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User:TheQuirkyBoy/Mobster Kingpin (fixed)

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
The room above is a busy speakeasy. The clients boisterously enjoy illicit libations.

There is a bust of the speakeasy's owner, the MOBSTER KINGPIN. He is obviously the scourge of this pseudo-prohibition era universe. Nobody fucks with him.

~ Narration
''A savvy mug like you is sure to stash his hard earned cabbage in gin mills and rumrunning. You're never without supply.


You imbibe a great volume of SUGAR FREE CANDY LIQUOR.


Your IMAGINATION soars''

~ The Narration

Dark Matter Mobster Kingpin has slipped under his SCHWARZSCHILD RADIUS and collapsed to become Black Hole Mobster Kingpin. Nothing can escape his gravitational pull. Not even light, no matter how slowly and steadily it attempts to crawl out of his gravity well.
~ Narration
Enraged by the downfall of your demonhead, you give that corset one last tug. Your MASS soars to an insane multiple of one GOOGOLPLEX.

Through the inscrutable extra-spatial crannies and fissures within the singularity, you undergo another bizarre transmogrification.

~ Narration

It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's MK's hideous ultimate form, DEMONHEAD MOBSTER KINGPIN.
~ Narration
It's DMK's third and final face. He is more fearsome than ever, with THREE HEALTH METERS, and a deadly BLACK HOLE VERSION OF HIS NON-IMAGINARY SELF pulsing on top of his HAT.

In addition to which, he is completely invulnerable to all physical attacks, and has no weakness to increases in BLOOD SUGAR or EMOTIONS. He is only susceptible to damage caused by righteous fires of charisma, but it is doubtful there is any hero in the cosmos bold enough to wield them.

OH. He also regenerates any quantity of damage he suffers instantaneously.

Good luck!

~ Narration

Background

Mobster Kingpin is the antagonist of Problem Sleuth, although he can be controlled similarly and has the same types of stats as Problem Sleuth and the other protagonists. He is the ruler of the city, and his influence is seen in most aspects of Problem Sleuth. He is the one responsible for locking up the protagonists from the real world which is behind the Megaton Door, presumably, as he starts out with the key to it in the office.

Powers and Stats

Tier: At least High 8-C. 2-C with Maxed out IMAGINATION | 2-C | Likely 2-C | 2-C | At least 2-C

Name: Mobster Kingpin | Dark Matter Mobster Kingpin, Black Hole Mobster Kingpin | Demonhead Mobster Kingpin

Origin: Problem Sleuth

Gender: Male

Age: Unknown

Classification: Human (?), "Strongest man on Earth" | Black Hole | Demon God Monstrosity

Attack Potency: At least Large Building level+ (Physically stronger than Problem Sleuth. Has the Megaton Key, which weighs a megaton, which he can turn into a pair of brass knuckles in combat). At least Complex Universe level with Maxed out IMAGINATION (Descended to demonhood and became DMK with his heightened IMAGINATION) | Complex Universe level (Absorbed Fiesta Ace Dick into himself, gaining his powers and infinite VIM. Later became a black hole and merged every future event in the universe into one. Became bigger than the universe by increasing his size by a googol and then a googolplex) | Likely Complex Universe level (Vastly superior to Team Sleuth. Dwarfs his ship, and shouldn't be much weaker then his next two faces) | Complex Universe level (Ripped the universe in half, which tore the fabric of space-time) | At least Complex Universe level (Superior to before and BHMK)

Dimensionality: 3-D | 4-D | 3-D | 3-D | 4-D

Travel Speed: Unknown | Extra-Temporal (Caused a spectacle that transcended space-time) | Extra -Temporal | Extra-Temporal | Extra-Temporal (Unaffected by the gravitational pull of BHMK)

Combat Speed: FTL (Comparable to Problem Sleuth) | Extra-Temporal | Extra-Temporal | Extra-Temporal | Extra-Temporal

Reaction Speed: FTL | Extra-Temporal | Extra-Temporal | Extra-Temporal | Extra-Temporal

Lifting Strength: Class G (Can lift the Megaton key, which weighs a megaton) | Universal (Absorbed Fiesta Ace Dick, who can physically flip the Universe upside down) | Extra-Temporal | Extra-Temporal | Extra-Temporal

Striking Strength: At least Large Building level | Complex Universe level | Complex Universe level | Complex Universe level | At least Complex Universe level

Durability: At least Large Building level | Complex Universe level | Complex Universe level | Complex Universe level (Much more durable than before as he gained a second health meter) | At least Complex Universe level. Infinite Health bars and regeneration makes him difficult to kill

Stamina: Superhuman+ (His journey lasted months and hasn't shown to be needing things such as food and sleep) | Limitless | Limitless | Limitless | Limitless

Range: Standard Melee range. Universal with his ship. Complex Universal via IMAGINATION | Complex Universal | Complex Universal | Complex Universal | Complex Universal

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Weapon Usage, Flight, Non-Physical Interaction (Can interact with others within the Imaginary Universe, which is a realm where ideas and imagination are conceptualized and take form), Stealth Mastery, Abstract Existence within the Imaginary Universe (Type 1. Exist as a mere idea outside of the physical plane of reality), Information Analysis (Can see the HP bar of an opponent and other stats alike), Divine Protection and Plot Manipulation (Type 3. Is watched and guided by Andrew Hussie; being given commands by him that follows his narrative structure throughout the story, helping Mobster Kingpin through his adventures. Somehow was unaffected by the fabric of Space-Time being ripped apart as the attacked missed him completely), Reality Warping, Matter Manipulation, Space-Time Manipulation, Creation, Subjective Reality, Perspective Manipulation, Logic Manipulation, and Immersion (Like every character, MK can enter the Imaginary Universe, allowing him to do anything he pleases in it. Using one's imagination, the characters can control matter, space, time and logic of the imaginary world and can even create things such as weapons to use in combat. MK's usage of IMAGINATION varies, as he has the ability to max out any stat randomly by using his Battle Technique: RUNNING NUMBERS. Although his IMAGINATION stat regularly should be on par with Problem Sleuth and Pickle Inspector), Statistics Amplification (Can increase his stats the same way Problem Sleuth does it. Also via Battle Technique: RUNNING NUMBERS and HIT THE MATTRESSES), Transformation (The Megaton key can turn into a pair of brass knuckles), Portal Creation and Size Manipulation (Has a window that allows him to physically travel in the world of Imagination, and some portals have size altering properties that can either turn you large or small), Attack Reflection (via AUTO-PARRY), Dimensional Travel (Can access the Imaginary Universe by creating a Fort), Supernatural Luck and Probability Manipulation (via Battle Technique: RUNNING NUMBERS. Running Numbers allows Mobster Kingpin to randomly alter his IMAGINATION, PULCHRITUDE, and VIM stats by throwing a pair of dice into the air. When used, it maxed out his VIM, the results he was hoping for), Social Influencing (His PULCHRITUDE stat can potentially be maxed out, which would be far above Problem Sleuth's stats. Can max out his PULCHRITUDE stat via Battle Technique: HIT THE MATTRESSES), Summoning (Can summon clowns and Milford Brimley), Power Absorption, Absorption and Power Nullification (Via Extortion; Turned the tables on Ace Dick when he used Combat Operndai -> BELLY OF THE WHALE and sent that business right back at him and swallowed him instead, nullifying his ability. Used this ability once more on Ace Dick and gained his powers, transforming him into Fiesta Mobster Kingpin), Immortality (Type 8: All Problem Sleuth characters will go to the underworld upon death, where they can get out if Death is distracted or if they beat Death in a game), Healing (Replenished his health bar via COMBAT OPERANDI -> INSULIN SHOT), Energy Projection and Aura (Shown and stated here and here), Invulnerability (Completely immune to any physical attacks, unless his BLOOD SUGAR and EMOTION stats have been raised), Rage Power, Limited Resurrection and Self-BFR (Has three "Imaginary Lives", where losing one will bring you back to the physical plane), Law Manipulation (Can turn a battle into the style of a typical RPG, where the characters each take turns making their moves and have entire stats and "battle menus"), Accelerated Development (Can level up from battles, increasing his stats and power overall), Limited Breaking the Fourth Wall (Should be comparable to Problem Sleuth), Duplication/Multiple Personalities (Created a female alter ego of himself. This female counterpart is sepearate from MK), Flight, Spatial Manipulation (Can flip the universe upside down with his ship), Enhanced Statistics Amplification and Reality Warping (Maxed out his IMAGINATION in a similar style to Pickle Inspector, and descended to “Demonhood” and became DMK), Clairvoyance (His wheel can display the universe, where it seems to even capture GPI on it), Self-Sustenance (Type 1. Can breathe in space)



Resistance to Space-Time Manipulation (Is completely fine after Space-Time was ripped apart by DMK), Perspective Manipulation (Unaffected by Ace Dick's incapability of using IMAGINATION, which as a results turns the universe around him into a non-sentient messed up and poorly drawn world)

All previous powers to a greater extent (minus the DMMK and BHMK's abilities), Large Size (Type 2: Dwarfs his ship), Enhanced Invulnerability (Like before, is immune to physical attacks unless his BLOOD SUGAR is high), Energy Projection, Astral Projection (Via Abstracted Thought. This ability allows his consciousness to slip off from the Imaginary Universe and return to reality, making it so he can act in the real world while his imaginary self roams free to do as he pleases), Possession, Attack Reflection (Can deflect bullets), Telekinesis (Shown here), Portal Creation, Plant Manipulation (Can use thorns), Regeneration (Shown here), Fire Manipulation (Shown here), Statistics Reduction (via DEMOTE), Power Nullification (Negated the Sleuths party candy armor with his attacks), Clairvoyance (Implied to see everything that goes on around the Imaginary Universe as shown by his EMOTION meter rising up from tragedies that happens throughout the Imaginary Street or when something happens even when the event is occurring on top of his hat or within a game), Resistance to Corruption (Wasn't affected by Zombie Ace Dick biting down into him) and limited Law Manipulation (Was able to intercept FPI's battle technique, ignoring the RPG mechanics of taking turns)

As before, Enhanced Invulnerability, Power Nullification (Smashed Pickle Inspector's suckle receptacle and replaces it with his own, preventing him from using his COMB RAVE special ability and allowing DMK to use his own COMB RAVE ability), Probability Manipulation and Biological Manipulation (Can improve his fortune, which completely cured his diabetes), Improved Regeneration (Higher than before), limited Mind Manipulation and Energy Projection (Via Vexatious Glower), Space-Time Manipulation, Reality Warping, Durability Negation and Explosion Manipulation (Via COMB RAVE -> FILL 'EM WITH DAYLIGHT. This attack instantly kills everything within its effect radius regardless of any special defenses the heroes uses, and as a side effect, the attack is so powerful that it tears the universe in half). Resistance to Death Manipulation (Tanked attacks from Death's scythe)

All previous powers to a greater extent, including the powers of DMMK and BHMK, Regeneration (Instantly restores any damage done to him. Grew an infinite amount of health meters to the point where it reached the underworld), Social Influencing (Gave the MSPA Reader urges to commit suicide), Forcefield Creation (via LV. 99 CODDLETECH -> THORNSWOGGLE, which creates an impenetrable defensive barrier that can also be used offensively), Enhanced Invulnerability, Resistance to Gravity Manipulation, Space-Time Manipulation, Reality Warping, Void Manipulation, and Absorption (Unaffected by the pull of BHMK), Empathic Manipulation (No longer suffers through the weakness of having a rising EMOTION gauge)

Standard Equipment: Megaton Key that can turn into brass knuckles | None Notable | None Notable | Black Hole Mobster Kingpin

Intelligence: Genius (Easily tricked FAD when he was chasing him down. Should be comparable to Team Sleuth)

Weaknesses: Vulnerable to attacks if he has high blood sugar | DMMK and BHMK do not traditionally attack | Weak to emotions (At least for Face 1 and 2) and "the burning fires of charisma". If his health bars are destroyed, a tiny pod of himself will spring out, should it die, so will DMK

Notable Attacks/Techniques:

  • AGGRESS: A physical attack using whatever weapons are on hand. Aggressing is a basic attack, and requires no special items or extra equipment. Any character may Aggress with anything they have on them, including guns, makeup, cleaning supplies, paint, scythes, tea, childhood toys or just their fists.
  • ABSCOND: Abscond is a technique used to leave a battle. If the incoming assault from your enemies is too tough to handle, choosing Abscond may be your only viable option. Abscond is not foolproof, and can sometimes fail in specific battles.
  • BATTLE TECHNIQUE:

Running Numbers

Running Numbers allows Mobster Kingpin to randomly alter his IMAGINATION, PULCHRITUDE, and VIM stats by throwing a pair of dice into the air. When fighting Hysterical Dame and Nervous Broad, he uses the technique and receives maxed-out Vim, the result he had hoped for.

Demonhead Mobster Kingpin can perform the Level 1000 version of Running Numbers, Roll for Dextrosity.

Hit the Mattresses

Hit the Mattresses automatically rebalances Mobster Kingpin's stats so that Pulchritude is maxed. MK [ uses] the technique while fighting the female alter egos so he can have enough Pulchritude to use Send in the Clowns.

Extortion

Whenever Belly of the Whale is used against him, Mobster Kingpin can deploy Extortion to send that business right back at his enemy and swallow them instead. Used against two different Ace Dicks: once against Lil' Ace Dick and once against Fiesta Ace Dick.

Hooched-Up Bootlegger

By imbibing a large quantity of sugar-free candy liquor, Mobster Kingpin can give himself a huge amount of IMAGINATION. He uses the technique to make his imaginary self powerful enough to descend into demonhood, becoming Demonhead Mobster Kingpin. This is similar to when one of Pickle Inspector's Imaginary duplicates ascended to Godhood when his IMAGINATION maxed out, becoming Godhead Pickle Inspector.

Combat operandi

Send in the Clowns

Using his status as hero of the Clown Kingdom, Mobster Kingpin can open a portal that shoots a stream of clowns at his enemies. Used against Lil' Ace Dick.

Insulin Shot

The Insulin Shot operandi injects Mobster Kingpin with multiple doses of insulin, lowering his Blood Sugar back to zero while simultaneously restoring him to full health. Used after he escapes from the afterlife.

Type 2 Diabeat-down

Mobster Kingpin can channel his patron spirit, Wilford Brimley (an actor famous for his diabetes awareness advocacy), and deliver a series of devastating punches that send his enemy flying, leaving them unconscious. Used against Hysterical Dame.

Battle techniques

Level 1000 Running Numbers: Roll for Dextrosity

After his first form is defeated, DMK uses this variant of the Running Numbers technique to roll 1,000 loaded sugar dice that all come up in his favor. The dice roll causes jetstreams of dextrose to enter his body and treat his hypoglycemia, permanently curing his diabetes and eliminating high Blood Sugar as a way of weakening him.

Vexatious Glower

DMK casts an unsettling look at his target, distracting them, then shoots an eye beam at them. Used against Problem Sleuth.

Once his final form is defeated and his Fetal Seedpod is exposed, DMK defends it against the Demimonde Semigoddess's angel army by attacking them with a Defensive Glower.

Combat operandi

Level 49 Abstracted Thought

A higher level version of Pickle Inspector's Abstracted Thought. Used at the beginning of the final battle it allows Mobster Kingpin and Demonhead Mobster Kingpin to operate independently of each other. Unlike its lower level equivalent, it does not require the use of replicsimiles.

Cinder Ablockalypse

To perform Cinder Ablockalypse, DMK accelerates the cinder blocks in his defensive barrier through the porthole windows at near-light speeds. The windows then ascend into the air, rapidly spin, and quickly crash back down, raining cinder blocks down upon DMK's foes.

Clownstorm

Using his status as hero of the Clown Kingdom, DMK can temporarily replace himself with the Clown Pontificate, who wields the Hamper of the Jaded Fool's Ennui jack-in-the-box. By turning the crank, the Pontificate causes a flood of clowns to pour out of the bottom of the Hamper and land on DMK's foes.

Other

Thorncoddle

DMK sends out his thorny flagella to molest his targets in a humiliating manner. Four levels of the attack are used during the battle:

  • Level 1 - Attacks a single target. Used against Ace Dick.
  • Level 10: Apeshit Bramblefuck - Expands the attack range to multiple targets. used against AD, Problem Sleuth, and Pickle Inspector.
  • Level 20: Snugglebarb Pricklepoke - Used against PI and Zombie Ace Dick.
  • Level 99 Coddletech: Thornswoggle - A black Brier of Cruelty is deployed over DMK's face, serving as both an extra defensive layer and as offensive tentacles that can grab enemies and put them in a sleeper hold. Used against PS and PI.

Demote

When Team Sleuth is in their nautical-themed guises, DMK can revert the detectives back to normal by pressing down on their hats.

Fill 'Em with Daylight

After Mobster Kingpin smashes Pickle Inspector's suckle receptacle and replaces it with his own, DMK is able to perform a Comb Rave. Fill 'Em with Daylight instantly kills everything within its effect radius, and as a side effect, the attack is so powerful that it tears the universe in half.

Ladder to Hell

During his final incarnation, as the Sepulchritude-powered Problem Sleuth starts to destroy his health bars, DMK uses Ladder to Hell to generate an enormous quantity of new health bars. The ability is so named because the long line of health bars literally breaks through the ground and terminates in Hell itself.


Key: Base | Dark Matter/Black Hole Mobster Kingpin | Demonhead Mobster Kinpin (Face 1) Demonhead Mobster Kinpin (Face 2) Demonhead Mobster Kinpin (Face 3)

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches: