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Frisk

From The Codex
Revision as of 13:17, 11 October 2022 by GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: '''higher''' → '''Higher''' (7), '''higher ''' → '''Higher''' (4))

Background

Frisk is the main protagonist of Undertale, who is controlled by The Anomaly. Throughout the game, Frisk will either make friends or kill everything in their path deciding on what you choose. In-game they're supposedly a mute, but they're capable of speaking on the phone with people.

This dropdown contains the synopsis of Frisk’s story. Read at your own risk as you may be spoiled otherwise!

Neutral Route
Flowey attempts to kill Frisk after he pretends to offer honest advice. Toriel intervenes, hits Flowey with fire magic, and serves as a guide to the Ruins. At the end of a long room, Toriel asks Frisk to wait for her to return and states that she has errands to do. To be safe, Toriel gives Frisk a cell phone to call her with.

Frisk travels through the remaining puzzles in the Ruins and eventually arrives at Toriel's home. They ask Toriel "how to exit the RUINS," which prompts Toriel to destroy the Ruins's exit. Toriel then battles Frisk because she wants them to prove that they can survive outside of the Ruins.

Then, Frisk meets Sans and Papyrus in Snowdin Forest. The brothers set up traps and puzzles in an attempt to capture Frisk. After passing through Snowdin, Papyrus battles Frisk.

Undyne, the head of the Royal Guard, pursues Frisk throughout Waterfall. Monster Kid often saves Frisk from Undyne by accident because they are so excited to see Undyne in action. After a chase scene, Undyne destroys a bridge that Frisk is standing on, and Frisk falls into the Garbage Dump. Before they get up, they recall a memory from the first human. In the garbage dump, Mad Dummy battles Frisk after accusing them of mistreating their cousin, Dummy, in the Ruins. At the end of Waterfall, Undyne battles Frisk after she gives an abridged monologue atop a crag.

After entering Hotland, Frisk enters a lab and meets Alphys and Mettaton. Alphys tells Frisk that she is not a bad guy, and Mettaton interrupts them with a quiz show. Alphys gives Frisk an upgraded cell phone after the quiz show concludes. She guides Frisk through Hotland and the CORE, helping them solve puzzles and evade Mettaton. Before his battle at the end of the CORE, Mettaton reveals that Alphys had created all of the traps in Hotland in an attempt to endear herself to Frisk. He then transforms into Mettaton EX and battles Frisk.

While passing through New Home, the capital of the Underground, Frisk learns the story of Asgore and Toriel's children from passing monsters. Then, Sans judges Frisk in the Last Corridor and explains the meaning of LOVE and EXP. He also emphasizes Frisk's importance in the fate of the world.

Frisk enters the Throne Room and finds Asgore, who tries to make small talk, only to realize their fated confrontation. The two walk to the Barrier and Asgore gives Frisk one last opportunity to leave before fighting.

Just before the fight, Asgore shows the six collected human SOULs, preparing the containment process after the battle. Right before the fight starts, Asgore destroys the MERCY button with his trident, making it impossible to spare or flee. However, at the fight's conclusion, Frisk can explicitly choose whether to spare or kill Asgore. Regardless of the choice made, Flowey appears, destroys Asgore's SOUL and takes the human SOULs. The game then abruptly closes.

After reopening the game, Frisk finds that Flowey has saved his own game over the SAVE file, having gained the power to do so with the stolen human SOULs. Loading Flowey's game, Frisk confronts a powered up Flowey and defiantly steps forward, entering an initially hopeless battle with him.

After Frisk calls for help several times, the stolen SOULs begin to revolt: first, they heal Frisk, and then they weaken Flowey, leaving him vulnerable to destruction. After reducing his HP to 0 and listening to his monologue, the SOULs remove Flowey's ability to SAVE or LOAD. After this, the SOULs leave Frisk and Flowey alone. At this point, there is an option to kill or spare a weakened Flowey before leaving the Underground, return to the surface, and end their journey.

After leaving the Underground, Frisk receives a call from Sans, who leaves a message about what happened to the Underground after Asgore died. This varies based on what monsters were killed and what friendships were completed.

True Pacifist Route
To complete the True Pacifist Route, Frisk must have first completed the Neutral Route.

If Frisk has completed the Neutral Route without gaining any EXP or LV (i.e. without killing anyone), it is possible to backtrack in the existing SAVE file to complete any missing friendships, then achieve the True Pacifist ending.

If Frisk acquires any EXP or LV, they have to reset the game to reach the True Pacifist Ending.

While Frisk befriends many of the monsters in the Underground, only the Undyne, Papyrus, and Alphys friendships are required to achieve the True Pacifist Ending.

Frisk gains Papyrus's friendship by visiting him at his home and hanging out or dating him.

If Frisk chooses to give Undyne some water after being pursued, Undyne can be befriended (if they have not gained any EXP beforehand). Otherwise, a reset is needed to achieve Undyne's trust and friendship. Frisk visits Undyne with Papyrus's help, and Undyne gets "revenge" by trying to befriend Frisk and become "besties", setting her house on fire in the process. She tries to fight Frisk to regain honor but realizes that Frisk is a "wimpy loser with a big heart" just like Asgore and decides to be friends.

Undyne, having been encouraged to send a love letter to Alphys, gives the letter to Frisk, who delivers it to Alphys. This results in a date sequence with Alphys in which she and Undyne realize their feelings for each other and Alphys begins to come to terms with her past mistakes.

After befriending Alphys, Papyrus recommends traveling to Alphys's lab. In the lab, there is a letter on the floor that, when picked up, reads a monologue and the instructions needed to proceed to learn "the truth." Walking through the bathroom door reveals an elevator which goes down to the True Lab after a malfunction.

Frisk proceeds to explore the True Lab and along the way learns of Alphys's failed experiments (amalgamates) with determination and also about the origin of Flowey. After exploring the True Lab and talking to Alphys, she gains the confidence to reveal the truth about her experiments to the rest of the Underground. While attempting to leave, Frisk receives a phone call in the elevator from an unknown voice. The elevator immediately and forcibly brings Frisk to New Home.

After returning to the throne room and confronting Asgore again, the pre-fight dialogue is interrupted by Toriel, who stops Asgore from fighting Frisk. Toriel is immediately followed by the other main characters who encourage everyone to get along. However, in a surprise twist, Papyrus reveals that it was "a tiny flower" who told him to bring everyone there.

Immediately after this reveal, Flowey appears, having again stolen the SOULs of the six other humans. He attempts to kill Frisk, but Undyne, Toriel, Alphys, Asgore, Sans, and Papyrus use their power to block Flowey's finishing blows. Directly after this, all of the Underground's monsters arrive to encourage Frisk in the fight against Flowey. However, Flowey reveals that this is what he wanted all along so that he could absorb the souls of all the monsters in the Underground along with the six human SOULs.

Due to the immense power gained from the six human SOULs and all of the monster SOULs, Flowey can transform into his true form, and just before the fight begins it is revealed that he is actually Asriel Dreemurr.

During this fight, Frisk is invincible, and any hit that would normally result in death instead causes the heart to split, but reform back together. The first time this happens, it is accompanied by the text "but it refused." After stalling for long enough, Asriel transforms again. At this point, Frisk can feel the souls of Toriel, Asgore, Alphys, Undyne, Papyrus, and Sans within Asriel and the ACT button changes to SAVE to represent the act of freeing everyone's souls. This is accomplished by completing a short sequence of ACT options to restore the memory of each lost soul after selecting the said lost soul of a chosen character.

After saving each monster, Frisk realizes that there is still one more person to save. After choosing to save "someone else," Asriel's memories of the first human (who strongly resembled Frisk) begin to play in a slideshow style. It is then revealed this "someone else" is Asriel himself. After this, Asriel starts to feel the love the monsters feel for Frisk through the souls he has absorbed, and slowly loses the will to fight as he is overcome with his fear of dying alone.

After reverting to his child form, Asriel learns Frisk's name. He apologizes for hurting everybody, and Frisk can choose to forgive or not forgive Asriel. Regardless of the choice made, Asriel destroys the barrier using the power of all of the SOULs before releasing them. Knowing that he will turn back to a flower without the power of the SOULs to sustain him, Asriel says one last goodbye to Frisk before leaving. At this point, there is a choice to hug Asriel or do nothing.

After the scene with Asriel finishes, Frisk wakes up in front of Toriel, Sans, Papyrus, Undyne, Alphys and Asgore. While the monsters remember little about Flowey and nothing about his incarnation as Asriel, they do know Frisk's name. At this point, Frisk can backtrack through the Underground and talk to the other monsters, before returning to the surface.

If Frisk backtracks through the Ruins, they can find Asriel tending to the Golden Flowers. Asriel asks about Frisk's desire to travel up Mt. Ebott in the first place. Receiving no answer, Asriel lists off foolishness or fate as possible motives, but comes to the conclusion that "only you (Frisk) know the answer."

After passing through the final door to the surface, Frisk leaves the Underground with their friends. Asgore offers Frisk the chance to be the monsters' ambassador to the humans. Most of the main monster cast then leave, except for Toriel, who asks about Frisk's plans. At this point, Frisk can choose to stay with Toriel or to go elsewhere.

After choosing to stay with Toriel, the ending scene shows Frisk sleeping in a bed, and Toriel bringing a slice of pie to Frisk's bedroom.

Otherwise, if Frisk has "places to go," Toriel ends their conversation with "Frisk. "See you around."" As Toriel leaves, Frisk turns north and does not watch her. The game ends with a group photo of the main monster cast with Frisk in the middle.

Genocide Route
While traversing the Genocide Route, many characters comment on the protagonist's creepy smile. Sans comments that it would be great if the protagonist continued pretending to be a human, and Asgore inquires what kind of monster the protagonist is. At the end of the Ruins and when going through New Home, Flowey determines that the protagonist is empty inside, just like himself. He concludes that the protagonist is Chara, and informs them of a plan he has to become omnipotent.

Statistics

Key: Physical Form | SOUL Form | Full Determination

Tier: At least 9-C, possibly Higher | At least 9-C, possibly Higher | At least 9-C, possibly Higher

Name: Frisk

Origin: Undertale

Sex: Unknown (Their Sex is left up to interpretation)

Age: Unknown, likely Pre-Teens (Referred to as a kid by Toriel and Sans)

Classification: Human

Status: Alive, Other after genocide route (After completing the genocide route, every ending shows that Frisk has been fully possessed by Chara)

Alignment: True Neutral (Frisk will choose any path that they want to see how the outcomes may go, regardless of their choices they will never truly feel any impact from them)

Dimensionality: 3-D

Attack Potency: At least Peak Human level, possibly Higher (As stated by the "librarby" books, humans in their physical forms are far stronger than monsters. This should scale Frisk to monsters. Can harm enemies that can harm them) | At least Peak Human level, possibly Higher (Defeated Asgore in combat, however, as stated by the librarby, monsters are weaker when they don't want to fight. Along with this, a human's SOUL form is made specifically for a way for monsters to fight humans outside of their physical forms) | At least Peak Human level, possibly Higher

Durability: At least Peak Human level, possibly Higher (Should be comparable to the likes of Chara, who survived a fall from the mountain top. As humans in their physical forms are far stronger then monsters, Frisk's durability by proxy should scale) | At least Peak Human level, possibly Higher | Multiverse level (Tanked hits from Asriel)

Striking Strength: At least Peak Human Class, possibly Higher | At least Peak Human Class, possibly Higher | At least Peak Human Class, possibly Higher

Lifting Strength: Average Human (Can casually lift the Annoying Dog along with other items on their person) | Average Human | Average Human

Travel Speed: Superhuman (Could somewhat outrun Undyne for a bit) | Superhuman | Superhuman

Combat Speed: FTL | FTL | Extra-Temporal

Reaction Speed: FTL (Shouldn't be any slower then their SOUL form) | FTL (Could dodge Gaster blasters which are made of lasers. Comparable to Napstablook who viewed light as extremely slow, and can dodge sunlight from Knight Knight) | Extra-Temporal (Outran Asriel Dreemurr's hyper goner which was consuming the entire timeline)

Stamina: Average, Superhuman with Full Determination (Can repeatedly create dreams from nothing and withstand even the most powerful attacks)

Range: Standard Melee Range, Extended Melee Range with other weapons, likely Hundreds of Meters with Empty Gun, Complex Universal to Low Multiversal with Reset (Causes Frisk to go to a new timeline with each reset), Multiversal with True Reset (Resets the entire Undertale multiverse)

Intelligence: Above Average (Can solve many puzzles to progress within the Underground)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery (Can use a huge assortment of weapons), Immortality (Type 6. When a human dies, its soul remains stable outside the body), Absorption (Monsters and humans can absorb the SOUL as long as the person isn’t the same species as them), Soul Manipulation & Essence Manipulation (All monsters and humans can perform attacks that can damage the SOUL), Limited Intangibility (It is stated that taking damage causes Frisk to become invulnerable where attacks pass through them), Limited Spatial Manipulation (Frisk was able to visibly move the fight box up), Limited Dimensional Travel (Can forcibly enter a monster's Personal Domain and can leave personal domains), Unlimited Ammo (Can fire bullets out of the empty gun, which has no ammo), Flight (via their jet pack), Information Analysis (By using the act Check, Chara will give them the enemy's stats), Statistics Amplification (By using the act Flex they boost their strength, while using the act Clear Mind will boost their defense), Statistics Reduction (By using the act Stare Frisk can weaken magical orbs), Creation (By using the act Draw frisk can create stuff by drawing]), Heat Manipulation (By using the act Heat Up), Damage Reduction (By using the act Hope frisk can lower incoming damage), Subjective Reality (By using the act Dream Frisk can create Last Dreams), Sleep Manipulation (By using the act Sing), Transformation and Energy Projection (By using the yellow button on their phone their soul turns yellow which allows them to shot energy based projectiles), Resistance to Soul Manipulation & Essence Manipulation (Type 3. Can survive attacks to their SOUL), Extreme Heats (Unaffected by heat from the MTT-Brand Oven that burned down Undyne's house), Limited Resistance to Power Nullification (When Asriel was knocking away all of Frisk other item commands the SAVE prompt still remained)
Healing (Via various kinds of healing items, the healing is also metaphysical via healing the SOUL. Stained apron heals every turn. At FD Frisk can use his determination to create “last dream” which heals him greatly), Statistics Amplification (Items like sea tea increase Frisk’s speed, Torn Notebook, Cloudy Glasses, & Temmie Armor increases invincibility, Cowboy Hat & Punch Card increases strength, armors and weapons naturally increase both strength and defense), Limited Power Nullification (Via Hush Puppy)
Sheer Will (All holders with determination logically have large amounts of willpower), Time Travel & Timeline Hopping & Save and Load (Travels back to a specific point in time while hopping through timelines, users with a greater amount of determination can use this to save and load through all existing timelines), Limited Reality Separation (Type 4. Exist outside of reality as shown in the scene where Photoshop Flowey creates a SAVE File that Frisk is outside of within his SAVE File is Frisk’s original SAVE File which Photoshop Flowey comes out of), Subjective Reality & Creation (Frisk can create “last dream” to heal themself), Information Manipulation (Type 3. Photoshop Flowey re-wrote the history of the war between monsters and humans), Existence Erasure (Type 4. Erased all inhabitants of the current timeline and a save file), Reality Warping (Determination is described as the power to re-shape the world, and Photoshop Flowey re-shaped the world in his own image), Possible Fate Manipulation (Determination gives the user the ability to change fate itself), Statistics Amplification (Frisk used determination to continuously amp themselves to tank hits from Asriel's attacks and keep up with him in speed), Regeneration Negation (Up to Low-Godly to Mid-Godly Genocide run Frisk was capable of permanently killing Undyne the Undying), Acausality (One with very strong determination can remember resets), Power Nullification (Passive. Anyone with higher determination then another can overrride their powers. The difference in DT allows them to nullify more abilities, though the standard is negating all time based abilities), Resistance to Memory Manipulation, Reality Warping, & Time Manipulation (Unaffected by standard resets)
Reality Warping (Warps all of reality back to an original state), Memory Manipulation & Resistance Negation (Erases the memories of every character, even those who originally resisted it), Time Manipulation (Resets the world), Information Manipulation, Data Manipulation, & Conceptual Manipulation (A true reset thoroughly erases all information in one’s file, resetting it back to 0. Chara with the true reset set a permanent flag that cannot be removed without non-canon hacking), Possible Acausality Negation (Type 5. Annoying Dog was seemingly affected by the true reset itself too as he repeated the process of re-absorbing the legendary artifact)

Standard Equipment

*Bandage: Recovers 10 HP.

  • Monster Candy: Recovers 10 HP.
  • Spider Donut: Recovers 12 HP.
  • Spider Cider: Recovers 24 HP.
  • Butterscotch Pie: Fully heals.
  • Snail Pie: Restores HP up to one less than maximum HP.
  • Snowman Piece: Recovers 45 HP.
  • Nice Cream:Recovers 15 HP.
  • Bisicle/Unisicle: It's a two-pronged popsicle(single-pronged when eaten once), so Frisk can eat it twice. Recovers 11 HP twice.
  • Cinnamon Bunny: Recovers 22 HP.
  • Astronaut Food: Recovers 21 HP.
  • Crab Apple: Recovers 18 HP.
  • Sea Tea: Increases Frisk speed for one battle and recovers 10 HP.
  • Abandoned Quiche: Recovers 34 HP.
  • Temmie Flakes: Recovers 2 HP.
  • Dog Salad: Recovers 2/10/30/ALL HP. Chance of spawning when Dog Residue is used.
  • Instant Noodles: Recovers 4/15/90 HP.
  • Hot Dog...?: Recovers 20 HP.
  • Hot Cat: Recovers 21 HP.
  • Junk Food: Recovers 17 HP.
  • Hush Puppy: Spell will stop a dog from casting magic. Recovers 65 HP.
  • Starfait: Recovers 14 HP.
  • Glamburger: Recovers 27 HP.
  • Legendary Hero: Increases ATTACK and recovers 40 HP.
  • Steak in the Shape of Mettaton's Face: Recovers 60 HP.
  • Popato Chisps: Recovers 13 HP.
  • Last Dream: Created from your determination. Recovers 17 HP.

Weapons

  • Stick: Its bark is worse than its bite. Single hit.
  • Toy Knife: Knife made of plastic. Single hit.
  • Tough Glove: A worn pink leather glove. For five-fingered folk. Single hit, then
  • mash.

    • Ballet Shoes: These used shoes make you feel incredibly dangerous. 3 hits.
    • Torn Notebook: Contains illegible scrawls. Increases invincibility by 6. 2 hits.
    • Burnt Pan: Damage is rather consistent. Consumable items heal four more HP. 4 hits.
    • Empty Gun: An antique revolver. It has no ammo. Must be used precisely, or damage

    will be low. 4 hits, very fast.

    • Worn Dagger: Perfect for cutting plants and vines. Single hit.
    • Real Knife: Most powerful weapon in the game. Single hit.

    Armors

    • Bandage: It has already been used several times.
    • Faded Ribbon: If you're cuter, monsters won't hit you as hard.
    • Manly Bandanna: It has seen some wear. It has abs drawn on it.
    • Old Tutu: Finally, a protective piece of armor.
    • Cloudy Glasses: Glasses marred with wear. Increases invincibility by 9.
    • Temmie Armor: Raises ATTACK when worn. Recovers HP every other turn. Increases

    invicibility up slightly.

    • Stained Apron: Heals 1 HP every other turn.
    • Cowboy Hat: This battle-worn hat makes you want to grow a beard. It also raises

    ATTACK by 5.

    • Heart Locket: It says "Best Friends Forever."
    • The Locket: You can feel it beating. The strongest armor in the game.

    *Punch Card: Use to make punching attacks stronger in one battle. Use outside of

    battle to look at the card. Increase ATK when in battle. Three can be traded in for a free Nice Cream.

    artifact when used or dropped. Also gives you Dog Residue.

    • Dog Residue: Varies. Fills Frisk inventory with more Dog Residue, with a

    possibility of giving Frisk Dog Salad.

    • Mystery Key: Unlocks the front door of the house next to Napstablook's.
    • Undyne's Letter: Letter written for Dr. Alphys. Used to regain access to Dr.

    Alphys's lab.

    • Undyne's Letter EX: It has DON'T DROP IT written on it. Used to regain access to
    Dr. Alphys's lab.


    Notable Techniques

    FIGHT: Frisk is prompted to pick an enemy to attack. Frisk can attack one enemy each turn.

    ACT: Frisk is prompted to select an enemy, and is then given one or more ACT options which are specific to that enemy.

    ITEM: Using consumable items regains health. Some consumable items are capable of increasing stats. Using equipment items other than the Bandage or Stick equips them.

    MERCY: Sparing means that Frisk does not want to fight. Frisk is encouraged on multiple occasions on their journey to show mercy to the opponents they fight.


    Other

    Standard Tactics: Frisk tactics depends on the route Frisk is on. If neutral, Frisk's tactic normally will be to attack if necessary and use the ACT command to find out things about their enemy and find potential alternatives to the fight. If the pacifist route Frisk will never use the FIGHT command, unless absolutely necessary, going for ACT and MERCY tactics. Genocide route Frisk will go striaght for the FIGHT command, always attempting to slaughter all the opponents in their way. Even with these routes in mind, Frisk is still technically a wild card as they could switch at any moment, such as they could be on their pacifist route and suddenly opt to murder enemies and vice versa with the genocide route.

    Weaknesses: Can be forced into soul combat, otherwise nothing notable.

    Explanations

    Why attacking the SOUL is essence manipulation.

    Battle Records

    None.

    None.

    *Ness (MOTHER 2) - Thread

      • Keys: Mid Game Ness (Low 8-C), SOUL Form Frisk
      • Conditions: Speed Equalized
      • Location: SBA
      • Restrictions: None

    Discussions (Link For Mobile Users):

    Discussion threads involving Frisk