“ | Do not underestimate me! I am Sypha Belnades, a hunter of the church. | „ |
~ Sypha Belnades |
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Sypha Belnades: Difference between revisions
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{{!}}-{{!}}Castle Resistances= | {{!}}-{{!}}Castle Resistances= | ||
'''[[Resistance]]''' to '''[[Dracula's Castle]]''' abilities ([https://youtu.be/FgadWd33sW8?t=2298 Sypha is able to enter Dracula's castle without any adverse effects done to her]<ref>Castlevania III: Draucla's Curse Stage 8-01</ref>). The Castle Abilities Include: | '''[[Resistance]]''' to '''[[Dracula's Castle]]''' abilities ([https://youtu.be/FgadWd33sW8?t=2298 Sypha is able to enter Dracula's castle without any adverse effects done to her]<ref>Castlevania III: Draucla's Curse Stage 8-01</ref>). The Castle Abilities Include: | ||
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the | '''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Beastiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Beastiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Beastiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not effect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Beastiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Beastiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Beastiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. | ||
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Beastiary No. 115</ref>) | Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Beastiary No. 115</ref>) | ||
}} | }} |
Revision as of 12:40, 2 November 2024
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Articles About Character
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Versions | Main Continuity - Netflix |
“ | Thanks for helping me. I'm Syfa, the Vampire Hunter. I will follow you if you need my help. I hope a Magic Spirit wil give us the power. | „ |
~ Sypha to Trevor |
Background
Sypha Belnades was a young woman who grew extremely proficient with magic and became a self-proclaimed witch. Raised by fellow witches, Sypha was only a child when she witnessed the vampire, Carmilla, darken the hearts of men to the point that they grew fearful and hateful towards witches. This sparked the witch trials, which led to the deaths of Sypha's parents.
After barely escaping with her life, Sypha found refuge within the Church. For a time, she trained as a monk, in which she learned how to use elemental magic, such as fire, ice, and lightning spells. Seeking revenge for the vampire who caused the deaths of her sisters, Sypha sought to destroy anything tainted by darkness.
Whilst out destroying monsters around the countryside of Wallachia, Sypha noticed a Time Rift appear before her, which wasted no time in pulling her in. Inside, Sypha met a man named Aeon, who beckoned for her help in defeating a powerful and dangerous being known as the Time Reaper. Agreeing to do so, Sypha fought through the Time Rift. Along the way, she met several warriors from several points in time, including a strange man named Trevor Belmont, who seemed to know her.
After several fights to prove her strength, Sypha made it to the Time Reaper and managed to defeat it. With the Time Rift mended, Sypha was brought back to her own time, where she found that trouble was stirring. A mysterious new vampire known as Count Dracula made his presence known, seeking to kill all of humanity for their transgressions.
Sypha was called by the Church to deal with the threat, though she was still wary that the people of Wallachia would kill her for her station as a witch. In particular, a woman named Lisa had recently been killed for suspicions of being a witch, which, unbeknownst to everyone, was the event that enraged Dracula. Because of this, Sypha disguised herself as a man and came to the countryside.
Once she made it there, however, she was quickly captured by a powerful Cyclops, and turned into a statue. Sypha was then rescued by Trevor Belmont, whom she somewhat recalled from her quest through the Time Rift. Sypha joined Trevor, along with two other warriors named Grant Danasty and Alucard, as they set course directly towards Dracula. Using their combined power, the four were able to slay the Dark Lord.
With Dracula defeated, Sypha grew an attraction towards Trevor, and the two fell in love; they would soon have children that would continue on the legendary Belmont bloodline. As accomplices to Trevor Belmont in his fight, Sypha, Grant, and Alucard were titled the "Three Legendary Warriors," which immortalized them through history.
General Information
Name: Sypha Belnades
Origin: Castlevania III: Dracula's Curse
First Appearance: Castlevania III: Dracula's Curse
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor
- Japanese Voice Actor: Ami Koshimizu
- English Voice Actor: Dorothy Fahn
Sex: Female (Sypha hid her true self due to her calling and fear of being called a witch[1])
Sexuality: Heterosexual
Pronouns: She/Her
Age: Unknown
Homeworld: Earth
Residence: Wallachia
Story Role: Supporting Protagonist, Hidden Female
Classification: Witch, One of the Three Legendary Warriors
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter[3]
Affiliations: Trevor Belmont (Both her and Trevor fell in love[4]), Grant Danasty, Alucard
Enemies: Dracula
Height: Unknown
Weight: Unknown
- During her Time: Alive
- Modern Time: Deceased (As she existed back in 1400s, she is naturally dead from old age)
Date of Death: Unknown
Alignment: Lawful Good (Sypha is a follower of the church, vowing to hunt down the forces of evil and hunt mankind, despite their continued oppression of her and her sisters[5])
Protection Level: Global Protector (Aided in the defeat of Dracula[6], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[7], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[8])
Codex Statistics
Key: Judgment | Castlevania III: Dracula's Curse
Key Information
- Judgment: Covers her Judgment story which takes placae years before the events of Castlevania III: Dracula's Curse.
- Castlevania III: Dracula's Curse: Covers the events of her during Castlevania III: Dracula's Curse.
Grade: A | A
Tier: 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Fought and defeated the Time Reaper[9], who fought against Golem from Castlevania Judgment, who died to a random unknown hunter after his return from the time rift[10]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11]. The powers of everyone in Judgment are essentially equal as the time rift is another world where the impossible is possible[12]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[13]) | Town level (Potency) (Aided in the defeat of 1400s Dracula[14], who serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can fight Frankenstein who can cause the entire room to shake and make parts of the ceiling fall down[20]), Far Higher with Sheer Will
Durability: Town level, Far Higher with Sheer Will | Town level (Though her durability is shown to be lower then the likes of Trevor Belmont, Grant Danasty, & 1400s Alucard), Far Higher with Sheer Will
Striking Strength: Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: Unknown: True level, Far Higher with Sheer Will | Unknown: True level, Far Higher with Sheer Will
Travel Speed: Superhuman (Shouldn't be far off from her Castlevania III: Dracula's Curse self, who can outrun a room where all the blocks start collapsing[21]), Far Higher with Sheer Will | Superhuman, Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Alongside Trevor, Sypha travelled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)
Range: Standard Melee, Extended Melee with Belnades Staff, Tens of Meters with magic spells (Sypha's ice can instantly freeze an entire river[27]), Universal with Time Stop
Intelligence: Supergenius Intelligence (Sypha is a practicioner of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[28]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[29])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[30])
Powers and Techniques
Equipment
- Belnades Staff: A treasure of the Belnades Clan, which functions as Sypha's main weapon. It can be used for melee attacks, though she normally uses it to channel through her magic spells.
- Holy Water: A jar of water that was purified and blessed by the Church. When it shatters out of its container, the water erupts into powerful flames.
- Flames: Sypha launches a ball of fire at her enemies.
- Frozen Crystals: Six icicles form around Sypha, and spread outwards as dangerous projectiles. If they collide with an enemy, they will be frozen in place.
- Goodness Gracious Great Bolts of Lightning: Sypha forms three spheres of electricity that home-in on her opponents.
- Jagged Earth: A large and sharp formation of rocks appears in front of Sypha, acting as a sort of shield.
- Gale Force: Sypha launches a powerful green gust of wind to damage opponents.
- Disintegrate: Summoning a gigantic spell book, Sypha preforms an incantation that traps the enemy in a barrier of energy. Spheres of fire, ice, and electricity then surround them, before the entire barrier explodes with them within it.
- Invisibility Potion: Invisibility potion that makes Sypha both invisible and invulnerable to attacks, phasing though enemies, for a limited period of time.
- Rosary: A powerful holy item that destroys all enemies on screen instantly.
Notable Techniques
Fire
A swift yet strong burst of fire is unleashed at medium range directly in front of Sypha. The flames are very powerful as they annihilate everything in its path.
Cold
Six ice crystals will fan out in front of and above Sypha, capable of freezing both enemies and projectiles. Enemies that are frozen can serve as stepping platforms. Additionally, if the crystals make contact with a body of water, it will freeze completely for a short duration.
Lightning Bolt
Three electrified spheres will spread out in front of Sypha, possessing minor homing abilities and delivering significant damage. The lightning bolt launches zapping spheres in three different directions.Neutral Combo
Sypha swings her mace overhead, follows up with an underhand swing that launches her opponent upward, and then throws a spellbook directly at them, which vanishes upon impact. At any point during or after this combo, Sypha can initiate a Fireball to Triple Blaze combo.
Directional Combo
Sypha thrusts her mace forward into her opponent, then executes a slight jump to launch them upward.
Jumping Attack
Sypha sends her spellbook diagonally downward towards her opponent while being lifted into the air. This move allows her to follow up with an Ice Storm attack before she lands.
Fireball
Sypha's book hovers open in front of her, from which she conjures and launches a fireball at her opponent.
Triple Blaze
Following the initial fireball, Sypha unleashes a second wave, sending three additional fireballs in a triangular formation towards her opponent. All four fireballs converge at a single point in front of her.
Frost Wall
A series of ice shields form a circle around Sypha. If her opponent makes contact with the shields while not blocking, they will be frozen for several seconds.
Icicle Blades
Continuing from Frost Wall, if Sypha attacks again, long icicles erupt from each of the shields.
Ice Storm
Sypha opens her book, summoning a flurry of ice daggers that shoot out from it. She cannot execute another attack until she lands.
Lightning Strike
A large lightning sphere forms above Sypha's raised hands, which she can launch directly at her opponent. Its slow trajectory can be controlled with the analog stick and will cease moving when the trigger button is released. If performed in mid-air, Sypha holds her hands downward, generating the lightning sphere in front of them.
Hammer of Thor
Sypha delivers a powerful upward swing of her mace. If the attack connects (which cannot be blocked), it knocks her opponent upward and backward. Sypha then points her mace in their direction, unleashing a massive beam of electricity towards them.
Disintegrate
Sypha exclaims "Here it goes," spinning her mace to prepare for an attack. If she hits her opponent, she declares "Grimoire!" summoning a giant book bound in chains from the ground. With a gesture, she causes the chains to snap, opening the book to the desired page. She calls out, "Spirits, heed my call, come!" creating a magic circle around her opponent that forms a barrier. Informing them, "You cannot escape from that barrier," she watches as they panic while the barrier encloses them, lifting them into the air. Massive orbs of fire, ice, and lightning form, spiraling inward toward the barrier. Sypha shouts "Disintegrate," causing the barrier to explode. The book then disappears, and she states, "That is the forbidden power" or "It is finished."Other
Standard Tactics: Sypha utilizes her magic in battle, using the grimoire to hit the opponent with various magic spells.
Weaknesses: As a witch, she must hide her identity out of fear, pretending to be a male. Though after coming into contact with Trevor Belmont, she is more comfortable revealing that she is a woman.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's Doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[96]. Simon's Doppelganger can harm him with the vampire killer, despite Simon being a noble hero.
Trivia
- Sypha is the only one of the three playable allies in Castlevania III: Dracula's Curse whom the player does not fight prior to getting her to join (as Grant Danasty was forcibly transfigured into a monster before Trevor lifted his curse, and Alucard briefly fought them in order to test them before formally defecting to their side).
- In the PAL and NTSC versions of Dracula's Curse, Sypha is referred to as a male due to technical limitations of the NES - that is, there could only be one programmed window asking the player if they wish to take a companion with them. The programmers decided on "Take him with you?", thus meaning that all three scenarios would use this text box.
- Likely because of this, her incarnation in the Captain N: The Game Master animated series is a male wizard, despite the actual ending in the game where she is revealed to be female.
- Her name is a mistranslation on "cipher" - an unknown or an enigma. This fits in well with her hidden true nature.
- Sypha and Trevor appear briefly during the introduction of Castlevania: Bloodlines.
- The Fernandez Warrior from Castlevania (N64) was originally conceived as Sypha Belnades herself. The designers ultimately scrapped the idea before the game's release, simply making her another Fernandez[97].
- In Castlevania: Harmony of Dissonance, there is an accessory alluding to Sypha called Cipher's Charm, with "Cipher" being a mistranslation of "Sypha". In the Japanese version of the game, the item is correctly named Sypha's Crystal (シファのクリスタル). The item improves MP speed regeneration, further referencing Sypha's magical abilities.
- In Castlevania: Dawn of Sorrow, Yoko Belnades is a playable character whose fighting style –very similar to Sypha's, being her relative– includes the use of various spells and a weak staff.
- Sypha's Judgment characterization was allegedly not popular among fans due to her being single-mindedly obsessed with trying to wipe out the creatures of the night, even by targeting characters who were technically on her side, such as Shanoa, Cornell, and Alucard (with the former even being part of the Church just as Sypha is), and coming across as an hypocrite as a result, something that was not alluded to in either Dracula's Curse or even the Pachislot version.
Battle Records
19-1-0
- Trevor Belmont - Fight[107]
- Conditions: None.
- Location: Time Rift.
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Grant Danasty - Fight[108]
- Conditions: None.
- Location: Time Rift.
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Cornell - Fight[109]
- Conditions: None.
- Location: Time Rift.
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Eric Lecarde - Fight[110]
- Conditions: None.
- Location: Time Rift.
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Shanoa - Fight[111]
- Conditions: None.
- Location: Time Rift.
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Maria Renard - Fight[112]
- Conditions: None.
- Location: Time Rift.
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Alucard - Fight[113]
- Conditions: None.
- Location: Time Rift.
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Carmilla - Fight[114]
- Conditions: None.
- Location: Time Rift.
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Time Reaper - Fight[116]
- Conditions: None.
- Location: Time Rift.
- 'Cyclops - Fight
- Conditions: None.
- Location: Forest of Darkness
- Note: Sypha was turned to stone by the cyclops.
None
References
- ↑ Akumajou Densetsu (Famicom) Ending
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse Trevor and Sypha Ending
- ↑ Castlevania: Judgment Sypha Belnades Story Mode
- ↑ Castlevania III: Dracula's Curse
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania: Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment: True Story Mode, Golem
- ↑ Castlevania: Judgment Golem Ultimate Attack
- ↑ Castlevania: Judgment True Story Mode, Alucard
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgment: True Story Mode, Golem
- ↑ Castlevania: Judgment Golem Ultimate Attack
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Symphony of the Night Beastiary No. 2
- ↑ Castlevania: Lament of Innocence Beastiary No. 017
- ↑ Castlevania: Curse of Darkness Beastiary No. 8
- ↑ Castlevania: Portrait of Ruin Beastiary No. 29
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Judgment Sypha Belnades Ultimate Attack
- ↑ Castlevania: Judgment Sypha Belnades Attacks
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Judgment Sypha Belnades Ultimate Attack
- ↑ Castlevania: Sypha Belnades Attacks
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Judgment Aeon's Hyper Attack Sequences
- ↑ Castlevania: Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania III: Draucla's Curse Stage 8-01
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Beastiary No. 40
- ↑ Castlevania: Symphony of the Night Beastiary No. 16
- ↑ Castlevania: Portrait of Ruin Beastiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Beastiary No. 061
- ↑ Castlevania: Portrait of Ruin Beastiary No. 131
- ↑ Castlevania: Symphony of the Night Beastiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Beastiary No. 115
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania: Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Shinkigensha Akumajō Dracula Mokushiroku Official Guide staff interview, page 131.
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story
- ↑ Castlevania: Judgment Sypha Belnades Story