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Outlier

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Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Timeless Void Standards
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Introduction

An outlier is a feat that is inconsistent to all other feats shown. An outlier is usually evident when the feat displays a level of power not normally shown by said user. While there are some sites who disagree with the idea of an outlier, this wiki follows the idea of an outlier 100% as it makes scaling characters far easier.

Common Misconceptions of Outliers

Some believe that if someone automatically does a feat higher then their usual showings, it's automatically an outlier. This is not always the case. If the person has shown to do the lower end feats causally, or with no difficulty, that does not make the higher end feat an outlier at all unless it's shown to be contradicted later(For example, Saitama regularly does casual feats such as punching a city destroying meteor, yet has fought planetary beings).

Another misconception is, if someone performs a feat twice, it is automatically not an outlier. However, this doesn't work, as if someone has consistently shown they struggle with lower end feats, doing a higher end feat twice does not dismiss it from being an outlier, especially if more lower end feats are done after the higher end feat. An outlier shouldn't be a number game, it should be based off what's shown inconsistent (For example, Spider-Man hurting Hulk many times).

Feats under Ludonarrative Dissonance aren't counted as they directly contradict the narrative.

Examples of Outliers