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Mega Man (Smash Bros.)

From The Codex
Revision as of 16:41, 30 June 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD)
Articles About Mega Man
Classic Series Classic Games - Quint - Rockman Shadow - Mega Man? - Megamix/Gigamix - Mega Man Upon a Star - Pachislot Rockman Ability - Pre-Genesis Wave Archie Comics - Post-Genesis Wave Archie Comics - Mega Man? Archie Comics - 1994 Animated Series - Tiger Electronic Games - Novas Aventuras de Megaman - Super Smash Brothers - Marvel vs. Capcom - Cannon Spike
X Series X Series - Command Mission - Rockman X Carddass series - Manga - Archie Comics - 1994 Animated Series - Novas Aventuras de Megaman - Marvel vs. Capcom - Project X Zone
Battle Network Series Battle Network Game - Battle Network Anime - Battle Network Manga
Star Force Series Star Force Game - Star Force Anime
Legends Series Legends - Tatsunoko vs. Capcom
Other Series OVER-1 - Mega Man DOS - Mega Man: Fully Charged - Captain N: The Game Master - Street Fighter × Tekken
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground!
~ Mega Man's trophy description
Mega Man has more than 10 different weapons at his disposal. His forward air attack, Flame Sword, affects a wide area and doesn't leave much of an opening, making it useful in a variety of situations. His Leaf Shield special spins four leaves around him to deflect projectiles or hurt foes. He can also fire the leaves forward.
~ Mega Man's alt trophy description

Background

Mega Man, also referred to as Mega or Rock, is a character from the eponymous Mega Man series by Capcom. He was announced as a playable character for Super Smash Bros. For Wii U/3DS in the E3 2013 Nintendo Direct.

This dropdown contains the synopsis of Mega Man’s story. Read at your own risk as you may be spoiled otherwise!

Origin
Mega Man is a highly advanced robot with a near-human personality created by Dr. Thomas Light. In the year 20XX, Dr. Light and Dr. Albert Wily worked together to create robots with unprecedented artificial intelligence that could be used to supervise other less advanced robots. However, the two later had a falling out over differences of principles, as Dr. Light considered Dr. Wily's experiments unethical and dangerous. This research eventually resulted in a prototype robot known as Proto Man (called Blues in Japan). While a technical achievement, his free-spirited personality programming became an issue when he needed his unstable core fixed. The fear of being tampered with caused him to run away and go into hiding for years. Dr. Light theorized that Proto Man ran away because he desired a companion, so he next designed two robots: Rock, designed as a lab assistant, and Roll, designed for house work.

Based on these successes, Light then built six Robot Masters: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, and Elec Man. Once he got wind of this news, Dr. Wily grew jealous of the recognition Light received for their work. Wily then began his designs for world conquest, which involved stealing the Robot Masters and reprogramming them to do his bidding. Seeing Rock and Roll as useless, Wily left them behind, inadvertently creating his ultimate undoing, as Rock would volunteer to be converted into a fighting robot. As Mega Man, he would thwart Wily's plans time and time again.

As Mega Man, Rock possesses the Mega Buster, a weapon that converts his hands into a powerful energy cannon. From Mega Man 4 onwards until Mega Man 9, the Mega Buster can be charged to release a Charge Shot. Beginning in Mega Man 3 and again continuing until Mega Man 9, he also possesses the ability to slide along the ground. Both of these abilities return in Mega Man 11. Mega Man's most impressive ability, however, is his Variable Weapons System, which allows him to copy the powers of Robot Masters he defeats. These weapons then prove useful for taking out smaller enemies or another Robot Master weak to that particular weapon in a rock-paper-scissor style system.

Mega Man is consistently shown to have a strong sense of justice, highly valuing peace. These values were what led him to be converted into a fighting robot in the first place, and the games stress Mega Man's never-ending fight to ensure peace. It should be noted that these values were manually coded by Dr. Light, as he canonically does not have free will beyond the limits of his programming. Mega Man does have his breaking point, though, as seen in Mega Man 7. Tired of his repeated attempts at world domination, Mega Man attempts to kill Dr. Wily, but cannot do so due to his binding to Asimov's laws of robotics. It was this incident that drove Dr. Light to create a more advanced, human-like android that did not adhere to the laws of robotics, resulting in Mega Man's successor, Mega Man X. This news inspires Dr. Wily to do the same, which results in the creation of Zero. The ultimate fate of Mega Man is unclear, however, as there are no traces of his existence by the events of Mega Man X, which takes place a century after the original series.

Mega Man has a large group of allies and companions who help him on his adventures. Dr. Light and Roll often serve in an advisory capacity, while other robots help him more directly. Rush, Mega Man's robotic dog, serves as transportation for him by transforming into tools such as a spring or jet, or by directly merging with Mega Man. Other robot helpers include Eddie, a small robot that distributes items, Beat, a bird robot that attacks enemies and saves Mega Man from falling into pits, and Auto, a robot assistant of Dr. Light that creates parts and upgrades for Mega Man.

After a brief stint of working for Dr. Wily in Mega Man 3, Proto Man occasionally appears to assist Mega Man and give him advice on how to proceed with certain robot masters. Mega Man also has a rival called Bass and his own robotic dog Treble (called Forte and Gospel respectively in Japan). Created by Dr. Wily and initially arch enemies with Mega Man, Bass' villainous tendencies later shifted into more of an anti-heroic role after Wily effectively disregarded him while Zero was in development.

Super Smash Bros. for Wii U/3DS
Mega Man appears as a playable character. He uses special weapons copied from Robot Masters that he fought throughout the original series. Thus, his playstyle is more focused on weapons and range rather than physical combat, in a similar vein to Solid Snake.

Mega Man is placed 27th on the tier list, placing him within the C tier. With his arsenal of projectiles at his disposal, Mega Man is granted a strong spacing game. Some of these projectiles also have useful utility, with Metal Blade being able to be thrown in all 8 directions, Crash Bomber being ideal for pressuring shields, and up aerial having the potential to KO opponents easily at the top blast line. Mega Man also possesses some highly powerful finishers, such as up tilt, down smash, and down aerial, and he also has great air mobility due to his good air speed and high air acceleration. However, being dependent on projectiles leaves Mega Man at a disadvantage against opponents with reflectors (and Villager), and his quick falling speed and high weight give him a vulnerability to vertical hits. Overall, Mega Man's high learning curve has not allowed for much tournament representation, but his results have been impressive thanks to the efforts of players such as ScAtt and Kameme.

Super Smash Bros. Ultimate
Mega Man returns as a playable character alongside the entire playable cast of the series in Super Smash Bros. Ultimate, this time as an unlockable character. His moveset is largely the same, though his Final Smash now features Proto Man and Bass.

General Information

Name: Mega Man

Origin: Super Smash Bros. For Wii U/3DS, originally from Mega Man

Sex: Male

Age: Unknown

Classification: Smash Fighter, Trophy Fighter

Species: Robot

Occupation: None

Status: Alive, Deceased in the Galeem and Dharkon endings (Died in the Galeem and Dharkon endings)

Alignment: Neutral Good (Aided in the defeat of Galeem and Dharkon who were trying to eradicate the universe in either light or darkness respectively)

Codex Statistics

Tier: Unknown-E, Higher with Spirits and Final Smash

Cardinality: Unknown

Dimensionality: 3-D

Attack Potency: Unknown: Lower Reality level (Can fight and defeat Master Hand, fought and defeated Tabuu with the rest of the cast who one-shotted Master Hand and whose defeat caused the subspace realm to be destroyed the subspace realm contains worlds from the world of trophies including objects like the subspace gun which can infinitely render space. Fought Galeem and Dharkon the former of who commands hundreds of Master Hands. Master Hand Is the creator of the Smash Bros. universe, his equal Crazy Hand is the personification of destruction in the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe. The Smash Bros. universe is the "World of Imagination", being noted to be imaginary in comparison to reality[1]. With the lower reality being this large), Higher with Spirits and Final Smash (Spirits are used to power up smash characters and are the very thing that aided them to defeat Galeem)

Durability: Unknown: Lower Reality level, Higher with Spirits

Striking Strength: Unknown: Lower Reality Class, Higher with Spirits

Lifting Strength: Unknown: Lower Reality Class (Comparable to King Dedede who can swing his hammer at massive force)

Travel Speed: Superhuman (Can travel around the World of Light map in a short timespan), Higher with Spirits

Combat Speed: Relativistic+ (Can tag Kirby, who avoided beams from Galeem's, which can reach alternate space-times and separate time periods), Higher with Spirits

Reaction Speed: Relativistic+, Higher with Spirits

Stamina: Very High (Can fight with up to 7 opponents at once without shows of being tired), higher with Spirits

Range: Standard Melee Range, Several Meters with pellet shots, Unknown with Mega Legends (Creates a black hole that sends the opponent to a different space)

Intelligence: Gifted(Can fight and defeat Master Hand who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter)


Powers and Techniques

Superhuman Physical Characteristics, Inorganic Physiology (Mega Man is a robot), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; As Mega Man is a robot he does not require sustenance to live, and can breathe in places such as outer space just fine), Weapon Mastery, Acrobatics, Multiple Jumps, & Limited Physics Manipulation (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), Life Absorption (Can drain the life of their opponents with their attacks), Dimension Manipulation (Can interact and harm beings such as Mr. Game & Watch), Immortality (Type 1, 4, & 8 All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected), Non-Standard Interaction (Can harm beings like Mr. Game & Watch who is the embodiment of a primordial substance, can harm Floow), Forcefield Creation, Absorption & Attack Reflection (Can create a shield that can absorb and deflect attacks. With Skull Barrier, produces a skull-shaped energy shield that orbits around Mega Man, it can reflect projectiles), Rage Power (His attacks come out stronger the more damage she takes via the rage mechanic), Body Control (With Hard Knuckle, Mega Man points his fist straight downwards and fires it downwards as a short-ranged projectile), Energy Projection (With the Mega Buster, can charge it to shoot out a powerful energy blast), Weapon Control (With Shadow Blade, throws a shuriken that has a boomerang effect, returning to the same position it was thrown from), Explosion Manipulation (With Crash Bomber, fires a grappling bomb attached to a drill that latches on to any surface or fighter it touches, before exploding a few seconds later. With Hyper Bomb, a bomb that can be thrown in eight directions and will explode in contact with the ground or an enemy, but it has a form of vertical movement, giving it an arcing motion. With Danger Wrap, fires an explosive wrapped in a bubble that floats upwards in an exponential arc and will explode if it comes into contact with an enemy, or on its own after a few seconds), Fire Manipulation (With Flame Blast, Mega Man plants both arm cannons into the ground, causing two vertical flaming pillars to erupt from the ground either side of him which launch the opponent upwards. With Flame Sword, Mega Man quickly summons a flaming sword to his hand and swings it downwards in front of him), Ice Manipulation (With Ice Slasher, fires an arrowhead-shaped ice projectile that deals less damage than the Crash Bomber, but can go through multiple enemies and also freeze them on contact), Electricity Manipulation (With Spark Shot, Mega Man turns both of his hands into electrodes, creating a powerful multi-hitting surge of electricity above him), Air Manipulation (With Top Spin, Mega Man boosts forwards while spinning, creating a tornado around him that damages anything he touches. With Air Shooter, Mega Man fires a small tornado straight above him. With Tornado Hold, drops a spinning fan onto the ground that creates a tornado and pushes anyone caught in it upwards, dealing multiple hits), Plant Manipulation (With Leaf Shield, Mega Man summons leaf-shaped units that electromagnetically orbit around him, the leaves block projectiles, and can be fired forwards by pressing an attack button to land multiple hits, or used to deal additional damage to a grabbed enemy. With Plant Barrier, Mega Man summons flower petal-shaped units that orbit around him, the petals are more durable than the Leaf Shield, as they do not disappear when hit and deal slightly more damage when thrown, but they move slightly slower and have less range when thrown), Summoning (With Rush Coil, Mega Man briefly summons his robotic dog companion Rush. With Beat, Mega Man summons his robotic bird companion Beat, which he grabs onto as he lifts him upwards with greater horizontal distance but less speed than the Rush Coil), Psuedo-Teleportation & Transformation (Type 3; Mega Man can transform into a beam of light to teleport around), Black Hole & BFR (Type 2; With Mega Legends, Mega Man fires a Black Hole Bomb, after it explodes, it can suck opponents in. If anyone gets sucked in, then Mega Man X, MegaMan.EXE, Mega Man Volnutt, Geo Stelar, Proto Man, & Bass join Mega Man to fire their Mega Busters in unison in a cinematic Final Smash).


Resistance to Empathic Manipulation & Madness Manipulation (Type 2; Doesn't turn mad or go sad from Floow's screams)

Statistics Amplification (Via various attack, defense, items, etcetera skill increases), Poison Manipulation (Via Poisoned Smash, sometimes poisons opponents hit by smash attacks), Attack Reflection (Via Perfect Shield Reflect, reflects incoming projectiles when you perform a perfect shield), Invulnerability (Physical Invulnerability; Via Unflinching Charged Smash Attacks, gain super armor while charging smash attacks), Healing (Via Perfect-Shield Recovery, restores health relative to an attack when it is blocked by a perfect shield), Life Manipulation (Via Heal With Smash Attacks, sometimes steals opponents' health when they're hit with a smash attack), Acrobatics & Limited Physics Manipulation (Via additional midair jump, ncreases the number of midair jumps), Magnetic Attraction (Via Healing-Item Attraction, pulls nearby recovery items closer), Empowerment (Gets stronger when both damaged, undamaged, and eating food).
Resistance to Fire Manipulation & Explosion Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks), Weapons (Via Weapon Resist, decreases damage taken from melee weapons like swords and whips), Blunt Force Trauma (Via Sprinting Endurance, makes it harder to be launched while running, airborn endurance, makes it harder to be launched when in the air).
Resistance to Ice Manipulation (Can break out of freezies)
Summoning (With Assist Trophies, and pokeballs), Weapon Mastery (With banana peel), Explosion Manipulation (With Barrels, blast box, bob-omb, bombchu, bomber, capsule, cracker launcher, crate, fake smash ball, gooey bomb, hocotate bomb, motion-sensor bomb, smart bomb, spiny shell, warp star, X Bomb), Plasma Manipulation & Light Manipulation (With Beam Sword), Homing Attack (With Beastball, reappears near an opponent after being thrown and targets them, covered in flames), Animal Manipulation (With Beehive, if attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. With Cucco, if attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it), Black Hole Creation & Gravity Manipulation (With Black Hole, creates a massive black hole, dragging all items and players nearby in), Transformation (With bullet bill, transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way), Statistics Amplification (With Bunny Hood, increases the user's movement speed, jump height, and falling speed, killing edge, a sword that deals x2 more damage and knockback when glowing), Invisibility (With Cloaking Device renders the user mostly invisible and makes them immune to damage), Death Manipulation (With Death's Scythe, instantly KOs opponents at high percentages), Paralysis Inducement (With Deku Nut, when thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial)), Healing (With Fairy Bottle, recovers an excess of 100% damage, but only if the user's damage is 100% or more), healing field, once thrown, it will open up and will heal anyone standing on it, healing sprout, sticks to fighters and gradually heals them, maxim tomato, the third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage), team healer, heals teammates when thrown at them, food, each type of food recovers a different amount of damage and heart container, strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%)), Fire Manipulation (With fire bar, fire flower, hothead, superspicy curry, causes the user to constantly shoot short-range fireballs and be incapable of walking slowly), Passive Attack Reflection (With Frankling Badge, temporarily makes the wearer immune to projectiles by automatically reflecting them), Ice Manipulation (With Freezie), Limited Flight (With Golden Hammer, acts the same as the regular Hammer, though faster, more powerful and with the ability to float, parasol, reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery, rocket belt, can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special, Super Leaf, gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button), Air Manipulation (With Gust Bellows, blows gusts of wind at other players to push them away), One Hit Kill (With Home-Run Bat, able to one-hit kill anyone that comes into contact with it's full swing), Energy Projection (With Killer Eye, when placed, can fire energy beams in the direction it faces, ray gun, fires blasts of energy that have infinite horizontal range, super scope, can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy), Lightning Manipulation & Size Manipulation (With Lightning Bolt, when touched, shrinks all opponents, super mushroom, enlarges the character, poison mushroom, shrinks the character), Metal Manipulation (With metal box, turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching), Rage Power (With Rage Blaster, fires a blast of energy. The higher the percent a user has, the more damage it does), Mind Manipulation (With Ramblin' Evil Mushroom, a mushroom will grow on the opponent's head, reversing the left and right controls), Smoke Manipulation (With Smoke Ball, once thrown, spews smoke around its immediate area), Time Manipulation (With timer, slows down all opponents), Spike Manipulation (With Unira, attaches to the stage once thrown or attacked and pokes opponents that come near)
Statistics Amplification (Via raising spirits in dojos increasing various stats), Invulnerability (Via Unflinching Charged Smashes, gain super armor while charging smash attacks, Invincibility after Eating, become invincible for a while after eating food), Passive Healing (Via Autoheal, recovers health every five seconds, Healing Shield, recovers health when enemy attacks are shielded, KOs Heal Damage, recovers health when enemies are KO'd, Critical-Health Healing, recovers a great deal of health when a certain amount of damage is taken, Critical-Health Healing recovers a ton of health when a certain amount of damage is taken), Life Manipulation (Via Lifesteal, steals opponents' life force when the opponent is striked), Weapon Creation (Various spirits allow the character to start with weapons), Power Nullification (Via Jam FS Charge, slows down the charge rate of ones FS meter).

Resistance to Aura (Via Aura Resist, reduces damage taken from Lucario's Aura attacks), Magic (Via Magic Resist reduces damage taken from magic attacks, such as Zelda's and Robin's spells), Psychic Powers (Via PSI Resist, reduces damage taken from Ness's and Lucas's PSI attacks), Fire Manipulation, Explosion Manipulation & Darkness Manipulation (Via Fire/Explosion Resist, reduces damage taken from explosion and fire attacks, also applies to darkness based attacks), Water Manipulation & Ice Manipulation (Via Water/Ice Resist, reduces damage taken from water attacks), Electricity Manipulation (Via Electric Resist, reduces damage taken from electricity attacks), Energy Manipulation (Via Energy Resist, reduces damage taken from energy attacks, such as Fox's Blaster), Poison Manipulation (Via poison immunity, poison heals heals the user when they're poisoned), Extreme Heats (Via lava-floor immunity), Extreme Colds (Via ice-floor immunity), Paralysis Inducement (Via zap-floor immunity), Sleep Manipulation (Via slumber-floor immunity), Air Manipulation (Via strong-wind immunity), Smoke Manipulation (Via Fog Immunity), Spatial Manipulation (Via screen-flip immunity), Status Effect Inducement (Via Irreversible Controls Immunity), Gravity Manipulation (Via Gravity Change Immunity), Earth Manipulation (Via Falling Immunity, grants immunity to tripping from earthquakes), Burrowing (Via Bury Immunity)

Equipment

Nothing notable.

Optional Equipment

Item Description
Assist Trophy When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
Back Shield Defends the wearer from attacks towards their back.
Banana Gun Ejects the banana out of the peel and the player is left with the banana peel after using it.
Banana Peel Once thrown, trips opponents that touch it.
Barrel Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
Barrel Cannon Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
Beam Sword Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.
Beastball Reappears near an opponent after being thrown and targets them, covered in flames.
Beehive Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.
Beetle Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.
Black Hole Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
Blast Box Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.
Bob-omb Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.
Bombchu Can move up walls and across floors and ceilings. Explodes on contact with opponent.
Bomber Explodes in the player's hand when used. Only affects enemies.
Boomerang Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.
Boss Galaga Carries foes upward to the top of the screen. Can be destroyed by attacking it.
Bullet Bill Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.
Bumper Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
Bunny Hood Increases the user's movement speed, jump height, and falling speed.
Capsule Contains a single item. Has a one-in-eight chance of exploding.
Cloaking Device Renders the user mostly invisible and makes them immune to damage (but not knockback).
Cracker Launcher Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
Crate Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
Cucco Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.
Daybreak Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.
Death's Scythe Instantly KOs opponents at high percentages.
Deku Nut When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).
Dragoon Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
Drill Allows the wearer to fire a large drill.
Fairy Bottle Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.
Fake Smash Ball Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.
Fan Fastest-swinging battering item. High shield damage.
Fire Bar Causes fire damage. Grows shorter with each successful attack.
Fire Flower Produces a continuous stream of short-range fire.
Flipper Once thrown, halts in the air and bops characters that run into it.
Food Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
Franklin Badge Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
Freezie Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
Golden Hammer Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
Gooey Bomb When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
Grass When picked up, another item appears in its place.
Green Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
Gust Bellows Blows gusts of wind at other players to push them away.
Hammer One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
Healing Field Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.
Healing Sprout Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.
Heart Container Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).
Hocotate Bomb A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.
Home-Run Bat An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip.
Hothead Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
Killer Eye When placed, can fire energy beams in the direction it faces. Hitting it flips it around.
Killing Edge A sword that deals x2 more damage and knockback when glowing.
Lightning Bolt When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
Lip's Stick Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
Master Ball Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.
Maxim Tomato The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage).
Metal Box Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games).
Motion-Sensor Bomb Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
Mr. Saturn Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
Ore Club An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.
Parasol Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
Party Ball Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
Pitfall Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
Poison Mushroom Slides across the stage. When touched, shrinks the character.
Poké Ball Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
POW Block When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.
Rage Blaster Fires a blast of energy. The higher the percent a user has, the more damage it does.
Ramblin' Evil Mushroom A mushroom will grow on the opponent's head, reversing the left and right controls.
Ray Gun Fires blasts of energy that have infinite horizontal range.
Red Shell When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
Rocket Belt Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.
Rolling Crate When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
Sandbag When attacked, produces items.
Screw Attack Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up.
Smart Bomb Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
Smash Ball Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
Smoke Ball Once thrown, spews smoke around its immediate area. May stick to opponents.
Soccer Ball Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
Special Flag Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.
Spiny Shell Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.
Spring When idle, repels characters when touched depending on whether it is upright or sideways.
Staff Shoots a beam. The farther the opponent is, the more damage it deals.
Star Rod Has a limited supply of long-range star shots produced on f-tilt or f-smash.
Steel Diver A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.
Super Launch Star Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.
Super Leaf Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.
Super Mushroom Slides across the stage. When touched, enlarges the character.
Super Scope Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
Super Star Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.
Superspicy Curry Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
Team Healer Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
Timer Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
Unira Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
Warp Star Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
X Bomb Creates a cross-shaped explosion that spans most of the screen.

Other

Standard Tactics: Smash characters are general wild cards whose moveset tailor to how a person plays. Thus making it hard to tell what their standard tactics are.

Weaknesses: Holding their shield too long will cause it to break leaving them in a dazed state.

Note: The attack that Tabuu used to one-shot the entire Smash cast is far above his regular attacks and this is further proven in-game as when he uses this same attack it one-shots whoever is on-screen thus arguing that they should not scale to Tabuu because he one-shotted them is not accurate as it's with a very specific attack.

Trivia


  • Mega Man, Simon Belmont, Hero, Banjo and Kazooie are the only third-party playable characters in the Super Smash Bros. series to have debuted on a Nintendo system. Mega Man and Simon doing so on the NES games Mega Man and Castlevania, respectively, the Hero debuted on the Nintendo 3DS with Dragon Quest XI (and his alternate costumes, Erdrick and Solo, both debuted on the NES), and Banjo and Kazooie made their formal debuts in Banjo-Kazooie for the Nintendo 64.
  • Mega Man, Steve and Pac-Man are the only playable third-party characters who don't have any voice clips.
    • Mega Man and Pac-Man are also the only third-party characters to debut as starters.
  • Mega Man's ability to wall jump in the Smash series is a reference to the subseries Mega Man X, where Mega Man's wall kick was an integral part of the game.
    • Mega Man himself has also been shown capable of wall jumps in Mega Man: The Power Battle and Mega Man 2: The Power Fighters.
  • Mega Man is the second playable character to be referred to by an alias, rather than a form of their real name, after Solid Snake and predating Bayonetta and Joker.
  • Mega Man is the only fighter in the series to stand completely still while idle, if not performing idle animations. This is based on his original sprite in Mega Man. He also stays still when crouching and when after a victory pose.
    • Mega Man is also the only humanoid fighter with eyes who does not blink, due to him being a robot. Ironically, Mega Man was one of the first games to include blinking sprites, and the developer direct for Super Smash Bros. 4 shows Mega Man blinking in an early build.

Battle Records

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  1. "As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."