Sir Arthur (アーサー Āsā) is the main protagonist in the Ghosts 'n Goblins series, a brave knight that ventures into the depths of the Demon Realm to rescue his beloved Princess Prin Prin, who gets captured by Satan and other demons in each game. His main equipment is a steel Knight Armor, which he loses when damaged, and a Lance that he throws at enemies.
Alignment:Lawful Good (Arthur is a knight that serves Princess Prin Prin and will generally do anything he can in order to save her, even if it means risking his life several times)
Codex Statistics
Key:Ghosts 'n Goblins | Ghouls 'n Ghosts | Super Ghouls 'n Ghosts - Ghosts 'n Goblins: Gold Knights II | Ultimate Ghosts 'n Goblins | Ghosts 'n Goblins Resurrection
Tier:9-B, 2-B with the Shield | 2-B, Higher with Magic Armor, Far Higher with the Psycho Cannon | 2-B, Higher with the Bronze and Golden Armor, Far Higher with the Goddess' Bracelet | 2-B, Higher with Attack Up, Power Up Magic, and Dark Armor | 2-B, Higher with Golden Armor
Cardinality:Finite (Weapons reach up to Beyond ℵ0) | Beyond ℵ0
Striking Strength:Wall Class, Multi-Universal with the Shield | Multi-Universal, Higher with Magic Armor, Far Higher with the Psycho Cannon | Multi-Universal, Higher with the Bronze and Golden Armor, Far Higher with the Goddess' Bracelet | Multi-Universal, Higher with Attack Up, Power Up Magic, and Dark Armor | Multi-Universal, Higher with Golden Armor
Stamina:Superhuman (Arthur can travel across towns, towers, mountains, and more while fighting many different monsters during his path. He's also doing his best to make haste as he's trying to save Princess Prin Prin. Even when Arthur travels around harsh areas that are hot due to being near lava/fire or being in cold areas, he's unaffected despite wearing full body armor. He can even do this while traveling back to pick up something he's missed, or re-do the entire adventure entirely within a harder environment all in a single go without stopping to rest)
Range:Standard Melee Range, Extended Melee Range to Hundreds of Meters with weapons. Tens of Meters to Kilometers to Universal with Magic Spells
Intelligence:Gifted (Arthur is capable of using a variety of weapons skillfully to stop the entire Demon Realm all on his own. He's fought dozens to hundreds of different demons and was capable of traversing through areas that other men were unable to do. He's Princess Prin Prin's best knight as all other knights from the first game were lost when fighting against the monsters. Arthur is also skilled at riding his horse through a battle or a wooden raft at a stormy sea while fighting several enemies during it. Arthur was also able to foreshadow and predict Lucifer's arrival three years ahead of time and used that time to strengthen his weapons with magic. He can also dodge and fend off against enemies when transformed into a weaker state that would typically make it hard for anyone to fight in. Arthur has also overtime learnt how to use magic on his own without needing armor)
Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
Torch: A torch that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies.
Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
Shield/Cross: A special type of holy weapon in the game. While its range is lower than others, it can be thrown multiple times and block any projectile. It was used by Arthur in order to defeat Astaroth after traveling through his adventure twice.
* Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.
Lance
Dagger
Napalm
Axe
Sword
Discus
Psycho Cannon
Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
Napalm: A napalm that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies.
Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
Sword: A golden sword used up-close against enemies. Its range is unimpressive, but it makes up for its higher damage and fast swinging.
Discus: A disk with a four spikes on its side. It can be thrown forward and upwards regularly, but when touching the terrain, it moves along the ground.
Psycho Cannon: A special weapon that Arthur was informed that he needed against Lucifer. Only when donning his Magic Armor will the Goddess of Battle gift Arthur the Psycho Cannon. It fires a electric-coated stream of magic. While shorter in range than most weapons, it is the most powerful of his kit.
Thunder Magic
Fireball Magic
Exploding Magic
Double Magic
Thunder Dragon Magic
Mirror Magic
Thunder Magic: When equipped with his lance, Arthur can use Thunder Magic. Arthur summons a lightning bolt from the sky, striking him down as it spreads left and right, electrifying all enemies that stand in his way.
Fireball Magic: When equipped with the napalm, Arthur can use Fireball Magic. Arthur will summon four fireballs around him that will then whirl away upwards, two whirling with each other and burning any enemy that is hit.
Exploding Magic: When equipped with the axe, Arthur can use Exploding Magic. This creates an explosion around Arthur's body twice, harming any enemy that is nearby.
Double Magic: When equipped with the dagger, Arthur can use Double Magic. This creates a copy of Arthur, mimicking his movements and attacks. This clone is unable to be harmed.
Thunder Dragon Magic: When equipped with the sword, Arthur can use Thunder Dragon Magic. Arthur summons two bolts of electricity that resembles a dragon. They travel at an upwards angle, returning to him afterwards.
Mirror Magic: When equipped with the discus, Arthur can use Mirror Magic. This creates a green mirror in front of Arthur, blocking and absorbing any attacks like a shield.
* Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.
Magic Armor: A special armor that gives Arthur a golden armor equipped with a cape. It unleashes the magic powers within his weapons, allowing him to use magic spells, each weapon having a unique spell. It requires a small charge up, but has no limit to the amount of times it can be used.
Lance
Torch
Dagger
Axe
Crossbow
Scythe
Tri-Blade
Goddess' Bracelet
Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
Torch: A torch that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies. This version creates larger flames when thrown.
Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
Crossbow: A crossbow that shoots out two arrows upwards twice.
Scythe: A scythe that can be thrown forward, which slices anyone hit by it. Much like the discus, it can also traverse the ground when thrown below.
Tri-Blade: A sword that flies around up and down in various direction before returning to Arthur.
Goddess' Bracelet: When Arthur is equipped with the Golden Armor, alongside the Sun Shield, the Goddess of Battle gifts Arthur the Goddess' Bracelet. Worn by Princess Prin Prin, it's a special and powerful weapon that Arthur needed to defeat Sardius. It fires a single energy blast, and can also be used to block projectiles.
*Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.
Bronze Armor: An upgraded version from Arthur's previous armor. The Bronze Armor gives Arthur more powerful weapons by enhancing them with magic, allowing him to deal more damage.
Golden Armor: This armor is a further upgraded version of the Bronze Armor. In addition to gaining a shield, Arthur can charge his magic. This allows him to use a spell for every specific weapon he obtains. Each spell varies in usage.
* Moon Shield: Alongside his Golden Armor, Arthur is given a Moon Shield. This shield allows him to block attacks and projectiles, along with also speeding up the charge for the magic spells.
Sun Shield: An upgraded version of the Moon Shield. Along with being able to take more hits before breaking down, it further reduces the charge up time for Arthur's spells.
Rocket Lance
Magic Fireball
Laser Dagger
Hefty Axe
Searching Crossbow
Tornado Scythe
Shuriken
Rocket Lance: An upgraded version of Arthur's lance that engulfs the lance in blue flames, making it more powerful.
Magic Torch: An upgraded version of Arthur's torch that allows him to create a fireball. This fireball creates a flame that travels longer and is bigger than the torch's spread.
Laser Dagger: An upgraded version of Arthur's dagger that when thrown becomes a beam of light that can pierce through enemies.
Hefty Axe: An upgraded version of Arthur's axe that becomes a double sided blade. It fires upwards and then forward, dealing more damage than before.
Searching Crossbow: An upgraded version of Arthur's crossbow that fires three energy beams. These beams can follow an enemy and home in on them.
Tornado Scythe: An upgraded version of Arthur's scythe that slashes at an enemy twice when hit with.
Shuriken: An upgraded version of Arthur's tri-blade. It works as it did before, only now becomes a shuriken that deals far more damage.
Thunder Magic
Barrier of Magic
Fire Dragon Magic
Beam Magic
Tornado Magic
Nuclear Magic
Thunder Magic: When equipped with his lance, Arthur can use Thunder Magic. Arthur summons a lightning bolt from the sky, striking him down as it spreads left and right, electrifying all enemies that stand in his way.
Barrier of Magic: When equipped with the torch, Arthur can use Barrier of Magic. Arthur creates three balls of fire that surround and swirl around him. Any enemy that gets too close will be harmed as a result.
Fire Dragon Magic: When equipped with the dagger, Arthur can use Fire Dragon Magic. Arthur will summon a large blue dragon made of flames. This dragon will fly up and down, dealing heavy damage to enemies as it hits them.
Beam Magic: When equipped with the axe, Arthur can use Beam Magic. Arthur will fire eight beams of magic in eight different directions, piercing through enemies.
Seek Magic: When equipped with the crossbow, Arthur can use Seek Magic. It allows Arthur to reveal any nearby hidden chest, which can be used to give Arthur more equipment.
Tornado Magic: When equipped with the scythe, Arthur can use Tornado Magic. Arthur will summon two tornadoes that will fly from left and right, attack any enemies who is in the way.
Nuclear Magic: When equipped with the tri-blade, Arthur can use Nuclear Magic. Arthur will create a big green energy sphere above him, which explodes into smaller energy spheres that travel from left to right.
Lance
Torch
Dagger
Axe
Sword
Crossbow
Goddess' Bracelet
Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once.
Torch: A torch that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies. This version creates larger flames when thrown.
Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage.
Axe: A large axe that is thrown at a 45 degree angle. Only one is thrown at a time, however its generally stronger than other weapons.
Sword: A golden sword used up-close against enemies. Its range is unimpressive, but it makes up for its higher damage and fast swinging.
Crossbow: A crossbow that shoots out two arrows upwards twice.
Goddess' Bracelet: When Arthur is equipped with the Golden Armor, alongside the Sun Shield, the Goddess of Battle gifts Arthur the Goddess' Bracelet. Worn by Princess Prin Prin, it's a special and powerful weapon that Arthur needed to defeat Azazel. It fires a single energy blast, and can also be used to block projectiles.
*Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.
Lance
Grand Lance
Dagger
Swallow Blade
Boomerang Scythe
Fire Bottle
Bomb
Vine Whip
Electric Whip
Fire Crossbow
Scatter Crossbow
Elec Crossbow
Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
Grand Lance: A stronger version of Arthur's lance. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
Swallow Blade: A blade thrown by Arthur that will fly and home in on an enemy to attack them. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
Boomerang Scythe: A scythe that Arthur can throw at enemies, which will then return to him afterwards. In addition, it can also pick up any objects it was thrown at. The Blue POW increases the speed that the weapon is thrown, while Red POW increases the weapon's strength.
Fire Bottle: A bottle that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies. This version creates larger flames when thrown. The Blue POW increases the range of the fire, while Red POW increases the weapon's strength.
Bomb: A small bomb that will detonate once hitting something. The Blue POW increases the range of the weapon, while Red POW increases the weapon's strength.
Vine Whip: A long whip that has spikes all around itself to pierce enemies with. In addition, it can also pick up any nearby objects it's used at. The Blue POW increases the range of the weapon, while Red POW increases the weapon's strength.
Electric Whip: A stronger version of the Vine Whip, only now it can electrocute enemies. In addition, it can also pick up any nearby objects it's used at. The Blue POW increases the range of the weapon, while Red POW increases the weapon's strength.
Fire Crossbow: A crossbow that will shoot a single arrow that is covered with fire to burn enemies with. The Blue POW increases the range of the weapon, while Red POW increases the weapon's strength.
Scatter Crossbow: A crossbow that shoots three arrows at once in three different angles. More can be shot when equipped with the Blue POW and the Red POW.
Elec Crossbow: A crossbow that will shoot a single arrow that is covered with electricity to electrocute enemies with. The Blue POW increases the speed of the weapon, while Red POW increases the weapon's strength.
Flare Magic
Inferno Magic
Invincible Magic
Time Magic
Time Magic II
Unseal Magic
Spirit Magic
Gorgon Magic
Gorgon Magic II
Power Up Magic
Discovery Magic
Wave Magic
Flare Magic: An explosion caused by Arthur that will burn enemies nearby. The blast radius and power can increase with each level.
Inferno Magic: Arthur releases a large stream of fire at a single lane through his hands. The fire will increase the size with each level.
Invincible Magic: Orbs will surround and fly around Arthur's body that will block attack from enemies to nullify damage. Any enemy that touches Arthur will also receive damage, an orb going away as that happens.
Time Magic: Arthur will be able to slow down time against enemies. At its maximum level, it can completely freeze time.
Unseal Magic: An ability that allows Arthur to remove and bypass seals.
Spirit Magic: Arthur will summon several poltergeists to swirl around his body like a tornado. This gives Arthur the ability to fly, so long as he has a steady supply of magic. Enemies that are nearby and attempt to touch Arthur will receive damage by this.
Gorgon Magic: Arthur will fire an energy blast at an enemy, petrifying them to becoming stone. This makes them easy to break, along with also destroying what's already stone.
Power Up Magic: Arthur gets the abilities granted by the Blue POW and Red POW. These can increase the speed of his weapons being used, increase their range, and increase their damage.
Discovery Magic: This spell will detect any nearby treasures to Arthur by emitting a light to their location.
Wave Magic: A large, purple, and electrical ball of magic that can be fired by Arthur. This attack will phase through objects, suck around the environment while throwing it back, and deflect attacks from enemies. Higher levels increases its size and strength.
* Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense. This also gives Arthur access to some magic spells.
Warrior Armor: An upgraded version of the Steel Armor. This increases the armor's durability and allows Arthur to use stronger magic spells.
Emperor Armor: An upgraded version of the Emperor Armor. This increases the armor's durability and allows Arthur to use his strongest spells.
Cursed Armor LT: This armor will increase Arthur's durability. In addition, it can increase his speed, while also giving him access to spells similar to the Warrior Armor. It also halves the cost of magic.
Cursed Armor DK: This armor is far more durable than the LT version. However, the drawbacks will lower Arthur's running speed and require more magic to use his spells.
Angelic Armor: After obtaining the Angel Feather, Arthur can don the Angelic Armor, an armor worn by a fallen angel. This allows Arthur to grow wings and fly for as along as he wants to.
Dark Armor: A purple armor that increases the durability of Arthur's armor. In addition to this, it utilizes the powers of the Blue POW and Red POW, increasing the range, speed, and power of his weapons. However, this armor nullifies Arthur's ability to use magic and to use his shields.
* Cracked Shield: A broken shield that can be used to block attacks, but is low in durability.
Knight Shield: A more durable version of the Cracked Shield. This allows Arthur to block more attacks before breaking.
Emperor Shield: A more durable version of the Knight Shield. It can take even more attacks to protect Arthur before breaking. This shield was stated to have been used by a legendary ruler.
Demon Shield: A shield that contains a powerful spirit. While not as durable as before due to each shield taking a varying amount of hits, Arthur will be able to restore his magic if he were to block any attacks with it.
Dragon Shield: Has the same durability as the Knight Shield, but in addition, it allows Arthur to fly on his shield by riding on it. It's noted that the spirit of a flying dragon sleeps within this shield
Infinity Shield: Given to Arthur by the three witches, this shield is stated to be indestructible and can take as many hits as it wants to without breaking down. In addition, much like the Demon Shield, it will also restore Arthur's magic when blocking an attack.
* Warp Staves: Staffs that Arthur can use to teleport around to various areas so long as a staff is left there.
Leap Boot: A boot imbued with the spirit of a wild horse. This allows Arthur to double jump, although later in the game he gains an additional power-up that will allow him to jump three times.
Angel Feather: Acquiring this feather allows Arthur to don the Angel Armor. It's stated that the feather came from an fallen angel.
Steed Soul: Stated to contain the spirits of horses, which will increase Arthur's speed by 20%.
Knight Soul: Halves the damage Arthur receives.
Magic Pendant: Halves the amount of Magic Arthur needs for magic.
EX Magic Pendant: Halves the amount of Magic Arthur needs for magic, while also allowing him to use spells at their maximum, even without the use of his Emperor Armor.
Light Rings: 33 rings Arthur has collected that he needed to bypass Hades' defense that prevented Arthur from reaching him. He used this to erase the demon guarding the door.
Lance
Dagger
Dagger (Golden Armor)
Holy Water
Holy Water (Golden Armor)
Crossbow
Crossbow (Golden Armor)
Discus
Discus (Golden Armor)
Spiked Ball
Spiked Ball (Golden Armor)
Hammer
Hammer (Golden Armor)
Shield
Shield (Golden Armor)
Lance: Arthur's standard weapon. It's thrown at a straight line, with multiple being thrown at once. With the Golden Armor, the lance becomes golden and can be thrown faster while dealing more damage.
Dagger: A set of daggers while smaller than the lance, can be thrown at a much faster rate than all other weapons, albeit is lower in damage. With the Golden Armor, the lance becomes golden and can be thrown faster while dealing more damage.
Holy Water: A bottle that once thrown on the ground creates a flame on the ground, burning those nearby it. Can also be thrown on enemies. This version creates larger flames when thrown. With the Golden Armor, the length of the flame increases while dealing more damage and can be used faster.
Crossbow: A crossbow that shoots out two arrows covered with fire upwards twice. With the Golden Armor, Arthur can fire four flaming arrows at once.
Discus: A disk with a four spikes on its side. It can be thrown forward and upwards regularly, but when touching the terrain, it moves along the ground. With the Golden Armor, Arthur can throw it faster and it gets stronger.
Spiked Ball: A big and spiky ball that Arthur can toss at enemies. The ball will also roll down and can kill several enemies at once. It can even damage enemies who can block any other of Arthur's attacks. With the Golden Armor, the golden spiked balls are faster anf deal more damage.
Hammer: A large and slow hammer Arthur uses to smash his enemies with. When hitting the ground, a small shockwave is created that damages enemies. When used in the air, it releases a strong air wave to damage enemies as a projectile. With the Golden Armor, the hammer is faster and can deal more damage.
Shield: A special type of holy weapon in the game. While its range is lower than others, it can be thrown multiple times and block any projectile. With the Golden Armor, it can deal more damage and be used faster.
* Steel Armor: Arthur's standard armor that he wears for protection. It's used to protect himself against the monsters he faces. It lacks anything special, and can be broken overtime, leaving Arthur in his boxers with less defense.
Golden Armor: A stronger version of the Steel Armor. This increases the speed and power of the weapon that Arthur uses, while also increasing his durability.
Armory Armor: An armor that is as strong as his steel armor while also allowing him to always have all of his weapons at once.
Cast Armor: This armor makes Arthur completely invulnerable, as no enemies can harm Arthur and only bump him. He can still upgrade this armor to the golden armor, and decreases the time it takes for Arthur to use a spell.
Thunderstorm
Firewall
Emboulden
Doppelgänger
Transmogrifrog
Medusa
Quickening
Treasure Eye
Umbral Net
Armormend
Red Arremer
Thunderstorm: Arthur summons a lightning bolt from the sky, striking him down as it spreads in every direction multiple times, electrifying all enemies that stand in his way.
Firewall: Arthur will summon two big blue flames around him. These flames will follow him as he moves and will burn enemies that get near to him.
Emboulden: Arthur will create a large boulder around his body, which he can roll towards enemies to damage them. It can also block a few attacks before being broken.
Doppelgänger: Arthur can create up to three clones of himself. These clones can mimic Arthur's actions and can also not be harmed.
Transmogrifrog: This spell will turn all enemies into small and weak frogs.
Medusa: Arthur can use this to turn all enemies into stone, making them easier to break.
Quickening: This spell will temporarily increase Arthur's running speed.
Treasure Eye: This spell allows Arthur to reveal any nearby hidden chest, which can be used to give Arthur more equipment.
Umbral Net: This spell will create a large net that can be used to catch bugs and drag them towards Arthur.
Armormend: This spell will restore Arthur's broken armor back into the steel armor. If already equipped with it, Arthur can upgrade it into his golden armor.
Red Arremer: This spell will turn Arthur into a Red Arremer, which grants him their abilities such as flight and breathing fire.
Boxer Boxers: Arthur's first attack will triple in damage when left in his boxers.
Kitted Out: Arthur's inventory will expand up to two times.
Quick Cast: This reduces the amount of time Arthur requires to cast a spell.
Dead Arremer: Arthur fires a projectile that can kill all Red Arremers in one shot.
Resurrection: This will resurrect Arthur's body of he were to die, allowing to shortly teleport upon resurrecting.
Barry: Barry will create a green forcefield around Arthur when close to him. This not only will block attacks to protect Arthur, but also damage enemies who touch it. It can be broken with enough damage to it or if Arthur is too far, but it can always be remade. Barry can additionally also attack enemies by throwing energy from his hands.
Kerry: Kerry can use his flight to pick up Arthur and carry him to a safe ground. He can also pick up items and give them to Arthur. Kerry can attack enemies by throwing energy from his hands.
Archie: Archie will create a platform for Arthur to stand on, which can also damage enemies if they were touch it. Archie can attack by throwing three energy bullets at once.
Other
Standard Tactics: Arthur will use the weapons given to him that's most useful in battle. He'd also use his magic abilities, generally using whatever is given to him. He can use either long ranged weapons to throw, or close ranged weapons.
Weaknesses: He would require armor to use magic, though this seems to no longer be an issue by Ghosts 'n Goblins Resurrection. The Dark Armor and Cursed Armor LT does not allow Arthur to use magic. Certain power-ups can be lost after a hit. His magic requires a bit to recharge if he runs out.
References
↑ The princess of a certain peaceful country is abducted by a messenger from Hades and a knight who loves the princess leaves for Hades to rescue her. However, to rescue the princess, the knight must pass through six gates guarded by Satan's generals to reach Hades. Of course there are also demons that attack the knight between the six gates. The knight has five kinds of weapons which he uses skillfully to destroy the attacking demons and advance into Hades. The knight needs your help to rescue the princess and escape from Hades so test your skill! (Ghost 'n Goblins ad flyer)