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Mega Man: Difference between revisions
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==Background== | ==Background== | ||
'''Mega Man''', known as Rockman in Japan, is the title protagonist of the "Classic" Mega Man series developed by Capcom since 1987. He is also known as Mega or Rock in his original form. The pixel art for him was created by the designer of the original game in the series, Akira Kitamura, and later turned into a refined illustration by Keiji Inafune. Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on many gaming systems since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of the same blue hero. Although "Mega Man", or "Rockman", is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within. | '''Mega Man''', known as '''Rockman''' in Japan, is the title protagonist of the ''"Classic" Mega Man series'' developed by Capcom since 1987. He is also known as Mega or Rock in his original form. The pixel art for him was created by the designer of the original game in the series, Akira Kitamura, and later turned into a refined illustration by Keiji Inafune. Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on many gaming systems since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of the same blue hero. Although "Mega Man", or "Rockman", is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within. | ||
Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan. | Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan. |
Revision as of 09:56, 2 February 2022
“ | I'll keep on fighting for peace for both humans and robots! | „ |
~ Mega Man's driving goal |
Background
Mega Man, known as Rockman in Japan, is the title protagonist of the "Classic" Mega Man series developed by Capcom since 1987. He is also known as Mega or Rock in his original form. The pixel art for him was created by the designer of the original game in the series, Akira Kitamura, and later turned into a refined illustration by Keiji Inafune. Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on many gaming systems since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of the same blue hero. Although "Mega Man", or "Rockman", is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within.
Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to Mega Man X, Mega Man Legends, and Mega Man Battle Network. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan.
Mega Man's role in the original story is to battle the mad scientist Dr. Wily and his ever-growing army of robots, and stop them from taking over Earth by using their own special abilities against them. Utilizing his special Mega Buster arm cannon, and his ability to copy a defeated robot's Special Weapon, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his creator Dr. Light and his assorted robotic companions, Mega Man's eventual goal is to one day achieve "everlasting peace".
Power and Stats
Tier: 5-B, High 5-B with Double Gear System
Name: Mega Man, Rock Light, DLN-001
Origin: Mega Man
Sex: Male
Age: 10, appearance wise
Classification: Robot
Dimensionality: 3-D
Attack Potency: Planet level+ (Was able to fight on par with beings such as Duo, who was at this level), Large Planet level with Double Gear System (The Power Gear amplifies his powers by 5x)
Durability: Planet level+ (Can take hits from Duo, and Wily’s Machine that damaged Duo), Large Planet level with Double Gear System (Fought robots that also used Power Gears)
Striking Strength: Planet Class+, Large Planet Class with Double Gear System
Lifting Strength: Class T (Was able to hold up Dr. Wily’s fortress at the end of Mega Man 5), Higher with Super Arm (Allows him to lift objects he previously could not lift)
Travel Speed: Massively FTL (Should scale to Duo, who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy. Can outrun black holes from robot masters such as Galaxy Man and Saturn), Higher with Double Gear System & Rush Vehicles, Far Higher with teleporters (Should scale to Proto Man’s teleportation, which moves at this speed)
Combat Speed: Massively FTL (Can keep up with Duo in combat who uses attacks that involve his travel speed. Was able to accurately dodge Wily’s beams and return attacks while flying through space), Higher with Double Gear System (Time appears extremely slowed down thanks to the Speed Gear)
Reaction Speed: Massively FTL (Can react to Duo's ramming attacks which involve him using his travel speed to move around rapidly. He is referred to as intergalactic multiple times and likely has to travel around the universe to complete his job. He also uses this same movement to travel away as seen here. Can react to Cut Man who can cut objects while teleporting), Higher with Double Gear System
Stamina: Essentially Limitless due to being a robot
Range: Standard Melee Range, Hundreds of Meters with certain weapons
Intelligence: Genius (Mega Man’s AI allows him to instantly analyze the weapon of another robot master and copy it, mastering it. He’s showcased some very creative ways to defeat other robot masters with his copied weapons)
Powers and Abilities
Standard Equipment
- Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
- Double Gear System: Double Gear System is a device first developed by Dr. Wily in his youth during his days at Robot University alongside a young Dr. Light. Dr. Wily believed creating robots that utilized the Double Gear System, granting them "unstoppable power and insurmountable speed".
- Speed Gear System: Speed Gear is a blue gear that increases the speed of robots. Gameplay-wise, it slows down time when used by Mega Man, representing his increase in speed; using the Speed Gear allows tight platforming and enemy evasion easier but he moves at a slower pace. The Speed Gear's effect is similar to the Time Slow's effect in Mega Man Powered Up, with the difference being that Mega Man now creates blue afterimages when moving around while the Speed Gear is activated. If the Speed Gear Booster part is installed, Mega Man can move at normal speed while Speed Gear is active.
- Power Gear: Power Gear is a red gear that increases the power of robots. When used by Mega Man it makes his default shots bigger (but he can only fire two at a time instead of three) and allows him to shoot two Charge Shots together (a regular charged shot followed by a red colored charge shot), knocking Mega Man back a little due to its power. The Power Gear also increases the power of his Special Weapons. If the Mega Buster is fully charged when the meter reaches its limit, it will be possible to fire an extra-powerful Final Charge Shot, but at the price that the cooldown period from overheating cannot be prevented. Notably even if the gauge meter reaches maximum, Mega Man will not enter cooldown mode while charging until he either fires the Charge Shot, deactivates the gear, or is damaged. If the Shock Absorber part is installed, it can prevent the recoil effect from using these special Charge Shots.
- Double Gear: Double Gear is only available when Mega Man is low on health, which can help him in a pinch. By simultaneously activating the Speed Gear and Power Gear, Mega Man can use them together. Time will slow down, powered-up Special Weapons can still be used when using Double Gear, and the Final Charge Shot will be easier to use. However, unlike the individual gears, it cannot be canceled when activated, and when its duration is over it will leave Mega Man severely weakened due to the overheat; he won't be able to use the gears or even fire charge shots until he's cooled down, and he can only fire one shot at a time instead of three. Also, due to the severe strain, the cooldown period will take longer than normal to end. An optional part called the Energy Dispenser can be used to lower Mega Man's health low enough to be able to use Double Gear more easily, but it increases the risk of losing a life.
- Rush: Rush is Mega Man's faithful robotic dog, created by Dr. Light to assist Mega Man in his travels. Rush supports Megaman on many occasions. He is very good at finding items.
- Rush Coil: Rush Coil is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
- New Rush Coil: New Rush Coil is a modification of the Rush Coil that only appeared in Mega Man 5. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.
- Rush Jet: Rush Jet transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.
- Rush Marine: Rush Marine transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.
- Rush Space: Rush Space is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.
- Rush Power Adaptor: The Rush Power Adaptor is an adaptor from Mega Man 6 obtained after Flame Man's defeat. It allows Rush to junction with Mega Man to turn him into Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of Knight Man and Shield Attacker GTR, destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide or use his buster in this form, however.
- Rush Jet Adaptor: The Rush Jet Adaptor is an adaptor from Mega Man 6 obtained after Plant Man's defeat. It allows Rush to junction with Mega Man to turn him into Jet Mega Man. Jet Mega Man is able to fly, a gauge displaying how long his flight lasts. The gauge rapidly recharges when he touches ground. Mega Man cannot charge his buster or slide while using this form.
- Super Adaptor: The Super Adaptor is a combination of the Rush Power Adaptor and the Rush Jet Adaptor from Mega Man 6. Its only appearance in a game was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates in the stages of the first four Robot Masters: Cloud Man, Junk Man, Freeze Man, and Burst Man.
- Rush Search: Rush Search, also called Search Rush, is a function of Rush in Mega Man 7 and Mega Man & Bass that makes him dig the ground to search an item. However, he isn't always successful, sometimes finding garbage instead.
- Rush Question: Rush Question makes Rush teleport to Mega Man's location and toss a random item to him. Occasionally, Rush may drop a Yashichi or does not do what he was summoned for. Rush may lie down to sleep or give a video projection of pure noise.
- Rush Bike: Rush Bike transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.
- Rush Bomber: Rush Bomber makes Rush bombard enemies while flying across the screen in Rush Jet form.
- Rush Charger: Rush Charger makes Rush drop health items while flying across the screen in his Rush Jet form.
- Rush Roadstar: Rush Roadstar is a vehicle used in the Battle & Chase competition.
- Rush Vision: Rush Vision is a holographic projector used by Rush in Mega Man 8 to enable Mega Man to communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.
- Beat: Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
Notable Techniques
*Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
- Buster Shot: Shot is the basic attack of Mega Man. Initially, Mega Man could shoot only three bullets at a time from his Mega Buster and the bullets could pass through walls, but he had different abilities depending on the games and parts equipped. Examples include a limit of 2-5 bullets on screen, shots that can't pass through walls, bigger shots to increase the chance to hit targets, the ability to charge the shot, rapid fire, limited energy, and other variations.
- Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
- Mega Upper: Mega Man's special attack, a powerful uppercut.
- Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.
- Swim: Swim allows the character to move freely in the water. Mega Man can swim in Mega Man 8.
*Speed Gear System: Speed Gear is a blue gear that increases the speed of robots. Gameplay-wise, it slows down time when used by Mega Man, representing his increase in speed; using the Speed Gear allows tight platforming and enemy evasion easier but he moves at a slower pace. The Speed Gear's effect is similar to the Time Slow's effect in Mega Man Powered Up, with the difference being that Mega Man now creates blue afterimages when moving around while the Speed Gear is activated. If the Speed Gear Booster part is installed, Mega Man can move at normal speed while Speed Gear is active.
- Power Gear: Power Gear is a red gear that increases the power of robots. When used by Mega Man it makes his default shots bigger (but he can only fire two at a time instead of three) and allows him to shoot two Charge Shots together (a regular charged shot followed by a red colored charge shot), knocking Mega Man back a little due to its power. The Power Gear also increases the power of his Special Weapons. If the Mega Buster is fully charged when the meter reaches its limit, it will be possible to fire an extra-powerful Final Charge Shot, but at the price that the cooldown period from overheating cannot be prevented. Notably even if the gauge meter reaches maximum, Mega Man will not enter cooldown mode while charging until he either fires the Charge Shot, deactivates the gear, or is damaged. If the Shock Absorber part is installed, it can prevent the recoil effect from using these special Charge Shots.
- Double Gear: Double Gear is only available when Mega Man is low on health, which can help him in a pinch. By simultaneously activating the Speed Gear and Power Gear, Mega Man can use them together. Time will slow down, powered-up Special Weapons can still be used when using Double Gear, and the Final Charge Shot will be easier to use. However, unlike the individual gears, it cannot be canceled when activated, and when its duration is over it will leave Mega Man severely weakened due to the overheat; he won't be able to use the gears or even fire charge shots until he's cooled down, and he can only fire one shot at a time instead of three. Also, due to the severe strain, the cooldown period will take longer than normal to end. An optional part called the Energy Dispenser can be used to lower Mega Man's health low enough to be able to use Double Gear more easily, but it increases the risk of losing a life.
*Rush Coil: Rush Coil is a coil platform that emerges from Rush's body and propels Mega Man to a higher level. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.
- New Rush Coil: New Rush Coil is a modification of the Rush Coil that only appeared in Mega Man 5. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.
- Rush Jet: Rush Jet transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.
- Rush Marine: Rush Marine transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.
- Rush Space: Rush Space is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.
- Rush Power Adaptor: The Rush Power Adaptor is an adaptor from Mega Man 6 obtained after Flame Man's defeat. It allows Rush to junction with Mega Man to turn him into Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of Knight Man and Shield Attacker GTR, destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide or use his buster in this form, however.
- Rush Jet Adaptor: The Rush Jet Adaptor is an adaptor from Mega Man 6 obtained after Plant Man's defeat. It allows Rush to junction with Mega Man to turn him into Jet Mega Man. Jet Mega Man is able to fly, a gauge displaying how long his flight lasts. The gauge rapidly recharges when he touches ground. Mega Man cannot charge his buster or slide while using this form.
- Super Adaptor: The Super Adaptor is a combination of the Rush Power Adaptor and the Rush Jet Adaptor from Mega Man 6. Its only appearance in a game was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates in the stages of the first four Robot Masters: Cloud Man, Junk Man, Freeze Man, and Burst Man.
- Rush Search: Rush Search, also called Search Rush, is a function of Rush in Mega Man 7 and Mega Man & Bass that makes him dig the ground to search an item. However, he isn't always successful, sometimes finding garbage instead.
- Rush Question: Rush Question makes Rush teleport to Mega Man's location and toss a random item to him. Occasionally, Rush may drop a Yashichi or does not do what he was summoned for. Rush may lie down to sleep or give a video projection of pure noise.
- Rush Bike: Rush Bike transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.
- Rush Bomber: Rush Bomber makes Rush bombard enemies while flying across the screen in Rush Jet form.
- Rush Charger: Rush Charger makes Rush drop health items while flying across the screen in his Rush Jet form.
- Rush Roadstar: Rush Roadstar is a vehicle used in the Battle & Chase competition.
- Rush Vision: Rush Vision is a holographic projector used by Rush in Mega Man 8 to enable Mega Man to communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.
*Flame Sword: Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses.
- Gyro Attack: Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot.
- Metal Blade: Metal Blade, written as Metal-Blade in some games, is Metal Man's Special Weapon, taking the form of a devastating razor-edged circular saw blade made of Ceratanium that can go through multiple enemies and can be rapidly thrown in eight directions.
- Quick Boomerang: Quick Boomerang is Quick Man's Special Weapon. It is a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy.
- Ring Boomerang: Ring Boomerang is Ring Man's Special Weapon. It has a somewhat limited range and, as its name implies, boomerangs back, but it can do multiple hits if aimed correctly. It's Dust Man's weakness, but Dust Man is immune to the Ring Boomerang when he has his vacuum on. It is also the weakness of Mothraya, Tako Trash, and the first form of Wily Machine 4. The Ring Boomerang can also pierce some shielded enemies, like Shield Attacker and Skull Man's Skull Barrier. In Mega Man IV, the Ring Boomerang can take items and pull them to Mega Man. Ring Boomerang can also destroy Garyobies.
- Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
- Screw Crusher: Screw Crusher is Punk's Special Weapon, a spinning saw that first appears in Mega Man III. When used by Punk, the saw is thrown in the direction of his target. When equipped by Mega Man, he throws the saw in a parabolic arc, moving up for a while and then looping down.
- Shadow Blade: Shadow Blade is Shadow Man's Special Weapon in the original Mega Man series. It is a large hira shuriken that can be thrown to attack. When used by Shadow Man, the shuriken is coated with a special, deadly liquid that is capable of deranging the functions of mechanisms. He usually throws two Shadow Blades at a time: one diagonally up and the other in front of him.
- Silver Tomahawk: Silver Tomahawk is Tomahawk Man's special weapon. Mega Man sends a fast tomahawk that drops low at first, and then spirals upward. This weapon possesses strong penetration and attack power, and moves like the Air Shooter, in an upward-curving arc, though the Silver Tomahawk has a slight downward dip in its trajectory. If fired so the projectile hits a Tatebo or Shield Attacker GTR from below or behind, it will ignore the shield and destroy them in a single hit. The same is true of Knight Man, though he is not weak to the weapon. The arcing motion and piercing properties of the weapon also make it effective against groups of Wall Blasters II.
- Slash Claw: Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies.
- Tengu Blade: Tengu Blade is Tengu Man's Special Weapon in Mega Man & Bass. It is a multitasking sword weapon that can send out a projectile as well as being used as a slashing weapon. It can bounce off of walls, and can also be used as a dashing weapon (similar to the Charge Kick from Mega Man 5 or the Break Dash from Mega Man V) by sliding (with Mega Man) or dashing (Bass) with the weapon equipped. This is Magic Man's weakness, which can actually slice him in two (although Magic Man returns to one piece afterward), as well as cutting his cards.
- Triple Blade: Triple Blade is Blade Man's special weapon in Mega Man 10. When equipped, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. There are two patterns: surface-to-air on the ground, and air-to-surface in mid-jump. It can sometimes destroy Shield Attackers from the front.
- Wheel Cutter: Wheel Cutter is Nitro Man's Special Weapon in Mega Man 10. The user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. Up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. In addition, by holding a Wheel Cutter near a wall, it can be used to quickly scale them.
*Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
- Blazing Torch: Blazing Torch is Torch Man's Special Weapon in Mega Man 11. Once obtained, Mega Man launches a ball of red-hot fire diagonally into the air. Just like the Robot Master this weapon comes from, each fire ball comes crashing back down as a searing projectile in the shape of a fiery dragon, reminiscent of Torch Man's blazing kicks.
- Fire Storm: Fire Storm is Fire Man's Special Weapon. It shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage.
- Flame Blast: When Mega Man obtains and equips Flame Blast, he will shoot out a fireball at a low arc. If it hits a wall or the ground, it creates a pillar of flame. Flame Blast can be used underwater and can also melt ice walls. Oddly, shooting a fireball at the oil pits in Flame Man's stage will not ignite them. Up to three fireballs can be present on the screen at a time. One shot from Flame Blast uses one Weapon Energy unit—it can be used twenty-eight times with a full Weapon Energy gauge. An interesting feature of the weapon is that it bounces off the ice blocks present in Blizzard Man and the 2nd Wily Castle stages without creating a flame pillar.
- Flame Shower: Flame Shower is the Special Weapon that Rockman obtains after defeating Konro Man in Rockman & Forte: Mirai Kara no Chōsensha. When the player holds the attack button, it acts as a short-ranged flamethrower with three lined flames, causing continuous damage. Rockman can walk while using the weapon, but if he is not in the ground or if the attack button is released, the three flames will be released and fly upward, damaging enemies in the way.
- Flame Sword: Flame Sword is the Special Weapon Mega Man obtains by defeating Sword Man in Mega Man 8. Befitting its name, it is a close-ranged fire-based weapon, capable of igniting things that are highly flammable, such as the Thorn Vines in Search Man's stage. Flame Sword can be executed on the ground and in the air, and even underwater. On the ground, Mega Man will perform a horizontal outward slash, and in the air, he will perform a downward slash. It is especially useful on Search Man himself, as it can burn down the bushes he hides behind and prevent him from ever using his Homing Sniper, and it's also Frost Man's secondary weakness. Despite having short range, it has very high power, dealing more damage than usual against a good amount of bosses.
- Magma Bazooka: The Magma Bazooka is Magma Man's special weapon from Mega Man 9. It fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots. While each shot deals the same damage as Mega Man's Mega Buster, each of them deal damage individually, allowing the weapon to deal incredible amounts of damage if more than one shot hits the opponent, up to a maximum of three points of damage when uncharged, and nine when fully charged, making it the weapon that can potentially deal the most raw damage in the game. The player doesn't need to fire a shot in order to charge the weapon if the fire button is held from a point where the player cannot shoot, like the pause menu or a screen change. Uncharged, this weapon can also be used as a primary weapon on certain situations due to its low energy cost.
- Pharaoh Shot: Pharaoh Shot is Pharaoh Man's Special Weapon from Mega Man 4. It shoots a small sphere of charged solar energy straightforward or diagonally. This is the only weapon besides the Mega Buster that can be charged in Mega Man 4 and Mega Man IV. It quickly charges solar energy in small amounts, eventually accumulating a large amount of energy that can be release as a destructive energy sphere. While charging, a large energy sphere forms over Mega Man's head, which can damage enemies who comes into contact with it without draining the weapon's energy or canceling the charged attack. However, if the sphere is not fully charged, it will cancel the sphere. When charged, Mega Man can fire the large sphere by releasing the attack button, and the sphere on his head disappears if it is still present. Pharaoh Shot can be shot in six directions.
- Pharaoh Wave: Pharaoh Wave replaces Pharaoh Shot as the weapon obtained by the player in Mega Man 2: The Power Fighters. It is obtained by the player that takes the Special Weapon Item after defeating Pharaoh Man in the "Recover the new parts!" course. When used by Pharaoh Man and the playable characters, it releases two waves, one forward and one backwards. Also, when Pharaoh Man's giant eye is hit, he counters by releasing one wave from the eye. Pharaoh Wave is Gemini Man's weakness, and can hit the two Gemini Men at the same time.
- Scorch Wheel: Scorch Wheel, known as Burning Wheel in Japan and the English version of Mega Man: The Power Battle, is Turbo Man's Special Weapon in Mega Man 7 and Mega Man: The Power Battle. When equipped and used by Mega Man, he creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. If the player holds the attack button, the fire wheel will rotate around him for a while before being launched. When used in the air, the wheel will slowly fall downwards while travelling forward. Scorch Wheel can be used to scorch certain objects, especially the trees in Slash Man's stage (this is how Beat is found) and can even be used on some ice on the floors on Freeze Man's stage. Scorch Wheel can also light the candles in the dark corridor in Shade Man's stage, allowing the player to see the platforms, the spikes, and the rest of the landscape.
- Solar Blaze: Solar Blaze is Solar Man's special weapon in Mega Man 10. It is a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface, which look like two Fire Storm blasts. It is effective against enemies that cannot be attacked from the front, like Shield Attackers, and can hit two enemies between the player. It can be used to break some blocks. The Solar Blaze is quite slow if it is allowed to move the full distance before it splits apart.
- Wave Burner: Wave Burner is Burner Man's Special Weapon from Mega Man & Bass. It is a short-ranged flamethrower that can hit enemies multiple times while active. When used by Mega Man, the flames are red and more detailed; when used by Bass, the flames are green and less detailed, like Burner Man's flames. The Wave Burner can also break ice blocks, destroy explosive boxes (marked with a fire logo), and can act as a small light source in dark areas like the ones in Dynamo Man's stage. When used underwater, it is unable to create flames and harm enemies, but releases waves that can push some enemies and objects, such as the floating spiked mines in Pirate Man's stage.
- Yoga Inferno: Yoga Inferno is Dhalsim's Special Weapon from Street Fighter X Mega Man. When used, Mega Man will shoot a stream of fire from his Mega Buster. While shooting, Mega Man is immobile for the duration of the fire. The trajectory of the flame can be changed by pressing Up or Down.
- Blizzard Attack: Blizzard Attack is Blizzard Man's Special Weapon in Mega Man 6. When used by Mega Man, four snowflakes will materialize behind him and be released in the direction he is facing—two straight forward, one diagonally upward, and one diagonally downward. Because the snowflakes appear behind Mega Man, it can hit enemies behind him before firing. Blizzard Attack's strength is equal to that of two uncharged Mega Buster shots, excluding strengths and weaknesses. It can defeat fire-based enemies such as Fire Tellies and Fire Boys instantly, however it will inflict minimal damage against other ice-themed robots, like Au-Aus. Brain Breaks are instantly destroyed when struck without having it go though its attacking phase. Blizzard Attack can also destroy certain enemies that are otherwise invulnerable, such as Cyber Gabyoall. One Blizzard Attack uses three Weapon Energy units, and can still be used if less than three units remain—it can be used ten times with a full Weapon Energy gauge.
- Chill Spike: Chill Spike, also known as Chilled Spike in Japan, is Chill Man's special weapon from Mega Man 10. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the Ice Slasher. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap. Aside from the Wily Capsule and Sprinklans, enemies weak to Chill Spike are only weak to the trap portion of the weapon. Chill Spike can also damage some of the enemies otherwise invulnerable to normal weapons.
- Freeze Cracker: Freeze Cracker is Freeze Man's Special Weapon. When equipped with this weapon, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. The Freeze Cracker can freeze certain enemies, and even the lava in Junk Man's stage and reveal a secret passage. In Cloud Man's stage, it can be shot at the second Tel Tel to change the rain to harmless snow, and it can freeze the floating cloud platforms, causing the cloud portion to crumble away, and revealing the invisible platforms in a certain part of the stage right away without having to get close enough reveal them. In Turbo Man's stage and Wily Castle 2, it can be shot at the burners in a certain part of the stage to freeze its flames.
- Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero.
- Ice Wall: Ice Wall is Cold Man's Special Weapon from Mega Man & Bass. When equipped with this weapon, Mega Man or Bass creates an ice column that can be pushed to attack enemies. The Ice Wall shatters after some time, breaking faster when damaged. Creating an Ice Wall above or in the same position of an enemy will make the column hit the target several times before breaking, causing massive damage to stronger enemies. The ice column can also protect the user against some attacks from the opposite side. Pressing the FIRE Button again once the Ice Wall is erected will make the user fire weak buster shots as long as the Ice Wall is still on the screen or if the user runs out of Weapon Energy. Ice Wall is very helpful for Mega Man, as he cannot double jump like Bass, and it can be stood on and used to pass by spikes safely and reach high areas. In some areas in a few stages, using Ice Wall will even be mandatory for Mega Man in parts that would otherwise be easy to clear with Bass's double jumps. Ice Wall is also capable of floating on water, providing a makeshift platform for the user, which can be rather helpful if the player needs to traverse over waters that may have spikes or bottomless pits below. Unsurprisingly, when used underwater, Ice Wall will float up to the top of the water's surface (or a ceiling if the area is completely submerged). Once the Ice Wall floats on the water's surface or hits a ceiling, it will not budge for the player and will shatter after its preset time.
- Ice Wave: Ice Wave is Frost Man's Special Weapon from Mega Man 8. When equipped, Mega Man fires an icicle, which upon hitting the ground, will send a flow of ice along the floor until it hits a wall. It can freeze enemies (and some take damage by it), and it can even freeze the lava fountains in Sword Man's stage.
- Tundra Storm: Tundra Storm is Tundra Man's Special Weapon in Mega Man 11. With this weapon, Mega Man is able to damage any enemies directly above and below him by shooting out a large column of snow and cold air. Larger enemies are frozen solid by this attack, and smaller ones are destroyed instantly. Using this weapon with the Power Gear turns it into a full-screen attack, emitting an icy blast that damages everything onscreen. If used in the air, Mega Man will hover for a brief second. As with all of the Mega Man 11 Special Weapons, Tundra Storm gives Mega Man new Head Gear and Arm Gear that alters his physical appearance when equipped, rather than simply swapping his colors. The Head Gear is a deep blue helmet with ice crystals that slightly resembles Tundra Man's, and the Arm Gear is a larger buster made to look like a freeze ray.
*Bubble Bomb: Bubble Bomb is Venus's Special Weapon from Mega Man V. When equipped, Mega Man fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly. Up to two Bubble Bombs can be present on the screen at a time.
- Bubble Lead: Bubble Lead is Bubble Man's Special Weapon. When equipped by Mega Man, he shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground.
- Rain Flush: Rain Flush is Toad Man's Special Weapon. It was originally created to cause rain for agricultural purposes, but the water was replaced with powerful chemicals to be used as a weapon against Mega Man in Mega Man 4. It fires a capsule into the sky, which then creates an acid rainstorm that covers a wide area and can't be avoided. The rain affects all things on the screen (provided they are vulnerable to it), including shielded enemies like Mets and Pakatto 24, and it can hit several times before disappearing. The weapon can hit Drill Man while he is underground and pierces Skull Man's Skull Barrier.
- Salt Water: Salt Water is Neptune's Special Weapon. It sends out a large orb of water that, when it hits an object, will split and bounce into three smaller orbs. Because of the splitting nature of the weapon, it is possible to hit multiple enemies with one shot. This weapon is the primary weakness for Mars, Punk and L. Knuckle and R. Knuckle. Saturn and Uranus are immune to Salt Water.
- Water Balloon: Water Balloon is Aqua Man's Special Weapon from Mega Man 8. When equipped, Mega Man shoots a sphere of water at a low arc. Unlike most Special Weapons in this game, there is no limit as to how many Water Balloons are allowed on the screen: the player can shoot a stream of as many Water Balloons as they wish as long as it has enough Weapon Energy to do so.
- Water Shield: Water Shield is Pump Man's Special Weapon that the player obtains in Mega Man 10. When equipped with this weapon, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward. Despite being a shield weapon, projectiles are still able to make it through due to the spacing between each water droplet.
- Water Wave: Water Wave is Wave Man's Special Weapon in the Mega Man series. The weapon uses high pressure to inject compressed water in one direction with enough power to pierce through steel. When used by Mega Man, he sends out three water spouts as a small wave across the floor that can absorb some enemy projectiles. The waves can only be fired when Mega Man is in contact with the ground. It will stop when it hits an enemy that is strong enough to sustain the hit, or until it hits a wall. It cannot be activated while Mega Man is in the air or on a levitating platform. It also can't be activated if Mega Man is at the very end of a ledge. However, it can be activated on a ledge provided it has time to flow off the edge where it will fall to the ground, and continue to travel until it hits something in its path.
*Fire Storm: Fire Storm is Fire Man's Special Weapon. It shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage.
- Leaf Shield: Leaf Shield is Wood Man's Special Weapon. By using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents.
- Skull Barrier: Skull Barrier is Skull Man's Special Weapon. It creates a skull-shaped energy shield that rotates around the user, protecting him from attacks. Unlike the Leaf Shield, Mega Man can walk around while the shield is active, but it cannot be thrown.
- Star Crash: The Star Crash is Star Man's Special Weapon in the Mega Man series. This weapon creates a star-shaped energy barrier that rotates at high speed around the user for protection, and it can be thrown at enemies in the direction the user is facing, being useful for both offense and defense. It improves on the previous Leaf Shield and Skull Barrier by being able to protect the user from projectiles and be able to be thrown.
- Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
- Junk Shield: Junk Shield is Junk Man's Special Weapon. It uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. The junk can also be thrown off as projectiles in three random directions across the screen, each projectile discarded from the two others by 120°. This is the primary weakness for Freeze Man; if he is hit by the attack, he will be stopped in place for a moment.
- Scorch Wheel: Scorch Wheel, known as Burning Wheel in Japan and the English version of Mega Man: The Power Battle, is Turbo Man's Special Weapon in Mega Man 7 and Mega Man: The Power Battle. When equipped and used by Mega Man, he creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. If the player holds the attack button, the fire wheel will rotate around him for a while before being launched. When used in the air, the wheel will slowly fall downwards while travelling forward. Scorch Wheel can be used to scorch certain objects, especially the trees in Slash Man's stage (this is how Beat is found) and can even be used on some ice on the floors on Freeze Man's stage. Scorch Wheel can also light the candles in the dark corridor in Shade Man's stage, allowing the player to see the platforms, the spikes, and the rest of the landscape.
- Jewel Satellite: The Jewel Satellite is Jewel Man's Special Weapon from Mega Man 9. When activated, it summons four jewels that orbit Mega Man or Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing. As with most other shield weapons, the user can move while using the Jewel Satellite. Despite only inflicting two points of damage, Jewel Satellite can destroy multiple weak enemies without being destroyed itself. It also deflects/destroys most projectiles. Since the weapon's energy only depletes each time it is activated, it is possible to keep it up during a whole section of a level, and it will not disappear unless the player transitions to a new set of screens or touches a tough or invulnerable enemy.
- Water Shield: Water Shield is Pump Man's Special Weapon that the player obtains in Mega Man 10. When equipped with this weapon, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward. Despite being a shield weapon, projectiles are still able to make it through due to the spacing between each water droplet.
- Acid Barrier: Acid Barrier is Acid Man's Special Weapon in Mega Man 11. It generates a large ball of acid around Mega Man that protects from projectiles. As long as the acid shield is up, Mega Man can also shoot arcing globs of acid. However, the shield shrinks over time, eventually dissipating, and if Mega Man takes damage from something other than a projectile, the shield dissipates immediately rather than blocking it. Using the Power Gear, the shield becomes more durable, damages enemies on contact rather than dissipating, and will automatically shoot at enemies if a projectile hits it. Mega Man's manual acid shots also deal more damage.
- Soul Satellite: Soul Satellite is Rose's special weapon from Street Fighter X Mega Man. When used, Mega Man will become surrounded by 2 orbs rotating around Mega Man in a clockwise direction. While encompassed by the orbs, shooting again will shoot an orb forward, which does not consume weapons energy. The protective shield can withstand two hits to enemies, with each hit doing 10 points of damage. Firing an orb forward deals 1 point of damage. While the shield is active, Mega Man can swap to other weapons and fire them instead of the purple orb. While switching to another weapon the orbs change color depending on the weapon switched to.
- Aegis Reflector: Aegis Reflector is Urien's Special Weapon from Street Fighter X Mega Man. When used, Mega Man will create a mirror in front of himself. Any enemy that attempts to shoot at Mega Man will have the shot reflected back at itself. Each reflection does equal damage as what is put into it. The Aegis Reflector will disappear after 5 seconds or after deflecting 3 shots. Mega Man can use up to two Reflectors at the same time. While the mirror is active, the player can swap to other weapons and fire them instead of firing another mirror. While switching to another weapon the mirror changes color depending on the weapon switched to.
*Electric Shock: Electric Shock is Jupiter's special weapon from Mega Man V. Mega Man sends out a short-range electrical bolt from his hand, damaging anything that gets in its way. It can be used continuously. Each electric bolt lasts for approximately one second, and Mega Man is unable to walk while using it, but he can jump in any direction. This weapon is Saturn's primary weakness, and it can cancel his Black Hole attack.
- Lightning Bolt: Lightning Bolt is Dynamo Man's Special Weapon in Mega Man & Bass. The user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield. This attack will hit every enemy and object in the area. During use, the player is momentarily invincible, allowing one to avoid enemy shots and some moving obstacles (such as the spike traps in Ground Man's stage). The Lightning Bolt can also be used to stall in mid-air, similar to Astro Crush. This weapon is very effective against Cold Man and King, as they are stunned in. The weapon perhaps provides the greatest aid against King Plane, since if the player is about to fall into a pit or a flying platform is destroyed by the plane's fists, it can be used to halt the fall and land on one of the platforms.
- Plug Ball: he Plug Ball is Plug Man's special weapon from Mega Man 9. Mega Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it. Due to its low weapon energy cost, it can be a decent alternative to the Mega Buster as a primary weapon, though while it is useful for dealing with enemies that cling to walls, such as Sakrets, it is not very effective against aerial targets.
- Scramble Thunder: Scramble Thunder is Fuse Man's Special Weapon in Mega Man 11. After obtaining it, Mega Man is able to shoot a sphere of electricity that can travel along platforms after touching a surface. Not only can it be fired straight forward, but it can also be aimed up or down. It is extremely similar to the Plug Ball, both in nature and in element. Unlike Plug Ball, however, Scramble Thunder's projectiles also explode when they hit an enemy, releasing a short-lived electrical field that damages nearby enemies. If Mega Man uses Scramble Thunder when the Power Gear is in effect, he will fire a larger sphere that deals more damage and can pass through enemies. Like all of the special weapons in the game, Scramble Thunder gives Mega Man new Head Gear and Arm Gear that alters his physical appearance when equipped, rather than just being a color swap. In this case, the Head Gear is a helmet that looks almost exactly like Fuse Man's, and the Arm Gear is a dual-pronged taser.
- Spark Shock: Spark Shock is Spark Man's Special Weapon. Its system generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies. However, it is not effective against robots with insulated coating. As such, a few enemies, like Magnet Man, can be damaged by this weapon.
- Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.
- Thunder Bolt: Thunder Bolt, known as Thunder Strike in Japan and in the English version of Mega Man: The Power Battle, is Cloud Man's special weapon. This weapon shoots a ball of electricity straight forward (though due to a program glitch, it tends to curve downward if fired while falling). It travels through walls and splits on impact with an enemy, traveling upwards and downwards. This weapon will electrocute Junk Man, preventing him from using his Junk Shield and magnetism attacks if used consecutively. Conversely, if the Thunder Bolt is used on Spring Man, it will cause him to become magnetized, and he will pull Mega Man toward him and toss him upward, causing some serious damage (8 units). It will also supercharge Turbo Man, making him temporarily invincible as he drives around his chamber, and will interrupt the elemental orb attack from the Wily Capsule. The Thunder Bolt can also be used to activate the elevating barrel machines in Junk Man's stage so the player can reach the Rush Jet item and momentarily illuminate the dark hallway in Shade Man's stage if the player does not have the Scorch Wheel yet. If the Thunder Bolt is shot on the cloud platforms on Cloud Man's stage, it will cause a thunderstorm in the platform and the electricity can hurt Mega Man.
- Thunder Claw: Thunder Claw is Clown Man's Special Weapon from Mega Man 8. When equipped, Mega Man launches an "elastic" beam of electricity that can not only attack, but is tensile enough to swing from certain hooks. This is Grenade Man's weakness, and it can reflect Grenade Man's bombs back at him, but it is risky. It's also effective against the Green Devil when its eye is exposed.
- Thunder Wool: Thunder Wool is Sheep Man's special weapon in Mega Man 10. Mega Man launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. He can fire up to two consecutive shots. The cloud itself does very minimal damage. Pairing two clouds together will increase the lightning strike area and power. Thunder Wool is Pump Man's primary weakness, a single bolt from this weapon can not only penetrate and dissipate his Water Shield, but can also strike Pump Man in the process.
*Concrete Shot: Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as black holes can be affected.
- Crystal Eye: Crystal Eye is Crystal Man's Special Weapon in the Mega Man series. When equipped by Mega Man, he can shoot a large artificial crystal orb. When it hits a wall, it splits into three smaller orbs that bounce about for a while before disappearing. They disappear after hitting an enemy. Only one Crystal Eye can be on the screen at one time. This includes the smaller orbs, so the player must be careful about firing the weapon, especially against an opponent that deals high damage like Napalm Man or one that requires precision to hit (Big Pets). The smaller orbs do the same damage, with the exception of Big Pets, who takes 2 damage instead of 4 from a small orb.
- Deep Digger: Deep Digger is Uranus's Special Weapon from Mega Man V. This weapon can only be activated when Mega Man stands on top of certain square-shaped blocks, which he can pick up and throw forward in a straight line. Blocks that can be thrown will change color when Mega Man comes into contact with them. If a thrown block hits an object or wall, it will break into four smaller pieces that ricochet in the opposite direction.
- Jewel Satellite: The Jewel Satellite is Jewel Man's Special Weapon from Mega Man 9. When activated, it summons four jewels that orbit Mega Man or Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing. As with most other shield weapons, the user can move while using the Jewel Satellite. Despite only inflicting two points of damage, Jewel Satellite can destroy multiple weak enemies without being destroyed itself. It also deflects/destroys most projectiles. Since the weapon's energy only depletes each time it is activated, it is possible to keep it up during a whole section of a level, and it will not disappear unless the player transitions to a new set of screens or touches a tough or invulnerable enemy.
- Power Stone: Power Stone is Stone Man's Special Weapon. In most appearances it releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit. In Mega Man 2: The Power Fighters it summons a large stone hand from the ground.
- Spread Drill: Spread Drill is Ground Man's Special Weapon from Mega Man & Bass. When equipped, the user shoots out a big drill missile, which upon pressing the FIRE Button again, will split into two smaller drills. When the player presses the FIRE button again, the two drills can then be split again into two smaller drills each for a total of four small drills. If the first drill is not split by the user, it will slowly fall down after a while, but the other drills move straight forward. Certain blocks can be destroyed with this weapon.
- Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
*Hornet Chaser: The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards.
- Leaf Shield: Leaf Shield is Wood Man's Special Weapon. By using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents.
- Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
- Search Snake: Search Snake is Snake Man's Special Weapon. It uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls (but not across ceilings). Up to three snakes can be onscreen at the same time.
*Astro Crush: Astro Crush is Astro Man's Special Weapon in Mega Man 8. It creates a meteor storm that hits all enemies on the screen, and Mega Man himself is invincible for a short time when using it. Aqua Man becomes momentarily stunned and takes heavy damage if hit by this weapon (with his animation being that his containment body breaks and spills water, causing it to be dry inside, although he'll refill himself after a period of time), and Yadokargo is instantly defeated when used against him (regardless of whether his shell was lifted or not). It can destroy a certain floor in Frost Man's Stage. Astro Crush can also be used to complete long jumps more easily, such as the last jump in the first Wily Tower stage, since it locks Mega Man both vertically and horizontally for a moment. Caution must be taken however when using Astro Crush in an auto-scrolling level such as Tengu Man's stage and the second Wily Tower stage, in parts that involve moving Mega Man through areas with walls on Rush; the invulnerability and immobility could work against the player, as there is the possibility of Mega Man being crushed against a wall the moment he finishes the attack.
- Black Hole: Black Hole is Saturn's Special Weapon from Mega Man V. When used by Saturn, he uses his ring to create a black hole and suck enemies and projectiles, except for the Electric Shock. When used by Mega Man, a large black hole is created above his head, which sucks enemies weak enough into the black hole. It then sends out a damaging deluge of projectiles spiraling across the screen. Using the Black Hole stops time for a brief moment before the hole expands, making it useful to stop Mega Man's momentum when falling to scout the area below for hazards.
- Black Hole Bomb: Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Mega Man (or Proto Man) fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man-, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage. Only one black hole can be present on-screen at once.
- Centaur Flash: Centaur Flash, known as Kentauros Flash in Japan, is Centaur Man's Special Weapon from Mega Man 6. When used by Centaur Man, he creates a dimensional distortion in a flash of light that freezes Mega Man in place, much like Time Stopper and Flash Stopper from previous games. When Mega Man is equipped with Centaur Flash, unlike the version used by Centaur Man, it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K. One Centaur Flash uses 4 units of the weapon energy, and it can be used 7 times with a full weapon energy gauge. Caution must be taken when using Centaur Flash as it briefly freezes Mega Man in place, which could be deadly if used while jumping over pits.
- Copy Vision: Copy Vision is Astro Man's Special Weapon in Mega Man & Bass. When Mega Man or Bass uses it, a holographic copy of them appears forward their current position to shoot at enemies. The copy fires twenty-eight shots before disappearing. The copy will also attract the fire and attention of all enemies on screen (like the Telly Rs), including bosses (even if they are not weak to the weapon), providing a distraction. The player can also fire weak buster shots by pressing FIRE while a clone is deployed.
- Flash Stopper: Flash Stopper is Bright Man's Special Weapon. This is not to be mistaken as Flash Man's power, Time Stopper. Unlike Time Stopper, the Flash Stopper emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks. However, when used in the games it appears to freeze time, being able to stop projectiles and enemies without eyes such as Super Ball Machine Jr. and Pakatto 24. Flash Stopper does no damage to enemies directly, but it has a bonus effect: It can allow Mega Man to attack shielded enemies, like Shield Attacker and Skeleton Joe, without the Mega Buster shots being deflected or doing no harm.
- Gravity Hold: Gravity Hold is Gravity Man's Special Weapon in Mega Man 5. When used by Mega Man, he increases the gravity of all enemies on the screen to 20G, damaging them, then reverses the gravity, sending enemies that were defeated flying upward. The amount of times Gravity Hold can be used to fling an enemy in the air is equal to the amount of health points it has; for this reason, Gravity Hold can be useful for clearing weak enemies on the screen if there are many at once. Gravity Hold uses four weapon energy units, and can still be used if less than this amount is available. Mega Man can use Gravity Hold seven times with a full weapon energy gauge.
- Star Crash: The Star Crash is Star Man's Special Weapon in the Mega Man series. This weapon creates a star-shaped energy barrier that rotates at high speed around the user for protection, and it can be thrown at enemies in the direction the user is facing, being useful for both offense and defense. It improves on the previous Leaf Shield and Skull Barrier by being able to protect the user from projectiles and be able to be thrown.
- Time Slow: Time Slow is Time Man's Special Weapon from Mega Man Powered Up. When used by Mega Man, he pauses for a bit, then temporarily slows down time, even when the area of the stage changes. It does damage to a few enemies, such as Guts Man. The Time Slow halts the user's vertical speed briefly, meaning that it can be used to lengthen a jump (although very slightly). However, it is not recommended to do this with Mega Man, since the amount of Weapon Energy it consumes is 14 units, effectively allowing for it to be used a maximum of two times on full Weapon Energy.
- Time Stopper: Time Stopper is Flash Man's Special Weapon, which has the ability to stop time for a limited time. Time Stopper can be activated only once, quickly draining the weapon's energy as time passes. This can be used to stop enemies and hazards, such as the deadly Force Beams, to bypass them more easily. A downside is that, unlike Flash Man, Mega Man cannot shoot while time is stopped, nor switch to another Special Weapon until all its energy is drained (later in the series, Bright Man's Flash Stopper remedied this dilemma to some extent). It only stops if Mega Man dies while it's active, leaving some energy to be used later.
- Time Switch: Time Switch is the special weapon Rockman obtains from the Clock Men in Rockman & Forte: Mirai Kara no Chōsensha. It can stop time for four seconds. While active Rockman can't shoot, but he can walk through stopped enemies and their attacks without suffering damage.
*Ballade Cracker: Ballade Cracker is Ballade's special weapon in Mega Man IV. It can be shot in seven directions, and explodes on impact. Ballade Cracker is also used by the "Bridge" boss. This is the weakness of Wily Robo Iron Golem's second form.
- Black Hole Bomb: Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Mega Man (or Proto Man) fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man-, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage. Only one black hole can be present on-screen at once.
- Bubble Bomb: Bubble Bomb is Venus's Special Weapon from Mega Man V. When equipped, Mega Man fires out a bubble that slowly floats upward in a weaving pattern, then rolls across the ceiling before exploding after a set time. If it touches an enemy or wall, the bomb will explode instantly. Up to two Bubble Bombs can be present on the screen at a time.
- Chain Blast: Chain Blast is Blast Man's Special Weapon in Mega Man 11. After obtaining it, Mega Man is able to throw bombs that float across the screen, sticking to enemies along the way. Up to four bombs can be chained together and detonated at once to create bigger explosions that deal more damage. Mega Man can either blow up the explosives instantly by pressing Down + Attack or wait until the explosives detonate on their own. While the Power Gear is in effect, Mega Man is able to create much larger bombs than usual, which produce the maximum explosion size and damage by default. In Power Gear mode, they do not lock onto enemies and do not tether together to create a bigger explosion. Like all of the special weapons in the game, Chain Blast gives Mega Man new Head Gear and Arm Gear that alters his physical appearance when equipped, rather than just being a color swap. In this case, the Head Gear is a new helmet that resembles Blast Man's, but with smaller spikes than the ones on Blast Man's helmet. The Arm Gear mostly keeps Mega Man's hand intact, but slightly changes the appearance of his buster arm and adds a protective cover over his hand.
- Commando Bomb: Commando Bomb is Commando Man's Special Weapon from Mega Man 10. When equipped, the player will fire out a missile that travels in a straight path. After launching the Commando Bomb, pressing up or down on the Control Pad will make it turn at a 90 degree angle. Pressing left or right will make it turn again. When it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. The blast can sometimes strike multiple times. The bomb itself without the explosion is not very powerful, and striking an enemy before it impacts a surface will prevent the explosion. This weapon can be used to break through certain walls. The Commando Bomb can only be used if there are at least three units of Weapon Energy remaining. If it is moved horizontally a second time, it will inch the player forward one pixel. Also, the bomb's direction can only be changed twice.
- Crash Bomber: Crash Bomber, known as Clash Bomb in Japan, is Crash Man's Special Weapon in the Mega Man series. It is a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. Dr. Wily made Crash Man's body with a thick armor to keep the explosions from hurting him.
- Danger Wrap: Danger Wrap is Burst Man's Special Weapon from Mega Man 7. When equipped, Mega Man releases a bomb inside a bubble that travels upwards, which can trap certain enemies (including Cloud Man) in the bubble while the bomb inside it explodes. The player can also push the bubble if there is an enemy inside, causing considerable damage to another enemy if hit. If the player holds down on the D-Pad and presses the fire Button, Mega Man merely places a bomb on the ground in front of him. Up to three of these mines be on the screen at a time. Danger Wrap is the only weapon that can destroy the Spiral Gabyoalls which any other weapons will otherwise paralyze it briefly.
- Drill Bomb: Drill Bomb is Drill Man's special weapon. It can pierce barriers (though barriers are only known to exist in sections 2 and 4 of Dr. Cossack's castle). Also, Mega Man can set the explosion off early when pressing the attack button after a drill is fired. Drill Bomb can also destroy Garyobies.
- Flash Bomb: Flash Bomb is Grenade Man's Special Weapon from Mega Man 8. When used, Mega Man fires out a bomb, which upon hitting a wall or an enemy will cause it to explode. The explosion stays on the screen for a while, causing multiple hits. Aside from being used as a weapon, Flash Bombs produce light from the explosions they cause, which can be helpful with navigating though the dark area in Sword Man's stage. Up to two Flash Bombs can be fired at a time.
- Homing Sniper: Homing Sniper is Search Man's Special Weapon from Mega Man 8. When equipped, Mega Man shoots out a homing missile. By itself, a single Homing Sniper will travel in a straight line across the screen, but if an enemy is present, a cross-hair will appear over it and the Homing Sniper will follow the cross-hair. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot.
- Hyper Bomb: Hyper Bomb is Bomb Man's Special Weapon. When Mega Man uses this weapon, he throws bombs in a small arc (so it takes some practice to get used to throwing them). There's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. Hyper Bombs will bounce three times when fired in the air; otherwise, they will bounce twice.
- Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
- Napalm Bomb: Napalm Bomb is Napalm Man's Special Weapon. When Mega Man uses it, he sends out a bomb that bounces about on the ground. It explodes if it kills an enemy on contact, or after a few seconds of no activity. It will change direction if it hits a wall. It is useful against low-lying enemies like Mousuberu. No boss in Mega Man 5 is immune to this weapon. It also seems that Napalm Bomb is the weakness of many big enemies, such as Dachone. The Bridge from Mega Man IV and the second Weapons Archive of Mega Man 10 are also able to use the Napalm Bomb. The odd thing about the Napalm Bomb is that, in reality, napalm is an extremely flammable, sticky substance, which isn't explosive. Real napalm bombs function with this substance, and Napalm Bomb doesn't cause any kind of burning or fire-effect.
- Photon Missile: Photon Missile is Mars's Special Weapon from Mega Man V. When equipped, Mega Man sends out a missile that delays for a second before launching. Each missile also has the ability to pierce through enemies. This is perfect for setting up traps.
- Remote Mine: Remote Mine is Pirate Man's Special Weapon from Mega Man & Bass. When equipped, the user fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time. The weapon is capable of sticking on enemies and walls. Mega Man and Bass can use only one Remote Mine at a time, but Pirate Man can use three Remote Mines in a row.
*Beat: Beat is a bird-type combat support robot from the Mega Man series built by Dr. Cossack for Mega Man to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game. In Mega Man 5 then Mega Man 6 and Mega Man IV, Beat attacks enemies that appear on the path. Unlike Rush and Eddie before him, his internal radar cannot lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.
- Dive Missile: Dive Missile is Dive Man's Special Weapon. It fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. It was originally used to catch big fishes before being remodeled for combat.
- Homing Sniper: Homing Sniper is Search Man's Special Weapon from Mega Man 8. When equipped, Mega Man shoots out a homing missile. By itself, a single Homing Sniper will travel in a straight line across the screen, but if an enemy is present, a cross-hair will appear over it and the Homing Sniper will follow the cross-hair. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot.
- Hornet Chaser: The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards.
- Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
- Spark Chaser: Spark Chaser is Terra's Special Weapon from Mega Man V. It is a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times. Although it can only be put to use during the Stardroid rematches, this weapon is Neptune's weakness.
*Centaur Flash: Centaur Flash, known as Kentauros Flash in Japan, is Centaur Man's Special Weapon from Mega Man 6. When used by Centaur Man, he creates a dimensional distortion in a flash of light that freezes Mega Man in place, much like Time Stopper and Flash Stopper from previous games. When Mega Man is equipped with Centaur Flash, unlike the version used by Centaur Man, it can actually be used to damage and strike all enemies on the screen, also hitting destroyable projectiles and ignoring the defenses of enemies like Shield Attacker GTR and Ben K. One Centaur Flash uses 4 units of the weapon energy, and it can be used 7 times with a full weapon energy gauge. Caution must be taken when using Centaur Flash as it briefly freezes Mega Man in place, which could be deadly if used while jumping over pits.
- Flash Stopper: Flash Stopper is Bright Man's Special Weapon. This is not to be mistaken as Flash Man's power, Time Stopper. Unlike Time Stopper, the Flash Stopper emits an intense light that activates a safety device in the camera eyes of robots, blinding them for a short period, which makes them unable to move and open for attacks. However, when used in the games it appears to freeze time, being able to stop projectiles and enemies without eyes such as Super Ball Machine Jr. and Pakatto 24. Flash Stopper does no damage to enemies directly, but it has a bonus effect: It can allow Mega Man to attack shielded enemies, like Shield Attacker and Skeleton Joe, without the Mega Buster shots being deflected or doing no harm.
- Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
- Laser Trident: Laser Trident is Splash Woman's Special Weapon from Mega Man 9. It shoots out trident head-like lasers that deal two points of damage, similar to how Wave Man shoots harpoons, but faster. Up to three tridents can be shot in quick sucession. The trident pierces enemy shields like those of the Shield Attacker RX, Machine Gun Joe and Metall β. It also destroys block barriers that often protect items or branching paths and objects "frozen" by Concrete Man's Concrete Shot, such as magma barriers. Since it is stronger than the standard Mega Buster, it can also be used as a primary weapon for dealing with most enemies because of its low weapon energy cost.
- Optic Laser: Optic Laser is Crimson Viper's special weapon from Street Fighter X Mega Man. When used, Mega Man will shoot a long and powerful beam. The beam consists of 4 sections, each section dealing 5 points of damage.
- Spark Chaser: Spark Chaser is Terra's Special Weapon from Mega Man V. It is a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times. Although it can only be put to use during the Stardroid rematches, this weapon is Neptune's weakness.
*Magic Card: Magic Card is Magic Man's Special Weapon in Mega Man & Bass. It is a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means. When Magic Man uses it, he can steal health from the player and use it to heal himself.
- Mega Ball: Mega Ball, known as Rock Ball in Japan, is a weapon from the original Mega Man series that Dr. Light created for Mega Man. It generates an explosive bouncing ball that can be kicked at enemies.
Other
Weaknesses: Mega Man can be rather naïve at times. His copied weapons have limited ammunition.
Battle Records
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