Hazel Flood

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Hazel has lived in Prospero all her life, with her mother Lacey. She's just graduated high school and is headed to college in the fall.
~ Hazel's Character Description in the Lore

Background

Hazel Flood serves as the main protagonist of South of Midnight, an action-adventure title developed by Compulsion Games and published by Xbox Game Studios. In the game, players take on the role of Hazel as she journeys through a magical reimagining of the American Deep South, where she must face supernatural forces inspired by regional folklore.

The story begins in the town of Prospero, Hazel's hometown, which has been left in ruins after a powerful hurricane. Amid the wreckage, Hazel uncovers her identity as a "Weaver"—a rare individual with the ability to repair and reshape the spiritual threads that bind reality together. As a Weaver, she gains the power to confront dark beings known as Haints and uncover the secrets hidden within her family's troubled legacy. Through this, Hazel is drawn into a larger conflict that challenges both her abilities and her understanding of the world around her.

This dropdown contains the synopsis of Hazel Flood’s story. Read at your own risk as you may be spoiled otherwise!

The story begins in the town of Prospero, Hazel's hometown, which has been left in ruins after a powerful hurricane. Amid the wreckage, Hazel uncovers her identity as a "Weaver"—a rare individual with the ability to repair and reshape the spiritual threads that bind reality together. As a Weaver, she gains the power to confront dark beings known as Haints and uncover the secrets hidden within her family's troubled legacy. Through this, Hazel is drawn into a larger conflict that challenges both her abilities and her understanding of the world around her.


Hazel Flood assists her mother Lacey in preparing for an impending hurricane, but their growing tensions cause Hazel to leave in frustration. In a tragic twist, Hazel’s home is swept away by a flash flood, leaving Lacey behind. Hazel searches for her mother, seeking refuge with her estranged grandmother, Bunny. Bunny attempts to trap her, but Hazel manages to escape, continuing her journey to find Lacey. Along the way, Hazel discovers her ability to perceive and manipulate "Strands," magical threads that allow her to battle the dangerous Haints that cross her path.

Hazel learns from a giant Catfish that she is a "Weaver," a person with the power to mend the fabric of reality itself using the Strands. She travels down the river, fighting various monsters born of twisted human and animal spirits, which she heals by absorbing their negative emotions and unraveling their "knots."

Eventually, Hazel finds the remnants of her home but no trace of Lacey, except for a piece of red yarn. The Catfish warns that Lacey has likely been taken by "Huggin' Molly," a powerful supernatural being. Hazel follows a trail of dark family secrets, learning about the tragic death of her uncle Trey and uncovering Bunny’s obsession with resurrecting the dead.

Hazel confronts Molly, only to discover that Lacey and Molly were working together to save abused children. However, Bunny arrives in desperation, kills Molly, and takes her heart in an attempt to resurrect her deceased sister Cherie. In the chaos, Bunny pushes Hazel off a cliff, seemingly killing her.

In her near-death state, Hazel meets Roux, a dark spirit who reveals that Lacey’s soul is trapped in Kooshma’s realm, the King of Dreams and Nightmares. With Roux’s assistance, Hazel rescues Lacey’s soul and returns to the human world, where she confronts Bunny once more. Bunny, now devastated by her failed attempts to bring Cherie back, is given an enchanted hairbrush by Hazel. Roux offers Bunny an escape to an illusory world where she can live out her dream of raising Cherie. With Bunny gone, Hazel embraces her role as a Weaver, safeguarding her town from supernatural threats.

Appearance

  • General Description:

Hazel is a teenage girl with a lean build and medium height. She has a dark complexion and is most often seen with her hair styled in neat, medium-length braids that fall slightly past her shoulders. Her typical attire consists of casual streetwear, marked by a yellow sleeveless shirt and worn jeans. She tends to wrap her jacket around her waist rather than wearing it, contributing to a laid-back and somewhat practical look.

  • Facial Features:

Hazel has a strong, angular facial structure with a noticeable jawline and high, well-defined cheekbones. Her nose is straight and slightly broad, and her lips are full but usually kept in a neutral expression. Her eyes are narrow and dark-colored, and her eyebrows are thick but shaped cleanly, adding to her sharper appearance. While she doesn't wear noticeable makeup, her facial features give her a confident and alert presence.

  • Usual Outfit:

Hazel wears a bright yellow sleeveless shirt that loosely fits around her frame. The shirt is plain in design, lacking visible logos or graphics, but she accessorizes it with a simple necklace that hangs at mid-chest level. Her jeans are light blue, visibly worn, and ripped at the knees and thighs, suggesting either frequent use or a deliberate style choice. Rather than wearing her jacket, she ties it around her waist, with the sleeves knotted in the front. Her footwear is typically a pair of sneakers or other flat, durable shoes suited for walking or casual activity.

Alternate Outfit: Due to her usual outfit being stuck in pig feces, Bunny gave her a new outfit[1]. Hazel starts wearing a more stylized outfit consisting of a white puff-sleeved blouse with a lace-trimmed neckline beneath a fitted black corset-like garment. Her arms are wrapped with long gloves or bandages that reach the upper arms, and she carries a staff or hook-like weapon strapped to her back. Her pants are dark and paired with patterned tights that extend into leather ankle boots. The outfit includes floral detailing and layered cloth elements that suggest a more ceremonial or combat-oriented look, contrasting with her everyday attire.

Personality

Relationships

Lacey Winston[5]

Hazel has lived with her mother all her life in Prospero[6]. Hazel notes if one interacts with the picture of a kid Hazel and her dad of how things got tense with her mom the last time Hazel visited her dad at the mausoleum[7]. Hazel notes, if one interacts with the picture of a kid Hazel being held by her mom, about how that was the day Lacey threw up on Hazel after getting off the Wacky Whirl, where Hazel almost passed out from laughing so hard before saying how she wished Lacey still had that kind of time for her[8]. Lacey gave Hazel a doll-like stuffed creature when Hazel asked her for a doll[9].

When Lacey enters the house during the flood, Hazel notes how she was in the house all alone with Lacey apologizing because the shelter had a leak in the rooft nad then she had to drive folks back and forth to Jolene's to ride out the storm[10].

Despite this, they both show a good relationship with each other[11]. Dancing together to a little song they've both made[12].

However, they show to still argue with each other as Hazel seems to not like how Lacey helps out everyone else more then her own daughter and kin[13].

Lacey refers to Hazel as her little "bug" whom she loves deeply and is frustrated that her job takes time away from Hazel[14].

Through finding things like her mom's work binder she starts to learn how much her mom was affected from work[15].

Through looking through another connection piece, she learns her mom wanted to make a better place not for herself but for Hazel[16].

Hazel finally finds her mom, being stuck in a timeless loop from Kooshma's domain and she fights against Kooshma himself to get her out[17]. Her mom helps by using her bottle to seal Kooshama[18]. Defeating Kooshma allowed her mom to return back to Prospero.

Upon returning back she greets and embraces her mom, before telling her she has one last task to do alone, and it is to stop Bunny[19]. Her mom tells her to promise that she'll come back to her and she promises[20].

After she dealt with Bunny, she was reading her entire story to Crouton, before saying she needs to head out to meet her mom and Laurent for dinner[21].

Beaux

Beaux is a former collegiate football player that checks in on Mrs. Pearle and Lacey, viewing Hazel like a little sister[22].

Hazel checked on him to make sure he was alright during the storm[23].

Hazel later finds Beaux sleeping on a bench and thanks him for getting Mrs. Pearle to safety[24].

Mrs. Pearle

Hazel checked on her to make sure she was alright during the storm[25]. Mrs. Pearle asks her to come in for a second to have some of gizzards where they have a conversation about her mom[26]. It's noted in her character lore that she thinks of lacey and Hazel as family, especially after the death of her husband[27].

Hazel finds Mrs. Pearle again at the church, asking her any news on her mom but they didn't find her, she goes off to keep looking with Mrs. Pearle and Jolene trying to deter her but she refuses[28].

Hazel later finds Beaux sleeping on a bench and thanks him for getting Mrs. Pearle to safety[29].

Bunny

Bunny is Hazel's grandmother who has an estranged relationship with Lacey, Hazel's mother[30]. Hazel tries to go to help to ask for help for her mom[31]. Telling her servant that Hazel is her only grandchild so is glad to help[32].

Bunny finds Hazel later in her other home, trying to find clues on how to find Huggin' Molly[33]. Bunny offers for them to have tea to discuss it, while also changing Molly out of her ruined clothes[34]. She tells her who to talk to in order to find more clues on Huggin' Molly's whereabouts[35].

Though Hazel reveals to the Catfish that she doesn't trust Bunny[36]. Later after Hazel fights Huggin' Molly she learns that Bunny was using her to get to Huggin' Molly so that she could kill her and resurrect her daughter[37].

Hazel confronts Bunny once last time in her mansion as she is the cause of all the stigma, telling Bunny that she has committed too many crimes and she must right her wrongs, giving her a brush and telling her that she can go into the Tavern of The Tapestry to see her daughter within an illusion, after some argument Bunny complies and goes with Roux[38].

General Information

Name: Hazel Flood[39]

Nicknames: Little Bug (By her mom)

Origin: South of Midnight

First Appearance: South of Midnight

Company: Xbox Game Studios

Creator: Compulsion Games

Actor: Adriyan Rae

Assigned Gender: Female

Sexuality: Heterosexual

Refers to Herself: First-Person

Pronouns: She/Her

Handedness: Ambidextrous (The hooks are Hazel's main tool as a Weaver, acting as combat tools against Haints where she wields them with both of her hands[40])

Age: Likely 18 (Hazel just graduated from highschool and will be starting college in the Fall[41])

Birthday: Unknown

Time Period: Modern Time

Timeline: Main Timeline

Homeworld: Earth

Residence: Prospero[42]

Story Role: Main Protagonist, Hero

Legacy: Local Legacy (Weavers are nothing more then folklore to the regular folk, though Weavers are well known by mythical creatures)

Influence: Event Influence (Hazel confronts Bunny once last time in her mansion as she is the cause of all the stigma, telling Bunny that she has committed too many crimes and she must right her wrongs, giving her a brush and telling her that she can go into the Tavern of The Tapestry to see her daughter within an illusion, after some argument Bunny complies and goes with Roux, causing the stigma that was going across the land to fade[43])

Language: English (Specifically AAVE)

Ethnicity: Creole (Hazel Flood is born and raised within the Lousiana Creole culture)

Religion: Louisiana Voodoo (An African diasporic religion that existed in Louisiana and the broader Mississippi River)

Classification: Weaver[44], Chosen by the land[45]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Grand Tapestry (The Grand Tapestry is an invisible weave holdin' our world together[46], and is the fabric of the universe that connects all things[47])

Occupation: Store Clerk for Lotta Ohio Donuts[48]

Affiliations: Lacey Winston, Beaux, Mrs. Pearle, Bunny (Formerly), Roux, Laurent

Enemies: Haints, Two Toed Tom, Rougarou (Formerly), Huggin' Molly (Through a misunderstanding), Kooshma, Bunny

Height: Unknown

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Weavers are gifted with the power to reach into the past and mend folks deep wounds[49], restoring the land so life can bloom again, fresh and new[50]. Offered to help Rhubarb deal with the Haints attacking him[51]. There are documented correlations between anecdotes of a Weaver's presence and lowered crime rates in the surrounding area[52]. Initially fought against Molly due to thinking she was the one kidnapping kids against their will and that she killed her mom, but after learning she was healing her she tried to apologize to her before Molly was killed by Bunny[53]. Aided Altamaha-ha reunited with Honey, her long lost son[54])

Protection Level: Global Protectors (Weavers are gifted with the power to reach into the past and mend folks deep wounds[55], restoring the land so life can bloom again, fresh and new[56])

Potential

Codex Statistics

Grade: C

Tier: High 10-B

Cardinality: Finite

Dimensionality: 3-D

Power Source: N/A

Attack Potency: Above Average Human level (Hazel has the strength to hang on ledges and jump to other ledges, being capable of doing this even while there's a storm[61]. Can jump far distances even while hanging on a ledge[62])

Durability: Above Average Human level

Striking Strength: Above Average Human Class

Lifting Strength: Above Average Human Class

Travel Speed: At least Athletic Human Speed (Moved fast enough to keep up with a house running down a flowing river[63])

Attack Speed: At least Athletic Human Speed

Reaction Speed: At least Athletic Human Speed

Stamina: Above Average (Hazel was a track team runner, requiring at least this stamina)

Range: Standard Melee

Grade: S (Weavers are gifted with the power to reach into the past and mend folks deep wounds[64], restoring the land so life can bloom again, fresh and new[65]. With the Catfish noting that Hazel is one of the finest Weavers he's laid eyes on[66]. Noted by Bunny to be far more powerful then she thought[67])

Tier: At least 9-C, Higher with Strand Push, Far Higher with Chip Damage. Can ignore conventional durability through Unraveling

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Weavers have enchanted hooks that allow them to banish Haints[68])

Attack Potency: At least Bone level (Hazel is able to do superhuman dashes and can attack and take hits from Haints once holding the "Objects of Stations"[69], being noted by Hazel herself that the hooks are empowering her[70]), Higher with Strand Push (With Strand Push, able to easily break fragile obstacles that she herself couldn't break[71]), Far Higher with Chip Damage (Can fight and harm Two-Toed Tom[72], though she can only do this through attacking the Wound, which Two-Toed Tom have transformed their trauma into a Wound[73] who tanked dynamite explosions[74], and could easily tear apart a church[75]). Can ignore conventional durability through Unraveling (Defeated Haints will be unraveled for a brief duration, which will heal Hazel slightly[76], through her absorbing the enemy[77], for one that does not have a Haint physiology, this would effectively kill them as unraveling is affecting their very tapestry threads apart of the Grand Tapestry, where the Grand Tapestry is an invisible weave holdin' our world together[78]. Weavers are able to manipulate the Strands to affect the world around them, which Strands make up the Weave of the Grand Tapestry that everything is composed of[79])

Durability: At least Bone level. Can withstand Far Stronger attacks with her Resilience (Can take hits from Two-Toed Tom[80], who could easily tear apart a church[81])

Striking Strength: Above Average Human Class

Lifting Strength: Above Average Human Class

Travel Speed: At least Athletic Human Speed (Moved fast enough to keep up with a house running down a flowing river[82])

Attack Speed: At least Superhuman

Reaction Speed: At least Superhuman (Avoided an attack from the Rougarou[83], a giant bird like creature who should be comparable in speed to real life birds, where they range around these speeds)

Stamina: Superhuman (Traveled across Prospero, fighting multiple enemies, and doing parkour around without showing any real signs of tiring)

Range: Standard Melee, Extended Melee with Hooks, Several Meters with Charged Attack (The charged attack reaches this far[84])

Intelligence: Unknown Intelligence

Knowledge: At least Grandmaster level (Throughout the course of the game, Hazel's powers grow stronger[85], to where she comes into combat against the Haints telling them to hurry up as she doesn't have all day[86]. With the Catfish noting that Hazel is one of the finest Weavers he's laid eyes on[87] Roux has noted that no one has ever broken through his illusion before Hazel[88]. With Roux doing this as he needed her help in hunting a Creature-Killer, meaning he needed to make this illusion stronger than the usual one[89]. He even notes breaking through his illusion is an impressive feat[90]. Fought and contained Kooshma, the Lord of Dreams and Nightmares hunger[91], being noted that she can't truly defeat it[92])


Powers and Techniques


All previous powers and abilities.

  • Superhuman Physical Characteristics (Hazel is able to do superhuman dashes and can attack and take hits from Haints once holding the "Objects of Stations"[98], being noted by Hazel herself that the hooks are empowering her[99])
  • Accelerated Development (Passive, Abilities; Noted by the Catfish that as Hazel ventured downriver, her powers grew stronger[100])
  • Magic
  • Empowerment & Battlefield Removal (Application Based; Weavers have enchanted hooks that allow them to banish Haints[101])
  • Free-Running (Can run along stranded walls and jump off of them without losing any momentum[102])
  • Gliding (While in the air, Hazel can glide around[103])
  • Multiple Jumps (Hazel is able to double jump to reach far places[104]. Aerial Rend, while in the air, jumps again and slams to the ground, damaging nearby enemies[105])
  • Extrasensory Perception (The Grand Tapestry is invisible and intangible to most people, except Weavers, who can see how it interacts with reality[106]. Stigma is the result of the Grand Tapestry warping due to trauma, where most people cannot see or feel Stigma, but Weavers can[107]. Haints are only visible to Weavers[108]. Weavers are able to see ghost as they slip in and out of the tears in the Grand Tapestry[109])
  • Pathfinding (Weavers can activate the Guiding Strand, an ability that shows them a strand that reveals the path to their next objective[110], shown even in cutscene[111])
  • Retrocognition (With the Distaff[112], Weavers can view past events, or Echoes, caught in the Grand Tapestry[113])
  • Supernatural Protection, Fall Rebound & Autopilot (Weavers instinctively activate their abilities when they are in danger, automatically teleporting them back to shore if they fall in the toxic waters[114])
  • Impact Resistance (Weaver's have a light that flows around them that protects them from large falls[115])
  • Non-Standard Interaction (Abstract Interaction; Weavers are able to interact with spirits known as Haints[116], beings formed by the damaged threads given rise[117] from the Grand Tapestry being torn from folks' sorrows[118], the Grand Tapestry is an invisible weave holdin' our world together[119], and is the fabric of the universe that connects all things[120]. The hooks allow Hazel to interact with the Strands of the Grand Tapestry and Stigma[121], Strands make up the Weave of the Grand Tapestry that everything is composed of[122]. Can destroy stigma[123], where Stigma is the result of the Grand Tapestry warping due to trauma[124]. Can attack wounds that Mythical Creatures transform from their trauma to clear stigma[125])
  • Weapon Control (Can freely put away[126], and freely summon her hooks[127])
  • Perfect Dodge (Hazel can dodge just before an attack hits to perfect dodge, setting off a Strand Blast that deals damage[128])
  • Statistics Boost (Can charge her attack to unleash a powerful amplified attack[129]. Amplified Attack can be charged further, inflicting increased damage over a larger area of effect[130]. With Stigma Bane, Weaved enemies take more damage from all sources[131])
  • Healing (With Weave of Life, damaging Weaved enemies with Rending Step, Amplified Attack, Amplified Rend, or Aerial Rend heals Hazel slightly[132])
  • Absorption (Defeated enemies may be unraveled for a brief duration, which will heal Hazel slightly[133], through her absorbing the enemy[134]. Can absorb health coils to heal herself[135])
  • Sealing (With the bottle, lets Hazel trap specific painful memories trapped in the Grand Tapestry, collecting enough of these Strand fragments forms a Pattern of someone's past pain at the end of the chase sequence[136]. The bottle is capable of sealing the likes of Kooshma[137], This is shown during the fight against Kooshma where she has her mom seal it while she fights it[138])
  • Resurrection (Self-Resurrection, Resurrection of the Deceased; Whenever killed or defeated in battle, she the threads will weave her back[139])
  • Familiar Summoning (Hazel can imbue magic into Crouton to make it a familiar that[140] she can freely control[141])
  • Purification & Time Manipulation (Weavers are gifted with the power to reach into the past and mend folks deep wounds[142], restoring the land so life can bloom again, fresh and new[143])
  • Soul Manipulation (Weavers fix problems in people deep down, mending parts of one's soul so ripped they forgotten it was ever in one piece[144]. Hazel found out that Bunny used a chunk of Benjy to bind her daughter Cherie's soul to a tree, though baby Cherie's spirit was lost and confused, Hazel was able to restore her, finally bringing the peace she had long been denied[145])
  • Air Manipulation (With Strand Push, able to easily break fragile items or move objects[146] and can repel enemies, doing some damage and disrupting their attacks[147])
  • Information Manipulation & Thread Manipulation (Weavers have enchanted hooks that allow them to banish Haints and reweave the Tapestry's threads[148], where the Grand Tapestry is an invisible weave holdin' our world together[149]. Weavers are able to manipulate the Strands to affect the world around them, which Strands make up the Weave of the Grand Tapestry that everything is composed of[150]. With Strand Pull, cast a Strand to pull objects nearer[151], can be used to yank smaller Haints towards Hazel or quickly close in on larger ones[152])
  • Space-Time Manipulation (With the Weave Spell, use it on Echo Objects to make them solid and tangible within reality for a short time[153], which Hazel describes as "snatching something out of the past"[154]. Echo Objects are described as items from the past that sit at the edge of the Grand Tapestry, the Weave Spell allows them to pull them into the present to aid them in their journey[155])
  • Damage Manipulation (With the Weave Spell, use it to Weave enemies, increasing all damage[156])
  • Velocity Manipulation (With the Weave Spell, use it to Weave enemies[157], preventing them from moving or attacking for a short time[158])


  • Hazel can imbue magic into Crouton to make it a familiar that[170] she can freely control[171], which Crouton has:
  • Small Size (Small Animal Sized; Crouton is small enough for Hazel to use to go reach through areas too small for her[172], such as burrows[173])
  • Extrasensory Perception (Crouton calls out nearby burrows or hidden paths[174])
  • Possession (Crouton controls the targeted enemy for a brief period[175], using its attacks and abilities against other enemies[176])
  • Resurrection (Self-Resurrection, Resurrection of he Deceased; Now filled with magic, Crouton can not be killed[177], only reborn[178])
  • Size Manipulation (Crouton can shrink his size in order to fit inside of Hazel's belt loop[179])

  • Equipment

    Hooks

    The hooks are Hazel's main tool as a Weaver. The Hooks allow Hazel to interact with the Strands of the Grand Tapestry, and Stigma. They also act as combat tools against Haints. They are referred to as the "Objects of Stations"[180].

    Distaff

    The Distaff grants Weavers the ability to see past events, or Echoes, caught in the Grand Tapestry.

    Spindles

    Spindles are essential to a Weavers, enabling them to channel power and cast specific spells.

    Bottle

    The bottle lets Hazel trap specific painful memories trapped in the Grand Tapestry. Collecting enough of these Strand fragments forms a Pattern of someone's past pain at the end of the chase sequence[181].

    Crouton

    Crouton, one of Hazel's childhood toys, was imbued with magic during the hurricane. When not riding Hazel's belt loop as a charm, they can access small spaces for Hazel. Now filled with magic, Crouton can not be killed, only reborn[182].


    Notable Techniques

    Threadlash

    Hazel can weaponize her weaving abilities in combat, lashing out with enchanted threads to strike or bind enemies. These magical strikes can be used in quick succession or charged for heavier damage.

    Melee Combo

    Hazel can chain up to five attacks to unelash a melee combo with her hooks.

    Amplified Attack

    Through charging her attack, Hazel can release it to execute a powerful amplified attack and can aim the attack. This attack can hit enemies at range and damage scales up with charge time.

    Weaving Magic

    As a Weaver, Hazel channels magical threads to influence her surroundings. She can manipulate fabric-like strands of energy to alter the environment—bridging gaps, forming platforms, or unraveling barriers. This power is central to exploration and puzzle-solving, allowing her to traverse otherwise inaccessible areas.

    Guiding Strand

    When activated (pressing R3) a giant ethereal strand appears and reveals the path to the next objective.

    Strand Blast

    Hazel can dodge just before an attack hits to perfect dodge, setting off a Strand Blast that deals damage[189].

    Unravel

    Hazel can make defeated enemies be Unraveled for a brief duration, which gives her some health.

    Stigma Bane

    With Stigma Bane, Weaved enemies take more damage from all sources, where weaved enemies take more damage and cannot move or attack for a short time[207].

    Weave of Life

    Damaging Weaved enemies with Rending Step, Amplifeid Attack, Amplified Rend, or Aerial Rend heals Hazel slightly. Weaved enemies take more damage and cannot move or attack for a short time.

    Enduring Weave

    Weave effect last longer in combat[208]. Weaved enemies take more damage and cannot move or attack for a short time.


    Other

    Standard Tactics: Hazel utilizes her hooks in combats along with several of her Weaver spells and her familiar Crouton.

    Weaknesses

    Trivia

    Gallery

    Culture Representation

    • Authentically Portrayed Protagonist: Hazel is notable for being a Black woman lead, with her story carefully crafted to reflect her identity with nuance and sincerity. The developers prioritized authentic representation, ensuring her character feels grounded and emotionally resonant.
    • Deeply Personal Journey: Hazel’s experiences are portrayed with empathy and depth, presenting her as a complex, multifaceted individual rather than a stereotype. Her perspective is central to the narrative, allowing players to connect with her on a personal level.
    • Thoughtful Representation: Compulsion Games made deliberate efforts to reflect Hazel's identity in a respectful and meaningful way. Her voice, choices, and challenges throughout the game contribute to a more inclusive and compelling narrative.

    Codex Statistics Questions

    Q: Couldn't Hazel get building level?

    A: Building level is far too high in terms of statistics as she's clearly not equal to Two Toed Tom, needing to chip his wound, a trauma formed directly from him that she can harm, in order to defeat him and she cannot harm his regular body, along with this his attacks are big enough that she needs to actively avoid them. There are also scenes of her being unable to do things that would make no sense if her strength were at the potency of Building level.

    Battle Records

    9 - 0 - 0


    • Ravager Haint - Fight[224]
      • Conditions: None
      • Location: Prospero
    • Larva Haint - Fight[225]
      • Conditions: None
      • Location: Prospero
    • Hurler Haint - Fight[226]
      • Conditions: None
      • Location: Prospero
    • Slug Haint - Fight[227]
      • Conditions: None
      • Location: Prospero
    • Two Toed Tom - Fight[228]
      • Conditions: None
      • Location: Prospero
    • Rougarou - Fight[229]
      • Conditions: None
      • Location: Prospero
    • Overseer Haint - Fight[230]
      • Conditions: None
      • Location: Prospero
    • Huggin' Molly - Fight[231]
      • Conditions: None
      • Location: Prospero

    None.

    None.

    References

    1. South of Midnight Chapter 6 Hush, Hush, Sweet Cherie
    2. South of Midnight Chapter 1: Night of the Flood
    3. South of Midnight Chapter 3: A Big Fish
    4. South of Midnight Chapter 5: Everything That Rises
    5. South of Midnight Chapter 1: Night of the Flood
    6. South of Midnight Chapter 1: Night of the Flood
    7. South of Midnight Chapter 1: Night of the Flood
    8. South of Midnight Chapter 1: Night of the Flood
    9. South of Midnight Chapter 1: Night of the Flood
    10. South of Midnight Chapter 1: Night of the Flood
    11. South of Midnight Chapter 1: Night of the Flood
    12. South of Midnight Chapter 1: Night of the Flood
    13. South of Midnight Chapter 1: Night of the Flood
    14. South of Midnight Chapter 1: Night of the Flood Lore, Characters: Lacey
    15. South of Midnight Chapter 3: A Big Fish
    16. South of Midnight Chapter 4: Wicked Temper
    17. South of Midnight Chapter 13: Past isn't Past
    18. South of Midnight Chapter 13: Past isn't Past
    19. South of Midnight Chapter 14: Midnight
    20. South of Midnight Chapter 14: Midnight
    21. South of Midnight Post-Credits
    22. South of Midnight Chapter 1: Night of the Flood Lore, Characters: Beaux
    23. South of Midnight Chapter 1: Night of the Flood
    24. South of Midnight Chapter 5: Everything That Rises
    25. South of Midnight Chapter 1: Night of the Flood
    26. South of Midnight Chapter 1: Night of the Flood
    27. South of Midnight Chapter 1: Night of the Flood Lore, Characters: Mrs. Pearle
    28. South of Midnight Chapter 5: Everything That Rises
    29. South of Midnight Chapter 5: Everything That Rises
    30. South of Midnight Chapter 1: Night of the Flood Lore, Characters: Bunny
    31. South of Midnight Chapter 1: Night of the Flood
    32. South of Midnight Chapter 1: Night of the Flood
    33. South of Midnight Chapter 6 Hush, Hush, Sweet Cherie
    34. South of Midnight Chapter 6 Hush, Hush, Sweet Cherie
    35. South of Midnight Chapter 6 Hush, Hush, Sweet Cherie
    36. South of Midnight Chapter 6 Hush, Hush, Sweet Cherie
    37. South of Midnight Chapter 9: Of Webs And Woman
    38. South of Midnight Chapter 14: Midnight
    39. South of Midnight Chapter 1: Night of the Flood
    40. South of Midnight Chapter 1: Night of the Flood
    41. South of Midnight Chapter 1: Night of the Flood
    42. South of Midnight Chapter 1: Night of the Flood
    43. South of Midnight Chapter 14: Midnight
    44. South of Midnight Lore, Characters: Weaver
    45. South of Midnight Lore, Characters: Weaver
    46. South of Midnight Prologue
    47. South of Midnight Lore, Cosmology: Grand Tapestry
    48. South of Midnight Chapter 1: Night of the Flood
    49. South of Midnight Prologue
    50. South of Midnight Prologue
    51. South of Midnight Chapter 3: A Big Fish
    52. South of Midnight Chapter 6 - 6/10 - Bunny's Journal - On Weavers
    53. South of Midnight Chapter 9: Of Webs And Woman
    54. South of Midnight Chapter 11: Muddy Waters
    55. South of Midnight Prologue
    56. South of Midnight Prologue
    57. South of Midnight Chapter 13: Past isn’t Past
    58. South of Midnight Chapter 3: A Big Fish Ending
    59. South of Midnight Chapter 10: Light in the Darkness
    60. South of Midnight Chapter 13: Past isn’t Past
    61. South of Midnight Chapter 1: Night of the Flood
    62. South of Midnight Chapter 1: Night of the Flood
    63. South of Midnight Chapter 1: Night of the Flood
    64. South of Midnight Prologue
    65. South of Midnight Prologue
    66. South of Midnight Chapter 10: Light in the Darkness
    67. South of Midnight Chapter 14: Midnight
    68. South of Midnight Prologue
    69. South of Midnight Chapter 2: Other Voices, Other Looms
    70. South of Midnight Chapter 2: Other Voices, Other Looms
    71. South of Midnight Strand Push
    72. South of Midnight Chapter 5: Everything That Rises
    73. South of Midnight Chapter 5: Everything That Rises
    74. South of Midnight Chapter 4: Wicked Temper
    75. South of Midnight Chapter 4: Wicked Temper
    76. South of Midnight Chapter 2: Other Voices, Other Looms
    77. South of Midnight Chapter 2: Other Voices, Other Looms
    78. South of Midnight Prologue
    79. South of Midnight Lore, Cosmology: Strands
    80. South of Midnight Chapter 5: Everything That Rises
    81. South of Midnight Chapter 4: Wicked Temper
    82. South of Midnight Chapter 1: Night of the Flood
    83. South of Midnight Chapter 7: A Barman is Hard to Find
    84. South of Midnight Chapter 2: Other Voices, Other Looms
    85. South of Midnight Chapter 3: A Big Fish Ending
    86. South of Midnight Chapter 7: A Barman is Hard to Find
    87. South of Midnight Chapter 10: Light in the Darkness
    88. South of Midnight Chapter 13: Past isn’t Past
    89. South of Midnight Chapter 13: Past isn’t Past
    90. South of Midnight Chapter 13: Past isn’t Past
    91. South of Midnight Chapter 13: Past isn’t Past
    92. South of Midnight Chapter 13: Past isn’t Past
    93. South of Midnight Chapter 1: Night of the Flood
    94. South of Midnight Chapter 1: Night of the Flood
    95. South of Midnight Chapter 1: Night of the Flood
    96. South of Midnight Chapter 1: Night of the Flood
    97. South of Midnight Lore, Cosmology: Objects of Stations
    98. South of Midnight Chapter 2: Other Voices, Other Looms
    99. South of Midnight Chapter 2: Other Voices, Other Looms
    100. South of Midnight Chapter 3: A Big Fish Ending
    101. South of Midnight Prologue
    102. South of Midnight Chapter 3: A Big Fish
    103. South of Midnight Chapter 3: A Big Fish
    104. South of Midnight Chapter 3: A Big Fish
    105. South of Midnight Aerial Rend
    106. South of Midnight Lore, Cosmology: Grand Tapestry
    107. South of Midnight Lore, Cosmology: Stigma
    108. South of Midnight Lore, Creatures: Haints
    109. South of Midnight Lore, Cosmology: Ghost
    110. South of Midnight Chapter 1: Night of the Flood
    111. South of Midnight Chapter 1: Night of the Flood
    112. South of Midnight Chapter 2: Other Voices, Other Looms
    113. South of Midnight Chapter 2: Other Voices, Other Looms
    114. South of Midnight Chapter 1: Night of the Flood
    115. South of Midnight Chapter 1: Night of the Flood
    116. South of Midnight Prologue
    117. South of Midnight Prologue
    118. South of Midnight Prologue
    119. South of Midnight Prologue
    120. South of Midnight Lore, Cosmology: Grand Tapestry
    121. South of Midnight Chapter 1: Night of the Flood
    122. South of Midnight Lore, Cosmology: Strands
    123. South of Midnight Chapter 1: Night of the Flood
    124. South of Midnight Lore, Cosmology: Stigma
    125. South of Midnight Chapter 3: A Big Fish
    126. South of Midnight Chapter 1: Night of the Flood
    127. South of Midnight Chapter 2: Other Voices, Other Looms
    128. South of Midnight Chapter 2: Other Voices, Other Looms
    129. South of Midnight Chapter 2: Other Voices, Other Looms
    130. South of Midnight Amplified Rend
    131. South of Midnight Stigma Bane
    132. South of Midnight Chapter 6: Hush, Hush, Sweet Cherie
    133. South of Midnight Chapter 2: Other Voices, Other Looms
    134. South of Midnight Chapter 2: Other Voices, Other Looms
    135. South of Midnight Chapter 2: Other Voices, Other Looms
    136. South of Midnight Chapter 3: A Big Fish
    137. South of Midnight Lore, Cosmology: Kooshma's Hunger
    138. South of Midnight Chapter 13: Past isn’t Past
    139. South of Midnight Chapter 3: A Big Fish
    140. South of Midnight Chapter 5: Everything That Rises
    141. South of Midnight Chapter 5: Everything That Rises
    142. South of Midnight Prologue
    143. South of Midnight Prologue
    144. South of Midnight Chapter 3: A Big Fish
    145. South of Midnight Lore, Creatures: Mythical Creature- Cherie Tree
    146. South of Midnight Strand Push
    147. South of Midnight Strand Push
    148. South of Midnight Prologue
    149. South of Midnight Prologue
    150. South of Midnight Lore, Cosmology: Strands
    151. South of Midnight Strand Pull
    152. South of Midnight Strand Pull
    153. South of Midnight Chapter 2: Other Voices, Other Looms
    154. South of Midnight Chapter 2: Other Voices, Other Looms
    155. South of Midnight Lore, Cosmology: Echo Objects
    156. South of Midnight Chapter 2: Other Voices, Other Looms
    157. South of Midnight Chapter 2: Other Voices, Other Looms
    158. South of Midnight Chapter 2: Other Voices, Other Looms
    159. South of Midnight Lore, Cosmology: Stranded Wall
    160. South of Midnight Chapter 6: Hush, Hush, Sweet Cherie
    161. South of Midnight Chapter 5: Everything That Rises
    162. South of Midnight Chapter 7: A Barman is Hard to Find
    163. South of Midnight Chapter 12 - 8/19 - Still Stars Don't Remember
    164. South of Midnight Chapter 12 - 10/19 - The Many Little Things
    165. South of Midnight Lore, World: The Clocktower
    166. South of Midnight Lore, World: Kooshma's Cabaret
    167. South of Midnight Chapter 13: Past isn’t Past
    168. South of Midnight Chapter 13: Past isn’t Past
    169. South of Midnight Chapter 13: Past isn’t Past
    170. South of Midnight Chapter 5: Everything That Rises
    171. South of Midnight Chapter 5: Everything That Rises
    172. South of Midnight Chapter 5: Everything That Rises
    173. South of Midnight Chapter 5: Everything That Rises
    174. South of Midnight Chapter 5: Everything That Rises
    175. South of Midnight Chapter 5: Everything That Rises
    176. South of Midnight Chapter 5: Everything That Rises
    177. South of Midnight Chapter 5: Everything That Rises
    178. South of Midnight Chapter 5: Everything That Rises
    179. South of Midnight Chapter 5: Everything That Rises
    180. South of Midnight Lore, Cosmology: Objects of Stations
    181. South of Midnight Chapter 3: A Big Fish
    182. South of Midnight Chapter 5: Everything That Rises
    183. South of Midnight Collection, Collectibles, Patterns: Benjy
    184. South of Midnight Collection, Collectibles, Patterns: Two-Toed Tom
    185. South of Midnight Collection, Collectibles, Patterns: Bunny
    186. South of Midnight Collection, Collectibles, Patterns: Rougarou
    187. South of Midnight Collection, Collectibles, Patterns: Huggin' Molly
    188. South of Midnight Collection, Collectibles, Patterns: Altamaha-ha / Honey Island Swamp Monster
    189. South of Midnight Chapter 2: Other Voices, Other Looms
    190. South of Midnight Chapter 3: A Big Fish
    191. South of Midnight Chapter 4: Wicked Temper
    192. South of Midnight Chapter 2: Other Voices, Other Looms
    193. South of Midnight Strand Push
    194. South of Midnight Strand Push
    195. South of Midnight Strand Pull
    196. South of Midnight Strand Pull
    197. South of Midnight Chapter 2: Other Voices, Other Looms
    198. South of Midnight Rending Step
    199. South of Midnight Aerial Rend
    200. South of Midnight Amplified Rend
    201. South of Midnight Weaver's Blitz
    202. South of Midnight Cleansing Rend
    203. South of Midnight Bob and Weave
    204. South of Midnight Stigma Conversion
    205. South of Midnight Close the Loop
    206. South of Midnight Purifying Rend
    207. South of Midnight Stigma Bane
    208. South of Midnight Enduring Weave
    209. South of Midnight Scourged Push
    210. South of Midnight Immobilizing Push
    211. South of Midnight Refreshing Push
    212. South of Midnight Fettered Rend
    213. South of Midnight Vanquishing Rend
    214. South of Midnight Cruton Surge
    215. South of Midnight Crouton Triangle
    216. South of Midnight Chapter 5: Everything That Rises
    217. South of Midnight Chapter 2: Other Voices, Other Looms
    218. South of Midnight Chapter 11: Muddy Waters
    219. South of Midnight Chapter 3: A Big Fish
    220. South of Midnight Chapter 3: A Big Fish
    221. South of Midnight Chapter 10: Light in the Darkness
    222. South of Midnight Chapter 7: A Barman is Hard to Find
    223. South of Midnight Chapter 7: A Barman is Hard to Find
    224. South of Midnight Chapter 2: Other Voices, Other Looms
    225. South of Midnight Chapter 3: A Big Fish
    226. South of Midnight Chapter 3: A Big Fish
    227. South of Midnight Chapter 5: Everything That Rises
    228. South of Midnight Chapter 5: Everything That Rises
    229. South of Midnight Chapter 7: A Barman is Hard to Find
    230. South of Midnight Chapter 8: Their Eyes Were Watching
    231. South of Midnight Chapter 9: Of Webs And Woman
    232. South of Midnight Chapter 13: Past isn’t Past