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Viridi: Difference between revisions
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'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Speed|Travel Speed]]''' At least '''Faster Than Light''', likely '''Faster Than Light''' (Superior to Dark Pit. [https://youtu.be/OS74P36Ty0M?t=2m34s Hid the Three Sacred Treasures in the cosmos]), ''' | '''[[Speed|Travel Speed]]''' At least '''Faster Than Light''', likely '''Faster Than Light''' (Superior to Dark Pit. [https://youtu.be/OS74P36Ty0M?t=2m34s Hid the Three Sacred Treasures in the cosmos]), '''Higher''' with [https://kidicarus.fandom.com/wiki/Super_Speed Super Speed] ([https://youtu.be/i_20LeBSgXU?t=1m19s The Super Speed power can massively increase the ground speed of Viridi enough to blitz other opponents]) | At least '''Faster Than Light''', likely '''Faster Than Light''' (Faster than before, should be comparable to Hades who can keep up with the [[Pit (Kid Icarus)|Great Sacred Treasure]] while in pursuit mode), '''Higher''' with [https://kidicarus.fandom.com/wiki/Super_Speed Super Speed] | ||
'''[[Speed|Combat Speed]]:''' '''Faster Than Light''' | '''Faster Than Light''' | '''[[Speed|Combat Speed]]:''' '''Faster Than Light''' | '''Faster Than Light''' | ||
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'''[[Durability]]:''' At least '''Large Country level''' (Fought evenly with Hades and should be comparable to Palutena), ''' | '''[[Durability]]:''' At least '''Large Country level''' (Fought evenly with Hades and should be comparable to Palutena), '''Higher''' while amplified by [https://kidicarus.fandom.com/wiki/Super_Armor Super Armor] ([https://youtu.be/IYlhQtRzShU?t=5m39s The Super Armor power briefly increases the durability of Viridi and nullifies the knockback of strong attacks]) | At least '''Large Country level''', '''Higher''' while amplified by [https://kidicarus.fandom.com/wiki/Super_Armor Super Armor]) | ||
'''[[Stamina]]:''' Superhuman, likely Limitless (Was able to fight off Palutena's army and the Underworld troops for three years while fighting a global war. [https://kidicarus.fandom.com/wiki/Tirelessness Created the Tirelessness power and likely has its attributes naturally]) | '''[[Stamina]]:''' Superhuman, likely Limitless (Was able to fight off Palutena's army and the Underworld troops for three years while fighting a global war. [https://kidicarus.fandom.com/wiki/Tirelessness Created the Tirelessness power and likely has its attributes naturally]) | ||
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'''Inconclusive Matches:''' | '''Inconclusive Matches:''' | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Video Game Characters]] | [[Category:Video Game Characters]] |
Revision as of 07:34, 6 January 2024
“ | Ha ha ha ha ha ha! Nice shot, if I do say so myself! Good riddance, human scum! The world's better off without you! | „ |
~ Virdi after using a Reset Bomb |
Background
Viridi (自然王ナチュレ Shizen-ō Nachure, "Nature Monarch Nachure") is the Goddess of Nature and leader of the Forces of Nature. She made her first debut in Kid Icarus Uprising as an antagonist against Palutena's forces when she dropped a bomb on a human civilization in Chapter 11; Viridi, Goddess of Nature. Along with this, she fights off against Hades to prevent him from destroying nature. The resulting two's fighting leads to the invasion of the Aurum, which lead to a truce between the gods to defeat the invaders.
Three years after the war against the Aurum, Palutena gets possessed by the Chaos Kin, which had escaped the Lunar Sanctum previously. After reclaiming his body, Pit teams up with Viridi to save Palutena by obtaining the the Lightning Chariot and breaching Palutena's Temple. Upon successfully defeating the Chaos Kin, it escapes into the Chaos Vortex where Pit and Dark Pit fight it with Viridi's help, saving Palutena's soul.
During and after the fall of Hades, Viridi goes back to waging war on the human race and hires Dark Pit as an Officer for the Forces of Nature to rival Pit in her conquest to balance nature. Despite this, she still have some form of alliance with Palutena as they regularly talk to each other.
Codex Statistics
Tier: At least High 6-B, much higher with Reset Bombs | At least High 6-B much higher with Reset Bombs
Origin: Kid Icarus
Sex: Female
Age: Physically an 8-year-old, chronologically unknown (Gods consider centuries to be a short time)
Classification: Goddess, Goddess of Nature, Leader of the Forces of Nature
Attack Potency: At least Large Country level (Superior to Pyrrhon who spun the Aurum Brain around. Vastly Superior to Poseidon who sank an entire country), much higher with Reset Bombs (A Reset Bomb could slightly affect the Aurum Brain and one-shot Pit) | At least Large Country level (Stronger than before. Should be relative to Hades who threatened to decimate a country or two), much higher with Reset Bombs
Dimensionality: 3-D
Travel Speed At least Faster Than Light, likely Faster Than Light (Superior to Dark Pit. Hid the Three Sacred Treasures in the cosmos), Higher with Super Speed (The Super Speed power can massively increase the ground speed of Viridi enough to blitz other opponents) | At least Faster Than Light, likely Faster Than Light (Faster than before, should be comparable to Hades who can keep up with the Great Sacred Treasure while in pursuit mode), Higher with Super Speed
Combat Speed: Faster Than Light | Faster Than Light
Reaction Speed: Faster Than Light | Faster Than Light
Lifting Strength: At least Class P (Is superior to Pyrrhon who spun the entire Aurum Brain around), Class E with Telekinesis (Viridi should scale to Poseidon who can split the entire ocean down the middle) | At least Class P, Class E with Telekinesis
Striking Strength: At least Large Country Class | At least Large Country Class
Durability: At least Large Country level (Fought evenly with Hades and should be comparable to Palutena), Higher while amplified by Super Armor (The Super Armor power briefly increases the durability of Viridi and nullifies the knockback of strong attacks) | At least Large Country level, Higher while amplified by Super Armor)
Stamina: Superhuman, likely Limitless (Was able to fight off Palutena's army and the Underworld troops for three years while fighting a global war. Created the Tirelessness power and likely has its attributes naturally)
Range: At least Thousands of Kilometers (Can send weapons, items, and her own attacks at Dark Pit's current location and is implied to be comparable to Poseidon who split the entire ocean down to the seafloor. Sent a Reset Bomb out to the Earth's orbit), Multiversal Cell with Cosmic Awareness and other magic (Can communicate with Pit and Dark Pit between the main universe and the Chaos Vortex)
All previous abilities. Statistics Amplification, Statistics Reduction, and Possible Law Manipulation (The Fiend's Cauldron changes the difficulty of a mission for Dark Pit by manipulating the stats, numbers, rewards, and overall difficulty of a mission, which is referenced by Palutena in Pit's first mission and Hades post-credits), Healing (Viridi can create and eat/drink food and other healables), Plant Manipulation, Earth Manipulation, Explosion Manipulation, Life Manipulation, and Biological Manipulation (Reset Bombs create a massive explosion changing the environment and earth, leaving a massive jungle of plants and vines. Along with this, they are also designed to wipe out whatever she wants), Poison Manipulation (The Viper Blade and Scorpio Staff can inflict poisonous debuffs), Curtain Fire, Fire Manipulation (Through weapons such as the Wolf Claws), Water Manipulation and Ice Manipulation (Weapons such as the Aquarius Blade, she can mold water into sharp blades and freeze her opponents), Petrification (With the Stone Card, she can apply petrification through any of her weapons), Electricity Manipulation and Paralysis Inducement (The Electroshock Arm and Phosphora Bow have electrical properties that paralysis struck opponents), Can cause foes to shake uncontrollably with the Bluster, Mind Manipulation (The Fairy Orbitars confuse foe's when hit), Attack Nullification (Various weapons nullify incoming attacks from damaged foes), Light Manipulation (The Optical Blade has the uncanny ability to glow within the dark), Curse Manipulation and Corruption (The Gaol Blade is made from the same curse that corrupted Lord Gaol into a slave of evil), Animal Manipulation (Can summon bats with the Thanatos Staff), Enhanced Movement (Weapons such as the Brawler Claws slightly boost the wearer's movement speed), Barrier Creation (Viridi can backflip with the Pandora Claws to create a protective barrier), Durability Negation and Lifeforce Drain (The Great Reaper Palm cuts an opponent's life in half), Weather Manipulation and Air Manipulation (The Babel Club creates a violent storm to continuously hit enemies), Earth Manipulation (Can fire massive destructive rocks with the Cragalanche Cannon), Pain Manipulation, and BFR (The Chomp Trap traps the opponent in a dimension of pain that warps space and time)
Standard Equipment: Reset Bombs
Intelligence: At least Extraordinary Genius, likely Supergenius (While she's not considered as wise as Palutena, she has shown great knowledge of her verse from the enemies Pit and Dark Pit fights to the history behind areas and characters. She has even shown great knowledge on universes that aren't even part of the main Kid Icarus series such as The Legend of Zelda and Super Mario Bros. along with their characters and lore. Viridi shows a great understanding in cosmology and the space-time continuum to the point she's made powers capable of warping space and time to access entirely separate temporal planes and was smart enough to contain the Chaos Kin)
Weaknesses: None Notable
Notable Attacks/Techniques:
Icon | Name | Description |
---|---|---|
First Blade | Entrusted to Pit, this blade is just one of a new breed of armaments that combine close-quarters combat with ranged proficiency. The First Blade is well balanced in usability and strength, making it the perfect beginner's weapon. | |
Burst Blade | While the Burst Blade has lower attack power and has the shortest range of any blade, it also fires multiple bullets at once, giving it a wide attack. Its ranged attacks have a strong potential of nullifying incoming fire. | |
Viper Blade | A blade said to have been forged from the scales of a thousand venomous serpents. It's one of the few weapons that inflicts poison damage. Users of this blade should soothe its dark, nightly rattlings with gentle caresses. | |
Crusader Blade | The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful. | |
Royal Blade | Once the heirloom of a royal house, this blade has since been worn by time and neglect. Its most powerful shots are those used during a backward dash, making the Royal Blade perfect for a hit-and-run strategy. | |
Optical Blade | Despite its lightness, the extreme heat this glow-in-the-dark blade generates has the ability to cut even through steel. It also has the longest range of any blade and has charged shots that grow in power slightly at long distances. | |
Samurai Blade | The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge. | |
Bullet Blade | This old-school weapon uses magic to fire a hail of explosive steel bullets. The Bullet Blade doesn't have much in the way of homing ability or melee attacks, but its shots are just as strong over long distances as up close. | |
Aquarius Blade | The Zodiac weapon bearing the sign of Aquarius. It uses extreme pressure to change water into an impossibly sharp edge. Its charged shot pushes enemies back as it damages them, and its melee attack can freeze foes. | |
Palutena Blade | The rare example of a weapon ordered by Palutena. While its charged shots have a strong potential of nullifying enemy fire and its continuous-fire dash shots travel fast, they aren't very strong. However, its dash shots have great range. | |
Gaol Blade | A blade forged from the same cursed material as Dark Lord Gaol's armor. While it has the most powerful ranged attacks of any blade and its charged shot has a strong homing ability, these attacks move slowly. |
Icon | Name | Description |
---|---|---|
Insight Staff | Staffs have long attack ranges with shots that generally get stronger the farther they travel. They're weak in melee combat, however. The Insight Staff is a well-balanced choice for learning this type of weapon. | |
Orb Staff | The Orb Staff's jewel raises its melee power. Its shot strength doesn't vary much, making it effective at any range. And while these shots lack in damage, distance, and knock-back ability, their large size makes hitting foes a breeze. | |
Rose STaff | The Rose Staff is the product of a desire to combine beauty and lethality. The brambles it fires have exceptional attack power but travel slowly. On the plus side, this weapon charges fast, compared to other staffs. | |
Knuckle Staff | The brutish Knuckle Staff sets itself apart from other staffs by excelling at melee attacks. While its shots still pack a punch, they lack range, lose power as they travel, and charge slowly—so make sure to aim carefully! | |
Ancient Staff | The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemies they strike. This makes the weapon a great fit for defensive play. | |
Lancer Staff | A staff modeled after an infamous spear said to have slain thousands. It charges quickly, and its shots, although slow moving, are most damaging at close range. Its melee attack is also better than most staffs. | |
Flintlock Staff | This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon. | |
Somewhat Staff | Not only is this weapon closer in form and function to a blade than a staff, but it's actually a living creature! Despite its mysterious nature, the Somewhat Staff still retains its weapon type's movement restrictions. | |
Scorpio Staff | The Zodiac weapon bearing the sign of Scorpio. Its high-speed shots often inject poison that does damage over time, with a duration and probability based on attack type. While it has a short firing range, it boosts its user's speed. | |
Laser Staff | The firing range of the Laser Staff is among the longest of any weapon. While it's slow to charge, enemies don't react to the staff's continuous fire, allowing users to silently roast foes from a massively long distance! | |
Dark Pit Staff | Staff used by Dark Pit when he hides in Chapter 6. The staff's charged shot does four times the damage at its longest range as it does up close. Continuous fire is also powerful but lacks size and range. | |
Thanatos Staff | Modeled after Thanatos, this staff features a magic scarf wrapped around a piece of bone. Its continuous fire produces a stream of bats, and its backward-dash charged shot conjures a giant skull that hovers in the air. |
Icon | Name | Description |
---|---|---|
Tiger Claws | Claws are melee-specialized weapons that fire talons. They improve speed more than any other weapon, useful since they tend to have a short attack range. With a balanced set of qualities, the Tiger Claws' usefulness in battle speaks for itself. | |
Wolf Claws | These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws. | |
Bear Claws | These claws are like a bear's, with melee attacks among the most devastating of any weapon. Their ranged shots are strong but have a short reach. If you can get up close, your foes won't know what hit them. | |
Brawler Claws | Not only do these claws grant faster movement than any other weapon, they make you look like the king of the ring! While their other attributes aren't as cool as their speed boost, you can't deny the coolness of two-fist punching action. | |
Stealth Claws | Forged in darkness and wrapped in the bandages of mummies, these claws are nearly invisible, so the targets of its fast fire may find it hard to find out exactly who is shooting. The claws do have a lower melee power, however. | |
Hedgehog Claws | Inspired by hedgehogs, these claws charge quickly and provide a large speed boost to users. While they lack homing ability and have a low attack power, their rapid fire shoots a ceaseless barrage of projectiles. | |
Raptor Claws | Claws that let wielders go all 65 million BC on enemies. They feature strong melee and ranged attacks, although they have a slow charge time. Wounds received from these claws are so brutal, they often refuse to heal. | |
Artillary Claws | These macho-looking claws aren't well suited to melee and have almost no homing ability. But where they shine is their shots that have a range comparable to blades, lose no power over distance, and move super fast. | |
Cancer Claws | The Zodiac weapon bearing the sign of Cancer. Their melee attack packs a mighty wallop, and their charged shots can temporarily hover near enemies. They also give users a speed boost during continuous-fire attacks. | |
Beam Claws | The Beam Claws feature an extremely long attack range, comparable to that of bows. Their shots travel fast and don't lessen in strength over distance. However, they possess a weak homing ability and have a lower attack power. | |
Viridi Claws | Claws that are as beautiful and deadly as Viridi herself. Their shots feature a strong homing ability and can maintain continuous fire for long periods. Charged shots fired by the Viridi Claws paralyze foes one-third of the time. | |
Pandora Claws | These claws are based on the spirit form of Pandora. Their backward-dash charged shot creates a barrier that offers good defense in Together mode. Their third melee strike can knock enemies into the air. Try using a backward-dash attack as foes fall. |
Icon | Name | Description |
---|---|---|
Fortune Bow | Bows fire fast homing shots, making them well suited to medium- and long-range attacks. Their shots are small, slightly increasing in damage over long ranges. The Fortune Bow was designed to be a well-balanced version of this weapon. | |
Silver Bow | Prototype of a bow designed by Palutena, it's the only weapon of its type whose shot power is higher at close range. Also features a relatively high firing range and homing ability, making it a solid choice for skilled users. | |
Meteor Bow | The shots fired by this weapon have the longest range of any bow. While its charged shots are large and travel fast, they don't have much homing ability or power. Compensate for this with its heavy homing continuous fire. | |
Divine Bow | A bow made from the wood of a sacred tree. Its fearsome energy is kept in check by the bow's many seals. Its charged shots have a strong potential of nullifying enemy fire. It also charges quickly and has a high homing ability | |
Darkness Bow | The Darkness Bow is shrouded in mystery. Its ranged attacks are powerful, and it even excels as a melee weapon. However, it comes up short in terms of homing ability and charge time. | |
Crystal Bow | A bow carved from crystal taken from a forest near the home of the gods. It has high overall attack power, and fires fairly large projectiles. However, it has a short firing range, giving it a narrow sweet spot for attacks. | |
Angel Bow | Based on the god of love, the Angel Bow fires shots that relentlessly pursue their targets. However, they travel slowly and are not particularly powerful. Multiplayer opponents can easily dodge its shots when attacked head-on. | |
Hawkeye Bow | Why get close to foes when you can snipe from afar? This bow's high-speed shots have a long range and have the strong potential to nullify incoming fire. However, its melee damage is weak, and it takes quite some time to charge. | |
Saggitarius Bow | The Zodiac weapon bearing the sign of Sagittarius. Its shots can pierce through multiple opponents, making it a great choice when outnumbered. Though it takes a long time to charge, it makes up for it in high damage and shot speed. | |
Aurum Bow | A bow created using Aurum technology. Rare among bows, its continuous-fire dash attack unleashes a barrage of multiple shots. Though it has good range and great homing ability, its low attack power makes it better at a distance. | |
Palutena Bow | Painstakingly crafted by Palutena herself, this bow's shots gain speed the farther they travel. Though its standing shots are weak, its dash shots are mighty. So keep moving, and don't leave yourself open to counterattacks! | |
Phosphoran Bow | A bow crafted from Phosphora's scarf. Its charged shots tend to hit enemies, even when fired aimlessly. Although it lacks in power, its shots have the ability to paralyze foes. As a bonus, those who use it are graced with lightning-quick speed. |
Standard Orbitars | Orbitars are pairs of weapons that fire shots as they hover above their wielder's shoulders, allowing for wholly unimpeded movement. And what the small Standard Orbitars lack in punch they make up for in all-around quality. | |
Guardian Orbitars | These orbitars specialize in defense, for their charged shot raises a shield that has a strong potential of nullifying incoming fire. After throwing up this shield, users should switch to continuous fire as their main method of attack. | |
Shock Orbitars | These orbitars gather their energy from the flaps of Pit's wings, releasing electric projectiles that disperse on impact. Their speed and range are nothing spectacular, but their charged shots have a high homing ability. | |
Eyetrack Orbitars | These orbitars were once sealed inside a cursed royal tomb. Their homing ability is among the best of any weapon, making them very easy to use. However, they lack in terms of attack power and charge time. | |
Fairy Orbitars | Tired of pixies asking you to listen? Try these spritely orbitars on for size! They charge quickly, allowing for consecutive charged shots. Their greatest feature is the ability to confuse enemies. | |
Paw Pad Orbitar | The Paw Pad Orbitars are too cute, aren't they? They have a short charge time, and shots bounce about like an excited kitten. Shield yourself with the backward-dash charged shot, or circle around enemies using continuous fire. | |
Jetstream Orbitars | Charged shots fired from these orbitars may lack any sort of homing, but when they do hit—watch out! They're strong, though generally lose strength the farther they travel. Try knocking foes into the air with charged shots! | |
Boom Orbitars | These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire. | |
Gemini Orbitars | The Zodiac weapon bearing the sign of Gemini. The standard charged shots they fire travel straight, then break suddenly toward their target. This makes the wielder of such orbitars extremely hard to predict in Together mode. | |
Aurum Orbitars | These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge. | |
Centurion Orbitars | Modeled after Palutena's rank-and-file soldiers, these orbitars fire shots that arc like arrows in flight and are powerful at close range. Their backward-dash charged shots fire centurion-knight shields, and their continuous fire has a long range. | |
Arlon Orbitars | Inspired by Arlon the Serene. But unlike Arlon, this weapon is far from invisible in combat, featuring the longest range of any of the orbitars. Its continuous fire unleashes a stream of the chakrams used by Arlon. |
Note: Due to Sakurai being the prime developer for both Kid Icarus Uprising and Super Smash Bros., we can take Pit and co's abilities and dialogue as a secondary canon for Kid Icarus's lore since Palutena's guidance stays relative to Kid Icarus's story and even further fleshed it out.
Note 2: Saving and loading in Kid Icarus can be active once characters get a game over, or wish to return to prior points in the timeline. Saving has been mentioned by several major characters. If the game ends for the current playable character, they can simply come back. A "game over" doesn't only stop at a death. A game over can also be the characters making the wrong choices, getting trapped in a separate universe, possessed, and incapacitation (such as falling forever in an endless void or left completely helpless). This ability can be used passively and across multiple incarnations of the characters. Do also note that a player canonically exists, so saving and loading is not a stretch.
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches: