Pumpkin (Castlevania)

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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


It's me, Pumpkin! Thanks for the invite! I'll do my best to help you out!

It's me, Pumpkin! I was aiming for a more grown-up feel, but I'm only a kid and not sure what that is!
It's me, Pumpkin! Don't worry, I'm not injured. This is all fake blood.
It's me, Pumpkin! My horse, my horse, my tiny kingdom for a horse... no, that's not right...
It's me, Pumpkin! I wanted to be a clown, but could only find this nose. Still, pretty cool, isn't it?
It's me, Pumpkin! I've recently become addicted to spices. But I still hate spicy hot food.

Quote
~ It's me, Pumpkin! Actually, I'm a genius in the kitchen. Pumpkin pie is my specialty. I'm starving!
It's me, Pumpkin! I'm being as good as an angel. So go on, buy me a new toy. Please, please, please!
It's me, Pumpkin! This costume, when I've finally got it all on, just makes me wanna be bad!

Background

Pumpkin is a secret playable character in Castlevania: Lament of Innocence. The character can be unlocked by completing Joachim Mode. Pumpkin also appears as an Innocent Devil in Castlevania: Curse of Darkness and Castlevania: Labyrinth of Love.

Pumpkin wields a unique sub-weapon, aptly named after itself. Unusually, this sub-weapon bypasses Death's defenses, making it the only one in Castlevania: Lament of Innocence that can be effectively used against him. True to the tradition of secret characters in Koji Igarashi's Castlevania games, Pumpkin is designed with a comedic twist—it has exceptionally low health yet possesses extraordinary super-strength, blending humor with its formidable power.

Appearance

The Pumpkin Innocent Devil represents the base form of the optional Pumpkin-Type family. While it has the potential to evolve into various forms, it remains notably weak, even when leveled extensively. Its primary benefit lies in the significant stat boost it provides to Hector, making it a valuable support companion despite its limited combat prowess.

General Information

Name: Pumpkin[1]

Other Names: Queen, Bloody, Tiny King, Clown Nose, New Deli, Cursed Pumpkin, Whimsical Angel, Genius Chef

Origin: Castlevania: Lament of Innocence

First Appearance: Castlevania: Lament of Innocence

Latest Appearance: Castlevania: Curse of Darkness (Latest canonical appearance), Vampire Survivors

Company: Konami

Creator: Koji Igarashi

Gender: Unknown (Pumpkin likely has no true identification, as they turned themself into a Queen purely for a more "Grown-up feel"[2] while also making themself a Tiny King[3])

Assigned Gender: Unknown

Sexuality: Unknown

Pronouns: It/They

Age: Unknown (Despite calling themself a kid[4], they've been alive since Lament of Innocence, meaning they've been alive for over hundreds of years)

Time Period: 1094 (During Lament of Innocence), 1479 (During Curse of Darkness)

Timeline: Main Timeline

Homeworld: Earth

Residence: Walter's Castle (In Lament of Innocence), Julia's Shop (In Curse Of Darkness; Hector and all of his Innocent Devils decided to stay with Julia in her shop at the end of Curse of Darkness[5])

Story Role: Hidden Playable Character, Supporting Protagonist

Legacy: Worldwide Legacy (Pumpkin is noted to be a legendary hero[6])

Influence: Event Influencer (Fought and defeated Walter Bernhard, the original dark lord before Dracula)

Language: Common Language

Classification: Innocent Devil, Pumpkin-Type, Devils

Species: Pumpkin[7], Plant

State of Being: Regular

Physiology: Pumpkin Physiology

In-Universe Creator: Chaos (In Lament of Innocence), Hector (In Curse of Darkness)

Occupation: None

Affiliations: Rinaldo Gandolfi (Shown in his ending to be acquainted with Rinaldo Gandolfi[8]), Hector

Enemies: Draucla (As innocent devils are loyal to their master, any one that is their masters enemy is their enemy), Death, Isaac

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Lawful Neutral (Innocent Devils have absolute loyalty to their creator[9] and thus will follow whatever they decide)

Codex Statistics

Grade: A (Innocent Devils provide status enhancements to Hector[10], with Innocent Devils like Pumpkin greatly boosting all of Hector's stats[11])

Tier: 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[12], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[13])

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Wields the Vampire Killer[14], a whip that is the bane of the children of the night[15]. In its alternate continuity Pumpkin mode it is capable of fighting and defeating the likes of 1000s Death[16], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[17], Dracula also serves as the absolute evil, the opposite to God[18], where for God to be perfectly good, there must be a being of perfect darkness[19], being the entity opposite to God[20], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[21]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[22])

Durability: Town level

Striking Strength: Town Class (Potency)

Lifting Strength: Unknown: True Class

Travel Speed: Unknown: True level

Attack Speed: At most Faster Than Light (Can tag 1000s Death[23], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[24], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26])

Reaction Speed: At most Faster Than Light

Stamina: Superhuman

Range: Below Standard Melee physically, Extended Melee with Vampire Killer (The typical whip is around 90 centimeters), Several Meters with Pumpkin Attacks

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[27])

Knowledge: Novice level (Does not understand much and is treated like a kid[28])


Powers and Techniques

Is a Creature of the Night, which gives:



Superhuman Physical Characteristics (Innocent Devils receive their powers from a devil forgemaster transferring the energy into their shells, the more powerful the devil, the larger its power to stabilize[75]), Accelerated Development (Leveling, Physical Stats and Abilities; Innocent Devils level up with experience points by defeating enemies[76]), Evolution & Absorption (Through Innocent Devils absorbing "evolution crystals"[77], they will evolve, having their from change and obtaining new types of abilities[78]), Bestowal (Innocent Devils are mystical untainted familiars created by a devil forgemaster that grants status enhancements[79]), Regeneration (Low-Godly; Innocent Devils will revert to their soul form if they lose all hearts, if the devil forgetmsaster gathers enough hearts for them the Innocent Devils soul[80] can then be restored to material form[81]), Immortality (Life and Death Immunity; Innocent Devils are unable to die no matter the attack[82]), Teleportation (As one executes certain combos, the word "chain" may appear, if they chains correctly, the Innocent Devil will warp in front and add a cooperative attack[83]), Creation (Innocent Devils will occassionally create "Devil Shards", which can be used to create new Innocent Devils[84]).



Resistance to Mind Manipulation & Domination (Innocent Devils have absolute loyalty to their creator[85])


Weapon Mastery (Whip Mastery; Pumpkin can use the Vampire Killer in combat[94]), Acrobatics (Pumpkin is capable of easily doing backflips and sidesteps[95]), Multiple Jumps (Pumpkin is able to double jump[96]), Perfect Guard & Power Absorption (Pumpkin is able to perfectly block attacks and absorb the power from them to use for their magic[97]), Nullification (Status Nullification; Pumpkin's perfect guard functions exactly the same as Leon's perfect guard with the amulet where blocking with the Amulet allows Leon to block and absorb status effect moves, such as the gargoyles petrification beams along with Medusa's petrification light[98]), Non-Standard Interaction (Abstract Interaction; Can interact with Death with its sub-weapons being able to bypass Death's defenses. Where Death is death, being the absolute presence, the awe, the religion, and the dark god[99]. He refers to death itself as him[100]. Noting that he is completely death and human death is only a part of Chaos[101]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[102]), Explosion Manipulation (Pumpkin's regular attacks has him throw pumpkins that bounce and explode[103]), Fire Manipulation (Can kick fast enough to the ground to set his legs on fire[104]).



Resistance to Dracula's Castle (Can move around in and fight in Dracula's Castle back when it was owned by Walter[105] and alongside Hector[106]) The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[107], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[108]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[109]), Possession (The castle possesses objects with its magic, such as a ouija table[110]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[111]. The Castle has doors sealed off without solving puzzles[112]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[113]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[114], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[115]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[116]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[117]. The castle increases one's dark desires, allowing Dracula to easily control them[118]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[119]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[120]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[121]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[122]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[123]), Curse Manipulation (The Curse status that spirits inflict[124] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[125]), Life Manipulation (The castle can bring inanimate statues to life to attack[126]. Can cause the glass murals to come to life and attack[127]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[128]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[129]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[130], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[131] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[132], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[133], or Charlotte fading from existence due to them messing with the history of the Grimoires[134], Maria starting to fade because Richter's history is being rewritten[135], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[136]. The text alterations also make the monsters stronger[137]. With the real world and world of grimoires being considered the same or "equal"[138], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[139]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[140]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[141], which alter grimoires, which do not adhere to the laws of reality[142]), Power Modification (The vital souls are noted to be apart of the Castle's power[143], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[144]. The Chaos of the Grimoire destabilized the magic of the others[145])

Wields the Vampire Killer[147], which grants:
Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[148]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[149]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[150]. The Alchemy whip can create wind blades around its user to protect them from all directions[151]), Light Manipulation (The Alchemy whip can bring down holy light to attack the enemy[152]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disintegrate[153]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[154])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Anti-Type Weaponry (Can harm and kill anything related to vampires, even if they are a divine being[155]), Extrasensory Perception (The Vampire Killer can sense who is a vampire[156], even those who are half-vampire such as Alucard[157]), Magic (The Vampire Killer has been referred to as a magic whip[158]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[159]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[160] which includes[161] ghosts[162]. This is also shown in Haunted Castle Revisited[163]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[164]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[165]. Can interact with creatures of the night made of fire[166]. Can fully disperse and destroy water bubbles instead of the attack just going through it[167]. Blood Interaction; Can harm and kill enemies made of blood[168]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[169] to where he was immune to all other[170] weapons prior other then the Vampire Killer[171]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[172]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[173]. The Vampire Killer can nullify energy projectiles through hitting them[174], even those from Dracula[175]. Can negate fire projectiles[176]. Electricity Nullification; Can completely disperse and nullify electricity attacks[177]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[178]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[179]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[180]. Death decides who lives and who dies[181]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[182] and scream out in pain, where it is an immortal being immune to pain and suffering[183]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[184]. Juste with the Vampire Killer could permanently kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[185]),, Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[186]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[187]. Death is a being unconstrained by mortality[188]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[189]), Resurrection Bypassing (The Vampire Killer can kill zombies[190], who are corpses brought back to life from the power of hate[191]), Purification (The Vampire Killer can purify people who was turned into a monster[192]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[193]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[194]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[195]. The whip can have fire burst around the enemies even without them dying[196]. Causes even objects like coffins to burst into flames[197]. This is even shown in Lament of Innocence, once Leon has the vampire killer[198]. This is even shown in graphic novels such as Belmonts Legacy[199]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[200]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[201], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[202]. One must sacrifice their lifeforce in order to wield it[203]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[204]), Light Manipulation (The Whip can create orbs of light to light up torches[205])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[206]), Mimicry (Doppelganger is unable to mimic the vampire killer during[207] the time of Lament of Innocence[208])

Power Modification (Orbs can combine with the sub-weapon in question to create completely new abilities from them they would not have otherwise[209])
Nullification (Poison Nullification; With Anti-Poison Ring, has a 75% chance of nullifying special effects of poison attacks[222]. Curse Nullification; With Cleric's Ring, has a 75% chance of nullifying special effects of curse attacks[223]. Petrification Nullification; With Perseus' Ring, has a 75% chance of nullifying special effects of petrification attacks[224]. Damage Nullification; With Talisman, a talisman that sometimes negates damamge from enemy attacks[225]), Death Transferral (With Bloody Cape, converts any damage Pumpkin takes into hearts[226]. With Sacrificial Doll, it will die instead of Pumpkin if Pumpkin is hit with a killing attack[227]), Statistics Boost (With Aroma Earring, a wonderful scene that calms the mind and increases intelligence[228]. With Assassin Necklace, critical hit for more damage than normal attacks[229]. With Brisingamen, increases the usage time of relics[230]. With Draupnir, an arm ring with magic to improve attack power[231]. With Megingjord, the less health Pumpkin has, the greater damage they inflict[232]. With Qigong Belt, by controlling the flow of chi, increases Pumpkin's constitution[233]), Magnetism Manipulation (With Magnetic Necklace, scattered money will be gathered automatically[234]), Sound Manipulation (With Piko-Piko Hammer, improves the sound effect of Pumpkin's whip[235]), Supernatural Luck (With Raccoon Charm, a charm that brings great fortune[236]).



Resistance to Ice Manipulation & Absolute Zero (With Artic Ring[237], a ring with magic to make Pumpkin more resistance to ice attacks[238]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[239]), Fire Manipulation & Heat Manipulation (With Ring of Fire, a ring that makes Pumpkin more resistant to fire attacks[240]), Electricity Manipulation (With Ring of Thunder, a ring that makes Pumpkin more resistant to lightning attacks[241])
Statistics Boost (With Black Bishop[242], a chess piece that increases Pumpkin's attack temporarily[243]. With White Bishop[244], a chess piece that increases Pumpkin's defense temporarily[245]. With Wolf's Foot[246], lets Pumpkin run fast like a wolf[247]), Contact Damage (Aura; With Lucifer Sword, creates an aura around Pumpkin that damages any enemies that come into contact with them[248]), Light Manipulation & Invisibility (With Crystal Skull[249], unbelievable technology allowing Pumpkin to disappear by bending light[250]), Perception Manipulation (With Crystal Skull, enemies cannot detect Pumpkin while their invisible even if Pumpkin attacks them they will not notice[251]), Creation (With Little Hammer[252], produces money everytime it hits[253]), Restoration (With Meditative Incense[254], the incesne burned by magic gradually recovers Pumpkin's hearts[255]), Fire Manipulation (With Svarog Statue[256], flames sprout from Pumpkin's footsteps[257]), Invulnerability (With Invincible Jar[258], invincible to all enemy attacks[259]), Regeneration (With Saisei Incense[260], the incense burned by magic gradually recovers Pumpkin's health[261])
Healing (With potion, medine that recovers 50 health[262]. With High Potion, medicine that recovers 100 heath[263]. With Super Potion, medicine that recovers health fully[264]. With Big Meat, recovers health[265]. With Neapolitan, recovers health[266]. With Shortcake, restores health[267]. With Small Meat, restores health[268]. With Tomato Juice, recovers health[269]), Restoration (With Heart Repair, medicine that recovers hearts[270]. With Mana Prism, recovers magic[271]), Statistics Boost (With HP Max Up, increases the amount of Pumpkin's maximum health[272]. With Heart Max Up, increases the amount of Pumpkin's maximum heart count[273]. With MP Max Up, increases the amount of Pumpkin's maximum magic[274]), Purification (With Serum, recovers from poison[275]. With Uncurse Potion, medicine that purges curses[276]), Holy Manipulation & One Hit KO (With Rosario, a holy item that instantly destroys all enemies on screen[277]), Teleportation (With Magical Ticket, enables Pumpkin to transport to the front of Rinaldo's house[278]. With Memorial Ticket, will teleport Pumpkin back to the last save point they accessed[279]), Light Manipulation (With Marker Stones, can place a mark on the map with a magical stone that shines a color depending on the specific marker stone[280])


Equipment


  • Vampire Killer: The complete form of the Whip of Alchemy, infused with the soul of Sara Trantoul. It can slay anything related to the vampires, including gods such as Death. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Orbs

  • Black Orb: A glowing magical black orb dropped by the Forgotten one, Pumpkin can combine this with their sub-weapons for special attacks.
  • Blue Orb: A glowing magical blue orb dropped by the Undead Parasite, Pumpkin can combine this with their sub-weapons for special attacks.
  • Green Orb: A glowing magical green orb dropped by Joachim, Pumpkin can combine this with their sub-weapons for special attacks.
  • Purple Orb: A glowing magical purple orb dropped by Medusa, Pumpkin can combine this with their sub-weapons for special attacks.
  • Red Orb: A glowing magical red orb dropped by Golem, Pumpkin can combine this with their sub-weapons for special attacks.
  • Yellow Orb: A glowing magical yellow orb dropped by Succubus, Pumpkin can combine this with their sub-weapons for special attacks.
  • White Orb: A glowing magical white orb found in the Anti-Soul Mysteries Lab, Pumpkin can combine this with their sub-weapons for special attacks.

Clothing

  • Earth Plate: Armor plating blessed by the earth. It reduces all damage received by 5%.
  • Meteor Plate: A starlight plate that reduces enemy damage by 10%.
  • Moonlight Plate: A beautiful plate of armor that reduces enemy damage by 20%.
  • Solar Plate: Leon's best plate of armor, which reduces all damage received by 30%.
  • Anti-Poison Ring: A green ring that protects Leon by nullifying 75% of poison damage.
  • Arctic Ring: A blue ring that increases resistances to ice attacks.
  • Cleric's Ring: A purple ring that protects Leon by nullifying 75% of a curse.
  • Perseus's Ring: A grey ring that reduces the chances of petrification by 75%.
  • Ring of Fire: A red ring that increases resistances to fire attacks.
  • Ring of Thunder: A yellow ring that increases resistances to electric attacks.
  • Items

    • Potion: Restores Pumpkin's a small amount of health.
    • High Potion: Restores Pumpkin's a large amount of health.
    • Super Potion: Completely restores Pumpkin's health.
    • Serum: Medicine that completely cures poison.
    • Uncurse Potion: Medicine that completely purges a curse.
    • Aroma Earring: Earrings that release a pleasant scent, which calms the mind and increases intelligence.
    • Magnetic Necklace: A necklace that draws in metal (specifically coins) scattered around. It also improves blood circulation.
    • Megingjord: The less health Pumpkin has when wearing this, the more power they output on enemies.
    • Sacrificial Doll: When Pumpkin is defeated, this doll will keep them alive and take their place in death.

    Relics

    • Black Bishop: A chess piece carved in detail out of ebony. It will increase your attack temporarily. Found in the first floor of the House of Sacred Remains.
    • Crystal Skull: Unbelievable technology that allows you to disappear by bending light. Dropped by the Phantom.
    • Invincible Jar: Invincible for a time, dropped by Mirage Skeleton.
    • Little Hammer: Little hammer that grants wishes. Producers money every time it hits. Found in the second basement of the Dark Palace of Waterfalls.
    • Lucifer's Sword: Unleashes an attack wave. Ornamental piece not suited for battle. Found in the second floor of the Ghostly Theater.
    • Meditative Incense: This incense burned by magic gradually recovers your hearts. Found in the Dark Palace of Waterfalls (coin-collecting mine shaft ride).
    • Saisei Incense: The incense burned by magic gradually recovers your health. Found in the second floor of the Garden Forgotten by Time.
    • Svarog Statue: A statue in the image of the fire god. Flames sprout in your footsteps. Found in the first floor of the Castle Entrance.
    • White Bishop: A chess piece carved in detail out of ivory. It will increase your defense temporarily. Found in Rinaldo's Shop.
    • Wolf's Foot: Lets you run fast like a wolf. Also allows you to jump farther than normal. Found in the third floor of the Anti-Soul Mysteries Lab.

    Notable Techniques

    Orb Name Create Effect
    Red Orb Large Pumpkin Pumpkin + Red Orb A larger pumpkin is thrown in an upward arc, which bounces along the ground twice before exploding. Its explosion covers a greater area.
    Purple Orb Pumpkin Missile Pumpkin + Purple Orb 7 pumpkins appear in a half-circle formation in front of Pumpkin and are sent out one after the other, seeking out targets.
    Blue Orb Shock Pumpkin Pumpkin + Blue Orb A massive pumpkin falls from above onto the ground. Beams of light are then emitted from it before exploding.
    Green Orb Rampage Pumpkin Pumpkin + Green Orb Pumpkin dashes forwards quickly inside a massive pumpkin, slicing through any enemy he encounters.
    Yellow Orb Grand Pumpkin Pumpkin + Yellow Orb A series of massive pumpkins spirals upward around Pumpkin.
    White Orb Spread Pumpkin Pumpkin + White Orb A pumpkin is shot forward, which explodes upon contact as a massive pumpkin.
    Black Orb Pumpkin Serpent Pumpkin + Black Orb A stream of dozens of small pumpkins led by a massive one moves around in a snake-like path for 8 seconds before flying off the screen. When they ram into a target, they may move on to another once that one is destroyed.

    Pose

    Pose is an Innocent Devil ability featured in Castlevania: Curse of Darkness. It is exclusively used by all Pumpkin-Type Innocent Devils. This ability does not require any Hearts to cast, but it is considered the least effective ability in the game in terms of combat. Despite its utility in no resource consumption, it offers minimal impact during battles, making it largely useless in practical terms. All Pumpkin does with this skill is several poses.

    Other

    Standard Tactics: Pumpkin due to its sheer nature as a childish pumpkin being is a wild card, using whatever it feels like doing.

    Weaknesses

    Note

    Trivia

    Codex Statistics Questions

    Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[294], attempted to destroy the specific era of time[295], cause all beings everywhere to disappear, forever[296] and that the age was on the verge of collapse[297]?

    A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[298], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[299], meaning this is an overtime feat that scales to no one physically.

    Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[300]?

    A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

    Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

    A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[301] Julia didn't come save him, and Isaac died within the castle[302]. In other cases the Castle does not collapse[303], but instead slowly fades away[304]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

    Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

    A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[305].


    Battle Records

    None.

    None.

    None.

    References

    1. Castlevania: Curse of Darkness Pumpkin Innocent Devil Description
    2. Castlevania: Curse of Darkness Queen (Pumpkin) Description
    3. Castlevania: Curse of Darkness Tiny King (Pumpkin) Description
    4. Castlevania: Curse of Darkness Queen (Pumpkin) Description
    5. Castlevania: Curse of Darkness Ending
    6. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
    7. Castlevania: Curse of Darkness
    8. Castlevania: Lament of Innocence Pumpkin Mode Ending
    9. Castlevania: Curse of Darkness Innocent Devil Tutorial
    10. Castlevania: Curse of Darkness
    11. Castlevania: Curse of Darkness
    12. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    13. Castlevania: Symphony of the Night
    14. Castlevania: Lament of Innocence Pumpkin Mode
    15. Castlevania: Lament of Innocence
    16. Castlevania: Lament of Innocence Pumpkin Mode Final Boss
    17. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    18. Castlevania: Aria of Sorrow Ending
    19. Castlevania: Dawn of Sorrow Dark Lord Candidates
    20. Castlevania: Dawn of Sorrow Ending
    21. Castlevania Judgment: True Story Mode, Golem
    22. Castlevania Judgment Golem Ultimate Attack
    23. Castlevania: Lament of Innocence Pumpkin Mode Final Boss
    24. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    25. Castlevania Aria of Sorrows
    26. Castlevania Grimoire of Souls Enemy Compendium Showcase
    27. Castlevania: Lament of Innocence Game Manual Page 10
    28. Castlevania: Curse of Darkness Queen (Pumpkin) Description
    29. Super Castlevania IV Stage B-1
    30. Castlevania: Circle of the Moon
    31. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
      A spectacled vampire hunter confirmed this as his duty.
      In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
      “The timing is bad, church person.”
      Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
      -----I am …… I ought to be a vampire hunter."
    32. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    33. Haunted Castle Revisited Dominus Collection
    34. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    35. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
    36. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    37. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
    38. Castlevania: Curse of Darkness Manga Volume 1
    39. Castlevania II: Simon's Quest Night Transition
    40. Castlevania II: Simon's Quest Online Game Manual Page 4
    41. Castlevania: Lament of Innocence Bestiary No. 058
    42. Castlevania: Lament of Innocence Bestiary No. 059
    43. Castlevania: Curse of Darkness Bestiary No. 009
    44. Castlevania: Curse of Darkness Bestiary No. 005
    45. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    46. Castlevania: Symphony of the Night
    47. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
      When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
      However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
    48. Castlevania: Lament of Innocence Bestiary No. 064
    49. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    50. Castlevania: Grimoire of Souls Prologue
    51. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    52. Castlevania: Portrait of Ruin
    53. Castlevania: Grimoire of Souls Prologue Stage 4
    54. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    56. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    57. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    59. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    60. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    61. Castlevania: Portrait of Ruin
    62. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    64. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    65. Castlevania III: Dracula's Quest
    66. Castlevania: Curse of Darkness Absolute Zero Ring Description
    67. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    68. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    69. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    70. Castlevania Judgment Aeon's Hyper Attack on Golem
    71. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
    72. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
    73. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
    74. Castlevania Judgment Aeon Hyper Attack on Death
    75. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
    76. Castlevania: Curse of Darkness Innocent Devil Tutorial
    77. Castlevania: Curse of Darkness Skill: I.D. Evolution Crystal
    78. Castlevania: Curse of Darkness
    79. Castlevania: Curse of Darkness Innocent Devil Tutorial
    80. Castlevania: Curse of Darkness Innocent Devil Tutorial
    81. Castlevania: Curse of Darkness Game Manual Page 24
    82. Castlevania: Curse of Darkness Innocent Devil Tutorial
    83. Castlevania: Curse of Darkness Tip Chain Attack
    84. Castlevania: Curse of Darkness Tip Devil Shard
    85. Castlevania: Curse of Darkness Innocent Devil Tutorial
    86. Castlevania: Portrait of Ruin
    87. Castlevania: Lament of Innocent
    88. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
    89. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
    90. Konami of Europe's Camilla Fernandez profile
    91. Castlevania: Portrait of Ruin
    92. Castlevania: Grimoire of Souls Prologue Stage 1
    93. Castlevania: Dawn of Sorrow Yoko's Shop
    94. Castlevania: Lament of Innocence Pumpkin Mode
    95. Castlevania: Lament of Innocence Pumpkin Mode
    96. Castlevania: Lament of Innocence Pumpkin Mode
    97. Castlevania: Lament of Innocence Pumpkin Mode
    98. Castlevania: Lament of Innocence
    99. Castlevania: The Arcade Death Boss Fight
    100. Castlevania Judgment Death True Story Mode
    101. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
      “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
    102. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
      Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
      “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
      Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
      “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
    103. Castlevania: Lament of Innocence Pumpkin Mode
    104. Castlevania: Lament of Innocence Pumpkin Mode
    105. Castlevania: Lament of Innocence Pumpkin Mode
    106. Castlevania: Curse of Darkness
    107. Castlevania: Harmony of Dissonance
    108. Castlevania: Harmony of Dissonance
    109. Castlevania: Symphony of the Night Bestiary No. 40
    110. Castlevania: Symphony of the Night Bestiary No. 16
    111. Castlevania: Portrait of Ruin Bestiary No. 133
    112. Castlevania: Lament of Innocence
    113. Castlevania (N64)
    114. Castlevania: Portrait of Ruin
    115. Castlevania: Portrait of Ruin
    116. Castlevania: Harmony of Dissonance
    117. Castlevania: Circle of the Moon
    118. Castlevania: Circle of the Moon
    119. Castlevania: Order of Ecclesia Bestiary No. 061
    120. Castlevania: Portrait of Ruin Bestiary No. 131
    121. Castlevania: Symphony of the Night Bestiary No. 44
    122. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    123. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    124. Castlevania: Grimoire of Souls
    125. Castlevania (N64)
    126. Castlevania Chronicles
    127. Castlevania Chronicles
    128. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    129. Castlevania: Curse of Darkness Bestiary No. 115
    130. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    131. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
    132. Castlevania: Grimoire of Souls Prologue Stage 4
    133. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    134. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
    135. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    136. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    137. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    138. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    139. Castlevania: Portrait of Ruin
    140. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    141. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    142. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
    143. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
    144. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    145. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    146. Castlevania: Curse of Darkness
    147. Castlevania: Lament of Innocence Pumpkin Mode
    148. Castlevania: Lament of Innocence
    149. Castlevania: Lament of Innocence
    150. Castlevania: Lament of Innocence
    151. Castlevania: Lament of Innocence
    152. Castlevania: Lament of Innocence
    153. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    154. Castlevania: Lament of Innocence Bestiary No. 72
    155. Castlevania: Lament of Innocence Final Boss
    156. Castlevania: Lament of Innocence
    157. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    158. Castlevania NES Game Manual Page 4
    159. Super Castlevania IV
    160. Castlevania NES
    161. Castlevania NES Game Manual Page 4
    162. Castlevania NES Game Manual Pages 7-9
    163. Haunted Castle Revisited Dominus Collection
    164. Castlevania Judgment Simon Belmont Story Mode
    165. Haunted Castle Revisited Dominus Collection
    166. Castlevania III: Dracula's Curse
    167. Castlevania: The Adventure ReBirth
    168. Castlevania (N64)
    169. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    170. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    171. Castlevania: Lament of Innocence
    172. Castlevania: Aria of Sorrow
    173. Castlevania: The Arcade Dracula Boss
    174. Castlevania NES
    175. Castlevania NES
    176. Castlevania Chronicles
    177. Castlevania: The Adventure ReBirth
    178. Haunted Castle Revisited Dominus Collection
    179. Castlevania II: Belmont's Revenge Game Manual Page 4
    180. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    181. Castlevania Judgment Death True Story Mode
    182. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    183. Castlevania: The Arcade White Dragon Boss
    184. Castlevania II: Belmont's Revenge Game Manual Page 4
    185. Castlevania: Harmony of Dissonance Final Boss
    186. Castlevania: Rondo of Blood Death Boss
    187. Castlevania: Lament of Innocence Ending
    188. Castlevania Judgment Death True Story Mode Ending
    189. Castlevania: Lament of Innocence Final Boss
    190. Castlevania: Harmony of Dissonance
    191. Castlevania: Curse of Darkness Bestiary No. 009
    192. Castlevania III: Dracula's Curse
    193. Castlevania II: Belmont's Revenge Soleil Boss
    194. Haunted Castle Revisited Dominus Collection
    195. Super Castlevania IV
    196. Super Castlevania IV
    197. Super Castlevania IV
    198. Castlevania: Lament of Innocence
    199. Castlevania: The Belmonts Legacy #3
    200. Castlevania: Curse of Darkness
    201. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    202. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    203. Castlevania: Portrait of Ruin
    204. Haunted Castle Revisited Dominus Collection
    205. Castlevania: Lament of Innocence
    206. Castlevania II: Simon's Quest
    207. Castlevania: Lament of Innocence
    208. Castlevania: Lament of Innocence Bestiary No. 073
    209. Castlevania: Lament of Innocence
    210. Castlevania: Lament of Innocence Pumpkin Mode
    211. Castlevania: Lament of Innocence Pumpkin Mode
    212. Castlevania: Lament of Innocence Pumpkin Mode
    213. Castlevania: Lament of Innocence Pumpkin Mode
    214. Castlevania: Lament of Innocence Pumpkin Mode
    215. Castlevania: Lament of Innocence Pumpkin Mode
    216. Castlevania: Lament of Innocence Pumpkin Mode
    217. Castlevania: Lament of Innocence Game Manual Page 18
    218. Castlevania: Lament of Innocence Game Manual Page 18
    219. Castlevania: Lament of Innocence Game Manual Page 18
    220. Castlevania: Lament of Innocence
    221. Castlevania: Lament of Innocence
    222. Castlevania: Lament of Innocence Game Manual Page 18
    223. Castlevania: Lament of Innocence Game Manual Page 18
    224. Castlevania: Lament of Innocence Game Manual Page 18
    225. Castlevania: Lament of Innocence
    226. Castlevania: Lament of Innocence
    227. Castlevania: Lament of Innocence
    228. Castlevania: Lament of Innocence
    229. Castlevania: Lament of Innocence
    230. Castlevania: Lament of Innocence
    231. Castlevania: Lament of Innocence
    232. Castlevania: Lament of Innocence
    233. Castlevania: Lament of Innocence
    234. Castlevania: Lament of Innocence
    235. Castlevania: Lament of Innocence
    236. Castlevania: Lament of Innocence
    237. Castlevania: Lament of Innocence Game Manual Page 18
    238. Castlevania: Lament of Innocence
    239. Castlevania: Curse of Darkness Absolute Zero Ring Description
    240. Castlevania: Lament of Innocence
    241. Castlevania: Lament of Innocence
    242. Castlevania: Lament of Innocence Game Manual Page 20
    243. Castlevania: Lament of Innocence
    244. Castlevania: Lament of Innocence Game Manual Page 20
    245. Castlevania: Lament of Innocence
    246. Castlevania: Lament of Innocence Game Manual Page 20
    247. Castlevania: Lament of Innocence
    248. Castlevania: Lament of Innocence
    249. Castlevania: Lament of Innocence Game Manual Page 20
    250. Castlevania: Lament of Innocence
    251. Castlevania: Lament of Innocence
    252. Castlevania: Lament of Innocence Game Manual Page 20
    253. Castlevania: Lament of Innocence
    254. Castlevania: Lament of Innocence Game Manual Page 20
    255. Castlevania: Lament of Innocence
    256. Castlevania: Lament of Innocence Game Manual Page 20
    257. Castlevania: Lament of Innocence
    258. Castlevania: Lament of Innocence Game Manual Page 20
    259. Castlevania: Lament of Innocence
    260. Castlevania: Lament of Innocence Game Manual Page 20
    261. Castlevania: Lament of Innocence
    262. Castlevania: Lament of Innocence Game Manual Page 16
    263. Castlevania: Lament of Innocence Game Manual Page 16
    264. Castlevania: Lament of Innocence
    265. Castlevania: Lament of Innocence
    266. Castlevania: Lament of Innocence
    267. Castlevania: Lament of Innocence
    268. Castlevania: Lament of Innocence
    269. Castlevania: Lament of Innocence
    270. Castlevania: Lament of Innocence
    271. Castlevania: Lament of Innocence
    272. Castlevania: Lament of Innocence Game Manual Page 16
    273. Castlevania: Lament of Innocence Game Manual Page 16
    274. Castlevania: Lament of Innocence Game Manual Page 16
    275. Castlevania: Lament of Innocence Game Manual Page 16
    276. Castlevania: Lament of Innocence Game Manual Page 16
    277. Castlevania: Lament of Innocence Game Manual Page 16
    278. Castlevania: Lament of Innocence Game Manual Page 16
    279. Castlevania: Lament of Innocence
    280. Castlevania: Lament of Innocence Tutorial Room
    281. Castlevania II: Simon's Quest Day Transition
    282. Castlevania II: Simon's Quest Day Game Manual Page 11
    283. Castlevania II: Simon's Quest
    284. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
    285. Castlevania: Curse of Darkness Game Manual Page 14
    286. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    287. Castlevania: Circle of the Moon
    288. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
    289. Castlevania (N64) Charlie Vincent Boss
    290. Castlevania: Portrait of Ruin Holy Mail Description
    291. Castlevania Aria of Sorrows
    292. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
    293. "A very rare weapon said to have the power to resurrect a legendary hero." - Pumpkin Mace description.
    294. Castlevania Judgment Aeon True Story Mode Intro
    295. Castlevania Judgment Sypha Belnades True Story Mode
    296. Castlevania Judgment Golem True Story Mode
    297. Castlevania Judgment Death True Story Mode
    298. Castlevania Judgment Golem True Story Mode
    299. Castlevania Judgment Aeon True Story Mode Intro
    300. Castlevania: Curse of Darkness Ending
    301. Castlevania: Curse of Darkness Ending
    302. Castlevania: Curse of Darkness Ending
    303. Castlevania: Symphony of the Night Ending
    304. Castlevania: The Adventure Rebirth Ending
    305. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
      “……I know I am being rude……”
      Faster than he can remember, that husky voice rang in front of Soma-----
      From the shadow of the forest, a large shadow emerged.
      “……tch!”