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Omori

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Revision as of 20:55, 19 June 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD, replaced: level+ → level (2), Class+ → Class)
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...
~ Omori's silence
OMORI did not succumb
~ Omori refusing to die
...
~ Omori's silence
OMORI did not succumb
~ Omori refusing to die

...
~ Omori's silence
OMORI did not succumb
~ Omori refusing to die
You've caused so much suffering... yet you do nothing. And so you've earned nothing in return. Your friends will never forgive you. They'll abandon you like you did them... and that's what you deserve.
OMORI did not succumb
~ Omori refusing to die
You tell yourself that you don't want to burden others... But the truth is that you're selfish. You just don't want people to depend on you. When do you think about others? How long are you going to let people take care of you? You say you care but you're a liar. You've never done anything for anyone else. You're useless... less than useless.

You're sick. People like you don't deserve to live.

OMORI did not succumb
~ Omori refusing to die
Your friends are wrong about you. The person they love isn't you at all. You let them believe in a lie to protect yourself. You're nothing but a liar... and when they see the truth... They'll hate you as much as you hate yourself. If they know the truth, you'll never be able to regain their trust. No matter what you do, it will be hopeless. All you'll do is make things worse. It would be better to just die. It would be better to just die.
OMORI will not succumb
~ Omori's truely refusing to die
You killed MARI. She loved you and you killed her. HERO loved her and you killed her. AUBREY loved her and you killed her. KEL loved her and you killed her. BASIL loved her and you killed her. You loved her and you killed her.
OMORI will not succumb
~ Omori truly refusing to die
You should just die.

OMORI OST- OMORI
【Omori Song】Endless by OR3O ft Kuraiinu
OMORI OST - WHITE SPACE
OMORI OST - My Time

WELCOME TO WHITE SPACE. YOU HAVE BEEN LIVING HERE FOR AS LONG AS YOU CAN REMEMBER.

Background

Omori is the titular deuteragonist in OMORI. OMORI can be controlled by the player during the night, where WHITE SPACE can be explored. When OMORI is in the lead, he can cut down obstacles with his knife. He likes to hang out with his friends Aubrey, Kel, and Hero in headspace and at its playground. One day when they went to Basil's house to see his flowers and photo album, he mysteriously disappeared. He then joined up with his friends to help find and rescue their missing friend, exploring the entirety of Headspace to do so and meeting many new faces along the journey both friend and foe.

This dropdown contains the synopsis of Omori’s story. Read at your own risk as you may be spoiled otherwise!

Note: Credit to OMORI Wiki

APPEARANCE

OMORI is a young boy who wears a black tank top, long black socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful residents of HEADSPACE, and he is also the only character to have blank eyes with no pupils. His overall design stems from SUNNY's twelve-year-old appearance.

PERSONALITY

Not much can be said about OMORI's personality, as he is a silent protagonist. However, it is implied that he is quite melancholic, as his narration sometimes has gloomy inputs and his final battle dialogue is directly talking down to SUNNY. His abilities are also reflective of this gloominess, being either violent in nature or simply gaining the SAD emotion, or having an advantage while SAD. However, it can be speculated that this is moreso reflective of SUNNY's emotional state, as OMORI is a character built from SUNNY'S conscience in WHITE SPACE and HEADSPACE.

Sunny's first encounter with Omori in White Space.

At some point following MARI's death, SUNNY began visiting WHITE SPACE through a black-and-white doppelgänger called OMORI. WHITE SPACE is born out of SUNNY's cognition whenever he sleeps, so its contents are subjective from his memories and perceptions. OMORI's existence started as a sort of "shell" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and BLACK SPACE.

Inside WHITE SPACE, OMORI can freely visit an imaginary world where his friends reside along with comical representations of acquaintances and familiar fictional mascots. WHITE SPACE serves as an escape from the truth behind MARI's untimely demise. To this end, SUNNY's OMORI is routinely inside WHITE SPACE, as SUNNY has been a shut-in since MARI's death and all of the interactions we seen within HEADSPACE come with a sense of great familiarity from the characters that reside within.

Omori and his friends having a picnic together in Headspace.

Eventually, BLACK SPACE encroaches on HEADSPACE, and repressing the resurfacing memories requires HEADSPACE to be reset -- which has been done several times over, only serving as a stopgap measure. As SUNNY's repression grew stronger and HEADSPACE continued to change, OMORI continued to change too, and eventually became something more than what his creator originally intended.

Years of repressing the truth resulted in OMORI becoming the very image of suicidal guilt and depression that SUNNY denies, essentially making him less of an alter ego. He becomes more of a culmination of the repression of trauma and escapism that SUNNY has done over his past four years as a hikikomori. By the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around; however, his goal is still the same: to protect SUNNY from the truth.

SUNNY ROUTE

Omori attempts to force Sunny to succumb to his guilt and trauma.

While OMORI and WHITE SPACE serve only to repress SOMETHING, OMORI begins acting more hostile towards SUNNY as he gets closer to the truth of BLACK SPACE, culminating into OMORI stabbing DREAM BASIL and attempting to make SUNNY cease to be. After SUNNY lands in the hospital from fighting with BASIL on the final night, OMORI fights SUNNY inside WHITE SPACE, presumably for control of his mind and body. There are two possible endings depending on if one of two options is chosen upon losing to OMORI the first time around:

Omori accepts defeat, fading away in Sunny's arms.
  • GOOD ENDING: If SUNNY chooses to continue, he performs the duet recital with MARI, remembering the good times he's spent with MARI and his friends during his youth. OMORI accepts defeat and embraces SUNNY with a hug, vanishing from WHITE SPACE. This allows SUNNY to finally overcome his guilt over his past actions and confess the truth behind MARI's death to his friends.
  • BAD ENDING: If SUNNY chooses not to continue, he will instead disappear as OMORI presumably takes control of him completely. From there, OMORI wakes up in WHITE SPACE once again. When he enters NEIGHBOR'S ROOM, all of his friends appear strangely silent. They head out for more adventuring but the scene cuts over to SUNNY standing on the hospital's balcony alone. Unable to accept the truth, SUNNY jumps off the building and plummets to his presumed death.

OMORI ROUTE

Omori "saves" Sunny from his self-hatred and guilt.

In this route, things change as SUNNY represses more memories of MARI's death as he chooses to shut himself away even more than before. By the time OMORI arrives in BLACK SPACE, he slowly begins to take over SUNNY's mind and body. However, STRANGER attempts to stop SUNNY from submerging himself further into his dream world of escapism. SUNNY tries to fight off STRANGER but fails as the shadowy figure overwhelms him, leading him to be transported into RED SPACE, where OMORI awaits him on his throne of RED HANDS|hands.

From there, OMORI descends from his throne and helps SUNNY withstand STRANGER's wrath. However, upon confronting the STRANGER, it appears that it has given up on trying to convince SUNNY to stop his unhealthy coping mechanism. OMORI is then warped back to BLACK SPACE by a RED HAND, allowing him to rescue BASIL in the CHURCH OF SOMETHING. The two friends leave BLACK SPACE and return to NEIGHBOR'S BEDROOM, where all of their friends are sleeping in their beds.

Once OMORI and BASIL fall asleep, as instructed by the BIG YELLOW CAT, this results in a soft reset for all of HEADSPACE. This leads to a repeat of the first few minutes of the game with a few changes: BASIL appears to have never discovered the truth, more areas are expanded, and more optional sidequests are available for OMORI and friends to complete.

Sunny seeing himself as Omori after the latter takes over his body.

SUNNY eventually wakes up, only to find SOMETHING following him at every step of his house. Being unable to suppress SOMETHING's presence, SUNNY succumbs further into his self-hate. If SUNNY chooses to go back to sleep, he ends up overwhelmed by the traumatic memories of his past.

OMORI then decides to "save" SUNNY from being fully consumed by his trauma. From there, he assumes complete control over SUNNY, causing the latter to cease to exist as he resigns himself to a never-ending cycle of dreaming forever and being unable to face the truth. After waking up once more, only two of the NEUTRAL ENDINGS can be obtained.

NEUTRAL ENDINGS

If SUNNY chooses to GO TO SLEEP in BASIL'S HOUSE after regaining his memories of the truth, the following events will occur. Upon awakening once more, SUNNY finds himself all alone. He heads to the hallway, only to find his friends and POLLY in the hallway, distraught over BASIL's suicide. Opening BASIL's door reveals his corpse slumped against the wall with a large hole in his abdomen represented by SOMETHING. The only option will then be to return home as the rest of the game will play out depending on if SUNNY picks up the knife or not before going to sleep.

  • ABANDON ENDING: If SUNNY chooses to resume sleeping in his own bed, this will lead to a repeat of the WHITE SPACE intro scene from the start of the game. OMORI appears in WHITE SPACE as normal, but there is no door to HEADSPACE and the light bulb is still missing. All OMORI can do is STAB himself to wake SUNNY up. SUNNY silently meets his MOM in her car while SOMETHING follows him, leaving his distraught friends behind with no answers. Police sirens play over the credits.
  • KNIFE ENDING: If SUNNY picks up the knife on the kitchen counter before heading to bed, using the STAB option in WHITE SPACE as OMORI will cause the resulting effects to impact SUNNY's physical body. SUNNY's answering machine continuously rings as he lays on his bed, clutching a knife into his bleeding chest. The ringing of a phone that will never again be answered plays over the credits. An alternate knife ending takes place if you choose to stab after waking up on moving day.

BATTLE

OMORI is a balanced combatant, with an even spread of stats. Although he is not as involved in the party's conversations, he has the most emotive potential, being able to reach three levels of EMOTIONS compared to two for the others. His combat abilities are a bit more emotionally manipulative, as he has skills that can counter the bonuses each variant of emotion bestows, culminating in the ability to straight-up deal extra damage to an enemy with any emotion using EXPLOIT. He's your main source of inflicting SADNESS and has a few skills that take advantage of him or his target being SAD too.

His own FOLLOW-UPS are more selfish than his companions', as his standard follow-ups are the ability to strike again and lower an enemy's Speed. However, he does come with the ability to Release Energy, cooperating with all his companions to perform a devastating all-out attack.

OMORI'S power reaches his absolute peak when you choose the OMORI route, as he earns four more skills exclusive to that route when there's ONE DAY LEFT. RED HANDS is gained when he returns to HEADSPACE after resetting it, while VERTIGO, CRIPPLE, and SUFFOCATE are all obtained by revisiting the LOST LIBRARY and fully conquering the embodiments of his past phobias.

General Information

Name: Omori, stylized as OMORI in the game

Origin: OMORI

Sex: Male, Female with the Mystery Potion

Age: Physically based on Sunny when he was 12 in Headspace, existed for 4 years in Headspace as everyone in it was created along with it after Mari's death to hide the truth.

Classification: Sunny's Alter-Ego, The embodiment of Sunny's repression

Species: Human

State of Being: Mental Construct

Occupation: None

Affiliations: Headspace versions of: Aubrey, Kel, Hero, & Mari

Enemies: Sunny, Stranger

Status: Deceased (Was erased by Sunny who was able to overcome the truth about Mari's Death in the True Ending. Made Sunny commit suicide after taking over Sunny in the Bad Ending, also killing himself in the process as he is reliant on him in the Bad Ending along with some Neutral Endings.)

Alignment: Chaotic Neutral (Though the characters normally act wholesome and friendly with inhabitants and each other, they have various moments of heartless behavior, such as getting innocent people killed without reacting much to it. Omori exists to solely to hide Sunny from the truth until he fully denies that its his fault at all, when anyone gets too close to the truth, they kill them. They also reset headspace multiple times, and if any attempt to get near the truth is made, Omori will stop it. Upon Sunny fully reaching the truth for himself and having to face the reality of it to overcome it, Omori then broke free from the avatar control of Sunny and fought him to have control over his mind. Omori believes killing Sunny would be better than him having to live with it hence why he thinks Sunny should die in the final fight. He believes Sunny facing it is a mistake and his friends will never forgive him so Omori makes Sunny jump off a hospital in the bad ending. In the Hikkiomori route, Omori saves Sunny from stranger forcing Sunny to deal with the truth and sealing him in Black Space forever if he doesn't. Sunny's trauma then starts to overpower him but Omori "saves" Sunny by erases him along with resetting headspace so the truth can never be reached again by characters like Basil)

Threat Level: Mental Threat (Omori is a mental threat to Sunny, where if he defeats Sunny in the bad ending he essentially kills his consciouness, where he has control over his body)

Codex Statistics

Key: Prologue (Pre-Earth) | Prologue (Post-Earth) | 3 Days Left | 2 Days Left | 1 Day Left (Omori Route) | Final Fight

Tier: At least Low 8-C, Higher with Emotions and Skills, 2-B with Reality Warping | At least High 5-B, Higher with Emotions and Skills, 2-B with Reality Warping | At least High 5-B, Higher with Emotions and Skills, 2-B with Reality Warping | At least High 5-B, Higher with Emotions and Skills, Far Higher with Final Strike, 2-B with Reality Warping | At least High 5-B, Higher with Emotions, Far Higher with Several Skills, 2-B with Reality Warping | At least High 5-B, Higher with Emotions, Far Higher with Several Skills, 2-B with Reality Warping

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Small Building level (Omori and his friends can fight and defeat an early game enemy named Shark Plane that attacks at this level. Omori and his friends are also constantly shown and stated to get stronger as the days go on, and as they fight stronger enemies and level up along the way of their journey), Higher with Emotions and Skills (Anger Emotions make his attacks stronger and damage boost his attacks based on emotions. Can perform stronger attacks with skills that deal more than a standard attack such as with Stab), Multi-Universal with Reality Warping (Is stated to be able to manipulate Headspace with his imagination. This also includes Black Space which is another universe connected and hidden by Headspace itself which is stated to be a universe multiple times by many characters. It is also referred to as a separate realm and world by cosmic intelligent characters who are aware of it. Omori is able to completely reset it when Basil gets too close to the truth, causing the adventures of headspace to happen multiple times with Mari guiding Omori each time. The cycle of Headspace has been acknowledged multiple times before with Stranger stating that they came to rescue Basil once again and that Omori has been to Black Space before. Stranger also says the cycle is due to Sunny running away from the truth. He is even able to reset it all if his friends are killed to continue their journey. After erasing Sunny's Headspace self and taking over his mind, he was able to have complete control over Headspace and true reset it so Basil can no longer reach the truth ever again and be with everyone again) | At least Large Planet level (Fought and defeated Earth who scales to Expanded Pluto as he fought alongside Earth in the past. It is stated that Expanded Pluto is the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here[1]), Higher with Emotions and Skills (Can perform stronger attacks with skills that deal more than a standard attack such as with Stab and Hack Away), Multi-Universal with Reality Warping | At least Large Planet level (Should be stronger then before), Higher with Emotions and Skills, Multi-Universal with Reality Warping | At least Large Planet level (Should be stronger then before. Can fight against Expanded Pluto), Higher with Emotions and Skills, Far Higher with Final Strike (Can deal massive damage with his Final Strike Skill), Multi-Universal with Reality Warping | At least Large Planet level (Should be even stronger then before. Can fight and defeat Expanded Pluto and Earth at their full power together. Can fight and defeat Perfectheart, a perfect version of sweetheart that is said to have immeasurable power. Can fight and defeat a simulated version of Kel, Aubrey, and Hero with Basil in the Boss Rush), Higher with Emotions, Far Higher with Several Skills (Several of Omori's Skills such as Final Strike, Red Hands, Vertigo, Cripple, and Suffocate can deal massive damage to enemies), Multi-Universal with Reality Warping | At least Large Planet level (Should be even stronger than before. Is able to overpower the Dreamer's avatar in his final phase), Higher with Emotions, Far Higher with Several Skills, Multi-Universal with Reality Warping

Durability: At least Small Building level (Can take attacks from Shark Plane who is this strong. They also get stronger as the days pass and as they level up), Higher with Emotions (Sad Emotions can make Omori's defense higher) | At least Large Planet level (Can take attacks from The Earth who scales to Expanded Pluto who is stated to be the strongest planet in the universe, putting them above the likes of Jupiter and Saturn which are seen here), Higher with Emotions | At least Large Planet level (Should be stronger than before), Higher with Emotions | At least Large Planet level (Should be stronger then before. Can take attacks from Expanded Pluto. Can survive Expanded Pluto throwing a moon at him, and even slamming The Earth on the party. Can take The Earth unleashing her energy), Higher with Emotions | At least Large Planet level (Should be even stronger then before. Can take attacks from Expanded Pluto and Earth at their full power together. Can take attacks from Perfectheart, a perfect version of sweetheart that is said to have immeasurable power. Can take attacks from a simulated version of Aubrey, Kel, and Hero in the Boss Rush), Higher with Emotions | At least Large Planet level (Should be even stronger then before. Can take attacks from The Dreamer's avatar), Higher with Emotions

Striking Strength: At least Small Building Class, Higher with Emotions and Skills | At least Large Planet Class, Higher with Emotions and Skills | At least Large Planet Class, Higher with Emotions and Skills | At least Large Planet Class, Higher with Emotions, Far Higher with Final Strike | At least Large Planet Class, Higher with Emotions, Far Higher with Several Skills | At least Large Planet Class, Higher with Emotions, Far Higher with Several Skills

Lifting Strength: Superhuman (Should scale above a weak Sprout Mole that was able to lift a giant statue of Sweetheart) | Superhuman | Superhuman | Superhuman | Class Z (Can suffocate The Earth and Expanded Pluto) | Class Z

Travel Speed: Transonic (Is able to outrun Shark Plane that swoops in on its foes unexpectedly at mach-speed) | Transonic | Transonic | Transonic | Transonic | Transonic

Combat Speed: Faster Than Light (Can fight against Space Bunny who attacks with lasers), Higher with Emotions (Happy Emotions can increase Omori's speed in combat) | Faster Than Light (Can fight against Earth who along with Expanded Pluto were able to travel through galaxies and even the universe, obliterating anything in their path as they flew. Can keep up with Space Boyfriend who attacks with a laser gun), Higher with Emotions | Faster Than Light (Should be superior then before) | Extra-Temporal (Can fight against Humphrey who is the oldest of the three great creatures who existed before the creation of headspace), Higher with Emotions | Extra-Temporal (Can fight against Abbi who is the wisest of the three great creatures who existed before the creation of headspace), Higher with Emotions | Extra-Temporal (Should be superior then before), Higher with Emotions


Reaction Speed: Faster Than Light (Can dodge Space Bunny's lasers), Higher with Emotions | Faster Than Light (Can dodge attacks from the Earth. Can dodge a curtain fire of lasers), Higher with Emotions | Faster Than Light (Should be superior then before), Higher with Emotions | Extra-Temporal (Can fight against Humphrey who is the oldest of the three great creatures who existed before the creation of headspace) | Extra-Temporal (Can fight against Abbi who is the wisest of the three great creatures who existed before the creation of headspace. Can dodge Expanded Pluto's and Earths attacks together at full power which Omori did not see in 2 days left. Can dodge Expanded Pluto ramming into the party and slamming the Earth on them), Higher with Emotions | Extra-Temporal (Should be superior then before), Higher with Emotions

Stamina: Superhuman (Can climb a latter leading to space and still be filled with energy at the top. Can refuse to succumb through sheer willpower no matter how strong the attack), likely Limitless (Omori blacking out is likely a game mechanic for there to be a challenge still present within the game as he can take multiple attacks at 1 HP after not succumbing and strait up can't be defeated by boss regardless of the turn or amount of attacks he does) | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Superhuman (Should be superior to before), likely Limitless | Limitless (Has no limit to his willpower and will heal himself and make himself stronger every time he is brought to 0 HP and will not succumb no matter how much he is brought down until he can defeat his opponent. He can also use as many skills as he pleases and is no longer limited by Juice as shown through his entire fight)

Range: Planetary physically (Should be comparable to Aubrey who can attack the Earth with her headbutts. Can attack the Earth with his knife), Higher with Weapons such as his Knife that such naturally extend range and Skills that can make entire Earth feel an emotion, Universal with the Universal Remote (The Universal Remote is stated to be able to change the universe), Multi-Universal with Reality Warping and BFR (Can affect the entirety of Sunny's Headspace which includes Black Space with his imagination and can reset it all. Headspace is stated to be a universe multiple times and the entire purpose of its creation was to cover up the entirety of Black Space. Can BFR Basil from Headspace to Black Space)

Intelligence: Extraordinary Genius (Can fight against and defeat all 3 Sir Maximus' who all have hundreds of years of combat experience. He is also able to overcome every obstacle presented in Headspace along with his party. He can also write down an entry in his Foe Facts! book stating backstories and information about an enemy by just encountering them. Can fight and defeat a simulated version of his party with Basil)


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (Omori is very skilled with knives, using them throughout the entire adventure and knowing several techniques involving them), Aquatic Breathing, Self-Sustenance (Respiratory Self-Sustenance; Can breath both underwater and in space without issue), Information Analysis (Passive. Can fully analyze someone by just seeing them and is able to write a foe facts entry on them that contains information and even backstories), Abstract Existence (Type 3; Omori is the embodiment of Sunny's guilt, depression, and reppresion of the truth, created in order to protect him from it), Dimensional Storage (Can store and hold several different weapons, charms, snacks and toys at once), Non-Standard Interaction (Can harm enemies such as the Ghost Bunny and data beings such as Download Window), Sheer Will (Omori can survive attacks that he will not normally survive through his willpower. Omori's willpower can be used to give himself no limit on his juice so he can use unlimited skills as well as heal himself and make himself stronger every time he is brought to 0 HP and will not succumb every time), Freedom of Manifestation (Was able to become free and separate from Sunny when he was originally created to be Sunny's avatar in headspace), Regeneration (Mid. Mid-Godly with Immortalities. Can take several attacks that hit right in the heart. Can regenerate from their organs being torn. Sunny can regenerate himself after being erased and should be able to do it for everyone in Headspace if needed as he also brings back Omori after stabbing himself and Basil after he is killed multiple times), Aura (Is stated the have a dark and twisted aura), Nothingness Manipulation (Can manipulate White Space which is stated to be nothing), BFR and Sealing (Red Hands can send Omori back to the starting point of White Space and Black Space. BFR'd Basil to Black Space to protect Sunny from the truth being discovered. Black Space, which is also referred to as the dark realm was sealed away by Headspace. Banished Abbi to the Abyss since she learned the Truth. If his opponent runs away, he can send his Red Hands to stop them from doing so. If Omori kills someone, they are sent to Static Void which is a glitchy location in Black Space), Dimensional Travel (With Red Hands, Omori can travel to the starting point of Black Space or White Space. They can also make a path to transport and take Omori and Basil from Black Space to Headspace. Headspace is stated to be a universe multiple times and the entire purpose of its creation was to cover up the entirety of Black Space), Teleportation (Can teleport back to White Space from Headspace), Mind Manipulation (Is able to block out the truth from Sunny to protect him), Deconstruction (Can deconstruct Basil), Memory Manipulation (Was able to make everyone forget about Basil. Can make Abbi forget the truth. Can make Basil forget that he fought in the Boss Rush), Corruption (Was able to corrupt Aubrey, Kel, and Hero to kill Basil), Absorption (Can drain a characters juice which is stamina when they are sad), Power Absorption and Mimicry (Power Mimicry; Can absorb Sunny's fears of heights, spiders, and drowning after defeating the embodiments of them and gain the power of his fears as an attack), Statistics Amplification and Statistics Reduction (In OMORI, emotions universally effect every character in the same way. Being Sad increases defense but reduces your speed as well as your juice being drained when you're attacked. Being Angry increases your attack but reduces your defense, and being happy increases both speed and luck but decreases hit rate), Empathic Manipulation (Can make himself, his party, or his enemies Sad, Depressed, and Miserable. Can make himself and his opponents Sad, Depressed, and Miserable with Painful Truth. Can make his opponents Sad by tripping them), Precognition (With Observe, Omori can see what their opponents will do next), Transmutation (With Bread Slice, Omori can turn his foes into bread. Can turn Mr. Outback into sand), Conceptual Manipulation (Can fight, defeat and take hits from Something. Something is the very literal manifestation of Sunny and Basils trauma, guilt and fear that was created from their trauma of the sight of the Mari's corpse's eye staring back at them through her disheveled hair and her death that they also covered up as a suicide. It then proceeded to haunt them for the next 4 years until they finally overcame it and revealed the truth. If they don't overcome it, Something follows Sunny and likely haunts him for the rest of his life as he moves away along with it making Basil commit suicide. Black Space is where all of Sunny's trauma and guilt is hidden away and a showing of his unstable mental health. Something can be found in the pathway to it and within Black Space's doors as well. Sunny's phobias of heights, spiders, and drowning were all caused and created by traumas as well, and Somethings final fight shows that the phobias Sunny mentally fights are just a part of it. It is also shown to be a very literal thing that exists as shown with Basil being able to directly see it along with it being in his own fight. Omori uses Sunny's guilt to stop him from being able to use skills such as calm down similar to Something as shown here and here), Accelerated Development (Is able to constantly get stronger as he level ups along with his team as days pass and increase the bond with them, increasing the potency of their team work. They are also stated to get stronger by Pluto. Omori and his party is able to defeat Snaley all 3 times that they meet, with Snaley getting stronger each time they meet), Reality Warping, Observation and Subjective Reality (Type 3; Is stated to be able to manipulate Headspace with his imagination. This also includes Black Space which is another universe connected and hidden by Headspace itself which is stated to be a universe multiple times by many characters. Omori is able to completely reset it when Basil gets too close to the truth, causing the adventures of headspace to happen multiple times with Mari guiding Omori each time. The cycle of Headspace has been acknowledged multiple times before with Stranger stating that they came to rescue Basil once again and that Omori has been to Black Space before. Stranger also says the cycle is due to Sunny running away from the truth. He is even able to reset it all if his friends are killed to continue their journey. After erasing Sunny's headspace self and taking control of his mind, he was able to have complete control over Headspace and true reset it so Basil can no longer reach the truth ever again and be with everyone again), Fate Manipulation and Immortality (Type 3; Can regenerate from their organs being torn. Type 4; Is resurrected in a new body countlessly every time he kills himself as Sunny also did with Basil after Omori brutally killed or watch him be killed multiple times. Type 6; Omori cannot die in headspace and refuses to succumb no matter how much his health is lowered. This also works for attacks that are far stronger then anything he should be able to take. He can survive being bitten and digested multiple times by Humphrey and can be attacked with a chainsaw. Type 8; Sunny can regenerate himself after being erased and should be able to do it for everyone in headspace if needed as he also brings back Omori after stabbing himself and Basil after he is killed multiple times. Omori also exists as long as Sunny exists in the real world, bringing him back every time he goes to sleep and is brought back after resets. Type 9; It is stated that every character gets replaced and born anew every time the cycle of headspace that is fated to happen repeats and Omori is able to comeback after each reset. Omori and Basil are also tied together by a string of fate. Omori is able to completely reset Headspace when Basil gets too close to the truth, causing the adventures of headspace to happen multiple times with Mari guiding Omori each time but Omori ends up blocking it so it is not revealed by repeating the cycle from the start with the truth being hidden in another location each time. The cycle of Headspace has been acknowledged multiple times before with Stranger stating that they came to rescue Basil once again which is the entire point of the adventure and that Omori has been to Black Space before. Stranger also says the cycle is due to Sunny running away from the truth. It is also stated that the Truth is being sought out again. Omori is even able to reset it all if his friends are truly killed to continue their journey again), Rage Power (Has a natural attack boost if he is Angry. Can release the energy of his party to do an ultimate team attack. He can do this with Basil as well), Creation and Summoning (Can create summon, and manipulate his Red Hands at will to do many things such as hold his opponents, attacking, or making platforms), Healing and Restoration (Can fully heal and restore his Health and Juice with Basil's Release Energy. With his willpower he can fully heal himself every time he does not succumb), Velocity Manipulation (With Guard, Omori can act first and reduce damage taken by 50%. Can act first with Lucky Slice. Can act 2 more times with Attack Again), Damage Reduction (With Guard, Omori can act first and reduce damage taken by 50%), Damage Boost (Can have his attacks naturally be stronger if his emotion is strong against his opponents. Lucky Slice attacks stronger when Omori is happy. Can deal more damage with Exploit if his opponents are Happy, Sad, or Angry), Consumption (Can eat raw seafood and be completely fine along with even healing from it), Intangibility and Durability Negation (All of Omori's attacks have a chance of attacking their opponents "right in the heart" ignoring their durability and attacking their insides. Omori is still able to do this on even inorganic beings such as sentient mixtapes, boomboxes, and more. With Stab, Omori is able to always get a critical hit and ignore defense when he is sad. Can harm his opponents by mentally attacking them with Mock. Can harm his opponents by mentally tricking them. Can harm his opponents by attacking them mentally with Painful Truth. Can harm opponents mentally by Shunning them with Shun. Can harm opponents by exploiting their emotions with Exploit. Can ignore defense with his Ultimate attack, Final Strike), Statistics Reduction (Can reduce an opponents attack power with Mock if they are Angry. Can reduce the speed of his opponents if they are Happy with Trick. Can greatly reduce the defense of opponents with Shun if they are sad. Can reduce all of his opponents stats by staring at them with Stare. Can greatly reduce his opponents attack with Vertigo. Can reduce his opponents Speed with Cripple. Can greatly reduce his opponents defense with Suffocate. Can lower his opponents Speed by tripping them. Can lower defense with his Red Hands Attack. Can reduce all of your stats with Hair Attack), Fear Manipulation (With his Hell Mari Attack and Final Erasure. Can Manipulate Sunny's fears in his fight such as using Hell Mari as an attack to make him look like a monster and making illusions of all of his friends as hung corpses), Illusion Manipulation (Can make illusions of Sunny's friends as hung corpses), Enhanced Senses (Can sense Stranger's presence from far away while the other party members cannot), Extrasensory Perception (Can see the Hangman keys of Headspace that only he can interact with and are invisible to his team. Can see the emotions of any enemy even without faces or proper body expressions), Erasure (Metaphysical Erasure), Regeneration Negation and Immortality Negation (Mid-Godly, Immortality Types 3, 4, 8, and 9. Can truly erase Sunny for good. Sunny's avatar can come back from Existence Erasure and is protected and reliant to his true self, The Dreamer. He can also make infinite replacements for everyone in headspace as shown multiple times with characters such as Omori and Basil. Has several attacks that erases his opponent), Escape Prevention (Can prevent his opponents from escaping battle with his red hands), Possession (Can take over Sunny after erasing him), Power Nullification (By making his opponents afraid, they cannot use any form of a special attack or technique unless they can remove the feeling. Can reset someone back to their weakest state by resetting Headspace), Resistance Negation (Can negate Sunny's resistance that allows him to still use a skill that calms him down to stop being afraid), Status Effect Inducement (Can make someone feel Vertigo and Cripple his opponents with Vertigo and Cripple), Time Paradox Immunity (Grandfather Paradox; Is aware of the past events of Headspace before resets).


Resistance to Conceptual Manipulation (Can take hits from Something), Erasure and Soul Manipulation (Metaphysical Erasure; It is stated that Sunny's repression in his consciousness which Omori is the embodiment of cannot be erased), Acid (Can step on slime stated to be dangerous to humans), Disease Manipulation (Is completely fine after eating raw sea food and even fully heals from it), Cosmic Radiations (Is fine in space), Extreme Freezing (Is fine on a cold snowy mountain with his regular outfit), Gravity Manipulation (Can get hit by Earth without being moved towards it from gravity), Death Manipulation and Status Effect Inducement (Can survive and be unaffected by Perfectheart's wrath of light which is stated to cause blindness and even death), Physics Manipulation (Can move normally underwater), Extreme Heat (Is fine in a location that can put a man on fire), Fear Manipulation (Is immune to being Afraid in combat), Fate Manipulation (Can go against the cycle of Headspace that is fated to always repeat, taking matters in his own hands and even going to defy and erase Sunny, The Dreamer themselves, with him even succeeding in some endings), Pain Manipulation (Omori keeps his neutral expression no matter how many times he is hit in his final fight)
Healing (Can heal himself and his friends with several different snacks), Reality Warping (It is stated that the universal remote can change the universe), Portal Creation and Dimensional Travel (The universal remote can open up portals in specific locations that send you to Black Space, which is another universe hidden by Headspace which is stated to be a universe multiple times by many characters), Fire Manipulation (Can make fire to light candles with matches), Restoration (Can restore his juice with several of his snack items), Resurrection (With Life Jam, Jam Packets, and Dino Jam, Omori can revive his friends turned into toast), Statistics Amplification (Can amplify his many stats with his many Weapons and Charms. Sno-Cones raise all stats for a battle. Milk increases defense for a battle. Mush makes a friend stronger. Coffee increases speed for a battle.), Statistics Reduction (With Jacks, Omori can deal small damage to all of his foes and reduce their speed. With a Rubber Band and a Big Rubber Band, Omori can damage foes and reduce their defense), Explosion Manipulation (With Dynamite), Empathic Manipulation (Passively to themselves with several charms. Sparklers can make Omori's team or foes happy, ecstatic, and manic. Confetti can make Omori and all of his friends happy, ecstatic, and manic. Poetry Books can make a friend or a foe sad, depressed, and miserable. A Rain Cloud can make Omori and all of his friends sad, depressed, and miserable. A Present can make Omori's team or a foe angry, enraged, and furious. An Air Horn can make Omori and his friends all angry, enraged, and furious), Light Manipulation (With a Flashlight), Precognition (Can see who a foe will attack with Abbi's eye), Empathic Manipulation Negation (With a Dandelion, a friend or foe's emotion is negated, returning it to neutral), Biological Manipulation (With the Mystery Potion, Omori's sex will change from male to female)

Equipment

His knives, snacks, toys, his many equipment, Red Hands

Weapons

HEADSPACE

WEAPON NAME HEART JUICE ATK DEF SPD LUCK HIT USER INFO
SHINY KNIFE 0 0 +5 0 0 0 100 OMORI A shiny new knife. You can see your reflection in the blade.
KNIFE 0 0 +7 0 +2 0 100 OMORI A pretty sharp knife. It's been used a few times.
DULL KNIFE 0 0 +9 0 +4 +2 100 OMORI Worn and harder to use. You can no longer see your reflection.
RUSTY KNIFE 0 0 +11 +2 +6 +4 100 OMORI Turning a bit brown. It's not what it used to be.
RED KNIFE 0 0 +13 +6 +6 +6 100 OMORI A shiny new knife. You can see something in the blade.
Charms
CHARMS NAME HEART JUICE ATK DEF SPD LUCK HIT INFO
"GOLD" WATCH 0 0 0 0 0 0 0 Most definitely-probably-not-really made of gold.
Useless in battle.
3D GLASSES 0 0 0 +3 0 0 0 Now has one more D than 2D glasses.
DEF +3
3-LEAF CLOVER 0 0 0 0 0 +3 0 Just a regular clover.
LUCK +3
4-LEAF CLOVER +4 0 0 0 0 +4 0 If you find one, it’s supposed to make you lucky!
LUCK +4, HEART +4
5-LEAF CLOVER 0 0 0 0 0 2 + (1 for each point of ENERGY) 0 Is it even a clover at this point?
LUCK increases with more ENERGY.
APPENDIX 0 0 0 0 0 0 0 Does nothing.
BABY CHICKEN +30 0 0 0 0 0 0 You can't be sad while holding a baby chicken.
HEART +30, Wearer starts HAPPY in battle.
BACKPACK 0 0 0 +2 0 0 0 A convenient storage device.
DEF +2
BASEBALL CAP 0 0 0 +10 +15 0 0 A mystical hat dating back to 199X.
DEF +10, SPD +15
BINOCULARS 0 0 0 +2 0 0 200 Two noculars. Noculars x2.
DEF +2, Increases HIT RATE.
BLANKET +10 0 0 +1 0 0 0 Soft, fluffy, and protects you from monsters.
DEF +1, HEART +10
BOOK 0 0 0 0 0 0 0 Contains a wealth of knowledge within it.
Wearer gains 50% more EXP in battle.
BOW-TIE 0 0 0 +4 0 0 0 A simple and elegant bow.
DEF +4
BRACELET 0 0 0 +1 0 0 0 A simple bracelet.
DEF +1
BREADPHONES +10 0 0 +5 0 0 0 Two rolls of bread. HEART +10, DEF + 5
LIFE JAM will heal more HEART when used in battle.
BUBBLE WRAP 0 0 0 +3 0 0 0 Therapeutic packaging.
DEF +3
BUNNY EARS 0 0 0 +3 +12 0 0 Helps you hear better.
DEF +3, SPD +12
CACTUS 0 0 +3 +3 0 0 0 Spiky on the outside, soft on the inside.
DEF +3, ATK +3
CAT EARS 0 0 0 +1 +10 0 0 Gives you catlike reflexes!
DEF +1, SPD +10
CELLPHONE 0 0 0 +10 0 0 0 Absolutely indestructible.
DEF +10
CLAM COIN 0 0 0 0 0 0 0 Said to bring great wealth and fortune!
Doubles the amount of CLAMS earned in battle.
COOL GLASSES 0 0 +5 +5 0 0 0 Even cooler when worn indoors.
ATK +5, DEF +5
BOTTLE CAP +10 0 0 0 0 0 0 Pretty neat.
HEART +10
COUGH MASK +25 +25 +10 +10 +10 +10 0 Keeps germs close to your face.
Increases ALL STATS.
DAISY +10 0 0 0 0 0 0 A daisy from DAISY.
HEART +10, Wearer starts HAPPY in battle.
EYE PATCH 0 0 +7 0 0 0 -25 The first step to becoming a pirate.
ATK +7, but reduces HIT RATE.
FAUX TAIL 0 0 0 0 +15 0 0 Not a real tail.
SPD +15
FEDORA 0 0 0 +5 0 +5 0 MR. JAWSUM pulls it off.
DEF +5, LUCK +5
FINGER 0 0 +10 -5 0 0 0 A dismembered finger. Still fresh.
ATK +10, DEF -5, Wearer starts ANGRY in battle.
FLOWER CLIP 0 0 0 +2 0 0 0 A nice gift.
DEF +2, Wearer starts HAPPY in battle.
FOX TAIL 0 0 0 0 5 + (3 for each point of ENERGY) 0 0 A real fox tail!
SPEED increases with more ENERGY.
FRIENDSHIP BRACELET +10 +10 0 0 0 0 0 A bracelet that embodies friendship.
HEART +10, JUICE +10
NERDY GLASSES 0 0 0 +5 0 0 200 Automatically makes you look smarter.
DEF +5, Increases HIT RATE.
GOLD WATCH 0 0 0 0 -10 0 0 Definitely 100% gold. You can tell by the weight.
SPD -10
HARD HAT 0 0 0 +6 0 0 0 More difficult than an easy hat.
DEF +6
HEADBAND 0 +20 +10 +3 +15 0 0 Used to keep the hair out of your face.
Raises most STATS.
HEART STRING +30 0 0 0 0 0 0 Fragile. Treat well.
HEART +30, Wearer starts HAPPY in battle.
HIGH HEELS 0 0 +10 0 -10 0 0 Makes you taller! KEL would probably like these.
ATK +10, SPD -10
HOMEWORK 0 0 0 0 0 0 0 The bane of every child's existence.
Wearer starts SAD in battle.
INNER TUBE 0 0 0 2 + (1 for each point of ENERGY) 0 0 0 Makes swimming easier, yet harder.
DEFENSE increases with more ENERGY.
LUCKY TOKEN 0 0 0 0 0 +10 0 Prevents TOAST if wearer has more than
1 HEART. LUCK +10
MAGICAL BEAN 0 0 0 0 0 0 0 Wearer starts battle with a random EMOTION.
MONOCLE +1 +1 +1 +1 +1 +1 1 Designed for the rich and people with one eye.
ALL STATS +1
MUSTACHE 0 0 +5 0 0 +10 0 The pride of every gentleman.
ATK +5, LUCK +10
ONION RING +20 +20 0 0 0 0 0 Just one.
HEART +20, JUICE +20
OVEN MITTS +30 0 0 +13 0 0 0 Fashionable and practical.
DEF +13, HEART +30
PAPER BAG +40 0 0 +13 0 0 0 Wear it over your head.
DEF +13, HEART +40, Prevents EMOTION.
HECTOR 0 0 0 0 0 0 0 Can talk, but is very shy.
He is a good friend.
PRETTY BOW +50 0 +10 +3 0 0 0 A polkadot bow. Too flashy for your taste.
HEART +50, ATK +10, DEF +3
PUNCHING BAG 0 0 0 0 0 0 0 Has a picture of KEL on it.
Wearer starts ANGRY in battle.
RABBIT FOOT 0 0 0 0 +15 +10 0 A little yucky, but keeps you lucky.
SPD +15, LUCK +10
RED RIBBON 0 0 1 + (2 for each point of ENERGY) +5 0 0 0 A pretty red ribbon.
DEF +5, ATTACK increases with more ENERGY.
DEEP POETRY BOOK 0 0 0 0 0 0 0 Touches the soul deeply.
Wearer starts SAD in battle.
RUBBER DUCK 0 0 0 +7 0 0 0 A cute rubber duck. Doesn’t like you very much.
DEF +7
SALES TAG 0 0 0 0 0 0 0 Who can resist a sale?
Reduces cost of the first SKILL used in battle by 50%.
SEER GOGGLES 0 0 0 +1 0 +3 200 Goggles that know everything.
DEF +1, LUCK +3, Increases HIT RATE.
TOP HAT +13 0 0 +13 0 +13 0 Hope it's not haunted...
DEF +13, LUCK +13, HEART +13
HECTOR JR 0 0 1 + (1 for each point of ENERGY) 1 + (1 for each point of ENERGY) 1 + (1 for each point of ENERGY) 1 for each point of ENERGY 0 Can talk, but is very shy.
Stats increase with more ENERGY.
WEDDING RING +10 +10 +3 +3 +3 +3 0 Ruthlessly discarded by SWEETHEART.
Increases ALL STATS. Wearer starts HAPPY.
WISHBONE 0 0 0 0 0 +7 0 For all your wish-making needs.
LUCK +7
VEGGIE KID +15 +15 0 0 0 0 0 A young vegetable.
HEART +15, JUICE +15
WATERING PAIL 0 +10 0 0 0 0 0 Embodies the spirit of SPRING.
JUICE +10
RAKE 0 0 +3 0 0 0 0 Embodies the spirit of FALL.
ATK +3
SCARF 0 0 0 +3 0 0 0 Embodies the spirit of WINTER.
DEF +3
COTTON BALL 0 0 0 +1 +3 0 0 A fluffy ball of cotton.
DEF +1, SPD +3
FLASHLIGHT 0 0 0 +4 0 0 0 Brightens up a room.
DEF +4
UNIVERSAL REMOTE +10 +10 +5 +5 +5 +5 0 Can change the universe.
Increases ALL STATS.
CHEF'S HAT 0 0 0 +15 0 0 0 The pride of every chef.
DEF +15, Restores 5% JUICE every turn.
TV REMOTE +5 0 0 +2 0 0 0 Changes channels on the TV.
DEF +2, HEART +5
SUNSCREEN +15 0 0 0 0 0 0 Embodies the spirit of SUMMER.
HEART +15
CONTRACT -80% -80% +20 +20 +20 +20 0 A powerful piece of paper.
Trades HEART and JUICE for other STATS.
FLOWER CROWN +100 +25 0 0 0 0 0 A precious gift made by BASIL.
HEART +100, JUICE +25
ABBI'S EYE -90% -99% +40 0 +40 +40 100 ABBI's remains. Predicts who a foe
will target at the start of battle.
TULIP HAIRSTICK +50 0 0 0 0 0 0 Plain, simple, and bulbous.
HEART +50, Wearer gains 150% more EXP.
GLADIOLUS HAIRBAND 0 0 +10 0 0 +10 100 Represents strength of character.
ATK +10, LUCK +10, Increases HIT RATE.
CACTUS HAIRCLIP +15 0 0 +15 0 0 0 A very sturdy and resilient plant.
DEF +15, HEART +15
ROSE HAIRCLIP +15 +15 +5 +5 +5 +5 100 Versatile and universally loved.
Increases ALL STATS.
Snacks

HEADSPACE

SNACK NAME HEART JUICE COST DESCRIPTION/EFFECT
TOFU 5 0 2 Soft cardboard, basically.
Heals 5 HEART.
CANDY 30 0 10 A child's favorite food. Sweet!
Heals 30 HEART.
SMORES 50 0 60 S'more smores, please!
Heals 50 HEART.
GRANOLA BAR 60 0 40 A healthy stick of grain.
Heals 60 HEART.
BREAD 60 0 10 A slice of life.
Heals 60 HEART.
NACHOS 75 0 100 Suggested serving size: 6-8 nachos.
Heals 75 HEART.
CHICKEN WING 80 0 100 Wing of chicken.
Heals 80 HEART.
HOT DOG 100 0 150 Better than a cold dog.
Heals 100 HEART.
WAFFLE 150 0 200 Designed to hold syrup!
Heals 150 HEART.
PIZZA SLICE 175 0 250 1/8th of a WHOLE PIZZA.
Heals 175 HEART.
FISH TACO 200 0 250 Aquatic taco.
Heals 200 HEART.
CHEESEBURGER 250 0 300 Contains all food groups, so it's healthy!
Heals 250 HEART.
CHOCOLATE 40% 0 50 Chocolate!? Oh, it's baking chocolate...
Heals 40% of HEART.
DONUT 60% 0 150 Circular bread with a hole in it.
Heals 60% of HEART.
RAMEN 80% 0 300 Now that is a lot of sodium!
Heals 80% of HEART.
SPAGHETTI 100% 0 500 Wet noodles slathered with chunky
sauce. Fully heals a friend's HEART.
POPCORN 35 0 150 9/10 dentists hate it.
Heals 35 HEART to all friends.
FRIES 60 0 200 From France, wherever that is...
Heals 60 HEART to all friends.
CHEESE WHEEL 100 0 250 Delicious, yet functional.
Heals 100 HEART to all friends.
WHOLE CHICKEN 175 0 500 An entire chicken, wings and all.
Heals 175 HEART to all friends.
WHOLE PIZZA 250 0 500 8/8ths of a WHOLE PIZZA.
Heals 250 HEART to all friends.
SNO-CONE 100% 100% 5000 Heals a friend's HEART and JUICE, and raises ALL STATS for the battle.
TOMATO 100 50 250 You say tomato, I say tomato.
Heals 100 HEART and 50 JUICE.
COMBO MEAL 250 100 600 What more could you ask for?
Heals 250 HEART and 100 JUICE.
DINO CLUMPS 250 0 0 Chicken nuggets shaped like dinosaurs.
Heals 250 HEART to all friends.
DINO PASTA 100% 0 0 Pasta shaped like dinosaurs.
Fully restores a friend's HEART.
MARI'S COOKIE 0 0 0 Everyone's favorite cookie.
Made with MARI's love.
PLUM JUICE 0 15 5 For seniors. Wait, that's PRUNE JUICE.
Heals 15 JUICE.
APPLE JUICE 0 25 20 Apparently better than ORANGE JUICE.
Heals 25 JUICE.
CHERRY SODA 0 25% 70 Carbonated hell sludge.
Heals 25% of JUICE.
STAR FRUIT SODA 0 35% 70 To be shared with a friend.
Heals 35% of JUICE.
BREADFRUIT JUICE 0 50 100 Does not taste like bread.
Heals 50 JUICE.
TASTY SODA 0 50% 150 Tasty soda for thirsty people.
Heals 50% of JUICE.
LEMONADE 0 75 150 When life gives you lemons, make this!
Heals 75 JUICE.
PEACH SODA 0 60% 180 A regular PEACH SODA.
Heals 60% of JUICE.
BUTT PEACH SODA 0 61% 360 An irregular PEACH SODA.
Heals 61% of JUICE.
ORANGE JUICE 0 100 200 Apparently better than APPLE JUICE.
Heals 100 JUICE.
PINEAPPLE JUICE 0 150 450 Painful... Why do you drink it?
Heals 150 JUICE.
GRAPE SODA 0 80% 500 Objectively the best soda.
Heals 80% of JUICE.
BANANA SMOOTHIE 0 20 70 A little bland, but it does the job.
Heals 20 JUICE to all friends.
MANGO SMOOTHIE 0 40 200 Makes you tango!
Heals 40 JUICE to all friends.
BERRY SMOOTHIE 0 60 250 A healthy smoothie that tastes like
dirt. Heals 60 JUICE to all friends.
MELON SMOOTHIE 0 80 350 Chunky green melon goodness.
Heals 80 JUICE to all friends.
S.BERRY SMOOTHIE 0 100 500 The default smoothie.
Heals 100 JUICE to all friends.
WATERMELON JUICE 0 100% 1000 Heavenly nectar.
Fully heals a friend's JUICE.
DINO MELON SODA 0 100% 0 Melon soda in a dino-shaped bottle.
Fully heals a friend's JUICE.
DINO SMOOTHIE 0 150 0 Berry smoothie in a dino-shaped cup.
Heals 150 JUICE to all friends.
BOTTLED WATER 0 100 0 Water in a bottle.
Heals 100 JUICE.
FRUIT JUICE? 0 75 0 You are not sure what fruit it is.
Heals 75 JUICE.
PRUNE JUICE -30% 30 0 This tastes horrible. Don't drink it.
Heals 30 JUICE... probably.
ROTTEN MILK -50% 10 2 This is bad. Don't drink it.
Heals 10 JUICE + ???
MILK 0 10 200 Good for your bones. Heals 10 JUICE and increases DEFENSE for the battle.
MUSH 0 0 0 Can't wait to be eaten!
Makes a friend slightly stronger.
LIFE JAM 50% 0 300 Infused with the spirit of life.
Revives a friend that is TOAST.
COFFEE 0 10% 0 Bitter bean juice.
Increases a friend's SPEED.
DINO JAM 100% 0 0 Infused with the spirit of dino life.
Fully revives a friend that is TOAST.
JAM PACKETS 25% 0 0 Infused with the spirit of life.
Revives all friends that are TOAST.
MARI'S COOKIE 100% 0 0 Your favorite cookie.
Made with MARI's love.
☐☐☐ 50 0 0 ☐☐☐☐☐☐☐☐☐ ☐☐☐ ☐☐☐
☐☐ ☐☐ 100 0 0 ☐☐ ☐☐☐☐ ☐☐ ☐☐☐☐ ☐☐
'KEY' INGREDIENT 0 0 0
Toys

HEADSPACE

TOY NAME PRICE DESCRIPTION/EFFECT
CAN 0 Recyclable material.
Give to RECYCLE MACHINE for 5 CLAMS
GLASS BOTTLE 0 Recyclable material.
Give to RECYCLE MACHINE for 10 CLAMS.
CARDBOARD 0 Recyclable material.
Give to RECYCLE MACHINE for 15 clams.
DEAD BATTERIES 0 Recyclable material.
Give to RECYCLE MACHINE for 20 clams.
COMPUTER PART 0 Recyclable material.
Give to RECYCLE MACHINE for 25 clams.
JACKS 25 Deals small damage to all foes
and reduces their SPEED.
(25 damage)
RUBBER BAND 75 Deals damage to a foe and reduces
their DEFENSE.
(50 damage)
DYNAMITE 1000 Actually dangerous...
Deals heavy damage to all foes.
(150 damage)
SPARKLER 100 Little fires.
Inflicts HAPPY on a friend or foe.
CONFETTI 250 Small squares of colorful paper.
Inflicts HAPPY on all friends.
POETRY BOOK 100 Sad words strung together.
Inflicts SAD on a friend or foe.
RAIN CLOUD 250 Angsty water droplets.
Inflicts SAD on all friends.
PRESENT 100 It's not what you wanted...
Inflicts ANGER on a friend or foe.
AIR HORN 250 Who would invent this!?
Inflicts ANGER on all friends.
DANDELION 250 Has a calming effect.
Removes EMOTION from a friend or foe.
MYSTERY POTION 0 A questionable potion made for OMORI.
Can only be used underwater.
(OMORI ROUTE)
BIG RUBBER BAND 200 Deals big damage to a foe and
reduces their DEFENSE.
(150 damage)
PEARL 200 Pretty calcium that's used in jewelry.
Can be sold for CLAMS.
(Sells for 100 CLAMS)

Notable Techniques

Skills
SKILL DESCRIPTION DAMAGE ACTION SOURCE
ATTACK OMORI's Basic Attack (Attack x 2 - Foe's defense)
BASIC
SAD POEM Inflicts SAD on a friend or foe.
Costs 5 JUICE.
NONE
BASIC
GUARD Acts first, reducing damage taken for 1 turn.
Costs 0 JUICE.
NONE (No Animation.) BASIC
STAB Always deals a critical hit. Ignores DEFENSE when OMORI is SAD.
Costs 13 JUICE.
(Attack x 2) (SAD)
(Attack x 1.5 - Foe's defense) (Else)
LEVEL 3
BREAD SLICE If this skill defeats a foe, gain BREAD.
Costs 10 JUICE.
(Attack x 2.5 - Foe's defense)
LEVEL 5
MOCK Deals damage. If the foe is ANGRY, greatly reduce its ATTACK.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 7
HACK AWAY Attacks 3 times, hitting random foes.
Costs 30 JUICE.
(Attack x 2 - Foe's defense)
(Attack x 2.25 - Foe's defense) (ANGRY)
LEVEL 10
OBSERVE Predicts who a foe will target next turn.
Costs 0 JUICE.
NONE
SHAWN
LUCKY SLICE Acts first. An attack that's stronger when OMORI is HAPPY.
Costs 15 JUICE.
(Attack + Luck) x 2 - Foe's defense (HAPPY)
(Attack + Luck) x 1.5 - Foe's defense (Else)
LEVEL 12
TRICK Deals damage. If the foe is HAPPY, greatly reduce its SPEED.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 15
PAINFUL TRUTH Deals damage to a foe. OMORI and the foe become SAD.
Costs 10 JUICE.
(Attack x 2 - Foe's defense)
LEVEL 19
SHUN Deals damage. If the foe is SAD, greatly reduce its DEFENSE.
Costs 20 JUICE.
(Attack x 3 - Foe's defense)
LEVEL 20
STARE Reduces all of a foe's STATS.
Costs 45 JUICE.
NONE
LEVEL 25
EXPLOIT Deals extra damage to a HAPPY, SAD, or ANGRY foe.
Costs 30 JUICE.
(Attack x 3.5 - Foe's defense) (Any EMOTION)
(Attack x 2.5 - Foe's defense) (Else)
LEVEL 30
FINAL STRIKE Strikes all foes. Deals more damage if OMORI has a higher stage of EMOTION.
Costs 50 JUICE.
(Attack x 4 - Foe's defense) (1st Tier)
(Attack x 5 - Foe's defense) (2nd Tier)
(Attack x 6 - Foe's defense) (3rd Tier)
(Attack x 3 - Foe's defense) (NEUTRAL)
LEVEL 35
RED HANDS Deals big damage 4 times.
Costs 75 JUICE.
(Attack x 3 - Foe's defense) (4 times)
OMORI ROUTE
VERTIGO Deals damage to all foes based on user's SPEED and greatly reduces their ATTACK.
Costs 45 JUICE.
(Speed x 3 - Foe's defense)
Defeat SOMETHING IN THE DARK
CRIPPLE Deals big damage to all foes and greatly reduces their SPEED.
Costs 45 JUICE.
(Attack x 3.5 - Foe's defense)
Defeat SOMETHING IN THE WALLS
SUFFOCATE Deals 400 damage to all foes and greatly reduces their DEFENSE.
Costs 45 JUICE.
(400)
Defeat SOMETHING IN THE WATER
Final Fight Skills
SKILL NOTES DAMAGE ACTION
ATTACK OMORI attacks _____!
  • _____ takes moderate damage. Can sometimes take down a huge chunk of his HP.
(Attack x 2 - Foe's DEFENSE) + 4
STAB OMORI stabs _____!
  • _____ takes moderate damage. Attack will always hit right in the heart.
(Attack x 2 - Foe's DEFENSE)
HACK AWAY OMORI slashes wildly!
  • Three moderate hits to _____. Uses the HACK AWAY move that deals powerful damage.
(Attack x 2 - Foe's DEFENSE) + 4
RED HANDS OMORI erases the enemy. (Phase 2)
  • Four moderate hits to _____.
(Attack x 2 - Foe's DEFENSE)
RED HAND ATTACK OMORI erases the enemy. (Phase 3)
  • _____ takes heavy damage and DEFENSE is decreased.
(Attack x 4 - Foe's DEFENSE)
HAIR ATTACK OMORI erases the enemy. (Phase 4)
  • _____ takes heavy damage and all STATS are decreased.
(Attack x 4 - Foe's DEFENSE)
MARI ATTACK OMORI erases the enemy. (Phase 5)
  • _____ takes heavy damage and inflicts AFRAID.
(Attack x 4 - Foe's DEFENSE)
FINAL ATTACK OMORI erases the enemy. (Final Phase)
  • _____ takes heavy damage, inflicts AFRAID and lowers DEFENSE.
(Attack x 5 - Foe's DEFENSE)
Follow-Ups
FOLLOW-UP ENERGY LEVEL DESCRIPTION DAMAGE

ATTACK AGAIN
3 1 OMORI readies his blade.
OMORI attacks again, dealing damage to a random foe!
(Attack x 2 - Foe's defense)
2 OMORI readies his blade.
OMORI attacks again, dealing extra damage to a random foe!
(Attack x 2 + Luck) - Foe's defense
3 OMORI readies his blade.
OMORI attacks again, dealing damage to a random foe twice!
(Attack x 2 + Luck) - Foe's defense

TRIP
3 1 OMORI walks forward.
OMORI trips a random foe, dealing damage and lowering its SPEED!
(Attack + Luck) - Foe's defense
2 OMORI walks forward.
OMORI trips a random foe, dealing damage, lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense
3 OMORI walks forward.
OMORI trips a random foe, dealing damage, greatly lowering its SPEED, and making it SAD!
(Attack + Luck) - Foe's defense

RELEASE ENERGY*
10 - OMORI and friends come together and use their ultimate attack, dealing huge damage to all foes! 300 (LV 1)
600 (LV 2)
1000 (LV 3)
Fully heal all friends. Increases stats of all friends and gives all friends HP and MP regen. 1000

Other

Standard Tactics: Omori will engage an opponent with his knife, whilst using various skills and toys to manipulate the opponent's emotional state and lower their physical statistics. If Omori's health or juice ever gets too low, he can use various snacks to restore either to its original state. Omori will also use Red Hands to remove those who get too close to the truth from Headspace, and even reset all of Headspace to prevent the process of the truth being exposed. Omori will also attempt to permanently erase those who stand between him and his ultimate goal of concealing the truth, including the likes of Sunny.

Weaknesses: Emotions in OMORI follow a rock paper scissor system where Sad is weak to Angry, Angry is weak to Happy, and Happy is weak to Sad. Omori would do anything to conceal the truth away, even if it involves killing himself in the process as he did with Sunny in the Bad Ending though this is not normally combat applicable.

Note: For Headspace's Cosmology and why it is a legitimate dream world and more than a normal dream, see here.

References

  1. Note: Despite the size in the overworld, Earth has the largest and most detailed battle sprite in-game, along with the size difference in the overworld being a game mechanic as not even Pluto's Expanded form is bigger then Earth in battle while his base is shown as bigger in the overworld. This is consistent with overworld sprites as houses are the size of rooms on the outside but far bigger on the inside and shark plane is barely bigger than Omori in game but is shown to be the size of an actual plane in official art. The space pirates are also known for stealing planets with the planets themselves being referred to as the planets of the solar system, with Pluto only being so small due to the joke of Pluto not being a planet. The area they are found in is even called the Solar System. Pluto however can still get much bigger in his expanded form and is even stated to be stronger than any planet in the cosmos and universe. This is also consistent with how Pluto and Earth were able to obliterate anything in their path as they traveled through galaxies in the universe. Earth's Foe Facts! entry also describes it as "The third planet from the Sun. Its surface is mostly covered in water and people." Finally, even if it was to be assumed Earth was that small, it would still have it's gbe as it's meant to be actual planet Earth.

Battle Records

None.

None.

None.