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Elena
Elena is a character from the Street Fighter series who debuted in Street Fighter III: New Generation. She is a cheerful capoeira practitioner from Kenya with a deep appreciation for nature, and she spends much of her time studying overseas.
| Elena | |
|---|---|
| Origin | |
| Origin | Street Fighter III: New Generation |
| Creator | Takashi Nishiyama, Hiroshi Matsumoto |
| First Appearance | Street Fighter III: New Generation (First game appearance), Street Fighter IV (First chronological appearance) |
| Actor | Japanese Kaoru Fujino (Street Fighter III: New Generation, Street Fighter III: Second Impact), Mie Midori (Street Fighter III: Third Strike), Saki Fujita (Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter 6) English Karen Dyer (Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter 6) |
| Characteristics | |
| Species | Human |
| Gender | Female |
| Pronouns | She/Her |
| Sexuality | Heterosexual |
| Age | 17 in Street Fighter III: New Generation, 18 in Street Fighter III: 3rd Strike |
| Birthday | September 19 |
| Height | 6'1" (185 cm) |
| Weight | 129 lbs (58 kg) |
| Ethnicity | African |
| Status | Alive |
| Alignment | Neutral Good |
| Archetype | The Heart / Wanderer |
| Occupation | N/A |
| Combat Style | Capoeira |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Jafari (father), Amina (mother), Marcus (brother), Makoto, Akuma, Ryu, Sakura Kasugano, Ibuki, Hugo, Dee Jay, Dudley |
| Enemies | Gill, Seth |
Background
| This dropdown contains the synopsis of Elena's story. Read at your own risk as you may be spoiled otherwise! |
|---|
|
Pre-Street Fighter Elena has a strong desire to explore the world and make new friends. She first studied abroad in Japan, where she met her closest friend, Narumi, before continuing her education in France. Ultra Street Fighter IV Convinced that this individual is linked to the upcoming S.I.N. tournament, Jafari announces that he has decided to enter Elena into the event. As the head of the tribe, he instructs her to observe the fighters and uncover “the truth,” despite Marcus’s objections. Elena happily accepts his decision. After the tournament, Elena tells her father that she made many new friends during her journey. She reflects on her encounters: dancing with Blanka, trying El Fuerte’s cooking, sharing afternoon tea with Dudley, and snapping a photo with a reluctant Akuma. Inspired by these experiences, she decides to keep traveling the world and make friends from every country. She chooses Japan as her next destination, and the final scene focuses on Sakura, hinting that she may be the one guiding Elena there. Street Fighter III In 3rd Strike, a year has passed since Elena left Japan to continue her studies in France. Before resuming her academic life, she decides to take part in street fighting again to meet new friends. In her ending, she writes a letter to Narumi after returning to France from spending her summer vacation in Japan and invites her to visit Africa during the winter break. Elena continues exploring France and mentions that she has a lot of hard work ahead as she resumes her studies. Street Fighter 6 Elena was added as a playable character on June 5th, 2025. A bright and joyful girl raised on the savannah, she comes from a proud warrior clan and possesses a natural gift for healing. She dreams of becoming a veterinarian. Elena later befriends Akuma after sparring with him in his cavern. Grateful for the match, she acknowledges that many fear him, while Akuma notes that her natural strength and the Satsui no Hado share a similar nature. Motivated by his words, Elena continues her journey to understand life and battle. Guided by Narumi during her time in Japan, she meets Ryu and seeks answers from him as well. Ryu agrees to fight her, promising to share his perspective afterward. Following their battle, Elena expresses her excitement at having fought him. Narumi arrives shortly after, worried about her friend. Elena casually remarks that Ryu and Akuma have similar personalities and predicts they will eventually become friends, prompting Ryu to disagree since they remain enemies. Elena laughs off his reaction, happily calling both Ryu and Akuma her friends despite his remark. In World Tour mode, the Avatar encounters Elena while traveling through Africa, finding her joyfully dancing to the rhythm of the surrounding music. |
Appearance

General Description: Elena is notably tall, standing 6'1" (186 cm) in Street Fighter 6 and 6'0" in earlier titles. She has dark skin, short silvery-white hair, and blue eyes. Her build is lean and athletic, with long, powerful legs. She typically fights barefoot, and many official artworks depict her fingernails and toenails painted sky blue.
Facial Features: Elena’s hair varies slightly between appearances, ranging from short and silvery-white to a longer shoulder-length bob in some artwork. Her eye color remains blue across all depictions.
Clothing/Outfit:
- Primary Outfit (Street Fighter III series / Street Fighter 6 Nostalgia): White two-piece bikini-like outfit with pale red, sky-blue, gold, and purple bands on her neck, arms, wrists, shins, and ankles. Some illustrations depict the top as strapless.
- Shadaloo C.R.I. Artwork: Shoulder-length silvery-white bob, same primary outfit with added bows on her bands, and gold bracelets on both wrists and ankles.
- 2nd Impact Ending / SFxT & USFIV Alternate Costume: Japanese school uniform with a red neckerchief, brown shoes, and long loose socks. In later games, includes a pink cellphone, socks with gold rings, and blue bloomers.
- 3rd Strike Ending Outfit: White high-neck sleeveless shirt, red pants, black shoes, and a small black bag.
- Festival Photo Outfit: Traditional blue kimono with white butterfly designs and a salmon pink obi, with the skirt showing her right leg.
- Street Fighter 6 Primary Outfit: Small white sports bra, zebra-striped white pants tied with a red rope, sandals with red straps and white ribbons, red bandanna with yellow detail, blue bracelet, white-and-red beaded bracelet, three silver arm bands on the left arm, and long black hoop earrings.
- Street Fighter 6 Alternate Costume 3: Baggy half-white, half-sky-blue overalls with yellow-orange flower designs, yellow bikini top with orange rose design, yellow and light blue sandals, short slicked-back hair, and a sky-blue headband with a yellow-orange rose.
- World Tour High-School Era Outfit: Brown swim top with gold Samoan designs and matching brown bikini, blue beaded anklet, and loose silver anklet on her left ankle.
- Safari Outfit (Medical Student Period): Spring-green short-sleeved button shirt with two pockets, khaki shorts, brown dress shoes, white socks, ponytailed hair, safari hat with loose cords, and a stethoscope.
- Infant Outfit: White cloth used during her christening.
Special Features: Elena is frequently depicted with colored bands on her limbs, painted nails, and barefoot fighting attire across multiple games.
Alternate Forms/Disguises: Her childhood appearance is shown with a simple white cloth during her christening.
Personality
- Temperament: Elena is cheerful, energetic, and friendly, with a pure and tomboyish spirit.
- Motivations: She seeks to make friends, explore the world, and experience different cultures through her travels and participation in martial arts.
- Combat Philosophy: Elena views martial arts as a form of dance, emphasizing rhythm, choreography, and personal strength over external powers or devices.
- Social Behavior: She is sociable, empathetic, and adaptive, able to connect with others easily while sometimes inadvertently annoying those less receptive to her friendliness.
- Relationships: Elena is open to befriending others regardless of reputation, though she can discern and distance herself from those with purely malicious intentions.
- Personal Traits: She is intelligent, culturally aware, and sensitive to natural rhythms and sounds, showing a harmonious and observant nature in her actions and interactions.
Goals
- Travel the world and see everything it has to offer[1] (Ongoing).
- Seeks to become a veterinarian[2].
Relationships
During her travels Elena befriended many fighters, including the likes of Akuma[3]. This extends even into Street Fighter 6 where both have a bout[4] with Elena having fun from the match and Akuma calling her peculiar[5]. She notes how everyone talks about how terrfying Akuma is but Akuma was nice enough to fight her with Akuma simply replying that he fights those who are willing to wager their life in battle[6]. Elena is surprised to hear this saying she wasn't looking to fight to the death, calling Akuma her friend[7]. Akuma responds with how Elena's combat emanates the very force of life itself while it is in opposition to the force to take a life, noting they are both in truth one and the same[8]. Elena feels Akuma is trying to teach her an important lesson but she cannot understand it and decides to go on a journey to figure it out.
General Information
Name: Elena
Origin: Street Fighter III: New Generation
Overall Series: Street Fighter
Greater Franchise: Capcom
First Appearance: Street Fighter III: New Generation (First game appearance), Street Fighter IV (First chronological appearance)
Latest Appearance:
Company: Capcom
Creator: Takashi Nishiyama, Hiroshi Matsumoto
Actor
- Japanese Voice Actor: Kaoru Fujino (Street Fighter III: New Generation, Street Fighter III: Second Impact), Mie Midori (Street Fighter III: Third Strike), Saki Fujita (Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter 6)
- English Voice Actor: Karen Dyer (Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter 6)
Gender: Female
Sexuality: Heterosexual (Noted that Elena prefers a man with an unbeatable heart[9])
Pronouns: She/Her
Handedness: Ambidextrous
Age: 17[10] in Street Fighter III: A New Generation, 18 in Street Fighter III: 3rd Strike (One year has passed)[11]
3 Sizes: B83cm/W58cm/H88cm[13]
Birthday: September 19th[14]
Time Period
Timeline: Main Timeline
Homeworld: Earth
Residence
- Street Fighter IV: Kenya[18], Africa[19]
- Street Fighter V-Street Fighter III: 2nd Impact: Japan (Elena moved to Japan at the end of her Street Fighter IV arcade[20], and is shown during the Street Fighter III series to still be living there[21])
- Street Fighter III: 3rd Strike: France[22]
Story Role: Fighter, Playable Fighter, Supporting Protagonist
Legacy: Global Legacy (Elena is everybody's favorite Kenyian fighter[23])
Influence: Event Influence
Language: Swahili/Japanese/French/English
Ethnicity: African
Religion: Unknown
Classification: Daughter of an African Savannah Tribal Chief[24], Student[25], Princess, Ally of Nature[26]
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: N/A
Ranking: N/A
Affiliations: Jafari (Her father[28]), Amina (Her mother[29]), Marcus (Her brother[30]), Makoto, Akuma, Ryu, Sakura Kasugano, Ibuki, Hugo, Dee Jay, Dudley
Enemies: Gill, Seth
Height:
Weight:
Status: Alive
Alignment: Neutral Good (Elena follows the mantra of "Friendship is universal"[34], making friends with everyone she fights against[35]. Elena does not view martial arts as a tool to hurt others, disliking and trying to put a stop to anyone who uses it for such[36]. Elena even avoids harming flowers[37])
Protection Level: Global Protector (Hearing the trees warn of a dark force, she entered a tournament throughout the world to find and stop the arbiter of death[38])
- Type(s) of Potential: Limitless Potential
- Level of Potential: Limitless
- Description: There is no limit to human strength, they can keep training and surpassing their peaks[39]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[40]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[41]. Fighters get stronger as they learn various and more powerful techniques[42].
- Limitations: Nothing notable.
Archetype: The Heart / Wanderer
Codex Statistics
Key: Street Fighter IV-V | Street Fighter III | Street Fighter VI
Key Information
- Street Fighter IV-V: This key covers events in the Street Fighter IV to Street Fighter V series.
- Street Fighter III: This key covers events from the Street Fighter III series.
- Street Fighter VI: This key covers events from Street Fighter VI.
A
A
S
9-A. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
At most 7-A. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
7-A. 2-A (Indirect/Circumstantial) through Misuse of a Fighters Ki
Cardinality: Finite
Dimensionality: 3-D
Power Source: Ki (All Fighters utilize "Ki" as their primary energy source[43]. The training of "Chi" involves 3 layers and 9 steps, solidifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[44]. Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse with sources like M. Bison threatening to destroy all of existence[45])
Room level (Potency) (Fought and defeated Street Fighter IV Sakura[46], who fought and harmed Street Fighter IV Ryu, ending up defeating him[47], who is comparable to Chun-Li, who can[48] fight against[49], Juri Han, who can blow up the inside of a building[50] and cause a jet plane to explode[51]. Can destroy barrels in a single hit[52]. The Street Fighter cast can break[53] apart cars overtime with various hits[54]. They can also destroy metal barrels[55]. Along with destroy stone walls overtime[56]. Can fight and harm Sagat[57], who broke a large rock in half[58]. Can destroy barrels in a single hit[59], Can fight and harm Zangief[60], who overpowered a large bear[61]. Superior to Street Fighter 1 Ryu, who broke multiple stone tiles[62], and broke three cinderblocks with one attack[63]. Should be comparable to Adon[64], who broke a chunk off a statue's head[65]. Should be comparable to characters like Birdie, who bent a large piece of metal[66]. The cast is able to destroy barrels with a single hit[67]). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki (Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse and power such as M. Bison's being destructive enough to end all of existence[68])
At most Metropolis level (Potency) (Fought and defeated Street Fighter III Era Ryu[69]. Fought against and defeated[70] Street Fighter III Era Makoto, who fought against and defeated Street Fighter III Era Ryu[71], along with Ryu being one of the warriors shown to be in the pile that Elena defeated in her ending[72], where this Ryu has likely somewhat merged with his Power of Nothingness, where The Power of Nothingness' power was scanned to be greater than[73] the Satsui no Hado[74], which would make this state superior to the hypothetical Evil Ryu, who fought against Street Fighter Alpha 3 Akuma and directly countered and defeated him[75], who could destroy Gotenkou island overtime, which is of this size[76]. Later fought and defeated Gouken, who fought and defeated[77] Street Fighter IV Era Akuma, who through just flaring up his power, destroyed a forest[78]). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki
Metropolis level (Potency) (Fought against and defeated Street Fighter VI Ryu[79], who fought against Akuma[80], where Ryu could sense within Akuma how he was reveling for this fight and excited for it[81], with Akuma considering Ryu one of the five strongest warriors he's ever faced[82], who used his ultimate technique, the "Kongou-kokuretsuzan" in order to split ayers rock[83] which resulted in this levels of energy. As before, the Street Fighter cast can break apart cars overtime with multiple hits[84]. Legendary Fighter's masters actions make their student able to destroy objects they couldn't prior such as wooden boxes and barrels[85]). Multiverse level (Indirect/Circumstantial) through Misuse of a Fighters Ki
Room level
At most Metropolis level
Metropolis level
Room Class (Potency)
At most Metropolis Class (Potency)
Metropolis Class (Potency)
At least Superhuman (All fighters create afterimages when using their super combos[87]. Faster than Dan beating him in a race where he had a headstart, who can outrun a wall of flames[88]. Comparable to Sagat, who was able to get down from a large statue and appear behind the man watching him, before the man even noticed[89])
At least Superhuman
At least Superhuman
Transonic
Transonic
Transonic
Transonic (The Street Fighter cast can react to a sonic boom attack from Guile[90], even during the Alpha series[91])
Transonic
Transonic
Stamina: Superhuman (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[92]. Can go through intense battles and long periods of training)
Range: Standard Melee
Intelligence: Unknown Intelligence
At least Master level (Elena wanted to travel the world and see everything it has to offer after entering the fighting tournament in Street Fighter IV[93], moving to Japan[94], and studying there as a student[95]. Elena is noted to have an accent, one she must have picked up during her travels around the world[96]. She has also been shown to be studying in France[97])
At least Master level (Throughout her journey she's made friends with most of the Street Fighter cast[98], including the likes of Akuma[99]. She has even made friends with Makoto even when the latter initially refused saying she could never understand her[100])
At least Master level (For Elena's tribe, martial arts are a source of pride, from childhood, the entire Tribe works as one to instill martial arts in their children[101]. To Elena, Capoeira is a martial art that allows her to compensate for her weaknesses by using her legs and above all, beautiful because of the way it makes one dance, she immediately wanted to master it the first time she saw it[102]. Noted by Akuma that the way Elena fights emanates the very force of life[103]. Elena is a technical character who controls the beat of battle with her numerous kicks and an array of unpredictable special moves that keep her opponent on their toes[104], with a wealth of target combos and special moves that chain into other moves, Elena has the attack options to deal with any situation[105]. Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments[106]. Fighters are able to fight against Rose whose visions show her from where a fighter will attack before they even move[107]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[108]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[109]. Fighters get stronger as they learn various and more powerful techniques[110]. Noted that a good fighter learns constantly, learning during the fight ways to defeat their opponent[111])
- Superhuman Physical Characteristics
- Superhuman Strength (It's noted by the fighters against a Rookie Ryu the strength he has, but telling him to never forget there's many guys like him all over the world[112]. Even with Ryu earning the distinction of "King of the Hill" at the end of Street Fighter 1, it was noted he has no time to rest on his glory for there is always someone waiting in line to knock him off the top[113]. Fighters are capable of breaking stone tiles[114], punching apart wooden planks[115], cut bottles with their hands[116], cut diamond in half[117], cut wooden planks with spikes in half[118], can break apart trucks[119], miniature cars[120], etcetera)
- Superhuman Durability
- Superhuman Speed
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Acrobatics (All fighters can jump above the average human, even those with bulky builds[121]. All fighters can utilize the high jump, allowing them to jump higher than a regular jump[122])
- Martial Arts (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments[123])
- Accelerated Development
- Training & Battle
- Physical Stats: There is no limit to human strength, they can keep training and surpassing their peaks[124]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[125]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[126]. Fighters get stronger as they learn various and more powerful techniques[127]. Noted that a good fighter learns constantly, learning during the fight ways to defeat their opponent[128]. Fighters have improved their techniques to where their perfect parries[129], slow down their perceptions[130].
- Training & Battle
- Staggering (Fighters through hits can sometimes inflict the stun status on characters[131])
- Second Wind (Fighters can get back up and fight for a second round even after their health is depleted[132])
- Stun Recovery
- Physical Stun Recovery: All fighters can recover from dizziness faster than normal through rapidly pressing the buttons[133].
- Counter (Fighters are able to perfectly counter attacks and projectiles to send them flying back[134]. Fighter's are able to utilize Alpha Counters, which are able to be performed after blocking an attack from their opponent[135]. With the Parrying mechanic, allows the fighter to parry an opponent's attack and counter with their own[136]. Counter Hits make the opponent take longer to recover from the damage[137].)
- Aerial Recovery (Fighter's are able to use defensive fall to reduce the damage from throws and safely fall to the ground[139]. Fighter's are able to use Quick Standing, a move that let's them recover the moment an opponents knocks or throws them up into the air[140])
- Perfect Guard (Fighters are able to consecutively perfect guard attacks, completely nullifying any potential damage taken[141]. A Perfect Parry is the Result of performing a Drive Parry the moment an opponent's attack hits them[142])
- Autopilot (Fighters can auto guard attacks unless they are attacking, though they can only do this a limited number of times per round[143])
- Damage Reduction (With the counter move "Damage Reduction", fighters reduce damage when they are under attack or blocking[144])
- Guard Break (Fighters can perform a Guard Crush, which breaks one's Guard Power Gauge[145]. Fighter's can perform Drive Impacts to break a cornered opponent's block[146])
- Restoration (A successful drive parry will replenish a fighter's drive gauge[147]. Fighters can be poisoned[148] and can eventually recover from it[149])
- Impact Resistance
- Standard Impact Resistance: All fighters are able to withstand long falls and landing on their knees, even from tall buildings[150].
- Limit Break
- Nullification
- Afterimage Creation (All fighters create afterimages when using their super combos[154])
- Freedom of Manifestation (Fighters in Street Fighter can have their destiny wide open to them[155])
- Acausality
- Statistics Boost (With EX Special moves, allows the fighter to use special moves that are further powered up versions of their normal special moves[157])
- Empowerment (Noted by Lily that a fighters strength is based off how much they believe, if they don't believe they won't get any stronger[158], if they believe in themself, they can find the immeasurable strength within and always get stronger[159])
- Absorption & Healing (The Drive Impact has it where a fighter can absorb up to any two attacks from the opponent and can break through any attack[160])
- Purification (Fighters are able to snap out others from M. Bison's Psycho Power for a short time[161])
- Dormant Power Reservoir (All fighters have the dormant energy to power M. Bison's ship to destroy an entire city[162])
- Drawn By Fate (It's noted by Karin that powerful forces attract like magnets[163], with Zangief randomly appearing being noted by Karin to be a "twist of fate" and "destiny calling"[164], essentially meaning all fighters are drawn in some way to fight each other, whether it be for simple sportsmanship, a battle to the death, a fight to understand each other better, etcetera. Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[165])
- Chi Manipulation (All Fighters utilize "Ki" as their primary energy source[166])
- Aura
- Extrasensory Perception (Ki users are able[167] to sense[168] the Ki[169] of others[170])
- Statistics Boost (With Focus Attacks, unleashes a powerful chi boosted attack that is far above their regular attacks[171])
- Charged Attack (Focus attacks charge up to three different attack levels[172])
- Super Armor (While charging focus attacks, the fighters gain Hyper Armor[173], allowing them to absorb an opponent's attack and rather then take direct damage[174])
- Regeneration
- Type: Regenerative Health
- Source: Spiritual Regeneration
- Capabilities: The section of their vitality gauge will change color and regenerate overtime[175].
- Absorption
- Regeneration
- Status Effect Inducement (Focus Attacks induce the crumple status effect[176], when an opponent crumples, they are rendered totally defenseless as they fall to the floor[177])
- Nullification
- Armor Nullification: At level 3, focus attacks have Armor Break properties[178].
- Unblockable Attack (At level 3, focus attacks are unblockable[179])
- Willpower Manipulation (The training of "Chi" involves 3 layers and 9 steps, soldifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[180])
- Link Manipulation & Channeling (Fighter's ki are in actuality channeling powers that flow from entirely different dimensions, where such misused power can have terrible consequences on the myriad of worlds in the multiverse[181])
- Perception Manipulation (With V-Shift Break, if a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion, while in this state, the character-specific counterattack (V-Shift Break) can be used[182])
- Limited Fate Manipulation (All fighters if trained to know fate would be battling with the future itself[183]. Fighters are noted to have no use for fortune telling as they forget their own destiny[184]. It's also noted by Rose that fighters still have a chance to change their destiny[185]. Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[186]. It's noted by M. Bison that to resist and change one's fate is what comes from true power[187]).
- Resistance to
- Cold Temperatures (Fighters can[188], fight in[189], snowy areas[190] regardless of the environment[191] without facing any adverse effects)
- Extreme Heats (Fighters can[192], fight in hot and volcanic levels[193] without any adverse effects)
- Fire Manipulation (Fighters can recover from being lit completely on fire, continuing the match[194])
- Ice Manipulation (Fighters can break out of being frozen solid[195])
- Electricity Manipulation (Characters can take hits from Blanka's electricity and keep fighting[196], and can take hits from C. Viper's electricity[197])
- Mind Manipulation, Madness Manipulation & Corruption (Fighters are unaffected by[198] the effects of the black moon[199], where sadness, chaos, fear, hatred, and despair are all the extreme negative emotions the moons can bring out[200]. M. Bison needs the fighter's guards to be down in order to affect them with his psycho power[201], with it being referred to as "madness"[202])
- Poison Manipulation (Fighters only take slowly draining damage from F.A.N.G's poisons[204] and can eventually recover from it[205], where his venom is supposed to act faster then an electric shock[206])
- Soul Manipulation (Fighters are able to fight against Necalli and escape from him if they're weaker, being directly shown in his arcade mode that he needs to overpower and surprise attack them first in order to devour their soul[207], where it's noted that Necalli is constantly surrounded by a noxious gas that pollutes the souls of whatever it comes into contact, and once it happens, the infected people become like Necalli and seek the souls of other strong fighters[208])
- Spatial Manipulation (Fighters are able to punch through areas with distorted space around them[209])
- Fate Manipulation (Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[210], yet fighters are noted to have no use for fortune telling as they forget their own destiny[211], and it's also noted by Rose that fighters still have a chance to change their destiny[212]. It's noted by M. Bison that to resist and change one's fate is what comes from true power[213])
- Multilingualism (Elena moved to Japan at the end of her Street Fighter IV arcade[214], and is a natural student there as shown in Street Fighter III: New Generation[215]. Elena is noted to have an accent, one she must have picked up during her travels around the world[216]. She has also been shown to be studying in France[217]. She direclty speaks Japanese when facing against Oro[218])
- Social Influencing (Throughout her journey she's made friends with most of the Street Fighter cast[219], including the likes of Akuma[220]. Elena has been travelling around the world, making lots of friends with people through battle and interaction[221])
- Animal Taming (Has tamed giraffes, elephants, and rhinos[222]. Noted that a short-tailed, laid back male Lion has lived near Elena's village for a long time and she has befriended him since her childhood and has named him Largo[223])
- Acrobatics (Can do several acrobatic flips and dance movements while fighting[224]. Can reach a full screen length to an opponent with moves like Rhino Horn[225])
- Martial Arts (Noted by Ryu to be very flexible with her attacks and can notice that she uses Capoeira[226]. Elena notes that her fighting style hsa her addictd to the beat, letting rhytm be her friend[227], feeling the very wind and the elements of nature at work[228]. For Elena's tribe, martial arts are a source of pride, from childhood, the entire Tribe works as one to instill martial arts in their children[229]. To Elena, Capoeira is a martial art that allows her to compensate for her weaknesses by using her legs and above all, beautiful because of the way it makes one dance, she immediately wanted to master it the first time she saw it[230]. Her fighting style allows her for catching even the strongest of foes with her legwork[231])
- Accelerated Development
- Training & Battle
- Aura (Emitted a green aura after touching a butterfly[234])
- Enhanced Senses (Noted to Ryu that he heard his voice from afar, noting it to be mysterious[235])
- Extrasensory Perception (Elena can sense the trees speak to her[236]. Can sense the power of the nortern lands emanating from Zangief[237]. Elena is able to tell there's something up with JP, getting the distinct impression that they cannot be friends[238]. She was also able to tell that Hugo was secretly a nice person through a single battle with him[239]. She chose to move to Japan due to the spirit she sensed fighting Ryu and Ken being similar to that of her tribe[240]. Elena feels the very rhythm of the planet and moves to its beat[241], and can hear the "sound" coming from a fighters movements[242])
- Invulnerability
- Nullification
- Nature Manipulation (With Sylph Amulet, Elena can call upon the power of nature itself to help her, having surrounding winds create a hurricane flinging the enemy away[246]. Zangief notes that Elena wields the power of Mother Nature[247])
- Air Manipulation (When utilizing her chi, causes air currents around her body as she's attacking[248])
- Empowerment (Songs of the Grasslands has Elena infuse nature-powered kicks on the opponent[249])
- Invulnerability (Songs of the Grasslands has inviniciblity at the beginning[250])
- Plant Manipulation (Her super attack causes plants and grass to grow around the area she kicks her opponents[251])
- Healing (With Healing, Elena restores lost health to herself[252]. Revival Dance can have Elena recover some health after she lands the move[253]. It's noted that Elena's connection with nature allows her to regenerate her health[254]. Noted by Juri that to stop Elena's healing she would neat to beat her so bad that healing wouldn't work anymore[255])
- Regeneration
- Low
- Regeneration
- Weather Manipulation (With Spinning Beat[256] and Brave Dance[257], causes a massive cloud storm in the background[258])
- Explosion Manipulation (Can sometimes cause explosions from her kicks[259])
Nothing notable.
Notable Techniques
Super Combo Level Gauge
Each time a fighter executes normal moves and special moves, their Super Combo Gauge will build up. Their level will increase when the gauge reaches certain points, and then they will be able to perform Super Combos and Alpha Counter moves.
When performing Super Combos, the amount of damage inflicted by a successful combo can be controlled depending on the buttons pressed. With the Super Combo Level Gauge at full power (Level 3) fighters can perform the Super Combo, using 1, 2 or 3 attack buttons simultaneously to increase or decrease the number of hits inflicted. The more buttons fighters press simultaneously, the more damage will be inflicted but more power will be consumed from the fighter's gauge.
Alpha Counter
←↙↓ + any Punch button
When fighters block their opponent's attack, press the Directional Buttons, ←↙↓, in a smooth motion, then press a punch or kick button (depending on the character). This performs an Alpha Counter attack, which is a quick counter move against their vulnerable opponent. Alpha Counters consume 1 level on the Super Combo gauge.
Block/Air Block
Press Directional Button away from opponent. Fighters can even block in mid-air.
Grab/Throw
Press Directional Button toward opponent, then press either Medium or Hard Punch or Kick button. Some characters may be able to execute a grab or throw move automatically.
Recovery/Escape
Fighters can recover from dizziness more quickly by pressing back and forth on the control pad and by pressing the attack buttons rapidly. Fighters can escape grab moves in this manner as well.
Defensive Fall
Through using the above throw command to reduce damage from throws where the character safely falls to the ground.
Avoid Being Floored
When a fighter is hit by a knock-down move (Dragon Punch, Leg Throw, etc.), press the Directional Buttons, ←↙↓, in a smooth motion, then press any punch button. The character will roll forward and avoid being floored by the opponent's move.
Taunt

Fighters can taunt their opponent through pressing the SELECT button.
Avoid Being Floored


Fighters can avoid falling down from certain attacks, such as a Dragon Punch. By pressing the above command buttons, the fighter will roll forward and avoid being floored by their opponent's move.
Block/Air Block
When the opponent is attacking, press ← on the Control Pad instead of fighting back to avoid taking damage. Blocking also works while the fighter is in the air.
Alpha Counter


When the fighter blocks their opponent's attack, press the above command. This will perform an Alpha Counter attack, which is a quick counter move against the vulnerable opponent. Alpha Counters consume one level on the Super Combo Gauge.
Defensive Fall
When the fighter is being thrown, if they try to throw back at the right time, the amount of damage they receive will be reduced and they will fall safely to the ground.
Throwing/Gripping
Move toward the opponents and press either a Medium or Strong Punch or Kick button. Depending on the character, they may be able to execute a throw or grab move automatically.
Taunting

To do some serious trash talking, press SELECT.
Recovering/Breaking Free
If the opponent attacks the fighter continuously, the fighter may temporarily pass out. The recover quickly, press the Control Pad or any button rapidly. If the fighter does the same inputs while grabbed, they can break free from a grapple.
Super Combo
The Super Combo Level Gauge builds up as they perform moves. When it reaches a certain length, its level increases allowing the fighter to perform Super Combos, Alpha Counters, and Custom Combos.
- X-Ism: The fighter can perform a Super Combo only when the Super Combo Level Gauge is full. Super Combos use the entire gauge.
- A-Ism: Fighters have three levels of Super Combos, corresponding to the three levels of punches/kicks (light, medium, and heavy). The Punch or Kick button pressed determines the power of the Super Combo, and uses a similar amount of the gauge. The higher the gauge level when the fighter starts, the more powerful their Super Combo will be.
Custom Combo

Custom Combos are available with V-Ism characters only.
When a V-Ism character's Super Combo Level Gauge builds up to 50% or more, they can perform a Custom Combo by pressing Punch and Kick buttons of the same strength simultaneously.
- During a Custom Combo, shadow images follow the fighter and attack in the same way.
- Fighters can continue on a Custom Combo until the Super Combo Level Gauge runs out.
- Fighters cannot block during a Custom Combo.
- If the fighter takes damage, the Custom Combo ends.
Alpha Counter
When blocking an attack, press → or ← (toward opponent) + Punch and Kick buttons of the same strength
This counterattack moves uses 1 Super Combo level and shortens the Guard Power Gauge.
Block
- Standing Block: Press → or ← away from opponent
- Air Block: Press → or ← away from opponents (A and V Isms only)
- Croucing Block: Press ↙ or ↘ away from opponent.
Block an opponent's attack by pressing a Directional Button away from it. Use a standing air or crouching block according to the attack. (Air blocks are not available with X Ism).
Defensive Fall
When knocked up in the air, press 2 Punch buttons simultaneously (not avilable with X Ism).
Use a defense fall to avoid an opponent's additional attacks.
Defensive Roll
When knocked up in the air, press 2 Kick buttons simultaneously (not avilable with X Ism).
Throw, Escape
→ or ← + 2 Punch or Kick buttons simultaneously.
This move works as a throw when the fighter is attacking, or an escape when an opponent grabs the fighter.
Damage Reduction
Press the Directional buttons, Punch or Kick buttons rapidly.
This counter move reduces the damage when the fighter is under attack or blocking.
Guard Crash
The Guard Power Gauge shortens while blocking, or if the fighter is hit with a Guard Crush. If the fighter refrains from blocking, the gauge will gradually recover. If the gauge drains out, they won't be able to block until they recover power.
Punch
There are three basic punches:
Light Punch (JAB)
Press the Y button. The jab is very quick, but does little damage.
Medium Punch (STRONG)
Press the X button. The strong punch does a fair amount of damage.
Hard Punch (FIERCE)
Press the L button. The fierce punch does a large amount of damage, but is slow.
Kick
There are three basic kicks:
Light Kick (SHORT)
Press the B button. The short kick is very quick, but does very little damage.
Medium Kick (FORWARD)
Press the A button. The forward kick is strong and is fairly quick.
Hard Kick (ROUNDHOUSE)
Press the R button. This roundhouse kick is powerful, but very slow.
Close Attacks
Close Attacks are special techniques which can only be used when two fighters are right next to each other. These techniques fall into two basic categories: THROWS and HOLDS.
Throws
Throws allow fighters to grab an opponent and toss them across the room. Some fighters can even do thorws in mid-air.
- Example: It is possible for Ryu to grab Ken and throw him over his shoulder. To do the Shoulder Throw, Ryu must push forward against Ken and then he must push the Hard Punch (Fierce) button.
Holds
Holds allow fighters to grab an opponent and then hit or bite them again and again.
- Example: It is possible for Blanka to bite Guile on the head. To do the Head Bite, Blanka must push forward against Guile and then he must push the Hard Punch (Fierce) button.
Special Moves
Each character has developed his or her own special moves for use in combat.
Regular Moves
Press a Punch (P) or Kick (K) button.
Special Moves
Combo moves made up of a D-Button/Joystick command and a Punch or Kick button press.
Block
- Upper block: ←
- Lower block: ↙
Fighters can perform either a standing or crouching block. Use a right block to ward off an opponent's attack.
High Jump
↓↑ Jump higher than a regular jump.
Dash
→→ or ←←
Parrying

- Standing parry: → (toward opponent)
- Crouching blocking parry: ↓
Press toward opponent for an upper attack or ↓ for a lower attack the moment the opponent's attack hits. If successful, the fighter moves first and takes the advantage.
Quick Standing
↓ The moment an opponent knocks or throws a fighter up into the air, this technique allows them to recover.
Dizzy Recovery
All buttons Recovery from dizziness more quickly by rapidly pressing the Directional Buttons, punch buttons and kick buttons in any random order.
Throw & Grapple
LP + LK simultaneously When close to an opponent, press the Light Punch + Light Kick buttons simultaneously to throw the opponent. Some characters have grab moves instead of throws. Also, input the command the moment the opponent grabs the fighter to escape from the opponent's throw move.
Leap Attack
MP + MK simultaneously Jump lower than a regular jump and attack. Effective against an opponenet who is doing a crouching block.
Personal Action
HP + HK simultaneously Each character has an individual Personal Action with a unique effect.
Super Art
Directional Button/Joystick + Punch or Kick Button A Super Art move is a super powerful special move. As the fighter attacks, their Super Art Gauge gradually fills up. When the gauge is full, the fighter can perform a Super Art move. Each fighter has three Super Arts.
EX Special Move
2P or 2K buttons When the Super Arts Gauge is blinking light blue, press two P or K buttons while inputting a Special Move command to perform a more powerful version of the Special Move. An EX Special Move requires a certain amount of Super Art Gauge.
Normal Moves
Press the punch or kick buttons to perform normal moves. The actual attack performed depends on the position of the fighter and the button pressed.
Special Moves
Inputting a specific combination of directional and attack buttons allows the fighter to perform a special move. Even if the opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows the fighter to cut short, or "cancel", the normal move and quickly go straight into performing the special move. Using cancelling skillfully is one way to create damaging combinations.
Block

Pushing the directional button away from the opponent allows the fighter to block their attacks. They can block high (Standing) and low (crouching) attacks. High and low blocks can block specific attacks, but not every attack. The fighter will need to carefully and quickly swap between them to block all incoming attacks.
Dash

Press the forward directional button twice to perform a forward dash, or the backward directional button twice to perform a backward dash. Dashing allows the fighter to quickly close the distance between them and their opponent, or to fall back and reassess the situation.
Stun Recovery
If the fighter keeps getting pummeled, they will eventually become stunned. While stunned, they cannot do anything. Their only hope is to press the directional buttons and other buttons as fast as they can to recover from the stun faster.
Throws and Throw Escapes

When standing close to the opponent, pressing the light punch button and light kick buttons simultaneously allows the fighter to throw their opponent. Theyh can change the direction they throw the opponent by pressing the left or right directional buttons. They can prevent themself from being thrown by pressing light punch and light kick together when their opponent begins to throw them. This is called "throw escape".
Some characters can also perform a throw when jumping (aerial throw), or special move throws (command throws). Throw escapes cannot be performed against aerial or command throws.
Recovery

When the opponent's attacks have knocked their character to the ground, they can press the down directional button twice or any two attack buttons simultaneously the instant that they hit the dirt to perform a quick recovery. A successful recovery will reduce the amount of time spent prone on the ground and make it easier to respond to the next incoming attack.
Some attacks, such as throws, do not allow a recovery to be performed after them.
Personal Action
While standing, the fighter can press the heavy punch and heavy kick buttons together to make sure they perform a personal action and taunt their opponent. This action in and of itself has no special properties.
Focus Attack
Performing

Press and hold the Medium Punch and Medium Kick buttons together to charge up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until the attack is unleashed automatically. If the fighter releases the button while charging, the Focus Attack will come out sooner, but weaker.
Hyper Armor

The fighter can absorb up to one enemy attack in the time between pressing the Medium Punch / Medium Kick buttons and the Focus Attack being peformed. They can then go on to counter by performing the attack.
Absorb an opponent's attack and, rather than take direct damage, a section of the fighter's vitality gauge will change color, and will regenerate over time. This damage will recover as time passes, but if they are hit again before it finishes recovering, the remaining section will vanish and can no longer be recovered.
Levels
There are three levels of charging for a Focus Attack. The levels depend on how long the fighter holds the Medium Punch and Medium Kick. The fighter will flash white each time the Focus Attack level increases.
| Levels | ||
|---|---|---|
| Attack Level | Main Benefits of Focus Attack performed | |
| Level 1 |
| |
| Level 2 |
| |
| Level 3 (Keep holding until performed) |
| |
When an opponent crumples, they are rendered totally defenseless as they fall to the floor. Follow up with extra attacks or throw to take advantage of a crumpled opponent and do further damage.
The fighter cannot move or jump during a Focus Attack, but they can perform either a forward or backward dash to cancel the Focus Attack quickly.
Super Combo
Hitting the opponent or performing special moves will increase the Super Combo Gauge. The gauge is divided into four segments and, when completely full, a special command can be inpute to perform an all-powerful Super Combo. Doing so will use up all of the Super Combo Gauge.
Super Cancel
Input the Super Combo command while performing a normal move or special move and the fighter can cancel and move directly into the Super Combo. This is called a "Super Cancel". Using Super Cancels strategically allows the fighter to chain a normal move into a special move, and then into a Super Combo for massive amounts of damage.
EX Special Moves

The fighter can also perform an EX special move by pressing two or more of the required buttons (punch or kick) when inputting a special move command. This will consume one segment of the Super Combo Gauge. EX special moves are further powered up versions of the normal special moves.
EX Focus

When performing certain regular or special moves it is possible to press Medium Punch and Medium Kick together and cancel into a Focus Attack. This is called "EX Focus." (It will consume two segments of the Super Combo Gauge.) EX Focus has the same properties as a regular Focus Attack, aside from having no Hyper Armor effect.

The EX Focus can also be used when the fighter's special moves are blocked to protect themself from the opponent's counterattack.
Ultra Combo

The Revenge Gauge fills up as the opponent damages the fighter. Once it is over 50% full, the fighter can input a character-specific command to perform an "Ultra Combo," a devastating special move.
Performing an Ultra Combo will consume the entire Revenge Gauge. The higher the gauge is charged upon performing the attack, the more damage the ultra combo will do.
Normal Attacks
Press the punch or kick buttons to perform a normal attack. The precise attack varires depending on the fighter's position and the button pressed.
Special Moves
Pressing the directional and attack buttons in specific combinations will perform special moves. Special moves will take off a small amount of damage even when blocked. By performing a special move during certain normal attacks, the fighter can cancel the normal attack and move swiftly into doing a special move.
EX Special moves
These are special moves that are more powerful or have a stronger effect than normal. Fighters can perform an EX Special Move by pressing a punch or kick button (depending on the move) at the same time as the fighter inputs a special move command. This will use one stock of the fighter's Critical Gauge.
Guarding
Fighters can block an opponent's attack by pressing the directional button away from them. There are two types of guard: standing and crouching. Each can be used to block different types of attacks, so they'll need to know which type of guard is best for each situation.
V-Skill

Pressing the medium punch and medium kick buttons simultaneously will trigger a special action with a unique effect specific to that fighter.
V-Trigger

When a fighters V-Gauge is at MAX, press the hard punch and hard kick buttons simultaneously to trigger a special action specific to that character, consuming the entire V-Gauge. With effects like temporary power ups and teleportation, the V-Trigger can turn the tide of battle and give a fighter the upper hand.
V-Reversal

When guarding, press all kick or punch buttons at the same time while simultaneously pressing the directional button towards the opponent to consume one V-Gauge stock and perform a counter-move.
- Whether the fighter need to press punch or kick button depends on the fighter.
V-Shift

Press Hard Punch and Medium Kick at the same time to spend 1 stock of V-Gauge and perform a backward evasive action.
V-Shift Break

If a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion. While in this state, press Hard Punch and Medium Kick together to perform a fighter-specific counterattack called a V-Shift Break.
Throws and Throw Escapes

When standing close to the opponent, the fighter can perform a throw by pressing the light punch and light kick buttons simultaneously. If their opponent tries to throw them, they can execute a throw escape by pressing the light punch and light kick buttons together at just the right moment.
Recovery

When an opponent knocks the fighter down with an attack, they can perform a quick recovery by either pressing a directional button, or pressing two or more punch or two or more kick buttons simultaneously at just the right moment.
Walking
Pressing left and right on the control pad/left control stick will let the fighter move in that direction. The fighter can move forwards or backwards with no difficulty, not losing balance even while moving backwards while fighting against an opponent.
Dashing
Through double tapping the left control stick in the same direction, the fighter will perform a dash. Dashing lets the fighter cover more ground than regular advancing or retreating.
Jumping
Through inputting the control pad/left joystick upwards, the fighter will perform a jump. The fighter can either jump straight up or to either side. Jump are utilized for moving while avoiding opponent attacks, though jumping around too much will make the fighter look predictable.
Normal Attacks are performed through the fighter using the punch or kick inputs, allowing them to perform attacks of different strengths depending on the input done. There are weak versions of normal attacks known as light attacks, while weak they come out quick. There are medium attacks which are well balanced and easy to use. There are heavy attacks that leave the fighter open to counter attacks, but to make up for it they deal good damage.
Through inputting the control pad/left joystick downwards, the fighter will crouch, if attacking in this state the fighter will perform a crouch attack.
Through inputting the jumping action, the fighter can also attack while jumping, performing jumping attacks.
There are two kinds of blocks: Standing Blocks and Crouching Blocks.
- Standing Block: Press the left joy stick in the opposite direction of the opponent while standing to perform a standing block. Standing blocks can guard against any attacks that aren't aimed at the fighters feet.
- Crouching Block: For attacks standing blocks can't defend against, crouching blocks are instead viable. While facing right, input diagonally down and left with the control pad/left joy stick to block. Crouching Blocks can't defend against Overhead or Jumping Attacks, but they can deal with a lot of other attacks.
When a fighter cannot break through an opponent's block, they can use throws to deal damage instead. At close range press the light attack inputs at the same time for a normal throw. Throws are a great option for close-ranged offense.
Throw Escape
If the fighter is about to get thrown, they can answer back with a throw escape, by pressing the light attack inputs at the same time.
Through a fighter doing their correct inputs, they will be able to fire off their special move. Different special moves work better in different situations for a fighter.
Super Arts depend on the Super Art gauge. The Super Art gauge can be filled up to 3 levels, if a fighter has at least one level in the bar, they can perform a Super Art.
The Level 3 Super Art is every fighter's trump card. The Super Art gauge fills up whenever the fighter's attack hits or if they're attacked.
All fighter's have a Drive Gauge which indicates a fighter's concentration and energy level. Utilizing this gauge lets a fighter perform unique actions.
Drive Impact

The fighter presses the right two shoulder buttons at the same time to perform a powerful attack. Drive Impacts can absorb two attacks from the opponent, but there are some exceptions. When in trouble, a fighter's Drive Impact can break through any attack. Drive Impacts have a unique characteristic: They can break a cornered opponent's block.
Drive Parry
This is performed by holding down the medium attack inputs at the same time, for a powerful defensive tool.
Drive Parries are effective against both standing and crouching attacks, and a successfull Drive Parry will replenish the drive gauge.
While Drive Parries are powerful, they can't defend against throws.
Perfect Parry
A Perfect Parry is the result of performing a Drive Parry the moment an opponent's attacks hits them. This is an invaluable tool for their counterattack game.
Unique Attacks
Handstand Kick
Elena flips into a handstand and strikes the opponent with a backward kick.
Handstand Whip
Elena balances on one hand and lashes out with a quick kick.
Round Arch
Elena jumps forward and connects with a rotating kick.
Sliding
Elena performs a low slide that sweeps the opponent off their feet.
Round Step
Elena spins and delivers a rising roundhouse kick.
Focus Attack
A powerful strike that grants brief defensive reinforcement and causes a crumple when it connects.
Throws
Leg Lift Throw
Elena knocks the opponent off balance, then lands three roundhouse kicks to the face, sending them to the ground with the final hit.
Leg Hook
Elena forces the opponent backward, then flips them over her head using the top of her foot before tossing them behind her.
Special Attacks
Mallet Smash
Elena lifts into a short cartwheel and brings her leading foot down onto the opponent.
Rhino Horn
Elena spins into a roundhouse and then lunges forward foot-first to strike the target.
Scratch Wheel
Elena leaps into a high split kick aimed upward.
Spin Scythe
Elena delivers two spinning kicks toward the opponent’s upper body, finishing with a dual-leg spin attack.
Lynx Tail
Elena swings her lower body around, striking with a sequence of rapid low kicks.
Giraffe Neck
Elena moves into a handstand and kicks downward with both feet in a sharp angle.
Super Attacks
Sylph Amulet
A swirl of wind gathers around Elena, forming a vortex that pulls the opponent in and flings them into the air.
Spinning Beat
Elena executes three successive Scratch Wheel kicks.
Brave Dance
Elena jumps forward with a knee strike, unleashing alternating low and high kicks before sending the opponent upward with the finishing hit.
Healing
Elena touches her chest, reaches upward, and crouches while quickly restoring part of her vitality.
SPECIAL MOVES
- Scratch Wheel →↓↘ + K [EX]
- Rhino Horn ←↙↓↘→ + K [EX]
- Mallet Smash ↓↙← → + P [EX]
- Spin Scythe ↓↘→ + K [EX]
- Lynx Tail ←↓↙ + K [EX]
SUPER ARTS (CHOOSE ONE)
- I. Spinning Beat ↓↘→ ↓↘→ + K
- II. Brave Dance ↓↘→ ↓↘→ + K
- III. Healing ↓↘→ ↓↙← + P
| “ | This move can't hit crouching opponents, but deals powerful damage! It's great for launching enemies into the air, or as part of a combo when you can be sure they'll be standing. The stronger the kick, the farther forward you jump! The light version is easy to intergrate into combos, so I recommend practicing with that one first! If you corner the opponent, try using Scratch Wheel! | „ |
| ~ Elena |
| “ | (Overdrive) The Overdrive version activates faster and hits more times! This gives you a wealth of combo options, so try chaining moves off of it! |
„ |
| ~ Elena |
A series of quick, forward-moving kicks. Effective at sending the opponent flying back and into the corner.
| “ | The light and medium versions strike fast, so are good for a quick anti-air! The heavy version is powerful and has reach, so use it on airborne opponents who are farther away! | „ |
| ~ Elena |
| “ | (Overdrive) The Overdrive version makes you invincibile as you rise into the air. But be careful! If you miss the attack, you'll be wide open! |
„ |
| ~ Elena |
A powerful rising kick. It is invincible against jumping attacks, making it useful as an anti-air attack.
| “ | This skill allows you to chain in a variety of follow-up attacks. In addition, you can close the gap between you and your opponent, and you're invincible to projectiles while you're spinning. Punch strength determines its distance. The first follow-up attack option is Leopard Snap. It has a far reach and strikes quickly. It's great for getting a hit in from far away. Next is Harvest Circle. It hits the opponent up in the air, so it provides a good opportunity to combo. You'll maintain your invincibility to projectiles from Lynx Song until the attack hits. The third follow-up attack is Mallet Smash. It's an overhead attack, so it's great for getting past opponents' guards. While in the air, you can also dodge throws and low attacks. The fourth move, Lynx Whirl, is extra important! The added momentum from it will make the attacks performed out of it hit harder, and more times! Let's go over that now! Leopard Snap out of Lynx WHirl gives you the ability to move immediately even if the attack was blocked, so you can stay on the offense no matter how many times the attack lands! Harvest Circle after Lynx Whirl gives you more time to perform follow-up attacks on hit, which really opens up your options for combos! When you use Mallet Smash after Lynx Whirl, you jump up faster, making it easier to dodge attacks. Also, you'll be able to keep attacking whether Mallet Smash hits or is blocked! | „ |
| ~ Elena |
| “ | (Overdrive) You'll have the all benefits of Lynx Whirl from the start, as well as quickly become invincibile to projectiles! |
„ |
| ~ Elena |
A spinning rush forward that can be followed up by one of four different techniques.
| “ | Spinning Scythe has one trait I want you to remember: You're much more likely to successfully combo when canceling from a normal into the special using the same button. Don't forget that you will also have a chance to follow up with an attack after the heavy version! You can also transition into Lynx Whirl after the second hit of Spinning Scythe, so there are plenty of options to make strong combos with it! | „ |
| ~ Elena |
| “ | (Overdrive) You perform the attack faster than normal and can hit crouched opponents. You can also perfrorm follow-ups if this attack lands. |
„ |
| ~ Elena |
A series of spinning kicks, the second of which can transition into another technique on hit. Closing combos with this allows Elena to continue her offense or aim for follow-up attacks.
| “ | This move keeps you safe from counterattacks if it gets blocked, so don't worry about cancelling into it! You'll also have longer than normal to follow-up, so you have time to decide if you want to keep pressing! | „ |
| ~ Elena |
| “ | (Overdrive) The Overdrive version has a great balance between speed and reach. It also hits more times than usual, so use it to gain the edge on the opponent! |
„ |
| ~ Elena |
A technique that steps back before performing a vertical spinning kick. Allows Elena to avoid attacks and then blow away opponents with the follow-up.
| “ | If you land the hit, follow up with Scratch Wheel! You'll also be invincible to air attacks while performing this move, so it can come in handy against aerial enemies. But remember, you can still be hit by attacks on the ground! | „ |
| ~ Elena |
Leap diagonally into the air with a series of powerful rising kicks. It's invincible against jumping attacks and allows for follow-up attacks on hit.
| “ | This move has long reach and is invincible to all attacks, so it's great as both a follow-up attack when you've hit your opponent far away, or when they're flinging projectiles at you from a distance! If you input down after you land the move, you'll recover some health! You'll deal less damage, however, so only use it when you need to! | „ |
| ~ Elena |
Launch forward with a leaping attack followed by a wild flurry of kicks. After landing the first hit, hold down during the attack to restore vitality.
| “ | This is a powerful move you can use when your SA gauge has three bars filled. You'll be wide open if it's blocked, so it's best to use in a combo to finish off the opponent! | „ |
Launch the opponent into the air, then deliver a series of nature-powered kicks. It has invincibility at the beginning, making it useful as an anti-air, or as a way to turn the tables on Elena's opponent.
Other
Standard Tactics: Elena uses her Capoeira techniques, using constant kicks and flips to the beat of the rhytm and calling upon nature itself to help her.
Weaknesses
- Standard Fighter Weaknesses: Alpha Counters consume 1 level on a fighter's Super Combo gauge[275]. Focus Attacks hyper armor absorbs an opponent's attack and allows the fighter to regenerate the damage, however if the fighter is damaged while the recovery is in process, they will lose the remaining section and can no longer have it be recovered[276]. Fighters cannot move or jump during a Focus Attack[277]. When the Drive Gauge is completely empty, the fighter will enter Burnout and won't be able to use any Drive system techniques until it's fully recovered[278].
- Unique Weaknesses: Nothing notable.
Explanations
The following is an explanation of the abbrevations used for tehcniques in Street Fighter, an example can be found here[279]
| Abbreviations | |||||||||||||||||
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The following messages will appear on screen when certain conditions are fufilled, an example can be found here[280] and here[281]
| Bonus Messages | |||||||||||||||||
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Profiles
| Street Fighter III 3rd Strike | ||||
|---|---|---|---|---|
| ||||
| Street Fighter 3 New Generation FanBook Street Fighter 3 Developer Q&A | ||||
|---|---|---|---|---|
| ||||
Trivia
- Elena likes animals, music, and dancing[282].
- Elena hates destruction of nature and poaching[283].
- Elena is noted to have an accent, one she must have picked up during her travels around the world[284].
- Elena shares traits with Dee Jay: both are dark-skinned, happy-go-lucky fighters who fight barefoot using dance-based moves and reference rhythms in their win quotes. In Unlimited, they meet and show interest in each other’s dance styles, and Dee Jay is her sparring opponent in her Street Fighter 6 trailer.
- Street Fighter EX character Pullum Purna has similar traits to Elena, as both are dark-skinned females who incorporate dance into their fighting style.
- Tekken character Christie Monteiro, Elena's rival in Street Fighter X Tekken, also shares similarities: both wear revealing outfits and use Capoeira. Christie can be customized to resemble Elena in Tekken 6.
- Elena's Street Fighter 6 reveal trailer, featuring her dancing with the Avatar and performers in World Tour, references Eddy Gordo's new Rage Art, Enchente de Axe, from Tekken 8. Elena’s Capoeira hit effects are similar to Eddy's, and both characters play the Berimbau (Elena in her select screen, Eddy in pre-fight animations).
- Elena's third alternate costume in Street Fighter 6 combines elements from both Eddy and Christie: her bikini top and Capoeira pants reflect Christie’s outfit from Tekken 6, while the color palette is inspired by Eddy's alternate colors from Tekken Tag Tournament and Tekken Tag Tournament 2.
- In World Tour, Marcus teaching Elena Capoeira parallels Eddy teaching Christie before Tekken 4.
- Tekken 8 introduces Miary Zo, a character similar to Elena in personality and her search for new friends during travels.
- Both characters are African, with Elena from Kenya and Miary from Madagascar.
- Both have distinct fighting styles: Elena uses Capoeira, while Miary combines Moraingy, Dambe, and lemur-inspired movements.
- Both wear revealing outfits.
- Both possess ki-based abilities: Elena’s Super Art uses natural healing, while Miary uses the powers of the Silver Fighting God.
- According to the SFIII Q&A from Gamest's SFIII Fanbook:
- Martial arts is a source of pride in her tribe and taught from a young age.
- She immediately took an interest in Capoeira and sought to master it.
- She is 17 years old, a high school sophomore in Japan, and plans to study history at a French university.
- Her outfit is used for fighting, hunting, and festivals; she otherwise wears casual clothes.
- She has a short-tailed male lion named Largo near her village, known since childhood.
- On weekneds, she works part-time at a fast food restaurant in the city. She uses the money to go to the movies and concerts. Once a month, she has a practice match with her friends for a martial arts tournament. The practice matches go on until late at night and are very hard, so she never misses her daily training[285].
- She chose to move to Japan due to the spirit she sensed fighting Ryu and Ken being similar to that of her tribe[286].
- She dislikes opponents giving up mid-match.
- Prefers men with an unbeatable heart.
- Elena is the first playable character in the series from Africa.
- She is the second tallest female playable character, after Marisa.
- In World Tour, becoming Elena’s student requires completing Manon’s missions first.
- One of her color palettes in Street Fighter III: 3rd Strike resembles Sera from Mega Man Legends 2.
- Elena shares similarities with T. Hawk: both were raised in native tribes and have a connection to nature and animals.
- Samira from Is It Wrong to Try to Pick Up Girls in a Dungeon? resembles Elena, having dark skin, short silvery-white hair, and a bikini-like outfit.
- Elena is Kenyan, and her martial art, Capoeira, is Afro-Brazilian, derived from the African martial art engolo from Angola.
- In Street Fighter III and Street Fighter 6, Elena has a unique mirror match intro where both versions crouch and touch hands.
Codex Statistics Questions
Q: Shouldn't characters comparable to Akuma be around Tier 6 (6-C) for him sinking an island in one punch[287]?
A: Akuma's punch causes the island to start collapsing[288], and specifically causes an explosion of this size in comparisson to the island[289], there is also no direct timeframe for how long this took, making it hard to factor. On top of this, the size of the island is not that large. Playing Devil's Advocate and assuming this was to be Tier 6, this would not be consistent, as Akuma using his ultimate technique, the "Kongou-kokuretsuzan" only split Ayers Rock in half[290]. Which it should be noted as Akuma is training constantly and getting stronger, the Island feat was all the way back in Alpha 2, which is before most of the games, while III: 2nd Impact is pretty late into the timeline.
Q: Shouldn't the cast be comparable to Chun-Li's kikosho, which caused this massive crater[291], which was calculated to be 8-B?
A: While the scene is cut weirdly, a couple of things to note is for one, the consistency of kikosho. In Chun-Li's opening in Street Fighter IV, her kikosho pushes back a speeding car but does no serious damage to it[292]. Another thing is that the crater is inconsistently sized between scenes. Finally, Chun-Li is weaker then Juri where while amped had powers that can blow up the inside of a building[293] and cause a jet plane to explode[294], greatly injuring Guile, who she's comparable too in the process. Thus it does not make sense for 8-B when far lower feats affect them, and the calculation itself has issues.
Q: Shouldn't the cast be comparable to E. Honda, who destroyed a meteor[295]?
A: In the feat, it's directly noted that the two wrestlers (Hakan and E. Honda) worked together, with E. Honda being thrown at high speeds into the meteor and being greatly damaged from said feat, having bandages all over his body. Thus the feat is not usable for scaling to anyone other then throwing speed.
Q: Shouldn't the cast be comparable to Haggar, who causes an explosion seen from space[296]?
A: Haggar's attack is modeled weird as it's heavily likely for partly comedic effect, asides from this, despite said explosions, the actual stage is largely unaffected by this attack, which furthers that this is just an over the top comedic effect attack rather then being a literal explosions from Earth.
Q: Shouldn't M. Bison be comparable to Akuma and by proxy any characters comparable to M. Bison are comparable to Akuma?
A: When Akuma first appears in Street Fighter II, he easily one-shots M. Bison[297], his ending in Alpha 3 has him easily kill M. Bison[298]. The only two cases of M. Bison looking stronger is in his arcade mode he has Akuma as a rival fight[299], and ends up winning[300], and him calling the Raging Demon a pitifully weak move[301]. However there are issues with both of these, the first one being this is simply a non-canon arcade mode from M. Bison, any other showing of M. Bison and Akuma shows Akuma as the superior one (Examples include Street Fighter V M. Bison getting one-shot by Ryu while Akuma easily beat Ryu in Street Fighter 5, THe Alpha 3 Akuma Ending and Street Fighter II Secret Akuma Boss Fight), on top of this M. Bison wants the satsui no hado's power, which is weaker then Akuma's during the events of Alpha 3. For Adon's part, Bison is merely attempting to convince him to take Psycho Power so that he can control him, this is doubly clear as any time M. Bison has been depicted on screen being hit by the Raging Demon he instantly dies. Also as a last point, for the rival fight, Feel the Cool played against M. Bison[302], while Groan only plays when he's fighting Gen or Evil Ryu[303], thus meaning Akuma even in M. Bison's arcade mode wasn't taking the fight seriously.
Q: Shouldn't Evil Ryu and thus the Statsui no Hado have 7-A due to it powering M. Bison's laser to destroy Bangkok?
A: This is not a solely Evil Ryu power, every fighter in the game has this, including Dan Hibiki[304]. This also is a machine that saps all of their energy, where a persons total body energy is not comparable to the energy they produce regularly.
Q: Shouldn't all Street Fighter 6 charcters get 7-A for fighting SiRN Akuma?
A: While some statements[305] suggest it to be equal[306] in power to[307] Akuma, several[308] characters[309] note[310] that[311] it isn't[312], as strong[313] as the[314] real Akuma[315]. The real Akuma even considers SiRN Akuma a mockery[316]. C. Viper notes the simulation is only passable as a simulation[317].
Q: Isn't Menat's statement of fighters always fighting against their destiny[318] usable?
A: Menat still can't see the future well[319], having a hard time seeing fighter's futures like F.A.N.G.[320], and can't properly see into the future[321]. This is more due to her being a rookie then the fighters resistances.
Battle Records
6 - 1 - 0
None.
References
- ↑ Ultra Street Fighter IV Elena Arcade Ending
- ↑ Street Fighter 6 Website
- ↑ Ultra Street Fighter IV Elena Arcade Ending
- ↑ Street Fighter 6 Elena Arcade
- ↑ Street Fighter 6 Elena Arcade
- ↑ Street Fighter 6 Elena Arcade
- ↑ Street Fighter 6 Elena Arcade
- ↑ Street Fighter 6 Elena Arcade
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ ALL ABOUT Capcom Fighting Game 1987-2000: "1 year since the battle to determine the best in the world, Alex is again searching for an unseen enemy. While on his journey, he simultaneously finds martial artists from around the world with aims of waging a fight against Gill… Fulfilling ambitions of the strongest is never ending.” (世界 の 頂点 を 決める闘い から 1 年. ま だ 見 ぬ 強敵 を 求め, ふたたび アレック ス は 旅立っ た. 時 を 同じく し て , 世界中 の 格闘家 たち も, ギル を 目指し て 闘い を くり広げる を 見つける ため に, 野望 を 果たす ため に … … 最強 を 求める旅 に , 決して終わり は ない の だ .)"
- ↑ Street Fighter V Website The Character Guides Character Guide 047: Elena
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter V Website The Character Guides Character Guide 047: Elena
- ↑ Street Fighter Memorial Archives Beyond the World
- ↑ Final Fight Arcade Intro
- ↑ Street Fighter Memorial Archives Beyond the World
- ↑ Street Fighter V Website The Character Guides Character Guide 047: Elena
- ↑ Ultra Street Fighter IV Elena Arcade
- ↑ Ultra Street Fighter IV Elena Arcade
- ↑ Street Fighter III: New Generation Elena Arcade Ending
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Arcade Ending
- ↑ Street Fighter V Website The Character Guides Character Guide 047: Elena
- ↑ Street Fighter V Website The Character Guides Character Guide 047: Elena
- ↑ Street Fighter III: New Generation Elena Arcade Ending
- ↑ Street Fighter 6 Elena vs Lily Lily Winquote
- ↑ Street Fighter III: 2nd Impact - Giant Attack Elena Arcade
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 6 Website Elena
- ↑ Street Fighter 6 Website Elena
- ↑ Street Fighter III: New Generation Elena Arcade Ending
- ↑ Ultra Street Fighter IV Elena Arcade Ending
- ↑ Street Fighter III: 2nd Impact - Giant Attack Elena Arcade Elena vs. Gill
- ↑ Street Fighter 6 Elena Win Screen
- ↑ Ultra Street Fighter IV Elena Arcade Mode
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Trainng Tutorial
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Ultra Street Fighter IV Elena Arcade
- ↑ Street Fighter IV Sakura Arcade Mode
- ↑ Ultra Street Fighter IV - Chun-Li vs. Juri (Rival Fight)
- ↑ Super Street Fighter IV - Juri VS Chun Li Cinematic
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Street Fighter IV: Arcade Edition
- ↑ Street Fighter II: The World Warrior Car Minigame
- ↑ Street Fighter IV: Arcade Edition Car Minigame
- ↑ Street Fighter II
- ↑ Street Fighter II Turbo 16-Bit
- ↑ Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
- ↑ Ultra Street Fighter II: The Final Challengers Sagat Arcade Ending
- ↑ Street Fighter II
- ↑ Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
- ↑ Ultra Street Fighter II: The Final Challengers Zangief Arcade Ending
- ↑ Street Fighter 1987
- ↑ Street Fighter 1987
- ↑ Street Fighter Alpha 2 Ryu Arcade Mode Playthrough
- ↑ Street Fighter Alpha 2 Adon Arcade Mode Playthrough
- ↑ Street Fighter Alpha 2 Birdie Arcade Mode Playthrough
- ↑ Street Fighter V: Arcade Edition
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter III: 2nd Impact - Giant Attack Elena Arcade
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Arcade
- ↑ Street Fighter III: 3rd Strike Makoto Arcade
- ↑ Street Fighter III: 3rd Strike Makoto Arcade Ending
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter Alpha 2
- ↑ Street Fighter V Akuma Story
- ↑ Ultra Street Fighter IV Akuma Ending
- ↑ Street Fighter VI Elena Arcade
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter VI Akuma Cutscenes
- ↑ Street Fighter III: 2nd Impact - Giant Attack - Akuma Ending
- ↑ Street Fighter III 3rd Strike: Fight for the Future Car Minigame
- ↑ Street Fighter VI Online Manual
- ↑ Ultra Street Fighter IV Hugo Cutscenes
- ↑ Street Fighter Alpha Super Combos
- ↑ Street Fighter IV Dan Ending
- ↑ Street Fighter Alpha 3 - Sagat Story
- ↑ Street Fighter 2: Champion Edition
- ↑ Street Fighter Alpha 3 Guile's Sonic Boom
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Ultra Street Fighter IV Elena Arcade Ending
- ↑ Ultra Street Fighter IV Elena Arcade
- ↑ Street Fighter III: New Generation Elena Arcade Ending
- ↑ Street Fighter III: 3rd Strike Fight for the Future Elena Winquote
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Arcade Ending
- ↑ Ultra Street Fighter IV Elena Arcade Ending
- ↑ Ultra Street Fighter IV Elena Arcade Ending
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Aracde
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 6 Elena Arcade
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Ultra Street Fighter 4 Rose Arcade Mode Rose vs. Dhalsim Rose Win Quote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
- ↑ Street Fighter 1 Fighter Defeated Cutscene
- ↑ Street Fighter 1 Ending
- ↑ Street Fighter 1 Minigame
- ↑ Street Fighter 1 Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Scrap Heap Minigame
- ↑ Street Fighter VI Scrap Heap 2 Minigame
- ↑ Street Fighter 6 All Jump Animations
- ↑ Street Fighter III 3rd Strike Game Manual Page 14
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
- ↑ Street Fighter V Perfect Parry
- ↑ Street Fighter 6 Perfect Parry
- ↑ Street Fighter V Stun Animation
- ↑ Street Fighter Series
- ↑ Street Fighter III 3rd Strike Game Manual Page 15
- ↑ Street Fighter VI Ball Block Blitz
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter III 3rd Strike Game Manual Page 14
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter 6 Perfect Parry
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter III 3rd Strike Game Manual Page 15
- ↑ Street Fighter III Official Evo Moment #37, Daigo vs Justin Evo 2004 in HD
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter Alpha Game Manual page 7
- ↑ Street Fighter Alpha 3 Game Manual Page 12
- ↑ Street Fighter Alpha 3 Game Manual Page 12
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter 6 World Tour Kimberly Cutscenes
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Street Fighter 6 World Tour Akuma Mastery
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter Alpha Super Combos
- ↑ Ultra Street Fighter IV Rose vs Abel Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Cammy Rose Winquote
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter 6 World Tour Lily Hawk Cutscenes
- ↑ Street Fighter 6 World Tour Lily Hawk Cutscenes
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter Alpha 3 Game Over/Bad Ending
- ↑ Street Fighter V Karin Story
- ↑ Street Fighter V Karin Story
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Ultra Street Fighter IV Ryu Move List
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Ultra Street Fighter IV Ryu Move List
- ↑ Street Fighter IV Game Manual Pages 15-16
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Street Fighter 6 Ingrid World Tour Cutscenes
- ↑ Street Fighter V Official Online Manual
- ↑ Street Fighters V: Champion Edition Rose vs Menat Rose's Win Quote
- ↑ Ultra Street Fighter IV Rose vs Guile Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Seth Rose Winquote
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Street Fighter V Menat Story Ending
- ↑ Winter Street, U.S.A. | Street Fighter III: New Generation
- ↑ Graffiti Alley, U.S.A. | Street Fighter III: New Generation
- ↑ Frosty Boulevard | Street Fighter V
- ↑ Holly Jolly Beatdown | Street Fighter V
- ↑ Secret Society Headquarters, Mediterranean Sea | Street Fighter III: New Generation
- ↑ Volcanic Rim | Street Fighter IV
- ↑ Street Fighter III: 2nd Impact Akuma Move List
- ↑ Street Fighter V Kolin's Crtical Art
- ↑ Street Fighter Blanka Electricity
- ↑ Ultra Street Fighter IV C. Viper vs Dan
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Fatal Fury: City Of The Wolves, Episode Of South Town: Street Fighter
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. vs. Laura F.A.N.G. Winquote
- ↑ Street Fighter V Necalli Story Mode
- ↑ Street Fighter Shadloo Base: The Character Guides Character Guide 115: Necalli
- ↑ Street Fighter VI Akuma Moveset
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Ultra Street Fighter IV Rose vs Guile Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Seth Rose Winquote
- ↑ Street Fighter V Menat Story Ending
- ↑ Ultra Street Fighter IV Elena Arcade
- ↑ Street Fighter III: New Generation Elena Arcade Ending
- ↑ Street Fighter III: 3rd Strike Fight for the Future Elena Winquote
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Arcade Ending
- ↑ Street Fighter 3: 3rd Strike Elena vs. Oro Elena Winquote Japanese Translated
- ↑ Ultra Street Fighter IV Elena Arcade Ending
- ↑ Ultra Street Fighter IV Elena Arcade Ending
- ↑ Street Fighter 3: Third Strike Elena Generic Win Quote No.3 Japanese Translated
- ↑ Street Fighter III: New Generation Elena Arcade Ending
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Ultra Street Fighter IV Elena Move Set
- ↑ Street Fighter III: New Generation Elena Move List
- ↑ Street Fighter III: 2nd Impact - Giant Attack Elena Arcade
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Winquote
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Winquote
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter III: The New Generation Guide Page 37
- ↑ Ultra Street Fighter IV Elena Arcade Mode
- ↑ Street Fighter 3: 3rd Strike Elena vs Alex Elena Winquote Japanese Translated
- ↑ Street Fighter 6 Elena Arcade
- ↑ Street Fighter 3: Third Strike Elena vs Ryu Elena Win Quote Japanese Translated
- ↑ Ultra Street Fighter IV Elena Arcade Mode
- ↑ Street Fighter 6 Elena vs. Zangief Elena Winquote
- ↑ Street Fighter 6 Elena vs. JP Elena Winquote
- ↑ Street Fighter 3: Third Strike Elena vs Hugo Elena Win Quote Japanese Translated
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 3: Third Strike Elena Generic Win Quote 02 Japanese Translated
- ↑ Street Fighter 3: Third Strike Elena vs Akuma Elena Win Quote Japanese Translated
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Ultra Street Fighter IV Elena Move List
- ↑ Street Fighter 6 Elena vs Zangief Zangief Win Quote
- ↑ Street Fighter 6 Elena Super Attack
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Elena Super Attack
- ↑ Street Fighter III: New Generation Elena Move List
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter V Website The Character Guides Character Guide 047: Elena
- ↑ Street Fighter 6 Elena vs. Juri Han Juri Winquote
- ↑ Street Fighter III: New Generation Elena Spinning Beat
- ↑ Street Fighter III: New Generation Elena Brave Dance
- ↑ Street Fighter III: New Generation Elena Move List
- ↑ Street Fighter III: 2nd Impact - Giant Attack Elena Moveset
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter 6 Character Guide | Elena
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter 6 Online Manual
- ↑ Street Fighter III Third Strike Game Manual Page 18
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter VI Online Manual
- ↑ Street Fighter 6 Website Elena
- ↑ Street Fighter 6 Website Elena
- ↑ Street Fighter III: 3rd Strike Fight for the Future Elena Winquote
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Elena in the New Generation era
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter III: 2nd Impact - Giant Attack - Akuma Ending
- ↑ Street Fighter IV Aftermath
- ↑ Street Fighter 4 - Intro: Chun Li
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Street Fighter V - E. Honda Arcade Mode Ending
- ↑ Final Fight Revenge Haggar Super Attack
- ↑ Super Street Fighter II Turbo - Shin Akuma Boss Fight
- ↑ Street Fighter Alpha 3 Akuma Ending
- ↑ Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
- ↑ Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
- ↑ Street Fighter Alpha 3 Adon Arcade Adon vs M. Bison
- ↑ Street Fighter Alpha 3 OST Feel the Cool
- ↑ Street Fighter Alpha 3 OST Groan
- ↑ Street Fighter Alpha 3 Game Over
- ↑ Street Fighter 6 Ryu vs SiRN Akuma Ryu Winquote
- ↑ Street Fighter 6 Dhalsim vs SiRN Akuma Dhalsim Winquote
- ↑ Street Fighter 6 Mai Shiranui vs SiRN Akuma Mai Shiranui Winquote
- ↑ Street Fighter 6 Jamie vs. SiRN Akuma Jamie Winquote
- ↑ Street Fighter 6 Manon vs. SiRN Akuma Manon Winquote
- ↑ Street Fighter 6 Cammy vs. SiRN Akuma Cammy Winquote
- ↑ Street Fighter 6 Guile vs. SiRN Akuma Guile Winquote
- ↑ Street Fighter 6 Ken vs SiRN Akuma Ken Winquote
- ↑ Street Fighter 6 Chun-Li vs SiRN Akuma Chun-Li Winquote
- ↑ Street Fighter 6 Terry Bogard vs SiRN Akuma Terry Bogard Winquote
- ↑ Street Fighter 6 Elena vs SiRN Akuma Elena Winquote
- ↑ Street Fighter 6 Akuma vs SiRN Akuma Akuma Winquote
- ↑ Street Fighter 6 C. Viper vs SiRN Akuma C. Viper Winquote
- ↑ Street Fighter V Menat vs. Alex Menat Winquote
- ↑ Street Fighter V Menat Arcade SFV Menat Ending
- ↑ Street Fighter V Menat vs F.A.N.G. Menat Winquote
- ↑ Street Fighter V Menat vs. Ed Menat Winquote
- ↑ Ultra Street Fighter IV Elena Aracde
- ↑ Street Fighter III: 2nd Impact - Giant Attack Elena Aracde
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Aracde
- ↑ Street Fighter VI Elena Arcade
- ↑ Street Fighter VI Elena Arcade
- ↑ Street Fighter VI Elena Arcade
- ↑ Street Fighter III: 2nd Impact Ibuki Arcade
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