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Ultra V

From The Codex
"Ultra V was an archetype we knew we just had to have," explains Mike Giam, the creative director at SCEA Santa Monica. "To have an all-star lineup of monsters without a character that evoked the giant robot anime of the past-like Great Mazinger, Brave Raideen, Getter Robo, or Grendizer-would have been unforgiveable."
~ Official U.S. Playstation Magazine #64, 1/03

Background

Ultra V is a giant, high-tech robot. He was first built by Japanese scientists to battle the rampaging monsters. However, these scientists made the mistake of infusing Ultra V with the alien fuel. Once activated, he became self-aware, leaving the lab under his own control. Ultra V is the fifth version of a group of super robots designed to be saviors for cities under siege. Equipped with state-of-the-art eye lasers, space-age metal, rocket firing fists and a plasma sword, Ultra V is ready to eliminate any threat to mankind. Now with a mind of its own, there is little to prevent hi, from unleashing his destructive technology.

General Information

Name: Ultra V

Origin: War of the Monsters

First Appearance: War of the Monsters

Latest Appearance: War of the Monsters

Company: Incog Inc. Entertainment, Sony Computer Entertainment

Creator: Dylan Jobe, Kellan Hatch

Gender: Genderless, referred as male

Sex: Sexless

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Tsunopolis in Destroyer Wave (Two Ultra V's are shown there, likely meaning the area Ultra V was created in was underground of Tusnopolis)

Classification: Robot

Species: Super Robots

Story Role: Hero, Monster, Fighter, Protector

State of Being: Regular

Physiology: Robot Physiology

In-Universe Creator: Military (Likely the Japanese Military)

Occupation: Defender of Humanity

Affiliations: Mankind

Enemies: Congar, Togera, Robo-47, Preytor, Kineticlops, Agamo, Magmo, Zorgulon

Status: Alive in his ending, Unknown otherwise (Ultra V is the only character not shown in the adventure mode)

Alignment: Neutral Good (Unlike the other monsters, Ultra V is a protector of mankind, ready to eliminate anything that's a threat to it[1])

Protection Level: Global Protector (Ultra V is a protector of mankind, ready to eliminate anything that's a threat to it[2])

Codex Statistics

Tier: High 8-C, Higher with Special Attack

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Large Building level (Monsters can easily destroy large buildings along with destroying planes which would require this kind of strength, can harm the alien invaders who are immune to conventional weapons[3]), Higher with Special Attack (Special attacks do far more damage then a monsters regular attack[4])

Durability: Large Building level (Monsters can tank being punched through buildings hard enough to cause them to fully crash apart[5])

Striking Strength: Large Building Class

Lifting Strength: Class K (Comparable to Togera who can casually lift a tank and monsters can easily send eachother flying)

Travel Speed: Superhuman (Through sheer size, Togera should be able to move at these speeds), Higher Flight Speeds

Combat Speed: Superhuman, Speed of Light with lasers (Noted to possess state of the art lasers[6], that he fires)

Reaction Speed: Superhuman

Stamina: Limitless due to its inorganic nature

Range: Tens of Meters through sheer size, Higher Ranged Attacks

Intelligence: Above Average (Ultra V is a skilled hand to hand and weapon fighter. The monsters strategically decide what, where and how they will cause the most destruction, with them choosing their battleground for what monsters can and can't participate[7]. With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[8])


Powers and Techniques

Superhuman Physical Characteristics, Bloodlust (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[9], and wish to destroy one another[10]), Large Size (Building Sized; Monsters are nearly as tall as buildings in size), Surface Scaling (Monsters can scale buildings), Weapon Usage (Unique Weaponry; All monsters can use improvised Weapons), Supernatural Resilience (Monsters can survive getting stab in the chest, being able to pull the object out of their chest and use it in combat), Berserk Mode & Rage Power ((With enough stamina, monsters can enter a "monster rage", allowing them to move faster and do more damage[11]), Perfect Guard, Counter, & Status Effect Inducement (With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[12]).



Resistance to Radiation Manipulation and Plasma Manipulation (Monsters can tank Togera's plasma-nuclear breath), Extreme Heat and Fire Manipulation (Monsters can recover quick from catching on fire. Monsters can fight within volcanoes just fine), Poison Manipulation (All monsters were formed from the[13] the toxic vapors of the aliens spaceships[14])


Pick Up Equipment

  • Green Sphere: Act as the health pickup items, the monsters use this when being gravely injured.
  • Blue Sphere: Act as the stamina pickup items, the monsters use this to restore their stamina and enter their "Monster rage" state.
  • Red Sphere: Act as a special move pick up item, the monsters pick this up in order to use their special move.
  • Cloaking Cube: A cloaking device made by aliens that allow the user to be temporarily invisible and prevents target lock.
  • Throwing Objects: Throwing objects vary greatly in what it can be in War of the Monsters. They can be of the following different classes:
    • Spears: Items that can pierce and stab an enemy, best for stunning them. These are the following spear types:
      • Radio Tower
      • Broken Pipes
      • Bars
    • Clubs: Items that can deal extra impact damage to monsters. These are the following club types:
      • Steel Bars
      • Parts on Buildings
    • Explosives: Items that explode upon being thrown at the enemy. These are the following explosive types:
      • Cars
      • Planes
      • Tanks
      • Boats
      • Helicopters
      • Propane Tanks
      • Planes
      • Rocks
      • Debris
      • Ventilation Systems
      • UFOs
      • Gas Trucks

Notable Techniques

  • Rocket Fist: Ultra V's long range attack is a retractable rocket-fist that reaches a far distance and does average damage, delivering the target before them, stunned. This can do more damage if Ultra V is holding a object at the time, such as an explosive truck.
  • Energy Sword: An energy sword that Ultra V can swing at very fast fashion, capable of sending monsters flying back.
  • Long Flight: H-H-H
  • Head Kick: L-L-H
  • Kick Flip: H-L-H-L
  • KO Shove: L-L-L-H
  • Foot Bash: L-L-L-H-H
  • Rising Kick Juggle: H-H-DL-DH
  • Skull Slammer (Double Stun): UH-L-L-UH-DH
  • Double Airkick: L-L-L-H-L-L-H

Other

Standard Tactics: The monsters use the environment around them in combat along with using their melee attacks and special moves. Ultra V attacks his opponent physically along with using his laser eyes and extending his arms to reach far away enemies.

Weaknesses: Nothing notable.

Trivia

  • Ultra V appears to be a reference to Mazinger Z , but his name seems to be a reference to the tokusatsu series Ultra Q, which is mainly about giant monsters.
    • His name likeness is also possibly in tribute to Ultraman,
  • Ultra V has a plasma sword (which looks like a sultan sword with a katana holder). He only uses it in combat for his short range special, however.
  • Ultra V is one of the two types of playable robots in the game. The other is Robo-47.
  • Ultra V appears in the form of a twin attack in Stage 9 at Tsunopolis.
  • A good strategy to use with his long range special is to have an explosive (semi-truck, small plane, etc.) in his hand when the attack is executed. The item will explode on contact with the target and do much more damage.
  • Ultra V's third costume has a similar color scheme to the robot Getter One from the original Getter Robo series
  • Ultra V's fourth Costume resembles EVA Unit 01, from the Anime Neon Genesis Evangelion. This is complimented by the very slim design the EVAs had.
  • Ultra V's Long Range Special Reference to the Mortal Kombat Character Scorpion, who also uses a grappling ability to pull enemies towards him.
  • Ultra V is the only playable character who isn't shown in the campaign as their first skin. This, combined with his presence on the front cover, has led some to believe that he is the canonical player character.
  • The idea of Ultra-V being the Canonical "hero" of the game is further supported by the Adventure mode essentially acting as the player traveling the world, taking out the rampaging monsters 1 by 1, which was the intended purpose behind his creation.
  • Ultra V's voice appears to be a synthesized binary based on the Asian language.

Battle Records

This battle record is with the Ultra V Adventure Mode in mind.
14-0-0


  • Congar - Fight
    • Conditions: None.
    • Location: Midtown Park
  • Togera - Fight
    • Conditions: None.
    • Location: Gambler's Gulch
  • Preytor minions - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Goliath Prime - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Raptros - Fight
    • Conditions: Two Raptros were teaming up.
    • Location: Century Airfield
  • Kineticlops - Fight
    • Conditions: Kineticlops kept spawnning from the factory, requiring the factory to be destroyed.
    • Location: Atomic Island
    • Note: The Kineticlops kept regenerating from the radiation factory, requiring the entire factory to be destroyed in order to kill them for good.
  • Vegon - Fight
    • Conditions: None
    • Location: Atomic Island (Destroyed)
  • Robo-47 - Fight
    • Conditions: Two Robo-47s were teaming up.
    • Location: Bay Town
  • Ultra V - Fight
    • Conditions: Two Ultra Vs were teaming up.
    • Location: Tsunopolis
  • Zorgulon - Fight
    • Conditions: Three Zorgulons were teaming up.
    • Location: UFO

None.

None.

References

  1. War of the Monsters Page 15
  2. War of the Monsters Page 15
  3. War of the Monsters Game Manual Pages 2-3
  4. War of the Monsters Ultra V Special Attacks
  5. War of the Monsters Adventure Mode
  6. War of the Monsters Page 15
  7. War of the Monsters Game Manual Page 9
  8. War of the Monsters Game Manual Page 11
  9. War of the Monsters Game Manual page 14
  10. War of the Monsters Adventure Mode
  11. War of the Monsters Game Manual Page 14
  12. War of the Monsters Game Manual Page 11
  13. War of the Monsters intro
  14. War of the Monsters Game Manual Pages 2-3
  15. War of the Monsters Game Manual Page 15
  16. War of the Monsters Game Manual Page 15
  17. War of the Monsters Game Manual Page 13
  18. War of the Monsters Game Manual Page 14
  19. War of the Monsters Game Manual Page 13
  20. War of the Monsters Game Manual Page 13