| “ | Behold Ibuki! | „ | |
| ~ Ibuki |
Ibuki
Ibuki is a video game character from the Street Fighter series, first appearing in Street Fighter III: New Generation. She is a young kunoichi from an old ninja clan, though she dreams of leaving her traditional duties behind to enjoy the everyday life of a modern Japanese teenager.
| Ibuki | |
|---|---|
| Origin | |
| Origin | Street Fighter |
| Creator | Takashi Nishiyama, Hiroshi Matsumoto |
| First Appearance | Street Fighter III: New Generation (First on-screen appearance), Super Street Fighter IV (First chronological appearance) |
| Voiced by | Japanese Yuri Amano, Ayumi Fujimura, Kana Ueda English |
| Characteristics | |
| Species | Human |
| Gender | Female |
| Pronouns | She/Her |
| Sexuality | Heterosexual |
| Age | Unknown |
| Birthday | December 6 |
| Height | 157 cm |
| Weight | 55 kg |
| Ethnicity | Japanese |
| Status | Alive |
| Alignment | Neutral Good |
| Archetype | Skill Master |
| Occupation | Contract Worker |
| Time Period | Modern |
| Language | Japanese/English |
| Combat Style | Ninjutsu |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Don-chan, Sakura Kasugano, Karin Kanzuki, R. Mika, Guy, Rolento, Oro, Zeku, Birdie, Makoto, Elena, Sarai, Akira |
| Enemies | Gill, M. Bison, Balrog, Ed, Shadaloo |
Background
| This dropdown contains the synopsis of Ibuki's story. Read at your own risk as you may be spoiled otherwise! |
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Pre-Street Fighter Street Fighter IV Street Fighter V Prologue – 'The World Is My Oyster!'
Ibuki heads to the Kanzuki Estate, eager to join the party, but Birdie ambushes her and she’s forced to fight. After beating Birdie, she explains that she received an invitation as well. Karin steps in, reprimands Birdie, and formally greets Ibuki. Both mention Sakura’s stories about one another. Karin then challenges Ibuki, saying it will serve as her introduction. Following their match, Karin reveals she wants to collaborate with Ibuki’s village and invited her on the recommendation of the Glade of Ninjas. Although Ibuki is hesitant to sign the contract, she quickly changes her mind when Karin mentions that her parties are always filled with handsome guys.
With the party over, Ibuki looks back on everyone she met during her time away, including her heated exchange with R. Mika. She chats with her friend Sarai over the phone as she heads back to her village, pleased with how things turned out.
Ibuki appears at the end of R. Mika's character story, where she turns down Mika’s offer for “muscle training,” saying she can’t learn from someone so loud, demanding, and overly enthusiastic. R. Mika becomes irritated and questions whether Ibuki even listened to her. Ibuki replies that Mika was yelling so much she tuned her out. Mika calls her arrogant, and Ibuki counters by pointing out she has worked with the Kanzuki family longer than Mika. Their argument continues until the story concludes. A portion of this exchange is also shown in Ibuki’s story mode.
In Abigail’s story mode, Ibuki encounters Abigail and mistakes the sounds from his car for him farting. Disgusted, she ends up fighting him. Abigail wins and jokingly refers to her as a “compact car with a little tank,” a playful jab at her smaller size and low health in the series.
In Zeku’s story, Ibuki meets Zeku in his youthful form as he promotes Bushinryu. She mistakes him for a salesman, but he corrects her and invites her to join his group. After she is defeated, he shifts into his older form, much to her disappointment, and she declines his offer. Later in the story, it is shown that she eventually joins his new ninja group, likely due to her work with Karin, who is now aligned with Zeku. Ibuki retains her kunai as her weapon, and she and Birdie both find the situation strange.
In E. Honda’s story mode, Ibuki appears in a group image of the SFV female cast relaxing at his spa. She is shown wearing a towel like the others and drinking alongside R. Mika.
Ibuki appears when Akira arrives to prepare for the girls-only tea party, walking alongside the other girls with Don-chan. She mistakes Akira for a boy, leading to a fight that Ibuki seems to lose. Despite this, she compliments Akira’s abilities afterward while still unaware that Akira is actually a girl. Following this, Ibuki mainly takes on a supporting role. She helps explain Sakura and Akira’s history, referencing their earlier fight shown in past tense. Sakura briefly wonders why Akira isn’t challenging her again, despite the player just reenacting their fight. Karin then arrives to begin the tea party—though Don-chan vanishes in the process. After some conversation, Karin challenges Akira. Later, the girls (along with several Rival Schools characters) appear in swimsuits, and Ibuki comments that she only brought her school swimsuit. Throughout these events, she often explains Karin’s behavior to Akira. Ibuki is at the Kanzuki Estate with Birdie, watching a tag match between Zangief and R. Mika against Alex and Laura. The screen suddenly goes dark due to the electromagnetic pulse triggered by Shadaloo’s Black Moons. Karin immediately decides to travel to New York to investigate the cause, and Ibuki accompanies her. When they return to the estate, Ibuki is seen arguing with R. Mika while Karin and Cammy discuss their plan to stop Shadaloo. The estate is abruptly attacked by Shadaloo operatives, including Decapre and Marz. After defeating them, Karin warns Ibuki and Mika that they will receive the same punishment if they don’t stop fighting. During the first infiltration of the Shadaloo base, Ibuki and Mika continue bickering until they encounter Balrog and Ed, who have secured one of the chess pieces needed to control the Black Moons. Ibuki fights Balrog first but is overpowered. Mika steps in and also loses, forcing the two to work together. They manage to defeat him through teamwork. Ed attempts to use Psycho Power to stop them, but Ibuki uses a smoke bomb to create an opening. She and Mika steal the chess piece and regroup with Karin and Shibasaki. Karin takes the piece and moves ahead, while Ibuki and Mika wait for the rescue helicopter. Karin later returns with Chun-Li, both of them being chased by a brainwashed Abel. Zangief intervenes, knocking Abel out with a Spinning Piledriver and showing off. Ibuki is disgusted, while Mika is impressed. During the final assault on Shadaloo, Ibuki hesitates to jump from the helicopter due to her fear of heights, and Dhalsim ends up pushing her out. Throughout the mission, Ibuki and Mika fend off Shadaloo forces and witness Zangief’s battle with Satsuki. Ibuki warns him to watch out for Satsuki’s sword, only to be shocked when the blade breaks against his muscles. Ibuki is last seen with the rest of the fighters as they watch Shadaloo’s downfall. Street Fighter III: 2nd Impact In her ending, Ibuki relaxes on the grass with Don, thinking back on the moment Gill entrusted her with the G-Files. She suddenly detects someone nearby and instinctively throws her kunai, only to discover it’s Sarai, who blocks the attack with her school bag. Annoyed, Sarai scolds her for the damage, prompting Ibuki to apologize. Street Fighter III: 3rd Strike In her ending, Ibuki is thrilled to be accepted into Sarusuberi University after spending her whole life focused on ninjutsu. While wandering the campus, she meets new classmates and becomes interested in an older student who suggests she join his club. To her surprise, the club turns out to be an intense and risky ninja training group. The upperclassman corners her with a kunai, mocking her enthusiasm and teasing her for being too eager about studying ninjutsu, leaving Ibuki disappointed. |
Appearance

General Description: Ibuki has a petite yet athletic frame, allowing for agility and swift movements. She is notably shorter than many other female characters in her series but maintains a toned, agile build typical of a ninja. Her hair is black and split into three angled bangs at the front, while the rest is styled into twin ponytails reaching mid-thigh, secured in a hairband before splitting further down. Her skin tone is fair, contrasting her darker outfits.
Facial Features: She has a youthful face with large, expressive eyes. Her default ninja mask covers the lower half of her face, concealing her mouth and nose. This mask is a recurring feature in many of her alternate outfits, with variations sometimes themed to match the outfit, such as a tanuki motif. Her bangs frame her face, and her eyes are always fully visible to maintain expression despite the mask.
Clothing/Outfit:
- Default Ninja Outfit: A one-piece brown ninja ensemble with fingerless gloves and ankle wrappings, providing practical protection without restricting movement. The outfit exposes her hips slightly while maintaining coverage elsewhere. Arm bands match the gloves, and her twin ponytails are kept together at the base with a hairband.
- School Uniform: A light blue vest over a white sleeveless shirt with a red ribbon at the collar, paired with a matching skirt. Black bike shorts underneath protect modesty during combat. Fingerless gloves match the outfit's color scheme, and high socks with blue-and-white sneakers complete the look. Hair is tied similarly with a matching band.
- Casual/3rd Outfit: Cropped top exposing the midriff, low-rise jeans with a shuriken belt buckle, a red backpack, and a tanuki tail attached to the back. No arm protection, hairband color matching the default outfit.
- 4th Outfit (Summer): Brown jacket with a yellow mini skirt, dark blue panties, a tanuki hat, and matching backpack. A tanuki tail attached to a fanny pack rests near the hip. Heart-shaped buttons and thigh straps with aesthetic kunai emphasize her ninja theme.
- 5th Outfit (Wild Animal): Tanuki-inspired two-piece outfit with fur-trimmed top and pants with thigh slits. Gloves and sandals imitate tanuki paws and nails. Tail with a red ribbon at the base. Mask permanently covering the lower face.
- 6th Outfit (Ghoul/Halloween): One-piece white-and-red dress with frilly trim, arm and leg wrappings with faux tears, eye patch on one eye, and irregular hair styling with red accessories.
- SFXT Swap Outfit: Adapted from Yoshimitsu, includes black skin-tight top, purple sash, brown pants, skull-themed knee pads, gloves, and large hat with scrolls. Tanuki tail attached as homage.
- SFXT Kimono Alternate: Shortened pink festival kimono with nature patterns, red-and-light-blue waist sash, bike shorts underneath, and hair adorned with natural roses.
- SFV Default: Armorized schoolgirl outfit combining public image and ninja utility: blue skirt, vest, white shirt with red ribbon, gloves, leg armor, mask, and kunai visible under the skirt. Hair tied with a red band.
- SFV Story Dress: White dress with shoulder straps, fitted bodice, patterned chest section, thigh-length hem, low pump sandals, and salmon pink purse. Hair styled in twin ponytails.
- SFV Battle Outfit: Purple one-piece with nature-themed patterns, waist ribbon, wrist cloth, sandals, and kunai accessories. Hair styled differently for this outfit, with bangs pinned and partially tied back.
- SFV Swimsuit: Blue school-style skirted swimsuit with white chest panel displaying her name, gloves, leg coverings, red mask with cape, and kunai strapped to thigh. Alternate version removes cape.
- SFV School Outfit: Dark blue jacket and skirt, white shirt with crossover tie, red scarf, gloves, high socks, shoes with straps, long cape. Alternate version removes scarf and cape.
- SFV Sporty Outfit: Track-and-field-inspired clothing with ninja motifs integrated for functionality, including shorts, top, gloves, and supportive leg coverings.
Special Features: Ibuki frequently incorporates ninja-themed accessories such as kunai straps, shuriken motifs, and masks across her outfits. Tanuki motifs appear in several alternates, with tails, hats, or fur accents. Hairbands maintain her signature twin ponytail style, though occasionally her hair is styled differently to reflect specific outfit aesthetics.
Alternate Forms/Disguises: Several outfits deviate from her standard ninja appearance, including festival kimonos, themed swimsuits, and Halloween variants. While these maintain her recognizable features, clothing style and accessories vary significantly to reflect the theme.
Personality
- Temperament: Ibuki is a tomboyish and energetic teenage ninja, balancing traditional ninja duties with a carefree, modern youth lifestyle. She can be bubbly and playful, but is capable of serious focus when necessary.
- Motivations: She strives to fulfill her role as a ninja while also seeking a normal life and personal enjoyment, attempting to leave the path of the ninja peacefully in the future.
- Combat Philosophy: Ibuki combines her ninja training with agility and modern sensibilities, often incorporating unconventional approaches while sometimes making mistakes or acting impulsively.
- Social Behavior: She is sociable, self-aware, and in touch with contemporary culture, referencing memes, pop culture, and modern technology. She is observant of others, including potential romantic interests.
- Relationships: Ibuki shows interest in peers, particularly boys, and maintains casual, friendly interactions with others. She is not taken seriously by all fighters, though some treat her with respect.
- Personal Traits: She is self-conscious about her weight, adaptable, and curious, yet occasionally shallow or inexperienced due to her youth. Ibuki has grown more mature and battle-aware in later appearances, showing determination and insight while retaining her playful side in non-combat moments.
Goals
General Information
Origin: Street Fighter III: New Generation
Overall Series: Street Fighter
Greater Franchise: Capcom
First Appearance: Street Fighter III: New Generation (First on-screen appearance), Super Street Fighter IV (First chronological appearance)
Company: Capcom
Creator: Takashi Nishiyama, Hiroshi Matsumoto
Actor
- Japanese Voice Actor: Yuri Amano (Street Fighter III: New Generation, Pocket Fighter, Street Fighter III: Second Impact, Street Fighter III: Third Strike), Ayumi Fujimura (Super Street Fighter IV, Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter V), Kana Ueda (Street Fighter V)
- English Voice Actor: Kat Steel (Super Street Fighter IV, Street Fighter X Tekken, Ultra Street Fighter IV, Street Fighter V), Cristina Valenzuela (Street Fighter V)
Gender: Female
Sexuality: Heterosexual (Ibuki likes a tall strong man who can pull her along[3])
Pronouns: She/Her
Handedness: Right-Handed
Age: Unknown
3 Sizes: B92cm/W57cm/H82cm[5]
Birthday: December 6[6]
Time Period
Timeline: Main Timeline
Homeworld: Earth
Story Role: Fighter, Playable Fighter, Supporting Protagonist
Legacy: Local Legacy
Influence: Event Influence
Language: Japanese/English
Religion: Unknown
Classification: Ninja, Student, Martial Artist
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: N/A
Combat Style: Ninjutsu (Ninjustsu was a high school requirement for Ibuki[12])
Affiliations: Don-chan (Ibuki's racoon dog[13]), Sakura Kasugano, Karin Kanzuki, R. Mika, Guy, Rolento, Oro, Zeku, Birdie, Makoto, Elena, Sarai, Akira
Enemies: Gill, M. Bison, Balrog, Ed, Shadaloo
Status: Alive
Alignment: Neutral Good (Assisted in stopping M. Bison's resurrection and Shadaloo from taking over the world)
Protection Level: Global Protector (Assisted in stopping M. Bison's resurrection and Shadaloo from taking over the world)
- Type(s) of Potential: Limitless Potential
- Level of Potential: Limitless
- Description: There is no limit to human strength, they can keep training and surpassing their peaks[16]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[17]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[18]. Fighters get stronger as they learn various and more powerful techniques[19].
- Limitations: Nothing notable.
Codex Statistics
Key: Street Fighter IV-V | Street Fighter III
Key Information
- Street Fighter IV-V: This key covers the events all around Street Fighter IV to Street Fighter V series.
- Street Fighter III: This key covers the events within the Street Fighter III series.
Grade: A | A
Tier: 9-A | At most 7-B
Cardinality: Finite
Dimensionality: 3-D
Power Source: Ki (All Fighters utilize "Ki" as their primary energy source[20]. The training of "Chi" involves 3 layers and 9 steps, solidifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate point, in other words, a fighter is focusing all of their determination into one point of their body[21])
Attack Potency: Room level (Potency) (Fought against and defeated[22] Street Fighter IV Era Sakura Kasugano, who fought and harmed Street Fighter IV Ryu, ending up defeating him[23], who is comparable to Chun-Li, who can[24] fight against[25], Juri Han, who can blow up the inside of a building[26] and cause a jet plane to explode[27]. The Street Fighter cast can break[28] apart cars overtime with various hits[29]. They can also destroy metal barrels[30]. Along with destroy stone walls overtime[31]. Can fight and harm Sagat[32], who broke a large rock in half[33]. Can destroy barrels in a single hit[34], Can fight and harm Zangief[35], who overpowered a large bear[36]. Superior to Street Fighter 1 Ryu, who broke multiple stone tiles[37], and broke three cinderblocks with one attack[38]. Should be comparable to Adon[39], who broke a chunk off a statue's head[40]. Should be comparable to characters like Birdie, who bent a large piece of metal[41]. Can destroy barrels in a single hit[42]. The cast is able to destroy barrels with a single hit[43]) | At most City level (Potency) (Fought and defeated Street Fighter III Era Elena[44], who fought against and defeated[45] Street Fighter III Era Makoto, who fought against and defeated Street Fighter III Era Ryu[46], along with Ryu being one of the warriors shown to be in the pile that Elena defeated in her ending[47], where this Ryu has likely somewhat merged with his Power of Nothingness, where The Power of Nothingness' power was scanned to be greater than[48] the Satsui no Hado[49], which would make this state superior to the hypothetical Evil Ryu, who fought against Street Fighter Alpha 3 Akuma and directly countered and defeated him[50], who could destroy Gotenkou island overtime, which is of this size[51]. Later fought and defeated Gouken, who fought and defeated[52] Street Fighter IV Era Akuma, who through just flaring up his power, destroyed a forest[53]. Acknowledged to have fought and defeated Gill[54]. Fought and defeated a casual Oro in five minutes[55], where Oro has fought and defeated Street Fighter III Era Akuma[56]. As before, the Street Fighter cast can break apart cars overtime with multiple hits[57])
Durability: Room level | At most City level
Striking Strength: Room Class (Potency) | At most City Class (Potency)
Lifting Strength: Class 50 (Comparable to Hugo, who can lift a semi-truck[58]) | Class 50 (Able to snap fighter's necks with her grapples[59])
Travel Speed: At least Superhuman (All fighters create afterimages when using their super combos[60]. Faster than Dan beating him in a race where he had a headstart, who can outrun a wall of flames[61]. Comparable to Sagat, who was able to get down from a large statue and appear behind the man watching him, before the man even noticed[62]. Easily outsped Rainbow Mika on the beach even when she had a head start, running on the water easily[63]) | At least Superhuman
Attack Speed: Transonic | Transonic
Reaction Speed: Transonic (The Street Fighter cast can react to a sonic boom attack from Guile[64], even during the Alpha series[65]) | Transonic
Stamina: Superhuman (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments and earn the title of Grand Master[66]. Ran from the airport to Kanzuki Estate[67]. Can go through intense battles and long periods of training)
Range: Standard Melee, Tens of Meters with Throwing Shurikens & Explosives
Intelligence: Gifted Intelligence (Noted by Shadaloo agents to be a young prodigy, being an expert in hand to hand combat and ninja tools[68])
At least Expert level (Ibuki's grades are noted to be in the upper-middle range[69], where she's aiming for four year college courses in foreign languages[70]. Ibuki along with taking ninja courses, has studied other languages where she is confident in everything from Texas-accented English to King's English[71]. Karin Kanzuki noted that Ibuki was an excellent recommendation and she never expected this[72])
At least Master level (Her fighting ability is noted to be outstanding[73], her techniques are ntoed to be very difficult so there are very few students who can replicate them, and she is the only female student who can do Yoroi Doushi[74]. Noted by Shadaloo agents to be a young prodigy, being an expert in hand to hand combat and ninja tools[75]. Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments[76]. Fighters are able to fight against Rose whose visions show her from where a fighter will attack before they even move[77]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[78]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[79]. Fighters get stronger as they learn various and more powerful techniques[80]. Noted that a good fighter learns constantly, learning during the fight ways to defeat their opponent[81])
Powers and Techniques
- Superhuman Physical Characteristics
- Superhuman Strength (It's noted by the fighters against a Rookie Ryu the strength he has, but telling him to never forget there's many guys like him all over the world[82]. Even with Ryu earning the distinction of "King of the Hill" at the end of Street Fighter 1, it was noted he has no time to rest on his glory for there is always someone waiting in line to knock him off the top[83]. Fighters are capable of breaking stone tiles[84], punching apart wooden planks[85], cut bottles with their hands[86], cut diamond in half[87], cut wooden planks with spikes in half[88], can break apart trucks[89], miniature cars[90], etcetera)
- Superhuman Durability
- Superhuman Speed
- Superhuman Reaction
- Superhuman Lifting
- Superhuman Energy Efficiency
- Acrobatics (All fighters can jump above the average human, even those with bulky builds[91]. All fighters can utilize the high jump, allowing them to jump higher than a regular jump[92])
- Martial Arts (Each fighter has mastered different skills and special moves, requiring more then just brute strength in order to defeat the others in the Street Fighter tournaments[93])
- Accelerated Development
- Training & Battle
- Physical Stats: There is no limit to human strength, they can keep training and surpassing their peaks[94]. Every Street Fighter character through battle gained an insight into their strength and exceeds their limitations[95]. Fighters notably train and increase their powers while taking a world tour of street fighting arenas and stages[96]. Fighters get stronger as they learn various and more powerful techniques[97]. Noted that a good fighter learns constantly, learning during the fight ways to defeat their opponent[98]. Fighters have improved their techniques to where their perfect parries[99], slow down their perceptions[100].
- Training & Battle
- Staggering (Fighters through hits can sometimes inflict the stun status on characters[101])
- Second Wind (Fighters can get back up and fight for a second round even after their health is depleted[102])
- Stun Recovery
- Physical Stun Recovery: All fighters can recover from dizziness faster than normal through rapidly pressing the buttons[103].
- Counter (Fighters are able to perfectly counter attacks and projectiles to send them flying back[104]. Fighter's are able to utilize Alpha Counters, which are able to be performed after blocking an attack from their opponent[105]. With the Parrying mechanic, allows the fighter to parry an opponent's attack and counter with their own[106]. Counter Hits make the opponent take longer to recover from the damage[107].)
- Aerial Recovery (Fighter's are able to use defensive fall to reduce the damage from throws and safely fall to the ground[109]. Fighter's are able to use Quick Standing, a move that let's them recover the moment an opponents knocks or throws them up into the air[110])
- Perfect Guard (Fighters are able to consecutively perfect guard attacks, completely nullifying any potential damage taken[111]. A Perfect Parry is the Result of performing a Drive Parry the moment an opponent's attack hits them[112])
- Autopilot (Fighters can auto guard attacks unless they are attacking, though they can only do this a limited number of times per round[113])
- Damage Reduction (With the counter move "Damage Reduction", fighters reduce damage when they are under attack or blocking[114])
- Guard Break (Fighters can perform a Guard Crush, which breaks one's Guard Power Gauge[115]. Fighter's can perform Drive Impacts to break a cornered opponent's block[116])
- Restoration (A successful drive parry will replenish a fighter's drive gauge[117]. Fighters can be poisoned[118] and can eventually recover from it[119])
- Impact Resistance
- Standard Impact Resistance: All fighters are able to withstand long falls and landing on their knees, even from tall buildings[120].
- Limit Break
- Nullification
- Afterimage Creation (All fighters create afterimages when using their super combos[124])
- Freedom of Manifestation (Fighters in Street Fighter can have their destiny wide open to them[125])
- Acausality
- Statistics Boost (With EX Special moves, allows the fighter to use special moves that are further powered up versions of their normal special moves[127])
- Empowerment (Noted by Lily that a fighters strength is based off how much they believe, if they don't believe they won't get any stronger[128], if they believe in themself, they can find the immeasurable strength within and always get stronger[129])
- Absorption & Healing (The Drive Impact has it where a fighter can absorb up to any two attacks from the opponent and can break through any attack[130])
- Purification (Fighters are able to snap out others from M. Bison's Psycho Power for a short time[131])
- Dormant Power Reservoir (All fighters have the dormant energy to power M. Bison's ship to destroy an entire city[132])
- Drawn By Fate (It's noted by Karin that powerful forces attract like magnets[133], with Zangief randomly appearing being noted by Karin to be a "twist of fate" and "destiny calling"[134], essentially meaning all fighters are drawn in some way to fight each other, whether it be for simple sportsmanship, a battle to the death, a fight to understand each other better, etcetera. Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[135])
- Chi Manipulation (All Fighters utilize "Ki" as their primary energy source[136])
- Aura
- Extrasensory Perception (Ki users are able[137] to sense[138] the Ki[139] of others[140])
- Statistics Boost (With Focus Attacks, unleashes a powerful chi boosted attack that is far above their regular attacks[141])
- Charged Attack (Focus attacks charge up to three different attack levels[142])
- Super Armor (While charging focus attacks, the fighters gain Hyper Armor[143], allowing them to absorb an opponent's attack and rather then take direct damage, the section of their vitality gauge will change color and regenerate overtime[144])
- Status Effect Inducement (Focus Attacks induce the crumple status effect[145], when an opponent crumples, they are rendered totally defenseless as they fall to the floor[146])
- Nullification
- Armor Nullification: At level 3, focus attacks have Armor Break properties[147].
- Unblockable Attack (At level 3, focus attacks are unblockable[148])
- Willpower Manipulation (The training of "Chi" invovles 3 layers and 9 steps, soldifying their trained energy into chi, realizing divinity through their trained chi, and restoring health to a void through their trained divinity, in the art of battle, fighters must cultivate and store their "chi" using the nine kou's rear gate poin, in other words, a fighter is focusing all of their determination into one point of their body[149])
- Perception Manipulation (With V-Shift Break, if a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion, while in this state, the character-specific counterattack (V-Shift Break) can be used[150])
- Limited Fate Manipulation (All fighters if trained to know fate would be battling with the future itself[151]. Fighters are noted to have no use for fortune telling as they forget their own destiny[152]. It's also noted by Rose that fighters still have a chance to change their destiny[153]. Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[154]. It's noted by M. Bison that to resist and change one's fate is what comes from true power[155]).
- Resistance to
- Cold Temperatures (Fighters can[156], fight in[157], snowy areas[158] regardless of the environment[159] without facing any adverse effects)
- Extreme Heats (Fighters can[160], fight in hot and volcanic levels[161] without any adverse effects)
- Fire Manipulation (Fighters can recover from being lit completely on fire, continuing the match[162])
- Ice Manipulation (Fighters can break out of being frozen solid[163])
- Electricity Manipulation (Characters can take hits from Blanka's electricity and keep fighting[164], and can take hits from C. Viper's electricity[165])
- Mind Manipulation, Madness Manipulation & Corruption (Fighters are unaffected by[166] the effects of the black moon[167], where sadness, chaos, fear, hatred, and despair are all the extreme negative emotions the moons can bring out[168]. M. Bison needs the fighter's guards to be down in order to affect them with his psycho power[169], with it being referred to as "madness"[170])
- Poison Manipulation (Fighters only take slowly draining damage from F.A.N.G's poisons[171] and can eventually recover from it[172], where his venom is supposed to act faster then an electric shock[173])
- Soul Manipulation (Fighters are able to fight against Necalli and escape from him if they're weaker, being directly shown in his arcade mode that he needs to overpower and surprise attack them first in order to devour their soul[174], where it's noted that Necalli is constantly surrounded by a noxious gas that pollutes the souls of whatever it comes into contact, and once it happens, the infected people become like Necalli and seek the souls of other strong fighters[175])
- Spatial Manipulation (Fighters are able to punch through areas with distorted space around them[176])
- Fate Manipulation (Rose notes that fights are apart of fate's flow, meaning her victory is guided by a divine providence[177], yet fighters are noted to have no use for fortune telling as they forget their own destiny[178], and it's also noted by Rose that fighters still have a chance to change their destiny[179]. It's noted by M. Bison that to resist and change one's fate is what comes from true power[180])
- Superhuman Physical Characteristics
- Acrobatics (Can hop long distances across trees to get to places faster[182]. Can keep herself in the air while throwing kunai[183])
- Weapon Mastery
- Multilingualism (Ibuki's is confident in everything from Texas-accented English to King's English[188])
- Animal Taming (Ibuki has a racoon dog named Don-chan that is also trained like a ninja[189])
- Camouflage (Ibuki is able to perfectly blend into a tree[190])
- Water Walking (Could effortlessly run on water with no issue[191])
- Concealed Weaponry (Ibuki notes to Crimson Viper that ninjas have concealed weaponry too[192])
- Enhanced Senses (Ninjas are trained in their senses to be able to detect even someone perfectly blended in with the background[193])
- Autopilot (Instinctively avoided an attack from Rainbow Mika[194])
- Afterimage Creation (Leaves behind afterimages while moving to attack people[195])
- Gliding (Can use a kite as a glider[196], even within raging storms[197])
- Teleportation (With Hanagasumi, Ibuki can teleport to reverse and counter an attack[198])
- Energy Manipulation (Can directly channel and control where she can project her energy on her body[199]. Shoots out a wave of energy with Tenrai[200])
- Explosion Manipulation (With Rokushaku Horokudama, throws a bomb that explodes on contact and burns the enemy[203])
- Smoke Manipulation (Can throw down smoke bombs[204], to get away from enemies and make a cloud field for sneak attacks[205])
- Electricity Manipulation (With Crush Counter, causes electricity to surge from their strikes[206])
Equipment
Kunai
- Standard throwing blades used for swift, precise attacks.
- Lightweight and easy to conceal, allowing rapid consecutive throws.
Exploding Kunai
- Kunai fitted with small explosive charges.
- Detonate on impact to increase damage and disrupt enemy positioning.
Shurikens
- Thrown, spinning projectiles useful for mid-range harassment.
- Effective for interrupting foes or forcing defensive movement.
- Ibuki loves using these as it serves as a means to fight her opponents from a range.
Bombs
- Small explosive devices that can be thrown or planted. Sets the opponent on fire when it explodes.
- Used to create space, set traps, or break an opponent’s guard.
Caltrops
- Scattered across the ground to hinder movement.
- Ideal for controlling space and limiting enemy approach options.
Gliding Cloth
- A piece of cloth used as an improvised glider.
- Allows extended airtime, slower descent, and improved aerial mobility.
- She has shown to be able to ride these even in disastrous weather.
Camouflage Sheet
- A sheet used to hide on or around trees.
- Provides temporary concealment for stealth or ambush positioning.
Notable Techniques
Super Combo Level Gauge
Each time a fighter executes normal moves and special moves, their Super Combo Gauge will build up. Their level will increase when the gauge reaches certain points, and then they will be able to perform Super Combos and Alpha Counter moves.
When performing Super Combos, the amount of damage inflicted by a successful combo can be controlled depending on the buttons pressed. With the Super Combo Level Gauge at full power (Level 3) fighters can perform the Super Combo, using 1, 2 or 3 attack buttons simultaneously to increase or decrease the number of hits inflicted. The more buttons fighters press simultaneously, the more damage will be inflicted but more power will be consumed from the fighter's gauge.
Alpha Counter
←↙↓ + any Punch button
When fighters block their opponent's attack, press the Directional Buttons, ←↙↓, in a smooth motion, then press a punch or kick button (depending on the character). This performs an Alpha Counter attack, which is a quick counter move against their vulnerable opponent. Alpha Counters consume 1 level on the Super Combo gauge.
Block/Air Block
Press Directional Button away from opponent. Fighters can even block in mid-air.
Grab/Throw
Press Directional Button toward opponent, then press either Medium or Hard Punch or Kick button. Some characters may be able to execute a grab or throw move automatically.
Recovery/Escape
Fighters can recover from dizziness more quickly by pressing back and forth on the control pad and by pressing the attack buttons rapidly. Fighters can escape grab moves in this manner as well.
Defensive Fall
Through using the above throw command to reduce damage from throws where the character safely falls to the ground.
Avoid Being Floored
When a fighter is hit by a knock-down move (Dragon Punch, Leg Throw, etc.), press the Directional Buttons, ←↙↓, in a smooth motion, then press any punch button. The character will roll forward and avoid being floored by the opponent's move.
Taunt

Avoid Being Floored


Fighters can avoid falling down from certain attacks, such as a Dragon Punch. By pressing the above command buttons, the fighter will roll forward and avoid being floored by their opponent's move.
Block/Air Block
When the opponent is attacking, press ← on the Control Pad instead of fighting back to avoid taking damage. Blocking also works while the fighter is in the air.
Alpha Counter


When the fighter blocks their opponent's attack, press the above command. This will perform an Alpha Counter attack, which is a quick counter move against the vulnerable opponent. Alpha Counters consume one level on the Super Combo Gauge.
Defensive Fall
When the fighter is being thrown, if they try to throw back at the right time, the amount of damage they receive will be reduced and they will fall safely to the ground.
Throwing/Gripping
Move toward the opponents and press either a Medium or Strong Punch or Kick button. Depending on the character, they may be able to execute a throw or grab move automatically.
Taunting

To do some serious trash talking, press SELECT.
Recovering/Breaking Free
If the opponent attacks the fighter continuously, the fighter may temporarily pass out. The recover quickly, press the Control Pad or any button rapidly. If the fighter does the same inputs while grabbed, they can break free from a grapple.Super Combo
The Super Combo Level Gauge builds up as they perform moves. When it reaches a certain length, its level increases allowing the fighter to perform Super Combos, Alpha Counters, and Custom Combos.
- X-Ism: The fighter can perform a Super Combo only when the Super Combo Level Gauge is full. Super Combos use the entire gauge.
- A-Ism: Fighters have three levels of Super Combos, corresponding to the three levels of punches/kicks (light, medium, and heavy). The Punch or Kick button pressed determines the power of the Super Combo, and uses a similar amount of the gauge. The higher the gauge level when the fighter starts, the more powerful their Super Combo will be.
Custom Combo

Custom Combos are available with V-Ism characters only.
When a V-Ism character's Super Combo Level Gauge builds up to 50% or more, they can perform a Custom Combo by pressing Punch and Kick buttons of the same strength simultaneously.
- During a Custom Combo, shadow images follow the fighter and attack in the same way.
- Fighters can continue on a Custom Combo until the Super Combo Level Gauge runs out.
- Fighters cannot block during a Custom Combo.
- If the fighter takes damage, the Custom Combo ends.
Alpha Counter
When blocking an attack, press → or ← (toward opponent) + Punch and Kick buttons of the same strength
This counterattack moves uses 1 Super Combo level and shortens the Guard Power Gauge.
Block
- Standing Block: Press → or ← away from opponent
- Air Block: Press → or ← away from opponents (A and V Isms only)
- Croucing Block: Press ↙ or ↘ away from opponent.
Block an opponent's attack by pressing a Directional Button away from it. Use a standing air or crouching block according to the attack. (Air blocks are not available with X Ism).
Defensive Fall
When knocked up in the air, press 2 Punch buttons simultaneously (not avilable with X Ism).
Use a defense fall to avoid an opponent's additional attacks.
Defensive Roll
When knocked up in the air, press 2 Kick buttons simultaneously (not avilable with X Ism).
Throw, Escape
→ or ← + 2 Punch or Kick buttons simultaneously.
This move works as a throw when the fighter is attacking, or an escape when an opponent grabs the fighter.
Damage Reduction
Press the Directional buttons, Punch or Kick buttons rapidly.
This counter move reduces the damage when the fighter is under attack or blocking.
Guard Crash
The Guard Power Gauge shortens while blocking, or if the fighter is hit with a Guard Crush. If the fighter refrains from blocking, the gauge will gradually recover. If the gauge drains out, they won't be able to block until they recover power.Punch
There are three basic punches:
Light Punch (JAB)
Press the Y button. The jab is very quick, but does little damage.
Medium Punch (STRONG)
Press the X button. The strong punch does a fair amount of damage.
Hard Punch (FIERCE)
Press the L button. The fierce punch does a large amount of damage, but is slow.
Kick
There are three basic kicks:
Light Kick (SHORT)
Press the B button. The short kick is very quick, but does very little damage.
Medium Kick (FORWARD)
Press the A button. The forward kick is strong and is fairly quick.
Hard Kick (ROUNDHOUSE)
Press the R button. This roundhouse kick is powerful, but very slow.
Close Attacks
Close Attacks are special techniques which can only be used when two fighters are right next to each other. These techniques fall into two basic categories: THROWS and HOLDS.
Throws
Throws allow fighters to grab an opponent and toss them across the room. Some fighters can even do thorws in mid-air.
- Example: It is possible for Ryu to grab Ken and throw him over his shoulder. To do the Shoulder Throw, Ryu must push forward against Ken and then he must push the Hard Punch (Fierce) button.
Holds
Holds allow fighters to grab an opponent and then hit or bite them again and again.
- Example: It is possible for Blanka to bite Guile on the head. To do the Head Bite, Blanka must push forward against Guile and then he must push the Hard Punch (Fierce) button.
Special Moves
Each character has developed his or her own special moves for use in combat.Regular Moves
Press a Punch (P) or Kick (K) button.
Special Moves
Combo moves made up of a D-Button/Joystick command and a Punch or Kick button press.
Block
- Upper block: ←
- Lower block: ↙
Fighters can perform either a standing or crouching block. Use a right block to ward off an opponent's attack.
High Jump
↓↑ Jump higher than a regular jump.
Dash
→→ or ←←
Parrying

- Standing parry: → (toward opponent)
- Crouching blocking parry: ↓
Press toward opponent for an upper attack or ↓ for a lower attack the moment the opponent's attack hits. If successful, the fighter moves first and takes the advantage.
Quick Standing
↓ The moment an opponent knocks or throws a fighter up into the air, this technique allows them to recover.
Dizzy Recovery
All buttons Recovery from dizziness more quickly by rapidly pressing the Directional Buttons, punch buttons and kick buttons in any random order.
Throw & Grapple
LP + LK simultaneously When close to an opponent, press the Light Punch + Light Kick buttons simultaneously to throw the opponent. Some characters have grab moves instead of throws. Also, input the command the moment the opponent grabs the fighter to escape from the opponent's throw move.
Leap Attack
MP + MK simultaneously Jump lower than a regular jump and attack. Effective against an opponenet who is doing a crouching block.
Personal Action
HP + HK simultaneously Each character has an individual Personal Action with a unique effect.
Super Art
Directional Button/Joystick + Punch or Kick Button A Super Art move is a super powerful special move. As the fighter attacks, their Super Art Gauge gradually fills up. When the gauge is full, the fighter can perform a Super Art move. Each fighter has three Super Arts.
EX Special Move
2P or 2K buttons
When the Super Arts Gauge is blinking light blue, press two P or K buttons while inputting a Special Move command to perform a more powerful version of the Special Move. An EX Special Move requires a certain amount of Super Art Gauge.Normal Moves
Press the punch or kick buttons to perform normal moves. The actual attack performed depends on the position of the fighter and the button pressed.
Special Moves
Inputting a specific combination of directional and attack buttons allows the fighter to perform a special move. Even if the opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows the fighter to cut short, or "cancel", the normal move and quickly go straight into performing the special move. Using cancelling skillfully is one way to create damaging combinations.
Block

Pushing the directional button away from the opponent allows the fighter to block their attacks. They can block high (Standing) and low (crouching) attacks. High and low blocks can block specific attacks, but not every attack. The fighter will need to carefully and quickly swap between them to block all incoming attacks.
Dash

Press the forward directional button twice to perform a forward dash, or the backward directional button twice to perform a backward dash. Dashing allows the fighter to quickly close the distance between them and their opponent, or to fall back and reassess the situation.
Stun Recovery
If the fighter keeps getting pummeled, they will eventually become stunned. While stunned, they cannot do anything. Their only hope is to press the directional buttons and other buttons as fast as they can to recover from the stun faster.
Throws and Throw Escapes

When standing close to the opponent, pressing the light punch button and light kick buttons simultaneously allows the fighter to throw their opponent. Theyh can change the direction they throw the opponent by pressing the left or right directional buttons. They can prevent themself from being thrown by pressing light punch and light kick together when their opponent begins to throw them. This is called "throw escape".
Some characters can also perform a throw when jumping (aerial throw), or special move throws (command throws). Throw escapes cannot be performed against aerial or command throws.
Recovery

When the opponent's attacks have knocked their character to the ground, they can press the down directional button twice or any two attack buttons simultaneously the instant that they hit the dirt to perform a quick recovery. A successful recovery will reduce the amount of time spent prone on the ground and make it easier to respond to the next incoming attack.
Some attacks, such as throws, do not allow a recovery to be performed after them.
Personal Action
While standing, the fighter can press the heavy punch and heavy kick buttons together to make sure they perform a personal action and taunt their opponent. This action in and of itself has no special properties.
Focus Attack
Performing

Press and hold the Medium Punch and Medium Kick buttons together to charge up a Focus Attack. To perform a full strength Focus Attack, hold the buttons until the attack is unleashed automatically. If the fighter releases the button while charging, the Focus Attack will come out sooner, but weaker.
Hyper Armor

The fighter can absorb up to one enemy attack in the time between pressing the Medium Punch / Medium Kick buttons and the Focus Attack being peformed. They can then go on to counter by performing the attack.
Absorb an opponent's attack and, rather than take direct damage, a section of the fighter's vitality gauge will change color, and will regenerate over time. This damage will recover as time passes, but if they are hit again before it finishes recovering, the remaining section will vanish and can no longer be recovered.
Levels
There are three levels of charging for a Focus Attack. The levels depend on how long the fighter holds the Medium Punch and Medium Kick. The fighter will flash white each time the Focus Attack level increases.
| Levels | ||
|---|---|---|
| Attack Level | Main Benefits of Focus Attack performed | |
| Level 1 |
| |
| Level 2 |
| |
| Level 3 (Keep holding until performed) |
| |
When an opponent crumples, they are rendered totally defenseless as they fall to the floor. Follow up with extra attacks or throw to take advantage of a crumpled opponent and do further damage.
The fighter cannot move or jump during a Focus Attack, but they can perform either a forward or backward dash to cancel the Focus Attack quickly.
Super Combo
Hitting the opponent or performing special moves will increase the Super Combo Gauge. The gauge is divided into four segments and, when completely full, a special command can be inpute to perform an all-powerful Super Combo. Doing so will use up all of the Super Combo Gauge.
Super Cancel
Input the Super Combo command while performing a normal move or special move and the fighter can cancel and move directly into the Super Combo. This is called a "Super Cancel". Using Super Cancels strategically allows the fighter to chain a normal move into a special move, and then into a Super Combo for massive amounts of damage.
EX Special Moves

The fighter can also perform an EX special move by pressing two or more of the required buttons (punch or kick) when inputting a special move command. This will consume one segment of the Super Combo Gauge. EX special moves are further powered up versions of the normal special moves.
EX Focus

When performing certain regular or special moves it is possible to press Medium Punch and Medium Kick together and cancel into a Focus Attack. This is called "EX Focus." (It will consume two segments of the Super Combo Gauge.) EX Focus has the same properties as a regular Focus Attack, aside from having no Hyper Armor effect.

The EX Focus can also be used when the fighter's special moves are blocked to protect themself from the opponent's counterattack.
Ultra Combo

The Revenge Gauge fills up as the opponent damages the fighter. Once it is over 50% full, the fighter can input a character-specific command to perform an "Ultra Combo," a devastating special move.
Performing an Ultra Combo will consume the entire Revenge Gauge. The higher the gauge is charged upon performing the attack, the more damage the ultra combo will do.Normal Attacks
Press the punch or kick buttons to perform a normal attack. The precise attack varires depending on the fighter's position and the button pressed.
Special Moves
Pressing the directional and attack buttons in specific combinations will perform special moves. Special moves will take off a small amount of damage even when blocked. By performing a special move during certain normal attacks, the fighter can cancel the normal attack and move swiftly into doing a special move.
EX Special moves
These are special moves that are more powerful or have a stronger effect than normal. Fighters can perform an EX Special Move by pressing a punch or kick button (depending on the move) at the same time as the fighter inputs a special move command. This will use one stock of the fighter's Critical Gauge.
Guarding
Fighters can block an opponent's attack by pressing the directional button away from them. There are two types of guard: standing and crouching. Each can be used to block different types of attacks, so they'll need to know which type of guard is best for each situation.
V-Skill

Pressing the medium punch and medium kick buttons simultaneously will trigger a special action with a unique effect specific to that fighter.
V-Trigger

When a fighters V-Gauge is at MAX, press the hard punch and hard kick buttons simultaneously to trigger a special action specific to that character, consuming the entire V-Gauge. With effects like temporary power ups and teleportation, the V-Trigger can turn the tide of battle and give a fighter the upper hand.
V-Reversal

When guarding, press all kick or punch buttons at the same time while simultaneously pressing the directional button towards the opponent to consume one V-Gauge stock and perform a counter-move.
- Whether the fighter need to press punch or kick button depends on the fighter.
V-Shift

Press Hard Punch and Medium Kick at the same time to spend 1 stock of V-Gauge and perform a backward evasive action.
V-Shift Break

If a fighter successfully parries their opponent's attack with a V-Shift, they will trigger slow motion. While in this state, press Hard Punch and Medium Kick together to perform a fighter-specific counterattack called a V-Shift Break.
Throws and Throw Escapes

When standing close to the opponent, the fighter can perform a throw by pressing the light punch and light kick buttons simultaneously. If their opponent tries to throw them, they can execute a throw escape by pressing the light punch and light kick buttons together at just the right moment.
Recovery

Movement[207]
Walking
Pressing left and right on the control pad/left control stick will let the fighter move in that direction. The fighter can move forwards or backwards with no difficulty, not losing balance even while moving backwards while fighting against an opponent.
Dashing
Through double tapping the left control stick in the same direction, the fighter will perform a dash. Dashing lets the fighter cover more ground than regular advancing or retreating.
Jumping
Through inputting the control pad/left joystick upwards, the fighter will perform a jump. The fighter can either jump straight up or to either side. Jump are utilized for moving while avoiding opponent attacks, though jumping around too much will make the fighter look predictable.
Normal Attacks[208]
Normal Attacks are performed through the fighter using the punch or kick inputs, allowing them to perform attacks of different strengths depending on the input done. There are weak versions of normal attacks known as light attacks, while weak they come out quick. There are medium attacks which are well balanced and easy to use. There are heavy attacks that leave the fighter open to counter attacks, but to make up for it they deal good damage.
Through inputting the control pad/left joystick downwards, the fighter will crouch, if attacking in this state the fighter will perform a crouch attack.
Through inputting the jumping action, the fighter can also attack while jumping, performing jumping attacks.
Blocking[209]
There are two kinds of blocks: Standing Blocks and Crouching Blocks.
- Standing Block: Press the left joy stick in the opposite direction of the opponent while standing to perform a standing block. Standing blocks can guard against any attacks that aren't aimed at the fighters feet.
- Crouching Block: For attacks standing blocks can't defend against, crouching blocks are instead viable. While facing right, input diagonally down and left with the control pad/left joy stick to block. Crouching Blocks can't defend against Overhead or Jumping Attacks, but they can deal with a lot of other attacks.
Throws[210]
When a fighter cannot break through an opponent's block, they can use throws to deal damage instead. At close range press the light attack inputs at the same time for a normal throw. Throws are a great option for close-ranged offense.
Throw Escape
If the fighter is about to get thrown, they can answer back with a throw escape, by pressing the light attack inputs at the same time.
Special Moves[211]
Through a fighter doing their correct inputs, they will be able to fire off their special move. Different special moves work better in different situations for a fighter.
Super Arts[212]
Super Arts depend on the Super Art gauge. The Super Art gauge can be filled up to 3 levels, if a fighter has at least one level in the bar, they can perform a Super Art.
The Level 3 Super Art is every fighter's trump card. The Super Art gauge fills up whenever the fighter's attack hits or if they're attacked.
The Drive Gauge[213]
All fighter's have a Drive Gauge which indicates a fighter's concentration and energy level. Utilizing this gauge lets a fighter perform unique actions.
Drive Impact

The fighter presses the right two shoulder buttons at the same time to perform a powerful attack. Drive Impacts can absorb two attacks from the opponent, but there are some exceptions. When in trouble, a fighter's Drive Impact can break through any attack. Drive Impacts have a unique characteristic: They can break a cornered opponent's block.
Drive Parry
This is performed by holding down the medium attack inputs at the same time, for a powerful defensive tool.
Drive Parries are effective against both standing and crouching attacks, and a successfull Drive Parry will replenish the drive gauge.
While Drive Parries are powerful, they can't defend against throws.
Perfect Parry
A Perfect Parry is the result of performing a Drive Parry the moment an opponent's attacks hits them. This is an invaluable tool for their counterattack game.Unique Attacks
Kobekudai
Ibuki spins forward and hops into an overhead axe kick, dropping her heel onto the opponent.
Bonshogeri
She spins while leaping toward the foe and hits them with a split-legged kick.
Agemen
Ibuki thrusts her palm upward, striking nearly straight above her.
Sazan
She slides in low with one leg extended, aiming for the opponent’s ankles.
Nobusuma
Ibuki glides across the stage using a red, kite-like cloth to propel herself.
Shinten
She lands two quick palm strikes, rotates her body, and finishes with a spinning downward chop.
Yagurakuzushi
Ibuki delivers a sequence of palm strikes before ending with a sweeping low kick.
Gogasha
She knees the opponent in the midsection, sweeps their legs out, and ends with a spinning high kick.
Shakunage
Ibuki opens with a crouching palm strike, then pivots and finishes with a split-legged kick.
Sasanaki
She performs a crouching palm strike, then spins forward into another overhead axe kick.
Tobikura
Ibuki jumps in with a quick punch and ends the airborne combo with a kick.
Aoji
She jumps and spins into a backfist, then follows up with a descending axe kick.
Focus Attack
A forceful strike that bolsters her defense briefly and causes the opponent to crumple if it connects.
Throws
Uki Yami
Ibuki pulls the opponent down, springs off their back into a handstand, and kicks them in the back of the head.
Yamikazura
She twists around the opponent, seizes their arm, and flips them over her hips.
Kubi Ori
Ibuki leaps behind the foe, grabs their head, and twists into a spinning midair takedown.
Tobizaru
She snatches the opponent in midair, kicks them in the stomach, and drives both feet into their midsection.
Special Attacks
Kunai
Ibuki throws a kunai downward toward the opponent’s feet. She can attach a small explosive or perform the throw in midair.
Kazekiri
She leaps and delivers a rising kick that sends the opponent upward.
Hien
Ibuki jumps forward with a kick and vaults away to a safer distance.
Raida
She grabs the opponent’s arm, channels energy into her fist, and releases it in a burst that blasts them back.
Tsumuji
Ibuki performs a rapid series of spinning heel kicks, optionally ending with a low strike.
Tsujigoe
She performs a very high spinning jump, rotating upside-down at the peak.
Kagenui
Ibuki launches one or three kunai at her opponent’s feet; if they hit, she transitions into her Yami Shigure, dashing and slicing with extreme speed.
Kasumi Gake
A swift forward dash that leaves a brief afterimage behind her.
Kunai Ikkinage
She hurls her entire supply of stored kunai at once, usable both grounded and airborne.
Super Attacks
Kasumi Suzaku
Ibuki leaps into the air and throws kunai in rapid pairs.
Yoroitoshi
She initiates a Raida, and if it connects, follows with a stronger elbow-driven version.
Hashinsho
Ibuki strikes with a backhand, a heel kick, and a Kazekiri, then vaults off the opponent and sends a barrage of kunai. As they guard, she tears through with chip damage, rushes in, and slams them to the ground.
Kachofugetsu
Ibuki slides into the opponent’s legs; if she hits, she launches them upward, vanishes, reappears above, gathers ki in her palm, and releases it in a blast that sends them crashing down.
V-Techniques
Hanagasumi
After blocking a strike, Ibuki slips away in a cloud of smoke, leaving a log to pop out and knock the opponent back as she reappears.
Tenrai
Ibuki charges her hands with blue energy and fires it through her palm. The move can be held and can cancel projectiles.
Makibishi
She tosses several caltrops onto the ground behind her.
Rokushaku Horokudama
Ibuki throws a slow-burning bomb that explodes after a delay.
Fuma Shuriken
She hurls a large, four-bladed shuriken that loops around and strikes again on its return path.SPECIAL MOVES
KUNAI ↓↘→ + P (IN AIR) [EX]
RAIDA ↓↘↘← + P
KUBI ORI ←↙↓↘→ + P [EX]
KAZEKIRI ↓↘→ + K [EX]
TSUMUJI ←↙↓ + K THEN K [EX]
HIEN ↓↘ + K [EX]
TSUJI GOE ↓↘→ + P
KASUMI GAKE ↓↘→ + P
SUPER ARTS (CHOOSE ONE)
I KASUMI SUZAKU ↓↘↓↘ + P (IN AIR)
II ROUOI DOSHI ↓↘↓↘ + P
III YAMI SHIGURE ↓↘↓↘ + P
Other
Standard Tactics: Ibuki is noted to be fond of using her kunais from afar to have distance while attacking, though this doesn't make her unable to fight up close. Up close, she will utilize switft strikes along with energy spheres and other ninjutsu.
Weaknesses
- Standard Fighter Weaknesses: Alpha Counters consume 1 level on a fighter's Super Combo gauge[214]. Focus Attacks hyper armor absrobs an opponent's attack and allows the fighter to regenerate the damage, however if the fighter is damaged while the recovery is in process, they will lose the remaining section and can no longer have it be recovered[215]. Fighters cannot move or jump during a Focus Attack[216]. When the Drive Gauge is completely empty, the fighter will enter Burnout and won't be able to use any Drive system techniques until it's fully recovered[217].
- Unique Weaknesses: Ibuki likes boys to the point that she leaves herself open[218].
Explanations
The following is an explanation of the abbrevations used for tehcniques in Street Fighter, an example can be found here[219]
| Abbreviations | |||||||||||||||||
| |||||||||||||||||
The following messages will appear on screen when certain conditions are fufilled, an example can be found here[220] and here[221]
| Bonus Messages | |||||||||||||||||
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Profiles
| Profiles |
| Profiles |
Trivia
- Ibuki likes Don-chan, baked potatoes, and toads[222].
- Ibuki dislikes practice and training[223].
- Ibuki and other ninjas seem to not meet the regular image of a ninja, being a little too conspicuous for a ninja[224], it also seems the image of the ninjas as a dark person is fading among the young people of the Ninja Villages[225].
- Ibuki's favorite technique is the Kunai because she doesn't have to hit the opponent directly[226].
- She hopes Ryu and the other fighters lose early because she's on a mission[227].
- Ibuki spends her days off with club activities, going to the movies, hiking, and other indoor and outdoor activities[228].
- Ibuki sees ninjutsu as a little bit of a bargain where she gets to travel all sorts of places on assignments[230].
- Ibuki’s clan features several other young ninjas, such as Sarai, Sanjou, Enjou, Genda, Raion, and Homura Yuuta. Enjou is frequently misidentified as Geki from the original Street Fighter.
- She was the first character from the Street Fighter III roster to appear in another title, debuting in Super Gem Fighter Mini Mix
- To date, Ibuki remains the only character originating from Street Fighter III who later became playable in both Street Fighter IV and Street Fighter V.
- Her school uniform design left a strong impression on Capcom producer Hideaki Itsuno, who later reused the style for Rival Schools character Hinata Wakaba[231].
- Akira even comments on the resemblance between the Taiyo High and Atago Gongen High girls’ uniforms during their interaction in V.
- In Pocket Fighter, Ibuki temporarily swaps into an outfit modeled after Rolento from Final Fight whenever she uses her kunai throw, nodding to his signature Stinger. The items she tosses during her Kasumi Suzaku Super Combo vary by level: a kunai (lvl 1), a shuriken (lvl 2), or a tanuki statue (lvl 3).
- Rolento later became her tag partner in Street Fighter X Tekken.
- Her Super Street Fighter IV storyline appears to draw from her portrayal in Pocket Fighter, showing her sneaking away from training to hunt for ice cream. Her rival scene includes asking Sakura Kasugano for directions.
- Her win quote to Sakura in Street Fighter V—where she brings up getting dessert—seems to reference this as well.
- Ibuki was originally under consideration as a playable character for Tatsunoko vs. Capcom (alongside Charlie Nash and M. Bison), but all three were cut due to limited development time.
- Her second alternate costume in Super Street Fighter IV draws inspiration from an outfit she wears in one of her Street Fighter III win poses[232].
- Ibuki and Hokuto from Street Fighter EX share the same voice actress, Ayumi Fujimura.
- Her purple side-tie dress in Street Fighter V resembles Kunimitsu’s attire from Tekken Tag Tournament 2.
- Yoshimitsu even mistakes Ibuki for Kunimitsu when defeating her in Street Fighter X Tekken.
- The fifteenth color scheme for Ibuki’s story outfit in Street Fighter V is styled after Roll from Mega Man. Karin’s alternate story outfit includes a similar nod.
- The palette also loosely recalls Jessica from the Final Fight series.
- Ibuki’s fifteenth palette for her SFV battle outfit references Sakura Haruno, while the ninth palette of her SFIV default colors is a nod to Naruto Uzumaki.
- Her general win quotes suggest that cake is her preferred junk food.
- Her default swimsuit palette appears to reference Strider.
- Ibuki holds the record for the most target combos in the Street Fighter IV series.
- With the introduction of Target Combo 10 in Arcade Edition, she became the first character to reach double-digit target combos.
- In Street Fighter X Tekken, even though many Tekken characters have long attack strings, Ibuki still maintains the most true target combos.
- Street Fighter V marks the first time Ibuki has an Idle Pose.
- During her Unique Tag Introduction in SFXT, Ibuki briefly glances at the player with uncertainty about teaming with Rolento[233], effectively breaking the fourth wall.
- Her Super Gem Fighter Mini Mix character select sprite mistakenly gives her two front hair strands and three ponytails—the opposite of her usual design—though this error isn’t seen during gameplay.
- Super Gem Fighter Mini Mix is also the only game where her throws do not involve Yamikazura.
- Ibuki’s back throw has differed in every mainline entry she appears in.
- In III, she reused Yamikazura[234]; in IV she used Uki Yami[235]; and in V the throw repurposes her Neck Breaker animation[236].
- Her non-canon appearances also vary: she had no back throw in Gem Fighter and reused IV’s Uki Yami in SFXT.
- In III, she reused Yamikazura[234]; in IV she used Uki Yami[235]; and in V the throw repurposes her Neck Breaker animation[236].
- Her cellphone representations are slightly inconsistent: during the SFIII period (depicted in her comic), she uses a pink flip phone, which fits the era. However, in her SFV story, which occurs earlier in the timeline, she is shown with a smartphone.
- Her UFS card “Waste Not” references her taunt from the SFIII games.
- Due to Ayumi Fujimura taking an indefinite hiatus during Street Fighter V, her Japanese voice role shifted to Kana Ueda for Akira’s story scenes. In English, Kat Steel was unexpectedly replaced by Cristina Valenzuela despite having recorded later-season lines. The reason remains unclear. Valenzuela also voices Enero.
- Ibuki shares her martial arts style, Koppōjutsu, with SNK’s Andy Bogard.
- The "Iconoclast" Steam achievement for Super Street Fighter IV: Arcade Edition features Ibuki’s icon and speech mannerisms, including a playful nod to the Pokémon franchise.
Codex Statistics Questions
Q: Shouldn't characters comparable to Akuma be around Tier 6 (6-C) for him sinking an island in one punch[237]?
A: Akuma's punch causes the island to start collapsing[238], and specifically causes an explosion of this size in comparisson to the island[239], there is also no direct timeframe for how long this took, making it hard to factor. On top of this, the size of the island is not that large. Playing Devil's Advocate and assuming this was to be Tier 6, this would not be consistent, as Akuma using his ultimate technique, the "Kongou-kokuretsuzan" only split Ayers Rock in half[240]. Which it should be noted as Akuma is training constantly and getting stronger, the Island feat was all the way back in Alpha 2, which is before most of the games, while III: 2nd Impact is pretty late into the timeline.
Q: Shouldn't the cast be comparable to Chun-Li's kikosho, which caused this massive crater[241], which was calculated to be 8-B?
A: While the scene is cut weirdly, a couple of things to note is for one, the consistency of kikosho. In Chun-Li's opening in Street Fighter IV, her kikosho pushes back a speeding car but does no serious damage to it[242]. Another thing is that the crater is inconsistently sized between scenes. Finally, Chun-Li is weaker then Juri where while amped had powers that can blow up the inside of a building[243] and cause a jet plane to explode[244], greatly injuring Guile, who she's comparable too in the process. Thus it does not make sense for 8-B when far lower feats affect them, and the calculation itself has issues.
Q: Shouldn't the cast be comparable to E. Honda, who destroyed a meteor[245]?
A: In the feat, it's directly noted that the two wrestlers (Hakan and E. Honda) worked together, with E. Honda being thrown at high speeds into the meteor and being greatly damaged from said feat, having bandages all over his body. Thus the feat is not usable for scaling to anyone other then throwing speed.
Q: Shouldn't the cast be comparable to Haggar, who causes an explosion seen from space[246]?
A: Haggar's attack is modeled weird as it's heavily likely for partly comedic effect, asides from this, despite said explosions, the actual stage is largely unaffected by this attack, which furthers that this is just an over the top comedic effect attack rather then being a literal explosions from Earth.
Q: Shouldn't M. Bison be comparable to Akuma and by proxy any characters comparable to M. Bison are comparable to Akuma?
A: When Akuma first appears in Street Fighter II, he easily one-shots M. Bison[247], his ending in Alpha 3 has him easily kill M. Bison[248]. The only two cases of M. Bison looking stronger is in his arcade mode he has Akuma as a rival fight[249], and ends up winning[250], and him calling the Raging Demon a pitifully weak move[251]. However there are issues with both of these, the first one being this is simply a non-canon arcade mode from M. Bison, any other showing of M. Bison and Akuma shows Akuma as the superior one (Examples include Street Fighter V M. Bison getting one-shot by Ryu while Akuma easily beat Ryu in Street Fighter 5, THe Alpha 3 Akuma Ending and Street Fighter II Secret Akuma Boss Fight), on top of this M. Bison wants the satsui no hado's power, which is weaker then Akuma's during the events of Alpha 3. For Adon's part, Bison is merely attempting to convince him to take Psycho Power so that he can control him, this is doubly clear as any time M. Bison has been depicted on screen being hit by the Raging Demon he instantly dies. Also as a last point, for the rival fight, Feel the Cool played against M. Bison[252], while Groan only plays when he's fighting Gen or Evil Ryu[253], thus meaning Akuma even in M. Bison's arcade mode wasn't taking the fight seriously.
Q: Shouldn't Evil Ryu and thus the Statsui no Hado have 7-B due to it powering M. Bison's laser to destroy Bangkok?
A: This is not a solely Evil Ryu power, every fighter in the game has this, including Dan Hibiki[254]. This also is a machine that saps all of their energy, where a persons total body energy is not comparable to the energy they produce regularly.
Q: Shouldn't all Street Fighter 6 charcters get 7-B for fighting SiRN Akuma?
A: While some statements[255] suggest it to be equal[256] in power to[257] Akuma, several[258] characters[259] note[260] that[261] it isn't[262], as strong[263] as the[264] real Akuma[265]. The real Akuma even considers SiRN Akuma a mockery[266]. C. Viper notes the simulation is only passable as a simulation[267].
Q: Isn't Menat's statement of fighters always fighting against their destiny[268] usable?
A: Menat still can't see the future well[269], having a hard time seeing fighter's futures like F.A.N.G.[270], and can't properly see into the future[271]. This is more due to her being a rookie then the fighters resistances.
Battle Records
7 - 1 - 0
- Sakura Kasugano - Fight[272]
- Conditions: None.
- Location: East Asia, Festival At The Old Temple
- Balrog - Fight[274]
- Conditions: None.
- Location: Shadaloo Base
- Note: Ibuki only dropped him to his knee for a brief moment, and he was ready for a second round before R. Mika saved Ibuki.
- Karin Kanzuki - Fight[279]
- Conditions: None.
- Location: Kanzuki Estate
- Note: While it looks like she won in the battle, the post cutscene has Karin easily blitz her and tell her that she passed.
None.
References
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter Memorial Archives Beyond the World
- ↑ Final Fight Arcade Intro
- ↑ Street Fighter Memorial Archives Beyond the World
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Trainng Tutorial
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Ultra Street Fighter IV Ibuki Arcade
- ↑ Street Fighter IV Sakura Arcade Mode
- ↑ Ultra Street Fighter IV - Chun-Li vs. Juri (Rival Fight)
- ↑ Super Street Fighter IV - Juri VS Chun Li Cinematic
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Street Fighter II: The World Warrior Car Minigame
- ↑ Street Fighter IV: Arcade Edition Car Minigame
- ↑ Street Fighter II
- ↑ Street Fighter II Turbo 16-Bit
- ↑ Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
- ↑ Ultra Street Fighter II: The Final Challengers Sagat Arcade Ending
- ↑ Street Fighter II
- ↑ Ultra Street Fighter II The Final Challengers Ryu Arcade Mode
- ↑ Ultra Street Fighter II: The Final Challengers Zangief Arcade Ending
- ↑ Street Fighter 1987
- ↑ Street Fighter 1987
- ↑ Street Fighter Alpha 2 Ryu Arcade Mode Playthrough
- ↑ Street Fighter Alpha 2 Adon Arcade Mode Playthrough
- ↑ Street Fighter Alpha 2 Birdie Arace Mode Playthrough
- ↑ Street Fighter IV: Arcade Edition
- ↑ Street Fighter V: Arcade Edition
- ↑ Street Fighter III: 2nd Impact Ibuki Arcade
- ↑ Street Fighter III: 3rd Strike - Fight for the Future Elena Aracde
- ↑ Street Fighter III: 3rd Strike Makoto Arcade
- ↑ Street Fighter III: 3rd Strike Makoto Arcade Ending
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter IV: The Ties That Bind
- ↑ Street Fighter VI Akuma Story
- ↑ Street Fighter Alpha 2
- ↑ Street Fighter V Akuma Story
- ↑ Ultra Street Fighter IV Akuma Ending
- ↑ Street Fighter III: New Generation Ibuki Arcade Ending
- ↑ Street Fighter III: 3rd Strike Ibuki Arcade
- ↑ Street Fighter III: 3rd Strike Oro Arcade
- ↑ Street Fighter III 3rd Strike: Fight for the Future Car Minigame
- ↑ Ultra Street Fighter IV Hugo Cutscenes
- ↑ Street Fighter III: 3rd Strike Ibuki Moveset
- ↑ Street Fighter Alpha Super Combos
- ↑ Street Fighter IV Dan Ending
- ↑ Street Fighter Alpha 3 - Sagat Story
- ↑ The Side Readers Side Readers: 02 Queen's Resort (Beach Race) ""Of course, no amount of intensive training would make you as strong as me...so I don't expect you to keep up."
"What!?"
Ibuki usually kept her temper under control, but that was too much to bear from an overblown cosplayer.
"So you think packing on a few extra pounds of muscle is all there is to strength, huh? What are you, a protein shake infomercial?"
"Hmph. Big talk for a loser in the making."
There were audible cracks and pops as Mika rolled her big shoulders as a warm-up. Ibuki strode over and poked Mika in the chest.
"If you think a wrestler stands a chance against a ninja in a beach race, you must have taken one too many piledrivers on that thick skull."
"Oh, really? In that case..."
Mika licked her upper lip in anticipation.
"Prove it!"
And with that, Mika kicked the sand hard and sped away. Ibuki got a face full of sand.
"Ack! Pfegh!"
Ibuki was about to call that a cheap trick, but Mika was already some distance away, moving at high speed. Ibuki spat out the last of the sand with a grin, thinking, You took a ninja by surprise... Not bad! But...
"You're still slow!"
Ibuki set off at her usual training pace, which to the average person looked as swift as the wind. Her feet were a blur that barely scuffed the sand, and though Mika was powering along like a musclebound torpedo, Ibuki drew up alongside her in the space of a few breaths.
For all her strength, Mika's sprinting form left her wide open. Ibuki couldn't help herself; she darted in and chopped at Mika's side.
"Why, you--!" Mika shouted and tried to floor Ibuki with a clothesline lariat, but the ninja tucked under the clumsy attack and sprang forward into the lead.
"So much for intensive training!" Ibuki giggled.
There was nothing faster than a high-school ninja girl. Ibuki let her feet carry her over the water, where she dashed across the surface without ever sinking an inch. The salt spray was the perfect relief from the blazing sun.
As the beach curled around the headland up ahead, the Kanzuki private resort finally came into view.
"Whew, finally. I thought we'd never make it!" sighed Ibuki.
All she could think of was reaching the resort, grabbing a cool drink and taking refuge under the canopy on the beach. She thought of putting her feet up and relaxing...and suddenly there was a passionate battlecry from behind her." - ↑ Street Fighter 2: Champion Edition
- ↑ Street Fighter Alpha 3 Guile's Sonic Boom
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Street Fighter V Ibuki Story Mode
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter V Ibuki Story
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Ultra Street Fighter 4 Rose Arcade Mode Rose vs. Dhalsim Rose Win Quote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
- ↑ Street Fighter 1 Fighter Defeated Cutscene
- ↑ Street Fighter 1 Ending
- ↑ Street Fighter 1 Minigame
- ↑ Street Fighter 1 Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Karate Minigame
- ↑ Street Fighter VI Scrap Heap Minigame
- ↑ Street Fighter VI Scrap Heap 2 Minigame
- ↑ Street Fighter 6 All Jump Animations
- ↑ Street Fighter III 3rd Strike Game Manual Page 14
- ↑ Street Fighter 2: Turbo Game Manual Page 10
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Ultra Street Fighter II: The Final Challengers Dhalsim Arcade Mode
- ↑ Street Fighter Alpha 3 Game Manual Page 8
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter III: Second Impact Ryu vs Necro Ryu Winquote
- ↑ Street Fighter V Perfect Parry
- ↑ Street Fighter 6 Perfect Parry
- ↑ Street Fighter V Stun Animation
- ↑ Street Fighter Series
- ↑ Street Fighter III 3rd Impact Game Manual Page 15
- ↑ Street Fighter VI Ball Block Blitz
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter III 3rd Impact Game Manual Page 14
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter 6 Perfect Parry
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter III 3rd Strike Game Manual Page 15
- ↑ Street Fighter III Official Evo Moment #37, Daigo vs Justin Evo 2004 in HD
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter Alpha Game Manual page 7
- ↑ Street Fighter Alpha 3 Game Manual Page 12
- ↑ Street Fighter Alpha 3 Game Manual Page 12
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter 6 World Tour Kimberly Cutscenes
- ↑ Street Fighter III: 2nd Impact Ryu Arcade Ryu Winquote
- ↑ Street Fighter 6 World Tour Akuma Mastery
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter Alpha Super Combos
- ↑ Ultra Street Fighter IV Rose vs Abel Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Cammy Rose Winquote
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter 6 World Tour Lily Hawk Cutscenes
- ↑ Street Fighter 6 World Tour Lily Hawk Cutscenes
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter Alpha 3 Game Over/Bad Ending
- ↑ Street Fighter V Karin Story
- ↑ Street Fighter V Karin Story
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Ultra Street Fighter 4 Gouken vs Dhalsim Gouken Win Quote
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Super Street Fighter IV - Juri OVA
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Ultra Street Fighter IV Ryu Move List
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Ultra Street Fighter IV Ryu Move List
- ↑ Street Fighter IV Game Manual Pages 15-16
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Sakura Ganbaru!, Volume 1, Chapter 1
- ↑ Street Fighter V Official Online Manual
- ↑ Street Fighters V: Champion Edition Rose vs Menat Rose's Win Quote
- ↑ Ultra Street Fighter IV Rose vs Guile Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Seth Rose Winquote
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Street Fighter V Menat Story Ending
- ↑ Winter Street, U.S.A. | Street Fighter III: New Generation
- ↑ Graffiti Alley, U.S.A. | Street Fighter III: New Generation
- ↑ Frosty Boulevard | Street Fighter V
- ↑ Holly Jolly Beatdown | Street Fighter V
- ↑ Secret Society Headquarters, Mediterranean Sea | Street Fighter III: New Generation
- ↑ Volcanic Rim | Street Fighter IV
- ↑ Street Fighter III: 2nd Impact Akuma Move List
- ↑ Street Fighter V Kolin's Crtical Art
- ↑ Street Fighter Blanka Electricity
- ↑ Ultra Street Fighter IV C. Viper vs Dan
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter V Movie: A Shadow Falls
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. Gameplay
- ↑ Street Fighter V F.A.N.G. vs. Laura F.A.N.G. Winquote
- ↑ Street Fighter V Necalli Story Mode
- ↑ Street Fighter Shadloo Base: The Character Guides Character Guide 115: Necalli
- ↑ Street Fighter VI Akuma Moveset
- ↑ Street Fighter Alpha 3 Rose vs. Eagle Rose Winquote Japanese
- ↑ Ultra Street Fighter IV Rose vs Guile Rose Winquote
- ↑ Ultra Street Fighter IV Rose vs Seth Rose Winquote
- ↑ Street Fighter V Menat Story Ending
- ↑ Street Fighter III: 3rd Strike Ibuki Arcade Ending
- ↑ Street Fighter IV Ibuki Arcade Ending
- ↑ Ultra Street Fighter IV Ibuki Move List
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Ultra Street Fighter IV Ibuki Move List
- ↑ Street Fighter V Ibuki Move List
- ↑ Street Fighter V Ibuki Move List
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Ultra Street Figther IV Ibuki Arcade Ending
- ↑ The Side Readers Side Readers: 02 Queen's Resort (Beach Race) ""Of course, no amount of intensive training would make you as strong as me...so I don't expect you to keep up."
"What!?"
Ibuki usually kept her temper under control, but that was too much to bear from an overblown cosplayer.
"So you think packing on a few extra pounds of muscle is all there is to strength, huh? What are you, a protein shake infomercial?"
"Hmph. Big talk for a loser in the making."
There were audible cracks and pops as Mika rolled her big shoulders as a warm-up. Ibuki strode over and poked Mika in the chest.
"If you think a wrestler stands a chance against a ninja in a beach race, you must have taken one too many piledrivers on that thick skull."
"Oh, really? In that case..."
Mika licked her upper lip in anticipation.
"Prove it!"
And with that, Mika kicked the sand hard and sped away. Ibuki got a face full of sand.
"Ack! Pfegh!"
Ibuki was about to call that a cheap trick, but Mika was already some distance away, moving at high speed. Ibuki spat out the last of the sand with a grin, thinking, You took a ninja by surprise... Not bad! But...
"You're still slow!"
Ibuki set off at her usual training pace, which to the average person looked as swift as the wind. Her feet were a blur that barely scuffed the sand, and though Mika was powering along like a musclebound torpedo, Ibuki drew up alongside her in the space of a few breaths.
For all her strength, Mika's sprinting form left her wide open. Ibuki couldn't help herself; she darted in and chopped at Mika's side.
"Why, you--!" Mika shouted and tried to floor Ibuki with a clothesline lariat, but the ninja tucked under the clumsy attack and sprang forward into the lead.
"So much for intensive training!" Ibuki giggled.
There was nothing faster than a high-school ninja girl. Ibuki let her feet carry her over the water, where she dashed across the surface without ever sinking an inch. The salt spray was the perfect relief from the blazing sun.
As the beach curled around the headland up ahead, the Kanzuki private resort finally came into view.
"Whew, finally. I thought we'd never make it!" sighed Ibuki.
All she could think of was reaching the resort, grabbing a cool drink and taking refuge under the canopy on the beach. She thought of putting her feet up and relaxing...and suddenly there was a passionate battlecry from behind her." - ↑ Street Fighter IV Ibuki vs. Crimson Viper Ibuki Winquote
- ↑ Ultra Street Figther IV Ibuki Arcade Ending
- ↑ The Side Readers Side Readers: 02 Queen's Resort (Beach Race) ""Muscle Spirit!!"
Ibuki glanced back over her shoulder to find Mika hurtling through the air toward her for a flying body slam. Ibuki instinctively tried to dodge away, only to lose her footing on the crest of a wave.
"Wh-Whoa!?"
SPLASH.
Mika crashed into Ibuki with tremendous force, sending the two tumbling into the ocean.
A picturesque rainbow formed over the ocean, and as Ibuki rose from the waves, an exhausted Mika washed ashore onto the beach.
"Haha, an Iwashigahama wrestler never taps out!" Mika laughed, utterly spent. Somehow, Ibuki couldn't help snorting with laughter right along with her." - ↑ Ultra Street Fighter IV Ibuki Move List
- ↑ Street Fighter V Ibuki Move List
- ↑ Street Fighter III: 3rd Strike Ibuki Arcade Ending
- ↑ Street Fighter V Ibuki Move List
- ↑ Ultra Street Fighter IV Ibuki Move List
- ↑ Street Fighter V Ibuki Move List
- ↑ Ultra Street Fighter IV Ibuki Move List
- ↑ Ultra Street Fighter IV Ibuki Move List
- ↑ Street Fighter V Ibuki Move List
- ↑ Street Fighter V A Shadow Falls
- ↑ Super Street Fighter IV Intro Cinematic
- ↑ Street Fighter V Ibuki Move List
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter VI Training Tutorial
- ↑ Street Fighter Alpha Game Manual page 4
- ↑ Street Fighter IV Game Manual Page 15
- ↑ Street Fighter IV Game Manual Page 16
- ↑ Street Fighter 6 Online Manual
- ↑ Street Fighter III: 3rd Strike Ibuki Arcade Ending
- ↑ Street Fighter III Third Strike Game Manual Page 18
- ↑ Street Fighter IV Game Manual Page 12
- ↑ Street Fighter VI Online Manual
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter V Website The Character Guides Character Guide 160: Ibuki
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ Street Fighter 3 New Generation FanBook Street Fighter 3 developer Q&A discussing Ibuki in the New Generation era
- ↑ CFN Portal - ROUND 2: Hideaki Itsuno part 3
- ↑ SSFIV Alternate Costume Artworks
- ↑ Street Fighter X Tekken Ibuki and Rolento Arcade
- ↑ Street Fighter III: New Generations Ibuki Move List
- ↑ Ultra Street Fighter IV Ibuki Move List
- ↑ Street Fighter V Ibuki Move List
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter Alpha 2 Ryu Arcade Ending
- ↑ Street Fighter III: 2nd Impact - Giant Attack - Akuma Ending
- ↑ Street Fighter IV Aftermath
- ↑ Street Fighter 4 - Intro: Chun Li
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Super Street Fighter 4 Juri OVA
- ↑ Street Fighter V - E. Honda Arcade Mode Ending
- ↑ Final Fight Revenge Haggar Super Attack
- ↑ Super Street Fighter II Turbo - Shin Akuma Boss Fight
- ↑ Street Fighter Alpha 3 Akuma Ending
- ↑ Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
- ↑ Street Fighter Alpha 3 M. Bison Arcade M. Bison vs Akuma
- ↑ Street Fighter Alpha 3 Adon Arcade Adon vs M. Bison
- ↑ Street Fighter Alpha 3 OST Feel the Cool
- ↑ Street Fighter Alpha 3 OST Groan
- ↑ Street Fighter Alpha 3 Game Over
- ↑ Street Fighter 6 Ryu vs SiRN Akuma Ryu Winquote
- ↑ Street Fighter 6 Dhalsim vs SiRN Akuma Dhalsim Winquote
- ↑ Street Fighter 6 Mai Shiranui vs SiRN Akuma Mai Shiranui Winquote
- ↑ Street Fighter 6 Jamie vs. SiRN Akuma Jamie Winquote
- ↑ Street Fighter 6 Manon vs. SiRN Akuma Manon Winquote
- ↑ Street Fighter 6 Cammy vs. SiRN Akuma Cammy Winquote
- ↑ Street Fighter 6 Guile vs. SiRN Akuma Guile Winquote
- ↑ Street Fighter 6 Ken vs SiRN Akuma Ken Winquote
- ↑ Street Fighter 6 Chun-Li vs SiRN Akuma Chun-Li Winquote
- ↑ Street Fighter 6 Terry Bogard vs SiRN Akuma Terry Bogard Winquote
- ↑ Street Fighter 6 Elena vs SiRN Akuma Elena Winquote
- ↑ Street Fighter 6 Akuma vs SiRN Akuma Akuma Winquote
- ↑ Street Fighter 6 C. Viper vs SiRN Akuma C. Viper Winquote
- ↑ Street Fighter V Menat vs. Alex Menat Winquote
- ↑ Street Fighter V Menat Arcade SFV Menat Ending
- ↑ Street Fighter V Menat vs F.A.N.G. Menat Winquote
- ↑ Street Fighter V Menat vs. Ed Menat Winquote
- ↑ Ultra Street Fighter IV Ibuki Arcade
- ↑ Street Fighter V Ibuki Story Mode
- ↑ Street Fighter V: A Shadow Falls
- ↑ The Side Readers Side Readers: 02 Queen's Resort (Beach Race) ""Of course, no amount of intensive training would make you as strong as me...so I don't expect you to keep up."
"What!?"
Ibuki usually kept her temper under control, but that was too much to bear from an overblown cosplayer.
"So you think packing on a few extra pounds of muscle is all there is to strength, huh? What are you, a protein shake infomercial?"
"Hmph. Big talk for a loser in the making."
There were audible cracks and pops as Mika rolled her big shoulders as a warm-up. Ibuki strode over and poked Mika in the chest.
"If you think a wrestler stands a chance against a ninja in a beach race, you must have taken one too many piledrivers on that thick skull."
"Oh, really? In that case..."
Mika licked her upper lip in anticipation.
"Prove it!"
And with that, Mika kicked the sand hard and sped away. Ibuki got a face full of sand.
"Ack! Pfegh!"
Ibuki was about to call that a cheap trick, but Mika was already some distance away, moving at high speed. Ibuki spat out the last of the sand with a grin, thinking, You took a ninja by surprise... Not bad! But...
"You're still slow!"
Ibuki set off at her usual training pace, which to the average person looked as swift as the wind. Her feet were a blur that barely scuffed the sand, and though Mika was powering along like a musclebound torpedo, Ibuki drew up alongside her in the space of a few breaths.
For all her strength, Mika's sprinting form left her wide open. Ibuki couldn't help herself; she darted in and chopped at Mika's side.
"Why, you--!" Mika shouted and tried to floor Ibuki with a clothesline lariat, but the ninja tucked under the clumsy attack and sprang forward into the lead.
"So much for intensive training!" Ibuki giggled.
There was nothing faster than a high-school ninja girl. Ibuki let her feet carry her over the water, where she dashed across the surface without ever sinking an inch. The salt spray was the perfect relief from the blazing sun.
As the beach curled around the headland up ahead, the Kanzuki private resort finally came into view.
"Whew, finally. I thought we'd never make it!" sighed Ibuki.
All she could think of was reaching the resort, grabbing a cool drink and taking refuge under the canopy on the beach. She thought of putting her feet up and relaxing...and suddenly there was a passionate battlecry from behind her." - ↑ Street Fighter III: New Generation Ibuki Arcade
- ↑ Street Fighter III: 2nd Impact Ibuki Arcade
- ↑ Street Fighter III: 3rd Strike Ibuki Arcade
- ↑ Street Fighter V Ibuki Story Mode














