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Ness: Difference between revisions
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'''[[Speed|Combat Speed]]:''' '''FTL''' | '''Omnipresent''' | '''[[Speed|Combat Speed]]:''' '''FTL''' | '''Omnipresent''' | ||
'''[[Reactions|Reaction Speed]]:''' '''FTL''' (Should scale to Lucas, who is able to dodge light based attacks from the K9000) | ''' | '''[[Reactions|Reaction Speed]]:''' '''FTL''' (Should scale to Lucas, who is able to dodge light based attacks from the K9000) | '''Immeasurable''' | ||
'''[[Lifting Strength]]:''' '''Class 5 '''(Able to lift a submarine alongside Paula and Jeff) | '''Immeasurable''' | '''[[Lifting Strength]]:''' '''Class 5 '''(Able to lift a submarine alongside Paula and Jeff) | '''Immeasurable''' |
Revision as of 03:56, 30 December 2019
“ |
I'm Ness... It's been a long road getting here... Soon, I'll be... Soon, I'll be... Soon, I'll be... What will happen to us? |
„ |
~ Ness after collecting the 7th melody |
“ | Hey me! I found my cap that you lost. | „ |
~ Ness in Magicant |
“ | It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?... | „ |
Summary
Ness (ネス, Nesu) is the silent main protagonist of Earthbound (Mother 2 in Japan), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the Earthbound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.
At the beginning of Earthbound, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Pokey Minch, he returns home and tries to get back to sleep. Soon thereafter, Pokey arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.
After a pep-talk from his mother, Ness, Pokey and King go back out to the hillside, where they find Picky (who reveals it was Pokey who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has returned from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from total annihilation.
Powers and Stats
Tier: At least 7-B | Low 2-C
Name: Ness
Origin: Earthbound/Mother 2
Gender: Male
Age: 12-13
Classification: Human Boy, Psychic, The Chosen One
Attack Potency: At least City level (On par with the rest of the Chosen Four when they were about to take on enemies like the Ghost of Starman, who are still fought by the end of the game. Can also fight against the Sanctuary Guardians such as Thunder and Storm, who regularly causes storms throughout the battle which requires this much energy), can ignore durability with some PSI attacks notably PK Flash | Macrocosmic level+ (Touched the Truth of the Universe, which was described as being both space and time. Created Magicant, which was stated to be an entire universe in the original text. His psychic consciousness overlapped everything in the universe, which allowed him to confront Giygas)
Dimensionality: 3-D | 4-D
Travel Speed: Unknown | Omnipresent (His psychic consciousness became one with the universe)
Combat Speed: FTL | Omnipresent
Reaction Speed: FTL (Should scale to Lucas, who is able to dodge light based attacks from the K9000) | Immeasurable
Lifting Strength: Class 5 (Able to lift a submarine alongside Paula and Jeff) | Immeasurable
Striking Strength: City Class (Can hurt the Ghost of Starman) | Macrocosmic level+ (Mostly relies on physical attacks to deal damage. Could slightly harm Giygas before he became more powerful)
Durability: At least City level | At least Macrocosmic level+ (Became one with everything in the universe and shielded the party from Giygas attacks) Fate Manipulation and his reliance on Truth of the Universe makes him hard to kill
Stamina: High (Can fight for long periods of time, can take mortal wounds and still manage to heal himself), higher as a robot. | Infinite (Became one with the universe)
Range: Extended melee range with his bat. Hundreds of meters with PSI. Low Macroversal to High Macroversal+ via Telepathy (Can communicate with the Truth of the Universe and The Player) | Macrocosmic+, Low Macroversal to High Macroversal+ via Telepathy (Same as before)
Same as before, but more powerful, All previous abilities. Nigh-Omniscience, Cosmic Awareness, Precognition, Clairvoyance, Acausality (Type 1 and 3) (Despite Giygas changing the past and fighting him there, he did not suffer any change in the present time. Should be present throughout all points in Time), Immortality (Type 1) (Became one with the universe's spacetime), Self-Sustenance (Types 1, 2 and 3), Large Size (Type 8) (Became the universe), Reality Warping, Matter Manipulation, and Space-Time Manipulation (Created Magicant, which was stated to be an entire universe in the original text), Creation and Subjective Reality (Can create items such as equipment and weapons and bring them to the real world), Absorption (Absorbed the entirety of Magicant), Fusionism, Possible Avatar Creation (Can exist in a physical body after becoming one with the universe), Can likely damage Abstracts beings (Capable of slightly hurting Giygas before he became more powerful), Resistance to Space-Time Manipulation (Could survive the Creation of Giygas's Dimension, as well as all his changes to the battle area and his attacks), Void Manipulation (Could fight in Giygas's Dimension of darkness, which is able to absorb Paula's call for help), Higher-Dimensional Existence (His consciousness was stated to have become one with the universe, though he appears to still possess a 3-D body), Higher-Dimensional Manipulation, Non-Corporeal (Touched the Truth of the Universe and became one with the universe), Theoretically would have access to numerious Psychic abilities, which includes: Heat Manipulation and Air Manipulation, Fire Manipulation, Mind Manipulation, Earth Manipulation, Beam Spam which also grants Durability Negation, Nonexistent Physiology Negation (Should be comparable to Ninten, who can make a nonexistent NPC exist as long as he thinks about him), Electricity Manipulation, Forcefield Creation (Able to defend against Physical and Psychic attacks. Also grants Attack Reflection), Danmaku, Power Nullification, Power Absorption, Statistics Amplification and Statistics Reduction, Can negate shields, Can slip through 4-D space to escape battles, Status Effect Inducement (Paralysis, Confusion, Uncontrollably Crying, Sleep Manipulation, and Blindness) (Due to the fact that Ness obtained Ultimate intelligence granted by the Truth of the Universe, he should have all knowledge on PSI), High Resistance to Mind Control, Mind Manipulation, Corruption (Type 3), Empathic Manipulation, Morality Manipulation, and Madness Manipulation (Defeated Ness's Nightmare back in Magicant, allowing him to fully resist Giygas's influence).
Standard Equipment: Gutsy Bat, Star Pendant (Reduces the damage of Fire and Freeze based attacks by 95%, provides immunity to Flash and Paralysis), Rabbit's Foot (Significantly increases speed and grants immunity to paralysis, but provides no elemental resistances and little defense. Cannot be equipped with the Star Pendant simultaneously), Goddess Band (Provides extra defense and luck while also providing a 2/3 resistance to Hypnosis at the cost of having 1/3 resistance to Brainshock), Souvenir Coin (Provides extra defense and luck), Franklin Badge (Reflects lightning based attacks), Brain Stone (Prevents the holder from losing concentration. Originally belongs to Poo, but it can be given to Ness), ATM Card (His bank reserves can hold up to $9,999,999), various battle items (Bag of Dragonite allows him to transform into a dragon and deal massive fire damage to enemies, Defense Spray slightly increases defense for one battle and can be stacked up to three times, Handbag Strap can solidify enemies, Monkey's Love which is a reusable item that solidifies enemies, Mummy Wrap damages and solidifies enemies, Pharaoh's Curse discharges an ectoplasmic ooze that poisons enemies, Rust Promoter rusts metallic enemies to damage them, Snakes to damage and possibly poison enemies with, Snake Bag gives him access to thousands of snakes to damage and possibly poison enemies with, Stag Beetle can solidify enemies, Sudden Guts Pill doubles his Guts stat for a single battle, Super Bombs, Super Plush Bears that act like temporary party members and can take attacks for Ness, Vipers which damage and always poison enemies, Xterminator Spray which is a reusable items that deals damage to bug enemies), various healing consumables
Intelligence: Gifted (Poo remarks how well he managed to use PSI without any training. Regarded as a bright child by several characters) | Nigh-Omniscient (Gained the power of the Sea of Eden, which was described as the Supreme intelligence and Truth of the Universe)
Weaknesses: Pacifist. Gets home sick if he hasn't called/visited home recently, though this weakness no longer had an affect on him as the journey went on. Summoning The Player requires a bit of time and is only accessible if the outcome desires it | Same as before
Notable Attacks/Techniques:
*PK Rockin: Powerful psychokinetic wave that assaults all enemies.
- Teleport: Allows immediate teleportation to anywhere he has previously been.
- Paralysis: Freezes opponents by making them too numb to move.
- Shield: Reduces the damage in half and reflects enemy attacks back at them. Can be layered to become stronger.
- Lifeup: Heals himself and his allies.
- PK Flash: Causes instant death, makes enemies cry or makes them feel strange or become numb.
- Hypnosis: Victim falls asleep.
- Healing: Removes status alignments. Can revive allies after they've fallen.
*PSI Fire - An array of fire that burns a row of enemies. Is able to harm psychic barriers.
Key: Pre-Magicant | Post-Magicant
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: