Above Average (Was able to get through Rip-The-Blood's castle, which had multiple traps and puzzles. Is able to get through the mummy's temple. Got through the Science puzzle.)
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Phillip (Space Funeral)
"Mature Content" | |
Halt! This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. Be wary! |
Background
Phillip Is the main character of Space funeral. A depressed man who trudges through the world of space funeral to save the world from beings that plan to take over and change the world in their corrupted vision.
General Information
Name: Phillip
Origin: Space Funeral
Creator: Stephen "thecatamites" Gillmurphy
Sex: Male
Residence: Space Funeral
Story Role: Protagonist
Age: Unknown
Classification: Sad, Destined
Species: Human
State of Being: Regular
Physiology: Humanoid
Occupation: None
Enemies: Moon, Cancer, Science
Status: Deceased (Ceased to exist with the rest of the universe at the end of Earth birth)
Alignment: Neutral Good (Despite his depressed state, he still continued to save the world from beings who wanted to have full control of it.)
Codex Statistics
Key: Space Funeral | Post-Cancer death
Tier: 9-B | 9-B
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Can fight against Land sharks, who can swim through the ground with ease. Fights the Swamptrogg early on, which is large enough to block a cave entryway) | Wall level (Should at least be as strong as before. Fights Robot Warmachine's which are giant robots and Vicious dinosaurs which are large dinosaurs)
Durability: Wall level (Can handle bomb dog explosions) | Wall level (Should be as durable as before, can take attacks from Robot Warmachines)
Striking Strength: Wall Class | Wall Class
Lifting Strength: Unknown
Travel Speed: Average Human | Average Human
Attack Speed: Transonic (Can dodge sound-based attacks from 20th century boy) | Supersonic (Can dodge sound-based attacks from Dubstep mutant. Can fight Aqua man early on who uses an eel's electricity as an attack, Can dodge attacks Libertarian Militia who uses a shotgun)
Reaction Speed: Transonic | Supersonic
Stamina: Superhuman (Can fight just fine after having blood sucked out of him, fights and runs through hordes of enemies constantly, travels across the Continent of Space Funeral and Earth Birth with no signs of being tired)
Range: Standard Melee, Extended Melee with Swords, Likely Higher with Zorg Canon
Unknown (Does not talk to NPC's besides in Mysteries)
Unknown (Despite fighting against Science and her forces, He never displayed any scientific knowledge)
Above Average (Has fought through a multitude of opponents including Criminals, Aquaman, armed soldiers, Moon, Science and many others)
Powers and Techniques
All previous abilities, Weapon Usage (Unique; Bad Report Card is a weapon that allows Phillip to all enemies twice, Canid fang is a dog tooth turned into a mighty weapon), Self-Sustenance (Respiratory Self-Sustenance;Can walk around and fight on the moon just fine), Non-Standard Interaction (Elemental; Can now fight Shades of doubt, which are shadows), Resistance to Space-time Manipulation (Dipped his feet into a lake that allowed him to bend time and space, which let him to walk through a dimension with a non-linear time), Poison Manipulation (As the destined one, Phillip can handle high amounts of Toxic science just fine. Drinks Moonshine which is stated to have Blood and Mercury inside) and Heat Manipulation (Can walk through a lava filled land)
All previous items, Magnetism Manipulation (Has magnets), Statistics Amplification (The Speed ring Increases Phillip's Speed. The Sexy and Scary ring Increases Phillip's Dodge Rate), Poison Manipulation and possibly Sense Manipulation (has Dubstep venom which poisons the enemy. Stated in its description to cause Nausea and Deafness), Fear Manipulation (With the Eldritch blade. Can Inflict Spooked on enemies. Can Inflict himself with Spooked with the Scary Ring), Healing (Can heal with Sirloin, Moonshine and Fat Doobies), Statistics Reduction (Can put on the Bad Ring that makes all his stats go to 1) Purification and Nullification to Fear Manipulation, Social influencing, Morality Manipulation and Mind Manipulation (Status; The Fat Doobie can remove the effects of Spooked, Distract, Moral, Poison, Sad and Berserk. The Amoral ring prevents the Moral Affliction. Sirloin Removes Spooked. The Bad Ring prevents Berserk),
Equipment
* Rusty Knife- An Old and Rusty Blade (+4 Attack)
- Junkyard Knife- Grimy but Usable Knife (+8 Attack)
- Hooked Knife- Unpleasant maiming Knife (+13 Attack)
- Silver Sword- Long and Balanced Sword (+17 Attack)
- Zorg Canon- Future Death Machine (+30 Attack)
* Cloth PJs- Worn and faded Pajamas (+3 Defence)
* Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)
- Small Blood- A small pack of blood. (Restores 100 HP)
- Big Blood- A big pack of blood (Restores 200 HP)
- Bigger Blood- A massive pack of blood. (Restores all HP)
- Bag of Blood- Restores 80HP to all characters (Restores 80 HP to all allies)
- Big Bag of Blood- Restores 300 to all characters (Restores 300 HP to all allies)
- Small Nut- A magic nut which restores 20MP (Restores 20 MP)
- Large Nut- A really magic nut which restores 90 MP (Restores 90 MP)
- Super Nut- Extraordinarily magic nut. Restores all MP. (Restores All MP)
- Bag of Nuts- Restores 20 MP to all characters. (Restores 20 MP to all allies)
- Big Bag of Nuts- Restores 100 MP to all characters. (Restores 100 MP to all allies)
- Antidotes- Removes "Poison" condition! Freshens rooms (Removes Poison)
- Mild Restorative- Restores the dead but they still feel gross (Revives a party member with 30% health)
- Heavy Restorative- Restores the dead and puts a spring in their step (revives a party member at 70% health + 20 HP)
- Bibles- A solid Bible
- Magic eye pictures- A mysterious Magic Eye picture
- Old Movies- A sentimental old movie
- Purple Dranks- RIP Pimp C (Causes purple damage that's effective on all enemies besides moon)
- Blood Sap- A Mysterious poison. Gifted by the elf king... (It causes the afflicted person to lose 40 HP per turn. Cannot be healed)
- Steak- A fresh steak.
- Boat Ticket- Ticket to the Blood Cavern
- Rusty Knife- An Old and Rusty Blade (+4 Attack)
- Junkyard Knife- Grimy but Usable Knife (+8 Attack)
- Hooked Knife- Unpleasant maiming Knife (+13 Attack)
- Silver Sword- Long and Balanced Sword (+17 Attack)
- Zorg Canon- Future Death Machine (+30 Attack)
- Bad Report Card- Bad report card earned by a bad boy (Gives the bearer pre-emptive advantage during battle, allows the bearer to attack twice, and allows them to attack all enemies at the same time. It attacks using Numbers damage)
- Eldritch Blade- Blade incomprehensible to man (+60 attack)
- Canid Fang- Mighty puppy tooth (+500 attack)
- Cloth PJs- Worn and faded Pajamas (+3 Defence)
- Leather PJs- Stiff leather pyjamas (+12 Defence)
- Mail PJs- Solid mail Pyjamas (+18 Defence)
- Steel Wool PJs- Kind of itchy (+35 Defence)
- Puppy PJs- PJs made of adorable puppies (+100 Defence)
- Focused Hat- This hat will prevent DISTRACTION. (Prevents the Distract Status)
- Drab Hat- This hat will prevent SPOOKED (Prevents the Spooked Status)
- Weightlifter Hat- This hat gives MORE MUSCLE. (+10 Attack)
- Feathered Hat- This hat gives MORE SPEED (+20 Speed)
- Poisonous Helmet- Poisons the owner but increases defence (+25 Defence. Inflicts Berserk and Poison)
- Brain Ring- More Brain (+20 Mind)
- Muscle Ring- More Muscle (+20 Attack)
- Mysterious Ring- A mysterious ring. Who knows where it's been? (Halves MP cost of all skills)
- Amoral Ring- Ring forged from the tears of orphans (Prevents the Moral Status)
- Sexy Ring- A ring for that special someone (Increases Dodge rate for Physical attacks)
- Scary Ring- Makes you scared but also really fast (Increases Dodge rate and prevents critical hits. +40 agility)
- Bad Ring- This ring is dumb and I hate it (Sets all stats to 1)
- Goodbad Pasties- Nipple pasties that make you awesome but dead (They prevent critical hits, increases dodge rates for physical attacks, and halves MP cost. +500 on all stats. Dies upon wearing it)
- Small Blood- A small pack of blood. (Restores 100 HP)
- Big Blood- A big pack of blood (Restores 200 HP)
- Bigger Blood- A massive pack of blood. (Restores all HP)
- Bag of Blood- Restores 80HP to all characters (Restores 80 HP to all allies)
- Big Bag of Blood- Restores 300 to all characters (Restores 300 HP to all allies)
- Small Nut- A magic nut which restores 20MP (Restores 20 MP)
- Large Nut- A really magic nut which restores 90 MP (Restores 90 MP)
- Super Nut- Extraordinarily magic nut. Restores all MP. (Restores All MP)
- Bag of Nuts- Restores 20 MP to all characters. (Restores 20 MP to all allies)
- Big Bag of Nuts- Restores 100 MP to all characters. (Restores 100 MP to all allies)
- Antidotes- Removes "Poison" condition! Freshens rooms (Removes Poison)
- Mild Restorative- Restores the dead but they still feel gross (Revives a party member with 30% health)
- Heavy Restorative- Restores the dead and puts a spring in their step (revives a party member at 70% health + 20 HP)
- Sirloin- Tough and wily sirloin (Heals 100 HP and removes Spooked)
- Moonshine- Restores all HP but is kinda really gross (Heals 100% HP)
- Fat Doobies- Joint filled to the brim with 'tomato' buds (Removes all Status effects. Restores 50% HP and 100% MP)
- Bibles- A solid Bible
- Magic eye pictures-A mysterious Magic Eye picture
- Old Movies-A sentimental old movie
- Calculators- A numeric calculator just like grandpa used to use
- Mirrors- A handy dandy hand mirror
- Magnets- A mysterious magnet. Who knows how it works?
- Purple Dranks-RIP Pimp C (Causes purple damage that's effective on all enemies besides moon)
- Dubstep Venom- Causes nausea, deafness, and WUB WUB WUB (removes 40 HP each turn from the afflicted user, alongside 10% of MP)
Notable Techniques
- Wallop- A damaging Heavy blow
- Sob- Bursts into tears to reduce an enemy's defence
- Flex Muscles- Flexes to increase attack
- Light Heal- Heals himself or a friend
- Lunge- Desperately tackles all opponents
- Blood Rage- Inflicts himself with Berserk and rage to increase damage
- Speedy- Increases his speed
- Savage Blow- A Powerful punch
- Heavy Heal- Heavily heals himself or an ally
- Mystery- Mystery is an ability that can have something completely random happen with Phillip having no control of what it does after using the move. the move itself can harm opponents, help opponents, harm or help Phillip and his party. Seemingly anything can happen once this move is used and can only be used once per fight before Phillip is Mystery'd out.
- Coin Flip- Flips a coin to inflict Distract on the opponent.
- Mystery Punch- Mystery punch is a move that can only be learned by using Mystery. The punch does heavy damage to any opponent hit by it
- Crushing Wind- Crushing wind is a move that only happens when Mystery is used. A high damaging move that does 9999 damage on the opponent.
- Recycle- A move said to Recycles his opponents flesh into health but only seems to miss with it
- Disrupt- Use the power of the 256 to disrupt things I guess (Attacks, doing heavy damage to science)
Other
Standard Tactics: Phillip Is shown to fight with strong Physical attacks but has plenty of items and skills to assist him in taking down the opponent. Will likely use Mystery in the fight at some point.
Weaknesses: Phillip has a limited amount of MP to use his skills and Mystery is a completely random move that Phillip has no control over once used, and can only be used once per battle. Phillip is seemingly depressed but has no viewable negative effects on his skills.
Miscellaneous Feats
- Defeated The swamptrogg alone, a giant dragon opponent armored guards could not defeat.
- Is able to battle against Land sharks, who swim through the earth.
- fights against Vicious dinosaurs
- Can defeat Robot war machines, which are giant tank-like robot
- Dodges sound based attacks from 20th century boy and later, dubstep mutant
- Can dodge shotgun bullets from Libertarian soldiers
- Can contend against Aquaman who shoots electricity from electric eels
- Potentially dodged lasers from science
- Defeated the crime lord Rip-The-Blood, who was able to take over the town of Malice
- Defeated Moon, A reality-warping artist that corrupted a divine city
- Defeated Aquaman, who fought in the Great War
- Defeated Armed soldiers
- Defeated a being called the ultimate Experiment, which is a creature made to fight
- Defeated Moon
Battle Records
- Swamptrogg-Fight
- Conditions- Phillip's first key is used
- Locations-The Bone tunnels
- Blood Ghoul-Fight
- Condition- Was fighting with Leg Horse. Both were in their first keys.
- Location-Blood Cavern
- RIP the Blood-Fight
- Condition- Was fighting with Leg horse. Both were in their first keys.
- Location-RIP-The-Blood’s Fortress
- 20th Century boy-Fight
- Conditions- Was fighting with Leg Horse. Both were in their first keys
- Location- Northern Wastes
- Moon-Fight
- Conditions- Was Fighting with Leg Horse. Both were in their first keys.
- Locations- City of forms
- Cancer-Fight
- Conditions- Was fighting with Leg Horse. Both were in their first keys. Cancer was too depressed to fight back.
- Locations- The End.
- Aquaman-Fight
- Conditions- Was fighting with Leg Horse. Both were in their second keys.
- Locations- Laboratory
- Being of pure eyes-Fight
- Conditions- Was fighting with Leg Horse. Both were in their second keys.
- Locations- Beneath Murder 8 mall
- Obese Doobie-Fight
- Science-Fight
None.
None.