Mega Man, Mega Man 3 & Mega Man 4
Roll has a small appearance in the ending of these three games, and is mentioned in the opening scene of Mega Man 4.
Mega Man V
Roll appears in the opening scene.
Mega Man 7
Roll appears in the opening and ending scenes of the game, and will also appear randomly in the get weapon description in the Japanese version.
Mega Man 8
Roll exchanges gadgets in Dr. Light's Lab for Mega Man to use for the right prices of bolts. She appears in the opening scene, and in the intro she interrupts the battle between Mega Man and Bass via a hovering vehicle to head a distress signal by Dr. Light. In the ending scene, Roll hugs Mega Man, happy that he is alright.
Mega Man & Bass
Roll uses a communicator to give tips on the stage and CD locations for the player. Roll also makes an appearance in Mega Man's ending, giving King's letter of an apology to Mega Man.
Mega Man 9
Roll appears in the opening and ending scenes, and with Auto in cutscenes during the game and the shop screen. Her dress changes to how it looked in Mega Man 8 when the player purchases certain items.
Mega Man 10
Roll winds up as a victim of the Roboenza virus which had caught on throughout the robotic world. Consequently, she remains sick throughout the events of the entire game. Mega Man himself later catches the disease and the medicine-making machine is stolen by Dr. Wily. Roll, in an effort to save his life, then gives Mega Man her medicine which she had saved for later, telling him that he is the only one who can stop Wily. She was later cured along with the other infected robots.
Mega Man 11
Roll is seen in the game's opening cutscene helping Dr. Light carry out the annual maintenance check-ups for all the robots. In the game, she assists Auto with running the shop, where she handles the Item/Support section. Additionally, Roll appears in the game's ending where she is the first to notice that Dr. Light had installed the Double Gear System into Auto, which Dr. Light admits he did so, but only while Auto repairs the eight Robot Masters so their abilities would not go to waste. Eventually, Auto starts slowing down as the Double Gear System's effect on his body wears off (which she teases him for) and claims that they will have to "pick up his pieces" if they make him go faster.
Rockman & Forte
Mirai Kara no Chōsensha: Roll appears in the ending of the game. She is also the shopkeeper in Bass's story.
Mega Man: The Power Battle
Roll appears in Mega Man's ending.
Mega Man 2: The Power Fighters
Roll was kidnapped by Dr. Wily's robots and the player(s) must rescue her. After defeating a certain boss in the "Rescue Roll!" chapter, Roll will be rescued and she, to show her thanks for being saved, will give the player(s) the new parts that she stole from the Wily robot which will upgrade the energy of their Special Weapons. Depending on who rescued her, she'll apologize for causing worry (Mega Man), note that he'll always be there to save her (Proto Man), express glee at being saved (Duo) or ponder whether to trust her savior (Bass). In addition, with the exception of Bass, her supplying the new parts will have her expressing glee (with Bass, her facial expression is closer to that of bafflement). Upon the destruction of Wily's fortress, Roll can be seen flying on top of the Rush Jet in the left before each character ending, possibly signifying her rescue, and she supports Mega Man in his ending as well as his cooperative mode ending with Proto Man.
RockBoard
Roll appears as a playable character for the first time. Her goal is to build a hospital to help all the sick and injured people in the world.[4]
Mega Man's Soccer
Roll appears in the opening scene and shortly carrying a banner with Kalinka that says "congartulations" ("congratulations" misspelled) in the end of a match from Tournament Mode. In the unused Tournament Mode ending , accessible only by using a "Game Genie", she comes with a bouquet of red roses for the winning team leader while Kalinka comes with the trophy.
Mega Man: Battle & Chase
Roll is a playable character. At first she only wanted to encourage Mega Man, but decided to participate in the Battle & Chase contest. In her ending she loses the prize money while saving a dog's life from a possible fate of being roadkilled. If Roll wins the Battle & Chase competition without losing a single race, a karaoke of her theme song Kaze yo Tsutaete will appear after her ending scene in the Japanese version.
Super Adventure Rockman
Roll was affected by the electromagnetic field from Lanfront Ruins, and will shut down permanently if Mega Man can't stop Dr. Wily and his 16 revived Robot Masters from Mega Man 2 and Mega Man 3.
Mega Man Powered Up
Roll is a playable character as a download. She also appears a lot more often than she did in her unnamed appearance in the original Mega Man, as she appears in every New Style Story of every playable character (including Proto Man), can be seen in the stage select screen of either the Old or New Style modes, and she appears as the host for the Construction Mode of the game, even going as far to give tutorials for first-time players who are constructing their own levels. When playing as Roll, one can battle the Copy Robot using her form, this being the closest she has come to being a boss in a classic-style game. Roll also has several downloadable clothes. This game also introduces an ability called Roll Swing, replacing the "Roll Buster" from spinoff titles. By default, she swings a broom, although she'll swing other objects if she is wearing a costume.
Mega Man: Anniversary Collection
Roll appears as a navigator in the Navi Mode for Mega Man 2 of Mega Man: Anniversary Collection and Rockman Complete Works.
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