight[210]
- Conditions: None.
- Location: Room of Clocks
None.
References
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Cornell Mode Intro
- ↑ Castlevania: Legacy of Darkness Cornell Mode Intro
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania (N64) Renon Boss
- ↑ Castlevania (N64) True Final Boss
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Legacy of Darkness Actrise Boss Fight
- ↑ Castlevania: Legacy of Darkness Actrise Boss Fight
- ↑ Castlevania: Portrait of Ruin
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment Aeon Hyper Attack on Alucard
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania (N64)
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania (N64) Flower Garden Cutscene
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Bestiary No. 078
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Lament of Innocence Bestiary No. 002
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Legacy of Darkness Master Oldrey Cutscene
- ↑ WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?
KI: You should ask, why do they eat it! I've thought about this stuff.
I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
The meat, I have no idea. - ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocent
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
- ↑ Konami of Europe's Camilla Fernandez profile
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 1
- ↑ Castlevania: Dawn of Sorrow Yoko's Shop
- ↑ Castlevania: Legacy of Darkness Actrise Boss Fight
- ↑ Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
- ↑ Castlevania: Legacy of Darkness Actrise Boss Fight
- ↑ Castlevania: Legacy of Darkness Actrise Boss Fight
- ↑ Castlevania: Legacy of Darkness Actrise Boss Fight
- ↑ Castlevania: Symphony of the Night Bestiary No. 2
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Curse of Darkness Bestiary No. 8
- ↑ Castlevania: Portrait of Ruin Bestiary No. 29
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Super Castlevania IV Stage B-4
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania (N64) Rose Encounter
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania (N64)
- ↑ Castlevania: Nocturne of Recollection Chapter 3: Hunter
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania (N64) Rose Encounter
- ↑ Castlevania (N64) Carrie Bad Ending
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania Legends Game Manual Pages 2 & 12
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!” - ↑ Castlevania: Legacy of Darkness Actrise Boss Fight