'''[[Attack Potency]]:''' At least '''Town level (Potency)''' ([https://youtu.be/hj6RSfzA-OY?t=1074 Can fight and defeat] [[Dracula (Castlevania)|Circle of the Moon Dracula]]<ref>Castlevania: Circle of the Moon Final Boss</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>), '''Higher''' with Tackle ([https://youtu.be/QPoQ9UIdNoo?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=793 With Tackle]<Ref>Castlevania: Circle of the Moon Tackle Description</ref>, [https://youtu.be/sc5__lQwMXM?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=63 Nathan can charge and destroy blocks he couldn't prior]<Ref>Castlevania: Circle of the Moon</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>)
'''[[Attack Potency]]:''' At least '''Town level (Potency)''' ([https://youtu.be/hj6RSfzA-OY?t=1074 Can fight and defeat] [[Dracula (Castlevania)|Circle of the Moon Dracula]]<ref>Castlevania: Circle of the Moon Final Boss</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgement''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgement: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. Can harm and fight against enemies stronger than [https://youtu.be/FTgQVTfGTKA characters who can take hits from neutron bomb]<ref>Castlevnaia: Symphony of the Night</ref>, [https://en.m.wikipedia.org/wiki/Samuel_T._Cohen#:~:text=This%20means%20that,or%20W88. that have a yield range of 1-10 kilotons of TNT]), '''Higher''' with Tackle ([https://youtu.be/QPoQ9UIdNoo?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=793 With Tackle]<Ref>Castlevania: Circle of the Moon Tackle Description</ref>, [https://youtu.be/sc5__lQwMXM?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=63 Nathan can charge and destroy blocks he couldn't prior]<Ref>Castlevania: Circle of the Moon</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmonts strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>)
'''[[Durability]]:''' At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]'''
'''[[Durability]]:''' At least '''Town level''', '''Far Higher''' with '''[[Sheer Will]]'''
Line 107:
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'''[[Knowledge]]:''' '''Grandmaster level''' (Can fight and defeat Dracula, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=69 where he was a genius tactician as Mathias], [http://castlevania.neo-romance.net/translations.php?lament#:~:text=In%20the%20world%20of%20knights%20who%20lack%20education%2C%20he%27s%20a%20genius%20tactician%20who%20is%20even%20called%20Cronqvist%20the%20Wise who they called "Cronqvist the Wise"]<ref>Lament of Innocence Perfect Guidebook</ref>)
'''[[Knowledge]]:''' '''Grandmaster level''' (Can fight and defeat Dracula, [https://youtu.be/c4jai7lFv90?list=PLA7CF8E257AE3FBAB&t=69 where he was a genius tactician as Mathias], [http://castlevania.neo-romance.net/translations.php?lament#:~:text=In%20the%20world%20of%20knights%20who%20lack%20education%2C%20he%27s%20a%20genius%20tactician%20who%20is%20even%20called%20Cronqvist%20the%20Wise who they called "Cronqvist the Wise"]<ref>Lament of Innocence Perfect Guidebook</ref>)
----
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==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
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Revision as of 04:15, 7 December 2024
“
And we will be there to stop you. You can bet on that.
Nathan Graves is the son of two powerful vampire hunters, who several years prior, had been slain in a battle against Count Dracula. A man who fought alongside the two and was the one to finally slay Dracula, Morris Baldwin, ended up adopting Nathan into his family and trained him alongside his own son, Hugh Baldwin.
Nathan and Hugh would grow up to be rivals, and would both contend with one another over who should inherit the Hunter Whip from Morris; with Hugh always coming out on top. During their coming of age ceremony, to Hugh’s shock, Nathan was chosen to hold the Hunter Whip.
Many years later, Nathan and the Baldwin’s found out that a woman named Camilla resurrected Count Dracula during an arcane ceremony. The three hunters travelled to the newly-recovered Dracula’s Castle, only to have Morris be kidnapped and Nathan and Hugh cast aside. Hugh instructed Nathan to go home and leave things to him, although Nathan refused and traversed Dracula’s Castle on his own.
As Nathan continued fighting his way through Dracula’s Castle, he came to the terrible truth that Hugh was manipulated by darkness into siding with Count Dracula. Nathan, having gained immense power on his quest through the Castle, was able to defeat Hugh and make him come to his senses.
At last, Nathan was able to make it into Dracula’s throne room and confront the Dark Lord himself. While Hugh rescued Morris and got him to safety, he entrusted Nathan to fighting Dracula. Much to the Dark Lord’s surprise, Nathan was able to strike him down and claim victory.
Nathan fled from Dracula’s Castle as it crumbled behind him, and made his way back to Morris and Hugh. With Morris able to recover his strength, Hugh and Nathan reconciled for their biter rivalry and became friends at last.
Modern Time:Deceased (As he existed back in 1800s, he is naturally dead from old age)
Date of Death: Unknown
Alignment:Neutral Good (Kind-hearted, Nathan will do whatever it takes to destroy the creatures of the night as quickly as possible, in order to preserve peace in the world. He will go as far as to fight his rival, Hugh Baldwin, when he stands in the way of saving the world)
Stamina:Superhuman (Was able to invade Dracula’s castle, slay several monsters including a dragon and Death, overpower his rival Hugh Baldwin, and defeat Dracula himself, all without rest), far higher with Dash Boots (these boots are said to allow Nathan to sprint indefinitely)
Hunter Whip: This is a powerful whip that had been passed down between vampire hunters, once wielded by Nathan Graves’ parents and Morris Baldwin; eventually passed down to Nathan. In the pause menu, it is referred to as the "Vampire Killer" in the pause menu.
Sub-Weapons
Dagger: A collection of throwing daggers in Nathan’s possession, which can be thrown at enemies at high speeds.
Axe: An axe made with silver, which Nathan uses to throw at his enemies.
Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
Crucifix: This is a boomerang, which is shaped like a holy cross. It returns to Nathan after being thrown.
Clock: A watch that allows Nathan to stop time for a brief moment.
Action Cards
Mercury: A card for the messenger of the gods. This card powers up the Hunter Whip, increasing its strength and altering its elemental attributes.
Venus: A card for the goddess of love and beauty. This card enhances Nathan’s base stats.
Jupiter: A card for the god of the heavens and leader of Olympus. This card creates elemental barriers for Nathan.
Mars: A card for the god of war. Attaching this card allows Nathan to alter the Hunter Whip into different weapons, such as swords.
Diana: A card for the goddess of hunting and the moon. This card will create projectiles that fly off of Nathan’s whip when he swings it.
Apollo: A card for the god of sun and music. Attaching this card grants Nathan multiple different abilities and techniques to use.
Neptune: A card for the god of the sea. This allows for Nathan to recover his health, while also taking MP damage from elemental abilities.
Saturn: A card for the god of agriculture. This card summons a variety of monsters that follow Nathan around and attack in tandem with him.
Uranus: A card for the former god of the heavens. This card allows for Nathan to summon the creatures presented on the Attribute Cards.
Pluto: A card for the god of the underworld. This card grants numerous strange abilities, including making him invincible, turning him into a skeleton, and summoning a shadowy clone of Nathan.
Attribute Cards
Salamander: A card for a lizard bathed in flames, which is the embodiment of the flame spirit. This grants Nathan’s inventory with the elemental attribute of fire.
Serpent: A card for a dragon serpent from the sea, which is the embodiment of the ice element. This grants Nathan’s inventory with the elemental attribute of ice.
Mandragora: A card for a humanoid rooted in the ground, which is the embodiment of the plant element. This grants Nathan’s inventory with the elemental attribute of plants and life.
Golem: A card for a goliath of a man made of clay, which is the embodiment of the earth element. This grants Nathan’s inventory with the elemental attribute of earth.
Cockatrice: A card for a large bird said to turn things to stone, which is the embodiment of the rock element. This grants Nathan’s inventory with the elemental attribute of rock and stone.
Manticore: A card for a lion with the tail of a scorpion, which is the embodiment of the poison element. This grants Nathan’s inventory with the elemental attribute of poison.
Griffin: A card for an eagle with the body of a lion, which is the embodiment of the wind element. This grants Nathan’s inventory with the elemental attribute of wind.
Thunderbird: A card for a large bird of thunder, which is the embodiment of the lightning element. This grants Nathan’s inventory with the elemental attribute of lightning.
Unicorn: A card for a pure white unicorn, which is the embodiment of the light element. This grants Nathan’s inventory with the elemental attribute of light.
Black Dog: A card for a dog said to consume darkness, which is the embodiment of the dark element. This grants Nathan’s inventory with the elemental attribute of darkness.
Items
Dash Boots: Boots that allow Nathan to sprint indefinitely.
Double: A necklace that allows Nathan to jump another time while mid-air.
Tackle: Shoulder pads that allow for Nathan to tackle certain opponents with more force than he normally would.
Kick Boots: Boots that give Nathan the ability to kick off walls, to perform a wall jump.
Heavy Ring: A ring that bestows power upon Nathan, that lets him push things heavier than he could normally push.
Cleansing: An amulet that disperses and eliminates all poison from bodies of water, cleansing them completely.
Roc Wing: This wing grants Nathan a much higher jump than normal.
Potion: Recovers a small amount of Nathan’s health.
Potion High: Recovers a large amount of Nathan’s health.
Potion Ex: Recovers all of Nathan’s health.
Mind Restore: Recovers a small amount of Nathan’s magic.
Mind High: Recovers a large amount of Nathan’s magic.
Mind Ex: Recovers all of Nathan’s magic.
Antidote: Restores Nathan of poisonous effects.
Cure Curse: Purges Nathan of any curses he’s inflicted with.
Bat, Ectoplasm, Devil Tower, Gremlins, Spirits, Will-o'-Wisps
Notable Techniques
Item Crashes
Item Crashes are a technique utilized by Nathan that allow him to use special attacks with his sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.
The item crashes are as follow:
Pluto + Salamander (No Subweapon)
Nathan leaps into the air and summons 128 stars, each one as strong as a strike from his whip. This is the strongest Item Crush Nathan has. 100 Hearts.
Thousand Edge
Nathan shoots 64 spears, an attack which is approximately as strong as 10% (22% in Shooter Mode) of his whip. He can switch his vision while continuing the Item Crush. During this period, he is invulnerable. 20 Hearts.
Spiral Axe
Nathan leaps into the air and throws eight spinning axes, which is as strong as 79% (158% in Shooter Mode) of his whip. 8 Hearts.
Hydro Storm
For 8.5 seconds, Nathan summons a rain of holy water which damages the enemy by 22% (39% in Shooter Mode) of his damage by whip. The rain hits all enemies approximately once every second. 20 Hearts.
Holy Cross
Nathan leaps into the air and casts a pillar of light surrounded by spinning crosses. It damages the enemy at 100% (198% in Shooter Mode) of his damage by whip. 15 Hearts.
Clock
Nathan summons four golden clocks which affect enemies more than a normal clock, and damages the enemy by throwing all clocks after the countdown reaches 0. The damage is as strong as Nathan's whip. 40 Hearts.
DSS Combinations
DSS Combinations are potent abilities available to Nathan Graves in Castlevania: Circle of the Moon through the Dual Set-Up System. Activating each combination requires one Action Card and one Attribute Card. Below is a list detailing the effects of all 100 possible combinations.
These abilities involve imbuing the Hunter Whip with various elemental powers.
Dual Set-Up System Combination: Mercury
Salamander
Name
Fire Whip
Description
"Fire whip to attack enemies."
Effect
Increases Nathan's strength by 5% and deals Fire damage. If a monster is very close to Nathan, it suffers roughly 50% more damage. 6 MP per use.
Serpent
Name
Ice Whip
Description
"Ice whip. Frozen enemies can be used as platforms."
Effect
This will decrease Nathan's strength by 29% and lessen the whip's range, but in return, his attack speed is noticeably increased. The whip deals Ice damage while this combo is in effect. Once a monster takes a hit that would otherwise kill it, it becomes frozen, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. This affliction is not permanent, however, and the monster will break after a few seconds. 2 MP per use.
Mandragora
Name
Whip of Thorns
Description
"Whip of Thorns to attack enemies."
Effect
Increases Nathan's strength by 10% and deals Plant damage. 6 MP per use.
Golem
Name
Earth Whip
Description
"Earth whip to attack distant enemies."
Effect
Increases the whip's range, but attacks slower. Deals Earth damage. 8 MP per use.
Cockatrice
Name
Stone Whip
Description
"Stone Whip. Enemies turned to stone can be used as platforms."
Effect
Increases Nathan's strength by 10% and deals Stone damage, but slightly slows his attack speed. Once a monster takes a hit that would otherwise kill it, it becomes petrified, and it can be stood upon as a platform if desired. Otherwise, Nathan simply needs to hit the monster one more time to kill it. Whatever the situation calls for, however, it must be done quickly; if Nathan is not quick enough, the monster will break free of its affliction. 6 MP per use.
Manticore
Name
Poison Whip
Description
"Poison whip that will release a mist of poison."
Effect
Decreases Nathan's strength by 11% and deals Poison damage. The whip is swung upward, and the ensuing clouds of poison deal minor damage for a few seconds. 6 MP per use.
Griffin
Name
Wind Whip
Description
"Wind whip. Continuous attack will occur while attack is held."
Effect
Decreases Nathan's strength by 13% and deals Wind damage. When the whip is held out, it strikes constantly instead of being spun around. 10 MP per use.
Thunderbird
Name
Electric Whip
Description
"Electric whip. Will electrocute while attack is held."
Effect
When the whip is held out, it deals constant Electricity damage instead of being spun. The damage dealt from keeping the whip out weakens the longer it is held out, however. 10 MP per use. In addition, the Hunter's Whip is slightly faster and has a slightly longer reach.
Unicorn
Name
Holy Whip
Description
"Holy whip. Health is replenished with each swing of the whip."
Effect
Increases Nathan's strength by 22% and deals Holy damage. Restores 1% of Nathan's HP with every swing. 20 MP per use.
Black Dog
Name
Darkness Whip
Description
"Darkness whip to attack and envelop enemies in darkness."
Effect
Increases Nathan's strength by 41% and deals darkness damage. Clouds of darkness will continue to deal damage a few seconds after being struck. Nathan's whip is somewhat slower (but not as slow as the Earth Whip). 40 MP per use.
Most effects of Venus boost Nathan's base stats.
Dual Set-Up System Combination: Venus
Salamander
Name
STR Boost
Description
"Inflicted damage increases by 25%."
Effect
Increases strength by 12% (in order to reach 25% damage boost, since the STR is squared). 4 MP per second.
Serpent
Name
DEF Boost
Description
"Defense increases by 25%."
Effect
Increases defense by 25%. 4 MP per second.
Mandragora
Name
LCK Boost
Description
"Luck increases by 25%."
Effect
Increases luck by 25%. 4 MP per second.
Golem
Name
Exploration DEF Boost
Description
"Defense increases as the % of the map uncovered increases."
Effect
Increases defense based on the amount of the map uncovered. 16 MP per second.
Cockatrice
Name
Walking EXP
Description
"Gains experience points from walking."
Effect
Gain 1 experience point roughly every three steps walking. Not running. 2 MP per second.
Manticore
Name
Double Hearts
Description
"Gains double the amount of hearts received."
Effect
Doubles the amount of hearts recovered per pickup. Small hearts restore 2, large hearts restore 10. 2 MP per second.
Griffin
Name
INT Boost
Description
"Intelligence increases by 25%."
Effect
Increases intelligence by 25%. 4 MP per second.
Thunderbird
Name
Exploration STR Boost
Description
"Damage increases as the % of the map uncovered increases."
Effect
Increases strength based on the amount of the map uncovered. 16 MP per second.
Unicorn
Name
DEF Emphasis
Description
"Defense X 2 while inflicted damage is 1/2."
Effect
Doubles defense, but reduce strength by 29%. 8 MP per second.
Black Dog
Name
STR Emphasis
Description
"Inflicted damage X 2 while defense is 1/2."
Effect
Increase strength by 41%, but halves defense. 8 MP per second.
Jupiter Combinations primarily grant defensive abilities, typically creating a shield with the selected element.
Dual Set-Up System Combination: Jupiter
Salamander
Name
Fireball Circle
Description
"2 fireballs circle you in defense."
Effect
Two fireballs slowly orbit you in defense. 4 MP per second.
Serpent
Name
Ice Ball Circle
Description
"4 ice balls circle you in defense. These can freeze enemies."
Effect
Four balls of ice quickly circle you in defense. They can freeze enemies. 4 MP per second.
Mandragora
Name
Regeneration
Description
"If stationary, health will gradually replenish."
Effect
After a few seconds of standing still, Nathan will slowly regain lost health, roughly 1% every second. 16 MP per second.
Golem
Name
Invincibility Duration Boost
Description
"If damages, the invincibility duration is X 4."
Effect
When damaged, the duration of Nathan's invincibility frames will quadruple. 4 MP per second.
Cockatrice
Name
Stone Form
Description
"Transform into stone and become invulnerable."
Effect
Turns Nathan to living stone, making him immune to status effects but greatly reducing his mobility. Contrary to the description, however, Nathan does not receive reduced damage. 8 MP per second.
Manticore
Name
Poison Cloud
Description
"A cloud of poison spreads to protect you."
Effect
Nathan exudes clouds of poison mist in random directions, dealing minor damage to enemies caught in it. 4 MP per second.
Griffin
Name
Sonic Wave
Description
"While dashing, a sonic wave appears to protect you."
Effect
While dashing, Nathan gains a sonic barrier in front of him. 4 MP per second.
Thunderbird
Name
Defensive Knock Back
Description
"You will be sent flying when damaged, but take 1/2 damage."
Effect
Every attack sends Nathan flying, but all damage taken is reduced by half. As an overwhelming number of attacks in the game already send Nathan flying anyways, this combination is perhaps the easiest way to double his Defense. 4 MP per second.
Unicorn
Name
Circular Barrier
Description
"A circular barrier will surround you."
Effect
A circular shield surrounds Nathan and protects him from every side (albeit to a limited extent from below), dealing Holy damage to anything it comes in contact with. 8 MP per second.
Black Dog
Name
Black Hole Barrier
Description
"A black hole barrier will surround you, but HP is drained."
Effect
A black hole will protect Nathan from every side, dealing darkness damage to anything it comes in contact with, but he takes 1% damage every second. Actually gives him the Poison status (it goes away as soon as the card combo is deactivated, but will simply return immediately upon returning to gameplay if cured with an Antidote). 8 MP per second.
Each Mars effect transforms the Hunter Whip into a unique, element-infused weapon. While any of the following card combinations are active, Nathan cannot continuously swing his whip by holding down the attack button.
Dual Set-Up System Combination: Mars
Salamander
Name
Fire Sword
Description
"Attack with a fire sword."
Effect
Increases Nathan's strength by 10% and deals Fire damage. The sword's attack can reach overhead. 8 MP per use.
Serpent
Name
Ice Sword
Description
"Attack with an ice sword. Can freeze enemies."
Effect
Decreases Nathan's strength by 29% and deals Ice damage. The sword's arc can attack overhead. Can freeze enemies. Very fast attack speed. 4 MP per use.
Mandragora
Name
Rose Sword
Description
"Attack with a rose sword."
Effect
Increases Nathan's strength by 12% and deals Plant damage. The attack itself flings petals, which deal 20% of the damage that the strike would have done, at the benefit of slightly increasing range. The sword's arc can attack overhead. 10 MP per use.
Golem
Name
Massive Hammer
Description
"Attack with a massive hammer. Causes earthquakes."
Effect
Swung overhead, it causes minor damage to any enemy on the ground (and Devil Towers, which are technically tied to the ground) where you strike. The hammerhead can deal direct damage equivalent to the whip during any part of the swing, though the distance required is extremely precise; hitting an enemy with the shaft of the hammer does nothing. Rather slow attack speed. 4 MP per use.
Cockatrice
Name
Tonfers
Description
"Attack with tonfers. Can turn some enemies into stone."
Effect
Increases Nathan's strength by 22% and deals Stone damage. Swung straight forward, with a hitbox similar to the whip but a slightly faster attack speed. Can petrify enemies. 12 MP per use.
Manticore
Name
Poison Claws
Description
"Attack with poison claws."
Effect
Decreases Nathan's strength by 11% and deals Poison damage. Strikes twice, but slightly lacking in terms of range. 8 MP per use (both strikes count as a single use).
Griffin
Name
Sword Draw
Description
"Sword Draw. Holding attack longer will inflict more damage."
Effect
Statwise, it increases Nathan's strength by 41%. However, the longer the button is held, the more damage it deals (and the further its range extends). After roughly three seconds, it is fully charged and deals roughly 10 times Nathan's whip damage. When activated, sliding and tackling also deal damage equal to a full charge. 16 MP per use.
Thunderbird
Name
Martial Arts
Description
"Martial Arts. Hold attack to perform combinations."
Effect
Consists of two jabs, a punch from the other hand, then a kick. The two initial punches deal half Nathan's normal whip damage, the offhand punch deals normal, then the kick deals twice the normal whip damage. Extremely fast attack speed (though there is some cooldown between combos,) but lacking in range. 16 MP per use (each part of the combo counts as a separate use).
Unicorn
Name
Holy Sword
Description
"Attack with a holy sword."
Effect
Increases Nathan's strength by 73%, and deals Holy damage. An extremely long sword that strikes straight ahead with no arc and a very fast attack speed. The sword is positioned behind Nathan during the attack's start-up time, doing damage to enemies in the way just as if they were hit by the main attack. 32 MP per use.
Black Dog
Name
Gun
Description
"Attack with a gun."
Effect
Increases Nathan's strength by 100%. Nathan draws a pistol and fires straight ahead. The opening and ending delay are very significant, however. 32 MP per use.
Each Diana combination generates a projectile of the corresponding element whenever the whip is swung.
Dual Set-Up System Combination: Diana
Salamander
Name
Fireball Whip
Description
"A fireball is released with each attack."
Effect
Each swing of the whip produces a fireball that travels at Nathan's dash speed. It has 400 base power and is not affected by any of Nathan's stats. 32 MP per use.
Serpent
Name
Ice Shard
Description
"3 slivers of ice are released with each attack."
Effect
Each swing of the whip produces three slivers of ice. It has short range, but can freeze enemies. The center one has 550 base power and the others 500. They are not affected by any of Nathan's stats. 64 MP per use.
Mandragora
Name
Petal Plume
Description
"3 plumes of petals are released with each attack."
Effect
Throws three roses with each swing of the whip. They travel in a cone shape. The center one has 660 base power and the others 600. They are not affected by any of Nathan's stats. 96 MP per use.
Golem
Name
Quake
Description
"A quake is released with each attack."
Effect
Every swing of the whip produces a ground-bound quake similar to the attack of the Earth Demon. 16 MP per use.
Cockatrice
Name
Rock Throw
Description
"3 rocks are fired with each attack."
Effect
Flings three stones with each swing of the whip. They travel in random arcs with each swing. They are half as strong as normal attack. 16 MP per use.
Manticore
Name
Poison Shower
Description
"When the whip is swung upward, there is a poison shower."
Effect
The whip is swung upward, producing a ball of poison. It dissipates on contact with a surface or enemy, causing damage for a few seconds after. 16 MP per use.
Griffin
Name
Wind Wave
Description
"A wind wave is unleashed with each attack."
Effect
When the whip is swung, it throws a wave of energy that moves in a straight line, passing through everything in its way, and deals extreme damage. It has 700 base power and is not affected by any of Nathan's stats. 128 MP per use.
Thunderbird
Name
Static Whip
Description
"Electricity fills the air when the whip is spun."
Effect
When the whip is spun, it deals more damage than a usual whip spin. The whip is charged with Electricity. 12 MP per use (beginning to spin the whip is considered a use, but continuing to spin the whip does not drain further MP).
Unicorn
Name
Guided Shell
Description
"A guided shell is released with each attack."
Effect
Each swing of the whip produces a white orb that tracks an enemy. 48 MP per use.
Black Dog
Name
Darkness Shells
Description
"8 shells of darkness are released with each attack."
Effect
Each swing of the whip produces 8 balls of darkness in a circle around Nathan. They deal 2 times a normal whip swing's damage. 32 MP per use.
Apollo combinations enable a special attack, triggered by pressing ↓ ←(→) ↑ + [Attack].
Dual Set-Up System Combination: Apollo
Salamander
Name
Bomb
Description
"A bomb is thrown. [↓ ←(→) ↑ + Attack]"
Effect
Throws an arcing bomb that explodes on contact. 20 MP per use.
Serpent
Name
Ice Ball
Description
"An ice ball is thrown that can freeze enemies. [↓ ←(→) ↑ + Attack]"
Effect
Throws a ball of ice that explodes into shards upon contact with an enemy or surface. Can freeze. 20 MP per use.
Mandragora
Name
Rose Thrown
Description
"A rose is thrown. [↓ ←(→) ↑ + Attack]"
Effect
Throws a rose that arcs in the air. It releases petals as it flies that deal damage for a few seconds after use. 40 MP per use.
Golem
Name
Raise Stalagmite
Description
"A stalagmite is raised to attack. [↓ ←(→) ↑ + Attack]"
Effect
Raises five spikes from the ground. Nathan is invincible for a moment while the attack is activating. 30 MP per use.
Cockatrice
Name
Comet
Description
"A comet is dropped on the enemy. [↓ ←(→) ↑ + Attack]"
Effect
Drops three comets from the sky. If they strike an enemy, they disperse into several pieces that deal reduced damage. Nathan is invincible for a moment while the attack is activating. 60 MP per use.
Manticore
Name
Poisonous Bomb
Description
"A poisonous bomb is detonated. [↓ ←(→) ↑ + Attack]"
Effect
Throws a poisonous bomb into the air. It dissipates when it strikes an enemy, dealing minor damage over several seconds. 10 MP per use.
Griffin
Name
Tornado
Description
"A tornado is created. [↓ ←(→) ↑ + Attack]"
Effect
Tosses out a minor whirlwind that flings blades of wind to the left and right. It lasts for a few seconds. 60 MP per use.
Thunderbird
Name
Lightning Ball
Description
"A lightning ball is thrown. [↓ ←(→) ↑ + Attack]"
Effect
Throws a ball of static that binds itself to an enemy and causes damage constantly until it vanishes, which happens a few seconds later. 80 MP per use.
Unicorn
Name
Arrow of Light
Description
"An arrow of light is hurled down. [↓ ←(→) ↑ + Attack]"
Effect
Eight spears fall from the sky consecutively, starting from the left and moving across. Nathan is invincible for a moment while the attack is activating. 80 MP per use.
Black Dog
Name
Black Hole
Description
"A black hole is created. [↓ ←(→) ↑ + Attack]"
Effect
Produces a black hole that stays on anything it touches, causing damage over several seconds. 120 MP per use.
All of Neptune's abilities activate upon taking specific types of elemental damage, restoring health at the cost of MP. The description for each ability appears in the DSS menu only after receiving the corresponding elemental damage. If MP is fully depleted, the effect ceases.
Dual Set-Up System Combination: Neptune
Salamander
Name
Fire Healing
Description
"Fire attacks heal character while reducing MP."
Effect
Fire attacks, such as the Skeleton Bomber's explosions, heal Nathan while reducing his MP. In general, attacks that make Nathan glow red and appear to be on fire while they knock him back have the Fire element. 3 MP per second.
Serpent
Name
Ice Healing
Description
"Ice attacks heal character while reducing MP."
Effect
Ice attacks, such as the Ice Armor's javelins, heal Nathan while reducing his MP. In general, attacks that can freeze Nathan, or that make him take on an ice-blue coloration while being knocked back, have the Ice element. 3 MP per second.
Mandragora
Name
Plant Healing
Description
"Plant attacks heal character while reducing MP."
Effect
Plant attacks, such as the tendrils of the Alraune, heal Nathan while reducing his MP. Plant attacks lack a clear visual cue to identify them. 3 MP per second.
Golem
Name
Earth Healing
Description
"Earth attacks heal character while reducing MP."
Effect
Earth attacks, such as the touch of the Golem enemy, heal Nathan while reducing his MP. Earth attacks lack a clear visual cue to identify them. 3 MP per second.
Cockatrice
Name
Stone Healing
Description
"Stone attacks heal character while reducing MP."
Effect
Stone attacks, such as the projectiles of the Evil Pillar, heal Nathan while reducing his MP. In general, attacks that can petrify Nathan, or in which Nathan takes on a stone-grey hue while being knocked back, have the Stone element. 3 MP per second.
Manticore
Name
Poison Healing
Description
"Poison attacks heal character while reducing MP."
Effect
Poison attacks, such as the powder of the King Moth, heal Nathan while reducing his MP. In general, attacks that can poison Nathan, or that make Nathan take on a purple coloration while being knocked back, have the Poison element. 3 MP per second.
Griffin
Name
Wind Healing
Description
"Wind attacks heal character while reducing MP."
Effect
Wind attacks, such as the blades of the Wind Demon, heal Nathan while reducing his MP. The Wind element lacks a clear visual cue to identify it. 3 MP per second.
Thunderbird
Name
Electric Healing
Description
"Electric attacks heal character while reducing MP."
Effect
Electricity attacks, such as the bolts of the Electric Skeleton, heal Nathan while reducing his MP. In general, attacks that make Nathan glow bright blue (as though electrified) as they knock him back have the Electric element. 3 MP per second.
Unicorn
Name
Holy Healing
Description
"Light attacks heal character while reducing MP."
Effect
Holy attacks, like the beams of the White Armor, heal Nathan while reducing his MP. The Holy element lacks a clear visual cue to identify it. 3 MP per second.
Black Dog
Name
Darkness Healing
Description
"Dark attacks heal character while reducing MP."
Effect
Dark attacks, like the rings of the Nightmare, heal Nathan while reducing his MP. This particular element is very common. In general, attacks that can curse Nathan, or that make him take on a greenish hue while knocking him back, have the Darkness element (though, there are a few exceptions to this rule). 3 MP per second.
All Saturn combinations summon a familiar with unique attack styles. Some familiars attack independently, while others strike in sync with Nathan.
Dual Set-Up System Combination: Saturn
Salamander
Name
Bat Familiar
Description
"A bat familiar appears to attack in tandem."
Effect
Summons a bat that shoots fireballs when the attack button is held. 4 MP per shot.
Serpent
Name
Ghost Familiar
Description
"A ghost familiar appears. Will head toward enemies."
Effect
Summons a ghost that follows enemies around. It causes minor damage very quickly, but requires MP per hit, causing very quick MP drain. 4 MP per attack.
Mandragora
Name
Owl Familiar
Description
"An owl familiar appears to attack in tandem."
Effect
Summons an owl that throws arcing projectiles while the attack button is held. 4 MP per shot.
Golem
Name
Hawk Familiar
Description
"A hawk familiar appears to dive at nearby enemies."
Effect
Summons a hawk that attacks independently of Nathan. It flies at enemies. 4 MP per attack.
Cockatrice
Name
Medusa Familiar
Description
"A medusa familiar appears to attack in tandem."
Effect
Summons a Medusa head that attacks while the attack button is held. 6 MP per shot.
Manticore
Name
Ghast Familiar
Description
"A ghast familiar appears and will attack enemies."
Effect
Summons a sentient cloud of gas. While it does not attack on its own, it will cause damage to anything that passes through it, excluding Nathan. 8 MP per attack.
Griffin
Name
Sprite Familiar
Description
"A wind sprite familiar appears to attack in tandem."
Effect
Summons a fairy that follows Nathan and shoots wind projectiles at enemies while the attack button is held. 8 MP per shot.
Thunderbird
Name
Crow Familiar
Description
"A crow familiar appears and will electrocute enemies."
Effect
Summons a crow that sparks with Electricity. When it touches an enemy, the electricity sparks higher and causes damage. 16 MP per attack.
Unicorn
Name
Cherub Familiar
Description
"A cherub familiar appears to attack in tandem."
Effect
Summons a tiny angel that fires holy arrows at enemies while the attack button is held. 32 MP per shot.
Black Dog
Name
Imp Familiar
Description
"An imp familiar that has power up attacks when attack is held."
Effect
Summons an imp that charges its attack while the attack button is held. When it is released, the imp unleashes a huge blast of energy. By jumping before attacking, Nathan can cause it to charge without having to sit still. 4 MP per shot.
Uranus combinations summon the avatars of the elements, typically dealing damage to all enemies on-screen before vanishing. They are called forth by pressing ↓ ←(→) ↑ + [Attack], with Nathan being invincible during the summoning.
Dual Set-Up System Combination: Uranus
Salamander
Name
Summon Salamander
Description
"A Salamander will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Causes Fire damage to all enemies onscreen. 160 MP per use.
Serpent
Name
Summon Serpent
Description
"A Serpent will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Causes Ice damage and freezing surrounding enemies. Varying damage. 120 MP per use.
Mandragora
Name
Summon Mandragora
Description
"A Mandragora will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Causes Plant damage to enemies nearby or within center of screen. 100 MP per use.
Golem
Name
Summon Golem
Description
"A Golem will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Causes Earth damage to all enemies onscreen. 100 MP per use.
Cockatrice
Name
Summon Cockatrice
Description
"A Cockatrice will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Causes Stone damage to all enemies onscreen and can petrify. Most damaging summon though it can vary. 200 MP per use.
Manticore
Name
Summon Manticore
Description
"A Manticore will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Causes Poison damage to all enemies onscreen. 60 MP per use.
Griffin
Name
Summon Griffin
Description
"A Griffin will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Causes Wind damage to all enemies onscreen. 100 MP per use.
Thunderbird
Name
Summon Thunderbird
Description
"A Thunderbird will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Causes Electricity damage to all enemies onscreen. Capable of damaging enemies offscreen. 200 MP per use.
Unicorn
Name
Summon Unicorn
Description
"A Unicorn will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
The only non-damaging summon, the Unicorn restores 16% health. 100 MP per use.
Black Dog
Name
Summon Black Dog
Description
"A Black Dog will be summoned to attack. [↓ ←(→) ↑ + Attack]"
Effect
Very minor Dark damage to all enemies onscreen. Restores a little bit of health each time an enemy is damaged. 100 MP per use.
Pluto combinations produce a mix of random abilities, with no consistent theme across their effects.
Dual Set-Up System Combination: Pluto
Salamander
Name
Item Crush
Description
"Item Crush attack is unleashed. [↓ ←(→) ↑ + Attack]
Effect
By using the ↓ ←(→) ↑ + [Attack] combination, Nathan unleashes his current sub-weapon's Item Crush, a special attack. Each costs 4 MP and a number of hearts.
Serpent
Name
Doubled Sub-Weapon
Description
"Sub-weapon number doubles when attacking."
Effect
Each time a sub-weapon is used, the number thrown is doubled. 4 MP per second.
Mandragora
Name
Experience Boost
Description
"Experience point gain increases by 20%."
Effect
Increases experience gain by 20%. 4 MP per second.
Golem
Name
Image Projection
Description
"Projects an image of yourself."
Effect
Puts a shadowy form of Nathan a few paces ahead of him. It attacks in tandem with Nathan. 8 MP per second.
Cockatrice
Name
Timed Boost
Description
"Defense increases depending on the elapsed game time."
Effect
Increases Nathan's defense based on the total play time. +1 DEF for every 6 minutes. 6 MP per second.
Manticore
Name
MP Sub-Weapon
Description
"Sub-weapons use mind power not hearts."
Effect
Nathan's sub-weapons use up his MP instead of his hearts. This costs him 5 MP per heart that would have been used up normally.
Griffin
Name
Speed Boost
Description
"Walking and dash speed are increased."
Effect
Increases Nathan's walk and run speed, but not his jump distance. 4 MP per use.
Thunderbird
Name
Timed Attack
Description
"Inflicted damage is increased depending on the elapsed time."
Effect
Increases Nathan's strength based on the total play time. +1 STR for every 6 minutes. 4 MP per second.
Unicorn
Name
Invulnerability
Description
"The body glows with light and cannot be hit with anything."
Effect
Makes Nathan glow, making him completely invincible. He cannot hurt enemies, however. 20 MP per second.
Black Dog
Name
Skeleton Transformation
Description
"Transforms into a skeleton."
Effect
Transforms Nathan into a Skeleton. Any damage he takes will deal 9,999 HP of damage, resulting in instant death. In this state, his attack is only 45% of his original strength, but he has 12.5% chance of throwing a large bone that deals great damage (as strong as 3,000 strength). By equipping an accessory earned from a hidden enemy (the Skeleton Medalist), he can instead transform into a bear (5 MP per second).
Other
Standard Tactics: Nathan will utilize his whip along with items, sub-weapons, armor, and card combinations that best suit the situation.
↑Castlevania Judgment Aeon's Hyper Attack on Death
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.” “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?” Those were the emotionless words of Death. In response, Olrox laughed his bold answer. “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.” “……” “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.” Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions. “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.” With Death’s reply, an explosive murderous intent rose. Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head. Kill the distance----- Kill the sound----- Just, faster, soon, die. It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back. “……die.” That was said by the enemy who called on his servants. From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes. The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
↑Castlevania: Symphony of the Night Bestiary No. 44
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away]. There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival. And her body was telling her [do not go] as her leg muscles were petrified like stone."
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……” That really is no doubt an obsession. The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness. “Only…… protect…… you……-----“ When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle. However----- Fate did not allow it. For those people who are involved with the demon castle, even the loneliness of death seemed half hearted----- The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!”
Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon. It was a whip that was soaked in blood in some places. “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.” Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon. “That’s great……! Curtis! With this your power-----“ In order to shake away the confusion she had a while ago, Michelle raised her voice, but----- “Sorry, but…… with my current self, I could not handle it.” “……? What are you talking about? Curtis……” was he still confused, Michelle made him grip his whip. Snap, some kind of popping sound rang and Michelle felt a light shock in her arm. “Uh……!?” What happened, she directed her eyes on the origin of the shock----- A part of the whip’s handle had a rotten like disintegration----- A part of Curtis’ hand was burned, and that skin immediately returned back to as before. ----- No way…… “Curtis……?” “……I am currently weak at holy magic.” “Eh……”"
↑Castlevania II: Belmont's Revenge Game Manual Page 4
↑Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.” “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?” Those were the emotionless words of Death. In response, Olrox laughed his bold answer. “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.” “……” “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.” Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions. “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.” With Death’s reply, an explosive murderous intent rose. Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head. Kill the distance----- Kill the sound----- Just, faster, soon, die. It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back. “……die.” That was said by the enemy who called on his servants. From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death.
However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes. The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."