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Noelle Holiday

From The Codex

Leave...
Leave Susie ALONE!!
You think listening to YOU makes me happy!?
No!
I'll never be happy! Not if I'm controlled by you!
Why can't you understand that!?

~ Noelle to Queen
Lost Girl

Background

Noelle is a minor character in Chapter 1 of Deltarune and a major playable character in Chapter 2, as one of Kris' classmates and neighbors. She lives on the northwest side of town with her mother, the Mayor of Hometown, and her father, Rudy, who is currently in the hospital with an unnamed illness.

This dropdown contains the synopsis of Noelle's story. Read at your own risk as you may be spoiled otherwise!

Chapter 1
When Kris enters the classroom at school, Noelle offers to let them join her class project group with Berdly. She attempts to ask Alphys for permission but is interrupted by Berdly, who speaks for her by saying that she's "...fine with the group as is..." and also by Susie's abrupt entrance into class. Later, when Alphys realizes that she is out of chalk to teach that day, Noelle volunteers herself (and Susie) to get some. This too is unsuccessful, as Kris is sent by Alphys to accompany Susie instead. If Kris talks to her prior to leaving the classroom, Noelle tries to comfort them, saying she doesn't think Susie is so bad.

After Kris returns from the Dark World, Noelle can be found visiting her father Rudy in the Hospital. Rudy gives his daughter advice on how to confess her feelings to Susie, but she is skeptical of his methods. As she leaves, she is caught off guard when she notices Kris in the doorway.

If Kris talks to Noelle after visiting her father in the hospital, they learn that she is locked out of her house, but doesn't want to bother her mother, the mayor of Hometown. At this point, if Kris mentions Susie, Noelle becomes eager to ask questions about her.

If Kris tells Noelle that Susie is nice, she becomes relieved and excited.

If Kris tells her that Susie is mean, she becomes shocked, and offers to trade class project partners with Kris.

If Kris tells her that Susie eats chalk, Noelle asks if Kris knows what color chalk is her favorite, before realizing that giving her a lunchbox full of chalk probably isn't a great gift.

If Kris tells her nothing, she says that she helps Kris all the time, but Kris isn't giving her information. She keeps asking questions about Susie, before deciding that it isn't her personal business.

If Kris tries to talk about Susie again, Noelle starts to ask something but quickly decides Kris definitely does not know the answer.

Noelle voices concern for Kris's well-being, but also acts off-put, or even scared by them. She expresses bewilderment at Kris being so talkative, noting they are usually more of the quiet type.

Chapter 2
The next day, Noelle attempts to volunteer to read in class, only for Berdly to interrupt her and volunteer instead. After class, Noelle startles Kris and Susie by walking up to them just as they are preparing to enter the Dark World to invite them to study at the Library with her and Berdly. Susie awkwardly accepts. If Kris told Noelle that Susie eats chalk, Noelle nervously gifts Susie a lunchbox of chalk before running off. However, when Kris and Susie arrive at the library becomes apparent that Noelle and Berdly have fallen into a new Dark World in the computer lab.

In the Library Dark World, Noelle is captured by Queen, who intends to recruit Noelle to her cause of world domination. At the end of Cyber Field, Noelle is pitted against the party on a roller coaster, but promptly replaced by the more eager-to-please Berdly. Noelle escapes and attempts to hide from Queen.

Later, Kris finds Noelle, who joins them through a series of antics based on the animosity between Queen, Berdly, Noelle, and Kris. This culminates in her recapture by Queen (alongside Kris, Susie, and Berdly), and she is sent to her own room in Queen's Mansion. Susie comes to rescue her, explaining that Noelle is dreaming, and taking a Ferris wheel ride out of the mansion. Susie then leaves Noelle with Berdly and rejoins Kris and Ralsei.

Berdly and Noelle are recaptured by Queen offscreen, who attempts to persuade Noelle to become a new Knight. After the party fights Giga Queen, Noelle and Berdly each consider maintaining the Library Dark World before Ralsei reminds them of the Prophecy- in particular, a new portion regarding the Roaring. Queen allows Kris to seal the fountain, and everybody wakes up in the computer lab.

Noelle again visits her father in the hospital afterward, and can be visited by Kris and Susie.

Snowgrave Route
Kris, controlled by the player, uses their time with Noelle to help her become "stronger" through killing enemies with her Iceshock spell. Noelle is then coaxed into stealing the Freeze Ring from a shopkeeper, causing her to become more ambivalent towards killing enemies, subsequently becoming brainwashed into thinking Kris is making her stronger.

Eventually, Kris and Noelle encounter Berdly, whom Noelle initially does not recognize. Berdly, who becomes worried for Noelle's well-being, engages in a battle, and the player forces Noelle to use SnowGrave, a spell she does not know. This causes Berdly to become encased in a massive ice crystal. After this, Noelle leaves the party in a depressed daze, and is not seen again (except for a short interaction she has with Susie off-screen) until she seemingly finishes off Spamton NEO with an ice attack. Kris seals the Fountain alone, and the party wakes up in the computer lab. Berdly does not wake up.

Noelle has different dialogue in the hospital. She is more controlling of the game she plays with Rudy, and suggests using Iceshock on the Ice Palace boss. When she and Kris leave the room, she begins to question whether or not the events that happened earlier were real or not, eventually finding out they were.

General Information

Name: Noelle Holiday

Origin: Deltarune

First Appearance: Deltarune: Chapter 1

Latest Appearance: Deltarune: Chapter 2

Creator: Toby Fox

Sex: Female

Sexuality: Homosexual (Exhibits feelings for Susie throughout Chapter 2)

Pronouns: She/Her

Story Role: Hero/Deuteragonist

Age: Unknown, in her mid teens (Is a high school student)

Residence: Hometown

Classification: Lightener, Hero of Light

Species: Monster

State of Being: Regular

Physiology: Monster Physiology

Occupation: High School Student

Affiliations: Kris Dreemurr, Susie, & Ralsei of The Fun Gang (Susie's team members and close friends), Berdly (Fellow Lightner and close friend), Queen (Defender of the second Dark Fountain)

Enemies: Berdly (Snowgrave Route Exclusively - Fellow Lightner and close friend), Spamton NEO (Snowgrave Route Exclusively - Insane businessman)

Status: Alive

Alignment: Neutral Good (Though shy and timid, Noelle is shown being a caring individual who is willing to help others without them even asking. When she notices Susie in danger, she finally stands up for herself and tells Queen to stop what she is doing. Although she commits major acts of violence against various darkners, this is entirely due to the player gaslighting her into believing she is doing this to make her stronger through fear and manipulation)

Codex Statistics

Key: Real World | Dark World Key Information

  • Real World: Takes place exclusively outside of the Dark World, which is made apparent by her appearance.
  • Dark World: Is exclusive to Susie when present in the Dark World, which is made apparent by her appearance.

Grade: C | A

Tier: 10-B | 9-B, Far Higher in the “Snowgrave Route”

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Human level (Physically an athletic high school kid with a notable presence in sports), likely Multi-Continent level overtime (The supposed creation of too many Dark Fountains can lead to the Roaring which will summon the Titans from the fountains to bring chaos to the land, and ultimately leave the earth in ruins) | Wall level (Fought alongside Kris for a time who previously bested Jevil in combat who is regarded as comparable to Spamton[1], the latter of whom was able to destroy a large wall), Far Higher in the “Snowgrave Route” (Noelle becomes notably stronger in the “Snowgrave Route” and was able to one-shot Berdly and Spamton NEO)

Durability: Human level | Wall level (Comparable to Berdly, who was able to carry and drop a statue made of pure metal), Far Higher in the “Snowgrave Route” (Her constant battling has increased her physical stats in the Dark World)

Striking Strength: Human Class | Wall Class, Far Higher in the “Snowgrave Route”

Lifting Strength: Unknown | At least Superhuman (Comparable to Berdly, who was able to carry and drop a statue made of pure metal)

Travel Speed: Athletic Human (Is a notable member in the Hometown track team) | Athletic Human, Transonic in short bursts (Comparable to Susie, who could outpace soundwaves before they could reach Lancer), Higher with Flight (Can seemingly fly large distances while carrying large objects)

Attack Speed: Normal Human | Transonic (Comparable to Susie who could casually block soundwaves), Speed of Light with Heal Prayer (Heal Prayer is described as Heavenly Light that heals those Noelle casts her spell on[2])

Reaction Speed: Normal Human | Transonic (Comparable to Kris who can avoid Lancer's attacks which involve him riding at incredible speeds)

Stamina: Peak Human (Is a prominent member on the track team and is shown fighting and using her magical powers to the fullest extent for extended periods of time), Far Higher in the “Snowgrave Route” (Noelle's physical power has grown exponentially)

Range: Standard Melee physically, Higher with attacks (Can wield her magical attacks and still attack people from far away distances), Tens of Meters with Ice Magic (Can cast spells that cover the entire screen)

Intelligence:

Knowledge:


Powers and Techniques

Incoporeal Aspects (A monster's physiology is mostly composed of magic, noting that humans have a "physical form"[3], along with having their SOUL directly attuned to their body[4]), Magic (All monsters are made of magic, being able to do things like make "bullet-patter cards" with their magic[5]), Human Achievements (Noelle is a Straight A student and a prominent member on the track team), Sheer Will, Darkness Manipulation, Creation, & Subjective Reality (As a Lightner, Noelle can create a Dark Fountain by coursing her will through a blade. Dark Fountains are made from darkness itself and can even bring objects to life such as a virtual world from spare wires and computer parts. Kris themselves later created their own dark world), Battlefield Removal (Application Based; By creating a Dark Fountain, it can pull anyone within the room of the dark fountain to the Dark World).



Equipment


  • Bandage: Also acts as armor, recovers 1 HP.
  • Choco Diamond: Recovers 80 HP.
  • Clubs Sandwich: Recovers 30 HP.
  • Dark Candy: Recovers 40 HP.
  • Darkburger: Recovers 70 HP.
  • Hearts Donut: Recovers 20 HP in the overworld and 10 HP in battle.
  • Lancer Cookie: Recovers 5 HP in the overworld and 50 HP in battle.
  • Revive Mint: Heals a fallen ally to MAX HP. A minty green crystal.
  • RouxlsRoux: Recovers 50 HP in the overworld and 60 HP in battle.
  • Spin Cake: Spin Cake is a secret item that can be obtained by bringing the repaired Top Cake to Top Chef. It is only half as effective as the Top Cake, but it can be replenished infinitely by Top Chef should it be consumed or dropped. It restores 80HP to every party member.
  • Top Cake: The Top Cake is an item that can be obtained from the smith Malius when asked to fix the Broken Cake. The Top Cake restores 160HP to every party member, making it the best healing item available.
  • CD Bagel: Recovers 80 HP.
  • Revive Dust: heals all downed allies to 25% HP.
  • S.POISON: Removes 20 HP in the overworld and slowly drains 60 HP in battle.
  • Spaghetti Code: Recovers 30 HP.
  • Butler Juice: Recovers 100 HP.
  • Tension Bit: Increases Kris's TP by 32%.
  • Tension Gem: Increases Kris's TP by 50%.
  • Tension Max: Increases Kris's TP by 100%.
  • Kris/Susie/Ralsie/Noelle Tea: The tea is a consumable item that comes in a unique flavor for each party member, and has various healing amounts and party responses depending on which tea is given to whom, seen here.
  • Light Candy: Noelle gives the Light Candy to Susie, if Kris spoke to Noelle about Susie in the Chapter 1 epilogue. Recovers 120 HP.

Notable Techniques

  • FIGHT: Self Explanatory. Once the FIGHT option is selected, a quick-time event occurs. A cursor slides across a meter from right to left. By pressing Z anytime the cursor is within the meter, the party member successfully attacks the enemy; otherwise it results in a miss. Hitting "Z" on the box located on the leftmost area of the meter deals the most damage, which emphasizes proper timing.
  • N-Action: This allows Noelle to act on her own without Kris needing to command her. It can be used to beat enemies with kindness
  • Heal Prayer: Requires 32% TP. Depending on his Magic stat, he heals a small amount of the selected party member's health. "Heavenly light restores a little HP to one party member. Depends on Magic
  • Sleep Mist: Requires 32% TP. Similar to Ralsei's Pacify but it costs more TP and is cast on all enemies. If enemies are tired or sleepy, Noelle can cast this spell to instantly SPARE them. "A cold mist sweeps through, sparing all TIRED enemies."
  • Ice Shock: Requires 16% TP, 8% TP if Thorn Ring is worn. An attack that does a significant amount of damage and that can freeze enemies. "Deal magical ICE damage to one enemy."
  • SnowGrave: Requires 200% TP, 100% TP if Thorn Ring is worn. A spell that does an overwhelming damage to all enemies when used, labelled "Fatal". "Deals fatal damage to all of the enemies."

Other

Standard Tactics: Depending on the route, Noelle would try to act and spare her enemies or straight up attack and freeze them with Ice Shock.

Weaknesses: All monsters are weak to an attack with killing intent behind it and if a monster doesn't want to fight, they are weakened greatly[44]. Noelle has a hard time saying no and is easy to intimidate and manipulate, SnowGraves leaves her feeling weird likely meaning it takes away lots of her stamina.

Note

  • It's revealed as of Chapter 2 that the Dark World grants people new powers and abilities, thus they do not translate over to the real world.

Battle Records

References

  1. Reddit; Q&A Spamton G. Spamton on r/Deltarune
  2. Jump up to: 2.0 2.1
    Heavenly light restores a little HP to one party member. Depends on Magic.
    ~ Deltarune; Heal Prayer Flavor Text
  3. While monsters are mostly made of magic, human beings are mostly made of water.
    Humans, with their physical forms, are far stronger than us.
    But they will never know the joy of expressing themselves through magic.
    They’ll never get a bullet-pattern birthday card...
  4. Because they are made of magic, monsters’ bodies are attuned to their SOUL.
    If a monster doesn’t want to fight, its defenses will weaken.
    And the crueler the intentions of our enemies, the more their attacks will hurt us.
    Therefore, if a being with a powerful SOUL struck with the desire to kill...
    Um, let’s end the chapter here...
  5. While monsters are mostly made of magic, human beings are mostly made of water.
    Humans, with their physical forms, are far stronger than us.
    But they will never know the joy of expressing themselves through magic.
    They’ll never get a bullet-pattern birthday card...
  6. Heals 40 HP. A red-and-black star that tastes like marshmallows.
    ~ Deltarune; Dark Candy Check Description
  7. Though broken, it seethes with power. A master smith could fix it.
    ~ Deltarune; Broken Cake Check Description
  8. This cake will make your taste buds spin! Heals 160HP to the team.
    ~ Deltarune; Top Cake Check Description
  9. A pastry in the shape of a top. Heals 80 HP to the team. (Chapter 1)
    ~ Deltarune; Spin Cake Check Description (Chapter 1)

    A pastry in the shape of a top. Heals 140 HP to the team.
    ~ Deltarune; Spin Cake Check Description (Chapter 2)
  10. A mysterious black burger made of... Hey, this is just burnt!
    ~ Deltarune; Darkburger Check Description
  11. It's quite small, but some people REALLY like it. +??HP
    ~ Deltarune; Choco Diamond Check Description
  12. Hearts, don't it!? It's filled with divisive, clotty red jam. +??HP
    ~ Deltarune; Hearts Donut Check Description
  13. A sandwich that can be split into 3. Heals 30 HP to the team.
    ~ Deltarune; Clubs Sandwich Check Description (Chapter 1)

    A sandwich that can be split into 3. Heals 70 HP to the team.
    ~ Deltarune; Clubs Sandwich Check Description (Chapter 2)
  14. A dark roux with a delicate aroma. Also... has worms in it. +50HP.
    ~ Deltarune; RouxlsRoux Check Description
  15. White candy with a chalky texture. It'll recover 120HP.
    ~ Deltarune; Light Candy Check Description
  16. A bagel with a reflective inside. Makes music with each bite. +80HP
    ~ Deltarune; CD Bagel Check Description
  17. It's the Double-Dark-Burger. It'll take two bites to finish!
    ~ Deltarune; Double Dark Burger Check Description
  18. It's own-flavored tea. The flavor just says "<Name>."
    ~ Deltarune; Tea Check Description
  19. It's short for ButlerJuice. It changes color with temperature.
    ~ Deltarune; Butler Juice Check Description
  20. Spaghetti woven by master coders, made of macarons and ribbons. +30HP to all.
    ~ Deltarune; Spaghetti Code Check Description
  21. Heals a fallen ally to MAX HP. A minty green crystal.
    ~ Deltarune; Revive Mint Check Description
  22. Raises TP by 32% in battle.
    ~ Deltarune; Tension Bit Check Description
  23. Jump up to: 24.0 24.1 24.2
    A ring with a snowglobe on it. ... is that someone inside?
    ~ Deltarune; Freeze Ring Flavor Text
  24. Jump up to: 25.0 25.1 25.2
    Wearer takes damage from pain. Reduces the TP cost of ice spells
    ~ Deltarune; Thorn Ring Flavor Text
  25. Jump up to: 26.0 26.1
    Grazing bullets affects the turn length by 10% more
    ~ Deltarune; Silver Watch Flavor Text
  26. A crinkly hair ribbon that slightly increases your defense.
    ~ Deltarune; White Ribbon Flavor Text
  27. A thin square charm that sticks to you, increasing defense.
    ~ Deltarune; Amber Card Flavor Text
  28. A bracelet made out of various symbol-inscribed cubes.
    ~ Deltarune; Dice Brace Flavor Text
  29. Jump up to: 30.0 30.1
    Shackle that ironically increases your attack and defense.
    ~ Deltarune; Iron Shackle Flavor Text
  30. Jump up to: 31.0 31.1 31.2
    A J-Shaped tail that gives you devilenergy.
    ~ Deltarune; Jevilstail Flavor Text
  31. A square charm that increases dropped money by 5%.
    ~ Deltarune; Silver Card Flavor Text
  32. A tough bracelet made of green wires and studded with sharp glowing lights.
    ~ Deltarune; Glow Wrist Flavor Text
  33. Jump up to: 34.0 34.1
    It's a mannequin with the clothes permanently attached. Useless.
    ~ Deltarune; Mannequin Flavor Text
  34. Jump up to: 35.0 35.1
    A cute hair ribbon that increases the range bullets increase tension.
    ~ Deltarune; Pink Ribbon Flavor Text
  35. Jump up to: 36.0 36.1
    A brooch engraved with Queen's face. Careful of the sharp point.
    ~ Deltarune; Royal Pin Flavor Text
  36. Jump up to: 37.0 37.1 37.2
    A handsome bowtie. Looks like the brand name has been cut off.
    ~ Deltarune; B.ShotBowtie Flavor Text
  37. Chain-armor. Send it to 10 others or it'll lose its defensive rating.
    ~ Deltarune; Chain Mail Flavor Text
  38. An old bowtie. It seems to have lost much of its defensive value.
    ~ Deltarune; Frayed Bowtie Flavor Text
  39. Jump up to: 40.0 40.1
    Fashionable pink and yellow glasses. Greatly increases $ gained, and...?
    ~ Deltarune; Dealmaker Flavor Text
  40. Jump up to: 41.0 41.1
    Two ribbons. You'll have to put your hair into pigtails.
    ~ Deltarune; Twin Ribbon Flavor Text
  41. Jump up to: 42.0 42.1
    A black wristband covered in spikes. Has the tendency to get stuck to itself.
    ~ Deltarune; Spike Band Flavor Text
  42. Gain 10% more tension from grazing bullets.
    ~ Deltarune; Tension Bow Flavor Text
  43. Because they are made of magic, monsters’ bodies are attuned to their SOUL.
    If a monster doesn’t want to fight, its defenses will weaken.
    And the crueler the intentions of our enemies, the more their attacks will hurt us.
    Therefore, if a being with a powerful SOUL struck with the desire to kill...
    Um, let’s end the chapter here...