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Treble

From The Codex
Revision as of 16:27, 23 November 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: re-categorisation per CFD)
Articles About Treble
Games Classic Series - Battle Network Series
Comics Mega Man Megamix - Archie Comics

Background

Treble, known as Gospel in Japan, is a wolf-like support robot created by Dr. Wily to work with Bass in a similar way to Rush with Mega Man. Unlike Rush, Treble possesses considerable offensive capabilities to support Bass in battle. Bass can also fuse with Treble to gain wings and fly, as well as to improve his offensive capabilities.

This dropdown contains the synopsis of Treble’s story. Read at your own risk as you may be spoiled otherwise!

Mega Man 7
Treble appears as the partner of Bass, who Mega Man meets at the beginning of the game. After Mega Man tells Bass to head to Dr. Light's Laboratory and Bass wrecks the place, Mega Man discovers that Bass and Treble were made by Dr. Wily. The second time Mega Man finds Bass in the Wily Castle, Bass combines with Treble to become Super Bass and face him, but they are defeated.

Mega Man 8
Treble once more appears with Bass fighting Mega Man at the beginning of the game, being used similar to that of Rush Jet. He appears once more in one of the final stages, the Wily Tower, to combine with Bass and fight Mega Man, and is defeated again.

Mega Man & Bass
Treble assists Bass when he is sent by Dr. Wily to stop King, most likely to get his fortress back, after being kicked out by King.

Mega Man 10
Treble acts a helper for Bass with the Treble Boost once more, along with Treble Rescue. He acts like Rush for Mega Man, assisting Bass.

Mega Man 2: The Power Fighters
Treble appears as a support item, where he helps Bass by taking the item dropped by Eddie. Treble shoots from his mouth when Bass attacks with a normal shot, and charges at enemies when Bass fires a charged shot or performs a kick attack. Treble also will jump when Bass jumps, but he doesn't attack during a jump.

Mega Man Battle & Chase
Bass uses Treble as a car (or a vehicle resembling Treble) in the Battle & Chase. Treble also appears in Bass's ending, where he is used to communicate with Dr. Wily.

Rockman & Forte: Mirai Kara no Chōsensha
Treble once again assists Bass, this time against the Dimensions.

Rockman Strategy
Treble fights alongside Bass as a boss in the "Room of Building Blocks". The pair are accompanied by Pharaoh Man and Knight Man.

General Information

Name: Treble, Gospel

Origin: Mega Man 7

Sex: Male

Age: Unknown

Classification: Robot Master, Support Robot for Bass

Species: Robot Dog

Occupation: Support Robot

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Lawful Neutral (Programmed by Dr. Wily to help support Bass in his endeavors, to this end he will only obey Bass)

Codex Statistics

Tier: At most High 6-A, Higher with Rage Power

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Potency) (Can amplify Bass by fusing with him, along with being able to harm robot masters who can fight against and harm Mega Man. Mega Man was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Treble was even designed with much more considerable offensive abilities then Rush), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)

Durability: At most Multi-Continent level (Can take hits from Mega Man)

Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: Massively Hypersonic (Acts as Bass's jet unit meaning he should naturally be comparable to or faster then him on foot. Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy)(All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])

Range: Standard Melee, Hundreds of Meters with Energy Manipulation (His energy projectiles should be able to go as far as Mega Man's, who can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])

Intelligence: Gifted Intelligence (Can keep up with Mega Man in combat)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[7] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[8]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[9][10][11] are built in with[12] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[13]), pseudo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & Battlefield Removal (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[14], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[15][16]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" exist in their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Flight (Built with the ability to fly for Bass), Fusionism & Statistics Amplification (Can fuse with other robots such as Bass and greatly increase their statistics), Transformation (Type 3; Can transform into a car for Bass to drive around in), Aura, Breath Attack, & Energy Manipulation (Can cover himself in a green aura that allows him to charge at an enemy and shoot out energy blast from his mouth), Healing (Can give Bass various healing items to support him during combat).

Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[17]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[18]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & Battlefield Removal (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)


Equipment

  • Energy Pellet: Life Energy is an item in the Mega Man franchise. When touched, the item will recover a set amount of life energy from the player's character. Life Energy usually comes in two sizes, small and large, but some games contain extra large/MAX versions that usually completely restores health. The small ones traditionally replenish between 2-4 units of the player's health, while the big ones restore between 8-10 units.
  • Energy Tank: The Energy Tank, known as Energy Can in Japan and in Mega Man 7, shortened to E Tank or E Can, first appeared in Mega Man 2, and since then in almost all games from the original Mega Man series. It fully recovers the health of the user.
  • Weapon Capsule: Weapon Energy is an item in the Mega Man franchise. When touched, the item will recover a set amount of energy from the player's current Special Weapon. Like Life Energy, Weapon Energy usually comes in two sizes, small and large, but some games contain extra large/MAX versions that usually completely restores the energy from one or all weapons.
  • Weapon Tank: Weapon Tank, known as Weapon Can in Japan, W Tank or W Can for short, is an item that recovers the energy of Special Weapons. It first appeared in Mega Man IV and V, where it recovers all the energy to one Special Weapon. In Mega Man 7 and later appearances it recovers the energy of all Special Weapons at once.
  • Spare Body: A spare body Treble leaves behind for Bass to transfer his consciousness into the Spare Body as a way to continue battling if he is at all defeated in battle.

Notable Techniques

  • Flight Ability: Treble can fly to transport Bass like the Rush Jet. This function was only used in the opening animation of Mega Man 8.
  • Super Adapter: The Super Adapter allows Treble to merge with Bass, acting like an armor that increases his strength and gives him the ability to fly and perform a flying fist attack. Unlike Mega Man's Super Adapter, Bass has the ability to fire either a regular charged shot or a rocket punch, as opposed to just the rocket punch. It was created by Dr. Wily using the parts Bass had stolen in Dr. Light's lab in Mega Man 7, which were originally planned to enhance Rush's Super Adapter. Bass used this in the second battle against Mega Man in the Wily Castle.
  • Support Items: In Mega Man 2: The Power Fighters, Treble appears to assist Bass for a limited time when he takes the Support Item dropped by Eddie. Treble shoots from his mouth when Bass attacks with a normal shot, and dashes at enemies at high speed when Bass fires a charge shot or performs a somersault kick. Treble also jumps when Bass does so, but he doesn't attack during the jump.
  • Treble Boost: Treble Boost, known as Gospel Boost in Japan, is an item in Mega Man 10, Mega Man & Bass and Rockman & Forte: Mirai Kara no Chōsensha that allows Bass to turn into Super Bass. While using it Bass can fly and fire shots in three directions at the same time. It slowly comsumes Weapon Energy, making its use limited. In Mega Man & Bass and Rockman & Forte: Mirai Kara no Chōsensha, Bass can buy this ability in the item shop. In Rockman & Forte: Mirai Kara no Chōsensha, he can fire in one of seven directions, but it can only be used once.
  • Treble Item: Treble Item is an item that Bass can buy for 20 Screws in Reggae's shop. When used, Treble appears and gives a random item to Bass, similar to Mega Man's Eddie Call.
  • Treble Rescue: Treble Rescue is an item that Bass can buy for 30 Screws in Mega Man 10. It acts similar to the Beat Call, saving Bass from bottomless pits by using the Treble Boost for a few seconds.
  • Communicator: In Bass' ending from the Japanese version of Mega Man: Battle & Chase, Wily contacts Bass. During the conversation, Bass orders Treble to cut the communication when he got angry with Wily, suggesting Treble is the source of the communication. As only their voices are heard, it's unknown if Treble can only reproduce the voices or is able to show images like the Rush Vision.

Other

Standard Tactics: Treble acts as a support for Bass though as shown he can fire out green energy attacks and ram into the opponent.

Weaknesses: If his data is corrupted, he will be incapable of coming back.

Trivia

  • Strangely, Forte.EXE was localized to Bass.EXE, but Gospel was left the same in the Mega Man Battle Network series.
  • Treble is one of the many characters who have music-inspired names, Treble being a musical term and Gospel a type of music.
    • Treble refers to the treble clef, the high clef in music. Likewise, Bass refers to the low clef in music.
  • Despite the fact that Bass made a small cameo in Mega Man 9, Treble was nowhere to be found.
  • In Mega Man Battle Network 2, Gospel appeared as a multibug organism and the final boss in the game. In Mega Man Battle Network 6, the Cybeast Gregar appeared as part of the main plot and the final boss. Both of these characters' designs are based on Treble.
  • When using the Treble Boost, Bass's wings are smaller in Mega Man & Bass than in Mega Man 8, possibly due to hardware limitations.
  • Treble seems to be the only other being Bass shows any concern for, though this may be because of his support role rather than any actual affection on Bass's part.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  3. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  4. Weapon: Transforming Rockbuster, fires a solar bullet
  5. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  6. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  7. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  8. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  9. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  10. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  11. Weapon: Transforming Rockbuster, fires a solar bullet
  12. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  13. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  14. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  15. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  16. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  17. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  18. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.