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Pumpkin (Castlevania)

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Pumpkin is a secret playable character in Castlevania: Lament of Innocence. The character can be unlocked by completing Joachim Mode. Pumpkin also appears as an Innocent Devil in Castlevania: Curse of Darkness and Castlevania: Labyrinth of Love.

Pumpkin wields a unique sub-weapon, aptly named after itself. Unusually, this sub-weapon bypasses Death's defenses, making it the only one in Castlevania: Lament of Innocence that can be effectively used against him. True to the tradition of secret characters in Koji Igarashi's Castlevania games, Pumpkin is designed with a comedic twist—it has exceptionally low health yet possesses extraordinary super-strength, blending humor with its formidable power.

Appearance

The Pumpkin Innocent Devil represents the base form of the optional Pumpkin-Type family. While it has the potential to evolve into various forms, it remains notably weak, even when leveled extensively. Its primary benefit lies in the significant stat boost it provides to Hector, making it a valuable support companion despite its limited combat prowess.

General Information

Name: Pumpkin[1]

Other Names: Queen, Bloody, Tiny King, Clown Nose, New Deli, Cursed Pumpkin, Whimsical Angel, Genius Chef

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance: Castlevania: Curse of Darkness (Latest canonical appearance), Vampire Survivors

Company: Konami

Creator: Koji Igarashi

Gender: Unknown (Pumpkin likely has no true identification, as they turned themself into a Queen purely for a more "Grown-up feel"[2] while also making themself a Tiny King[3])

Sex: Unknown

Sexuality: Unknown

Pronouns: It/They

Age: Unknown (Despite calling themself a kid[4], they've been alive since Lament of Innocence, meaning they've been alive for over hundreds of years)

Time Period: 1094 (During Lament of Innocence), 1479 (During Curse of Darkness)

Timeline: Main Timeline

Homeworld: Earth

Residence: Walter's Castle (In Lament of Innocence), Julia's Shop (In Curse Of Darkness; Hector and all of his Innocent Devils decided to stay with Julia in her shop at the end of Curse of Darkness[5])

Story Role: Hidden Playable Character, Supporting Protagonist

Legacy: Worldwide Legacy (Pumpkin is noted to be a legendary hero[6])

Influence: Event Influencer (Fought and defeated Walter Bernhard, the original dark lord before Dracula)

Language: Common Language

Classification: Innocent Devil, Pumpkin-Type, Devils

Species: Pumpkin[7], Plant

State of Being: Regular

Physiology: Pumpkin Physiology

In-Universe Creator: Chaos (In Lament of Innocence), Hector (In Curse of Darkness)

Occupation: None

Affiliations: Rinaldo Gandolfi (Shown in his ending to be acquainted with Rinaldo Gandolfi[8]), Hector

Enemies: Draucla (As innocent devils are loyal to their master, any one that is their masters enemy is their enemy), Death, Isaac

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Lawful Neutral (Innocent Devils have absolute loyalty to their creator[9] and thus will follow whatever they decide)

Codex Statistics

Grade: A (Innocent Devils provide status enhancements to Hector[10], with Innocent Devils like Pumpkin greatly boosting all of Hector's stats[11])

Tier: 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Wields the Vampire Killer[12], a whip that is the bane of the children of the night[13]. In its alternate continuity Pumpkin mode it is capable of fighting and defeating the likes of 1000s Death[14], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[15], Dracula also serves as the absolute evil, the opposite to God[16], where for God to be perfectly good, there must be a being of perfect darkness[17], being the entity opposite to God[18], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[19]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20])

Durability: Town level

Striking Strength: Town Class (Potency)

Lifting Strength: Unknown: True Class

Travel Speed: Unknown: True level

Attack Speed: At most Faster Than Light (Can tag 1000s Death[21], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[22], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23] and the White Demon, who can move at the speed of light at short distances[24])

Reaction Speed: At most Faster Than Light

Stamina: Superhuman

Range: Below Standard Melee physically, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Several Meters with Pumpkin Attacks

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[25])

Knowledge: Novice level (Does not understand much and is treated like a kid[26])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[27], one of Dracula's bats easily destroyed a stone ground block[28]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[29]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[30]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[31]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[32], along with ignoring the very passage of time[33]. With their souls being completely free from time[34]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[35]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[36]), Empowerment (Creatures of the night are empowered by the night[37], becoming stronger when it's night time[38]), Evolution (Creatures of chaos can inherit evil natures[39] awakening into stronger enemies with new abilities and less weaknesses[40]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[41]. This has also been shown with slain heads reviving as an angry wraith[42]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[43], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[44], with this state being referred to as a "regeneration cycle"[45]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[46]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[47]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[48]. With the real world and world of grimoires being considered the same or "equal"[49], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[50]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[51]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[52]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[53], or Charlotte fading from existence due to them messing with the history of the Grimoires[54], Maria starting to fade because Richter's history is being rewritten[55], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[56]. The text alterations also make the monsters stronger[57]. With the real world and world of grimoires being considered the same or "equal"[58], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[59]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[60]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[61]. The Chaos of the Grimoire destabilized the magic of the others[62]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[63]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[64]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[65], with their souls being completely free from time[66]. With time in Castlevania being so potent that not even eternity can withstand time[67], along with even artificial life being subject to the laws of time[68]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[69]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[70], with their souls being completely free from time[71], with fate being a truth wound by time[72])


Equipment


  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires, including gods such as Death. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Orbs

  • Black Orb: A glowing magical black orb dropped by the Forgotten one, Pumpkin can combine this with their sub-weapons for special attacks.
  • Blue Orb: A glowing magical blue orb dropped by the Undead Parasite, Pumpkin can combine this with their sub-weapons for special attacks.
  • Green Orb: A glowing magical green orb dropped by Joachim, Pumpkin can combine this with their sub-weapons for special attacks.
  • Purple Orb: A glowing magical purple orb dropped by Medusa, Pumpkin can combine this with their sub-weapons for special attacks.
  • Red Orb: A glowing magical red orb dropped by Golem, Pumpkin can combine this with their sub-weapons for special attacks.
  • Yellow Orb: A glowing magical yellow orb dropped by Succubus, Pumpkin can combine this with their sub-weapons for special attacks.
  • White Orb: A glowing magical white orb found in the Anti-Soul Mysteries Lab, Pumpkin can combine this with their sub-weapons for special attacks.

Notable Techniques

Orb Name Create Effect
Red Orb Large Pumpkin Pumpkin + Red Orb A larger pumpkin is thrown in an upward arc, which bounces along the ground twice before exploding. Its explosion covers a greater area.
Purple Orb Pumpkin Missile Pumpkin + Purple Orb 7 pumpkins appear in a half-circle formation in front of Pumpkin and are sent out one after the other, seeking out targets.
Blue Orb Shock Pumpkin Pumpkin + Blue Orb A massive pumpkin falls from above onto the ground. Beams of light are then emitted from it before exploding.
Green Orb Rampage Pumpkin Pumpkin + Green Orb Pumpkin dashes forwards quickly inside a massive pumpkin, slicing through any enemy he encounters.
Yellow Orb Grand Pumpkin Pumpkin + Yellow Orb A series of massive pumpkins spirals upward around Pumpkin.
White Orb Spread Pumpkin Pumpkin + White Orb A pumpkin is shot forward, which explodes upon contact as a massive pumpkin.
Black Orb Pumpkin Serpent Pumpkin + Black Orb A stream of dozens of small pumpkins led by a massive one moves around in a snake-like path for 8 seconds before flying off the screen. When they ram into a target, they may move on to another once that one is destroyed.

Other

Standard Tactics: Pumpkin due to its sheer nature as a childish pumpkin being is a wild card, using whatever it feels like doing.

Weaknesses

Note

Trivia

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[291], attempted to destroy the specific era of time[292], cause all beings everywhere to disappear, forever[293] and that the age was on the verge of collapse[294]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[295], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[296], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[297]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[298] Julia didn't come save him, and Isaac died within the castle[299]. In other cases the Castle does not collapse[300], but instead slowly fades away[301]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[302].

Battle Records

References

  1. Castlevania: Curse of Darkness Pumpkin Innocent Devil Description
  2. Castlevania: Curse of Darkness Queen (Pumpkin) Description
  3. Castlevania: Curse of Darkness Tiny King (Pumpkin) Description
  4. Castlevania: Curse of Darkness Queen (Pumpkin) Description
  5. Castlevania: Curse of Darkness Ending
  6. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
  7. Castlevania: Curse of Darkness
  8. Castlevania: Lament of Innocence Pumpkin Mode Ending
  9. Castlevania: Curse of Darkness Innocent Devil Tutorial
  10. Castlevania: Curse of Darkness
  11. Castlevania: Curse of Darkness
  12. Castlevania: Lament of Innocence Pumpkin Mode
  13. Castlevania: Lament of Innocence
  14. Castlevania: Lament of Innocence Pumpkin Mode Final Boss
  15. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  16. Castlevania: Aria of Sorrow Ending
  17. Castlevania: Dawn of Sorrow Dark Lord Candidates
  18. Castlevania: Dawn of Sorrow Ending
  19. Castlevania Judgment: True Story Mode, Golem
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevania: Lament of Innocence Pumpkin Mode Final Boss
  22. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  23. Castlevania Aria of Sorrows
  24. Castlevania Grimoire of Souls Enemy Compendium Showcase
  25. Castlevania: Lament of Innocence Game Manual Page 10
  26. Castlevania: Curse of Darkness Queen (Pumpkin) Description
  27. Super Castlevania IV Stage B-1
  28. Castlevania: Circle of the Moon
  29. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  30. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  31. Haunted Castle Revisited Dominus Collection
  32. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  33. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  34. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  35. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  36. Castlevania: Curse of Darkness Manga Volume 1
  37. Castlevania II: Simon's Quest Night Transition
  38. Castlevania II: Simon's Quest Online Game Manual Page 4
  39. Castlevania: Lament of Innocence Bestiary No. 058
  40. Castlevania: Lament of Innocence Bestiary No. 059
  41. Castlevania: Curse of Darkness Bestiary No. 009
  42. Castlevania: Curse of Darkness Bestiary No. 005
  43. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  44. Castlevania: Symphony of the Night
  45. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  46. Castlevania: Lament of Innocence Bestiary No. 064
  47. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  48. Castlevania: Grimoire of Souls Prologue
  49. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  50. Castlevania: Portrait of Ruin
  51. Castlevania: Grimoire of Souls Prologue Stage 4
  52. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  53. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  54. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  55. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  56. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  58. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  59. Castlevania: Portrait of Ruin
  60. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  61. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  62. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  63. Castlevania III: Dracula's Quest
  64. Castlevania: Curse of Darkness Absolute Zero Ring Description
  65. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  66. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  67. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  68. Castlevania Judgment Aeon's Hyper Attack on Golem
  69. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  70. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  71. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  72. Castlevania Judgment Aeon Hyper Attack on Death
  73. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  74. Castlevania: Curse of Darkness Innocent Devil Tutorial
  75. Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal
  76. Castlevania: Curse of Darkness
  77. Castlevania: Curse of Darkness Innocent Devil Tutorial
  78. Castlevania: Curse of Darkness Innocent Devil Tutorial
  79. Castlevania: Curse of Darkness Game Manual Page 24
  80. Castlevania: Curse of Darkness Innocent Devil Tutorial
  81. Castlevania: Curse of Darkness Tip Chain Attack
  82. Castlevania: Curse of Darkness Tip Devil Shard
  83. Castlevania: Curse of Darkness Innocent Devil Tutorial
  84. Castlevania: Portrait of Ruin
  85. Castlevania: Lament of Innocent
  86. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  87. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  88. Konami of Europe's Camilla Fernandez profile
  89. Castlevania: Portrait of Ruin
  90. Castlevania: Grimoire of Souls Prologue Stage 1
  91. Castlevania: Dawn of Sorrow Yoko's Shop
  92. Castlevania: Lament of Innocence Pumpkin Mode
  93. Castlevnaia: Lament of Innocence Pumpkin Mode
  94. Castlevnaia: Lament of Innocence Pumpkin Mode
  95. Castlevnaia: Lament of Innocence Pumpkin Mode
  96. Castlevania: Lament of Innocence
  97. Castlevania: The Arcade Death Boss Fight
  98. Castlevania Judgment Death True Story Mode
  99. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  100. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  101. Castlevnaia: Lament of Innocence Pumpkin Mode
  102. Castlevnaia: Lament of Innocence Pumpkin Mode
  103. Castlevnaia: Lament of Innocence Pumpkin Mode
  104. Castlevania: Curse of Darkness
  105. Castlevania: Harmony of Dissonance
  106. Castlevania: Harmony of Dissonance
  107. Castlevania: Symphony of the Night Bestiary No. 40
  108. Castlevania: Symphony of the Night Bestiary No. 16
  109. Castlevania: Portrait of Ruin Bestiary No. 133
  110. Castlevania: Lament of Innocence
  111. Castlevania (N64)
  112. Castlevania: Portrait of Ruin
  113. Castlevania: Portrait of Ruin
  114. Castlevania: Harmony of Dissonance
  115. Castlevania: Circle of the Moon
  116. Castlevania: Circle of the Moon
  117. Castlevania: Order of Ecclesia Bestiary No. 061
  118. Castlevania: Portrait of Ruin Bestiary No. 131
  119. Castlevania: Symphony of the Night Bestiary No. 44
  120. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  121. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  122. Castlevania: Grimoire of Souls
  123. Castlevania (N64)
  124. Castlevania Chronicles
  125. Castlevania Chronicles
  126. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  127. Castlevania: Curse of Darkness Bestiary No. 115
  128. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  129. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  130. Castlevania: Grimoire of Souls Prologue Stage 4
  131. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  132. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  133. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  134. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  135. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  136. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  137. Castlevania: Portrait of Ruin
  138. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  139. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  140. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  141. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  142. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  143. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  144. Castlevania: Curse of Darkness
  145. Castlevania: Lament of Innocence Pumpkin Mode
  146. Castlevania: Lament of Innocence
  147. Castlevania: Lament of Innocence
  148. Castlevania: Lament of Innocence
  149. Castlevania: Lament of Innocence
  150. Castlevania: Lament of Innocence
  151. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
    It was a whip that was soaked in blood in some places.
    “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
    Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
    “That’s great……! Curtis! With this your power-----“
    In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
    “Sorry, but…… with my current self, I could not handle it.”
    “……? What are you talking about? Curtis……”
    was he still confused, Michelle made him grip his whip.
    Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
    “Uh……!?”
    What happened, she directed her eyes on the origin of the shock-----
    A part of the whip’s handle had a rotten like disintegration-----
    A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
    ----- No way……
    “Curtis……?”
    “……I am currently weak at holy magic.”
    “Eh……”"
  152. Castlevania: Lament of Innocence Bestiary No. 72
  153. Castlevania: Lament of Innocence Final Boss
  154. Castlevania: Lament of Innocence
  155. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
  156. Castlevania NES Game Manual Page 4
  157. Super Castlevania IV
  158. Castlevania NES
  159. Castlevania NES Game Manual Page 4
  160. Castlevania NES Game Manual Pages 7-9
  161. Haunted Castle Revisited Dominus Collection
  162. Castlvania: Judgment Simon Belmont Story Mode
  163. Haunted Castle Revisited Dominus Collection
  164. Castlevania III: Dracula's Curse
  165. Castlevania: The Adventure ReBirth
  166. Castlevania (N64)
  167. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  168. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  169. Castlevania: Lament of Innocence
  170. Castlevania: Aria of Sorrow
  171. Castlevania: The Arcade Dracula Boss
  172. Castlevania NES
  173. Castlevania NES
  174. Castlevania Chronicles
  175. Castlevania: The Adventure ReBirth
  176. Haunted Castle Revisited Dominus Collection
  177. Castlevania II: Belmont's Revenge Game Manual Page 4
  178. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  179. Castlevania Judgment Death True Story Mode
  180. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  181. Castlevania: The Arcade White Dragon Boss
  182. Castlevania II: Belmont's Revenge Game Manual Page 4
  183. Castlevania: Harmony of Dissonance Final Boss
  184. Castlevania: Rondo of Blood Death Boss
  185. Castlevania: Lament of Innocence Ending
  186. Castlevania Judgment Death True Story Mode Ending
  187. Castlevania: Lament of Innocence Final Boss
  188. Castlevania: Harmony of Dissonance
  189. Castlevania: Curse of Darkness Bestiary No. 009
  190. Castlevania III: Dracula's Curse
  191. Castlevania II: Belmont's Revenge Soleil Boss
  192. Haunted Castle Revisited Dominus Collection
  193. Super Castlevania IV
  194. Super Castlevania IV
  195. Super Castlevania IV
  196. Castlevania: Lament of Innocence
  197. Castlevania: The Belmonts Legacy #3
  198. Castlevania: Curse of Darkness
  199. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  200. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
  201. Castlevania: Portrait of Ruin
  202. Haunted Castle Revisited Dominus Collection
  203. Castlevania: Lament of Innocence
  204. Castlevania II: Simon's Quest
  205. Castlevania: Lament of Innocence
  206. Castlevania: Lament of Innocence Bestiary No. 073
  207. Castlevania: Lament of Innocence
  208. Castlevnaia: Lament of Innocence Pumpkin Mode
  209. Castlevnaia: Lament of Innocence Pumpkin Mode
  210. Castlevnaia: Lament of Innocence Pumpkin Mode
  211. Castlevnaia: Lament of Innocence Pumpkin Mode
  212. Castlevnaia: Lament of Innocence Pumpkin Mode
  213. Castlevnaia: Lament of Innocence Pumpkin Mode
  214. Castlevnaia: Lament of Innocence Pumpkin Mode
  215. Castlevania: Lament of Innocence Game Manual Page 18
  216. Castlevania: Lament of Innocence Game Manual Page 18
  217. Castlevania: Lament of Innocence Game Manual Page 18
  218. Castlevania: Lament of Innocence
  219. Castlevania: Lament of Innocence
  220. Castlevania: Lament of Innocence Game Manual Page 18
  221. Castlevania: Lament of Innocence Game Manual Page 18
  222. Castlevania: Lament of Innocence Game Manual Page 18
  223. Castlevania: Lament of Innocence
  224. Castlevania: Lament of Innocence
  225. Castlevania: Lament of Innocence
  226. Castlevania: Lament of Innocence
  227. Castlevania: Lament of Innocence
  228. Castlevania: Lament of Innocence
  229. Castlevania: Lament of Innocence
  230. Castlevania: Lament of Innocence
  231. Castlevania: Lament of Innocence
  232. Castlevania: Lament of Innocence
  233. Castlevania: Lament of Innocence
  234. Castlevania: Lament of Innocence
  235. Castlevania: Lament of Innocence Game Manual Page 18
  236. Castlevania: Lament of Innocence
  237. Castlevania: Curse of Darkness Absolute Zero Ring Description
  238. Castlevania: Lament of Innocence
  239. Castlevania: Lament of Innocence
  240. Castlevania: Lament of Innocence Game Manual Page 20
  241. Castlevania: Lament of Innocence
  242. Castlevania: Lament of Innocence Game Manual Page 20
  243. Castlevania: Lament of Innocence
  244. Castlevania: Lament of Innocence Game Manual Page 20
  245. Castlevania: Lament of Innocence
  246. Castlevania: Lament of Innocence
  247. Castlevania: Lament of Innocence Game Manual Page 20
  248. Castlevania: Lament of Innocence
  249. Castlevania: Lament of Innocence
  250. Castlevania: Lament of Innocence Game Manual Page 20
  251. Castlevania: Lament of Innocence
  252. Castlevania: Lament of Innocence Game Manual Page 20
  253. Castlevania: Lament of Innocence
  254. Castlevania: Lament of Innocence Game Manual Page 20
  255. Castlevania: Lament of Innocence
  256. Castlevania: Lament of Innocence Game Manual Page 20
  257. Castlevania: Lament of Innocence
  258. Castlevania: Lament of Innocence Game Manual Page 20
  259. Castlevania: Lament of Innocence
  260. Castlevania: Lament of Innocence Game Manual Page 16
  261. Castlevania: Lament of Innocence Game Manual Page 16
  262. Castlevania: Lament of Innocence
  263. Castlevania: Lament of Innocence
  264. Castlevania: Lament of Innocence
  265. Castlevania: Lament of Innocence
  266. Castlevania: Lament of Innocence
  267. Castlevania: Lament of Innocence
  268. Castlevania: Lament of Innocence
  269. Castlevania: Lament of Innocence
  270. Castlevania: Lament of Innocence Game Manual Page 16
  271. Castlevania: Lament of Innocence Game Manual Page 16
  272. Castlevania: Lament of Innocence Game Manual Page 16
  273. Castlevania: Lament of Innocence Game Manual Page 16
  274. Castlevania: Lament of Innocence Game Manual Page 16
  275. Castlevania: Lament of Innocence Game Manual Page 16
  276. Castlevania: Lament of Innocence Game Manual Page 16
  277. Castlevania: Lament of Innocence
  278. Castlevania: Lament of Innocence Tutorial Room
  279. Castlevania II: Simon's Quest Day Transition
  280. Castlevania II: Simon's Quest Day Game Manual Page 11
  281. Castlevania II: Simon's Quest
  282. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  283. Castlevania: Curse of Darkness Game Manual Page 14
  284. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  285. Castlevania: Circle of the Moon
  286. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  287. Castlevania (N64) Charlie Vincent Boss
  288. Castlevania: Portrait of Ruin Holy Mail Description
  289. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
  290. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
  291. Castlevania Judgment Aeon True Story Mode Intro
  292. Castlevania Judgment Sypha Belnades True Story Mode
  293. Castlevania Judgment Golem True Story Mode
  294. Castlevania Judgment Death True Story Mode
  295. Castlevania Judgment Golem True Story Mode
  296. Castlevania Judgment Aeon True Story Mode Intro
  297. Castlevania: Curse of Darkness Ending
  298. Castlevania: Curse of Darkness Ending
  299. Castlevania: Curse of Darkness Ending
  300. Castlevania: Symphony of the Night Ending
  301. Castlevania: The Adventure Rebirth Ending
  302. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”