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Ness

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Revision as of 02:37, 30 December 2019 by TheQuirkyBoy (talk | contribs) (Created page with "==Summary== '''Ness''' (ネス, ''Nesu'') is the silent main protagonist of Earthbound (Mother 2 in Japan), and is analogous to Ninten and Lucas in their respective games. He ...")
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Summary

Ness (ネス, Nesu) is the silent main protagonist of Earthbound (Mother 2 in Japan), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the Earthbound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.

At the beginning of Earthbound, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Pokey Minch, he returns home and tries to get back to sleep. Soon thereafter, Pokey arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.

After a pep-talk from his mother, Ness, Pokey and King go back out to the hillside, where they find Picky (who reveals it was Pokey who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has returned from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from total annihilation.

Powers and Stats

Tier: At least 7-B | Low 2-C

Name: Ness

Origin: Earthbound/Mother 2

Gender: Male

Age: 12-13

Classification: Human Boy, Psychic, The Chosen One

Attack Potency: At least City level (On par with the rest of the Chosen Four when they were about to take on enemies like the Ghost of Starman, who are still fought by the end of the game. Can also fight against the Sanctuary Guardians such as Thunder and Storm, who regularly causes storms throughout the battle which requires this much energy), can ignore durability with some PSI attacks notably PK Flash | Macrocosmic level+ (Touched the Truth of the Universe, which was described as being both space and time. Created Magicant, which was stated to be an entire universe in the original text. His psychic consciousness overlapped everything in the universe, which allowed him to confront Giygas)

Dimensionality: 3-D | 4-D

Travel Speed: Unknown | Omnipresent (His psychic consciousness became one with the universe)

Combat Speed: FTL | Omnipresent

Reaction Speed: FTL (Should scale to Lucas, who is able to dodge light based attacks from the K9000) | Omnipresent

'Lifting Strength: Class 5 (Able to lift a submarine alongside Paula and Jeff) | Immeasurable

Striking Strength:  City Class (Can hurt the Ghost of Starman) | Universe level+ (Mostly relies on physical attacks to deal damage. Could slightly harm Giygas before he became more powerful)

Durability: At least City level | At least Universe level+ (Became one with everything in the universe and shielded the party from Giygas attacks) Fate Manipulation and his reliance on Truth of the Universe makes him hard to kill

Stamina: High (Can fight for long periods of time, can take mortal wounds and still manage to heal himself), higher as a robot. | Infinite (Became one with the universe)

Range:  Extended melee range with his bat. Hundreds of meters with PSI. Low Macroversal to High Macroversal+ via Telepathy (Can communicate with the Truth of the Universe and The Player) | Macrocosmic+, Low Macroversal to High Macroversal+ via Telepathy (Same as before)

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Highly proficient in using Bats, Yo-Yo's, and Sling shots), Immortality (Type 4, 6, 8 and 9) (Can tank fatal wounds and still manage to win a battle. View's death (and in some cases) incapacitation as a "Bad dream" and will return back to his previous save due to Truth of the Universe protection. His true form is that of the universe itself), Limited Existence Erasure (Only to pencil and octopus-shaped objects), PSI (Capable of affecting both non-physical and non-sentient beings), Teleportation, Summoning (Can summon The Player should the best outcome require it), Telekinesis (Was able to move his bottle as a baby, and via PK Rockin), Telepathy (Regularly communicates with animals that cannot speak. Can communicate with the Truth of the Universe and The Player), Energy ManipulationLight Manipulation (Which can induce Paralysis, Uncontrollable Crying, Durability Negation, and Confusion/Strangeness) , HealingCan Inflict and remove status ailments (Such as SleepParalysis, Uncontrollable Crying, and Confusion/Strangeness), Forcefield Creation (For non-psychic attacks only, also grants Attack Reflection at the Beta level), Can harm intangible and Non-Corporeal beings (Capable of hitting ghosts and the Starmen), Power Absorption (Capable of absorbing the Sanctuary Bosses powers), Passive Fate Manipulation via the Truth of the Universe (Can manipulate fate on a universal scale), Limited Resistance to Time Stop (Can dodge attacks even while Dali's Clock freezes time), Limited Electricity Manipulation (With the Franklin Badge, he's capable of completely reflecting Lightning based attacks back at the enemy), Resistance to Fire Manipulation, Heat Manipulation and Air ManipulationLight Manipulation, and Status Effect Inducement (Paralysis, Confusion, Uncontrollably crying, and Sleep Manipulation) with various pendants, Resistance to Sleep Manipulation with higher tier arm bands (Pixie's Bracelet, Cherub's Band, and the Goddess Band all increase resistance to Hypnosis while lowering resistance to Brainshock), Statistics Amplification with Defense Spray and Sudden Guts Pills, Explosion Manipulation with Bombs and Super Bombs, Poison Manipulation with various items (Pharaoh's Curse, Snake, Snake Bag, Viper), Ectoplasm Manipulation with the Pharaoh's Curse, Sound Manipulation with Stag Beetles, Transformation and Fire Manipulation with Bag of Dragonite, Possibly Resistance to Mind Control, Mind Manipulation, Empathic Manipulation, Corruption (Type 3), Morality Manipulation, and Madness Manipulation (Able to slightly resist Giygas’s influence during the journey until it became an issue later on when he created Magicant. Can fight and defeat the Mani Mani statue, whose powers were able to turn people greedy and selfish, without being affected)

Same as before, but more powerful, All previous abilities. Nigh-Omniscience, Cosmic Awareness, Precognition, Clairvoyance, Acausality (Type 1 and 3) (Despite Giygas changing the past and fighting him there, he did not suffer any change in the present time. Should be present throughout all points in Time), Immortality (Type 1) (Became one with the universe's spacetime), Self-Sustenance (Types 1, 2 and 3), Large Size (Type 8) (Became the universe), Reality Warping, Matter Manipulation, and Space-Time Manipulation (Created Magicant, which was stated to be an entire universe in the original text), Creation and Subjective Reality (Can create items such as equipment and weapons and bring them to the real world), Absorption (Absorbed the entirety of Magicant), Fusionism, Possible Avatar Creation (Can exist in a physical body after becoming one with the universe), Can likely damage Abstracts beings (Capable of slightly hurting Giygas before he became more powerful), Resistance to Space-Time Manipulation (Could survive the Creation of Giygas's Dimension, as well as all his changes to the battle area and his attacks), Void Manipulation (Could fight in Giygas's Dimension of darkness, which is able to absorb Paula's call for help), Higher-Dimensional Existence (His consciousness was stated to have become one with the universe, though he appears to still possess a 3-D body), Higher-Dimensional ManipulationNon-Corporeal (Touched the Truth of the Universe and became one with the universe), Theoretically would have access to numerious Psychic abilities, which includes: Heat Manipulation and Air Manipulation, Fire Manipulation, Mind Manipulation, Earth Manipulation, Beam Spam which also grants Durability Negation, Nonexistent Physiology Negation (Should be comparable to Ninten, who can make a nonexistent NPC exist as long as he thinks about him), Electricity Manipulation, Forcefield Creation (Able to defend against Physical and Psychic attacks. Also grants Attack Reflection), Danmaku, Power Nullification, Power Absorption, Statistics Amplification and Statistics Reduction, Can negate shields, Can slip through 4-D space to escape battles, Status Effect Inducement (Paralysis, Confusion, Uncontrollably Crying, Sleep Manipulation, and Blindness) (Due to the fact that Ness obtained Ultimate intelligence granted by the Truth of the Universe, he should have all knowledge on PSI), High Resistance to Mind Control, Mind Manipulation, Corruption (Type 3), Empathic Manipulation, Morality Manipulation, and Madness Manipulation (Defeated Ness's Nightmare back in Magicant, allowing him to fully resist Giygas's influence).

Standard Equipment:  Gutsy Bat, Star Pendant (Reduces the damage of Fire and Freeze based attacks by 95%, provides immunity to Flash and Paralysis), Rabbit's Foot (Significantly increases speed and grants immunity to paralysis, but provides no elemental resistances and little defense. Cannot be equipped with the Star Pendant simultaneously), Goddess Band (Provides extra defense and luck while also providing a 2/3 resistance to Hypnosis at the cost of having 1/3 resistance to Brainshock), Souvenir Coin (Provides extra defense and luck), Franklin Badge (Reflects lightning based attacks), Brain Stone (Prevents the holder from losing concentration. Originally belongs to Poo, but it can be given to Ness), ATM Card (His bank reserves can hold up to $9,999,999), various battle items (Bag of Dragonite allows him to transform into a dragon and deal massive fire damage to enemies, Defense Spray slightly increases defense for one battle and can be stacked up to three times, Handbag Strap can solidify enemies, Monkey's Love which is a reusable item that solidifies enemies, Mummy Wrap damages and solidifies enemies, Pharaoh's Curse discharges an ectoplasmic ooze that poisons enemies, Rust Promoter rusts metallic enemies to damage them, Snakes to damage and possibly poison enemies with, Snake Bag gives him access to thousands of snakes to damage and possibly poison enemies with, Stag Beetle can solidify enemies, Sudden Guts Pill doubles his Guts stat for a single battle, Super Bombs, Super Plush Bears that act like temporary party members and can take attacks for Ness, Vipers which damage and always poison enemies, Xterminator Spray which is a reusable items that deals damage to bug enemies), various healing consumables

Intelligence: Gifted (Poo remarks how well he managed to use PSI without any training. Regarded as a bright child by several characters) | Nigh-Omniscient (Gained the power of the Sea of Eden, which was described as the Supreme intelligence and Truth of the Universe)

Weaknesses: Pacifist. Gets home sick if he hasn't called/visited home recently, though this weakness no longer had an affect on him as the journey went on. Summoning The Player requires a bit of time and is only accessible if the outcome desires it | Same as before

Notable Attacks/Techniques: 

*PK Rockin: Powerful psychokinetic wave that assaults all enemies.

  • Teleport: Allows immediate teleportation to anywhere he has previously been.
  • Paralysis: Freezes opponents by making them too numb to move.
  • Shield: Reduces the damage in half and reflects enemy attacks back at them. Can be layered to become stronger.
  • Lifeup: Heals himself and his allies.
  • PK Flash: Causes instant death, makes enemies cry or makes them feel strange or become numb.
  • Hypnosis: Victim falls asleep.
  • Healing: Removes status alignments.  Can revive allies after they've fallen.

*PSI Fire - An array of fire that burns a row of enemies. Is able to harm psychic barriers.

  • PSI Freeze: Causes a very cold wind to swirl around an enemy that does ice damage and can freeze them. Can decrease their psychic shield.
  • PSI Thunder: Launches multiple thunderbolts that hit random enemies. Eliminates psychic shields.
  • Super Healing: Completely restores health to one ally.
  • PSI Magnet - Absorbs the enemies psychic energy.
  • PK Starstorm - A barrage of falling stars rains down on the enemy for great damage
  • Brainshock - Causes the enemy to become disoriented.
  • PSI Shield: Protects or reflects psychic attacks. Lasts for a few hits but can be layered
  • Refresh: Restores some HP after each turn (10%)
  • Offense Up: Boosts his strength and destructive capacity
  • Defense Up: Boosts his durability
  • Offense Down: Lowers the attack of enemies. Can be layered by casting multiple times.
  • Defense Down: Lowers defense of enemies. Can be layered by being cast multiple times.
  • Quick Up: Increases an allies speed.
  • Defense Up: Increases allies defense.
  • 4th-D Slip: Grants an almost guaranteed escape from battle.
  • PK Beam: In its weaker forms it damages an enemy, in it's second strongest form it instantly kills a foe and its strongest form deals ridiculous damage to all enemies.
  • Brain Cyclone: Makes all foes feel strange.
  • Darkness: Blinds an enemy.
  • Shield Off: Dissipates an enemies shield.
  • PSI Block: Stops PK from being used.
  • Telepathy: Communicates with someone's mind.
  • PK Ground: Causes an earthquake that assaults all enemies. Can make enemies trip over and can't be blocked reflected by any kind of PSI.

  • Key: Pre-Magicant | Post-Magicant

    Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches: