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Surge the Tenrec
“ | Look, I get you brainy-types like to think of all the angles. But me and that faker boy are simple creatures. I hit him fast, I hit him hard, and I keep hitting until he doesn't move anymore. | „ |
~ Surge to Dr.Starline |

Background
Surge the Tenrec is a character that appears in the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing. She is a villainous anthropomorphic tenrec created by Dr. Starline, and the companion of Kitsunami the Fennec. She was made for the intended purpose of destroying Sonic the Hedgehog and replacing him as the hero of the world.
This dropdown contains the synopsis of Surge’s story. Read at your own risk as you may be spoiled otherwise! |
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General Information
Name: Surge the Tenrec
Origin: Sonic the Hedgehog (IDW)
Sex: Female
Age: Unknown (Is referred to as an adult by some, and is likely of comparable age to Sonic the Hedgehog)
Classification: Genetically enhanced cyborg
Species: Anthropomorphic Tenrec
Occupation: None
Status: Alive
Alignment: Chaotic Evil (Surge has been traumatized so much to a point that all she wants is to destroy the world and all the people in it. She wants to kill both heroes and villians)
Codex Statistics
Grade: A
Tier: 7-C, Higher with the Dynamo Cage
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Was made to rival and replace Sonic the Hedgehog. Defeated Metal Sonic in battle with help from Kit. Fought Sonic the Hedgehog and kept up with him in battle on her own), Higher with the Dynamo Cage (The Dynamo Cage can absorb energy into Surge and directly amplify her power at the cost of quicker energy drain. Absorbed enough wisp energy to overwhelm an injured Sonic with ease)
Durability: Town level (Can take a beating from Metal Sonic and survive. Fought and endured in combat with Sonic the Hedgehog), Higher with Dynamo Cage (Can amplify her physical endurance, allowing her to take more punishment). Regeneration and rings makes her extremely difficult to kill.
Striking Strength: Town Class, Higher with Dynamo Cage
Lifting Strength: At least Class M (Should at least be comparable to Metal Sonic, who could effortlessly break free of numerous metal chains), Higher with Dynamo Cage (Surge can telekinetically lift multiple objects at once)
Travel Speed: Supersonic (Although she brags about moving at the speed of light, this was confirmed to be hyperbole from Ian Flynn. She is still comparable to Sonic the Hedgehog who can reach a top speed of mach three), Speed of Light with Cyan Wisp (The Cyan Laser Wisp transforms Surge into a laser)
Attack Speed: At most Relativistic (Barely caught Sonic while he was using the Cyan Wisp powers. Was able to blitz an unfocused Sonic the Hedgehog)
Reaction Speed: At most Relativistic (Barely reacted to Sonic while he was using the Cyan Wisp powers)
Stamina: Superhuman (Should be comparable to Sonic and has shown to endure numerous tests and still continue getting up), Far Lower with Dynamo Cage (The Dynamo Cage drains Surge of her energy far quicker than normally, though she can absorb energy to regain stamina)
Range: Standard Melee physically, Tens of Meters with Electricity Manipulation and Electromagnetism Manipulation (Surge can release electrical energy built up all at once akin to an EMP blast. Can fire electrical bolts across streets and several stoplights), Higher with Shockwave Generation and Sound Manipulation, Hundreds of Meters with Absorption and Wisp powers
Intelligence: Above Average Intelligence (Believing force to be the easy solution to anything, Surge is convinced that she can defeat any opponent and overcome any obstacle getting in her way with pure strength and speed. She prefers open conflict over covert plans, no matter how effective the latter might be. Notably, she would willingly abandon a plan focusing on stealth in favor of an open assault, assured that she would be able to defeat any attention she would attract, even when within enemy lines. She is also perfectly willing to abandon a well thought out plan in favor of following her own whims and doing her own thing. Despite her punkish attitude, Surge does have her moments of insight, being able to deduce that her own thoughts did not add up to her own understandings and that Dr.Starline had something to do with them by realizing that he was in the center of them all)
Powers and Techniques
Equipment

- Dynamo Cage: The Dynamo Cage is an object that appears in the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing. It is an object created by Dr.Eggman for unknown utilities. It was later modified by Surge so that she could gain and absorb more power.
Optional Equipment
- Rings: The Ring, also known as the Gold Ring, is an object that appears in the Sonic the Hedgehog series. Rings serve as a unique health system in gameplay throughout most of the series; in most cases, as long as the players hold even one Ring, it will protect them from losing a life upon taking damage. Instead, the players lose a portion of their Rings, though the amount varies between games. Aside from this, Rings have served many other purposes in different games, and collecting them grants things like extra lives, Continues and points. Though of unknown origin, Rings can be found everywhere on earth and other places beyond time and space. They are most commonly found everywhere in the different games' levels, but can also be obtained from Item Boxes, Badniks and other sources.
- Wisps: Wisps are creatures that appear in the Sonic the Hedgehog series. They are a diminutive, yet powerful alien species from Planet Wisp, although they can be found on many other planets across the universe. During one of Dr. Eggman's plots, the Wisps were kidnapped and enslaved by the doctor until Sonic the Hedgehog freed them. While most of the Wisps went home after that, some of them decided to stay on Sonic's world after taking a liking to it, and they have been living happily on Sonic's world ever since. Now, in remembrance of Sonic's deeds, the Wisps are ready to offer him, and his allies help whenever needed. There are numerous breeds of Wisps, each with its own special ability. When a Wisp enters a person, they bestow upon them a certain Color Power that grant them new and powerful abilities, but only if that person is someone they can trust.
Notable Techniques
- Homing Attack: When performing the Homing Attack, the user first targets a foe or object from midair. The user then curls into a spinball and launches straight into the target. After hitting, the attack's force will cause the user to bounce off the target. The user will then usually strike a pose. Also, when performing the Homing Attack, the user typically leaves a colored aura trail in their wake. The color of this trail depends on the user.
- Auto-Homing: Auto Homing is a Power Formation maneuver used by Team Sonic, Team Dark, Team Rose and Team Chaotix in Sonic Heroes. When performing this move, the Power type character from each team (Knuckles the Echidna, E-123 Omega, Big the Cat and Vector the Crocodile) approaches nearby enemies while their teammates automatically attack them with Homing Attacks.
- Focused Homing Attack: In gameplay, the Focused Homing Attack is capable of locking-on to multiple enemies; up to six at once. The more enemies Sonic takes out with a single Focused Homing Attack, the more Animals will be rescued than just defeating each enemy individually, with the second enemy destroyed releasing two animals, the third releasing three, and so on. This type of Homing Attack can also work on just one foe; if three layers of reticles appear on a certain enemy, the player can release the Focused Homing Attack to deal even more damage and possibly defeat the foe immediately. No bosses, excluding the first fight with Zazz, will be defeated easily with this method, but it is very effective against them.
- Homing Dash: When performing the Homing Dash, the user jumps into midair and homes directly into a target at high speed while leaving a colored trail, like the Homing Attack. Unlike the Homing Attack though, the users do not curl into a ball; instead, they move through midair like when using the Jump Dash.
- Hop: Hop involves the user jumping with a light leap while running without going into a full Spin Jump. It can be used to quickly cross small gaps and clear low obstacles that would otherwise make the user trip or negate the Boost, without losing speed and/or momentum, which is the downside to using a regular Spin Jump.
- Hop Jump: When performing the Hop Jump, the user assumes a more aerodynamic pose as they fly through midair. The user then does a upward spring in midair to gain extra height.
- Jump Dash: When performing the Jump Dash, the user launches themselves straight forward in midair with a burst of speed, usually leaving a colored trail in their wake. In gameplay, this move is useful in cases like getting a burst of speed, crossing gaps, and accurate platforming.
- Kick: When performing the Kick, the user does a somersault and attacks forward along the ground while stretching out both his feet in front of them. When doing so, the user is surrounded by their respective aura (blue for Sonic and yellow for Shadow). When using the Kick, the player can inflict damage to enemies or destroy Wooden Containers.
- Kick Boost: When using the kick boost, the user delivers a powerful, charged strike to a Movable Crate with both his legs, causing the crate to slide a small far distance along the ground at high speed. This is useful for quickly pushing a Movable Crate or taking out enemies caught in the Moveable Crate's path.
- Flying Kick: When performing the Flying Kick, the user dashes towards an enemy or projectile and immediately hits it with a midair kick while dealing damage. Enemies or projectiles hit by this attack will then be sent flying away in the direction the player kicked it until they touch a surface. If another enemy is caught in the path of the enemy knocked away by the Flying Kick, they will both be defeated.
- Spin Jump: When performing the Spin Jump, the user first jumps up into midair and then curls into a ball, like when performing the Spin Attack, and starts rolling around in midair at high speed. However, certain characters can have different performances or variants of the Spin Jump.
- Spin Attack: The Spin Attack consists of the user curling into a concussive ball or cutting disk while rolling along the ground at high speed. When used at a very high speed, the user is able to mow down or shred through enemies and breakable obstacles.
- Spin Dash: The Spin Dash, for all intended purposes, is a move that lets the playable characters dash off from a standstill. When performing the Spin Dash, the user first crouches down and curls up into a tight concussive ball or cutting disk. The user then starts charging up the Spin Dash from a stationary position by spinning rapidly on the spot and gaining potential energy before taking off into a high-speed rolling attack, dealing incredible damage to whatever they collide with. The move can be used for both attacking foes and simply travelling at high speeds.
- Tornado Attack: When performing the Tornado Jump, the Speed type character jumps into the air and creates a tornado effect. Each team's Tornado Jump differs between each other in terms of performance.
Other
Standard Tactics: Surge will try to overpower her opponent with her raw force and speed, whilst also using her electrical powers to shock her foe. After obtaining the Dynamo Cage, she will now absorb oncoming energy to power herself and use her foe's own powers against them if possible.
Weaknesses: As a part of Dr.Starline's precautions to keep Surge's bravado on a leash, Surge has been made highly susceptible to hypnosis in case she goes out of control. As such, she is quick to respond to Starline's commands and lose some of her most recent memories when exposed to Starline's hypnotic devices. However, she has begun developing a resistance to it. Surge also needs electro-magnetic propulsion to stay active.
Note: Although Surge was made to rival Sonic the Hedgehog, she does not have the power to boost like Sonic due to her inability to exceed the speed of light (Which implies she lacks any of the lightspeed techniques Sonic has acquired over his various journeys). For this reason, Surge does not have the boost, or any lightspeed attacks.
Battle Records
None.