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Tamura Akemi

From The Codex
Revision as of 03:15, 26 July 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD, replaced: Category:Dimensional Storage Users → Category:Hammerspace Users)
Articles About Homura Akemi
Versions Homura Akemi - Tamura Akemi - Magia Record
My name is Homura Akemi. My mission is to save Madoka. And I will!
Don't give me that crap! I've been traveling through time flows for years now! I'm still in the middle of trying to save you! So even if it is my own little ego trip... ...You're suddenly telling me it's all over now!? And you think I'd just say "Okay fine," and just go home!? This is a place where all sorts of Homura's gather. But among us, there are only two things that unite us all. The first is that we all want to save you!! And the second is that we're all so stubborn, we'd rather die than give up!!
~ Tamura to Ultimate Madoka after learning about her wish

Background

Homura Akemi, called Tamura by accident by a lot of Madoka's, is the main character of Puella Magi Homura Tamura ~Parallel Worlds Do Not Remain Parallel Forever~, a sillier gag spin-off manga. The manga goes over her many adventures through different timeflows trying to stop Madoka from becoming a magical girl.

This dropdown contains the synopsis of Tamura Akemi’s story. Read at your own risk as you may be spoiled otherwise!

"Space Case Madoka" Time Flow
Everyone seems a little off... Madoka is extremely forgetful and keeps misnaming Homura. Mami spaces out, thinking she left the oven on and gets taken out by Charlotte. Sayaka quickly turns into Oktavia and Kyoko is a food obsessed gremlin.

"Soul Gem X 300" Time Flow
Everyone seems a little off... Madoka is extremely forgetful and keeps misnaming Homura. Mami spaces out, thinking she left the oven on and gets taken out by Charlotte. Sayaka quickly turns into Oktavia and Kyoko is a food obsessed gremlin.

"Kyoko and the Chocolate Factory" Time Flow
Everyone seems a little off... Madoka is extremely forgetful and keeps misnaming Homura. Mami spaces out, thinking she left the oven on and gets taken out by Charlotte. Sayaka quickly turns into Oktavia and Kyoko is a food obsessed gremlin.

"Whole Lotta Mami" Time Flow
Homura arrives in a world where everyone wears their hair in curled bunches like Mami. She finds Madoka is about to be killed for wearing her hair wrong and saves her. Although ambushed by Kyoko and Sayaka - Mami's lackeys - she easily arrives at Mami's residence. The magical girl turns out to be ruling the world with her strength and making ridiculous rules centred around her. Homura defeats her by drinking more tea than her (by stopping time and giving it to Kyubey). The timeline ends up well with Homura being ruler with Madoka but her shield malfunctions and accidentally sends her back in time.

"Whole lotta Homura" Time Flow
Before arriving at her next timeline, Homura finds herself in a space between dimensions where every timelines Homura stays.

"Technical Support" Time Flow
Homura calls tech support to try and order a new shield. She receives items like an ultra powerful frying pan before receiving a new one that can talk.

"TV" Time Flow
A timeline where the story is being filmed with the five magical girls as actors.

"Homura and Her Dog" Time Flow
Homura adopts a stray dog in this timeline and grows fond of it. She notices how its tail resembles Madoka's bunches. At the end she bids a sad goodbye to the dog but they end up going back in time with her anyway, much to the distress of the hospital staff.

"METAL☆MADOKA" TIME FLOW
Homura accidentally finds out about the secret society of the 'Nurses Office' where Madoka and Kyoko have turned Sayaka into a super fighting robot after she died. The robot - which resembles Oktavia - saves the city from a giant Gertrud but is quickly taken aback by a Charlotte robot piloted by the thought-to-be-dead Mami. It turns out she was too turned into a robot by Hitomi who is a powerful health rep just like Madoka

"THE MINK AND ANIMAL FRIENDS" TIME FLOW
Homura finds herself in a story-book like timeline where she is barely involved. Sayaka and Kyoko turn into minks and start up a shop together. It turns out the story was narrated by Mami and written by Madoka

"MAGICA☆RIDER" TIME FLOW
A world where Magical Girls ride bikes and have to break certain speeds to defeat witches. Homura accidentally goes back in time because it scares her so much.

"OKONOMIYAKI" TIME FLOW
A strange timeline where Madoka brings Homura to a secret area where Kyoko and Sayaka are serving food in animal costumes. Homura eventually joins them in her own bear costume.

"MAMI AND HOMU" TIME FLOW
While travelling to a new timeline, Homura finds Mami in the space between dimensions. Mami begs her to stay as she's so bored and Homura realises she's a Mami she accidentally once bought back in time. Mami tells Homura how she has hundreds of duo jokes she wants to try out and the two become a comedy duo. Before Homura leaves she takes Mami with her, letting her set up a comedy house in the space between dimensions with the Homuras.

"AKEMI MECHANICA" TIME FLOW
A timeline with a small Homura called Akemi Mechanica. She has a dog and an AI based on Mami.

"SPRING CLEANING" TIME FLOW
Homura's new talking shield eats her and she arrives inside her own shield which is greatly messy. She cleans parts of it up leaving the things that relate to Madoka. Homura's past comes to haunt her as she finds Anthony that she'd stuffed into her shield once that have grown extremely strong by eating a Kyubey endlessly. She tries to defeat them with a Charlotte from her shield but they simply eat her. Homura escapes the shield unscathed but leaves the Kyubey there.

"RUINS OF A REALLY ANCHIENT CULTURE" TIME FLOW
The magical girls traverse the world to find a glyph left by the great Magical Girl Merlin. They leave on an ancient space ship and Homura manages to back out of it by saving she'll protect the earth.

"PRISON KYUBEY" TIME FLOW
A world where the girls are in a prison led by Kyubey. All girls but Mami escape and Homura returns to save her but find she's been tempted by delicious food from the Kyubeys.

"SPACE MITAKIHARA" TIME FLOW
Homura arrives at the Space Mitakihara space station with the other magical girls. Their mission is to defeat Walpurgisnacht on earth with a Madoka robot but they fail terribly.

"TAMURA AND PRACTICAL-JOKE-HOMURA" TIME FLOW
Homura enters a new time flow with Practical-joke-Homura and the two continue to pull pranks on Mami but she grows so used to it she doesn't even react anymore.

"THE NATION OF MITAKIHARA" TIME FLOW
A world where Mitakihara spreads across the world. Homura tries to catch up with the events the other girls are partaking in but can never catch up. It turns out everyone else can teleport.

"BOMBER MADOKA" TIME FLOW
Homura returns to a timeline where she taught Madoka how to make bombs but it turns out she can't go anywhere without one exploding.

"RAMPAGING SAYAKA VS. HOMURAS" TIME FLOW
A rampaging Sayaka manages to enter the Homura space between dimensions. A mature Homura manages to soothe her with mink Kyoko and she instantly calms down. The Sayaka then sets up a shop in the space.

"AKEMI-YA AND MADOKA" TIME FLOW
A Madoka turns up at the space between dimensions and the Homura's treat her as well as they can. Protagonist Homura is suspicious and it turns out the Madoka is actually Ultimate Madoka. She explains to the Homuras that she's defeated all witches so they don't need to save her anymore. Protagonist Homura complains saying that she hasn't saved her Madoka yet and Ultimate Madoka lets her try a little longer before the Homuras return to their own timelines.

General Information

Name: Homura Akemi, Tamura Akemi

Origin: Puella Magi Homura Tamura ~Parallel Worlds Do Not Remain Parallel Forever~

Sex: Female

Age: 14 physically, 26 mentally (Directly forced to admit she was 26 years old, Homura has reset time so much to the point that she's technically mentally far above the age of 14)

Classification: Alternate Timeline Homura Akemi

Species: Human

Occupation: Magical Girl

Status: Alive

Alignment: Neutral Good (Though Homura seems to mainly only care about Madoka, she has shown to actually care about other people, only closing off her emotions as having them open makes it too hard for her to even fight witches, brought a Mami Tomoe that was stuck in a timeflow by herself for so long to the Akemi-Ya bar in order to have an audience she can do her comedy act too, and has tried to save the holy quintet on many occasions, though her main focus is still Madoka)

Codex Statistics

Key: Pre-Episode 4 | Post-Episode 4

Tier: 9-A | At least High 5-B, Higher with Different Plans

Cardinality: Finite | Finite

Dimensionality: 3-D

Attack Potency: Room level (Comparable to her main timeline self, who easily defeated a large sized witch that killed Mami Tomoe[1]. Comparable to the likes of Sayaka Miki who killed the likes of H.N. Elly who is this large in size[2]. Comparable to Mami Tomoe, who can defeat a witch of this size[3]. Easily one-shot witches) | At least Large Planet level (Trained for her fight against Walpurgisnacht, completely one-shotting it and causing a massive energy blast that overshadowed the earth and went far out into space, reaching a size beyond that of even Jupiter. She is the 38th strongest Homura), Higher with Different Plans (Homura's contract can be upgraded to different plans, including four levels, the "Full Option Complete" plan where she is able to use all the functions of her item, however, the usage has a time limit to conserve on magical power, the "Special Full Power" plan, which allows her to use all the functions of the item for an extended period of time, but it uses up magical power quickly, and finally the "Ultimate Extreme Plan", which allows the magic to be used at full power and can take most enemies down in one shot, though she dies after one use of it)

Durability: Room level. Her Magical Girl Physiology makes her difficult to kill | At least Large Planet level (Took absolutely no damage from any of Walpurgisnacht's attacks). Her Magical Girl Physiology makes her difficult to kill

Striking Strength: Room Class | At least Large Planet Class

Lifting Strength: Superhuman (Comparable to Mami Tomoe who can lift a giant gun cannon with ease) | At least Superhuman

Travel Speed: Superhuman (Comparable to Sayaka Miki, who is able to move so fast that she can only be seen as a blue beam or an afterimage[4]) | At least Superhuman

Combat Speed: Supersonic | At least Supersonic

Reaction Speed: Supersonic (Avoided various gunshots from Mami Tomoe during their gun fight[5]. Comparable to Sayaka Miki, who was able to block hundreds of bullets from Holy Mami[6]) | At least Supersonic

Stamina: Superhuman+ (Comparable to Sayaka Miki who can fight for weeks straight without showing much tiring[7])

Range: Standard Melee Range, Dozens of Meters with Explosives, Hundreds of Meters with Guns, Kilometers with Curtain Fire (Can unleash a massive amount of blasts that come from the sky, covering near a city), Interplanetary with Magic Attacks (Caused a massive energy blast that overshadowed the earth and went far out into space, reaching a size beyond that of even Jupiter) Universal with Time Manipulation, Multi-Universal with Fate Manipulation & Causality Manipulation (Through Homura's constant resets, she's made it here so many threads of fate gather tightly around Madoka Kaname, making her into a powerful magical girl through Homura repeatedly turning back time, causing a side effect where multiple timelines converged together and centered them all on the existence of Madoka Kaname, where she now has threads of fate of separate timelines linking to her current timeline self making her magical potential so impossibly huge, where all of the Karmic Destiny set spinning in all those different timelines all attached to Madoka[8]), Multiversal+ with Time Travel (When Homura goes back in time, she is going to alternate universes which there are infinite universes) & as Akuma Homura (Comparable to Ultimate Madoka who unleashed a massive amount of arrow attacks across all timelines[9]. Can travel across the many universes to stop witches from transforming[10], which has infinite universes)

Intelligence: Genius (Comparable to main timeline Homura who can easily solve math problems with no issue[11]. Learned how to create explosives[12]. Noted her marksmanship is up there with the best of them, being complimented by Mami Tomoe)


Powers and Techniques

Should have all of Homura Akemi's abilities, including: Superhuman Physical Characteristics, Multilingualism (Magical Girls are able to understand Bebe, who speaks in only gibberish[13]), Weapon Mastery (Homura is a skilled user of firearms, being capable of using guns in combat[14], along with this she can use bombs in combat[15]), Acrobatics (Able to easily flip over the beam[16]), Pressure Points (Chopped Sayaka Miki on the neck to knock her out[17]), Dimensional Storage (Magical Girls are able to store weapons in their soul gems or other parts of their bodies[18]), Magic (As noted by their name, Magical Girls are able to use magic, with in some cases their miracles being strong enough to form their magic as other versions of themselves that can converse with them and plan out ideas), Immortality (Immortal Metaphysical Aspect; Magical Girl’s bodies are stated to be like zombies or an empty shell for their souls to possess, where there body can take lethal blows without them dying[19][20]), Pain Tolerance (The bodies of a Magical Girl experience far less pain than a normal human would. This insures that they are able to fight at peak performance despite receiving fatal injuries. Kyubey also states that their are able to completely block out the pain from their body[21]), Healing (Mid; Kyubey states that if all of the organs in ones body get destroyed and every last drop of blood escapes ones body, Magical Girls are able to heal themselves to continue fighting[22]. Magical Girls are able to heal their body parts with magic[23]. Magical Girls can heal injuries on people such as when Mami healed Kyubey's injuries[24]), Extrasensory Perception (Magical Girls can see witches, who are invisibile to normal people[25]), Limited Avatar Creation (Magical Girls are able to possess fake bodies that are much stronger than their normal bodies[26][27]), Limited Telepathy (All magical girls are able to use telepathy in order to communicate with other people around them[28]), Limited Enhanced Senses (Magical Girls are able to pick up the magic trail of a witch with their soul gems[29]), Limited Wish Granting (Through forming a contract with Kyubey, one wish can be granted from him[30]), Limited Law Manipulation & Reality Warping (Magical Girls can cause miracles that overcome the laws of the world, with their desire taking form, allowing things such as Homura to remember Madoka even after she became a concept and has been conceptually erased from the entire multiverse), Transformation & Cloth Manipulation (Partial Transformation; Magical Girls are able to create cloths to transform and can use these cloths in order to attack or restrain opponents[31]. Transformative Arsenal; Magical Girls through not purifying their soul gem can become corrupted and turn into witches[32][33]), Air Manipulation (Casualy blew away all the smoke from a fire extinguisher[34]), Curse Negation (Magical Girls can negate curses placed by witches[35]), Power Bestowal (Magical Girls are able to give magical powers to regular objects, amplifying it’s normal properties[36]), Summoning (Magical Girls are able to summon multiple weapons from their bodies[37]. Homura is able to summon a truck to ram into an opponent), Restoration (Magical Girls are able to use their magic in order to keep their or another person’s body from decomposing[38]), Dimensional Travel (Magical Girls are able to open up portals that send them to different locations or into labyrinths[39]), Self-Destruction (Magical Girls can overload their soulgem to self-destruct[40]), Forcefield Creation (Magical Girls are able to create forcefields to protect themselves from attacks[41]), Telekinesis (Magical Girls are able to take control of and move objects with their magic[42]), Flight (Magical Girls are able to fly[43]), Clairvoyance (Magical Girls are able to see other Magical Girls through their soul gems[44]), Dream Manipulation (Magical Girls are able to go into dreams and interact with them[45]), Spatial Manipulation (Magical Girls are able to break open an isolation field, which is created by isolation a soul gem in a separate space so that the Law of Cycles can’t enter[46]), Hair Manipulation (Magical Girls are able to change their hair style with magic[47]), Subjective Reality (Magical girls are able to create things that they want, like when everyone created a fruit that they wanted to be. Sayaka was also able to pull a violin from a piece of paper and gave it form[48]), BFR (Type 2; All magical girls are able to put objects and people inside of their soul gems and trap them there forever[49]), Purification (Magical Girls are able to create Doppels that completely purify the user’s soul gems and give them an enormous power boost[50]), Statistics Amplification (Magical Girls are able to create Doppels that completely purify the user’s soul gems and give them an enormous power boost[51]. Magical Girls are able to connect with other magical sources, in order to greatly boost their magical powers and combine different properties to their abilities[52]), Fusionism & Statistics Boost (Magical Girls are able to do a combined attack through forming in a line and holding up their soul gems), Pocket Reality Manipulation (Magical Girls have an entire pocket reality inside of their soul gem where they can directly speak with their magic), Time Manipulation & Time Travel (Homura is noted that she is able to turn back time to try and stop Madoka from becoming a magical girl[53]. Homura has shown to stop time to stop a fight between Sayaka Miki and Kyoko Sakura[54], stopped time to get Sayaka's soul gem after Madoka's threw it off a bridge[55]. Noted by Kyubey that she has time magic[56]. Fully stopped time to run from Sayaka Miki in her witch form[57]. With Suspend Time, skip enemies moves for five turns. With Space Leap, instantly moves to current floor's starting point. With Clockdown, inflicts slow status effect to enemy in front. With Clockup, grants fast status boost to all party members), Fate Manipulation & Causality Manipulation (Through Homura's constant resets, she's made it here so many threads of fate gather tightly around Madoka Kaname, making her into a powerful magical girl through Homura repeatedly turning back time, causing a side effect where multiple timelines converged together and centered them all on the existence of Madoka Kaname, where she now has threads of fate of separate timelines linking to her current timeline self making her magical potential so impossibly huge, where all of the Karmic Destiny set spinning in all those different timelines all attached to Madoka[58]), Weapon Dimension (Her shield contains an entire alternate dimension within it that's also described as a 4th-dimensional pocket that she can store all her objects in[59]), Statistics Amplification (With MP control level 1, magic consumption goes down by 5%. With Weakness Analysis Lv 1, critical rate goes up by 10%, with range lv 1, range damage dealt by her goes up by 10%, with melee defense level 1, melee damage inflicted to her goes down by 15%), Statistics Reduction (With Range Resist Lv 1, range damage inflicted to her goes down by 15%), Power Nullification (With Negate Drain, negates magic absorb and drain effects, with negate spec. stat effects, negates madness, attack inefficency, hallucination, & sleep status effects. With Negate Slow, negates slow status effect. With Careful Caution, recieves no critical hits from enemies), Supernatural Thievery (With Steal, chance to steal enemy's held item when she attacks), Corrosion Inducement (With The Black Wings of Corrosion, black wings corrode the surrounding area, dealing huge damage).


Resistance to Curse Manipulation & Empathic Manipulation (Magical Girls are unaffected by a Witches curse, which is noted by Kyubey that their curse causes people to commit suicide and fall to despair[60]), Mind Manipulation (Magical Girls are unaffected by the witch’s kiss, which mind controls people to try and kill themselves[61]), Memory Manipulation (Magical Girls can still remember the magical girls killed in the world of the witches, where no one else remembers their existence[62]), Lifeforce Absorption (Magical Girls are unaffected by Witches ability to drain the life force out of the people who are weak minded[63]), Soul Manipulation (They are able to survive having their souls ripped out of their bodies. They are also able to survive having their souls be apart from their bodies[64][65]), Physics Manipulation (Magical Girls are not bound by the laws of thermodynamics[66]), Body Puppetry, and Fusionism (Magical Girls are able to connect with a person’s mind, which makes them snap out of the trance and possession that they were under[67]), Time Manipulation (Noted by Kyubey that Homura like Goddess Madoka can use magic that reaches beyond time[68]), Reality Warping (As she has magic like Goddess Madoka that can be used beyond time, she is unaffected by the rewriting of the universe and can witness it[69])

Human Achievements (Is a skilled cook), Vehicular Mastery (Learned how to ride a motorcycle in the "Magica Rider" time flow), Physics Preservation (Able to exist in a connector between worlds with no issues), Breaking the Fourth Wall (Acknowledges the narrator giving a synopsis, noted that Kyubey's head was going off the page), Accelerated Development (Training; Physical Stats; In a short amount of time, trained herself to be far beyond Walpurgisnacht, completely one-shotting it and causing a massive energy blast that overshadowed the earth and went far out into space), Energy Projection (Can throw punches so strong they emit energy blast that are far larger then the Earth), Time Stop (Has stopped time to save Madoka from being killed, used it to have Sayaka put Kyoko in an armbar), Fate Manipulation & Causality Manipulation (Through thinking about mutton's, Homura made the lines of cause and effect converge), BFR & Pocket Reality Manipulation (Type 2; Can stuff people and animals inside of her shield), Teleportation (By pushing the back of her shield, she is able to warp).


Resistance to Electricity Manipulation (Survived getting electrocuted with no real injuries), Plot Manipulation (Could go off script and ignore the narrator in The Mink and Animal Friends time flow)

Purification (Magical Girls are able to purify their soul gems with grief seeds[70]), Light Manipulation (Can summon a flash grenade to create a great flash of light[71]), Explosion Manipulation (Can create and utilize explosives to cause masive explosions[72]), Status Effect Inducement (With Flash Grenade, throws a flash grenade foward that inflicts the attack inefficiency status effect. With stun gun, can knock people out), Unlimited Ammo (With Anti-Tank Artillery, attack with infinite rocket launchers), Dimensional Travel (In the "Magica Rider" time flow, Homura uses a bike that can break through the barriers known as "fields", where Witches lie, the witches in this world cannot be seen, even by magical girls as they only exist in this "Field")
Statistics Amplification (With Melee and Magic Power Up, increases both melee and magic power. With Defense Up, reduces damage taken. With Max HP up, increases maximum health. With Max MP Up, increases maximum magic power. With Cooldown Reduction, reduces cooldown of special magic. With Reduce MP Consumption, reduces the magic consumption for magic attacks. With MP recovery rate, increases the rate of magic regen. With High Tension, tension bar fills faster. With Magic Range Extension, increases the range of magic. With Soul Gem Capcity Up, increases the capcity of soul gem. With Super Armor, enemy attacks do not slow her movement. With Step Count Up, increases the number of times she can dash before landing. With Swimsuit Collection Complete, grants Defense Up, Max Heath Up, and Super Armor), Multiple Jumps (With Jump Count Up, increases the number of times she can jump before landing), Damage Reduction (With Unbreakable Defense, reduces the damage taken when using guard), Empathic Manipulation (With Affection Up, increases affection gained with partner. With Affection Down, decreases affection with partner), Statistics Boost (With Start Tension MAX, begin each map with full tension), Power Bestowal (With Leadership, the allies attack and defense increases).


Resistance to Poison Manipulation (With Posion Resistant, disables the chance of being affected by poison), Paralysis Inducement (With Stun Resistance, disable the chance of being affected by stun), Mind Manipulation (With Confusion Resistant, disables the chance of being affected by confusion), Status Effect Inducement (With Bind Resistant, disables the chance of being affected by bind), Velocity Manipulation (With Slow Resistant, disables the chance of being affected by slow)


Equipment

  • Soul Gem: As a magical girl, Tamura's soul is contained within her soul gem, which she also uses to transform. Because of this, her body can eventually heal from nearly any injury no matter how fatal, so long as her soul gem remains intact. However, if her soul gem is destroyed, she dies instantly. Tamura keeps her soul gem in her coat's pocket before and after transformation. If Tamura is more than 100 meters from her soul gem, she loses her connection to her body, turning it into a dead corpse until her soul gem comes back into contact with her body.
  • Shield: Like all Homuras, Tamura wields a shield. This shield allows her to stop time and reverse time to a certain point. It also acts as a hammerspace, allowing her to store items and forcibly store away enemies. After her old shield broke, she got a new one that is able to talk. She can access different power levels with her shield by upgrading her contract and can teleport using it.
  • Golf Club: A blunt weapon she uses for attacks.
  • Magical Arrow: Pierce attack one line in front with a magical arrow.
  • Time Bomb: Throw a bomb one line in front.
  • High Caliber Pistol: Fire a bullet one line in front.
  • Team Fire Support: Fire bullets at random one line in front.
  • Anti-Tank Artillery: Attack with infinite rocket launchers.
  • Anti-Ship Missile: Fire an anti-ship missile, dealing huge damage.

Optional Equipment

  • Spell Books: Spell Books are earned whenever you complete a mission. Since you can always attempt missions, there is no limit to the number of spell books you can earn, and buying/upgrading all Special Magics and Support Skills for all characters is possible.

Notable Techniques

*Time Manipulation: Her time manipulation comes from her shields ability and is the special ability she gained from becoming a magical girl, with it Homura can stop time for all people not in contact with her, and as long as her shield isn't attacked.

  • Weapons Expert: As her time magic alone wouldn't be enough to deal with threats, Homura had to learn how to make explosives and use guns in combat, allowing her to use it in conjunction with her time abilities to defeat enemies.

*Blunt: Strike the enemy with a golf club.

  • Blunts and More Blunts: Whacks the enemy with a golf club.
  • Hazmat Class 4: Summons a tanker, causing a huge explosion.

*Magical Arrow: Pierce attack one line in front with a magical arrow.

  • Time Bomb: Throw a bomb one line in front.
  • High Caliber Pistol: Fire a bullet one line in front.
  • Team Fire Support: Fire bullets at random one line in front.
  • Anti-Tank Artillery: Attack with infinite rocket launchers.
  • Anti-Ship Missile: Fire an anti-ship missile, dealing huge damage.
  • The Black Winds of Corrosion: Black wings corrode the surrouding area, dealing huge damage.

*Delay Mine: Places a landmine right in front of her.

  • Suspend Time: Skip enemy moves for five turns.
  • Space Leap: Instantly move to current floor's starting point.
  • Clockdown: Inflict slow status effect to enemy in front.
  • Clockup: Grant fast status boost to all party members.
  • Flash Grenade: Throw a flash grenade foward, inflicting an attack ineffiency status effect.

*MP Control Lv 1: Magic consumption goes down by 5%.

  • Weakness Analysis Lv 1: Critical Rate increases by 10%.
  • Range Lv 1: Range damage dealt by her increases by 10%.
  • Melee Defense Lv 1: Melee Damage inflicted to her goes down by 15%.
  • Range Resist Lv 1: Range damage inflicted to her goes down by 15%.
  • Careful Caution: Receives no critical hits from enemies.
  • Steal: Chance to steal enemy's held item when she attacks.
  • Negate Slow: Negates the slow status effect.
  • Negate Spec. Stat Effects: Negates madness, attack ineffiency, hallucination, and sleep status effects.
  • Negate Drain: Negate magic absorb and drain effects.

Action List
Skill Character Homura
Melee Attack (△) Beretta M92FS
Dash attack (Dash+△) High Kick
Step attack (Step+△) AA Gun
Area magic (Direction+△) Machine Gun
Aerial magic 1 (Left stick up+△ during jump) Class 4 Hazardous Materials
Aerial magic 2 (Left stick down+△ during jump) Trample
Special Magic (□) Time suspend : Stop the time

AT-4 rocket launcher : Shoot rockets at enemy.

M249 Machine Gun : Shoot enemy with machine gun

Sticky Grenade : Throw a homemade time bomb

Statistics
Attribute Description Maximum
Level Lv The overall power of her. 99
HP The maximum health points of her. 8823
MP The maximum magic points of her. 9019
Soul Gem Level ソウルジェムLv The overall power of her. ?
Exp to next Level 次のレベルまで How many points left until she level up again. n/a
Experience Points The total exp she has gained. 999999
Sortie Count 出撃回数 The number of times this girl was chosen as party lead. n/a
STR Strength. Damage for regular attacks. 255
MAG Magic. Damage for special magics. 255
VIT Vitality. Determines her health. 255
CON Concentration. Determines her magic. 255
AGI Agility. Determines her run/walk speed and her jump distance/height. 255
Special Magics
Required Level Spell Book Cost Homura
Level 1 n/a Sticky Grenade Lv1
Level 5 1 Sticky Grenade Lv2
Level 15 3 Sticky Grenade Lv3
Level 30 5 Sticky Grenade Lv4
Level 50 10 Super Sticky Grenade
Level 1 n/a M249 Machine Gun Lv1
Level 5 1 M249 Machine Gun Lv2
Level 15 3 M249 Machine Gun Lv3
Level 30 5 M249 Machine Gun Lv4
Level 50 10 M249 Machine Gun Master
Level 1 n/a AT-4 Rocket Launcher Lv1
Level 5 1 AT-4 Rocket Launcher Lv2
Level 15 3 AT-4 Rocket Launcher Lv3
Level 30 5 AT-4 Rocket Launcher Lv4
Level 50 10 AT-4 Rocket Launcher Master
Level 1 n/a Time Stop 4
Level 5 1 Time Stop 6
Level 15 3 Time Stop 8
Level 30 5 Time Stop 10
Level 50 10 Time Stop 15
Support Skill Learned at Level
Name Description Levels Homura
Melee Power Up Increases △ button damage 1, 2, 3, 4, MAX 63
Magic Power Up Increases □ button damage 1, 2, 3, 4, MAX 7
Defense Up Reduces damage taken 1, 2, 3, 4, MAX 73
Max HP Up Increases HP 1, 2, 3, 4, MAX 70
Max MP Up Increases MP, scales to double MP at level MAX 1, 2, 3, 4, MAX 3
EXP Up Increases exp gained 1, 2, 3, 4, MAX 36
Cooldown Reduction Reduce the cooldown of special magic 1, 2, 3, 4, MAX 25
Reduce MP Consumption Reduce MP consumption of magic 1, 2, 3, 4, MAX 19
MP Recovery Rate Up Increase the rate of MP regen 1, 2, 3, 4, MAX 46
High Tension Tension bar is filled faster 1, 2, 3, 4, MAX 59
Magic Range Extension Increase the range of magic 1, 2, 3, 4, MAX 31
Unbreakable Defense Reduce the damage taken when using Guard 1, 2, 3, 4, MAX 13
Poison Resistant Disable the chance of affected by poison 1, 2, MAX 51
Stun Resistant Disable the chance of affected by stun 1, 2, MAX 56
Confusion Resistant Disable the chance of affected by confusion 1, 2, MAX 41
Bind Resistant Disable the chance of affected by bind 1, 2, MAX 76
Slow Resistant Disable the chance of affected by slow 1, 2, MAX 67
Soul Gem Capacity Up Increase the capacity of Soul Gem 1, 2, 3, 4, MAX Get the Bad End
Affection Up Increases affection gained with your partner 1, 2, 3, 4, MAX Defeat Walpurgis
Start Tension MAX Begin each map will full tension MAX Defeat Walpurgis
Leadership Your partner's attack and defense increase 1, 2, 3, 4, MAX Defeat Walpurgis
Affection Down Decreases affection with your partner MAX Defeat Walpurgis
Super Armor Enemy attacks do not slow your movement 1, MAX Defeat Walpurgis, max affection between your character and the other 4
Step Count Up Increases number of times you can step (dash) before landing MAX Defeat Walpurgis, max affection between your character and the other 4
Jump Count Up Increases number of times you can jump before landing MAX Defeat Walpurgis, max affection between your character and the other 4
Mitakihara Uniform Complete EXP Up, High Tension, Leadership MAX Purchase the Mitakihara school uniform for all 5 girls
Gym Collection Complete ???? MAX Purchase the gym uniform for all 5 girls
Pajama Collection Complete ???? MAX Purchase the pajama costume for all 5 girls
Swimsuit Collection Complete Defense Up, Max HP Up, Super Armor MAX Purchase the swimsuit costume for all 5 girls
A La Carte Collection Complete ???? MAX Purchase the a la carte costume for all 5 girls


Other

Standard Tactics: This Homura uses her time manipulation more often along with having much greater strength into attacks such as her massive energy beam.

Weaknesses: Magical Girls lose control of their avatars if their soul gems are dozens of meters away from their bodies[73]. If a Magical Girl blocks out the pain, their reaction time gets slowed by a bit[74]. If there soul gem is at all destroyed, they will die[75]. The more a magical girl uses magic, the more their soul gem becomes packed with impurities, making them unable to exert the full magic power[76]. If the Magical Girls abuse their Doppels too much, they will fuse to them and become corrupted[77]. Attacking her shield will make her unable to stop time. When the sand in the hourglass completely falls, Homura cannot use magic anymore and she can only stop time for a short period. In the "Soul Gem X 300" Time Flow, Homura is forced to have 300 soul gems around her at all times. Homura is obssessed with Madoka Kaname to a fault, focusing solely on her to the point that from her vision only Madoka matters. Suffers from "Janet's Law" where time passes much quicker then she notices, making her believe a month was actually a week.

Trivia

  • Homura Tamura volume 2 is the shortest manga volume of the franchise, at 112 pages, whereas most other volumes are usually around 144 or 160 pages long
  • Homura Tamura has the most chapters of any other manga in the franchise, as well as the most per single volume
  • The original title was going to be 'Homura Homura Tamura', the same as the scientific classification 'Gorilla gorilla gorilla'
  • 'Tamura' means 'gathering'. 'Puella Magi Homura Tamura' in full could thus be read as 'Gathering of Magical Girl Homura', 'Homura's Gathering of Magical Girls', 'Magical Girl Homura's Gathering(s)', or so on.
  • It's noted in the bar at Akemi-ya that a consistent thing with Homura's across all timelines is that they all love Madoka Kaname, showing all Homura's have the same love.

References

  1. Puella Magi Madoka Magica Episode 3
  2. Puella Magi Madoka Magica Episode 4
  3. Puella Magi Madoka Magica Episode 2
  4. Puella Magi Madoka Magica Episode 4
  5. Mahou Shoujo Madoka Magica Movie 3 Hangyaku no Monogatari
  6. Magia Record: Puella Magi Madoka Magica Side Story Season 1 Episode 12
  7. Puella Magi Madoka Magica Episode 8
  8. Puella Magi Madoka Magica Episode 11
  9. Puella Magi Madoka Magica Episode 12
  10. Puella Magi Madoka Magica Episode 12
  11. Puella Magi Madoka Magica Episode 1
  12. Puella Magi Madoka Magica Episode 10
  13. Mahou Shoujo Madoka Magica Movie 3 Hangyaku no Monogatari
  14. Puella Magi Madoka Magica Episode 8
  15. Puella Magi Madoka Magica Episode 10
  16. Puella Magi Madoka Magica Episode 1
  17. Puella Magi Madoka Magica Episode 6
  18. Puella Magi Madoka Magica Episode 10
  19. Puella Magi Madoka Magica Episode 6
  20. Puella Magi Madoka Magica Episode 7
  21. Puella Magi Madoka Magica Episode 7
  22. Puella Magi Madoka Magica Episode 6
  23. Puella Magi Madoka Magica Episode 10
  24. Puella Magi Madoka Magica Episode 1
  25. Puella Magi Madoka Magica Episode 2
  26. Puella Magi Madoka Magica Episode 5
  27. Puella Magi Madoka Magica Episode 6
  28. Puella Magi Madoka Magica Episode 1
  29. Puella Magi Madoka Magica Episode 2
  30. Puella Magi Madoka Magica Episode 2
  31. Puella Magi Madoka Magica Episode 1
  32. Puella Magi Madoka Magica Episode 8
  33. Puella Magi Madoka Magica Episode 9
  34. Puella Magi Madoka Magica Episode 1
  35. Puella Magi Madoka Magica Episode 2
  36. Puella Magi Madoka Magica Episode 2
  37. Puella Magi Madoka Magica Episode 2
  38. Puella Magi Madoka Magica Episode 9
  39. Puella Magi Madoka Magica Episode 9
  40. Puella Magi Madoka Magica Episode 9
  41. Puella Magi Madoka Magica Episode 10
  42. Puella Magi Madoka Magica Episode 11
  43. Puella Magi Madoka Magica Episode 11
  44. Puella Magi Madoka Magica Episode 12
  45. Mahou Shoujo Madoka Magica Movie 3 Hangyaku no Monogatari
  46. Mahou Shoujo Madoka Magica Movie 3 Hangyaku no Monogatari
  47. Mahou Shoujo Madoka Magica Movie 3 Hangyaku no Monogatari
  48. Mahou Shoujo Madoka Magica Movie 3 Hangyaku no Monogatari
  49. Mahou Shoujo Madoka Magica Movie 3 Hangyaku no Monogatari
  50. Magia Record: Puella Magi Madoka Magica Side Story Season 1 Episode 12
  51. Magia Record: Puella Magi Madoka Magica Side Story Season 1 Episode 12
  52. Magia Record: Puella Magi Madoka Magica Side Story Season 2 Episode 8
  53. Puella Magi Madoka Magica Episode 10
  54. Puella Magi Madoka Magica Episode 5
  55. Puella Magi Madoka Magica Episode 6
  56. Puella Magi Madoka Magica Episode 8
  57. Puella Magi Madoka Magica Episode 8
  58. Puella Magi Madoka Magica Episode 11
  59. The Beginning Story: Episode 10
  60. Puella Magi Madoka Magica Episode 2
  61. Puella Magi Madoka Magica Episode 4
  62. Puella Magi Madoka Magica Episode 4
  63. Puella Magi Madoka Magica Episode 2
  64. Puella Magi Madoka Magica Episode 5
  65. Puella Magi Madoka Magica Episode 6
  66. Puella Magi Madoka Magica Episode 9
  67. Magia Record: Puella Magi Madoka Magica Side Story Season 2 Episode 8
  68. Puella Magi Madoka Magica Episode 12
  69. Puella Magi Madoka Magica Episode 12
  70. Puella Magi Madoka Magica Episode 2
  71. Puella Magi Madoka Magica Episode 8
  72. Puella Magi Madoka Magica Episode 10
  73. Puella Magi Madoka Magica Episode 6
  74. Puella Magi Madoka Magica Episode 7
  75. Puella Magi Madoka Magica Episode 10
  76. Puella Magi Madoka Magica Episode 4
  77. Magia Record: Puella Magi Madoka Magica Side Story Season 2 Episode 11

Battle Records

None.

None.

None.