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Time Reaper: Difference between revisions
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==Background== | ==Background== | ||
The '''Time Reaper''' in '''Castlevania Judgment''' serves as Galamoth’s equivalent to [[Death (Castlevania)|Death]], originating from ten thousand years in the future. In the ''Kid Dracula'' series, Galamoth has a reaper named Shinigami-san (translated as "Mr. God of Death" in Japan), a title also used for [[Death (Castlevania)|Death]]. Meaning that Time Reaper and Shinigami-san are the same entity. | The '''Time Reaper''' in '''[[Castlevania Judgment]]''' serves as Galamoth’s equivalent to [[Death (Castlevania)|Death]], originating from ten thousand years in the future. In the ''Kid Dracula'' series, Galamoth has a reaper named Shinigami-san (translated as "Mr. God of Death" in Japan), a title also used for [[Death (Castlevania)|Death]]. Meaning that Time Reaper and Shinigami-san are the same entity. | ||
In the European ''Kid Dracula'' Game Boy manual, Shinigami-san is called "Witchi Wench" due to his long eyelashes, giving him an effeminate look. He first appears as a common enemy in the original Famicom version but later reappears as a boss in the Game Boy version. He seems to be separate from Death, as he serves Galamoth while Death is aligned with Kid Dracula. | In the European ''Kid Dracula'' Game Boy manual, Shinigami-san is called "Witchi Wench" due to his long eyelashes, giving him an effeminate look. He first appears as a common enemy in the original Famicom version but later reappears as a boss in the Game Boy version. He seems to be separate from Death, as he serves Galamoth while Death is aligned with Kid Dracula. | ||
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[[Category:Tier 7]] | [[Category:Tier 7]] | ||
[[Category:7-C]] | [[Category:7-C]] | ||
[[Category:Tier | [[Category:Environmental Destruction Tier]] | ||
[[Category:Superhumans]] | [[Category:Superhumans]] | ||
[[Category:Immortality Users]] | [[Category:Immortality Users]] |
Revision as of 13:26, 20 November 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | I come from ten thousand years hence. | „ |
~ Time Reaper |
Background
The Time Reaper in Castlevania Judgment serves as Galamoth’s equivalent to Death, originating from ten thousand years in the future. In the Kid Dracula series, Galamoth has a reaper named Shinigami-san (translated as "Mr. God of Death" in Japan), a title also used for Death. Meaning that Time Reaper and Shinigami-san are the same entity.
In the European Kid Dracula Game Boy manual, Shinigami-san is called "Witchi Wench" due to his long eyelashes, giving him an effeminate look. He first appears as a common enemy in the original Famicom version but later reappears as a boss in the Game Boy version. He seems to be separate from Death, as he serves Galamoth while Death is aligned with Kid Dracula.
In Castlevania Judgment, Galamoth sends the Time Reaper ten thousand years into the past to erase Dracula by eliminating the era in which he resides. The Time Reaper serves as the game's final boss and is a recolored version of Death from Castlevania: Curse of Darkness.
General Information
Name: Time Reaper, Shinigami-san
Origin: Castlevania Judgment
First Appearance: Castlevania Judgment
Company: Konami
Creator: Koji Igarashi
Actor: Unknown
Sex: Male
Sexuality: Asexual
Pronouns: He/Him
Age: Unknown
Homeworld: Unknown
Residence: Unknown
Story Role: Main Antagonist
Classification: Servant of Galamoth
Species: Creature of the Night
State of Being: Regular
Physiology: Monster Physiology
Occupation: None
Affiliations: Galamoth (He is a servant of Galamoth)
Enemies: Dracula (Attempted to erase Dracula from a specific point 10,000 years ago), Death (As Death is mocked by his visage, and attempted to challenge his lord[2]), Aeon, Alucard, Carmilla, Cornell, Eric Lecarde, Grant Danasty, Maria Renard, Shanoa, Simon Belmont, Sypha Belnades, Trevor Belmont, Golem
Height: Unknown
Weight: Unknown
Status: Deceased (Defeated by various of the fighters in Castlevania Judgment)
Date of Death: Castlevania Judgment
Alignment: Lawful Evil (Follower of Galamoth who wishes to destroy the fabric of time in order[3] to kill Dracula and make Galamoth the dark lord[4])
Threat Level: Cosmic Threat (Time Reaper appeared from 10,000 years in the future determined to destroy the very fabric of time[5], requiring Aeon to mend the fabric of time[6])
Codex Statistics
Grade: A
Tier: 7-C. 2-C with Environmental Destruction
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Can fight against Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[7]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[8]). Universe level with Environmental Destruction (Time Reaper appeared from 10,000 years in the future determined to destroy the very fabric of time[9], attempting to destroy the specific era of time[10]. Noted by Aeon that if the Time Rift is not erased, all beings everywhere will disappear, forever[11]. The age during Castlevania Judgment was on the verge of collapse[12]. Noted by Aeon that Time Reaper is attempting to destroy the era of time in order to ensure Dracula's downfall[13])
Durability: Town level
Striking Strength: Town Class (Potency)
Lifting Strength: At least Class 10 (As his existence is enough of a threat to involve the likes of Dracula & Death, he should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[14] where logs can weigh around 15 to 5 tons[15] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[16])
Travel Speed: Unknown: True level (Does not move from his spot that he attacks at)
Attack Speed: At most Faster Than Light (Can tag Dracula, who serves as the absolute evil, the opposite to God[17], where for God to be perfectly good, there must be a being of perfect darkness[18], being the entity opposite to God[19], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[20] and the White Demon, who can move at the speed of light at short distances[21])
Reaction Speed: At most Faster Than Light
Range: At least Tens of Meters through sheer size, Multi-Universal with abilities (The Time Reaper[22] has trapped[23], all the souls imprisoned in the rift[24], an alternate universe[25] where they are brought across different time periods, with his defeat sending them back to their respective eras[26], including beings outside of time like Aeon[27])
Intelligence: Cosmic Intelligence
Knowledge: Cosmic level
Powers and Techniques
Equipment
Nothing notable.
Notable Techniques
"Fall! DIE!!"
The Time Reaper swings his scythe up to two times, referencing Death's weapon. This attack can be blocked. In Brutal Mode, during his second health bar, a symbol appears on the ground while he swings, immobilizing the player if they’re caught.
"How CLEVER!!"
The Time Reaper summons several dark orbs that appear at random locations.
"Beg for mercy!"
Summons three homing skulls that can be blocked. When he reaches his final health bar (or second bar in Brutal Mode), he increases this to five skulls. In Brutal Mode, he also summons three skulls while performing his beam attack on the last health bar.
"Ashes to ashes..."
Moving his hands side to side, the Reaper summons flame pillars in groups of three. These can be blocked but are challenging to dodge.
Energy Blast
The Time Reaper gathers energy by holding his hands together, releasing a large energy blast after a few seconds.
"It's futile."
("How CLEVER!" on repeat use) The Reaper releases a blue shockwave that knocks the player across the room, dealing no damage. This surprise attack typically occurs before a phase change.
"Ha ha, HA ha!!"
A symbol appears on the ground, and chain hands immobilize the player shortly after. While this deals no damage, the Reaper often uses it on his second or third (final) health bar, typically just before a scythe swipe. In Brutal Mode, on his second health bar, he may use this symbol mid-swing, a likely reference to Death’s chain hand attack from Portrait of Ruin.
"Nowhere to run!!"
The Time Reaper fires a sweeping, fiery beam across the arena. This unblockable beam requires careful dodging or jumping. On his last health bar (second-to-last in Brutal Mode), he fires two beams, increasing the difficulty.
"STAY OUT OF MY WAY!!!!"
During the final health bar in Brutal Mode, the Time Reaper accelerates his beam attacks and summons three homing skulls mid-attack. His beam becomes a one-hit kill, and he repeats the move continuously. This phase provides only a brief opportunity to counter during his prolonged charge-up.
Other
Standard Tactics: Time Reaper is in a state where he's unreachable without bringing the souls of all those he imprisoned together[93], where the door will only allow a single being to enter[94]. When fighting him, he will utilize various different dark attacks, along with homing skulls and shooting out a massive beam.
Weaknesses
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[95]. Garlic significantly weakens creatures of the night[96], and causes demons to die if its placed on the ground[97]. If a vital soul is defeated, the grimoire will revert back to its original content[98].
- Unique Weaknesses: Nothing notable.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[99]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[100], a knight who has natural holy powers[101].
Trivia
- The Time Reaper, aside from obviously being based on the Grim Reaper/Death, may have also been a reference to Father Time, who also wields a scythe.
- His appearance is even noted by Death to look like him[102].
- As he is a servant of Galamoth and comes from 10,000 years in the future, it is clear that the Death fought in the Kid Dracula titles is actually him.
Battle Records
0 - 14 - 0
None.
- Grant Danasty - Fight[109]
- Conditions: None.
- Location: Time Rift
- Maria Renard - Fight[110]
- Conditions: Match was a rematch.
- Location: Time Rift
- Eric Lecarde - Fight[112]
- Conditions: None.
- Location: Time Rift
- Simon Belmont - Fight[113]
- Conditions: Match was a rematch.
- Location: Time Rift
- Sypha Belnades - Fight[114]
- Conditions: None.
- Location: Time Rift.
- Trevor Belmont - Fight[115]
- Conditions: None.
- Location: Time Rift
- Kid Dracula - Fight[116]
- Conditions: None.
- Location: Stage 4
None.
References
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Aeon True Story Mode
- ↑ Castlevania Judgment: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Dracula True Story Mode
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Shanoa True Story Mode
- ↑ Castlevania Judgment All Character Endings
- ↑ Castlevania Judgment Aeon Ending
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Shanoa True Story Mode
- ↑ Castlevania Judgment All Character Endings
- ↑ Castlevania Judgment Aeon Ending
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Cornell True Story Mode
- ↑ Castlevania Judgment All Character Endings
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Dracula True Story Mode
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Time Reaper Boss Fight
- ↑ Castlevania Judgment Alucard True Story Mode
- ↑ Castlevania Judgment Alucard True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Alucard True Story Mode
- ↑ Castlevania Judgment Carmilla True Story Mode
- ↑ Castlevania Judgment Cornell Story Mode
- ↑ Castlevania Judgment Death Story Mode
- ↑ Castlevania Judgment Dracula True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Maria Story Mode
- ↑ Castlevania Judgment Shanoa Story Mode
- ↑ Castlevania Judgment Eric Lecarde True Story Mode
- ↑ Castlevania Judgment Simon Belmont True Story Mode
- ↑ Castlevania Judgment Sypha Belnades Story
- ↑ Castlevania Judgment
- ↑ Kid Dracula Boss 4