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Leila (Castlevania)

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Leila is the direct descendant of Alucard from an alternate timeline, from the 1990 choose-your-own-adventure novel, called The Legend of Satanic Castle: The Vampire Hunters. Hailing in Transylvania much like his ancestors, Sid quickly became partners with the descendants of the Three Legendary Heroes from Trevor Belmont’s era; Sid Belmont (descendant of Trevor Belmont), Row Danasty (descendant of Grant Danasty), and Zouk Belnades (descendant of Sypha Belnades).

Being directly related to Alucard, and thus also his father Count Dracula, Leila is part-vampire. Despite this, she fights for the light, and is constantly seen wearing a cross around her neck, which emits holy light. Long after Dracula's defeat at the hands of Trevor Belmont, his resurrection came under way. Feeling responsible for the Count's evil due to her familial bond with him, she set out alongside her friends to destroy him.

General Information

Name: Leila Tepes[1]

Origin: Akumajou Densetsu: Shinsei Vampire Hunter

First Appearance: Akumajou Densetsu: Shinsei Vampire Hunter

Company: Konami

Creator: Naomi Inoue

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: 15th Century to potentially 16th Century (Her ally Sid Belmont is a direct descendant of Trevor Belmont, who was around during the late 1400s)

Timeline: Akumajou Densetsu: Shinsei Vampire Hunter Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Protagonist

Legacy: Unknown Legacy

Influence: Event Influence (Aided in the defeat of Dracula, stopping him from spreaing his darkness across the world)

Language: English

Classification: Member of Alucard's family

Species: Dhampir (Human/Vampire Hybrid)

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[2]

Occupation: Vampire Huntress

Affiliations: Sid Belmont

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Joins Sid Belmont in the quest to defeat Dracula and restore peace to the world, despite her familial relation to Dracula)

Protection Level: Global Protector (Joins Sid Belmont in the quest to defeat Dracula and restore peace to the world)

Codex Statistics

Grade: S

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and defeat Dracula, who serves as the absolute evil, the opposite to God[3], where for God to be perfectly good, there must be a being of perfect darkness[4], being the entity opposite to God[5], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[6]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[7]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[8]. Alucard notes that having something to protect surpasses the limits of strength[9])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[10], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[11] where logs can weigh around 15 to 5 tons[12] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[13]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly, At most Faster Than Light at top speeds (Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[14], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[15]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[16]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dracula, who serves as the absolute evil, the opposite to God[17], where for God to be perfectly good, there must be a being of perfect darkness[18], being the entity opposite to God[19], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[20] and the White Demon, who can move at the speed of light at short distances[21]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[22]. Went on a large journey, making several acquaintances and fighting supremely powerful monsters such as a Cyclops, Skull Knight, Dragon, and Count Dracula himself, all without rest)

Range: Standard Melee

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[23])

Knowledge: Grandmaster level (Fought and defeated Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[24])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[25], one of Dracula's bats easily destroyed a stone ground block[26]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[27]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[28]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[29]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[30], along with ignoring the very passage of time[31]. With their souls being completely free from time[32]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[33]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[34]), Empowerment (Creatures of the night are empowered by the night[35], becoming stronger when it's night time[36]), Evolution (Creatures of chaos can inherit evil natures[37] awakening into stronger enemies with new abilities and less weaknesses[38]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[39]. This has also been shown with slain heads reviving as an angry wraith[40]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[41], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[42], with this state being referred to as a "regeneration cycle"[43]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[44]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[45]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[46]. With the real world and world of grimoires being considered the same or "equal"[47], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[48]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[49]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[50]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[51], or Charlotte fading from existence due to them messing with the history of the Grimoires[52], Maria starting to fade because Richter's history is being rewritten[53], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[54]. The text alterations also make the monsters stronger[55]. With the real world and world of grimoires being considered the same or "equal"[56], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[57]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[58]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[59]. The Chaos of the Grimoire destabilized the magic of the others[60]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[61]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[62]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[63], with their souls being completely free from time[64]. With time in Castlevania being so potent that not even eternity can withstand time[65], along with even artificial life being subject to the laws of time[66]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[67]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[68], with their souls being completely free from time[69], with fate being a truth wound by time[70])


Equipment

  • Cross: A cross necklace that Leila carries around, blessed with holy powers. It shines brightly to repel the creatures of the night.
  • Map: A map of the Transylvanian countryside that Sid Belmont's party obtains, complete with location names, a compass, and the route towards Dracula’s location.

Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[148] regenerate[149], from any kind[150] of damage due to it absorbing blood[151].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Leila utilizes vampire techniques along with holy powers for attacks.

Weaknesses

  • Unique Weaknesses: Nothing notable.

Note

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[173], attempted to destroy the specific era of time[174], cause all beings everywhere to disappear, forever[175] and that the age was on the verge of collapse[176]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[177], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[178], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[179]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[180] Julia didn't come save him, and Isaac died within the castle[181]. In other cases the Castle does not collapse[182], but instead slowly fades away[183]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[184].

Battle Records

References

  1. Akumajou Densetsu: Shinsei Vampire Hunter
  2. Castlevania Lament of Innocence
  3. Castlevania: Aria of Sorrow Ending
  4. Castlevania: Dawn of Sorrow Dark Lord Candidates
  5. Castlevania: Dawn of Sorrow Ending
  6. Castlevania Judgment: True Story Mode, Golem
  7. Castlevania Judgment Golem Ultimate Attack
  8. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  9. Castlevania: Nocturne of Recollection Intro
  10. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  11. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  12. Estimating Weight of Logs and Standing Timber Page 2
  13. Castlevania: Curse of Darkness
  14. Castlevania: Symphony of the Night
  15. Castlevania Harmony of Dissonance
  16. Castlevania: Grimoire of Souls Prologue level
  17. Castlevania: Aria of Sorrow Ending
  18. Castlevania: Dawn of Sorrow Dark Lord Candidates
  19. Castlevania: Dawn of Sorrow Ending
  20. Castlevania Aria of Sorrows
  21. Castlevania Grimoire of Souls Enemy Compendium Showcase
  22. Castlevania: Lament of Innocence
  23. Castlevania: Lament of Innocence Game Manual Page 10
  24. Lament of Innocence Perfect Guidebook
  25. Super Castlevania IV Stage B-1
  26. Castlevania: Circle of the Moon
  27. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  28. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  29. Haunted Castle Revisited Dominus Collection
  30. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  31. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  32. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  33. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  34. Castlevania: Curse of Darkness Manga Volume 1
  35. Castlevania II: Simon's Quest Night Transition
  36. Castlevania II: Simon's Quest Online Game Manual Page 4
  37. Castlevania: Lament of Innocence Bestiary No. 058
  38. Castlevania: Lament of Innocence Bestiary No. 059
  39. Castlevania: Curse of Darkness Bestiary No. 009
  40. Castlevania: Curse of Darkness Bestiary No. 005
  41. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  42. Castlevania: Symphony of the Night
  43. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  44. Castlevania: Lament of Innocence Bestiary No. 064
  45. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  46. Castlevania: Grimoire of Souls Prologue
  47. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  48. Castlevania: Portrait of Ruin
  49. Castlevania: Grimoire of Souls Prologue Stage 4
  50. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  51. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  52. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  53. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  54. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  55. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  56. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  57. Castlevania: Portrait of Ruin
  58. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania III: Dracula's Quest
  62. Castlevania: Curse of Darkness Absolute Zero Ring Description
  63. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  64. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  65. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  66. Castlevania Judgment Aeon's Hyper Attack on Golem
  67. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  68. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  69. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  70. Castlevania Judgment Aeon Hyper Attack on Death
  71. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  72. Castlevania: Legacy of Darkness Game Manual Page 35
  73. Castlevania: Legacy of Darkness Game Manual Page 35
  74. Castlevania (N64)
  75. Castlevania: Lament of Innocence
  76. Castlevania: Lament of Innocence
  77. Castlevania Judgment Aeon Hyper Attack on Alucard
  78. Lament of Innocent Perfect Guidebook
  79. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  80. Castlevania: Lament of Innocence
  81. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  82. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  83. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  84. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  85. Castlevania: Curse of Darkness Manga Volume 1
  86. Castlevania: Lament of Innocence
  87. Castlevania (N64)
  88. Castlevania (N64)
  89. Castlevania (N64) Vampire Boss
  90. Castlevania: The Dracula X Chronicles Intro
  91. Castlevania (N64) Vampire Boss
  92. Castlevania: Portrait of Ruin
  93. Castlevania: Lament of Innocence
  94. Castlevania: Lament of Innocence
  95. Castlevania: Lament of Innocence
  96. Castlevania: The Dracula X Chronicles Intro
  97. Castlevania (N64)
  98. Castlevania: Portrait of Ruin
  99. Castlevania (N64) Flower Garden Cutscene
  100. Castlevania: Symphony of the Night
  101. Castlevania: Order of Shadows
  102. Castlevania (N64)
  103. Castlevania: Lament of Innocence Bestiary No. 078
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence Bestiary No. 064
  106. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  107. Castlevania: Lament of Innocence Bestiary No. 002
  108. Castlevania (N64) Vampire Boss
  109. Castlevania: Curse of Darkness
  110. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  111. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  112. Castlevania: Grimoire of Souls Prologue Stage 4
  113. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  114. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  115. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  116. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  117. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  118. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  119. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  120. Castlevania: Portrait of Ruin
  121. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  124. Castlevania: Lament of Innocence
  125. Castlevania: Lament of Innocence
  126. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  127. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  128. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  129. Castlevania Judgment Aeon's Hyper Attack on Golem
  130. Castlevania: The Dracula X Chronicles Stage 1
  131. Castlevania: Lament of Innocence
  132. Castlevania: Lament of Innocence
  133. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  134. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  135. Castlevania Judgment Aeon Hyper Attack on Death
  136. Castlevania: Lament of Innocence
  137. Castlevania: Portrait of Ruin
  138. Castlevania: Lament of Innocent
  139. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  140. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  141. Konami of Europe's Camilla Fernandez profile
  142. Castlevania: Portrait of Ruin
  143. Castlevania: Grimoire of Souls Prologue Stage 1
  144. Castlevania: Dawn of Sorrow Yoko's Shop
  145. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  146. Castlevania: Nocturne of Recollection Intro
  147. Castlevania: Lament of Innocence Game Manual Page 10
  148. Castlevania: Symphony of the Night Bestiary No. 2
  149. Castlevania: Lament of Innocence Bestiary No. 017
  150. Castlevania: Curse of Darkness Bestiary No. 8
  151. Castlevania: Portrait of Ruin Bestiary No. 29
  152. Castlevania II: Simon's Quest Day Transition
  153. Castlevania II: Simon's Quest Day Game Manual Page 11
  154. Castlevania II: Simon's Quest
  155. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  156. Super Castlevania IV Stage B-4
  157. Castlevania III: Dracula's Curse Alucard Ending
  158. Castlevania (N64) Rose Encounter
  159. Castlevania II: Simon's Quest
  160. Castlevania: Lament of Innocence
  161. Castlevania: Harmony of Dissonance
  162. Castlevania (N64)
  163. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  164. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  165. Castlevania: Circle of the Moon
  166. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  167. Castlevania (N64) Charlie Vincent Boss
  168. Castlevania: Portrait of Ruin Holy Mail Description
  169. Akumajou Densetsu: Shinsei Vampire Hunter
  170. Castlevania (N64) Rose Encounter
  171. Castlevania (N64) Carrie Bad Ending
  172. Castlevania III: Dracula's Curse Alucard Ending
  173. Castlevania Judgment Aeon True Story Mode Intro
  174. Castlevania Judgment Sypha Belnades True Story Mode
  175. Castlevania Judgment Golem True Story Mode
  176. Castlevania Judgment Death True Story Mode
  177. Castlevania Judgment Golem True Story Mode
  178. Castlevania Judgment Aeon True Story Mode Intro
  179. Castlevania: Curse of Darkness Ending
  180. Castlevania: Curse of Darkness Ending
  181. Castlevania: Curse of Darkness Ending
  182. Castlevania: Symphony of the Night Ending
  183. Castlevania: The Adventure Rebirth Ending
  184. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”