“ | I don't think you'll be able to do this alone. | „ |
~ Proto Man to Mega Man |
“ | Hmm? What's wrong with you? You've got a fever... I guess that's what they call poetic justice. | „ |
~ Proto Man to Dr. Wily |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
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'''[[Striking Strength]]:''' '''Planet Class+''' | '''[[Striking Strength]]:''' '''Planet Class+''' | ||
'''[[Lifting Strength]]:''' '''Class T''' (Should be comparable to [[Mega Man]], [https://youtu.be/tq7qy9Yxu90?t=90 who was able to hold up Dr Wily's fortress at the end of ''Mega Man 5'']) | '''[[Lifting Strength]]:''' '''Class T''' (Should be comparable to [[Mega Man]], [https://youtu.be/tq7qy9Yxu90?t=90 who was able to hold up Dr Wily's fortress at the end of ''Mega Man 5'']), '''Higher''' with Super Arm ([https://youtu.be/Vl29l06hE8E?t=109 Can obtain the Super Arm], which allows users like [[Mega Man]] [https://youtu.be/6-ZBArjSQUk?t=508 to lift objects he previously couldn't lift]. [https://youtu.be/Vl29l06hE8E?t=133 Can casually launch giant boulders going at high speeds from his buster]) | ||
'''[[Speed|Travel Speed]]:''' '''FTL''' ([https://youtu.be/WtYbMr2c_98?t=177 Can outrun black holes from] [[Galaxy Man]]. Can keep pace with [[Mega Man]], [https://youtu.be/EZeO0DXoGV8?t=290 who can outrun black holes from robot masters such as] Saturn [https://youtu.be/Inam-1KdLh4?t=227 and even] [[Galaxy Man]]), '''Far Higher''' with Teleporters ([[Proto Man]]’s teleportation is able to travel planets and solar systems in a short time frame, [[User_blog:GiverOfThePeace/Teleportation_but_instead_it%27s_not_as_instant_as_you_think|reaching this levels of speed]]) | '''[[Speed|Travel Speed]]:''' '''FTL''' ([https://youtu.be/WtYbMr2c_98?t=177 Can outrun black holes from] [[Galaxy Man]]. Can keep pace with [[Mega Man]], [https://youtu.be/EZeO0DXoGV8?t=290 who can outrun black holes from robot masters such as] Saturn [https://youtu.be/Inam-1KdLh4?t=227 and even] [[Galaxy Man]]), '''Far Higher''' with Teleporters ([[Proto Man]]’s teleportation is able to travel planets and solar systems in a short time frame, [[User_blog:GiverOfThePeace/Teleportation_but_instead_it%27s_not_as_instant_as_you_think|reaching this levels of speed]]) | ||
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'''[[Resistance]]''' to '''[[Petrification]]''' ([https://youtu.be/5II_GMGCBNY?t=191 Can resist a shot from] [[Concrete Man]], [https://youtu.be/6-ZBArjSQUk?t=2510 which his shots completely petrify any object in a matter of seconds, even] [[Black Holes|black holes]]), '''[[Mind Manipulation]]''' and '''[[Soul Manipulation]]''' (As a robot, Proto Man does not have a soul or mind, and functions on AI programming), '''[[Hacking]]''' ([https://youtu.be/lgVwpYoOVJ4 Resisted the evil energy and also resisted the roboenza virus for an extended period of time, which overran robots on the planet in a matter of days during the events of Mega Man 8 and 10]) | '''[[Resistance]]''' to '''[[Petrification]]''' ([https://youtu.be/5II_GMGCBNY?t=191 Can resist a shot from] [[Concrete Man]], [https://youtu.be/6-ZBArjSQUk?t=2510 which his shots completely petrify any object in a matter of seconds, even] [[Black Holes|black holes]]), '''[[Mind Manipulation]]''' and '''[[Soul Manipulation]]''' (As a robot, Proto Man does not have a soul or mind, and functions on AI programming), '''[[Hacking]]''' ([https://youtu.be/lgVwpYoOVJ4 Resisted the evil energy and also resisted the roboenza virus for an extended period of time, which overran robots on the planet in a matter of days during the events of Mega Man 8 and 10]) | ||
|-| | |-|With Robot Master Weapons= | ||
'''[[Weapon Mastery]]''' ([https://youtu.be/68I57QEZ_vQ?list=PL73948440EEA46CE0&t=244 With Wheel Cutter, the user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape, up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies]. [https://youtu.be/e2JJ2dMKrJk?list=PL73948440EEA46CE0&t=283 With Triple Blade, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time]. [https://youtu.be/5FfafAURluA?list=PL73948440EEA46CE0&t=256 With Rebound Striker, will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times] | '''[[Weapon Mastery]]''' ([https://youtu.be/68I57QEZ_vQ?list=PL73948440EEA46CE0&t=244 With Wheel Cutter, the user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape, up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies]. [https://youtu.be/e2JJ2dMKrJk?list=PL73948440EEA46CE0&t=283 With Triple Blade, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time]. [https://youtu.be/5FfafAURluA?list=PL73948440EEA46CE0&t=256 With Rebound Striker, will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times]. [https://youtu.be/Vl29l06hE8E?t=322 With the Rolling Cutter], [https://youtu.be/Vl29l06hE8E?t=343 a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it]. [https://youtu.be/Vl29l06hE8E?t=770 With Gyro Attack], [https://youtu.be/Vl29l06hE8E?t=791 a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot]. [https://youtu.be/Vl29l06hE8E?t=1586 With Slash Claw], [https://youtu.be/Vl29l06hE8E?t=1837 allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward]. [https://youtu.be/x2y-gX3zQcY?t=169 With Shadow Blade, a large hira shuriken that can be thrown to attack. When used by Mega Man, the Shadow Blade is smaller in size, can only throw one at a time, and has a relatively short range. However, the blade boomerangs back to where it was thrown from, and he can throw it in five different directions]. [https://youtu.be/x2y-gX3zQcY?t=561 With Centaur Arrow, randomly shoots up to two arrows straight forward or diagonally up]. [https://youtu.be/x2y-gX3zQcY?t=1983 With Quick Boomerang, a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy]), '''[[Creation]]''' ([https://youtu.be/6-ZBArjSQUk?t=2471 With Jewel Satellite, creates four jewels that orbit Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing]), '''[[Plant Manipulation]]''' ([https://youtu.be/Vl29l06hE8E?t=185 With Leaf Shield], [https://youtu.be/Vl29l06hE8E?t=271 Proto Man summons a barrier of leaves which can be used offensively against an enemy]. [https://youtu.be/Vl29l06hE8E?t=1053 With Plant Barrier], [https://youtu.be/x2y-gX3zQcY?t=373 a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks]), Psuedo-'''[[Forcefield Creation]]''' ([https://youtu.be/6-ZBArjSQUk?t=2471 As the Jewel Satellite] [https://youtu.be/Vl29l06hE8E?t=271 leaf shield], [https://youtu.be/Vl29l06hE8E?t=1695 junk shield], [https://youtu.be/Vl29l06hE8E?t=1053 and plant barrier] act as protective barriers), '''[[Summoning]]''' ([https://youtu.be/f4QtRckTVvU?t=541 With Hornet Chaser, shoots out robotic hornet drones to sting enemies for low damage or to retrieve items]), '''[[Black Hole]]''' ([https://youtu.be/f4QtRckTVvU?t=735 With Black Hole Bomb, fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable]), '''[[Energy Projection]]''' & '''[[Reflection Manipulation]]''' ([https://youtu.be/f4QtRckTVvU?t=179 With Laser Trident, shoots out trident head-like lasers that deal two points of damage]. [https://youtu.be/Vl29l06hE8E?t=965 With Gemini Laser], [https://youtu.be/x2y-gX3zQcY?t=2134 shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls]. [https://youtu.be/x2y-gX3zQcY?t=2059 With Pharaoh Waves, it releases two waves, one forward and one backwards]), '''[[Air Manipulation]]''' ([https://youtu.be/f4QtRckTVvU?t=1350 With Tornado Blow, a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Mega Man to jump higher and activates air-based platforms]. [https://youtu.be/x2y-gX3zQcY?t=1920 With Air Shooter, causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies]), '''[[Magnetism Manipulation]]''' & '''[[Homing Attack]]''' ([https://youtu.be/Vl29l06hE8E?t=921 With Magnet Missile], [https://youtu.be/Vl29l06hE8E?t=940 can shoot out magnetic missiles that home in on the target]. [https://youtu.be/x2y-gX3zQcY?t=1334 With Dive Missile, fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking]), '''[[Electricity Manipulation]]''' ([https://youtu.be/f4QtRckTVvU?t=1150 With Plug Ball, shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage]. [https://youtu.be/xHHCj_R47Pw?list=PL73948440EEA46CE0&t=298 With Thunder Wool, launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud]. [https://youtu.be/Vl29l06hE8E?t=1776 With Thunder Strike], [https://youtu.be/Vl29l06hE8E?t=1795 shoots a ball of electricity straight forward, it travels through walls and splits on impact with an enemy, traveling upwards and downwards]. [https://youtu.be/x2y-gX3zQcY?t=1260 With Thunder Beam, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down, it also has the ability to go through enemies and hit multiple times, making it a powerful weapon]), '''[[Water Manipulation]]''' ([https://youtu.be/M3arNrryct8?list=PL73948440EEA46CE0&t=295 With Water Shield, a rotating shield of water surrounds the user]. [https://youtu.be/x2y-gX3zQcY?t=227 With Bubble Lead, , shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground]), '''[[Magma Manipulation]]''' ([https://youtu.be/f4QtRckTVvU?t=1552 With Magma Bazooka, fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots]), '''[[Fire Manipulation]]''' ([https://youtu.be/N1eRHEKD1Yg?list=PL73948440EEA46CE0&t=273 With Solar Blaze, a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface]. [https://youtu.be/Vl29l06hE8E?t=384 With Atomic Fire], [https://youtu.be/x2y-gX3zQcY?t=290 shoots out fire attacks]. [https://youtu.be/Vl29l06hE8E?t=1676 With Burning Wheel], [https://youtu.be/Vl29l06hE8E?t=1751 creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy]), '''[[Ice Manipulation]]''' ([https://youtu.be/hGuPR2-7gcY?list=PL73948440EEA46CE0&t=198 With Chill Spike, launches a special freezing gel which flies in a parabolic trajectory, an enemy hit by this liquid may freeze and become unable to move]. [https://youtu.be/Vl29l06hE8E?t=426 With Ice Slasher], [https://megaman.fandom.com/wiki/Ice_Slasher?so=search#Mega_Man:_The_Power_Battle shoots out ice attacks]. [https://youtu.be/Vl29l06hE8E?t=1731 With Freeze Cracker], [https://megaman.fandom.com/wiki/Freeze_Cracker?so=search fires a shard of ice if it hits a wall, it splits into six smaller shots]), '''[[Earth Manipulation]]''' & '''[[Telekinesis]]''' ([https://youtu.be/x2y-gX3zQcY?t=1200 With Power Stone, releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit]), '''[[Explosion Manipulation]]''' ([https://youtu.be/77L89DXT3Qk?list=PL73948440EEA46CE0&t=246 With Commando Bomb, when it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape]. [https://youtu.be/Vl29l06hE8E?t=245 With the Crash Bomb, shoots out an explosive that attaches to the surface it lands on and eventually explodes]. [https://youtu.be/Vl29l06hE8E?t=833 With Napalm Bomb], [https://youtu.be/x2y-gX3zQcY?t=2249 a bomb sent out that explodes upon contact]. [https://youtu.be/Vl29l06hE8E?t=1099 With Dust Crasher, takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid]), '''[[Sound Manipulation]]''' ([https://youtu.be/Vl29l06hE8E?t=1441 With Crash Noise], [https://youtu.be/Vl29l06hE8E?t=1463 fires a powerful sound wave to damage enemies]), '''[[Petrification]]''' ([https://youtu.be/f4QtRckTVvU?t=344 With Concrete Shot, fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it], [https://youtu.be/r-7xoubTBcE?t=86 this can even petrify things such as] '''[[Black Hole|black holes]]''') | ||
|-|Battle & Chase= | |||
'''[[Power Nullification|Power-Nullification]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Blocker prevents an opponent from using Special Attacks]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items]), '''[[Explosion Manipulation]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items With Remote Controlled Bombs]), '''[[Statistics Amplification]]''' and '''[[Invulnerability]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Threefold Chance greatly amplifies the affects of items]. [http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in ''Mario Kart'' as well as making you invulnerable to attacks]), '''[[Electricity Manipulation]]''', '''[[Statistics Reduction]]''', and '''[[Invulnerability]]''' '''[[Negation]]''' ([http://www.mmhp.net/GameHints/MMBnC-Data.html#Items Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro]) | |||
|-|With Items= | |||
'''[[Healing]]''' ([https://megaman.fandom.com/wiki/Tank?so=search#Energy_Tank With energy tank, fully recovers the health of] Proto Man. [https://megaman.fandom.com/wiki/Tank?so=search#Super_Tank The Super Tank, recovers all the energy from Proto Man's health and all weapons]. [https://megaman.fandom.com/wiki/Tank?so=search#Mystery_Tank With the Mystery Tank, recovers the energy from Proto Man's health and all weapons]. [https://megaman.fandom.com/wiki/Tank?so=search#L_Tank With L Tank, a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack]), '''[[Restoration]]''' & '''[[Energy Manipulation]]''' ([https://megaman.fandom.com/wiki/Tank?so=search#Weapon_Tank With Weapon Tank, recovers the energy of all Special Weapons at once]. [https://megaman.fandom.com/wiki/Tank?so=search#Super_Tank The Super Tank, recovers all the energy from Proto Man's health and all weapons]. [https://megaman.fandom.com/wiki/Tank?so=search#Mystery_Tank With the Mystery Tank, recovers the energy from Proto Man's health and all weapons]), '''[[Transmutation]]''' ([https://megaman.fandom.com/wiki/Tank?so=search#Mystery_Tank With the Mystery Tank, if the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near]), '''[[Statistics Amplification]]''' ([https://youtu.be/x2y-gX3zQcY?t=1190 Can steal energy from Dr. Wily's robots to enhance his own power]) | |||
</tabber> | </tabber> | ||
---- | ---- | ||
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<tabber> | <tabber> | ||
|-|Innate Abilities= | |-|Innate Abilities= | ||
*'''Big Bang Strike:''' An energy blast of tremendous power. This attack is very dangerous to Proto Man, however, as it severely drains his energy. It's used in Mega Man & Bass to destroy King's strong shield. | |||
*'''Jump:''' Jump is a common action that allows characters reach higher places. | *'''Jump:''' Jump is a common action that allows characters reach higher places. | ||
*'''Move:''' Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character. | *'''Move:''' Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character. | ||
*'''Proto Buster:''' A powerful arm cannon like the Mega Buster. Proto Man can charge energy to make the shot stronger. | *'''Proto Buster:''' A powerful arm cannon like the Mega Buster. Proto Man can charge energy to make the shot stronger. | ||
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*'''Proto Strike:''' A powerful short range charge shot used by Proto Man in ''Mega Man 2: The Power Fighters''. An attack with the same name is used in ''Mega Man: Battle & Chase'' and ''Mega Man Powered Up''. It also appeared in ''Mega Man & Bass'', being used by Proto Man to destroy Dr. Wily's plans to build King II. This is also the name of his ''Special Power in SNK vs. Capcom: Card Fighters DS'', which was mistranslated as "Bruce Strikes Back" in North America. | *'''Proto Strike:''' A powerful short range charge shot used by Proto Man in ''Mega Man 2: The Power Fighters''. An attack with the same name is used in ''Mega Man: Battle & Chase'' and ''Mega Man Powered Up''. It also appeared in ''Mega Man & Bass'', being used by Proto Man to destroy Dr. Wily's plans to build King II. This is also the name of his ''Special Power in SNK vs. Capcom: Card Fighters DS'', which was mistranslated as "Bruce Strikes Back" in North America. | ||
*''' | *'''Slide:''' Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster. | ||
|-|Robot Masters Special Weapons= | |-|Robot Masters Special Weapons= | ||
{{#tag:Tabber| | |||
{{!}}-{{!}}Mega Man - The Power Battle= | |||
*'''Atomic Fire:''' Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun. | |||
*'''Crash Bomber:''' Crash Bomber, known as Clash Bomb in Japan, is Crash Man's Special Weapon in the Mega Man series. It is a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. Dr. Wily made Crash Man's body with a thick armor to keep the explosions from hurting him. | |||
*'''Laser | *'''Dust Crusher:''' Dust Crusher, also known as Dust Crasher in ''Mega Man: The Power Battle'', is Dust Man's Special Weapon. It takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid. | ||
*'''Freeze Cracker:''' Freeze Cracker is Freeze Man's Special Weapon. When equipped with this weapon, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. The Freeze Cracker can freeze certain enemies, and even the lava in Junk Man's stage and reveal a secret passage. In Cloud Man's stage, it can be shot at the second Tel Tel to change the rain to harmless snow, and it can freeze the floating cloud platforms, causing the cloud portion to crumble away, and revealing the invisible platforms in a certain part of the stage right away without having to get close enough reveal them. In Turbo Man's stage and Wily Castle 2, it can be shot at the burners in a certain part of the stage to freeze its flames. | |||
*'''Gemini Laser:''' Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. | |||
*'''Gyro Attack:''' Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot. | |||
*'''Ice Slasher:''' Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero | |||
*'''Junk Shield:''' Junk Shield is Junk Man's Special Weapon. It uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. The junk can also be thrown off as projectiles in three random directions across the screen, each projectile discarded from the two others by 120°. This is the primary weakness for Freeze Man; if he is hit by the attack, he will be stopped in place for a moment. | |||
*'''Leaf Shield:''' Leaf Shield is Wood Man's Special Weapon. By using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents. | |||
*'''Super Arm:''' Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped. | |||
*'''Magnet Missile:''' Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything. | |||
*'''Napalm Bomb:''' Napalm Bomb is Napalm Man's Special Weapon. When Mega Man uses it, he sends out a bomb that bounces about on the ground. It explodes if it kills an enemy on contact, or after a few seconds of no activity. It will change direction if it hits a wall. It is useful against low-lying enemies like Mousuberu. No boss in Mega Man 5 is immune to this weapon. It also seems that Napalm Bomb is the weakness of many big enemies, such as Dachone. The Bridge from Mega Man IV and the second Weapons Archive of Mega Man 10 are also able to use the Napalm Bomb. The odd thing about the Napalm Bomb is that, in reality, napalm is an extremely flammable, sticky substance, which isn't explosive. Real napalm bombs function with this substance, and Napalm Bomb doesn't cause any kind of burning or fire-effect. | |||
*'''Noise Crush:''' Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Proto Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies. | |||
*'''Plant Barrier:''' Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks. | |||
*'''Rolling Cutter:''' Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. | |||
*'''Scorch Wheel:''' Scorch Wheel, known as Burning Wheel in Japan and the English version of Mega Man: The Power Battle, is Turbo Man's Special Weapon in Mega Man 7 and Mega Man: The Power Battle. When equipped and used by Mega Man, he creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. If the player holds the attack button, the fire wheel will rotate around him for a while before being launched. When used in the air, the wheel will slowly fall downwards while travelling forward. Scorch Wheel can be used to scorch certain objects, especially the trees in Slash Man's stage (this is how Beat is found) and can even be used on some ice on the floors on Freeze Man's stage. Scorch Wheel can also light the candles in the dark corridor in Shade Man's stage, allowing the player to see the platforms, the spikes, and the rest of the landscape. | |||
*'''Slash Claw:''' Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies. | |||
*'''Thunder Bolt:''' Thunder Bolt, known as Thunder Strike in Japan and in the English version of Mega Man: The Power Battle, is Cloud Man's special weapon. This weapon shoots a ball of electricity straight forward (though due to a program glitch, it tends to curve downward if fired while falling). It travels through walls and splits on impact with an enemy, traveling upwards and downwards. This weapon will electrocute Junk Man, preventing him from using his Junk Shield and magnetism attacks if used consecutively. Conversely, if the Thunder Bolt is used on Spring Man, it will cause him to become magnetized, and he will pull Mega Man toward him and toss him upward, causing some serious damage (8 units). It will also supercharge Turbo Man, making him temporarily invincible as he drives around his chamber, and will interrupt the elemental orb attack from the Wily Capsule. The Thunder Bolt can also be used to activate the elevating barrel machines in Junk Man's stage so the player can reach the Rush Jet item and momentarily illuminate the dark hallway in Shade Man's stage if the player does not have the Scorch Wheel yet. If the Thunder Bolt is shot on the cloud platforms on Cloud Man's stage, it will cause a thunderstorm in the platform and the electricity can hurt Mega Man. | |||
{{!}}-{{!}}Mega Man 2 - The Power Fighters= | |||
*'''Air Shooter:''' Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed. | |||
*'''Atomic Fire:''' Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun. | |||
*'''Bubble Lead:''' Bubble Lead is Bubble Man's Special Weapon. When equipped by Mega Man, he shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground. | |||
*'''Dive Missile:''' Dive Missile is Dive Man's Special Weapon. It fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. It was originally used to catch big fishes before being remodeled for combat. | |||
*'''Gemini Laser:''' Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. | |||
*'''Gyro Attack:''' Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot. | |||
*'''Noise Crush:''' Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Proto Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies. | |||
*'''Pharaoh Wave:''' Pharaoh Wave replaces Pharaoh Shot as the weapon obtained by the player in Mega Man 2: The Power Fighters. It is obtained by the player that takes the Special Weapon Item after defeating Pharaoh Man in the "Recover the new parts!" course. When used by Pharaoh Man and the playable characters, it releases two waves, one forward and one backwards. Also, when Pharaoh Man's giant eye is hit, he counters by releasing one wave from the eye. Pharaoh Wave is Gemini Man's weakness, and can hit the two Gemini Men at the same time. | |||
*'''Plant Barrier:''' Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks. | |||
*'''Power Stone:''' Power Stone is Stone Man's Special Weapon. In most appearances it releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit. In Mega Man 2: The Power Fighters it summons a large stone hand from the ground. | |||
*'''Quick Boomerang:''' Quick Boomerang is Quick Man's Special Weapon. It is a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy. | |||
*'''Rolling Cutter:''' Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. | |||
*'''Shadow Blade:''' Shadow Blade is Shadow Man's Special Weapon in the original Mega Man series. It is a large hira shuriken that can be thrown to attack. When used by Shadow Man, the shuriken is coated with a special, deadly liquid that is capable of deranging the functions of mechanisms. He usually throws two Shadow Blades at a time: one diagonally up and the other in front of him. | |||
*'''Slash Claw:''' Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies. | |||
*'''Super Arm:''' Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped. | |||
*'''Thunder Beam:''' Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon. | |||
{{!}}-{{!}}Mega Man 9= | |||
*'''Black Hole Bomb:''' Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Mega Man (or Proto Man) fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man-, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage. Only one black hole can be present on-screen at once. | |||
*'''Concrete Shot:''' Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as [[Black Hole|black holes]] can be affected. | *'''Concrete Shot:''' Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as [[Black Hole|black holes]] can be affected. | ||
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*'''Hornet Chaser:''' The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards. | *'''Hornet Chaser:''' The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards. | ||
*''' | *'''Jewel Satellite:''' The Jewel Satellite is Jewel Man's Special Weapon from Mega Man 9. When activated, it summons four jewels that orbit Mega Man or Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing. As with most other shield weapons, the user can move while using the Jewel Satellite. Despite only inflicting two points of damage, Jewel Satellite can destroy multiple weak enemies without being destroyed itself. It also deflects/destroys most projectiles. Since the weapon's energy only depletes each time it is activated, it is possible to keep it up during a whole section of a level, and it will not disappear unless the player transitions to a new set of screens or touches a tough or invulnerable enemy. | ||
*'''Laser Trident:''' Laser Trident is Splash Woman's Special Weapon from Mega Man 9. It shoots out trident head-like lasers that deal two points of damage, similar to how Wave Man shoots harpoons, but faster. Up to three tridents can be shot in quick succession. The trident pierces enemy shields like those of the Shield Attacker RX, Machine Gun Joe and Metall β. It also destroys block barriers that often protect items or branching paths and objects "frozen" by Concrete Man's Concrete Shot, such as magma barriers. Since it is stronger than the standard Mega Buster, it can also be used as a primary weapon for dealing with most enemies because of its low weapon energy cost. | |||
*''' | *'''Magma Bazooka:''' The Magma Bazooka is Magma Man's special weapon from Mega Man 9. It fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots. While each shot deals the same damage as Mega Man's Mega Buster, each of them deal damage individually, allowing the weapon to deal incredible amounts of damage if more than one shot hits the opponent, up to a maximum of three points of damage when uncharged, and nine when fully charged, making it the weapon that can potentially deal the most raw damage in the game. The player doesn't need to fire a shot in order to charge the weapon if the fire button is held from a point where the player cannot shoot, like the pause menu or a screen change. Uncharged, this weapon can also be used as a primary weapon on certain situations due to its low energy cost. | ||
*'''Plug Ball:''' The Plug Ball is Plug Man's special weapon from Mega Man 9. Proto Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it. Due to its low weapon energy cost, it can be a decent alternative to the Proto Buster as a primary weapon, though while it is useful for dealing with enemies that cling to walls, such as Sakrets, it is not very effective against aerial targets. | *'''Plug Ball:''' The Plug Ball is Plug Man's special weapon from Mega Man 9. Proto Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it. Due to its low weapon energy cost, it can be a decent alternative to the Proto Buster as a primary weapon, though while it is useful for dealing with enemies that cling to walls, such as Sakrets, it is not very effective against aerial targets. | ||
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*'''Tornado Blow:''' Tornado Blow is Tornado Man's Special Weapon in Mega Man 9. It is a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Proto Man to jump higher (this is also true when Tornado Man uses the weapon when fighting him) and activates air-based platforms. | *'''Tornado Blow:''' Tornado Blow is Tornado Man's Special Weapon in Mega Man 9. It is a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Proto Man to jump higher (this is also true when Tornado Man uses the weapon when fighting him) and activates air-based platforms. | ||
*''' | {{!}}-{{!}}Mega Man 10= | ||
*'''Chill Spike:''' Chill Spike, also known as Chilled Spike in Japan, is Chill Man's special weapon from Mega Man 10. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the Ice Slasher. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap. Aside from the Wily Capsule and Sprinklans, enemies weak to Chill Spike are only weak to the trap portion of the weapon. Chill Spike can also damage some of the enemies otherwise invulnerable to normal weapons. | |||
*''' | *'''Commando Bomb:''' Commando Bomb is Commando Man's Special Weapon from Mega Man 10. When equipped, the player will fire out a missile that travels in a straight path. After launching the Commando Bomb, pressing up or down on the Control Pad will make it turn at a 90 degree angle. Pressing left or right will make it turn again. When it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. The blast can sometimes strike multiple times. The bomb itself without the explosion is not very powerful, and striking an enemy before it impacts a surface will prevent the explosion. This weapon can be used to break through certain walls. The Commando Bomb can only be used if there are at least three units of Weapon Energy remaining. If it is moved horizontally a second time, it will inch the player forward one pixel. Also, the bomb's direction can only be changed twice. | ||
*''' | *'''Rebound Striker:''' Rebound Striker is Strike Man's Special Weapon in Mega Man 10. When use, Proto Man will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times. When this weapon is used, it is not shot out of the gun but actually thrown with the player character's free hand. | ||
*'''Solar Blaze:''' Solar Blaze is Solar Man's special weapon in Mega Man 10. It is a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface, which look like two Fire Storm blasts. It is effective against enemies that cannot be attacked from the front, like Shield Attackers, and can hit two enemies between the player. It can be used to break some blocks. The Solar Blaze is quite slow if it is allowed to move the full distance before it splits apart. | *'''Solar Blaze:''' Solar Blaze is Solar Man's special weapon in Mega Man 10. It is a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface, which look like two Fire Storm blasts. It is effective against enemies that cannot be attacked from the front, like Shield Attackers, and can hit two enemies between the player. It can be used to break some blocks. The Solar Blaze is quite slow if it is allowed to move the full distance before it splits apart. | ||
*''' | *'''Thunder Wool:''' Thunder Wool is Sheep Man's special weapon in ''Mega Man 10''. Proto Man launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. He can fire up to two consecutive shots. The cloud itself does very minimal damage. Pairing two clouds together will increase the lightning strike area and power. Thunder Wool is Pump Man's primary weakness, a single bolt from this weapon can not only penetrate and dissipate his Water Shield, but can also strike Pump Man in the process. | ||
*''' | *'''Triple Blade:''' Triple Blade is Blade Man's special weapon in Mega Man 10. When equipped, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. There are two patterns: surface-to-air on the ground, and air-to-surface in mid-jump. It can sometimes destroy Shield Attackers from the front. | ||
*''' | *'''Water Shield:''' Water Shield is Pump Man's Special Weapon that the player obtains in Mega Man 10. When equipped with this weapon, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward. Despite being a shield weapon, projectiles are still able to make it through due to the spacing between each water droplet. | ||
*''' | *'''Wheel Cutter:''' Wheel Cutter is Nitro Man's Special Weapon in Mega Man 10. The user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. Up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. In addition, by holding a Wheel Cutter near a wall, it can be used to quickly scale them. | ||
}} | |||
</tabber> | </tabber> | ||
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[[Category:Energy Users]] | [[Category:Energy Users]] | ||
[[Category:Energy Projection Users]] | [[Category:Energy Projection Users]] | ||
[[Category:Reflection Users]] | |||
[[Category:Air Users]] | [[Category:Air Users]] | ||
[[Category:Electricity Users]] | [[Category:Electricity Users]] | ||
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[[Category:Fire Users]] | [[Category:Fire Users]] | ||
[[Category:Ice Users]] | [[Category:Ice Users]] | ||
[[Category:Earth Users]] | |||
[[Category:Telekinesis Users]] | |||
[[Category:Sound Users]] | |||
[[Category:Explosion Users]] | [[Category:Explosion Users]] | ||
[[Category:Petrification Users]] | [[Category:Petrification Users]] | ||
[[Category:Plant Users]] | [[Category:Plant Users]] | ||
[[Category:Power Nullification Users]] | |||
[[Category:Statistics Amplification Users]] | |||
[[Category:Statistics Reduction Users]] | |||
[[Category:Invulnerability Users]] | |||
[[Category:Negation Users]] | |||
[[Category:Healing Users]] | |||
[[Category:Energy Users]] | |||
[[Category:Restoration Users]] | |||
[[Category:Transmutation Users]] |
Articles About Proto Man
| |
---|---|
Games | Classic Series - Battle Network Series |
Cartoons | 1994 Animated Series - MegaMan NT Warrior |
Comics | Mega Man Megamix - Archie Comics |
“ | I don't think you'll be able to do this alone. | „ |
~ Proto Man to Mega Man |
“ | Hmm? What's wrong with you? You've got a fever... I guess that's what they call poetic justice. | „ |
~ Proto Man to Dr. Wily |
“ | You're a fool, Mega Man! It's a trap! That's the fake Dr. Light robot Wily used to make that fake video! | „ |
“ | So brother, you are not as weak as I thought. Let's see which of us father made stronger! | „ |
“ | The very first humanoid robot prototype developed by Dr. Right. Although this achievement greatly exceeded his expectations on several levels, Dr. Right found there to be a critical problem with Blues’ power reactor. He made plans to modify and repair the robot, but Blues absconded before Dr. Right had a chance to. His human-like mind convinced itself that the remodeling could cause him to essentially become like a different person, so he fled to protect his sense of identity. Some time after that, his power reactor began to fail and he lay collapsed and dying. He was found and saved by Dr. Wily, who modified him by changing out his power reactor on top of equipping him with a buster and combat abilities. It was from this opportunity to remodel Blues that Dr. Wily gained the ability to manufacture robots at the same level as Dr. Right. Nevertheless, his attempt in “Rockman 1” to use Dr. Right’s remodeled robots ultimately ended in failure. | „ |
~ Proto Man's description |
“ | You only care about petty things like fighting to be the best. But Mega Man is different. He cares about the future. | „ |
~ Proto Man to Bass |
“ | I'll help you this time...but remember this, Light! I haven't forgiven you! | „ |
~ Proto Man to Dr. Light |
“ | It's always been on my mind...what it means to be born with weapons in our hands. I haven't found the answer yet, but with the powers you've given me, I will crush your villainy. | „ |
~ Proto Man to Dr. Wily |
Proto Man, known as Blues in Japan, is the first Robot Master ever created by Dr. Light even before Mega Man himself was created. Considered the "older brother" of Mega Man and Roll, he first appeared in Mega Man 3 training him to see if he could beat Dr. Wily, aiding Mega Man in his fight against evil.
This dropdown contains the synopsis of ’s story. Read at your own risk as you may be spoiled otherwise! |
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Origin
He was a prototype robot, so his design was not complete. Although he greatly exceeded his creator's expectations on several levels, it was later discovered that his energy core had a critical problem that would eventually make him stop functioning. Dr. Light planned to repair him. However, since he was created too independent, Proto Man feared the modification would change his character. Proto Man refused to have Dr. Light meddle with his systems and fled to protect his sense of identity. Dr. Light had presumed Proto Man to have died and regrettably gave up on him. Learning from his mistakes, he perfected the energy core and created two unit robots, Rock and Roll, to help him with the housework and other 6 robots destined to help humanity. Proto Man's design became the basis of the Sniper Joe series of robots. In Mega Man Powered Up, it is revealed that Proto Man despises the Sniper Joe series due to this. Proto Man wandered the world alone. Before his energy reactor was completely depleted, the scientist Dr. Wily found him collapsed and dying. Dr. Wily managed to temporarily repair Proto Man by altering his power reactor from a solar to a nuclear one, as well as making other modifications, turning him into a combat robot. He also gave Proto Man the Proto Shield to compensate for his body's weakness, and in an attempt to hide his identity from Dr. Light, he gave him his helmet and his now-trademark visor. Working on Proto Man's systems gave Wily greater knowledge in creating robots at the same level as Dr. Light, helping his plans for world domination along. Indebted to Dr. Wily, Proto Man served him until his encounters with Mega Man in Mega Man 3 made him realize his true nature. Proto Man saved Mega Man in the end of Mega Man 3, and officially turned against Wily in Mega Man 4, when he rescued Kalinka Cossack. However, he still refused help from Dr. Light, still holding onto his feelings. Mega Man doesn't know that Proto Man is his brother. Proto Man's signature whistle is a staple of the character and almost always plays before his appearance. Mega Man Powered Up
Mega Man 3
In the version of Mega Man 3 that was featured in Mega Man: Anniversary Collection and Rockman Complete Works, Proto Man plays the role of Mega Man's navigator, even though for most of Mega Man 3 he is seen as the villain. Mega Man 4
Mega Man 5
Mega Man 6
Mega Man 7
Mega Man 8
Mega Man & Bass
He reappears at the end of the second King Stage and uses his Big Bang Strike to destroy King's shield, but he falls unconscious because he used nearly all of his power on that attack. King promptly teleports Proto Man out of the castle so that he can be repaired. He then appears in Bass's ending where he eavesdrops on Wily explaining his reasons to Bass of creating King to test Bass' abilities after he failed to destroy Mega Man. Wily then shows Bass new plans for a King II, promising that Bass will become stronger. Eventually, Proto Man comes out and destroys the plans, swearing that he won't let Wily's plan come to fruition. Angered, Wily commands Bass to destroy Proto Man, telling him to prove his point of being the most powerful robot in the universe. However, due to the dilemma regarding his loyalties, Bass is unsure about this. Proto Man then tells Bass that even though he agrees with Wily that Bass is a strong and powerful robot, he'll never defeat Mega Man because he has nothing to fight for. Angered, Bass tells Proto Man to leave, which he does. Mega Man 9
Proto Man is also available as a downloadable playable character for 200 Wii points/160 Microsoft points/ $1.99 (original release) or after unlocking the DLC (Legacy Collection 2). He plays the same as Mega Man except he can slide and charge his Proto Buster, receives double damage from attacks and is knocked back twice as far when hit. Proto Man can only fire two shots at a time, as opposed to Mega Man's three. He can deflect bullets with his Proto Shield (but only while jumping), and rather than Rush, he has the Proto Coil and Proto Jet, which resemble the transport items from Mega Man 2. Mega Man 10
Mega Man IV
Mega Man V Proto Man appears hidden in some of the blocked areas of the Wily Star. When found, he gives Mega Man either a Life or an item to refill all his health and weapon energy. Mega Man's Soccer
Mega Man: Battle & Chase
Mega Man: The Powered Battle
Upon completing the game with Proto Man, Proto Man will oversee Wily's fortress's destruction from a cliff. It then cuts to a cityscape where Proto Man is watching from atop a building, with the narration mentioning Proto Man's backstory as Light's first creation before disappearing while incomplete, with it being unknown whether he is an ally or an enemy of Mega Man. Mega Man 2: The Power Fighters
In the ending to his own story, Dr. Light finds him and requests he try to complete repairs on his unstable core given the peace of Wily being defeated, but Proto Man politely declines, feeling he's well aware of his own body, and that living in peace with other people was not his style. In the ending of the Mega Man/Proto Man story, Proto Man- alongside Roll, Auto, and Dr. Light- comforts Mega Man, after he has a crisis of faith when Dr. Wily told him that he was no different than himself by destroying his robots whilst simultaneously and "hypocritically" claiming to fight for "peace for both humans and robots". Proto Man tells Mega Man that whilst he is somewhat naïve, his way is the right one. In the ending of the Bass/Proto Man story, Proto Man told Bass that, while he accepts that Bass will want to defeat Mega Man and himself, he can't beat Mega Man due to their having two different goals- while Bass fought for the petty reason of proving himself to be the strongest, Mega Man fought for the future of robots and mankind, also leaving Bass to mull it over. In the ending of the Duo/Proto Man story, as Duo is about to leave, Proto Man, when questioned about his relationship to Mega Man, denies there being any relation due to his loner nature (with Duo implying that he might actually have some sort of relation), but nonetheless requests he return to Earth if he has the opportunity. |
Tier: 5-B, Higher with Big Bang Strike
Name: Proto Man, Blues, "Break Man"
Origin: Mega Man 3
Sex: Male
Age: Unknown
Classification: Robot Master, Robot, Brother of Mega Man
Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)
Alignment: Initially Lawful Neutral during Mega Man 3 (Initially served Dr. Wily as he saved his life, though after meeting and facing against[1] Mega Man, he ended up betraying Dr. Wily) Lawful Good (Like Mega Man, upholds for peace and will follow the laws of robotics, constantly helps out Mega Man during several journeys and has saved his, Dr. Light's, and even in some cases Dr. Wily's life)
Dimensionality: 3-D
Attack Potency: Planet level+ (Can consistently fight against and harm Mega Man, and has saved him. Noted that his Blues Buster is comparable to Rock Buster in ability[2]. Could defeated mechs of Dr. Wily. Mega Man was able to fight on par with beings such as Duo, who was at this level), Higher with Big Bang Strike (Proto's ultimate attack that destroyed King's shield in one hit, which the likes of even Mega Man or Bass couldn't break it)
Durability: Planet level+ (Less durable then Mega Man[3] though he can take hits from him), Higher with ProtoShield (Allows him to completely block attacks from Mega Man and other enemies)
Striking Strength: Planet Class+
Lifting Strength: Class T (Should be comparable to Mega Man, who was able to hold up Dr Wily's fortress at the end of Mega Man 5), Higher with Super Arm (Can obtain the Super Arm, which allows users like Mega Man to lift objects he previously couldn't lift. Can casually launch giant boulders going at high speeds from his buster)
Travel Speed: FTL (Can outrun black holes from Galaxy Man. Can keep pace with Mega Man, who can outrun black holes from robot masters such as Saturn and even Galaxy Man), Far Higher with Teleporters (Proto Man’s teleportation is able to travel planets and solar systems in a short time frame, reaching this levels of speed)
Combat Speed: Massively FTL (Can tag Mega Man who can tag and react to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Reaction Speed: Massively FTL (Can react to attacks from Mega Man who can tag and react to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Stamina: Essentially Limitless due to being a robot (Though due to having his solar energy based system exchanged with Dr. Wily's atomic power system, it causes him some trouble when it comes to performing at his peak ability, being only able to fight at full power for a short time[4])
Range: Standard Melee Range, Extended Melee Range with Proto Shield, Hundreds of Meters with certain weapons
Intelligence: Genius (Proto Man's AI allows him to instantly anaylze the weapon of another robot master and copy it, mastering it. He's showcased very creavtive ways to defeat other robot masters with his copied weapons. Despite being the oldest and by all technicalities inferior model, is able to hold his own against Mega Man with all of his copy abilities. Shown that if Mega Man wasn't around Proto Man can defeat and stop all of the Robot Masters from Mega Man 1)
*Big Bang Strike: An energy blast of tremendous power. This attack is very dangerous to Proto Man, however, as it severely drains his energy. It's used in Mega Man & Bass to destroy King's strong shield.
*Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
*Air Shooter: Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed.
*Black Hole Bomb: Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Mega Man (or Proto Man) fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man-, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage. Only one black hole can be present on-screen at once.
*Chill Spike: Chill Spike, also known as Chilled Spike in Japan, is Chill Man's special weapon from Mega Man 10. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the Ice Slasher. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap. Aside from the Wily Capsule and Sprinklans, enemies weak to Chill Spike are only weak to the trap portion of the weapon. Chill Spike can also damage some of the enemies otherwise invulnerable to normal weapons.
Standard Tactics: Proto will use his Proto Shield to block incoming attacks while shooting attacks from his Proto Buster and moving around, he will use any copy abilities in his disposal that best fit the situation along with copying the enemies ability if he is able too.
Weaknesses: It's noted that due to his body not being designed for combat, he suffers from weak stamina[6]. If his data is corrupted, he will be incapable of coming back.
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Discussion threads involving Proto Man |