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"Mature Content"
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This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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Background
Leila is the direct descendant of Alucard from an alternate timeline, from the 1990 choose-your-own-adventure novel, called The Legend of Satanic Castle: The Vampire Hunters. Hailing in Transylvania much like his ancestors, Sid quickly became partners with the descendants of the Three Legendary Heroes from Trevor Belmont’s era; Sid Belmont (descendant of Trevor Belmont), Row Danasty (descendant of Grant Danasty), and Zouk Belnades (descendant of Sypha Belnades).
Being directly related to Alucard, and thus also his father Count Dracula, Leila is part-vampire. Despite this, she fights for the light, and is constantly seen wearing a cross around her neck, which emits holy light. Long after Dracula's defeat at the hands of Trevor Belmont, his resurrection came under way. Feeling responsible for the Count's evil due to her familial bond with him, she set out alongside her friends to destroy him.
General Information
Name: Leila Tepes[1]
Origin: Akumajou Densetsu: Shinsei Vampire Hunter
First Appearance: Akumajou Densetsu: Shinsei Vampire Hunter
Company: Konami
Creator: Naomi Inoue
Sex: Female
Sexuality: Heterosexual
Pronouns: She/Her
Age: Unknown
Homeworld: Earth
Residence: Unknown
Story Role: Supporting Protagonist
Classification: Member of Alucard's family
Species: Dhampir (Human/Vampire Hybrid)
State of Being: Regular
Physiology: Dhampir Physiology
In-Universe Creator: God[2]
Occupation: Vampire Huntress
Affiliations: Sid Belmont
Enemies: Dracula
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Neutral Good (Joins Sid Belmont in the quest to defeat Dracula and restore peace to the world, despite her familial relation to Dracula)
Protection Level: Global Protector (Joins Sid Belmont in the quest to defeat Dracula and restore peace to the world)
Codex Statistics
Grade: S
Tier: 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Can fight and defeat Dracula, who serves as the absolute evil, the opposite to God[3], where for God to be perfectly good, there must be a being of perfect darkness[4], being the entity opposite to God[5], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[6]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[7])
Durability: Town level
Striking Strength: Town Class (Potency)
Lifting Strength: At least Class 10 (Vampires are considered far larger threats then standard creature of the night monsters[8], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[9] where logs can weigh around 15 to 5 tons[10] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[11])
Travel Speed: Superhuman regularly, At most Faster Than Light at top speeds (Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[12], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[13]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[14])
Attack Speed: At most Faster Than Light (Can tag Dracula, who serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[18] and the White Demon, who can move at the speed of light at short distances[19])
Reaction Speed: At most Faster Than Light
Stamina: Superhuman (Went on a large journey, making several acquaintances and fighting supremely powerful monsters such as a Cyclops, Skull Knight, Dragon, and Count Dracula himself, all without rest)
Range: Standard Melee
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[20])
Knowledge: Grandmaster level (Fought and defeated Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[21])
Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[22], one of Dracula's bats easily destroyed a stone ground block[23]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[24]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[25]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[26]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[27]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[28]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[29]), Empowerment (Creatures of the night are empowered by the night[30], becoming stronger when it's night time[31]), Evolution (Creatures of chaos can inherit evil natures[32] awakening into stronger enemies with new abilities and less weaknesses[33]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[34]. This has also been shown with slain heads reviving as an angry wraith[35]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [36] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[37], with this state being referred to as a "regeneration cycle"[38]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[39]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[40]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[41]. With the real world and world of grimoires being one and the same[42]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[43]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[44]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[45], or Charlotte fading from existence due to them messing with the history of the Grimoires[46], Maria starting to fade because Richter's history is being rewritten[47], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[48]. The text alterations also make the monsters stronger[49]. With the real world and world of grimoires being one and the same[50]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[51]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations[52]. The Chaos of the Grimoire destabilized the magic of the others[53]).
Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[54]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[55]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[56]. With time in Castlevania being so potent that not even eternity can withstand time[57], along with even artificial life being subject to the laws of time[58]. Some creatures of chaos are immune to time stop, normally being boss level creatures[59]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[60], with fate being a truth wound by time[61])
Superhuman Physical Characteristics (Vampires are considered far larger threats then standard creature of the night monsters[62]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[63], with Mathias noting he has eternal life[64]. Aeon notes that vampires exist for eternity[65]. Walter is noted to be a vampire that has eternal life[66]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[67]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[68]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[69]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[70]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[71], defying God's decree[72]), Enhanced Senses (Vampires can smell that Reinhardt Scheneider and Carrie Fernandez smell different from the usual adventurer[73]), Surface Scaling (Vampires can stand on ceilings[74]), Flight (Vampires can either naturally levitate grow wings to fly[75], turn into a bat[76], or into mist[77]), Immersion (Vampires can infuse magic into paintings to increase their power[78]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[79]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[80]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[81]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[82]. Vampires can disguise themselves as huamns[83]), Teleportation (Vampires possess the ability to teleport freely[84]. Even non-threatening vampires such as Rosa, fade out from view[85]), Power Suppression (Vampires can submerge their own vampiric powers if needed[86]), Life-Force Absorption (Vampires can consume one's lifeforce[87], allowing them to heal themselves through biting into a victim[88]), Vampirification (Vampires can turn others into vampires[89], Walter turned Rinaldo's daughter into a vampire[90]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[91]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[92]), Animal Manipulation (Bats serve under the control of vampires[93], being freely spawnned by any vampire[94]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[95]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[96]), Soul Manipulation (The candles in Castlevnia are people's souls that were taken by Death or by vampires[97]).
Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[98]), Biological Manipulation (Vampires biological functions are no longer required for them[99]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[100]. With time in Castlevania being so potent that not even eternity can withstand time[101], along with even artificial life being subject to the laws of time[102]),Death Manipulation: "Death" loses all meaning for Vampires, as they[103] defy God's decree that life should be limited, and exist for eternity[104]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[105]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[106], with fate being a truth wound by time[107]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[108]) Energy Absorption (Leila can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[109])Blessed & Holy Manipulation (With Cross, a cross neckalce that Leila carries around belssed with holy powers, shines brightly to repel the creatures of the night)
- Cross: A cross necklace that Leila carries around, blessed with holy powers. It shines brightly to repel the creatures of the night.
- Map: A map of the Transylvanian countryside that Sid Belmont's party obtains, complete with location names, a compass, and the route towards Dracula’s location.
Other
Standard Tactics: Leila utilizes vampire techniques along with holy powers for attacks.
Weaknesses
Note
Battle Records
References