“ | ''Zim: Why was there bacon in the soap!
GIR: I made it myself!'' |
„ |
“ | I'm gonna sing the doom song now! Doom, doom, doom, doo doom, doom! | „ |
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“ | ''Zim: Why was there bacon in the soap!
GIR: I made it myself!'' |
„ |
“ | I'm gonna sing the doom song now! Doom, doom, doom, doo doom, doom! | „ |
“ | Guess who made WAAAAFFLES? | „ |
“ | Peace is Nice, Peace is Nice |
„ |
~ Lyrics to GIRs song |
“ | Yes, Sir! | „ |
“ | The knowledge… it fills me… it is neat! | „ |
“ | You are no commander; you are a threat to the mission! Your methods are stupid! Your progress has been stupid! Your intelligence is stupid! For the sake of the mission, you must be terminated! | „ |
~ GIR to Zim |
“ | Back on Earth, mankind has reconstructed the planet. Everything is in GIR's image. Inside a gigantic fortress of GIR, an open-air throning ceremony taking place atop a huge staircase. GIR sits in a throne, surrounded by gargantuan statues of himself. Humans, wearing GIR suits serve him. | „ |
~ From an Unfinished episode in which GIR had accomplished something his Master couldn't |
GIR is the robotic assistant of Zim in Invader Zim. He is happy-go-lucky, extremely hyperactive, and the closest thing Zim has to a real friend. GIR will eat just about anything, regardless of whether it is edible or not. Most of the time he spouts nonsense and usually just fools around whenever Zim gives an order. However he does have a few brief moments of clarity: for instance, in "Walk for Your Lives" he actually contemplated whether making the explosion go faster would make things worse ("But if the big 'splody goes fast, won't it get all bad?"), and in "Bad, Bad Rubber Piggy" he questioned the wisdom of sending a machine into the past to destroy Dib.
Every so often, GIR will display brief instances of complete functionality. Usually triggered by Zim giving an order, this "Duty Mode" is made manifest by the teal parts of GIR's body and eyes flashing red, his voice changing from high-pitched to harsh, deep and rough, and GIR himself snapping to attention, alert and utterly obedient. He concludes it with a salute and response of "Yes, sir!". These random bouts never last for long, though, and after a few seconds, GIR is right back to his gleeful, hyperactive self. As it turns out, though, this brevity is probably a good thing for Zim: As he learned the hard way when he tried to lock GIR into Duty Mode via a Behavioral Modulator, if GIR was fully lucid all the time, he would quickly realize that his own master was a threat to their mission to conquer Earth, and would quickly eliminate him.
Key: Season 1 | Season 2 | Enter the Florpus
Tier: 9-B, higher in Duty Mode. Varies from 7-B to 5-B, up to High 3-A with Preparation | 8-C, higher in Duty Mode. Varies from 7-B to 5-B, up to High 3-A with Preparation | 8-A, higher in Duty Mode. Varies from 7-B to 5-B, up to High 3-A with Preparation, 2-B via the Florpus hole
Name: G.I.R ( "G" Information Retrieval Unit)
Origin: Invader Zim
Sex: Sexless, though typically referred as Male
Age: Unknown
Classification: Robot servant, SIR Unit, Zim's right hand man
Status: Alive
Alignment: Chaotic Neutral (GIR is meant to be a robot made to follow Zim's orders, though he is widly unstable and unpredictable doing whatever he wants, though sometimes Zim can get GIR to listen to his orders), Lawful Evil in duty mode (In Duty Mode GIR is in a more bloodlusted state, doing whatever is necessary to carry out the mission, including killing his own master if he views he is a threat to the mission)
Dimensionality: 3-D
Attack Potency: Wall level (Shown to be comparable to Zim and other characters that can harm him), Higher in Duty Mode (Easily overpowered Zim and nearly killed him if it weren't for the diversion that was being set up[1]). Varies (Should have access to all of Zim's equipment) from City level (Zim planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city[2]) to Planet level (Zim gains access to Mars as an entire vehicle that he can use to travel with and collide into objects[3]), up to Multi Supercluster level+ with Preparation (Zim created an object capable of absorbing infinite energy) | Building level (Comparable to Season 2 Zim, can harm those who can harm him), Higher in Duty Mode. Varies from City level to Planet level, up to Multi Supercluster level+ with Preparation | Multi-City Block level+ (Comparable to Enter the Florpus Zim), Higher in Duty Mode. Varies from City level to Planet level, up to Multi Supercluster level+ with Preparation, Multiverse Cell level via the Florpus hole (The Florpus hole is a spatial anomaly of which sucks in anything nearby and collide them with other realities)
Durability: Wall level, Higher in Duty Mode | Building level, Higher in Duty Mode | Multi-City Block level+, higher in Duty Mode
Striking Strength: Wall Class, Higher in Duty Mode | Building Class, Higher in Duty Mode | Multi-City Block Class+, Higher in Duty Mode
Lifting Strength: Class 5 (Threw a police car through the wall of the house[4]) | Class 5 | Class 5
Travel Speed: FTL (Flew from Mars to Mercury in seconds as Zim and Dib were flying them around the solar system[5]) | FTL | FTL
Combat Speed: FTL | FTL | FTL
Reaction Speed: FTL (Can react to his own flight) | FTL | FTL
Stamina: Limitless due to being a Robot
Range: Standard Melee, Several meters with laser eyes. At least Planetary launching distance (Launched objects and animals out into space)
Intelligence: Varies but usually Mental Disability (GIR is a very naive, cheerful, and frankly idiotic for a robot servant. Often times displaying himself as a nuisance to his master, disobeying orders when given, and is frequent to out bursts. His low intelligence overall has been both an inconvenience and big help to Zim in certain situations. But still tends to be problematic and chaotic regardless. Despite all of this, GIR has shown a few instances of awareness and notable competence such as how he points out some flaws in one of Zim's plan[6] or questioned the wisdom of sending a machine into the past to destroy Dib.[7] Sometimes he even obeys his masters orders, once making him proud and happy. Can pilot the Voot Cruiser and has utilized Zim's equipments before. Wrote and sang a song that got children all around the planet to hold hands to help accomplish Zim's goal. In the Unfinished episode, The Trial, GIR managed to conquer Earth in one day, and he unexpectedly becomes a much better Invader than Zim. And unlike Zim, GIR is shown to be a benevolent leader, as humans seem to greatly respect and revere him). Supergenius while in Duty Mode (Far more competent and responsive than before, having lust for knowledge. Came to the conclusion that Zim was a threat to the mission, viewing his intellect and skills as something that would hinder the mission completely. Seeing him as nothing but "stupid". Drained a lot of human minds and obtained immense amount of Knowledge about the world, which would include notable Supergenius individuals such as Doctor Membrane. These were as a result necessary methods and plans he had quickly made in order to successfully take over the world, something his master has been failing to achieve miserably[8])
Should have access to Equipments that Zim uses which includes: Existence Erasure (Type 1. His gnomes are equipped with a beam that completely erased Dib's cuffs, not even leaving behind a hint or trace of the cuffs[30]), Cosmic Awareness (Zim gave GIR a guidance system tractor allowing him to instantly find any location in the entire universe. Zim isn't aware of all locations in the universe either making this far more impressive.[31] His computer can track people from other planets [32]), Mind Manipulation & Perception Manipulation (Zim made special eyeballs to mind control Keef causing him to see a Squirrel as Zim, the Squirrel could even talk back from Keef's perspective.[33] Accidentally made a pimple with basic hypnotic powers that target those who see it. They are forced to obey Zim's commands and an extensive trance can make the targets forget what happened when it's over. Managed to control Dib and an entire school building with it.[34] Equipped with a power amplifier that amplified GIR creating waves of stupidness that turn people braindead [35]), Size Manipulation (Zim shrunk himself to a small size to go within Dib's body and control his nerves[36]), Extrasensory Perception (Zim is equipped with goggles that allow him to see all germs and microscopic beings[37]), Water Manipulation (Planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city [38]), Teleportation, BFR, Space-Time Manipulation, & Time Travel (Zim creates a space-time transport device to send objects into the past to replace it with other objects [39]), Retrocognition (With Zim's space-time transport device he can view one's past[40]), Fragrance Manipulation, Transmutation & Biological Manipulation (Was going to pull Dib's organs out of his body in his space station.[41] With a special tack created by Zim that at first causes the user to smell like bologna, and then rewrite their biological makeup to be bologna, bloating the being up until they eventually become a giant piece of bologna[42]), Sound Manipulation (Zim has a device that's able to change his voice[43]), Flight (Has a space suit that allows him to both breathe in space and is equipped with jets.[44] Zim gains access to Mars as an entire vehicle that he can use to travel with and collide into objects[45]), Invisibility (With the Megadoomer X-3 Combat Stealth Mech, the mech can go completely invisible[46]), Memory Manipulation (Zim swapped a police officer's mind with a squid's mind, making him have false memories such as being able to produce ink[47]), Illusion Creation (Type 2. Trapped an unaware Dib in a realistic illusion comparable to that of the original universe, where Dib had been bestowed powers by an unknown alien species to which he had later declared war against the Irken race. Throughout the episode he has been aging and experiencing his entire life up until he grew old, where he had been convinced that it was all real. Once he admitted he threw a muffin at Zim, the people around him turned into Zim, to which they all laughed at him. Once the illusion was over, Dib was back to his normal age[48]), Technological Manipulation & Statistics Amplification (Zim programmed his suit to steal energy from other technology to amplify his own strength[49]), Time Manipulation (Zim suspended Dib in a variable time stasis field allowing him to control him moving in a state of slowed and fast time, after a massive explosion Dib was stuck in a state of slowed time[50]), Absorption (Created something capable of absorbing infinite energy), Teleportation (Irkens also have teleportation technology. This is shown in the episodes "The Nightmare Begins" when the Announcer tells the Irkens to take the complimentary teleporters to Conventia's surface,[51] and in "Bloaty's Pizza Hog" when Gaz takes a teleporter to Zim's Space Station[52]), Enhanced Senses (Zim can use mini moose like a binocular.[53] Zim is equipped with a bee suit that has a navigational antennae & night vision), Absorption & Information Manipulation (Zim can get his computer to drain a human of their knowledge, to form a new suit or object based off the knowledge drained.[54] The Santa suit can absorb anything in it's perimeters to grow stronger and more powerful[55]), Body Control (Implanted his brain with the Santa suit so he could control it freely[56]), Empathic Manipulation (With the happiness probe, can force someone to be happy[57]), Burrowing (Zim has a robotic gopher that can burrow underground and trap opponents in the ground[58]), Portal Creation (The Robotic Gopher can create a portal in the sky and fly up leaving[59]), Fragrance Manipulation (Zim is equipped with a bee suit which has offensive odor spray cannons), Energy Projection (Zim's secret weapon is equipped with laser cannons), Explosion Manipulation (Has blue liquid that causes one to explode if they get happy), Enhanced Invisibility (Has a phantom suit that is equipped with a stealth mode to go invisible, Zim has made modifications to it so that he can essentially become a ghost), Mind Manipulation (Had an entire alien race of mind controlling pants under his helm), Hacking (His computer can hack into the Almighty Tallest Armada's ship can access their flight plans), Life Manipulation (The Computer can use it's tentacles to drain energy around the entire neighborhood, if the tentacles are locked onto a human it will completely drain their lifeforce), Cloning (Made an imperfect clone of Professor Membrane), Energy Manipulation, Spatial Manipulation & Teleportation (Caused a massive space phase by having all the children of the world hold hands along with his Mini Moose being able to harness the dark energies of that power), BFR (Sent Professor Membrane a "schmillion lightyears away"), Reality Warping, Space-Time Manipulation, & Plot Manipulation (Type 1. With The Florpus hole, a spatial anomaly of which sucks in anything nearby and collide them with other realities, along with changing the very animation to even have real life sections).
Resistance to Disease Manipulation (With a bunch of burgers made out of napkins, Zim is completely germ free and no germs can come on him[60])
None notable
Standard Tactics: GIR is a wild card due to his very unintelligent nature, being completely unpredictable on what he'll do. In Duty Mode, GIRs behavior shifts to a more bloodlusted nature.
Weaknesses: Is too naïve and innocent to fight properly, and without Zim to command him, he's useless in the battlefield (Although in Duty Mode, those no longer become an issue). His low intelligence overall hinders his performance in a battle. Once locked in Duty Mode, GIRs behavior shifts to a more bloodlusted nature. Is capable of being easily distracted by other things and not focusing.
None.
None.
None.
Discussion threads involving GIR |