It's been a long time, Buzz Buzz. You've been successful at foiling Master Giygas's plans. But... Buzz Buzz, you must now surrender. You're no longer a hero, but just a useless insect. I'll stomp you hard!
„
Otherwordly Foe
Battle With a Dangerous Foe
Battle Against a Machine
“
You're much stronger *whirr* than our intelligence indicated... We were not *beep* prepared for that eventuality... The prophecy from the *click* Apple of Enlightenment may be true... But you must not *whirr* underestimate us.
Starman (スターマン sutāman) are enemies encountered in the Mother series. They are PSI wielding robots that serve as the primary soldiers in Giygas's army.
Durability:Room level (Can endure attacks fromBuzz Buzz) | Building level (Can endure attacks from the main cast of both Mother 1 and Mother 2) | Building level (Superior to regular Starmen) | Building level (Far superior to regular starmen) | Building level (Can endure attacks from the Chosen Four at their strongest)
Striking Strength:Unknown (Starmen do not fight physically) | Unknown | Unknown | Unknown | Unknown
Combat Speed:Supersonic (Can fightBuzz Buzz) | Supersonic (Can fight against the main cast of Mother 1 and Mother 2) | Supersonic (Superior to regular Starmen) | Supersonic (Superior to regular Starmen) | Supersonic (Superior to regular Starmen)
Reaction Speed:Supersonic (Can fight Buzz Buzz) | Supersonic (Can fight against the main cast of Mother 1 and Mother 2) | Supersonic (Superior to regular Starmen) | Supersonic (Superior to regular Starmen) | Supersonic (Superior to regular Starmen)
Range:Standard Melee Range, Hundreds of Meters with Lasers & PSI (Their lasers should be comparable to that of Jeff's laser guns. Can use PSI) | Standard Melee Range, Hundreds of Meters with Lasers & PSI | Standard Melee Range, Hundreds of Meters with Lasers & PSI | Standard Melee Range, Hundreds of Meters, possibly Higher with lasers and PSI (PK Starstorm is said to "shake off the stars") | Standard Melee Range, Hundreds of Meters, possibly Higher with lasers and PSI
Laser Beam: The user fires a beam of energy to damage a target.
PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies. The Starman Deluxe can use this at the Alpha level, and Ghost of Starman and Last Starman can both use this technique at the Omega level.
PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit. Partially resisted by metallic enemies. While this has only been used by Starmen in Mother 1, this is a technique that every Starman should be capable of.
PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. Only Starman Junior has been demonstrated to use this.
PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. Only Starman Junior has been demonstrated to use this.
Healing: Removes status ailments depending on the level used. At the Omega level, it is able to cure colds, sunstroke, poison, nausea, strangeness, crying, diamondization, as well as being able to revive fallen allies back with all of their Hp. Starman Super and Final Starmen can use this.
PSI Magnet: The user absorbs psychic power from a single target to add to their own. Only the standard Starmen have been shown to use this.
Shield: The user creates a shield that reduces the damage of physical attacks and some non-PSI energy based attacks in half at the Alpha level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by critical hits. Only the standard Starmen have been shown to use this.
PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks. Starman Super, the Starman Deluxe, and Final Starmen can use this.
Call for Help: The user calls for reinforcements. Starman Super can use this to summon standard Starmen, and the Starman Deluxe can use this to summon both standard Starmen and Starman Super.
Other
Standard Tactics: Most Starmen tend to attack by either firing beams of energy or using PK Beam. Stronger Starman types use their beams in addition to other PSI, with some being able to call for reinforcements as well. The Ghost of Starman in particular always leads with PK Starstorm Alpha, then it will wait for three turns and use Starstorm Omega
Weaknesses: None notable.
Note: Do not try to give Incorporeality or Intangibility to the Ghost of Starman as their name is a technical mistranslation. The official translation for their name is "Starman Ancestor".
Gallery
A regular Starman as it appears in Mother 2.
A Starman Super as it appears in Mother 2.
The Starman Deluxe as it appears in Mother 2.
A Ghost of Starman as it appears in Mother 2.
A Final Starman as it appears in Mother 2.
The official clay model for a standard Starman in Mother 1.
A standard Starman as it appears as an assist trophy in Super Smash Bros. for Wii U and 3DS.
A standard Starman as it appears as an assist trophy in Super Smash Bros. Ultimate.
Starman's trophy in Super Smash Bros. Melee.
Starman's trophy in Super Smash Bros. for Wii U and 3DS.
Other
None.
None.
None.
References
↑"PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description