Elena

Street Fighter/Elena


Elena is a character from the Street Fighter series who debuted in Street Fighter III: New Generation. She is a cheerful capoeira practitioner from Kenya with a deep appreciation for nature, and she spends much of her time studying overseas.


Elena

 
  Time for us to dance!
~ Elena

Origin
Origin Street Fighter III: New Generation
Creator Takashi Nishiyama, Hiroshi Matsumoto
First Appearance Street Fighter III: New Generation (First game appearance), Street Fighter IV (First chronological appearance)
Voiced by Japanese
Kaoru Fujino (Street Fighter III: New Generation, Street Fighter III: Second Impact), Mie Midori (Street Fighter III: Third Strike), Saki Fujita (Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter 6) English
Karen Dyer (Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter 6)
Characteristics
Species Human
Gender Female
Pronouns She/Her
Sexuality Heterosexual
Age 17 in Street Fighter III: New Generation, 18 in Street Fighter III: 3rd Strike
Birthday September 19
Height 6'1" (185 cm)
Weight 129 lbs (58 kg)
Ethnicity African
Status Alive
Alignment Neutral Good
Archetype The Heart / Wanderer
Occupation N/A
Combat Style Capoeira
Homeworld Earth
Relationships
Affiliations Jafari (father), Amina (mother), Marcus (brother), Makoto, Akuma, Ryu, Sakura Kasugano, Ibuki, Hugo, Dee Jay, Dudley
Enemies Gill, Seth

Background

This dropdown contains the synopsis of Elena's story. Read at your own risk as you may be spoiled otherwise!

Pre-Street Fighter
Elena is a princess from an East African nation known for its strong fighting traditions. Her father, Jafari, serves as the region’s chief and is a traditional healer who also earned a medical doctorate in France.

Elena has a strong desire to explore the world and make new friends. She first studied abroad in Japan, where she met her closest friend, Narumi, before continuing her education in France.

Ultra Street Fighter IV
While training with her brother Marcus, Elena becomes uneasy after sensing distress coming from the nearby trees. Her father, Jafari, confirms her concerns, explaining that he has already spoken with the tribe’s Shaman. They believe that a “bringer of death” once passed through their land, and the “seeds of sadness” this person spread across the world have caused the trees to respond with unusual sounds. These sounds can be felt by those with a strong bond with nature, such as Elena and the Shaman, and are the source of her discomfort.

Convinced that this individual is linked to the upcoming S.I.N. tournament, Jafari announces that he has decided to enter Elena into the event. As the head of the tribe, he instructs her to observe the fighters and uncover “the truth,” despite Marcus’s objections. Elena happily accepts his decision.

After the tournament, Elena tells her father that she made many new friends during her journey. She reflects on her encounters: dancing with Blanka, trying El Fuerte’s cooking, sharing afternoon tea with Dudley, and snapping a photo with a reluctant Akuma. Inspired by these experiences, she decides to keep traveling the world and make friends from every country. She chooses Japan as her next destination, and the final scene focuses on Sakura, hinting that she may be the one guiding Elena there.

Street Fighter III
In her ending, Elena is transferred to a high school in Japan as an exchange student, where she becomes friends with a girl named Narumi and writes to her parents about her daily experiences. In 2nd Impact, her story remains mostly the same, though she appears as one of Hugo’s possible partners in one of his endings as “Elena the Wilderness Warrior,” forming the tag team “Beauty and the Beast.”

In 3rd Strike, a year has passed since Elena left Japan to continue her studies in France. Before resuming her academic life, she decides to take part in street fighting again to meet new friends. In her ending, she writes a letter to Narumi after returning to France from spending her summer vacation in Japan and invites her to visit Africa during the winter break. Elena continues exploring France and mentions that she has a lot of hard work ahead as she resumes her studies.

Street Fighter 6
At some point during her travels, Elena crosses paths with Lily Hawk, and the two engage in a friendly fight.

Elena was added as a playable character on June 5th, 2025.

A bright and joyful girl raised on the savannah, she comes from a proud warrior clan and possesses a natural gift for healing. She dreams of becoming a veterinarian.

Elena later befriends Akuma after sparring with him in his cavern. Grateful for the match, she acknowledges that many fear him, while Akuma notes that her natural strength and the Satsui no Hado share a similar nature. Motivated by his words, Elena continues her journey to understand life and battle. Guided by Narumi during her time in Japan, she meets Ryu and seeks answers from him as well. Ryu agrees to fight her, promising to share his perspective afterward. Following their battle, Elena expresses her excitement at having fought him. Narumi arrives shortly after, worried about her friend. Elena casually remarks that Ryu and Akuma have similar personalities and predicts they will eventually become friends, prompting Ryu to disagree since they remain enemies. Elena laughs off his reaction, happily calling both Ryu and Akuma her friends despite his remark.

In World Tour mode, the Avatar encounters Elena while traveling through Africa, finding her joyfully dancing to the rhythm of the surrounding music.

Appearance

 

General Description: Elena is notably tall, standing 6'1" (186 cm) in Street Fighter 6 and 6'0" in earlier titles. She has dark skin, short silvery-white hair, and blue eyes. Her build is lean and athletic, with long, powerful legs. She typically fights barefoot, and many official artworks depict her fingernails and toenails painted sky blue.

Facial Features: Elena’s hair varies slightly between appearances, ranging from short and silvery-white to a longer shoulder-length bob in some artwork. Her eye color remains blue across all depictions.

Clothing/Outfit:

  • Primary Outfit (Street Fighter III series / Street Fighter 6 Nostalgia): White two-piece bikini-like outfit with pale red, sky-blue, gold, and purple bands on her neck, arms, wrists, shins, and ankles. Some illustrations depict the top as strapless.
  • Shadaloo C.R.I. Artwork: Shoulder-length silvery-white bob, same primary outfit with added bows on her bands, and gold bracelets on both wrists and ankles.
  • 2nd Impact Ending / SFxT & USFIV Alternate Costume: Japanese school uniform with a red neckerchief, brown shoes, and long loose socks. In later games, includes a pink cellphone, socks with gold rings, and blue bloomers.
  • 3rd Strike Ending Outfit: White high-neck sleeveless shirt, red pants, black shoes, and a small black bag.
  • Festival Photo Outfit: Traditional blue kimono with white butterfly designs and a salmon pink obi, with the skirt showing her right leg.
  • Street Fighter 6 Primary Outfit: Small white sports bra, zebra-striped white pants tied with a red rope, sandals with red straps and white ribbons, red bandanna with yellow detail, blue bracelet, white-and-red beaded bracelet, three silver arm bands on the left arm, and long black hoop earrings.
  • Street Fighter 6 Alternate Costume 3: Baggy half-white, half-sky-blue overalls with yellow-orange flower designs, yellow bikini top with orange rose design, yellow and light blue sandals, short slicked-back hair, and a sky-blue headband with a yellow-orange rose.
  • World Tour High-School Era Outfit: Brown swim top with gold Samoan designs and matching brown bikini, blue beaded anklet, and loose silver anklet on her left ankle.
  • Safari Outfit (Medical Student Period): Spring-green short-sleeved button shirt with two pockets, khaki shorts, brown dress shoes, white socks, ponytailed hair, safari hat with loose cords, and a stethoscope.
  • Infant Outfit: White cloth used during her christening.

Special Features: Elena is frequently depicted with colored bands on her limbs, painted nails, and barefoot fighting attire across multiple games.

Alternate Forms/Disguises: Her childhood appearance is shown with a simple white cloth during her christening.

Personality

  • Temperament: Elena is cheerful, energetic, and friendly, with a pure and tomboyish spirit.
  • Motivations: She seeks to make friends, explore the world, and experience different cultures through her travels and participation in martial arts.
  • Combat Philosophy: Elena views martial arts as a form of dance, emphasizing rhythm, choreography, and personal strength over external powers or devices.
  • Social Behavior: She is sociable, empathetic, and adaptive, able to connect with others easily while sometimes inadvertently annoying those less receptive to her friendliness.
  • Relationships: Elena is open to befriending others regardless of reputation, though she can discern and distance herself from those with purely malicious intentions.
  • Personal Traits: She is intelligent, culturally aware, and sensitive to natural rhythms and sounds, showing a harmonious and observant nature in her actions and interactions.

Goals

Relationships

Akuma

During her travels Elena befriended many fighters, including the likes of Akuma[3]. This extends even into Street Fighter 6 where both have a bout[4] with Elena having fun from the match and Akuma calling her peculiar[5]. She notes how everyone talks about how terrfying Akuma is but Akuma was nice enough to fight her with Akuma simply replying that he fights those who are willing to wager their life in battle[6]. Elena is surprised to hear this saying she wasn't looking to fight to the death, calling Akuma her friend[7]. Akuma responds with how Elena's combat emanates the very force of life itself while it is in opposition to the force to take a life, noting they are both in truth one and the same[8]. Elena feels Akuma is trying to teach her an important lesson but she cannot understand it and decides to go on a journey to figure it out.

General Information

Name: Elena

Origin: Street Fighter III: New Generation

Overall Series: Street Fighter

Greater Franchise: Capcom

First Appearance: Street Fighter III: New Generation (First game appearance), Street Fighter IV (First chronological appearance)

Latest Appearance:

Company: Capcom

Creator: Takashi Nishiyama, Hiroshi Matsumoto

Actor

  • Japanese Voice Actor: Kaoru Fujino (Street Fighter III: New Generation, Street Fighter III: Second Impact), Mie Midori (Street Fighter III: Third Strike), Saki Fujita (Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter 6)
  • English Voice Actor: Karen Dyer (Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter 6)

Gender: Female

Sexuality: Heterosexual (Noted that Elena prefers a man with an unbeatable heart[9])

Pronouns: She/Her

Handedness: Ambidextrous

Age: 17[10] in Street Fighter III: A New Generation, 18 in Street Fighter III: 3rd Strike (One year has passed)[11]

Blood Type: Unknown[12]

3 Sizes: B83cm/W58cm/H88cm[13]

Birthday: September 19th[14]

Time Period

Timeline: Main Timeline

Homeworld: Earth

Residence

Story Role: Fighter, Playable Fighter, Supporting Protagonist

Legacy: Global Legacy (Elena is everybody's favorite Kenyian fighter[23])

Influence: Event Influence

Language: Swahili/Japanese/French/English

Ethnicity: African

Religion: Unknown

Classification: Daughter of an African Savannah Tribal Chief[24], Student[25], Princess, Ally of Nature[26]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: N/A

Ranking: N/A

Combat Style: Capoeira[27]

Affiliations: Jafari (Her father[28]), Amina (Her mother[29]), Marcus (Her brother[30]), Makoto, Akuma, Ryu, Sakura Kasugano, Ibuki, Hugo, Dee Jay, Dudley

Enemies: Gill, Seth

Height:

Weight:

Status: Alive

Alignment: Neutral Good (Elena follows the mantra of "Friendship is universal"[34], making friends with everyone she fights against[35]. Elena does not view martial arts as a tool to hurt others, disliking and trying to put a stop to anyone who uses it for such[36]. Elena even avoids harming flowers[37])

Protection Level: Global Protector (Hearing the trees warn of a dark force, she entered a tournament throughout the world to find and stop the arbiter of death[38])

Potential

Archetypal Tiering: The Heart / Wanderer

Codex Statistics

Key: Street Fighter IV-V | Street Fighter III | Street Fighter VI

Key Information

  • Street Fighter IV-V: This key covers events in the Street Fighter IV to Street Fighter V series.
  • Street Fighter III: This key covers events from the Street Fighter III series.
  • Street Fighter VI: This key covers events from Street Fighter VI.

Grade: A | A | S

Tier: 9-A | At most 7-B | 7-B

Cardinality: Finite

Dimensionality: 3-D

Power Source: Ki (All Fighters utilize "Ki" as their primary energy source[43]. The training of "Chi" involves 3 layers and 9 steps, solidifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[44])

Attack Potency: Room level (Potency) (Fought and defeated Street Fighter IV Sakura[45], who fought and harmed Street Fighter IV Ryu, ending up defeating him[46], who is comparable to Chun-Li, who can[47] fight against[48], Juri Han, who can blow up the inside of a building[49] and cause a jet plane to explode[50]. Can destroy barrels in a single hit[51]. The Street Fighter cast can break[52] apart cars overtime with various hits[53]. They can also destroy metal barrels[54]. Along with destroy stone walls overtime[55]. Can fight and harm Sagat[56], who broke a large rock in half[57]. Can destroy barrels in a single hit[58], Can fight and harm Zangief[59], who overpowered a large bear[60]. Superior to Street Fighter 1 Ryu, who broke multiple stone tiles[61], and broke three cinderblocks with one attack[62]. Should be comparable to Adon[63], who broke a chunk off a statue's head[64]. Should be comparable to characters like Birdie, who bent a large piece of metal[65]. The cast is able to destroy barrels with a single hit[66]) | At most City level (Potency) (Fought and defeated Street Fighter III Era Ryu[67]. Fought against and defeated[68] Street Fighter III Era Makoto, who fought against and defeated Street Fighter III Era Ryu[69], along with Ryu being one of the warriors shown to be in the pile that Elena defeated in her ending[70], where this Ryu has likely somewhat merged with his Power of Nothingness, where The Power of Nothingness' power was scanned to be greater than[71] the Satsui no Hado[72], which would make this state superior to the hypothetical Evil Ryu, who fought against Street Fighter Alpha 3 Akuma and directly countered and defeated him[73], who could destroy Gotenkou island overtime, which is of this size[74]. Later fought and defeated Gouken, who fought and defeated[75] Street Fighter IV Era Akuma, who through just flaring up his power, destroyed a forest[76]) | City level (Potency) (Foguht against and defeated Street Fighter VI Ryu[77], who fought against Akuma[78], where Ryu could sense within Akuma how he was reveling for this fight and excited for it[79], with Akuma considering Ryu one of the five strongest warriors he's ever faced[80], who used his ultimate technique, the "Kongou-kokuretsuzan" in order to split ayers rock[81] which resulted in this levels of energy. As before, the Street Fighter cast can break apart cars overtime with multiple hits[82]. Legendary Fighter's masters actions make their student able to destroy objects they couldn't prior such as wooden boxes and barrels[83])

Durability: Room level | At most City level | City level

Striking Strength: Room Class (Potency) | At most City Class (Potency) | City Class (Potency)

Lifting Strength: Class 50 (Comparable to Hugo, who can lift a semi-truck[84]) | Class 50 | Class 50

Travel Speed: At least Superhuman (All fighters create afterimages when using their super combos[85]. Faster than Dan beating him in a race where he had a headstart, who can outrun a wall of flames[86]. Comparable to Sagat, who was able to get down from a large statue and appear behind the man watching him, before the man even noticed[87]) | At least Superhuman | At least Superhuman

Attack Speed: Transonic | Transonic | Transonic

Reaction Speed: Transonic (The Street Fighter cast can react to a sonic boom attack from Guile[88], even during the Alpha series[89]) | Transonic | Transonic

Stamina: Superhuman (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[90]. Can go through intense battles and long periods of training)

Range: Standard Melee

Intelligence: Unknown Intelligence

Knowledge:

At least Master level (For Elena's tribe, martial arts are a source of pride, from childhood, the entire Tribe works as one to instill martial arts in their children[99]. To Elena, Capoeira is a martial art that allows her to compensate for her weaknesses by using her legs and above all, beautiful because of the way it makes one dance, she immediately wanted to master it the first time she saw it[100]. Noted by Akuma that the way Elena fights emanates the very force of life[101]. Elena is a technical character who controls the beat of battle with her numerous kicks and an array of unpredictable special moves that keep her opponent on their toes[102], with a wealth of target combos and special moves that chain into other moves, Elena has the attack options to deal with any situation[103]. Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments[104]. Fighters are able to fight against Rose whose visions show her from where a fighter will attack before they even move[105]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[106]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[107]. Fighters get stronger as they learn various and more powerful techniques[108]. Noted that a good fighter learns constantly, learning during the fight ways to defeat their opponent[109])


Powers and Techniques






Equipment

Nothing notable.


Notable Techniques

Super Combo Level Gauge

Each time a fighter executes normal moves and special moves, their Super Combo Gauge will build up. Their level will increase when the gauge reaches certain points, and then they will be able to perform Super Combos and Alpha Counter moves.

When performing Super Combos, the amount of damage inflicted by a successful combo can be controlled depending on the buttons pressed. With the Super Combo Level Gauge at full power (Level 3) fighters can perform the Super Combo, using 1, 2 or 3 attack buttons simultaneously to increase or decrease the number of hits inflicted. The more buttons fighters press simultaneously, the more damage will be inflicted but more power will be consumed from the fighter's gauge.

Alpha Counter

←↙↓ + any Punch button

When fighters block their opponent's attack, press the Directional Buttons, ←↙↓, in a smooth motion, then press a punch or kick button (depending on the character). This performs an Alpha Counter attack, which is a quick counter move against their vulnerable opponent. Alpha Counters consume 1 level on the Super Combo gauge.

Block/Air Block

Press Directional Button away from opponent. Fighters can even block in mid-air.

Grab/Throw

Press Directional Button toward opponent, then press either Medium or Hard Punch or Kick button. Some characters may be able to execute a grab or throw move automatically.

Recovery/Escape

Fighters can recover from dizziness more quickly by pressing back and forth on the control pad and by pressing the attack buttons rapidly. Fighters can escape grab moves in this manner as well.

Defensive Fall

Through using the above throw command to reduce damage from throws where the character safely falls to the ground.

Avoid Being Floored

When a fighter is hit by a knock-down move (Dragon Punch, Leg Throw, etc.), press the Directional Buttons, ←↙↓, in a smooth motion, then press any punch button. The character will roll forward and avoid being floored by the opponent's move.

Taunt

 
Fighters can taunt their opponent through pressing the SELECT button.

Avoid Being Floored

 
 

Fighters can avoid falling down from certain attacks, such as a Dragon Punch. By pressing the above command buttons, the fighter will roll forward and avoid being floored by their opponent's move.

Block/Air Block

When the opponent is attacking, press ← on the Control Pad instead of fighting back to avoid taking damage. Blocking also works while the fighter is in the air.

Alpha Counter

 
 

When the fighter blocks their opponent's attack, press the above command. This will perform an Alpha Counter attack, which is a quick counter move against the vulnerable opponent. Alpha Counters consume one level on the Super Combo Gauge.

Defensive Fall

When the fighter is being thrown, if they try to throw back at the right time, the amount of damage they receive will be reduced and they will fall safely to the ground.

Throwing/Gripping

Move toward the opponents and press either a Medium or Strong Punch or Kick button. Depending on the character, they may be able to execute a throw or grab move automatically.

Taunting

 

To do some serious trash talking, press SELECT.

Recovering/Breaking Free

If the opponent attacks the fighter continuously, the fighter may temporarily pass out. The recover quickly, press the Control Pad or any button rapidly. If the fighter does the same inputs while grabbed, they can break free from a grapple.

Super Combo

The Super Combo Level Gauge builds up as they perform moves. When it reaches a certain length, its level increases allowing the fighter to perform Super Combos, Alpha Counters, and Custom Combos.

  • X-Ism: The fighter can perform a Super Combo only when the Super Combo Level Gauge is full. Super Combos use the entire gauge.
  • A-Ism: Fighters have three levels of Super Combos, corresponding to the three levels of punches/kicks (light, medium, and heavy). The Punch or Kick button pressed determines the power of the Super Combo, and uses a similar amount of the gauge. The higher the gauge level when the fighter starts, the more powerful their Super Combo will be.

Custom Combo

 

Custom Combos are available with V-Ism characters only.

When a V-Ism character's Super Combo Level Gauge builds up to 50% or more, they can perform a Custom Combo by pressing Punch and Kick buttons of the same strength simultaneously.

  • During a Custom Combo, shadow images follow the fighter and attack in the same way.
  • Fighters can continue on a Custom Combo until the Super Combo Level Gauge runs out.
  • Fighters cannot block during a Custom Combo.
  • If the fighter takes damage, the Custom Combo ends.

Alpha Counter

When blocking an attack, press → or ← (toward opponent) + Punch and Kick buttons of the same strength

This counterattack moves uses 1 Super Combo level and shortens the Guard Power Gauge.

Block

  • Standing Block: Press → or ← away from opponent
  • Air Block: Press → or ← away from opponents (A and V Isms only)
  • Croucing Block: Press ↙ or ↘ away from opponent.

Block an opponent's attack by pressing a Directional Button away from it. Use a standing air or crouching block according to the attack. (Air blocks are not available with X Ism).

Defensive Fall

When knocked up in the air, press 2 Punch buttons simultaneously (not avilable with X Ism).

Use a defense fall to avoid an opponent's additional attacks.

Defensive Roll

When knocked up in the air, press 2 Kick buttons simultaneously (not avilable with X Ism).

Throw, Escape

→ or ← + 2 Punch or Kick buttons simultaneously.

This move works as a throw when the fighter is attacking, or an escape when an opponent grabs the fighter.

Damage Reduction

Press the Directional buttons, Punch or Kick buttons rapidly.

This counter move reduces the damage when the fighter is under attack or blocking.

Guard Crash

The Guard Power Gauge shortens while blocking, or if the fighter is hit with a Guard Crush. If the fighter refrains from blocking, the gauge will gradually recover. If the gauge drains out, they won't be able to block until they recover power.

Punch

There are three basic punches:

Light Punch (JAB)

Press the Y button. The jab is very quick, but does little damage.

Medium Punch (STRONG)

Press the X button. The strong punch does a fair amount of damage.

Hard Punch (FIERCE)

Press the L button. The fierce punch does a large amount of damage, but is slow.

Kick

There are three basic kicks:

Light Kick (SHORT)

Press the B button. The short kick is very quick, but does very little damage.

Medium Kick (FORWARD)

Press the A button. The forward kick is strong and is fairly quick.

Hard Kick (ROUNDHOUSE)

Press the R button. This roundhouse kick is powerful, but very slow.

Close Attacks

Close Attacks are special techniques which can only be used when two fighters are right next to each other. These techniques fall into two basic categories: THROWS and HOLDS.

Throws

Throws allow fighters to grab an opponent and toss them across the room. Some fighters can even do thorws in mid-air.

  • Example: It is possible for Ryu to grab Ken and throw him over his shoulder. To do the Shoulder Throw, Ryu must push forward against Ken and then he must push the Hard Punch (Fierce) button.

Holds

Holds allow fighters to grab an opponent and then hit or bite them again and again.

  • Example: It is possible for Blanka to bite Guile on the head. To do the Head Bite, Blanka must push forward against Guile and then he must push the Hard Punch (Fierce) button.

Special Moves

Each character has developed his or her own special moves for use in combat.

Regular Moves

Press a Punch (P) or Kick (K) button.

Special Moves

Combo moves made up of a D-Button/Joystick command and a Punch or Kick button press.

Block

  • Upper block: ←
  • Lower block: ↙

Fighters can perform either a standing or crouching block. Use a right block to ward off an opponent's attack.

High Jump

↓↑ Jump higher than a regular jump.

Dash

→→ or ←←

Parrying

 
  • Standing parry: → (toward opponent)
  • Crouching blocking parry: ↓

Press toward opponent for an upper attack or ↓ for a lower attack the moment the opponent's attack hits. If successful, the fighter moves first and takes the advantage.

Quick Standing

↓ The moment an opponent knocks or throws a fighter up into the air, this technique allows them to recover.

Dizzy Recovery

All buttons Recovery from dizziness more quickly by rapidly pressing the Directional Buttons, punch buttons and kick buttons in any random order.

Throw & Grapple

LP + LK simultaneously When close to an opponent, press the Light Punch + Light Kick buttons simultaneously to throw the opponent. Some characters have grab moves instead of throws. Also, input the command the moment the opponent grabs the fighter to escape from the opponent's throw move.

Leap Attack

MP + MK simultaneously Jump lower than a regular jump and attack. Effective against an opponenet who is doing a crouching block.

Personal Action

HP + HK simultaneously Each character has an individual Personal Action with a unique effect.

Super Art

Directional Button/Joystick + Punch or Kick Button A Super Art move is a super powerful special move. As the fighter attacks, their Super Art Gauge gradually fills up. When the gauge is full, the fighter can perform a Super Art move. Each fighter has three Super Arts.

EX Special Move

2P or 2K buttons

When the Super Arts Gauge is blinking light blue, press two P or K buttons while inputting a Special Move command to perform a more powerful version of the Special Move. An EX Special Move requires a certain amount of Super Art Gauge.

Normal Moves

Press the punch or kick buttons to perform normal moves. The actual attack performed depends on the position of the fighter and the button pressed.

Special Moves

Inputting a specific combination of directional and attack buttons allows the fighter to perform a special move. Even if the opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows the fighter to cut short, or "cancel", the normal move and quickly go straight into performing the special move. Using cancelling skillfully is one way to create damaging combinations.

Block

 

Pushing the directional button away from the opponent allows the fighter to block their attacks. They can block high (Standing) and low (crouching) attacks. High and low blocks can block specific attacks, but not every attack. The fighter will need to carefully and quickly swap between them to block all incoming attacks.

Dash

 

Press the forward directional button twice to perform a forward dash, or the backward directional button twice to perform a backward dash. Dashing allows the fighter to quickly close the distance between them and their opponent, or to fall back and reassess the situation.

Stun Recovery

If the fighter keeps getting pummeled, they will eventually become stunned. While stunned, they cannot do anything. Their only hope is to press the directional buttons and other buttons as fast as they can to recover from the stun faster.

Throws and Throw Escapes

 

When standing close to the opponent, pressing the light punch button and light kick buttons simultaneously allows the fighter to throw their opponent. Theyh can change the direction they throw the opponent by pressing the left or right directional buttons. They can prevent themself from being thrown by pressing light punch and light kick together when their opponent begins to throw them. This is called "throw escape".

Some characters can also perform a throw when jumping (aerial throw), or special move throws (command throws). Throw escapes cannot be performed against aerial or command throws.

Recovery

 

When the opponent's attacks have knocked their character to the ground, they can press the down directional button twice or any two attack buttons simultaneously the instant that they hit the dirt to perform a quick recovery. A successful recovery will reduce the amount of time spent prone on the ground and make it easier to respond to the next incoming attack.

Some attacks, such as throws, do not allow a recovery to be performed after them.

Personal Action

While standing, the fighter can press the heavy punch and heavy kick buttons together to make sure they perform a personal action and taunt their opponent. This action in and of itself has no special properties.

Focus Attack

Performing

 

Press and hold the Medium Punch and Medium Kick buttons together to charge up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until the attack is unleashed automatically. If the fighter releases the button while charging, the Focus Attack will come out sooner, but weaker.

Hyper Armor

 

The fighter can absorb up to one enemy attack in the time between pressing the Medium Punch / Medium Kick buttons and the Focus Attack being peformed. They can then go on to counter by performing the attack.

Absorb an opponent's attack and, rather than take direct damage, a section of the fighter's vitality gauge will change color, and will regenerate over time. This damage will recover as time passes, but if they are hit again before it finishes recovering, the remaining section will vanish and can no longer be recovered.

Levels

There are three levels of charging for a Focus Attack. The levels depend on how long the fighter holds the Medium Punch and Medium Kick. The fighter will flash white each time the Focus Attack level increases.

Levels
Attack Level Main Benefits of Focus Attack performed
Level 1
  • Only does regular damage
  • Crumples opponent if a counter hit
Level 2
  • Crumples opponent if hits, allowing easier follow up
Level 3 (Keep holding until performed)
  • Becomes unblockable
  • Has Armor Break properties
  • Crumples opponent if hits, allowing easier to follow up.

When an opponent crumples, they are rendered totally defenseless as they fall to the floor. Follow up with extra attacks or throw to take advantage of a crumpled opponent and do further damage.

The fighter cannot move or jump during a Focus Attack, but they can perform either a forward or backward dash to cancel the Focus Attack quickly.

Super Combo

Hitting the opponent or performing special moves will increase the Super Combo Gauge. The gauge is divided into four segments and, when completely full, a special command can be inpute to perform an all-powerful Super Combo. Doing so will use up all of the Super Combo Gauge.

Super Cancel

Input the Super Combo command while performing a normal move or special move and the fighter can cancel and move directly into the Super Combo. This is called a "Super Cancel". Using Super Cancels strategically allows the fighter to chain a normal move into a special move, and then into a Super Combo for massive amounts of damage.

EX Special Moves

 

The fighter can also perform an EX special move by pressing two or more of the required buttons (punch or kick) when inputting a special move command. This will consume one segment of the Super Combo Gauge. EX special moves are further powered up versions of the normal special moves.

EX Focus

 

When performing certain regular or special moves it is possible to press Medium Punch and Medium Kick together and cancel into a Focus Attack. This is called "EX Focus." (It will consume two segments of the Super Combo Gauge.) EX Focus has the same properties as a regular Focus Attack, aside from having no Hyper Armor effect.

 

The EX Focus can also be used when the fighter's special moves are blocked to protect themself from the opponent's counterattack.

Ultra Combo

 

The Revenge Gauge fills up as the opponent damages the fighter. Once it is over 50% full, the fighter can input a character-specific command to perform an "Ultra Combo," a devastating special move.

Performing an Ultra Combo will consume the entire Revenge Gauge. The higher the gauge is charged upon performing the attack, the more damage the ultra combo will do.

Normal Attacks

Press the punch or kick buttons to perform a normal attack. The precise attack varires depending on the fighter's position and the button pressed.

Special Moves

Pressing the directional and attack buttons in specific combinations will perform special moves. Special moves will take off a small amount of damage even when blocked. By performing a special move during certain normal attacks, the fighter can cancel the normal attack and move swiftly into doing a special move.

EX Special moves

These are special moves that are more powerful or have a stronger effect than normal. Fighters can perform an EX Special Move by pressing a punch or kick button (depending on the move) at the same time as the fighter inputs a special move command. This will use one stock of the fighter's Critical Gauge.

Guarding

Fighters can block an opponent's attack by pressing the directional button away from them. There are two types of guard: standing and crouching. Each can be used to block different types of attacks, so they'll need to know which type of guard is best for each situation.

V-Skill

 

Pressing the medium punch and medium kick buttons simultaneously will trigger a special action with a unique effect specific to that fighter.

V-Trigger

 

When a fighters V-Gauge is at MAX, press the hard punch and hard kick buttons simultaneously to trigger a special action specific to that character, consuming the entire V-Gauge. With effects like temporary power ups and teleportation, the V-Trigger can turn the tide of battle and give a fighter the upper hand.

V-Reversal

 

When guarding, press all kick or punch buttons at the same time while simultaneously pressing the directional button towards the opponent to consume one V-Gauge stock and perform a counter-move.

  • Whether the fighter need to press punch or kick button depends on the fighter.

V-Shift

 

Press Hard Punch and Medium Kick at the same time to spend 1 stock of V-Gauge and perform a backward evasive action.

V-Shift Break

 

If a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion. While in this state, press Hard Punch and Medium Kick together to perform a fighter-specific counterattack called a V-Shift Break.

Throws and Throw Escapes

 

When standing close to the opponent, the fighter can perform a throw by pressing the light punch and light kick buttons simultaneously. If their opponent tries to throw them, they can execute a throw escape by pressing the light punch and light kick buttons together at just the right moment.

Recovery

 
When an opponent knocks the fighter down with an attack, they can perform a quick recovery by either pressing a directional button, or pressing two or more punch or two or more kick buttons simultaneously at just the right moment.

Movement[255]

Walking

Pressing left and right on the control pad/left control stick will let the fighter move in that direction. The fighter can move forwards or backwards with no difficulty, not losing balance even while moving backwards while fighting against an opponent.

Dashing

Through double tapping the left control stick in the same direction, the fighter will perform a dash. Dashing lets the fighter cover more ground than regular advancing or retreating.

Jumping

Through inputting the control pad/left joystick upwards, the fighter will perform a jump. The fighter can either jump straight up or to either side. Jump are utilized for moving while avoiding opponent attacks, though jumping around too much will make the fighter look predictable.

Normal Attacks[256]

Normal Attacks are performed through the fighter using the punch or kick inputs, allowing them to perform attacks of different strengths depending on the input done. There are weak versions of normal attacks known as light attacks, while weak they come out quick. There are medium attacks which are well balanced and easy to use. There are heavy attacks that leave the fighter open to counter attacks, but to make up for it they deal good damage.

Through inputting the control pad/left joystick downwards, the fighter will crouch, if attacking in this state the fighter will perform a crouch attack.


Through inputting the jumping action, the fighter can also attack while jumping, performing jumping attacks.

Blocking[257]

There are two kinds of blocks: Standing Blocks and Crouching Blocks.

  • Standing Block: Press the left joy stick in the opposite direction of the opponent while standing to perform a standing block. Standing blocks can guard against any attacks that aren't aimed at the fighters feet.
  • Crouching Block: For attacks standing blocks can't defend against, crouching blocks are instead viable. While facing right, input diagonally down and left with the control pad/left joy stick to block. Crouching Blocks can't defend against Overhead or Jumping Attacks, but they can deal with a lot of other attacks.

Throws[258]

When a fighter cannot break through an opponent's block, they can use throws to deal damage instead. At close range press the light attack inputs at the same time for a normal throw. Throws are a great option for close-ranged offense.

Throw Escape

If the fighter is about to get thrown, they can answer back with a throw escape, by pressing the light attack inputs at the same time.

Special Moves[259]

Through a fighter doing their correct inputs, they will be able to fire off their special move. Different special moves work better in different situations for a fighter.

Super Arts[260]

Super Arts depend on the Super Art gauge. The Super Art gauge can be filled up to 3 levels, if a fighter has at least one level in the bar, they can perform a Super Art.

The Level 3 Super Art is every fighter's trump card. The Super Art gauge fills up whenever the fighter's attack hits or if they're attacked.

The Drive Gauge[261]

All fighter's have a Drive Gauge which indicates a fighter's concentration and energy level. Utilizing this gauge lets a fighter perform unique actions.

Drive Impact

 

The fighter presses the right two shoulder buttons at the same time to perform a powerful attack. Drive Impacts can absorb two attacks from the opponent, but there are some exceptions. When in trouble, a fighter's Drive Impact can break through any attack. Drive Impacts have a unique characteristic: They can break a cornered opponent's block.

Drive Parry

This is performed by holding down the medium attack inputs at the same time, for a powerful defensive tool.

Drive Parries are effective against both standing and crouching attacks, and a successfull Drive Parry will replenish the drive gauge.

While Drive Parries are powerful, they can't defend against throws.

Perfect Parry

A Perfect Parry is the result of performing a Drive Parry the moment an opponent's attacks hits them. This is an invaluable tool for their counterattack game.

Unique Attacks

Handstand Kick

Elena flips into a handstand and strikes the opponent with a backward kick.

Handstand Whip

Elena balances on one hand and lashes out with a quick kick.

Round Arch

Elena jumps forward and connects with a rotating kick.

Sliding

Elena performs a low slide that sweeps the opponent off their feet.

Round Step

Elena spins and delivers a rising roundhouse kick.

Focus Attack

A powerful strike that grants brief defensive reinforcement and causes a crumple when it connects.

Throws

Leg Lift Throw

Elena knocks the opponent off balance, then lands three roundhouse kicks to the face, sending them to the ground with the final hit.

Leg Hook

Elena forces the opponent backward, then flips them over her head using the top of her foot before tossing them behind her.

Special Attacks

Mallet Smash

Elena lifts into a short cartwheel and brings her leading foot down onto the opponent.

Rhino Horn

Elena spins into a roundhouse and then lunges forward foot-first to strike the target.

Scratch Wheel

Elena leaps into a high split kick aimed upward.

Spin Scythe

Elena delivers two spinning kicks toward the opponent’s upper body, finishing with a dual-leg spin attack.

Lynx Tail

Elena swings her lower body around, striking with a sequence of rapid low kicks.

Giraffe Neck

Elena moves into a handstand and kicks downward with both feet in a sharp angle.

Super Attacks

Sylph Amulet

A swirl of wind gathers around Elena, forming a vortex that pulls the opponent in and flings them into the air.

Spinning Beat

Elena executes three successive Scratch Wheel kicks.

Brave Dance

Elena jumps forward with a knee strike, unleashing alternating low and high kicks before sending the opponent upward with the finishing hit.

Healing

Elena touches her chest, reaches upward, and crouches while quickly restoring part of her vitality.


SPECIAL MOVES

  • Scratch Wheel →↓↘ + K [EX]
  • Rhino Horn ←↙↓↘→ + K [EX]
  • Mallet Smash ↓↙← → + P [EX]
  • Spin Scythe ↓↘→ + K [EX]
  • Lynx Tail ←↓↙ + K [EX]

SUPER ARTS (CHOOSE ONE)

  • I. Spinning Beat ↓↘→ ↓↘→ + K
  • II. Brave Dance ↓↘→ ↓↘→ + K
  • III. Healing ↓↘→ ↓↙← + P


Rhino Horn[262]

This move can't hit crouching opponents, but deals powerful damage! It's great for launching enemies into the air, or as part of a combo when you can be sure they'll be standing. The stronger the kick, the farther forward you jump! The light version is easy to intergrate into combos, so I recommend practicing with that one first! If you corner the opponent, try using Scratch Wheel!
~ Elena
(Overdrive)
The Overdrive version activates faster and hits more times! This gives you a wealth of combo options, so try chaining moves off of it!
~ Elena

A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner.

Scratch Wheel[263]

The light and medium versions strike fast, so are good for a quick anti-air! The heavy version is powerful and has reach, so use it on airborne opponents who are farther away!
~ Elena
(Overdrive)
The Overdrive version makes you invincibile as you rise into the air. But be careful! If you miss the attack, you'll be wide open!
~ Elena

A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack.

Lynx Song[264]

This skill allows you to chain in a variety of follow-up attacks. In addition, you can close the gap between you and your opponent, and you're invincible to projectiles while you're spinning. Punch strength determines its distance. The first follow-up attack option is Leopard Snap. It has a far reach and strikes quickly. It's great for getting a hit in from far away. Next is Harvest Circle. It hits the opponent up in the air, so it provides a good opportunity to combo. You'll maintain your invincibility to projectiles from Lynx Song until the attack hits. The third follow-up attack is Mallet Smash. It's an overhead attack, so it's great for getting past opponents' guards. While in the air, you can also dodge throws and low attacks. The fourth move, Lynx Whirl, is extra important! The added momentum from it will make the attacks performed out of it hit harder, and more times! Let's go over that now! Leopard Snap out of Lynx WHirl gives you the ability to move immediately even if the attack was blocked, so you can stay on the offense no matter how many times the attack lands! Harvest Circle after Lynx Whirl gives you more time to perform follow-up attacks on hit, which really opens up your options for combos! When you use Mallet Smash after Lynx Whirl, you jump up faster, making it easier to dodge attacks. Also, you'll be able to keep attacking whether Mallet Smash hits or is blocked!
~ Elena
(Overdrive)
You'll have the all benefits of Lynx Whirl from the start, as well as quickly become invincibile to projectiles!
~ Elena

A spinning rush forward that can be followed up by one of four different techniques.

Spinning Scythe[265]

Spinning Scythe has one trait I want you to remember: You're much more likely to successfully combo when canceling from a normal into the special using the same button. Don't forget that you will also have a chance to follow up with an attack after the heavy version! You can also transition into Lynx Whirl after the second hit of Spinning Scythe, so there are plenty of options to make strong combos with it!
~ Elena
(Overdrive)
You perform the attack faster than normal and can hit crouched opponents. You can also perfrorm follow-ups if this attack lands.
~ Elena

A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows Elena to continue her offense or aim for follow-up attacks.

Moon Glider[266]

This move keeps you safe from counterattacks if it gets blocked, so don't worry about cancelling into it! You'll also have longer than normal to follow-up, so you have time to decide if you want to keep pressing!
~ Elena
(Overdrive)
The Overdrive version has a great balance between speed and reach. It also hits more times than usual, so use it to gain the edge on the opponent!
~ Elena

A technique that steps back before performing a vertical spinning kick. Allows Elena to avoid attacks and then blow away opponents with the follow-up.

Meteor Volley[267]

If you land the hit, follow up with Scratch Wheel! You'll also be invincible to air attacks while performing this move, so it can come in handy against aerial enemies. But remember, you can still be hit by attacks on the ground!
~ Elena

Leap diagonally into the air with a series of powerful rising kicks. It's invincible against jumping attacks and allows for follow-up attacks on hit.

Revival Dance[268]

This move has long reach and is invincible to all attacks, so it's great as both a follow-up attack when you've hit your opponent far away, or when they're flinging projectiles at you from a distance! If you input down after you land the move, you'll recover some health! You'll deal less damage, however, so only use it when you need to!
~ Elena

Launch forward with a leaping attack followed by a wild flurry of kicks. After landing the first hit, hold down during the attack to restore vitality.

Songs of the Grasslands[269]

This is a powerful move you can use when your SA gauge has three bars filled. You'll be wide open if it's blocked, so it's best to use in a combo to finish off the opponent!

Launch the opponent into the air, then deliver a series of nature-powered kicks. It has invincibility at the beginning, making it useful as an anti-air, or as a way to turn the tables on Elena's opponent.


Other

Standard Tactics: Elena uses her Capoeira techniques, using constant kicks and flips to the beat of the rhytm and calling upon nature itself to help her.

Weaknesses

Explanations

The following is an explanation of the abbrevations used for tehcniques in Street Fighter, an example can be found here[274]

Abbreviations
Abbreviation Full word
P Punch
K Kick
LP Light Punch
LK Light Kick
HP Heavy Punch
HK Heavy Kick
EX EX Special version of the move is available

The following messages will appear on screen when certain conditions are fufilled, an example can be found here[275] and here[276]

Bonus Messages
Term Explanation
Technical Displayed after performing a successful quick standing recovery or throw escape.
Reversal Displayed after performing a special move, Super Combo or Ultra Combo in specific situations described below. Perform a reversal with a beat down attack and it will take on Armor Break properties, nullfying Hyper Armor.
  • In the instant the fighter can move again after recovering from taking damage, blocking or being stunned.
  • In the instant after performing a recovery org etting up from being knocked over.
  • In the instant the fighter lands after being sent flying backward but not actually knocked to the ground.
Counter A coutner hit occurs when the fighter interrupts an opponent's attack with one of their own. The opponent will take longer to recover fromt he damage caused by a Counter Hit, making it possible to perform combinations that are otherwise impossible.
FIRST ATTACK Displays when the first hit of the round lands.
COUNTER HIT Displays when an attack lands as a counter.
THROW ESCAPE Displays when a throw is escaped.
REVERSAL Displays when someone attacks after recovering from taking damage.

Profiles

Street Fighter 3: The New Generation

Profiles
  ELENA

On a high wooden throne overlooking an immense martial arts competition, a tribal chief gazed at the assembled crowds and fighting matches going on under him. After scanning the area, the chief turned to look at his daughter.

"So Elena, you detest martial arts?" Elena nodded and her father frowned and continued, "That may be so, but do not forget you are a soldier of our tribe, fighting is part of our culture and the proof of our existence. Losing your fighting spirit is similar to losing the land that the animals dwell upon. What then happens to the animals?"

"Well, they will die." remarked Elena.

"Yes my child, and so shall we. If our culture falls, our souls will not be freed. Do not neglect your culture!"

Elena's History
Elena was born in Africa and is the daughter of a Savanna tribal chief. The chief obtained a doctoral degree from a French university and has vowed to preserve the way of life of his people.

Fighting Style
Elena uses Capoeira to take complete advantage of her strong and long legs. Her unusual fighting technique employs dancing and legwork; perfect for catching even the strongest foes. In a crescendo of rhythmical and ceaseless movements, Elena strikes, raining kicks into a foe.

Original on the left. Street Fighter 3: The New Generation

Street Fighter III 3rd Impact

   The warrior of the land

An year has already passed since she parted with her friend in Japan. Since New Year, Elena started to study abroad in France. 'The fun daily life of fighting will have to be put on hold for a while, it seems...': as soon as this thought pops up, she can't keep sitting still anymore: "Ok! I'll go and find myself new friends!"

Capoeira was born as a way for slaves in the past to fight while handcuffed. Elena uses this fighting style, so she doesn't uses fists: her moves only employ her legs and feet. Therefore, she has a long reach, specializing in spectacular middle range fighting that takes advantage of it. She can also cover great distances by dashing forward and backwards, and in case she finds herself wanting to fight from close range, she can't exactly charge at the enemy with full-blown attacks, but the strength of her normal attacks here can shine.

SPECIAL MOVES

  • Scratch Wheel →↓↘ + K [EX]
  • Rhino Horn ←↙↓↘→ + K [EX]
  • Mallet Smash ↓↙← → + P [EX]
  • Spin Scythe ↓↘→ + K [EX]
  • Lynx Tail ←↓↙ + K [EX]

SUPER ARTS (CHOOSE ONE)

  • I. Spinning Beat ↓↘→ ↓↘→ + K
  • II. Brave Dance ↓↘→ ↓↘→ + K
  • III. Healing ↓↘→ ↓↙← + P
ELENA

エレナ

大地の戦士 日本の友達と別れてもう1年近くが経つ。エレナは新たにフランスへ留学することになっていた。 毎日の楽しい時間… しばらくは味わうことができない。 そう考えると、なんだか寂しい気持ちにさせられた 「よーし、新しい友達を見つけにいこう!」

過去に彼女がちやほや持ち上げられたのは、彼女の礼儀正しさや気配りのできる性格が評価されたためである。また、前方ダッシュ時の無防備さは否めない。しゃがみ姿勢では跳び込みなどでもラッシュで手痛いが、通常状態では避けやすい。

Street Fighter III: Third Strike
Street Fighter 3 New Generation FanBook Street Fighter 3 Developer Q&A

  Q: What is Elena’s family structure, and what are their names?

A: Her Father, Jafari, is also the Tribal Chief. Her Mother is Amina. Her Brother Marcus, who will succeed her Father as Chief, makes up the family of four.

Q: Who taught Elena martial arts?
A: The martial arts are a source of pride for the Tribe. From childhood, the entire Tribe works as one to instil martial arts in their children.

Q: What does the martial art ‘Capoeira’ mean to Elena?
A: Capoeira is a martial art that allows you to compensate for your weaknesses by using your legs and, above all, is beautiful because of the way it makes you dance. When Elena saw it for the first time, she immediately liked it and wanted to master it.

Q: Are the Tribe willing to fight?
A: They are not afraid to fight. To fight is to live, and for them, everything in the fight is holy.

Q: How old is Elena? And does she go to school (career path etc)?
A: Elena is 17 and a high school student. She has just transferred to a Japanese high-school as a sophomore. For university, she hopes to go to the same French university as her Father, where she plans to study History.

Q: Who are the people in the background of the Elena stage?
A: Elena’s stage is the site of a martial arts tournament. The people around her are referees and facilitators.

Q: Is that what you would call her street clothes?
A: She wears it for fighting, hunting, festivals and so on. Usually she wears a dress or a T-Shirt and G-Pants.

Q: She also gets along well with many animals, doesn’t she?
A: A short-tailed, laid back male Lion has lived near her village for a long time. Elena has known him since childhood and has named him Largo.

Q: Tell us about her daily life.
A: On weekends, she works part-time at a fast food restaurant in the city. She uses the money to go to the movies and concerts. Once a month, she has a practice match with her friends for a martial arts tournament. The practice matches go on until late at night and are very hard, so she never misses her daily training.

Q: Why did she decide to go to a Japanese high-school?
A: After fighting with Ryu and Ken, she could sense in them a spirit similar to that of her Tribe. If she had not fought against them, then she wouldn’t have chosen Japan.

Q: She is friendly to her opponents, but is there anyone that Elena has truly hated (or could not be friendly with)?
A: Once you start a fight, if your opponent gives up in the middle of it you will get angry with whoever it is.

Q: Why does she want to face Gill?
A: Elena feels that she has to confirm the history and pride of her Tribe by feeling the hearts of more and more strong people around the world, through the fight itself. If someone is looking for a fight, then she must go to them. The fight against Gill is through his own calling.

Q: What type of man does she prefer?
A: A man with an unbeatable heart.

Q: What are Elena’s sizes?
A: Height 183cm, B83cm, W58cm, H88cm

Translation not given. Street Fighter III: New Generation

Trivia

  • Elena likes animals, music, and dancing[277].
  • Elena hates destruction of nature and poaching[278].
  • Elena is noted to have an accent, one she must have picked up during her travels around the world[279].
  • Elena shares traits with Dee Jay: both are dark-skinned, happy-go-lucky fighters who fight barefoot using dance-based moves and reference rhythms in their win quotes. In Unlimited, they meet and show interest in each other’s dance styles, and Dee Jay is her sparring opponent in her Street Fighter 6 trailer.
    • Street Fighter EX character Pullum Purna has similar traits to Elena, as both are dark-skinned females who incorporate dance into their fighting style.
    • Tekken character Christie Monteiro, Elena's rival in Street Fighter X Tekken, also shares similarities: both wear revealing outfits and use Capoeira. Christie can be customized to resemble Elena in Tekken 6.
    • Elena's Street Fighter 6 reveal trailer, featuring her dancing with the Avatar and performers in World Tour, references Eddy Gordo's new Rage Art, Enchente de Axe, from Tekken 8. Elena’s Capoeira hit effects are similar to Eddy's, and both characters play the Berimbau (Elena in her select screen, Eddy in pre-fight animations).
    • Elena's third alternate costume in Street Fighter 6 combines elements from both Eddy and Christie: her bikini top and Capoeira pants reflect Christie’s outfit from Tekken 6, while the color palette is inspired by Eddy's alternate colors from Tekken Tag Tournament and Tekken Tag Tournament 2.
    • In World Tour, Marcus teaching Elena Capoeira parallels Eddy teaching Christie before Tekken 4.
    • Tekken 8 introduces Miary Zo, a character similar to Elena in personality and her search for new friends during travels.
      • Both characters are African, with Elena from Kenya and Miary from Madagascar.
      • Both have distinct fighting styles: Elena uses Capoeira, while Miary combines Moraingy, Dambe, and lemur-inspired movements.
      • Both wear revealing outfits.
      • Both possess ki-based abilities: Elena’s Super Art uses natural healing, while Miary uses the powers of the Silver Fighting God.
  • According to the SFIII Q&A from Gamest's SFIII Fanbook:
  • Elena is the first playable character in the series from Africa.
  • She is the second tallest female playable character, after Marisa.
  • In World Tour, becoming Elena’s student requires completing Manon’s missions first.
  • One of her color palettes in Street Fighter III: 3rd Strike resembles Sera from Mega Man Legends 2.
  • Elena shares similarities with T. Hawk: both were raised in native tribes and have a connection to nature and animals.
  • Samira from Is It Wrong to Try to Pick Up Girls in a Dungeon? resembles Elena, having dark skin, short silvery-white hair, and a bikini-like outfit.
  • Elena is Kenyan, and her martial art, Capoeira, is Afro-Brazilian, derived from the African martial art engolo from Angola.
  • In Street Fighter III and Street Fighter 6, Elena has a unique mirror match intro where both versions crouch and touch hands.

Codex Statistics Questions

Q: Shouldn't characters comparable to Akuma be around Tier 6 (6-C) for him sinking an island in one punch[282]?

A: Akuma's punch causes the island to start collapsing[283], and specifically causes an explosion of this size in comparisson to the island[284], there is also no direct timeframe for how long this took, making it hard to factor. On top of this, the size of the island is not that large. Playing Devil's Advocate and assuming this was to be Tier 6, this would not be consistent, as Akuma using his ultimate technique, the "Kongou-kokuretsuzan" only split Ayers Rock in half[285]. Which it should be noted as Akuma is training constantly and getting stronger, the Island feat was all the way back in Alpha 2, which is before most of the games, while III: 2nd Impact is pretty late into the timeline.

Q: Shouldn't the cast be comparable to Chun-Li's kikosho, which caused this massive crater[286], which was calculated to be 8-B?

A: While the scene is cut weirdly, a couple of things to note is for one, the consistency of kikosho. In Chun-Li's opening in Street Fighter IV, her kikosho pushes back a speeding car but does no serious damage to it[287]. Another thing is that the crater is inconsistently sized between scenes. Finally, Chun-Li is weaker then Juri where while amped had powers that can blow up the inside of a building[288] and cause a jet plane to explode[289], greatly injuring Guile, who she's comparable too in the process. Thus it does not make sense for 8-B when far lower feats affect them, and the calculation itself has issues.

Q: Shouldn't the cast be comparable to E. Honda, who destroyed a meteor[290]?

A: In the feat, it's directly noted that the two wrestlers (Hakan and E. Honda) worked together, with E. Honda being thrown at high speeds into the meteor and being greatly damaged from said feat, having bandages all over his body. Thus the feat is not usable for scaling to anyone other then throwing speed.

Q: Shouldn't the cast be comparable to Haggar, who causes an explosion seen from space[291]?

A: Haggar's attack is modeled weird as it's heavily likely for partly comedic effect, asides from this, despite said explosions, the actual stage is largely unaffected by this attack, which furthers that this is just an over the top comedic effect attack rather then being a literal explosions from Earth.

Q: Shouldn't M. Bison be comparable to Akuma and by proxy any characters comparable to M. Bison are comparable to Akuma?

A: When Akuma first appears in Street Fighter II, he easily one-shots M. Bison[292], his ending in Alpha 3 has him easily kill M. Bison[293]. The only two cases of M. Bison looking stronger is in his arcade mode he has Akuma as a rival fight[294], and ends up winning[295], and him calling the Raging Demon a pitifully weak move[296]. However there are issues with both of these, the first one being this is simply a non-canon arcade mode from M. Bison, any other showing of M. Bison and Akuma shows Akuma as the superior one (Examples include Street Fighter V M. Bison getting one-shot by Ryu while Akuma easily beat Ryu in Street Fighter 5, THe Alpha 3 Akuma Ending and Street Fighter II Secret Akuma Boss Fight), on top of this M. Bison wants the satsui no hado's power, which is weaker then Akuma's during the events of Alpha 3. For Adon's part, Bison is merely attempting to convince him to take Psycho Power so that he can control him, this is doubly clear as any time M. Bison has been depicted on screen being hit by the Raging Demon he instantly dies. Also as a last point, for the rival fight, Feel the Cool played against M. Bison[297], while Groan only plays when he's fighting Gen or Evil Ryu[298], thus meaning Akuma even in M. Bison's arcade mode wasn't taking the fight seriously.

Q: Shouldn't Evil Ryu and thus the Statsui no Hado have 7-B due to it powering M. Bison's laser to destroy Bangkok?

A: This is not a solely Evil Ryu power, every fighter in the game has this, including Dan Hibiki[299]. This also is a machine that saps all of their energy, where a persons total body energy is not comparable to the energy they produce regularly.

Q: Shouldn't all Street Fighter 6 charcters get 7-B for fighting SiRN Akuma?

A: While some statements[300] suggest it to be equal[301] in power to[302] Akuma, several[303] characters[304] note[305] that[306] it isn't[307], as strong[308] as the[309] real Akuma[310]. The real Akuma even considers SiRN Akuma a mockery[311]. C. Viper notes the simulation is only passable as a simulation[312].

Q: Isn't Menat's statement of fighters always fighting against their destiny[313] usable?

A: Menat still can't see the future well[314], having a hard time seeing fighter's futures like F.A.N.G.[315], and can't properly see into the future[316]. This is more due to her being a rookie then the fighters resistances.

Battle Records

6 - 1 - 0

None.

References

  1. Ultra Street Fighter IV Elena Arcade Ending
  2. Street Fighter 6 Website
  3. Ultra Street Fighter IV Elena Arcade Ending
  4. Street Fighter 6 Elena Arcade
  5. Street Fighter 6 Elena Arcade
  6. Street Fighter 6 Elena Arcade
  7. Street Fighter 6 Elena Arcade
  8. Street Fighter 6 Elena Arcade
  9. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  10. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  11. ALL ABOUT Capcom Fighting Game 1987-2000: "1 year since the battle to determine the best in the world, Alex is again searching for an unseen enemy. While on his journey, he simultaneously finds martial artists from around the world with aims of waging a fight against Gill… Fulfilling ambitions of the strongest is never ending.” (世界 の 頂点 を 決める闘い から 1 年. ま だ 見 ぬ 強敵 を 求め, ふたたび アレック ス は 旅立っ た. 時 を 同じく し て , 世界中 の 格闘家 たち も, ギル を 目指し て 闘い を くり広げる を 見つける ため に, 野望 を 果たす ため に … … 最強 を 求める旅 に , 決して終わり は ない の だ .)"
  12. Street Fighter V Website The Character Guides Character Guide 047: Elena
  13. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  14. Street Fighter V Website The Character Guides Character Guide 047: Elena
  15. Street Fighter Memorial Archives Beyond the World
  16. Final Fight Arcade Intro
  17. Street Fighter Memorial Archives Beyond the World
  18. Street Fighter V Website The Character Guides Character Guide 047: Elena
  19. Ultra Street Fighter IV Elena Arcade
  20. Ultra Street Fighter IV Elena Arcade
  21. Street Fighter III: New Generation Elena Arcade Ending
  22. Street Fighter III: 3rd Strike - Fight for the Future Elena Arcade Ending
  23. Street Fighter V Website The Character Guides Character Guide 047: Elena
  24. Street Fighter V Website The Character Guides Character Guide 047: Elena
  25. Street Fighter III: New Generation Elena Arcade Ending
  26. Street Fighter 6 Elena vs Lily Lily Winquote
  27. Street Fighter III: 2nd Impact - Giant Attack Elena Arcade
  28. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  29. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  30. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  31. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  32. Street Fighter 6 Website Elena
  33. Street Fighter 6 Website Elena
  34. Street Fighter III: New Generation Elena Arcade Ending
  35. Ultra Street Fighter IV Elena Arcade Ending
  36. Street Fighter III: 2nd Impact - Giant Attack Elena Arcade Elena vs. Gill
  37. Street Fighter 6 Elena Win Screen
  38. Ultra Street Fighter IV Elena Arcade Mode
  39. Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
  40. Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
  41. Street Fighter Alpha 3 Game Manual Page 8
  42. Street Fighter VI Trainng Tutorial
  43. Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
  44. Sakura Ganbaru!, Volume 1, Chapter 1
  45. Ultra Street Fighter IV Elena Aracde
  46. Street Fighter IV Sakura Arcade Mode
  47. Ultra Street Fighter IV - Chun-Li vs. Juri (Rival Fight)
  48. Super Street Fighter IV - Juri VS Chun Li Cinematic
  49. Super Street Fighter 4 Juri OVA
  50. Super Street Fighter 4 Juri OVA
  51. Street Fighter IV: Arcade Edition
  52. Street Fighter II: The World Warrior Car Minigame
  53. Street Fighter IV: Arcade Edition Car Minigame
  54. Street Fighter II
  55. Street Fighter II Turbo 16-Bit
  56. Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
  57. Ultra Street Fighter II: The Final Challengers Sagat Arcade Ending
  58. Street Fighter II
  59. Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
  60. Ultra Street Fighter II: The Final Challengers Zangief Arcade Ending
  61. Street Fighter 1987
  62. Street Fighter 1987
  63. Street Fighter Alpha 2 Ryu Arcade Mode Playthrough
  64. Street Fighter Alpha 2 Adon Arcade Mode Playthrough
  65. Street Fighter Alpha 2 Birdie Arace Mode Playthrough
  66. Street Fighter V: Arcade Edition
  67. Street Fighter III: 2nd Impact - Giant Attack Elena Aracde
  68. Street Fighter III: 3rd Strike - Fight for the Future Elena Aracde
  69. Street Fighter III: 3rd Strike Makoto Arcade
  70. Street Fighter III: 3rd Strike Makoto Arcade Ending
  71. Street Fighter IV: The Ties That Bind
  72. Street Fighter IV: The Ties That Bind
  73. Street Fighter VI Akuma Story
  74. Street Fighter Alpha 2
  75. Street Fighter V Akuma Story
  76. Ultra Street Fighter IV Akuma Ending
  77. Street Fighter VI Elena Arcade
  78. Street Fighter VI Akuma Story
  79. Street Fighter VI Akuma Story
  80. Street Fighter VI Akuma Cutscenes
  81. Street Fighter III: 2nd Impact - Giant Attack - Akuma Ending
  82. Street Fighter III 3rd Strike: Fight for the Future Car Minigame
  83. Street Fighter VI Online Manual
  84. Ultra Street Fighter IV Hugo Cutscenes
  85. Street Fighter Alpha Super Combos
  86. Street Fighter IV Dan Ending
  87. Street Fighter Alpha 3 - Sagat Story
  88. Street Fighter 2: Champion Edition
  89. Street Fighter Alpha 3 Guile's Sonic Boom
  90. Street Fighter 2: Turbo Game Manual Page 10
  91. Ultra Street Fighter IV Elena Arcade Ending
  92. Ultra Street Fighter IV Elena Arcade
  93. Street Fighter III: New Generation Elena Arcade Ending
  94. Street Fighter III: 3rd Strike Fight for the Future Elena Winquote
  95. Street Fighter III: 3rd Strike - Fight for the Future Elena Arcade Ending
  96. Ultra Street Fighter IV Elena Arcade Ending
  97. Ultra Street Fighter IV Elena Arcade Ending
  98. Street Fighter III: 3rd Strike - Fight for the Future Elena Aracde
  99. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  100. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  101. Street Fighter 6 Elena Arcade
  102. Street Fighter 6 Character Guide | Elena
  103. Street Fighter 6 Character Guide | Elena
  104. Street Fighter 2: Turbo Game Manual Page 10
  105. Ultra Street Fighter 4 Rose Arcade Mode Rose vs. Dhalsim Rose Win Quote
  106. Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
  107. Street Fighter Alpha 3 Game Manual Page 8
  108. Street Fighter VI Training Tutorial
  109. Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
  110. Street Fighter 1 Fighter Defeated Cutscene
  111. Street Fighter 1 Ending
  112. Street Fighter 1 Minigame
  113. Street Fighter 1 Minigame
  114. Street Fighter VI Karate Minigame
  115. Street Fighter VI Karate Minigame
  116. Street Fighter VI Karate Minigame
  117. Street Fighter VI Scrap Heap Minigame
  118. Street Fighter VI Scrap Heap 2 Minigame
  119. Street Fighter 6 All Jump Animations
  120. Street Fighter III 3rd Strike Game Manual Page 14
  121. Street Fighter 2: Turbo Game Manual Page 10
  122. Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
  123. Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
  124. Street Fighter Alpha 3 Game Manual Page 8
  125. Street Fighter VI Training Tutorial
  126. Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
  127. Street Fighter V Perfect Parry
  128. Street Fighter 6 Perfect Parry
  129. Street Fighter V Stun Animation
  130. Street Fighter Series
  131. Street Fighter III 3rd Impact Game Manual Page 15
  132. Street Fighter VI Ball Block Blitz
  133. Street Fighter Alpha Game Manual page 4
  134. Street Fighter III 3rd Impact Game Manual Page 14
  135. Street Fighter IV Game Manual Page 12
  136. Street Fighter 6 Perfect Parry
  137. Street Fighter Alpha Game Manual page 4
  138. Street Fighter III 3rd Strike Game Manual Page 15
  139. Street Fighter III Official Evo Moment #37, Daigo vs Justin Evo 2004 in HD
  140. Street Fighter VI Training Tutorial
  141. Street Fighter Alpha Game Manual page 7
  142. Street Fighter Alpha 3 Game Manual Page 12
  143. Street Fighter Alpha 3 Game Manual Page 12
  144. Street Fighter VI Training Tutorial
  145. Street Fighter VI Training Tutorial
  146. Street Fighter V F.A.N.G. Gameplay
  147. Street Fighter V F.A.N.G. Gameplay
  148. Street Fighter 6 World Tour Kimberly Cutscenes
  149. Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
  150. Street Fighter 6 World Tour Akuma Mastery
  151. Street Fighter IV Game Manual Page 12
  152. Street Fighter Alpha Super Combos
  153. Ultra Street Fighter IV Rose vs Abel Rose Winquote
  154. Ultra Street Fighter IV Rose vs Cammy Rose Winquote
  155. Street Fighter IV Game Manual Page 16
  156. Street Fighter 6 World Tour Lily Hawk Cutscenes
  157. Street Fighter 6 World Tour Lily Hawk Cutscenes
  158. Street Fighter VI Training Tutorial
  159. Street Fighter V Movie: A Shadow Falls
  160. Street Fighter Alpha 3 Game Over/Bad Ending
  161. Street Fighter V Karin Story
  162. Street Fighter V Karin Story
  163. Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
  164. Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
  165. Super Street Fighter IV - Juri OVA
  166. Super Street Fighter IV - Juri OVA
  167. Super Street Fighter IV - Juri OVA
  168. Super Street Fighter IV - Juri OVA
  169. Street Fighter IV Game Manual Page 15
  170. Street Fighter IV Game Manual Page 16
  171. Ultra Street Fighter IV Ryu Move List
  172. Street Fighter IV Game Manual Page 15
  173. Ultra Street Fighter IV Ryu Move List
  174. Street Fighter IV Game Manual Pages 15-16
  175. Street Fighter IV Game Manual Page 16
  176. Street Fighter IV Game Manual Page 16
  177. Sakura Ganbaru!, Volume 1, Chapter 1
  178. Street Fighter V Official Online Manual
  179. Street Fighters V: Champion Edition Rose vs Menat Rose's Win Quote
  180. Ultra Street Fighter IV Rose vs Guile Rose Winquote
  181. Ultra Street Fighter IV Rose vs Seth Rose Winquote
  182. Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
  183. Street Fighter V Menat Story Ending
  184. Winter Street, U.S.A. | Street Fighter III: New Generation
  185. Graffiti Alley, U.S.A. | Street Fighter III: New Generation
  186. Frosty Boulevard | Street Fighter V
  187. Holly Jolly Beatdown | Street Fighter V
  188. Secret Society Headquarters, Mediterranean Sea | Street Fighter III: New Generation
  189. Volcanic Rim | Street Fighter IV
  190. Street Fighter III: 2nd Impact Akuma Move List
  191. Street Fighter V Kolin's Crtical Art
  192. Street Fighter Blanka Electricity
  193. Ultra Street Fighter IV C. Viper vs Dan
  194. Street Fighter V: A Shadow Falls
  195. Street Fighter V: A Shadow Falls
  196. Street Fighter V: A Shadow Falls
  197. Street Fighter V Movie: A Shadow Falls
  198. Street Fighter V Movie: A Shadow Falls
  199. Street Fighter V F.A.N.G. Gameplay
  200. Street Fighter V F.A.N.G. Gameplay
  201. Street Fighter V F.A.N.G. vs. Laura F.A.N.G. Winquote
  202. Street Fighter V Necalli Story Mode
  203. Street Fighter Shadloo Base: The Character Guides Character Guide 115: Necalli
  204. Street Fighter VI Akuma Moveset
  205. Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
  206. Ultra Street Fighter IV Rose vs Guile Rose Winquote
  207. Ultra Street Fighter IV Rose vs Seth Rose Winquote
  208. Street Fighter V Menat Story Ending
  209. Ultra Street Fighter IV Elena Arcade
  210. Street Fighter III: New Generation Elena Arcade Ending
  211. Street Fighter III: 3rd Strike Fight for the Future Elena Winquote
  212. Street Fighter III: 3rd Strike - Fight for the Future Elena Arcade Ending
  213. Street Fighter 3: 3rd Strike Elena vs. Oro Elena Winquote Japanese Translated
  214. Ultra Street Fighter IV Elena Arcade Ending
  215. Ultra Street Fighter IV Elena Arcade Ending
  216. Street Fighter 3: Third Strike Elena Generic Win Quote No.3 Japanese Translated
  217. Street Fighter III: New Generation Elena Arcade Ending
  218. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  219. Ultra Street Fighter IV Elena Move Set
  220. Street Fighter III: New Generation Elena Move List
  221. Street Fighter III: 2nd Impact - Giant Attack Elena Arcade
  222. Street Fighter III: 3rd Strike - Fight for the Future Elena Winquote
  223. Street Fighter III: 3rd Strike - Fight for the Future Elena Winquote
  224. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  225. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  226. Street Fighter III: The New Generation Guide Page 37
  227. Ultra Street Fighter IV Elena Arcade Mode
  228. Street Fighter 3: 3rd Strike Elena vs Alex Elena Winquote Japanese Translated
  229. Street Fighter 6 Elena Arcade
  230. Street Fighter 3: Third Strike Elena vs Ryu Elena Win Quote Japanese Translated
  231. Ultra Street Fighter IV Elena Arcade Mode
  232. Street Fighter 6 Elena vs. Zangief Elena Winquote
  233. Street Fighter 6 Elena vs. JP Elena Winquote
  234. Street Fighter 3: Third Strike Elena vs Hugo Elena Win Quote Japanese Translated
  235. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  236. Street Fighter 3: Third Strike Elena Generic Win Quote 02 Japanese Translated
  237. Street Fighter 3: Third Strike Elena vs Akuma Elena Win Quote Japanese Translated
  238. Street Fighter 6 Character Guide | Elena
  239. Street Fighter 6 Character Guide | Elena
  240. Street Fighter 6 Character Guide | Elena
  241. Ultra Street Fighter IV Elena Move List
  242. Street Fighter 6 Elena vs Zangief Zangief Win Quote
  243. Street Fighter 6 Elena Super Attack
  244. Street Fighter 6 Character Guide | Elena
  245. Street Fighter 6 Character Guide | Elena
  246. Street Fighter 6 Elena Super Attack
  247. Street Fighter III: New Generation Elena Move List
  248. Street Fighter 6 Character Guide | Elena
  249. Street Fighter V Website The Character Guides Character Guide 047: Elena
  250. Street Fighter 6 Elena vs. Juri Han Juri Winquote
  251. Street Fighter III: New Generation Elena Spinning Beat
  252. Street Fighter III: New Generation Elena Brave Dance
  253. Street Fighter III: New Generation Elena Move List
  254. Street Fighter III: 2nd Impact - Giant Attack Elena Moveset
  255. Street Fighter VI Training Tutorial
  256. Street Fighter VI Training Tutorial
  257. Street Fighter VI Training Tutorial
  258. Street Fighter VI Training Tutorial
  259. Street Fighter VI Training Tutorial
  260. Street Fighter VI Training Tutorial
  261. Street Fighter VI Training Tutorial
  262. Street Fighter 6 Character Guide | Elena
  263. Street Fighter 6 Character Guide | Elena
  264. Street Fighter 6 Character Guide | Elena
  265. Street Fighter 6 Character Guide | Elena
  266. Street Fighter 6 Character Guide | Elena
  267. Street Fighter 6 Character Guide | Elena
  268. Street Fighter 6 Character Guide | Elena
  269. Street Fighter 6 Character Guide | Elena
  270. Street Fighter Alpha Game Manual page 4
  271. Street Fighter IV Game Manual Page 15
  272. Street Fighter IV Game Manual Page 16
  273. Street Fighter 6 Online Manual
  274. Street Fighter III Third Strike Game Manual Page 18
  275. Street Fighter IV Game Manual Page 12
  276. Street Fighter VI Online Manual
  277. Street Fighter 6 Website Elena
  278. Street Fighter 6 Website Elena
  279. Street Fighter III: 3rd Strike Fight for the Future Elena Winquote
  280. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  281. Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
  282. Street Fighter Alpha 2 Ryu Arcade Ending
  283. Street Fighter Alpha 2 Ryu Arcade Ending
  284. Street Fighter Alpha 2 Ryu Arcade Ending
  285. Street Fighter III: 2nd Impact - Giant Attack - Akuma Ending
  286. Street Fighter IV Aftermath
  287. Street Fighter 4 - Intro: Chun Li
  288. Super Street Fighter 4 Juri OVA
  289. Super Street Fighter 4 Juri OVA
  290. Street Fighter V - E. Honda Arcade Mode Ending
  291. Final Fight Revenge Haggar Super Attack
  292. Super Street Fighter II Turbo - Shin Akuma Boss Fight
  293. Street Fighter Alpha 3 Akuma Ending
  294. Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
  295. Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
  296. Street Fighter Alpha 3 Adon Arcade Adon vs M. Bison
  297. Street Fighter Alpha 3 OST Feel the Cool
  298. Street Fighter Alpha 3 OST Groan
  299. Street Fighter Alpha 3 Game Over
  300. Street Fighter 6 Ryu vs SiRN Akuma Ryu Winquote
  301. Street Fighter 6 Dhalsim vs SiRN Akuma Dhalsim Winquote
  302. Street Fighter 6 Mai Shiranui vs SiRN Akuma Mai Shiranui Winquote
  303. Street Fighter 6 Jamie vs. SiRN Akuma Jamie Winquote
  304. Street Fighter 6 Manon vs. SiRN Akuma Manon Winquote
  305. Street Fighter 6 Cammy vs. SiRN Akuma Cammy Winquote
  306. Street Fighter 6 Guile vs. SiRN Akuma Guile Winquote
  307. Street Fighter 6 Ken vs SiRN Akuma Ken Winquote
  308. Street Fighter 6 Chun-Li vs SiRN Akuma Chun-Li Winquote
  309. Street Fighter 6 Terry Bogard vs SiRN Akuma Terry Bogard Winquote
  310. Street Fighter 6 Elena vs SiRN Akuma Elena Winquote
  311. Street Fighter 6 Akuma vs SiRN Akuma Akuma Winquote
  312. Street Fighter 6 C. Viper vs SiRN Akuma C. Viper Winquote
  313. Street Fighter V Menat vs. Alex Menat Winquote
  314. Street Fighter V Menat Arcade SFV Menat Ending
  315. Street Fighter V Menat vs F.A.N.G. Menat Winquote
  316. Street Fighter V Menat vs. Ed Menat Winquote
  317. Ultra Street Fighter IV Elena Aracde
  318. Street Fighter III: 2nd Impact - Giant Attack Elena Aracde
  319. Street Fighter III: 3rd Strike - Fight for the Future Elena Aracde
  320. Street Fighter VI Elena Arcade
  321. Street Fighter VI Elena Arcade
  322. Street Fighter VI Elena Arcade
  323. Street Fighter III: 2nd Impact Ibuki Arcade