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V1 (Ultrakill)

From The Codex
Revision as of 18:31, 18 June 2023 by Myrox123 (talk | contribs)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
~ V1's operative statement

The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.

Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield. However, during the prototyping phase, the New Peace was established and war became irrelevant. V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary. Neither model ever reached mass production due to the end of wars completely draining any demand, so it’s likely only a single prototype build of each model remains in existence.

~ Brief summary of V1 from the Terminal

Background

V1 is the main protagonist and playable character of the FPS game ULTRAKILL.

In the world of ULTRAKILL, robots are fueled on human blood; after the robot uprising led to the extinction of humanity, many robots (including V1) flocked to Hell in search of more blood from its denizens, angering the Demons and, eventually, ; as robots are fueled by human blood, many robots, including V1, reached the logical conclusion to invade Hell and kill its denizens for their valuable blood.

V1 was the first of the short-lived "V" model; a combat android designed with a unique exterior plating that can absorb blood for fuel on-contact, rather than through a dedicated refueling process; this, coupled with its agility and on-the-fly repairs, would have made it a nigh-unstoppable weapon of war had the "New Peace" not occurred, ending all wars.

A second prototype, V2, was made before the series' total cancellation and, eventually, the extinction of humanity; it's likely that V1 and V2 are the only existing V models to exist.

V1 uses a Revolver, Shotgun, Nailgun, Railcannon and Rocket Launcher (with each weapon sporting multiple forms) and can even switch out its arm on the fly in order to carve through the swarms of enemies it encounters. Said enemies typically fall under the categories of Husk, Demon, Machine, or Angel (though there are a few unique adversaries).

Statistics

Tier: High 8-C

Name: V1, "Machine"

Origin: Ultrakill

Sex: Sexless

Age: Unknown

Classification: Combat Robot, Machine, Creature of steel

Status: Alive

Alignment: True Neutral (V1 goes to a rampage in Hell, completely killing any life form in the entire layers of Limbo, Lust, Gluttony, Greed, Wrath and Heresy. V1's only goal is to get more blood in order to heal itself, and will not think twice before attacking someone for it. V1 only does this as it requires blood in order to fuel itself and not dying, thus the rampage in hell is only so he is able to survive)

Dimensionality: 3-D

Attack Potency: Large Building level+ (It can harm those that can harm it. It regularly kills Ceberus and other lesser demons, standard enemy's capable of causing explosions that deal this much damage. Defeated The Corpse of King Minos, who is capable of causing this much damage casually. Later defeated Minos Prime and the Flesh Prison with Minos Prime being a threat to even high ranked angels and Flesh Prison who was made to stop the Prime Soul event. Defeated Gabriel on 2 separate occasions who previously killed King Minos and took his place as judge of hell. Killed Sisyphus Prime, who one easily killed the Flesh Panopticon which is a stronger version of the Flesh Prison)

Durability: Large Building level+

Striking Strength: Large Building Class+

Lifting Strength: Superhuman (Can hold multiple Weapons and alternative arm while running and jumping without trouble)

Travel Speed: Massively Hypersonic (V1 is able to dodge the Ferryman's lighting strike by running or sliding)

Combat Speed: FTL (V1 is able to tag people who scale to him such as Gabriel or V2. With V2 having a similar Dash ability as V1. His coins can tag Minos Prime, who is far faster than V1's reaction speed)

Reaction Speed: FTL (V1 is able to dodge holy light by Dashing, V1 is also capable of dodging the lasers from various enemies such as Sentry's or Flesh Prison's eyeball minion who have a scattering effect)

Stamina: Limitless as long as he has blood to fuel itself

Range: Standard Melee, Several Meters to Tens of Meters to Kilometers with weapons and abilities, Multiversal Class with Erasure

Intelligence: Genius combat-wise (It's a highly intelligent combat robot capable of mastering various weapons instantly upon acquiring them. It has defeated ancient beings with much greater faculties than it such as Minos and Gabriel. It can fix and rebuild itself on the fly and swap weapons and strategies at such a pace as well. Machines in ULTRAKILL are highly capable combat-wise and can create their own weapons via salvaging scrap, to the point where they armored beyond recognition. It salvaged the Knuckleblaster arm dropped from V2 and made it a regular part of its equipment. It was developed for field combat at war. Its strategic prediction allows it to reflect enemy attacks with pinpoint accuracy before they even fire)


Powers and Abilities

Superhuman Physical Characteristics, Durability Negation, Penetration Damage (With his guns), Temporal Reload (V1 can pause his game in order to return to specific checkpoints, he can also resurrect to the nearest checkpoint whenever he dies) H2H Combat Ability, Acrobatics (Via mobility options), Genius Intelligence (Combat wise), Inorganic Physiology (Via being a robot), Human Achievements (It killed a majority of Hell single-handedly and defeated the V2 prototype, Minos and Gabriel), Weapon Mastery (As soon as it finds a weapon it instantly uses it with warlike efficiency), Non-Physical Interaction and Conceptual Manipulation (Its shots inflicted Gabriel with wounds of body and soul. It can smash soul orbs, tag The Corpse of King Minos, who has traces of its original soul in its body, Can damage Prime Souls such as Minos Prime, with Prime Souls being an event where a soul becomes so powerful it does not require a husk to manifest, also called a manifestation of pure will and can interact with hell itself, with hell being stated to be an idea and more abstract, without an actual physical space), Willpower Manipulation (Killed Minos Prime, who is the manifestation of his own will), Energy Projection (with the Piercer Revoler and the Sharpshooter Revolver) Blood Manipulation (Its fueled by blood and heals itself with it. It drains the blood of its targets by damaging them. It can drain blood from statues, long-dead corpses and machines. The Screwdriver fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range. By changing its calibrations it can increase the amount of blood enemies release), Limited Invulnerability (V1's Dash temporarily makes him invincible), Absorption (It has plates that absorb blood), Bloodlust (It invaded and killed a majority of Hell's denizens, including anyone who intervened, for the sake of getting blood as fuel. Any other decision or information was irrelevant to it), Information Analysis (It can analyze books within seconds to find select information in them it needs or finds relevant), Technological Manipulation, Sound Manipulation, Power Modification, Empathic Manipulation, Damage Boost, Damage Reduction, Biological Manipulation (It can change its calibrations at any time. This allows it to control projected sound, along with the speed, aggression and damage of enemies. It can use this to create a situation where attacks are easy to avoid but carelessness is lethal, or one where quick thinking, situational awareness and mobility options are essential. It can also enable assists and increase the amount of blood enemies release), Limited Physics Manipulation (Via the Dash), Healing (It heals itself by basking in enemy blood., The Screwdriver fires a drill that embeds in an enemy and rapidly releases their blood with extra healing range, V1 will fully heal if he is able to succesfully parry an attack), Vibration Manipulation (It can create shockwaves on its own, with the Knuckleblaster and whenever a Rocket hits something solid a small shockwave will be created), Soul Manipulation (Its shots inflicted Gabriel with wounds of body and soul. It can smash soul orbs, tag The Corpse of King Minos, who has traces of its original soul in its body. and Prime Souls, with Prime Souls being an event where a soul becomes so powerful it does not require a husk to manifest, also called a manifestation of pure will), Empathic Manipulation (It can anger machines and statues through disrespecting them with punches), Durability Negation (Can harm souls), Power Modification (The Feedbacker can parry shotgun bullets to make them explosive), Explosion Manipulation (The Core Eject ejects shotgun cores that explode on impact, the impact of the core can be increased if hit by the Railcannon or Revolver. The Feedbacker can parry shotgun bullets to make them explosive. Overcharging the Pump Charge causes it to explode when fired. The Malicious Railcannon instantly fires an explosion beam, Can use the Rocket Launcher to explode upon direct contact with a target, the impact will get stronger if the target is in an airborne state), Weapon Creation (It can create and toss coins with the Marksman), Immortality Negation (Type 7. Can kill Husk's, who are the undead manifestation of a soul. Was also able to kill the Corpse of Minos), Homing Attack (Coins it shoots midair deflect into the nearest enemy's weakpoint. They can also deflect into other coins to extend the range), Damage Boost (The Feedbacker can parry attacks to do more damage), Limited Freezing (Can temporarily freeze his own rockets with the Freezeframe), Perception Manipulation (Upon killing all the enemies of a room, its perception briefly briefly slows; it also did this when wanting to perceive Swordsmachine and V2), Statistics Amplification (The Pump Charge pumps the shotgun to make its next shots more powerful. The Red Orbs can double its vitality over its limit, however, he is unable to heal this vitality with blood), Metal Manipulation (The S.R.S Cannon Rocket Launcher creates a cannonball), Precognition, Attack Reflection (Type 2. The Feedbacker can parry attacks to reflect them. This includes normal and homing projectiles, attacks that haven't fired, melee or ranged weapons and melee attacks. It can also parry all of these by shooting the attacker. It can reflect energy, explosive, holy and soul attacks, among many others. Even the shockwaves it creates with the Knuckleblaster can deflect projectiles. Its reflection is described as strategic prediction of enemy attacks), Magnetism Manipulation (The Attractor can fire a magnet attracting nearby nails and sawblades. These magnets can be stuck on enemies and surfaces alike), Heat Manipulation (The Overheat can overheat itself to fire more nails at a raging speed), Limited Negation (The Screwdriver prevents enemies from teleporting), Electricity Manipulation (with the Electric Railcannon), Fire Manipulation, Status Effect Inducement (V1 is able to put his target on fire with the Overheat, and diverse explosions, even while underwater. With said targets being able to withstand Hell Energy projectile, as well as standing close to lava), Dimensional Travel (Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress, which is why no matter the path one may go, it will always be the "right way", V1 is able to use this outside of Hell which is an alternative spacetime, this is supported by Hakita saying that Hell runs on different laws of physics and space than our world), Self-Sustenance (Type 1,2,3. As a robot, V1 does not need oxygen, nutrition or sleep in order to survive), Resistance to Heat Manipulation (It's unaffected by being near lava), Fire Manipulation (Doesn't burn by explosions or the Overheat of V2 and is perfectly fine standing inside fire), Energy Manipulation, Explosion Manipulation, Holy Manipulation, Light Manipulation, Acid Manipulation (It endures minor physical damage from energy/explosive/holy/light/acid attacks) Limited Resistance to Attack Reflection (A lot of its projectiles can be reflected but the Pistols' and Railcannons' projectiles cannot be), Regeneration and Healing Negation (Can heal it's "Hard Damage" who normally prevents him from healing with blood), Conceptual Manipulation (V1 can easily tank hits from enemies and bosses who can interact with hell, with hell being stated to be an idea and more abstract, without an actual physical space)
Duplication (Can temporarily duplicate his weapons with the Dual Wield, this effect is stackable), Light Manipulation (With Torches and Skulls, V1 can also change the day to night with the Moon Pendant), Forcefield Creation (Whenever V1 holds a Red or Blue skull it allows him to survive attacks that would normally kill him), Invulnerability (The Purple skull effect makes V1 invincible for a short period of time), Fire Manipulation, Status Effect Inducement (V1 can burn enemies by punching them with Skulls, even while underwater. With said targets being able to withstand Hell Energy projectile, as well as standing close to lava), Limited Erasure (Space-Time Erasure; Upon sacrificing Florp to Jakito, Jakito will proceed to destroy the entire Ultrakill universe, closing the game itself.), Explosion Manipulation (With the Bomb Fish)
Perspective Manipulation (Hakita states that hell is a non-physical place, but rather an idea, which is why layers have skies even tho there is another layer above, Hakita also explains that because of this, Hell is different for everybody where places that character such as V1 may see and interact with won't be visible to other entities, Hakita states that hell continously transforms in a way where the opening to continue has to come somewhere one way or another for the player to progress, which is why no matter the path one may go, it will always be the "right way". Hakita also calls it a way of perception to interact with space)

Intangibility and Flight with Noclip (Shown here), Perception Manipulation (Can make enemies unable to see him), Limited Time Manipulation (Can make weapons that normally require a cooldown to be used instantly after, additionally, can make limited timed abilities such as Dual Wield go on forever), Light Manipulation (Full Bright allows dark room such a 0-S to be fully visible) Teleportation (Can teleport to specific checkpoints in a mission), Power Bestowal (Can make enemies invincible), Creation with the Spawner Arm (The Spawner Arm allows V1 is spawn objects, enemies, and power-ups) , Passive Erasure (Conceptual Erasure; Disable Enemies allows V1 to erase enemies any enemies and objects in the game before they appear, including bosses, this also applies to objects such as Jakito's cage or the organ, with things in hell, hell is stated to be an idea and more absract, without an actual physical space), Death Manipulation (Can instakill any enemies with the "Kill all enemies" cheat), One Hit KO (V1 can one shot any enemy in the game with Clash Mode)
Temporal Reload (V1 is able to quick save current maps, additionally he is able to manage said saves and quick load them, is also capable of creating a new Checkpoint or Spawnpoint for V1 to resurrect or load into), Erasure (Metaphysical Erasure; Can erase any entity in the sandbox), Physics Manipulation (Can toggle on and of physics on the sandbox), Telepathy, Erasure (Physical Erasure), Size Manipulation, Power Bestowal and Paralysis Inducement With the Spawner Arm (can move objects with telepathy with "Move", erase them with "Deletion" and is capable of changing their size, give them the radiance buff or to freeze them with "Edit"), Creation, Water Manipulation, Acid Manipulation, Fire Manipulation, Earth Manipulation and Plant Manipulation (The Spawner Arm allows V1 is create various objects which includes water, acid, lava, solid plantation and stone)


Standard Equipment

This dropdown contains all of V1's standard equipment

*Piercer Revolver: Hold Alt Fire to charge a 3-hit beam.

Requires cooldown.

  • Marksman Revolver: Press Alt Fire to throw a coin.

Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint. Coins can be chained.


  • Sharpshooter Revolver: Hold Alt Fire to charge a piercing beam that ricochets off surfaces.

Can destroy projectiles. Coins can be chained.


  • Alternate Revolver: A Revolver that does more damage but fires at a slower rate than the standard revolver.
  • Alternate Revolver: A Revolver that does more damage but fires at a slower rate than the standard revolver.
  • Alternate Sharpshooter Revolver: Hold Alt Fire to charge a piercing beam that ricochets off surfaces.

Can destroy projectiles. Coins can be chained.


  • Core Eject Shotgun Press Alt Fire to overheat and launch the shotgun's cores.

Hold to charge distance. Explodes on impact.

  • Pump Charge Shotgun: Press Alt Fire to pump your shotgun, increasing the power and decreasing the accuracy of your next shot.

Too many pumps will cause an explosion when fired.

  • Attractor Nailgun: Alt fire to shoot a magnet that pulls all nearby nails towards it.

Magnets stick to surfaces and enemies and can be broken with hitscan weapons.

  • Overheat Nailgun: Alt fire while shooting to overheat for a quick burst of high damage at the cost of a heatsink.

Heatsinks recharge while not firing.

  • Attractor Sawblade Launcher: Replaces the Nails by Sawblades
  • Overheat Sawblade Launcher: Replaces the Nails by Sawblades
  • Electric: A powerful instant piercing shot.

Pierces through all enemies. Pay attention to your positioning to maximize destruction. Don't use in water.

  • Screwdriver: Fires a powerful drill that sticks to an enemy and deals damage overtime.

The drill causes enemies to bleed continuously with extra healing range.

  • Malicious: Fires an instant beam that causes a large explosion on impact, similar to a certain familiar face.

Wipes out groups of weak enemies with ease.

  • Freezeframe Rocket Launcher: Press Alt Fire to freeze rockets.

Frozen rockets have a larger blast radius will stay frozen even when switching weapons.

  • S.R.S. Cannon Rocket Launcher: Press Alt Fire to launch cannonball.

Hold to charge distance. No one knows what S.R.S. stands for. - The Terminal.

*Feedbacker: Fast punch with decent damage.

Can parry projectile attacks, including shotgun shots and coins

  • Knuckleblaster: Slow punch with high damage and knockback.

Hold Punch to blast shells inside the knuckles, causing a shockwave that knocks surrounding enemies away

  • Whiplash: A winch with a spear.

Hold to throw, release to pull. Can pull light enemies and items, will get pulled to heavy enemies and grapple points.


Optional Equipment

This dropdown contains all of V1's optional equipment

*Moon Pendant: A translucent crescent moon on a gray handle. Punching an enemy with it will light them on fire

If used on a specific pedestal, this item will turn the day to night

  • Blue Skull: Can be put on colored pedestals to open doors.

Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's

  • Red Skull: Can be put on colored pedestals to open doors.

Punching or Whiplashing enemies with it will light them on fire. Holding it generates a faint skull-colored glow .Blue Skull originate from the skull of Ferryman's. However there has never been a record of a Red Ferryman, the origin of them remain unknown

  • Torch: Holding it creates glow that can guide player trough darkness.

Punching or Whiplashing enemies with it will light them on fire.

  • Books: A book with a red cover and some illegible text on it's pages

No additional effect

  • Florp: A fat, innocent(?) rodent

Sacrificing Florp to Jakito will proceed to destroy the entire world, crashing the game

  • Fishing Rod: A fishing rod that V1 use's to fish various fishes
  • Message in a bottle: A weird bottle written by someone unknown
  • Funny Stupid Fish (Friend): Does Nothing
  • PITR fish: Does nothing
  • Trout: Does Nothing
  • Metal Fish: Does Nothing
  • Chomper: Does Nothing
  • Bomb fish: Explodes after being thrown
  • Eyeball: Does Nothing
  • Frog (?): Does Nothing
  • Dope fish: Does Nothing
  • Stickfish: Does Nothing
  • Cooked fish: Does Nothing
  • Shark: Does Nothing
  • Soap: Punching will deal 999999 damage and cause it to fall out of V1's hand.

Using the Whiplash deals 999999 damage, but doesn't make the soap fall. Making it easy to instakill any enemy in the game

For comparison, V1's explosion only do 5 damage

  • Spawner Arm: Spawns the chosen object

*Red Orbs: Doubles the health of V1 when destroyed

  • Dual Wield: Spawns additional instance of used weapon


Other

Note: The entire game of Ultrakill is from V1's point of view, which is made evident with the fact the starting menu of the game is V1 choosing the audio, quality and difficulty of it.Furthermore, the "point" system of Ultrakill is canon, which means his time taken, number of kills, style and number of deathare canon as those are factor that can influence the amount of points given Thus the respawn mechanic of V1 is in fact canon to his abilities Weaknesses: Its only source of fuel is fresh blood; it can only heal by soaking in fresh blood. V1 is unable to drain blood from sand based enemies and will be damaged upon direct contact with hot sand.

Gallery

Gallery

Battle Records

None.

None.