“ | A strong man doesn't need to read the future. He makes his own. | „ |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
Solid Snake: Difference between revisions
GiverOfThePeace (talk | contribs) (Protected "Solid Snake" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) m |
m |
||
(174 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
< | {| class="width="100%"" style="border:4px solid #4c4c4c; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center" " | ||
|-|Canon Timelines | ! colspan="2" style="background:#BEBEBE; border-radius:3.25px;" align="center" |<div style="margin-left:55px;">''Articles About Solid Snake''</div> | ||
|- | |||
|-| | | width="15%" "background:#BEBEBE; border-radius:3.25px;" |'''Canon Timelines''' | ||
|[[Solid Snake|Main Timeline]] - [[Solid Snake (Ghost Babel)|Ghost Babel]] - [[Solid Snake (Snake Tales)|Snake Tales]] - [[Solid Snake (Twin Snakes)|Twin Snakes]] - [[Solid Snake (Acid)|Acid 1]] - [[Snake (Acid 2)|Acid 2]] | |||
|- | |||
| width="15%" "background:#BEBEBE; border-radius:3.25px;" |'''Non-Canon''' | |||
|[[Solid Snake (NES)|NES]] - [[Solid Snake (Smash Bros.)|Super Smash Bros]] - [[Solid Snake (Fortnite)|Fortnite]] | |||
|} | |||
<tabber> | <tabber> | ||
|-|Metal Gear Solid=[[File:Photo_1640514883882.png|right|400px]] | |-|Metal Gear Solid=[[File:Photo_1640514883882.png|right|400px]] | ||
[[File:Yt5s. | [[File:Yt5s.com - Theme of Solid Snake (Metal Gear Solid Integral version) (128 kbps).mp3|thumb|Theme of Solid Snake Integral]] | ||
{{Quote|A strong man doesn't need to read the future. He makes his own.}} | {{Quote|A strong man doesn't need to read the future. He makes his own.}} | ||
|-|Metal Gear Solid 2= | |-|Metal Gear Solid 2= | ||
[[File:Yt5s. | [[File:Yt5s.com - Metal Gear Solid 2 Soundtrack - Main Theme (128 kbps).mp3|thumb|Metal Gear Solid 2 Main Theme]] | ||
{{#tag:tabber| | {{#tag:tabber| | ||
{{!}}-{{!}}Artwork=[[File:Photo_1640515844887.png|right|400px]] | {{!}}-{{!}}Artwork=[[File:Photo_1640515844887.png|right|400px]] | ||
Line 17: | Line 19: | ||
}} | }} | ||
|-|Metal Gear Solid 4= | |-|Metal Gear Solid 4= | ||
[[File:Yt5s. | [[File:Yt5s.com - Metal Gear Solid 4 OST - Old Snake (Full) (128 kbps).mp3|thumb|Old Snake Theme]] | ||
{{#tag:tabber|{{!}}-{{!}}Artwork= | |||
{{#tag:tabber|OctoCamo=[[File:Old_Snake_MGS4_Artwork.PNG|right|400px]] | |||
{{Quote|War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... controls history. War has changed. When the battlefield is under total control... War becomes routine.}} | |||
{{Quote|I'm no hero... Never was. I'm just an old killer... Hired to do some wet work.}} | |||
{{!}}-{{!}}Middle Eastern Disguise=[[File:Image 2023-09-09 104700036-removebg-preview.png|right|400px]] | |||
{{Quote|War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... controls history. War has changed. When the battlefield is under total control... War becomes routine.}} | |||
{{Quote|I'm no hero... Never was. I'm just an old killer... Hired to do some wet work.}} | |||
}} | |||
{{!}}-{{!}}In-Game Model= | |||
{{#tag:tabber|OctoCamo=[[File:Snak.png|right|400px]] | |||
{{Quote|War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... controls history. War has changed. When the battlefield is under total control... War becomes routine.}} | |||
{{Quote|I'm no hero... Never was. I'm just an old killer... Hired to do some wet work.}} | |||
{{!}}-{{!}}Middle Eastern Disguise=[[File:Image 2024-03-03 001406792-removebg-preview.png|right|400px]] | |||
{{Quote|War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... controls history. War has changed. When the battlefield is under total control... War becomes routine.}} | |||
{{Quote|I'm no hero... Never was. I'm just an old killer... Hired to do some wet work.}} | |||
}} | |||
}} | |||
|-|Metal Gear= | |||
{{#tag:tabber| | {{#tag:tabber| | ||
{{!}}-{{!}} | {{!}}-{{!}}Sprite=[[File:Solid Snake MG1.png|right|100px]] | ||
{{!}}-{{!}} | {{!}}-{{!}}Artwork=[[File:164129844392404108_digital_art_x4.png|right|400px]] | ||
}} | }} | ||
[[File:Yt1s.com - Metal Gear OST MSX 2 Theme Of Tara.mp3|thumb|Theme of Tara]] | [[File:Yt1s.com - Metal Gear OST MSX 2 Theme Of Tara.mp3|thumb|Theme of Tara]] | ||
|-|Metal Gear 2= | |-|Metal Gear 2= | ||
Line 30: | Line 48: | ||
{{!}}-{{!}}Portrait=[[File:Solid_Snake_(MG2).gif|right|400px]] | {{!}}-{{!}}Portrait=[[File:Solid_Snake_(MG2).gif|right|400px]] | ||
}} | }} | ||
{{Quote|...I've only got one fight left. To free myself from your grip, to rid myself of these nightmares... [[Big Boss]], I will defeat you!|Snake to [[Big Boss]]}} | {{Quote|...I've only got one fight left. To free myself from your grip, to rid myself of these nightmares... [[Big Boss]], I will defeat you!|Snake to [[Big Boss]]}} | ||
{{Quote|Never give up. Fight until the end. Always believe you will succeed, even when the odds are against you. ...Those are [[Big Boss|your words]].}} | {{Quote|Never give up. Fight until the end. Always believe you will succeed, even when the odds are against you. ...Those are [[Big Boss|your words]].}} | ||
</tabber> | </tabber> | ||
{{Quote|Kept you waiting, huh?}} | |||
{{Quote|Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies... what we’ve seen, heard, felt anger, joy and sorrow, these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what trace of life we can. Building the future and keeping the past alive are one in the same thing.|Snake}} | {{Quote|Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies... what we’ve seen, heard, felt anger, joy and sorrow, these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what trace of life we can. Building the future and keeping the past alive are one in the same thing.|Snake}} | ||
[[File:Yt1s. | [[File:Yt1s.com - Theme Of Solid Snake Metal Gear 2 MSX.mp3|thumb|Theme of Solid Snake]] | ||
==Background== | ==Background== | ||
'''Solid Snake''', real name David, also known as Old Snake, and briefly known as Iroquois Pliskin, or simply Snake, was a former spy, special operations soldier, and mercenary. Possessing an IQ of 180 and fluent in six languages, he was known as "the Man Who Makes the Impossible Possible" and his exploits made him into a living legend among the military black ops. | '''Solid Snake''', real name '''David''', also known as '''Old Snake''', and briefly known as '''Iroquois Pliskin''', or simply '''Snake''', was a former spy, special operations soldier, and mercenary. Possessing an IQ of 180 and fluent in six languages, he was known as "the Man Who Makes the Impossible Possible" and his exploits made him into a living legend among the military black ops. | ||
A product of the Les Enfants Terribles project, Snake was a clone of world-renowned soldier Big Boss, along with his brothers Liquid Snake and Solidus Snake. Initially a Green Beret, Snake was later inducted into the High-Tech Special Forces Unit FOXHOUND in the mid-1990s while it was commanded by Big Boss. Repeatedly tasked with disarming and destroying the latest incarnation of Metal Gear, a bipedal nuclear weapon-armed tank, Snake would thrice avert potential nuclear catastrophe, becoming a famed war hero. | A product of the Les Enfants Terribles project, Snake was a clone of world-renowned soldier Big Boss, along with his brothers Liquid Snake and Solidus Snake. Initially a Green Beret, Snake was later inducted into the High-Tech Special Forces Unit FOXHOUND in the mid-1990s while it was commanded by Big Boss. Repeatedly tasked with disarming and destroying the latest incarnation of Metal Gear, a bipedal nuclear weapon-armed tank, Snake would thrice avert potential nuclear catastrophe, becoming a famed war hero. | ||
Line 104: | Line 120: | ||
At some point later, Pliskin was contacted by Peter Stillman and requested that he investigate Shell 2 in case there were C4 planted that the C4 sensors couldn't pick up. Pliskin managed to stumble upon a large cache of C4 explosives that both were vapor-sealed and didn't contain any of Fatman's cologne, at the bottom of Strut H, and contacted Stillman and Raiden. However, he also ended up inadvertently activating the same C4 cache when he disarmed the last of Shell 2's decoy C4 explosives due to the same cache being rigged to activate when all of the decoy C4 were disarmed. Pliskin ended up knocked out in the resulting explosion shortly after Stillman's final message warning Pliskin and Raiden about the proximity microwave trigger with a seven foot (two-meter) radius, on the C4. He ended up surviving the blast with the help of Otacon. In addition, after Raiden questioned him about toxins being released after Shell H was heavily damaged, Pliskin revealed he never heard of that and decided to investigate, also revealing that Shell 2 did not contain any hostages, meaning they were most likely in Shell 1. He also implied that saving U.S. President James Johnson and the hostages wasn't his mission, arousing Raiden’s suspicions further. Afterward, acting on Raiden's tip, Pliskin conducted a thorough investigation of Shell 2 and managed to hijack a Kasatka helicopter, with Otacon acting as pilot. Afterward, he then briefly introduced Raiden to Otacon, via Codec, although they had to cut the meeting short when Pliskin had to fight off several Gurlukovich Mercenaries who had spotted them and attacked. | At some point later, Pliskin was contacted by Peter Stillman and requested that he investigate Shell 2 in case there were C4 planted that the C4 sensors couldn't pick up. Pliskin managed to stumble upon a large cache of C4 explosives that both were vapor-sealed and didn't contain any of Fatman's cologne, at the bottom of Strut H, and contacted Stillman and Raiden. However, he also ended up inadvertently activating the same C4 cache when he disarmed the last of Shell 2's decoy C4 explosives due to the same cache being rigged to activate when all of the decoy C4 were disarmed. Pliskin ended up knocked out in the resulting explosion shortly after Stillman's final message warning Pliskin and Raiden about the proximity microwave trigger with a seven foot (two-meter) radius, on the C4. He ended up surviving the blast with the help of Otacon. In addition, after Raiden questioned him about toxins being released after Shell H was heavily damaged, Pliskin revealed he never heard of that and decided to investigate, also revealing that Shell 2 did not contain any hostages, meaning they were most likely in Shell 1. He also implied that saving U.S. President James Johnson and the hostages wasn't his mission, arousing Raiden’s suspicions further. Afterward, acting on Raiden's tip, Pliskin conducted a thorough investigation of Shell 2 and managed to hijack a Kasatka helicopter, with Otacon acting as pilot. Afterward, he then briefly introduced Raiden to Otacon, via Codec, although they had to cut the meeting short when Pliskin had to fight off several Gurlukovich Mercenaries who had spotted them and attacked. | ||
Snake eventually met his genetic brother, the terrorist leader Solidus Snake, though he refused to acknowledge him as such. After aiding Raiden in his attack on Solidus’s Harrier jet on the Shell 1-2 connecting bridge, Snake revealed his true identity and mission to him, as the latter had overheard Solidus using Snake's name. He also once again met Olga and explained to her that it was in fact Revolver Ocelot who had killed her father Sergei. Snake later helped Raiden, Otacon and Emma install the reprogrammed computer virus, a digital counterpart of FOXDIE, into GW (Arsenal Gear's AI system), shortly before Emma died after being stabbed by Vamp. Snake worked together with Olga, using Raiden in order to gain access to Arsenal Gear and to acquire a disc that contained information on the true identities of the Patriots’s Wisemen's Committee. Once aboard Arsenal Gear, Snake gave Raiden Olga's | Snake eventually met his genetic brother, the terrorist leader Solidus Snake, though he refused to acknowledge him as such. After aiding Raiden in his attack on Solidus’s Harrier jet on the Shell 1-2 connecting bridge, Snake revealed his true identity and mission to him, as the latter had overheard Solidus using Snake's name. He also once again met Olga and explained to her that it was in fact Revolver Ocelot who had killed her father Sergei. Snake later helped Raiden, Otacon and Emma install the reprogrammed computer virus, a digital counterpart of FOXDIE, into GW (Arsenal Gear's AI system), shortly before Emma died after being stabbed by Vamp. Snake worked together with Olga, using Raiden in order to gain access to Arsenal Gear and to acquire a disc that contained information on the true identities of the Patriots’s Wisemen's Committee. Once aboard Arsenal Gear, Snake gave Raiden Olga's HF. Blade, and despite not being "a big fan of blades," he instructed Raiden on how to use it. He and Raiden then fought their way through an army of Arsenal Tengu soldiers. They were both eventually split up from one another, with Snake being captured by Fortune and brought to the top of Arsenal. | ||
Atop Arsenal, Ocelot revealed his true colors to Solidus, Fortune, Snake and Raiden. But before he could kill them, Ocelot's right arm began to twitch, and Liquid Snake possessed him once more, revealing that he had leaked the information about Arsenal Gear to lure Snake out to the Big Shell so that Snake could "free him [Liquid]." Liquid (in Ocelot's body) then set off in RAY to kill the Patriots via his host, with Snake in pursuit. Although Snake failed to stop RAY, he placed a tracker on the Metal Gear and explained later to Raiden that his plan was for him to find the Patriots by deciphering the source code of Emma's worm cluster, admitting that the disc they gave Raiden was a decoy. He also declined Raiden's request to help Snake in Philanthropy and save Olga's child, as he suspected that even after the S3 Plan was complete, the Patriots would still monitor Raiden's vital signs and thus place Sunny in further danger of being killed should he try to help, and also hinted that Rosemary did indeed exist and that he should maintain his relationship to her before joining. He then slipped away unnoticed to Otacon's car and left, being long gone by the time Raiden remembered about Snake. However, the data recovered from Arsenal showed that all 12 members had been dead for over a hundred years, and Philanthropy had lost their only lead. However, Snake eventually deduced that the information was a fake lead (or as he put it, five years later, "a load of crap"). | Atop Arsenal, Ocelot revealed his true colors to Solidus, Fortune, Snake and Raiden. But before he could kill them, Ocelot's right arm began to twitch, and Liquid Snake possessed him once more, revealing that he had leaked the information about Arsenal Gear to lure Snake out to the Big Shell so that Snake could "free him [Liquid]." Liquid (in Ocelot's body) then set off in RAY to kill the Patriots via his host, with Snake in pursuit. Although Snake failed to stop RAY, he placed a tracker on the Metal Gear and explained later to Raiden that his plan was for him to find the Patriots by deciphering the source code of Emma's worm cluster, admitting that the disc they gave Raiden was a decoy. He also declined Raiden's request to help Snake in Philanthropy and save Olga's child, as he suspected that even after the S3 Plan was complete, the Patriots would still monitor Raiden's vital signs and thus place Sunny in further danger of being killed should he try to help, and also hinted that Rosemary did indeed exist and that he should maintain his relationship to her before joining. He then slipped away unnoticed to Otacon's car and left, being long gone by the time Raiden remembered about Snake. However, the data recovered from Arsenal showed that all 12 members had been dead for over a hundred years, and Philanthropy had lost their only lead. However, Snake eventually deduced that the information was a fake lead (or as he put it, five years later, "a load of crap"). | ||
Line 128: | Line 144: | ||
Some time later, Snake prepared to commit suicide to prevent the spread of the mutant strain of FOXDIE. He sat in front of Big Boss's grave with his gun in his mouth, but ultimately was unable to end his own life. Big Boss then appeared, returning the Patriot to the grave of The Boss and explained the full history of the Patriots from his point of view, and euthanized the now-vegetative Zero himself. He also revealed to Snake that Revolver Ocelot was never truly possessed by Liquid, but had put himself through hypnotherapy and implanted himself with nanomachines in order to make himself "believe" that he was Liquid Snake. This was done to throw off the Patriots who, being a computer program, could only repeat the same processes and would send Snake in to take down Liquid if they thought he was alive. Big Boss also revealed that when Drebin injected Snake with modern nanomachines in order to make him compatible with SOP weaponry, he also injected him with a second strain of FOXDIE, which was programmed to kill Big Mama, Liquid Ocelot, and Big Boss himself, but also supplanted the original FOXDIE; thus, Snake was no longer in danger of becoming a biological weapon. Succumbing to illness from exposure to the new FOXDIE strain, Big Boss finally made his peace with Snake and urged him to live out the rest of his days "not as a snake, but as a man." Determined to fulfill this notion, Snake decided to quit smoking and retreated with Otacon and Sunny, this time for good, to live out the remainder of his life in peace, resolving to live long enough to see what the future held for the new world he helped to create. | Some time later, Snake prepared to commit suicide to prevent the spread of the mutant strain of FOXDIE. He sat in front of Big Boss's grave with his gun in his mouth, but ultimately was unable to end his own life. Big Boss then appeared, returning the Patriot to the grave of The Boss and explained the full history of the Patriots from his point of view, and euthanized the now-vegetative Zero himself. He also revealed to Snake that Revolver Ocelot was never truly possessed by Liquid, but had put himself through hypnotherapy and implanted himself with nanomachines in order to make himself "believe" that he was Liquid Snake. This was done to throw off the Patriots who, being a computer program, could only repeat the same processes and would send Snake in to take down Liquid if they thought he was alive. Big Boss also revealed that when Drebin injected Snake with modern nanomachines in order to make him compatible with SOP weaponry, he also injected him with a second strain of FOXDIE, which was programmed to kill Big Mama, Liquid Ocelot, and Big Boss himself, but also supplanted the original FOXDIE; thus, Snake was no longer in danger of becoming a biological weapon. Succumbing to illness from exposure to the new FOXDIE strain, Big Boss finally made his peace with Snake and urged him to live out the rest of his days "not as a snake, but as a man." Determined to fulfill this notion, Snake decided to quit smoking and retreated with Otacon and Sunny, this time for good, to live out the remainder of his life in peace, resolving to live long enough to see what the future held for the new world he helped to create. | ||
|} | |} | ||
'''Name:''' David ( | ==General Information== | ||
'''Name:''' [https://youtu.be/qKFEVRnP6Sc?si=C7PzAqhOYR4GS6Ki&t=1174 David] (Bowman could potentially be his last name as his name is meant to [https://www.youtube.com/watch?v=NkQC6sSK7HI&t=370s&ab_channel=PatrickFox be a reference to ''2001: A Space Odyssey'']), [https://www.youtube.com/watch?v=hYokCn8res0&t=344s Iroquois Pliskin] (His fake name used in ''Metal Gear Solid 2''), [https://archive.org/details/MetalGearManual/page/n1/mode/2up Solid Snake] (Codename), [https://youtu.be/bMmHquROSiM?si=YN5F3e73-9-GR33g&t=441 Old Snake] (Codename in ''Metal Gear Solid 4: Guns of the Patriots'') | |||
'''Origin:''' [[Metal Gear (Franchise)|Metal Gear]] | '''Origin:''' [[Metal Gear (Franchise)|Metal Gear]] | ||
Line 139: | Line 152: | ||
'''Sex:''' Male | '''Sex:''' Male | ||
'''Age:''' 23 in Metal Gear, 27 in Metal Gear 2: Solid Snake, 33 in Metal Gear Solid, 35 to 37 in Metal Gear Solid 2, 42 in Metal Gear Solid 4 | '''Age:''' 23 in ''Metal Gear'' ([https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s Is a product of the Les Enfants Terribles project], [https://youtu.be/qqGH4sz1ZPQ?si=gAhnGYz5ltmCQSt0&t=436 which started in 1972], making Snake this age as [https://www.youtube.com/watch?v=XTPqKuIpAnA ''Metal Gear'' takes place in 1995)], 27 in ''Metal Gear 2: Solid Snake'' ([https://www.youtube.com/watch?v=XTPqKuIpAnA&t=93s Takes place in 1999], making Snake this age), 33 in ''Metal Gear Solid'' ([https://www.konami.com/mg/history/us/en/ Takes place in 2005], making Snake this age), 35 to 37 in ''Metal Gear Solid 2: Sons of Liberty'' ([https://youtu.be/9sap67uB1kM?si=UIihWMhjUt7tKTce&t=106 Starts in 2007 and ends in 2009], making Snake this age), 42 in ''Metal Gear Solid 4: Guns of the Patriots'' ([https://www.konami.com/mg/history/us/en/ Takes place in 2014], making Snake this age) | ||
'''Classification:''' [https://www.konami.com/mg/archive/mgs/ Legendary Mercenary], [http://mgsdb.com/en/enc/97/1 Legendary Hero], [https://www.konami.com/mg/archive/mgs/ The Man Who Makes the Impossible Possible], Member of Philanthropy | |||
'''Species:''' Human | |||
'''Occupation:''' Mercenary, Former Green Berets, Former FOXHOUND Member, Former CIA Agent | |||
'''[[Status]]:''' '''Alive''' ([https://www.gamesradar.com/metal-gear-solid-5-apparently-confirmed-kojima/ Confirmed in an interview by Kojima that Snake is still alive after the events of Metal Gear Solid 4]) | |||
'''[[Alignment]]:''' '''Chaotic Good''' (Snake is a soldier that's willing to repeatedly save the world from global threats such as Metal Gear and The Patriots, with him noting he's not doing it for any country or people but for himself and because it's what he believes in) | |||
==Codex Statistics== | |||
'''Key:''' '''Rookie''' | '''Prime''' | '''Old''' | |||
''' | '''[[Tiering System|Tier]]:''' '''9-B''' physically. '''8-C''' with Strongest Weapons. | '''9-B''' physically. '''8-C''' with Strongest Weapons. | '''9-B''' physically, '''Higher''' with the Snake Camo. At least '''8-C''' with Strongest Weapons. | ||
'''[[Cardinality]]:''' '''Finite''' | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' ''' | '''[[Attack Potency]]:''' '''Wall level''' physically ([https://youtu.be/vKG4qVHU6zU?t=6428 Could harm and defeat] [[Gray Fox]] in hand to hand combat. [https://youtu.be/ehlAMTh42Ko?t=1116 Destroyed a wall in five punches], [https://youtu.be/ehlAMTh42Ko?t=1156 broke down a door], [https://youtu.be/ehlAMTh42Ko?t=1172 on two occasions], [https://youtu.be/ehlAMTh42Ko?t=216 and can kill fully armed soldiers in 3 punches]). '''Building level''' with Strongest Weapons (Snake's strongest weapons [https://www.youtube.com/watch?v=XTPqKuIpAnA during 1995] should be superior to the ones used by [[Big Boss]] [https://www.youtube.com/watch?v=Pw1SHW44IQk&t=127s during 1974], [https://youtu.be/9-Ek2edIPXA?si=oB6JzPUInulerLFO&t=1162 which could take down both] [[Chrysalis]] [https://youtu.be/9-Ek2edIPXA?si=0CBWknDmP45SOwgU&t=3135 and] [[Peace Walker]], [https://vignette1.wikia.nocookie.net/metalgear/images/8/87/His_pic02_zoom.jpg which are of these sizes] and should be superior the ones used by [[Venom Snake]] [https://youtu.be/WeV992m7L84?si=0hPh5p1wrSnZgFBL&t=2837 during 1984], [https://youtu.be/lpBtH3GeGho?si=y7Vy7gA_BnMrUy1P&t=541 which can take down] [[Metal Gear Sahelanthropus]], [https://youtu.be/WeV992m7L84?si=k9IsoLHDSFybuDO_&t=16166 which is a large bi-pedal tank of this size]. His weapons should also be superior to [https://www.youtube.com/watch?v=reMEGluulIc&t=578s minigun turrets that can harm] [[Metal Gear Sahelanthropus]]). | '''Wall level''' physically ([https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s Snake was specifically made to be one of the most powerful soldiers possible through being a clone of] [[Big Boss]] [https://youtu.be/OsHph98EmyE?t=766 and is strengthened from nanomachines]. [https://youtu.be/Xb9h5cxQe8g?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=255 Can fight] [https://youtu.be/Xb9h5cxQe8g?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=378 and harm] [[Gray Fox]], [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=541s who has gone through gene therapy], [https://www.youtube.com/watch?v=OsHph98EmyE&t=371s which] [https://www.youtube.com/watch?v=OsHph98EmyE&t=766s strengthens soldiers] and [https://www.youtube.com/watch?v=i_qsoyPCPwI&t=968s is strengthened by his exoskeleton suit], [https://www.youtube.com/watch?v=i_qsoyPCPwI&t=1393s which increases human strength by several times], making him far stronger than non-cyborg self. [https://www.youtube.com/watch?v=PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=39s Defeated] [[Liquid Snake]], [https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s who is a clone of Big Boss] [https://www.youtube.com/watch?v=1-DSeLYkDis&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=759s that was created to be the most powerful solider possible]. [https://youtu.be/1-VMvCKhEpg?t=2828 Can] [https://www.youtube.com/watch?v=1-VMvCKhEpg&t=3520s fight] Next Generation Special Forces, [https://youtu.be/OsHph98EmyE?t=371 who have been] [https://youtu.be/OsHph98EmyE?t=766 strengthened through gene therapy]). '''Building level''' with Strongest Weapons (His weapons should be stronger than the ones from his previous mission). | '''Wall level''' physically ([https://mgsdb.com/en/enc/349/2 Despite being weaker than before] [https://youtu.be/WqTTTQvREig?t=80 Old Snake is able to defeat] [[Revoler Ocelot|Liquid Ocelot]]), '''Higher''' with the Snake Camo ([https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] The Snake Camo lets Snake one-shot enemies with just one punch or roll] [https://www.youtube.com/watch?v=Hy8vABhynOk&t=234s which he couldn't do before]). At least '''Building level''' with Strongest Weapons (Snake's strongest weapons [https://www.konami.com/mg/history/us/en/ during 2014] should be superior to the ones used by [[Raiden (Metal Gear)|Raiden]] [https://www.youtube.com/watch?v=9sap67uB1kM&t=106s during 2009], [https://www.youtube.com/watch?v=z9GwJt3pHl4&t=6s which could take down various units of] [[Metal Gear RAY]], [https://www.youtube.com/watch?v=lkNUXBODnok&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=857s which is a Metal gear] [https://www.youtube.com/watch?v=x6Uetfi8i24&t=30849s designed to defeat Metal Gear's like] [[Metal Gear REX]], [https://youtu.be/Tmcv5aBR5xA?si=UvUXL11pbTQ5lA_B&t=3689 which is impervious to Snake's older weapons] and should be superior to [[Metal Gear D]], [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=1210s which is many times more powerful than] [[TX-55 Metal Gear]]) | ||
'''[[Durability]]:''' ''' | '''[[Durability]]:''' '''Wall level''' physically ([https://youtu.be/vKG4qVHU6zU?t=6240 Survived a long fall of several floors with no damage]), '''Higher''' with equipment ([https://youtu.be/j5dgn9nff4I?t=5108 Body armor halves the damage Snake takes from weapons]. [https://imgur.com/a/o89z3sf The Silent Partner Special is bulletproof]. [https://www.youtube.com/watch?v=BPmd9pZKTxE&t=97s The bucket is completely immune to gun fire]) | '''Wall level''' physically ([https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=321s Took hits from] [[Gray Fox]], [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&index=51&t=49s who can put a small crater in a metal wall]. [https://www.youtube.com/watch?v=PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=50s Took hits from] [[Liquid Snake]]. [https://www.youtube.com/watch?v=1it-4CZlXhM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=300s Can tank hits from] Next Generation Special Forces), '''Higher''' with equipment ([https://youtu.be/F3EtZ5KEfMQ?t=782 Body Armor is designed to prevent bullets from penetrating one's skin but one can still feel the impact of the bullet]) | '''Wall level''' physically, '''Higher''' with equipment ([https://www.youtube.com/watch?v=BPmd9pZKTxE&t=1305s With the Oil Drum, Snake's completely bulletproof while rolling around]. [https://youtu.be/MDsqcbHvsus?t=295 Can wear multiple types of Bullet Proof Vests]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] The Metal Camo gives Snake more defense]) | ||
'''[[Striking Strength]]:''' ''' | '''[[Striking Strength]]:''' '''Wall Class''' | '''Wall Class''' | '''Wall Class''', '''Higher''' with Snake Camo | ||
'''[[Lifting Strength]]:''' | '''[[Lifting Strength]]:''' '''Superhuman''' ([https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s Is a clone of] [[Big Boss]], [https://youtu.be/f86pH9LFhA0?si=nGiwu7jVFDT5ykba&t=10921 who can lift up closed garage shutters by himself] [https://youtu.be/9-Ek2edIPXA?si=Vk_31xyg0sPx8F4-&t=3122 and can run around and fight while waring the Battle Dress and carrying numerous weapons], [https://youtu.be/neSPha9NjEE?si=kFsZav__bAWiLXyB&t=6581 with it being shown that the items in Big Boss' inventory] [https://youtu.be/f86pH9LFhA0?si=1i9iRPMhmWhdnCOz&t=1722 still have weight to them]. Shouldn't be too far behind his older self, [https://www.youtube.com/watch?v=1-DSeLYkDis&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=387s who can pull himself out of a car] [https://www.youtube.com/watch?v=1-DSeLYkDis&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=30s where he and Meryl where originally trapped under]) | '''Superhuman''' | '''Superhuman''' | ||
'''[[Speed|Travel Speed]]:''' '''Superhuman''' ([https://youtu.be/ehlAMTh42Ko?t=5832 Escaped the destruction of Outer Heaven in under 30 seconds]) | '''Superhuman''' | '''[[Speed|Travel Speed]]:''' '''Superhuman''' ([https://youtu.be/ehlAMTh42Ko?t=5832 Escaped the destruction of Outer Heaven in under 30 seconds], [https://youtu.be/ehlAMTh42Ko?si=XUdUj2Ctmnpom3R_&t=5751 where Snake was in TX-55 Metal Gear's hanger], [https://youtu.be/ehlAMTh42Ko?si=mMe99BHGsyXkfkt2&t=4936 which is one hundred stories below the ground]. [https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s Is a clone of] [[Big Boss]], [https://www.youtube.com/watch?v=neSPha9NjEE&t=15979s who can run away from attack dogs while injured], [https://www.youtube.com/watch?v=XVsdaJyCiDk with said attack dogs being Great Danes], [https://manypets.com/us/breeds/dogs/great-dane/ which can reach a top speed of 30 mph]) | '''Superhuman''' | '''Superhuman''' | ||
'''[[Speed| | '''[[Speed|Attack Speed]]:''' At most '''Massively Hypersonic''' ([https://youtu.be/vKG4qVHU6zU?si=NZAkERq0rdvp3jYU&t=6977 Able to tag] [[Big Boss]], [https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s who Snake is a clone of]. Shouldn't be too far behind his older self, [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=255s who can tag a cybernetic] [[Gray Fox]], [https://www.youtube.com/watch?v=ki1IvQgFyME&t=342s who can deflect point-blank gunfire], [[User:Rocco is a gamer/Metal Gear Speed Calc Ports|which results in these speeds]] [https://youtu.be/2qsHbwpvHcA?si=UEID32imOEsspEU8&t=23354 and can tag] [[Tengu Soldiers]], [https://youtu.be/kCE_62xoCyE?si=tIY3rkIrIlgb9RDP&t=59 who can also block] [https://youtu.be/kCE_62xoCyE?si=Z2Fg26SkeWxbzZPe&t=150 point-blank gunfire]. [https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s Solid Snake a clone of] [[Big Boss]], making comparable to [[Solidus Snake]], [https://www.youtube.com/watch?v=1-DSeLYkDis&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=759s Big Boss'] [https://www.youtube.com/watch?v=W-FgNF8cfB4&t=338s perfect] [https://www.youtube.com/watch?v=JqRNO1zQx_Y&t=178s clone], [https://www.youtube.com/watch?v=V-wxedKhLP0&t=5s who can tag] [[Raiden (Metal Gear)|Raiden]], [https://youtu.be/kCE_62xoCyE?si=ZLWvl8_2XIDXluuA&t=510 who can block point-blank gunfire])| At most '''Massively Hypersonic''' | At most '''Massively Hypersonic''', '''Speed of Light''' with Solar Gun ([https://imgur.com/a/lS7udXU The Solar Gun can fire solar energy], [https://scied.ucar.edu/learning-zone/earth-system/energy-from-sun#:~:text=This%20energy%20travels%20about%2093,of%20space%20as%20electromagnetic%20radiation. which travels at the speed of light]) | ||
'''[[Reactions|Reaction Speed]]:''' ''' | '''[[Reactions|Reaction Speed]]:''' At most '''Massively Hypersonic''' (Shouldn't be too far behind his older self, [https://youtu.be/ihHo-h2z854?si=jYA__ahMRRGCByvM&t=35 who can dodge tank fire], [[Projectile and Objects Feats#Speed of Various Projectiles|which is moves at this speed]] [https://youtu.be/kjgsOUeOu7A?si=e6k233sXw-pG6DZ7&t=77 and can dodge a bullet from a railgun], [[User:Rocco is a gamer/MGS Railgun Speed|which moves at this speed]]) | At most '''Massively Hypersonic''' | At most '''Massively Hypersonic''' | ||
'''[[Stamina]]:''' '''Peak Human''' (Single-handedly went through an entire base with constant enemy attacks and tight security without tiring) | '''Superhuman''' ([https://youtu.be/OsHph98EmyE?t=1313 Snake has different types of nanomachines that will replenish the supply of adrenaline, nutrition, and sugar in his bloodstream]. [https://youtu.be/OsHph98EmyE?t=1335 Snake is also injected with | '''[[Stamina]]:''' '''Peak Human''' (Single-handedly went through an entire base with constant enemy attacks and tight security without tiring. [https://youtu.be/vKG4qVHU6zU?t=7289 Could escape a base with dozens of soldiers chasing after him while waiting for a copter without tiring]) | '''Superhuman''' ([https://youtu.be/OsHph98EmyE?t=1313 Snake has different types of nanomachines that will replenish the supply of adrenaline, nutrition, and sugar in his bloodstream]. [https://youtu.be/OsHph98EmyE?t=1335 Snake is also injected with Benzedrine, that'll keep him alert and responsive for twelve straight hours]. Was able to fight and defeat [[Sniper Wolf]] [https://youtu.be/QCiYqN-iI0U?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=24 even after being shot]. In order to keep Meryl alive [https://youtu.be/8Xq_6R7SRb8?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=386 Snake needed to withstand consistent torture for hours straight], and after escaping he was still capable of fighting bosses and enemies fine) | '''Superhuman''' ([https://youtu.be/mdjLBYxAcUI?t=17 Could move in a room full of microwave radiation and extreme heat and pass through it with sheer will alone]) | ||
'''[[Range]]:''' '''Standard Melee | '''[[Range]]:''' '''Standard Melee''' physically, '''Extended Melee''' with Combat Knives (The standard combat knife [https://en.wikipedia.org/wiki/Fighting_knife#:~:text=Blade%20lengths%20varied%20from%203,the%20phrase%20%22Tactical%20Folder%22. 12 inches extra] along with Snake's arm length), '''Tens of Meters''' with Standard Explosives (Standard explosives can reach around this far), '''Hundreds of Meters''' with Standard Firearms & Advanced Explosives (Weapons such as stun grenades and chaff grenades can shut off and knock out entire rooms of enemies/technology), '''Kilometers''' with Advanced Firearms ([https://imgur.com/a/daB0i64 The stinger missile can attack enemies as long as they're on radar]) | ||
'''[[Intelligence]]:''' | '''[[Intelligence]]:''' '''[[Genius Intelligence|Extraordinary Genius Intelligence]]''' ([https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s Carries the genes of] [[Big Boss]] with genes being [https://youtu.be/OsHph98EmyE?t=502 an important part of what makes a skilled solider] and [https://web.archive.org/web/20210418194632/https://www.konami.com/mg/archive/mgs/character/ch01.html has an IQ of 180]. [https://www.youtube.com/watch?v=OsHph98EmyE&t=455s Big Boss is also known as "the Greatest Warrior of the 20th Century"]. [https://youtu.be/OsHph98EmyE?t=966 As a teenager he was able to infiltrate Western Iraq with a platoon of Green Berets]. [https://youtu.be/v5UuLDf_7WY?t=185 Was known in the Green Berets for his skills as a paratrooper, scuba diver, and free climber]. [https://youtu.be/vKG4qVHU6zU?t=527 Snake was a member of FOXHOUND, which is known as the world's most advanced black ops unit] and during his time there he mastered various skills including [https://imgur.com/a/EWNh3jG various paratrooper techniques, underwater invasion techniques, on ground sneaking techniques, jungle and desert survival, tailing, detonating, wireless communication, seizing and reusing enemy weaponry, information collecting, various martial arts techniques, emergency medical operations, linguistics and technology, and generally anything need for high tech special forces units]<ref name=":1">https://www.reddit.com/r/translator/comments/y8bly2/japanese_english_hello_can_someone_translate_this/</ref>. [https://web.archive.org/web/20210418194632/https://www.konami.com/mg/archive/mgs/character/ch01.html Snake is fluent in] [https://www.youtube.com/watch?v=7YDRUbP-07I&t=2845s six different languages]. [https://www.youtube.com/watch?v=ehlAMTh42Ko&t=16s As a full on newbie rookie Snake infiltrated the entire base "Outer Heaven" filled with trained soldiers and combat experts], while he unknowingly went into a base run by his own boss running the mission [https://www.youtube.com/watch?v=ehlAMTh42Ko&t=5863s who purposefully put a rookie on this mission just cause he thought Snake would fail], purposefully sabotaging his mission and giving away Snake's position during this mission, yet Snake still managed to infiltrate this base. [https://youtu.be/BPmd9pZKTxE?t=37 Snake is skilled with using objects such as cardboard boxes to stay completely hidden from enemies]. [https://youtu.be/BPmd9pZKTxE?t=164 It's described by] Liquid Snake posing as Master Miller that Snake is "getting the maximum use out of ordinary on hand objects". [https://youtu.be/BPmd9pZKTxE?t=606 Snake notes the way one uses a cardboard box hinges on the very success of a mission]. Along with this he was able to disguise himself as a [https://youtu.be/ehlAMTh42Ko?t=2822 Outer Heaven solider] and as a [https://www.youtube.com/watch?v=BPmd9pZKTxE&t=97s Bucket]. [https://youtu.be/ehlAMTh42Ko?t=1169 Defeated] [[Shotmaker]] [https://youtu.be/rIw7dKfxyEE?t=597 and] [[Machinegun Kid|Machinegun kid]] in a shoot out [https://www.youtube.com/watch?v=u6qmPKqYfVI&t=2819s with both of them] [https://www.youtube.com/watch?v=z9MVD6Sla-o&t=1161s being skilled with their respective weapons]. [https://www.youtube.com/watch?v=ehlAMTh42Ko&t=2726s Able to take down] [https://www.youtube.com/watch?v=ehlAMTh42Ko&t=2857s two tanks] and [https://www.youtube.com/watch?v=ehlAMTh42Ko&t=2490s two] [https://youtu.be/vKG4qVHU6zU?t=1795 helicopters]. [https://youtu.be/AhIbkGpqRJs?t=330 Able to accurately shoot and hit Dirty Duck without hitting any POWs]. [https://youtu.be/ehlAMTh42Ko?t=5880 Defeated] [[Venom Snake]] in a missile fight [https://youtu.be/XTPqKuIpAnA?t=46 despite being injured before the fight]. [https://youtu.be/q8ejMZWVplk?t=68 Venom Snake was stated to be mentally comparable to Big Boss and has the same skills as him]. In a battle where he dealt with an opponent far faster then him, [https://youtu.be/vKG4qVHU6zU?t=1546 he used their speed against them]. Defeated the [[Four Horsemen]], [https://youtu.be/vKG4qVHU6zU?t=4536 who specialize in confined spaces] [https://youtu.be/vKG4qVHU6zU?t=4567 and are a top-secret assassination squad who get their orders directly from the president]. Defeated [[Jungle Evil]] [https://youtu.be/vKG4qVHU6zU?t=5127 in his own habitat, where he is the undisputed master of jungle ambushes]. Defeated one of the last surviving members of the Whispers, a legendary guerilla unit, Night Fright, [https://youtu.be/vKG4qVHU6zU?t=5517 where in the fight he needed to use his ear, meaning his hearing is good enough to where he can gather enough information about his opponent's movements to be able to fight him, and he's smart enough to know how to coordinate his attacks and interpret the sound information into his spatial reasoning]. Along with this [https://youtu.be/vKG4qVHU6zU?t=5565 he can avoid bullets from] [[Night Fright]], [https://youtu.be/vKG4qVHU6zU?t=5536 when he wields a completely silent gun]. [https://youtu.be/vKG4qVHU6zU?t=5541 It's also noted that no one has ever seen Night Fright's face, meaning Snake is the only soldier that survived combat with him]. [https://youtu.be/vKG4qVHU6zU?t=6428 Defeated] Gray Fox in hand to hand combat. [https://youtu.be/vKG4qVHU6zU?t=7289 Fought off dozens of guards while waiting for his rescue copter]. [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=6296s Defeated] [[Metal Gear D]] with just grenades. [https://youtu.be/vKG4qVHU6zU?t=6965 Defeated] Big Boss with just a lighter and a can of hair spray. [https://youtu.be/yZx7vsYDXTs?t=5049 Stated to be an expert in unarmed Close Quarters Battle]. [https://youtu.be/OsHph98EmyE?t=1059 Is a skilled dog musher who's able take care of fifty huskies]. [https://youtu.be/OsHph98EmyE?t=1322 Injected with nootropics, a class of drugs that improve mental functioning, effectively making him smarter]. [https://youtu.be/Souq-0nPNlk&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=709 Is able to easily identify weapons] [https://youtu.be/8sVMfpXbiLo&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=598 just by looking at them]. [https://www.youtube.com/watch?v=2Ih_9vjyc70&t=401s Can sneak around the entirety of] Shadow Moses without getting caught, [https://www.youtube.com/watch?v=Souq-0nPNlk&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=572s where the genome soldiers have a highly developed senses of hearing and vision due to their gene therapy]. Can out skill Next Generation Special Forces [https://youtu.be/OsHph98EmyE?t=853 who are all geniuses with an IQ over 180], [https://youtu.be/NnQSER8v5wg?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=282 and carry the genes of] Big Boss. Can fight Next Generation Special Forces, [https://youtu.be/OsHph98EmyE?t=371 who have been] [https://youtu.be/OsHph98EmyE?t=766 strengthened through gene therapy]. [https://youtu.be/ruyjJWnTgPU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=1042 From a single glance, he could tell that] Meryl was a rookie. Along with Meryl [https://www.youtube.com/watch?v=ruyjJWnTgPU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=1100s he was able to take out various armed Genome Soldiers in a shoot out]. [https://youtu.be/rqOnggPaM0o?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=360 Defeated] Revolver Ocelot, in a gun duel. [https://youtu.be/JN7CzCFw4OU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=174 Fought a fully armored tank with just grenades on foot], [https://youtu.be/eQlOZQ5oqas which was considered impossible by an active-duty Army officer to be completely impossible for a single infantryman to do]. Vulcan Raven [https://youtu.be/JN7CzCFw4OU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=250 notes to] Liquid Snake to not underestimate Snake and [https://youtu.be/JN7CzCFw4OU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=256 describes Snake as if he is possessed by a demon in battle]. [https://youtu.be/Xb9h5cxQe8g?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=269 Snake is so skilled at hand-to-hand combat that] Gray Fox views using his weapon as useless in comparison to facing Snake in hand to hand combat. [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=255s Defeated] Cyborg Gray Fox [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=541s who has been enhanced by gene therapy] and strengthened by [https://youtu.be/i_qsoyPCPwI?t=980 his] [https://youtu.be/i_qsoyPCPwI?t=1398 exoskeleton suit]. [https://youtu.be/8Xq_6R7SRb8?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=66 Snake's DNA was seen as a necessity to fix the] Genome Soldier's mutations. [https://youtu.be/j2Y3s0y6Nd0?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=34 Fought many armed soldiers while climbing up a several dozen flights of stairs]. [https://youtu.be/j2Y3s0y6Nd0&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=327 Can rappel down a building while being shot at by a Hind]. [https://www.youtube.com/watch?v=2ff8CnKIwos&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=503s Can single-handedly take down a Hind] being piloted by Liquid Snake [https://youtu.be/U5kEyo1qL-U?t=170 who was able to take down F-16s with it]. [https://youtu.be/2ff8CnKIwos?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=825 Could take out 4 people inside of a small elevator who were all invisible and armed]. [https://youtu.be/QCiYqN-iI0U?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=154 Fought] [[Sniper Wolf]] [https://youtu.be/QCiYqN-iI0U?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=97 in a sniper battle through a blizzard storm]. [https://youtu.be/1it-4CZlXhM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=286 Can take out armed soldiers] [https://youtu.be/1it-4CZlXhM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=271 who tried to ambush him]. [https://www.youtube.com/watch?v=TeZ1FYrovkU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=179s Could stealth against] [[Vulcan Raven]] for a majority of his boss fight and place around secret mine locations to defeat him. Vulcan Raven [https://youtu.be/TeZ1FYrovkU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=205 has better vison] [https://youtu.be/Souq-0nPNlk&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=149 than the Genome Soldiers]. [https://youtu.be/VTqL0SHBdeM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=44 Can take down] [[Metal Gear REX]] with help from Gray Fox. [https://www.youtube.com/watch?v=PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=39s Defeated] [[Liquid Snake]] in a one on one hand to hand duel despite the fact that Liquid Snake [https://www.youtube.com/watch?v=1-DSeLYkDis&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=759s was the superior clone of Big Boss]. Took on various [https://youtu.be/PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=521 Genomes Soldiers] and [https://youtu.be/PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=623 Liquid Snake] in a car shoot out [https://youtu.be/PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=513 without his gear from before]. [https://youtu.be/8sVMfpXbiLo&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=646 Can identify a helicopter just by hearing the sound it makes] and [https://youtu.be/NotZVvzX7s8?&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=190s can identify vehicles just by looking at them]. [https://youtu.be/HG116uI5sIk?list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=345 Avoided a technique from] Olga that she noted [https://youtu.be/HG116uI5sIk?list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=377 no one has ever dodged]. [https://youtu.be/HG116uI5sIk?list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=389 Fought and defeated] Olga in a gun fight where he was [https://youtu.be/8sVMfpXbiLo&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=410 limited to just a Modified Beretta M92F tranquilizer] that can only shoot once before reloading while Olga was equipped with a UCP. [https://youtu.be/lkNUXBODnok?list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=861 Snuck around hundreds of armed and trained soldiers]. By the time of the Big Shell Incident Solid Snake [https://youtu.be/7tswAttuNwc&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=49 was considered to be the greatest solider in history] [https://youtu.be/i_qsoyPCPwI?t=5281 by The Patriots] [https://youtu.be/FchWCjTD2pQ&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=109 one of the most powerful organizations in the world]. [https://youtu.be/NotZVvzX7s8&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=766 Can disguise himself to look a Navy Seals member] [https://youtu.be/aP7AXfUdHUQ&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=596 named Iroquois Pliskin], at this point in time Snake was already a famous [https://youtu.be/NotZVvzX7s8&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=1005 with books even being made about his missions]. Raiden, [https://youtu.be/aP7AXfUdHUQ&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=882 someone who views] [https://youtu.be/NotZVvzX7s8&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=776 Solid Snake as a legend] [https://youtu.be/aP7AXfUdHUQ&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=596 thought Pliskin was actual identity]. [https://youtu.be/Amivvi24y7M&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=901 Is] [https://youtu.be/2qsHbwpvHcA?t=20138 a skilled sniper who aided Raiden in clearing out a path of soldiers and Cyphers] so that Emma can get across safely. Along with [[Raiden (Metal Gear)|Raiden]] [https://youtu.be/Px80TV5Zekk&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=679 he was able to gun down] [https://youtu.be/Px80TV5Zekk&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=962 many Tengu Soldiers]. [https://youtu.be/x6Uetfi8i24?t=278 Can disguise] [https://www.youtube.com/watch?v=Vu26aiRKSWE himself as a] [https://youtu.be/x6Uetfi8i24?t=9508 rebel solider] and [https://youtu.be/BPmd9pZKTxE?t=1366 can disguise himself as a Drum]. Snake [https://youtu.be/dcRFsH3IsHY pulled off all of these feats without using his close quarters combat experience due to never feeling right using a technique taught to him by a man who betrayed his unit]. [https://youtu.be/dcRFsH3IsHY?t=75 Considers the CQC that soldiers use a pale/cookie cutter imitation], [https://youtu.be/dcRFsH3IsHY?t=101 to the point that his body reacts naturally to it]. [https://youtu.be/x6Uetfi8i24?t=4365 Able easily take out Johnny with his CQC skills despite the fact Johnny was pointing a gun at him]. Along with the other members of Rat Patrol Team 01 [https://youtu.be/x6Uetfi8i24?t=5332 he can defeat the] Frogs, Liquid Ocelot's [https://www.youtube.com/watch?v=x6Uetfi8i24&t=5183s private] [https://www.youtube.com/watch?v=x6Uetfi8i24&t=5296s army] in a shoot out. [https://youtu.be/x6Uetfi8i24?t=15297 Can shoot down Gekkos while on a moving vehicle]. [https://youtu.be/x6Uetfi8i24?t=17829 Can disguise himself as a civilian] and not be recognized by PMC Soldiers [https://youtu.be/x6Uetfi8i24?t=17854 despite being added to the PMC's blacklist]. [https://youtu.be/bmOKyBVT5eA?t=2273 Able to trail a member of The Paradise Lost Army without getting caught, avoiding multiple patrolling PMC soldiers] [https://youtu.be/bmOKyBVT5eA?t=2145 during the city's curfew]. [https://youtu.be/x6Uetfi8i24?t=19600 Defeated multiple armed members of The Paradise Lost Army with his CQC skills]. [https://youtu.be/x6Uetfi8i24?t=27737 Fought] [[Crying Wolf]] in a sniper battle through a blizzard storm while being hunted by Frogs. [https://youtu.be/x6Uetfi8i24?t=29735 Can take down a hoard of Geckos by himself]. [https://youtu.be/x6Uetfi8i24?t=30844 Defeat Liquid Ocelot in a Metal Gear battle] without any prior experience were [https://youtu.be/x6Uetfi8i24?t=29294 Snake had to use an old and damaged Metal Gear REX] [https://youtu.be/x6Uetfi8i24?t=30788 while Liquid Ocelot was using a brand new Metal Gear RAY], [https://youtu.be/lkNUXBODnok&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=857 a Metal Gear designed to defeat] [https://youtu.be/x6Uetfi8i24?t=30849 Metal Gears like Rex]. Liquid Ocelot [https://youtu.be/3mmViE8YlX8?t=3737 also had experience with using a] [https://youtu.be/3mmViE8YlX8?t=25107 Metal Gear Ray beforehand]. [https://youtu.be/brDqx5j1QUI?t=1542 Able to sneak around Outer Haven without getting caught while many of Frogs] were looking for him and Meryl. [https://youtu.be/zr-pL2Yz6Nw?t=17038 Went from being skill-stomped by Liquid Ocelot] to being able to [https://youtu.be/zr-pL2Yz6Nw?t=28770 contend with him] and eventually defeat him. Along with this Liquid Ocelot [https://imgur.com/a/O1NAE0Y is stated to have the combined skill of both Liquid Snake and Revolver Ocelot]. In the Metal Gear Rising timeline, [https://www.youtube.com/watch?v=n6OGvhlKNzw#t=11s a timeline that is a parallel continuation of the Metal Gear story], [[Raiden (Metal Gear Rising)|Raiden]] a very skilled solider himself stated that [https://youtu.be/aGEmkymYLis?t=44 in terms of pure combat ability, Snake is one of the greatest soldiers he's ever seen]) | ||
---- | ---- | ||
==[[Powers and Techniques]]== | |||
<tabber> | <tabber> | ||
|-| | |-|As A Rookie= | ||
{{#tag:tabber| | {{#tag:tabber| | ||
{{!}}-{{!}}Innate Abilities= | {{!}}-{{!}}Innate Abilities= | ||
[[Superhuman Physical Characteristics]], [[Genius Intelligence]], [[ | '''[[Superhuman Physical Characteristics]]''', '''[[Genius Intelligence]]''', '''[[Martial Arts]]''' ([https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=190s Carries the genes of] [[Big Boss]] with genes being [https://youtu.be/OsHph98EmyE?t=502 an important part of what makes a skilled solider]. [https://www.youtube.com/watch?v=OsHph98EmyE&t=455s Big Boss is also known as "the Greatest Warrior of the 20th Century"]. [https://www.youtube.com/watch?v=dcRFsH3IsHY Learned CQC from] Big Boss and is skilled at it enough that [https://www.youtube.com/watch?v=dcRFsH3IsHY&t=75s he considers the CQC that soldiers use a pale/cookie cutter imitation], [https://www.youtube.com/watch?v=dcRFsH3IsHY&t=101s to the point that his body reacts naturally to it]. During his time at Foxhound [https://imgur.com/a/EWNh3jG he mastered various martial arts techniques]<ref name=":1" />. [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=6428s Defeated] [[Gray Fox]] in hand to hand combat. [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=7289s Fought off dozens of guards while waiting for his rescue copter]. [https://youtu.be/yZx7vsYDXTs?t=5049 Stated to be an expert in unarmed Close Quarters Battle]. Can out skill Next Generation Special Forces [https://www.youtube.com/watch?v=OsHph98EmyE&t=853s who are all geniuses with an IQ over 180], [https://www.youtube.com/watch?v=NnQSER8v5wg&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=282s and carry the genes of] [[Big Boss]]. Can fight Next Generation Special Forces, [https://www.youtube.com/watch?v=OsHph98EmyE&t=371s who have been] [https://www.youtube.com/watch?v=OsHph98EmyE&t=766s strengthened through gene therapy]. [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=269s Snake is so skilled in hand-to-hand combat to the point that] [[Gray Fox]] views using his weapon as useless in comparison to facing Snake in hand to hand combat. [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=255s Defeated] Cyborg Gray Fox [https://youtu.be/Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=541 who has been enhanced by gene therapy] and strengthened [https://youtu.be/i_qsoyPCPwI?t=980 by his] [https://youtu.be/i_qsoyPCPwI?t=1398 exoskeleton suit]. [https://youtu.be/1-VMvCKhEpg?t=2785 Fought many armed soldiers while climbing up a several dozen flights of stairs]. [https://youtu.be/1-VMvCKhEpg?t=3520 Could take out 4 people inside of a small elevator who were all invisible and armed]. [https://youtu.be/1-VMvCKhEpg?t=3999 Can take out armed soldiers] [https://youtu.be/1it-4CZlXhM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=271 who tried to ambush him]. [https://www.youtube.com/watch?v=PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=39s Defeated] [[Liquid Snake]] in a one on one hand to hand duel despite the fact that Liquid Snake [https://www.youtube.com/watch?v=1-DSeLYkDis&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=759s was the superior clone of Big Boss]. [https://www.youtube.com/watch?v=dcRFsH3IsHY Pulled off all of these feats without using his close quarters combat experience due to never feeling right using a technique taught to him by a man who betrayed his unit]. [https://youtu.be/x6Uetfi8i24?t=4365 Able easily take out Johnny with his CQC skills despite the fact Johnny was pointing a gun at him]. [https://youtu.be/x6Uetfi8i24?t=19600 Defeated multiple armed members of The Lost Army with his CQC skills]. [https://youtu.be/zr-pL2Yz6Nw?t=17038 Went from being skill-stomped by Liquid Ocelot] to being able to [https://youtu.be/zr-pL2Yz6Nw?t=28770 contend with him] and eventually defeat him. Along with this Liquid Ocelot [https://imgur.com/a/O1NAE0Y is stated to have the combined skill of both Liquid Snake and Revolver Ocelot]. In the Metal Gear Rising timeline, [https://www.youtube.com/watch?v=n6OGvhlKNzw#t=11s a timeline that is a parallel continuation of the Metal Gear story], [[Raiden (Metal Gear Rising)|Raiden]] a very skilled solider himself stated that [https://youtu.be/aGEmkymYLis?t=44 in terms of pure combat ability, Snake is one of the greatest soldiers he's ever seen]), '''[[Weapon Mastery]]''' (Dagger/Knife Usage, Marksmanship, & Explosives; During his time at Foxhound he mastered [https://imgur.com/a/EWNh3jG seizing and reusing enemy weaponry]<ref name=":1">https://www.reddit.com/r/translator/comments/y8bly2/japanese_english_hello_can_someone_translate_this/</ref>. [https://youtu.be/ehlAMTh42Ko?t=1169 Defeated] [[Shotmaker]] [https://youtu.be/rIw7dKfxyEE?t=597 and] [[Machinegun Kid]] in a shoot out [https://www.youtube.com/watch?v=u6qmPKqYfVI&t=2819s with both of them] [https://www.youtube.com/watch?v=z9MVD6Sla-o&t=1161s being skilled with their respective weapons]. [https://www.youtube.com/watch?v=ehlAMTh42Ko&t=2726s Able to take down] [https://www.youtube.com/watch?v=ehlAMTh42Ko&t=2857s two tanks] and [https://www.youtube.com/watch?v=ehlAMTh42Ko&t=2490s two] [https://youtu.be/vKG4qVHU6zU?t=1795 helicopters] with his weapons. [https://youtu.be/AhIbkGpqRJs?t=330 Able to accurately shoot and hit Dirty Duck without hitting any POWs]. [https://youtu.be/ehlAMTh42Ko?t=5880 Defeated] [[Venom Snake]] in a missile fight [https://youtu.be/XTPqKuIpAnA?t=46 despite being injured before the fight]. [https://youtu.be/q8ejMZWVplk?t=68 Venom Snake was stated to be mentally comparable to Big Boss and has the same skills as him]. Able to defeat multiple skilled Zanzibar Land mercenaries with his weapons [https://youtu.be/vKG4qVHU6zU?t=4579 such as] [[Four Horsemen]], [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=4536s who specialize in confined spaces] [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=4567s and are a top-secret assassination squad who get their orders directly from the president]. [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=5127s Defeated] [[Jungle Evil]] in a gun fight [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=5127s while he was in Jungle Evil's own habitat, where he is the undisputed master of jungle ambushes]. [https://youtu.be/vKG4qVHU6zU?t=5557 Defeated] [https://youtu.be/vKG4qVHU6zU?t=5517 one of the last surviving members of the Whispers, a legendary guerilla unit], [[Night Fright (Metal Gear)|Night Fright]] in a gun fight, where Night Fright [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=5528s was practically invisible] and [https://imgur.com/a/fTCCVWL couldn't be detected on radar]. [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=5541s It's also noted that no one has ever seen Night Fright's face], meaning Snake is the only soldier that survived combat with him. [https://www.youtube.com/watch?v=vKG4qVHU6zU&t=6296s Defeated] [[Metal Gear D]] with just Grenades. [https://youtu.be/vKG4qVHU6zU?t=6965 Defeated] [[Big Boss]] with just a lighter and a can of hair spray with [https://www.youtube.com/watch?v=OsHph98EmyE&t=455s Big Boss being known as "the Greatest Warrior of the 20th Century"]. [https://youtu.be/TQvfYfiWxZg?t=17041 Fought off dozens of guards while waiting for his rescue copter] in a shoot out. Along with Meryl [https://www.youtube.com/watch?v=ruyjJWnTgPU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=1100s he was able to take out various armed Genome Soldiers in a shoot out]. [https://www.youtube.com/watch?v=rqOnggPaM0o&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=360s Defeated] [[Revolver Ocelot]], in a gun duel. [https://www.youtube.com/watch?v=rqOnggPaM0o&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=360s Fought a fully armored tank with just grenades on foot], [https://www.youtube.com/watch?v=eQlOZQ5oqas which was considered impossible by an active-duty Army officer to be completely impossible for a single infantryman to do]. Vulcan Raven [https://www.youtube.com/watch?v=JN7CzCFw4OU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=250s notes to] Liquid Snake to not underestimate Snake and [https://www.youtube.com/watch?v=JN7CzCFw4OU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=256s describes Snake as if he is possessed by a demon in battle]. [https://youtu.be/R4I0l4o65JQ?t=11553 Gun downed many armed soldiers while climbing up a several dozen flights of stairs]. [https://www.youtube.com/watch?v=2ff8CnKIwos&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=503s Can single-handedly take down a Hind] being piloted by [[Liquid Snake]] [https://youtu.be/U5kEyo1qL-U?t=170 who was able to take down F-16s with it]. [https://www.youtube.com/watch?v=2ff8CnKIwos&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=825s Could gun down 4 people inside of a small elevator who were all invisible and armed]. [https://www.youtube.com/watch?v=QCiYqN-iI0U&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=154s Fought] [[Sniper Wolf]] [https://www.youtube.com/watch?v=QCiYqN-iI0U&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=97s in a sniper battle through a blizzard storm]. [https://youtu.be/R4I0l4o65JQ?t=14420 Can gun down armed soldiers] [https://youtu.be/2Ih_9vjyc70?t=14956 who tried to ambush him]. [https://youtu.be/VTqL0SHBdeM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=44 Can take down] [[Metal Gear REX]] with help from Gray Fox. Took on various [https://youtu.be/PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=521 Genomes Soldiers] and [https://youtu.be/PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=623 Liquid Snake] in a car shoot out [https://youtu.be/PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=513 without his gear from before]. [https://www.youtube.com/watch?v=HG116uI5sIk&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=389s Fought and defeated] Olga in a gun fight where he was [https://www.youtube.com/watch?v=8sVMfpXbiLo&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=410s limited to just a Modified Beretta M92F tranquilizer] that can only shoot once before reloading while Olga was equipped with a UCP. [https://youtu.be/Amivvi24y7M&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=901 Is] [https://youtu.be/2qsHbwpvHcA?t=20138 a skilled sniper who aided Raiden in clearing out a path of soldiers and Cyphers] so that Emma can get across safely. Along with [[Raiden (Metal Gear)|Raiden]] [https://youtu.be/Px80TV5Zekk&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=679 he was able to gun down] [https://youtu.be/Px80TV5Zekk&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=962 many Tengu Soldiers]. Along with the other members of Rat Patrol Team 01 [https://youtu.be/x6Uetfi8i24?t=5332 he can defeat the] Frogs, Liquid Ocelot's [https://www.youtube.com/watch?v=x6Uetfi8i24&t=5183s private] [https://www.youtube.com/watch?v=x6Uetfi8i24&t=5296s army] in a shoot out. [https://youtu.be/x6Uetfi8i24?t=15297 Can shoot down Gekkos while on a moving vehicle]. [https://youtu.be/x6Uetfi8i24?t=21144 Can arcuately shoot and hit various solders, soldiers on vehicles, Gekkos, etc. while on a motorcycle]. [https://youtu.be/x6Uetfi8i24?t=27737 Fought] [[Crying Wolf]] in a sniper battle through a blizzard storm while being hunted Frogs. [https://youtu.be/x6Uetfi8i24?t=29735 Can take down a hoard of Geckos by himself]), '''[[Superhuman Precision]]''' ([https://www.youtube.com/watch?v=rqOnggPaM0ohttps://www.youtube.com/watch?v=WqTTTQvREig&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&=397s Can] [https://www.youtube.com/watch?v=WqTTTQvREig&t=81s tag] [[Revolver Ocelot]], [https://www.youtube.com/watch?v=7d1lpEkfCo8&list=PLU4GD_G543eODgA4sqYoN9VppfLfzZq7B&t=1098s who can block electricity by firing bullets at it]. [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=255s Can tag] [[Gray Fox]], [https://youtu.be/B3jF6YZFHHc?si=4GWe1-juUZqHzjG_&t=42 who can casually deflect bullets]), '''[[Stealth Mastery]]''' ([https://youtu.be/OsHph98EmyE?t=966 As a teenager he was able to infiltrate Western Iraq with a platoon of Green Berets]. During his time at Foxhound he mastered [https://imgur.com/a/EWNh3jG underwater invasion techniques and ground sneaking techniques]<ref name=":1" />. [https://youtu.be/ehlAMTh42Ko?t=29 Snake's mission during the events of ''Metal Gear'', is to infiltrate Outer Haven without getting caught]. [https://youtu.be/vKG4qVHU6zU?t=931 Could quietly go through an entire forest segment, following a guy, without getting caught]. [https://youtu.be/BPmd9pZKTxE?t=8 Can use objects like a cardboard box to stay completely hidden to enemies, to where they can walk into the box and damage him without noticing Snake]. [https://youtu.be/2Ih_9vjyc70?t=401 Can sneak around the entirety of] Shadow Moses without getting caught, [https://youtu.be/Souq-0nPNlk?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=572 where the genome soldiers have a highly developed senses of hearing and vision due to their gene therapy]. [https://www.youtube.com/watch?v=TeZ1FYrovkU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=179s Could stealth against] [[Vulcan Raven]] for a majority of his boss fight and place around secret mine locations to defeat him. Vulcan Raven [https://youtu.be/TeZ1FYrovkU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=205 has better vison] [https://youtu.be/Souq-0nPNlk&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=149 than the Genome Soldiers] [https://www.youtube.com/watch?v=Souq-0nPNlk&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=572s who have their sense of vision enhanced]. [https://youtu.be/lkNUXBODnok?list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=861 Snuck around hundreds of armed and trained soldiers]. [https://youtu.be/bmOKyBVT5eA?t=2273 Able to trail a member of The Lost Army without getting caught, avoiding multiple patrolling PMC soldiers] [https://youtu.be/bmOKyBVT5eA?t=2145 during the city's curfew]. [https://youtu.be/brDqx5j1QUI?t=1542 Able to sneak around Outer Haven without getting caught while many of Liquid's] [https://youtu.be/x6Uetfi8i24?t=5183 best] [https://youtu.be/x6Uetfi8i24?t=5296 soldiers] were looking for him and Meryl), '''[[Breaking the Fourth Wall]]''' ([https://youtu.be/yWs0hNJCr7A?t=1170 Had to use the game's software manual to] [https://youtu.be/vKG4qVHU6zU?t=1135 solve a Tap Code], [https://www.youtube.com/watch?v=hDH82pb9YEU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=204s Is aware of the back of the CD case], [https://www.youtube.com/watch?v=Vv9WzGz431E&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=525s is aware when the music stops playing]. Was able to resist Psycho Mantis' mind reading by [https://youtu.be/vHVf_ZvdUkE?t=9 swapping his controller port from player 1 to player 2]. Snake could also resist Psycho Mantis's mind reading [https://youtu.be/E7bOgTcCq9A?t=433 by swapping to keyboard controls]. [https://www.youtube.com/watch?v=A1qw4P3NsPs Had to swap from disc 1 to disc 2 during ''Metal Gear Solid'']. [https://youtu.be/lJxQ5Q-rRpo?t=358 Has acknowledged saving]), '''[[Human Achievements]]''' ([https://www.youtube.com/watch?v=vKG4qVHU6zU&t=527s Snake is a member of FOXHOUND, which is known as the world's most advanced black ops unit]), '''[[Disguise Mastery]]''' (Able to disguise himself as a [https://www.youtube.com/watch?v=BPmd9pZKTxE&t=8s carboard box], a [https://youtu.be/ehlAMTh42Ko?t=2822 Outer Heaven solider], and a [https://www.youtube.com/watch?v=BPmd9pZKTxE&t=97s bucket]. [https://youtu.be/NotZVvzX7s8&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=766 Can disguise himself to look a Navy Seals member] [https://youtu.be/aP7AXfUdHUQ&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=596 named Iroquois Pliskin], at this point in time Snake was already a famous [https://youtu.be/NotZVvzX7s8&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=1005 with books even being made about his missions]. Raiden, [https://youtu.be/aP7AXfUdHUQ&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=882 someone who views] [https://youtu.be/NotZVvzX7s8&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=776 Solid Snake as a legend] [https://youtu.be/aP7AXfUdHUQ&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=596 thought Pliskin was actual identity]. [https://youtu.be/x6Uetfi8i24?t=278 Can disguise] [https://www.youtube.com/watch?v=Vu26aiRKSWE himself as a] [https://youtu.be/x6Uetfi8i24?t=9508 rebel solider]. [https://youtu.be/x6Uetfi8i24?t=17829 Can disguise himself as a civilian]. [https://youtu.be/BPmd9pZKTxE?t=1366 Can disguise himself as a Drum Can]), '''[[Dimensional Storage]]''' (Can store a variety of weapons and equipment. Can pull out [https://youtu.be/dW_qgTFk2eU?t=611 new weapons] and [https://youtu.be/dW_qgTFk2eU?t=602 ammo] out of nowhere), '''[[Accelerated Development]]''' (Battle; Physical Statistics and Skill. [https://youtu.be/hDH82pb9YEU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=604 Every time Snake defeats a boss his skill and health increases]. [https://youtu.be/zr-pL2Yz6Nw?t=17038 Went from being skill-stomped by Ocelot] to being able to [https://youtu.be/zr-pL2Yz6Nw?t=28770 contend with him]), '''[[Enhanced Senses]]''' (Defeated one of the last surviving members of the Whispers, a legendary guerilla unit, Night Fright, [https://youtu.be/vKG4qVHU6zU?t=5517 where in the fight he needed to use his ear, meaning his hearing is good enough to where he can gather enough information about his opponent's movements to be able to fight him, and he's smart enough to know how to coordinate his attacks and interpret the sound information into his spatial reasoning]. Along with this [https://youtu.be/vKG4qVHU6zU?t=5565 he can avoid bullets from] Night Fright, [https://youtu.be/vKG4qVHU6zU?t=5536 when he wields a completely silent gun]. [https://www.youtube.com/watch?v=eKwPpm2Jsx4 Soldiers like Snake who have gone through war and survived develop a sixth sense to warn them of danger]. [https://youtu.be/8sVMfpXbiLo&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=646 Can identify a helicopter just by hearing the sound it makes] meaning he can hear the difference between the rotations of helicopter blades), '''[[Temporal Reload]]''' (In the Metal Gear series [https://www.youtube.com/watch?v=TaazMISSXVc it is] [https://youtu.be/8sVMfpXbiLo?list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=687 consistently shown] [https://youtu.be/ESRFexUNzhs?t=43 that saving is] [https://youtu.be/PxwQffjO_SU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=482 a canon mechanic] [https://youtu.be/lJxQ5Q-rRpo?t=358 which Snake and co. acknowledge]. Metal Gear is an extremely meta verse, [https://youtu.be/t0oHnGM_iQw?t=86 with Psycho Mantis being capable of reading what games you've played in your memory card] [https://youtu.be/fHVWCdufC28?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=255 and acknowledging that you have saved]. [https://youtu.be/9DpkW7OUVjM?t=10 Snake acknowledging a bandana gives him infinite ammo], [https://youtu.be/hDH82pb9YEU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=204 is aware of the back of the CD case], [https://youtu.be/Vv9WzGz431E?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=525 is aware when the music stops playing]. [https://www.youtube.com/watch?v=vHVf_ZvdUkE A canon strategy for the Psycho Mantis fight, stated by the Colonel himself, is to plug the controller port into port 2]. Revolver Ocelot [https://youtu.be/8Xq_6R7SRb8?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=387 is aware of one who uses the turbo controls]), '''[[Information Analysis]]''' ([https://www.youtube.com/watch?v=ruyjJWnTgPU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=1042s From a single glance, he could tell that Meryl] was a rookie), '''[[Acrobatics]]''' ([https://www.youtube.com/watch?v=fnVvOQ0VtDM#t=3m10s Snake is heavily acrobatic and agile, being capable of doing mid air backflips]), '''[[Instinctive Reaction]]''' ([https://youtu.be/dcRFsH3IsHY?t=101 His body reacts instinctively when seeing someone use close quarters combat]), '''[[Multilingualism]]''' ([https://web.archive.org/web/20210418194632/https://www.konami.com/mg/archive/mgs/character/ch01.html Snake is fluent in] [https://www.youtube.com/watch?v=7YDRUbP-07I&t=2845s six different languages]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Fire Manipulation]]''' ([https://youtu.be/vKG4qVHU6zU?t=6371 Could throw all of his equipment off of him while on fire]), '''[[Electricity Manipulation|Electricity]]''' ([https://youtu.be/ehlAMTh42Ko?t=5733 Ran through electrical surges]), '''[[Gas Manipulation]]''' ([https://youtu.be/vKG4qVHU6zU?t=738 Can walk in rooms with extremely toxic gases that drain his oxygen for long amounts of time]), '''[[Mind Manipulation]]''' ([https://youtu.be/fHVWCdufC28?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=136 Unaffected by] [[Psycho Mantis]] mind control tune, [https://youtu.be/fHVWCdufC28?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=266 Psycho Mantis is capable of affecting] The Player in the real world [https://youtu.be/t0oHnGM_iQw?t=86 along with being capable of telling what games they've played] [https://youtu.be/fHVWCdufC28?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=255 and acknowledging that they have saved]), '''[[Telepathy]]''' ([https://www.youtube.com/watch?v=vHVf_ZvdUkE Through The Player plugging the controller port into port 2], [[Psycho Mantis]] [https://youtu.be/fHVWCdufC28?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=549 can't read Snake's mind]), '''[[Precognition]]''' (Types 2 & 3. [https://youtu.be/_6pK1K2GpNM Can fight] [[Vamp]], [https://youtu.be/CT1DKC_OjME?t=34 who can read the muscle movements of his enemies to avoid their attacks]. [https://youtu.be/HanwESQ0NVQ?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=12 Snake's future cannot be read by] [[Psycho Mantis]]), '''[[Status Effect Inducement]]''' ([https://youtu.be/F3EtZ5KEfMQ?t=278 Unaffected by stun grenades]), '''[[Poison Manipulation]]''' ([https://www.youtube.com/watch?v=QCiYqN-iI0U&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=24s Can survive being shot by] Sniper Wolf's [https://youtu.be/u6qmPKqYfVI?t=3081 mercury-tipped rounds]), '''[[Sleep Manipulation]]''' ([https://youtu.be/dW_qgTFk2eU?t=764 Unaffected by the sleep gas satchel]), '''[[Madness Manipulation]]''' & '''[[Empathic Manipulation]]''' (Type 1; Unaffected by the different smoke grenade variants), '''[[Radiation Manipulation]]''' & '''[[Heat Manipulation]]''' ([https://www.youtube.com/watch?v=mdjLBYxAcUI&t=17s Could move in a room full of microwave radiation and extreme heat and pass through it with sheer will alone] with said microwave room [https://youtu.be/x6Uetfi8i24?t=31738 being hot enough to evaporate anyone who goes into there]) | |||
{{!}}-{{!}}With Equipment= | {{!}}-{{!}}With Equipment= | ||
[[Explosion Manipulation]] ([https://youtu.be/ehlAMTh42Ko?t=216 With mines] [https://youtu.be/ehlAMTh42Ko?t=387 and plastic bombs], | '''[[Penetration Damage]]''' (Physical Penetration; Possesses various guns), '''[[Explosion Manipulation]]''' ([https://youtu.be/ehlAMTh42Ko?t=216 With mines] [https://youtu.be/ehlAMTh42Ko?t=387 and plastic bombs], [https://youtu.be/ehlAMTh42Ko?t=1190 Remote Controlled Missiles], [https://youtu.be/ehlAMTh42Ko?t=2497 Grenade Launcher], [https://youtu.be/ehlAMTh42Ko?t=4031 Rocket Launcher], [https://youtu.be/vKG4qVHU6zU?t=1815 Stringer], and [https://youtu.be/vKG4qVHU6zU?t=2257 C4]), '''[[Enhanced Senses]]''' ([https://youtu.be/KVceYAI01rw?t=502 With Binoculars] [https://youtu.be/KVceYAI01rw?t=507 Snake can see what's offscreen]. [https://youtu.be/j5dgn9nff4I?t=4522 The Mine Detector lets him see where Landmines are]. [https://youtu.be/ehlAMTh42Ko?t=1682 Can view] [https://youtu.be/ehlAMTh42Ko?t=2182 heat sources or infrared patterns] [https://metalgear.fandom.com/wiki/Thermal_goggles with IR goggles]. [https://youtu.be/vKG4qVHU6zU?t=2985 With Night Vision goggles]), '''[[Aquatic Breathing]]''' ([https://youtu.be/ehlAMTh42Ko?t=5340 With an oxygen tank, can breathe indefinitely underwater]), '''[[Radar Sensing]]''' ([https://youtu.be/vKG4qVHU6zU?t=252 With an anti-personnel sensor, creates a map on Snake's radar that shows him the white dot of the enemies and the red dot, being his current location]. [https://youtu.be/vKG4qVHU6zU?t=1360 With Mine Detector], [https://metalgear.fandom.com/wiki/Mine_detector?so=search locates enemy landmines]), '''[[Healing]]''' ([https://imgur.com/a/gv0mKFM With rations, restores Snake's health]), '''[[Purification]]''' ([https://metalgear.fandom.com/wiki/Antidote With the antidote], [https://youtu.be/ehlAMTh42Ko?t=5331 cures poisons and diseases]), '''[[Light Manipulation]]''' ([https://youtu.be/ehlAMTh42Ko?t=3561 With the flashlight]), '''[[Flight|Gliding]]''' ([https://youtu.be/vKG4qVHU6zU?t=5050 With Hang Glider, can glide down areas]), '''[[Status Effect Inducement]]''' ([https://imgur.com/a/vtoi5Vk His Gas Grenades use tear gas]), '''[[Bulletproof]]''' ([https://youtu.be/j5dgn9nff4I?t=5108 Body Armor halves the damage Snake takes from weapons]. [https://imgur.com/a/o89z3sf The "Silent Partner Special" is a bullet proof vest that halves damage]. [https://youtu.be/BPmd9pZKTxE?t=97 The metal bucket is completely bulletproof to gunfire]), '''[[Fire Manipulation]]''' ([https://youtu.be/vKG4qVHU6zU?t=6906 Has a lighter] [https://youtu.be/vKG4qVHU6zU?t=6964 which he can increase its flame with a can of hair spray]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Poison Manipulation]]''' ([https://youtu.be/ehlAMTh42Ko?t=162 With the gas mask], [https://youtu.be/ehlAMTh42Ko?t=312 allows Snake to walk into poison rooms]), '''[[Explosion Manipulation]]''' ([https://youtu.be/ehlAMTh42Ko?t=1438 With bomb blast suit], [https://metalgear.fandom.com/wiki/Bomb_blast_suit an explosive-proof suit]), '''[[Air Manipulation]]''' ([https://youtu.be/ehlAMTh42Ko?t=1438 With bomb blast suit], [https://metalgear.fandom.com/wiki/Bomb_blast_suit allows him to travel through strong winds]), '''[[Technological Manipulation]]''' ([https://imgur.com/a/YZryfEP With the antenna Snake can use his Transceiver in jamming zones]) | |||
}} | }} | ||
|-| | |-|In His Prime= | ||
{{#tag:tabber| | {{#tag:tabber| | ||
{{!}}-{{!}}Innate Abilities= | {{!}}-{{!}}Innate Abilities= | ||
All previous powers and abilities, [[ | All previous powers and abilities, Enhanced '''[[Human Achievements]]''' ([https://www.youtube.com/watch?v=OsHph98EmyE&t=1059s Is a skilled dog musher who's able take care of fifty huskies]), '''[[Sheer Will]]''' (In order to keep Meryl alive [https://youtu.be/8Xq_6R7SRb8?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=386 Snake needed to withstand consistent torture for hours straight]. [https://youtu.be/1SCb-STT5r8?t=778 Snake's body is aging rapidly, Naomi mentions no other person would be capable of standing yet Snake is due to his sheer will]. [https://youtu.be/mdjLBYxAcUI?t=17 Could move in a room full of microwave radiation and extreme heat and pass through it with sheer will alone]. [https://youtu.be/mdjLBYxAcUI?t=128 Even when his health reaches 0, Snake will continue to move from sheer will]), '''[[Social Influencing]]''' (Meryl [https://youtu.be/PxwQffjO_SU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=184 fell in love with Snake], [https://youtu.be/Vv9WzGz431E?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=220 even though she was given psychotherapy to destroy her interest in men]. By [https://youtu.be/pZlnnat4Q2w?t=20 giving food to them] and [https://youtu.be/x6Uetfi8i24?t=2642 helping them out], [https://youtu.be/x6Uetfi8i24?t=2722 the rebels will stop] [https://youtu.be/BHkPXMU60k0?t=2558 being threated by Snake] and [https://youtu.be/pZlnnat4Q2w?t=48 will give him supplies in return]), '''[[Nanotechnology]]''' (Is infused with nanomachines in his system), '''[[Self-Sustenance]]''' (Type 2; [https://youtu.be/OsHph98EmyE?t=1313 Snake has different types of nanomachines that will replenish the supply of adrenaline, nutrition, and sugar in his bloodstream]), '''[[Regeneration]]''' & '''[[Healing]]''' (Low. [https://youtu.be/8Xq_6R7SRb8?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=386 Regenerated from the wounds dealt during the torture sequence where he must consistently heal to survive]), '''[[Technology Manipulation]]''' ([https://youtu.be/OsHph98EmyE?t=1339 The nanomachines in Snake will also keep his codec's batteries charged up]), Limited '''[[Disease Manipulation]]''' ([https://youtu.be/Zsnc4b0jWfk?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=868 Is injected with FOXdie], [https://youtu.be/1SCb-STT5r8?t=870 which targets specific people and gives them heart attacks]), [[Vehicular Usage|'''Vehicular Mastery''']] (Land Vehicles; [https://youtu.be/x6Uetfi8i24?t=30844 Defeat Liquid Ocelot in a Metal Gear battle] without any prior experience were [https://youtu.be/x6Uetfi8i24?t=29294 Snake had to use an old and damaged Metal Gear REX] [https://youtu.be/x6Uetfi8i24?t=30788 while Liquid Ocelot was using a brand new Metal Gear RAY], [https://youtu.be/lkNUXBODnok&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=857 a Metal Gear designed to defeat] [https://youtu.be/x6Uetfi8i24?t=30849 Metal Gears like Rex]. Liquid Ocelot [https://youtu.be/3mmViE8YlX8?t=3737 also had experience with using a] [https://youtu.be/3mmViE8YlX8?t=25107 Metal Gear Ray beforehand]), '''[[Pain Tolerance]]''' ([https://youtu.be/H9OxPhHUYSQ?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=321 The nanomachines in his system can increase the pain killers in his system to make him feel less pain]. Was able to fight [[Sniper Wolf]] [https://youtu.be/QCiYqN-iI0U?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=24 even after being shot]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Cold Manipulation|Extreme Colds]]''' ([https://youtu.be/OsHph98EmyE?t=1302 Injected with a combination of nanomachines and anti-freezing peptide so that his blood and other bodily fluids don't freeze even at sub-artic temperatures]) | |||
{{!}}-{{!}}With Equipment= | {{!}}-{{!}}With Equipment= | ||
[[Camouflage]] & [[Light Manipulation]] ([https://youtu.be/F3EtZ5KEfMQ?t=860 With the stealth | '''[[Penetration Damage]]''' (Physical Penetration; Possesses various guns), '''[[Camouflage]]''' & '''[[Light Manipulation]]''' ([https://youtu.be/F3EtZ5KEfMQ?t=860 With the stealth camouflage, allows one to appear basically invisible through using the light reflection system]), '''[[Explosion Manipulation]]''' (With [https://youtu.be/F3EtZ5KEfMQ?t=82 grenades], [https://youtu.be/F3EtZ5KEfMQ?t=106 Nikita], [https://youtu.be/F3EtZ5KEfMQ?t=156 claymores], [https://youtu.be/F3EtZ5KEfMQ?t=199 C4], [https://youtu.be/F3EtZ5KEfMQ?t=729 stinger missile]), '''[[Technological Manipulation]]''' ([https://youtu.be/ruyjJWnTgPU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=278 With chaff grenades, disables electronics], [https://www.youtube.com/watch?v=Ppua-oPnAjM along with being able to cause weapons such as missiles to instantly explode once shot out]), '''[[Enhanced Senses]]''' ([https://youtu.be/Souq-0nPNlk&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=691 With the Scope he can see farther than he usually can]. [https://youtu.be/I-hAea-eYz8?t=11445 His cigarettes allow him to] [https://youtu.be/tSYsqQUjY1s?t=1569 see infrared light]. [https://youtu.be/F3EtZ5KEfMQ?t=494 With night vison googles, he can see in the dark]. [https://youtu.be/8sVMfpXbiLo?t=462 With the Camera he can see farther than he usually can]. [https://youtu.be/rqOnggPaM0o?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=114 With thermal goggles, can see trap doors], [https://youtu.be/HG-K34emRQY?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=933 infrared beams], [https://youtu.be/HG-K34emRQY?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=909 which Snake can't see with the naked eye]. [https://youtu.be/Xb9h5cxQe8g?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=346 Can view invisible beings with them]. [https://youtu.be/BzMylU_qFv8?t=2026 With anti-personnel Sensor, it measures the electromagnetic field and heartbeat of life forms and converts the data into vibrations, thus it will vibrate the closer an enemy draws]), '''[[Sleep Manipulation]]''' ([https://youtu.be/8sVMfpXbiLo?list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=408 With tranquilizer gun, the chemical takes place in a few seconds and last for hours, and can take down elephants]), '''[[Healing]]''' ([https://youtu.be/BzMylU_qFv8?t=1947 With rations, if equipped in advance they will automatically heal Snake when he takes damage]), '''[[Aquatic Breathing]]''' ([https://youtu.be/2Ih_9vjyc70?t=181 His diving gear] [https://youtu.be/Souq-0nPNlk&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=13 allowed him to swim to Shadow Moses Island while underwater]), '''[[Unlimited Ammo]]''' ([https://youtu.be/F3EtZ5KEfMQ?t=621 With the bandana, Snake gains] [https://youtu.be/9DpkW7OUVjM?t=10 infinite ammo]), '''[[Homing Attack]]''' ([https://youtu.be/F3EtZ5KEfMQ?t=730 stinger missiles are equipped with a thermal homing device so once they locked on to a target they'll automatically pursue]), '''[[Bulletproof]]''' ([https://www.youtube.com/watch?v=F3EtZ5KEfMQ&t=782s Can use body armor which is designed to prevent bullets from penetrating one's skin but one can still feel the impact of the bullet]) Enhanced '''[[Radar Sensing]]''' ([https://youtu.be/Souq-0nPNlk?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=562 The Soliton Radar System shows Snake as a the bright dot and the enemies as a red dot, along with showing their field of vision with the blue cone]. [https://youtu.be/F3EtZ5KEfMQ?t=345 With the Mine Detector he can see claymore mines on his radar]), '''[[Status Effect Inducement]]''' ([https://youtu.be/fHVWCdufC28?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=147 Snake's stun grenades can] [https://youtu.be/F3EtZ5KEfMQ?t=254 instantly render someone unconscious]), '''[[Temporal Reload]]''' ([https://youtu.be/2Ih_9vjyc70?t=847 Can save] [https://youtu.be/3mmViE8YlX8?t=695 by calling any save channel on the Codec]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Cold Manipulation|Extreme Colds]]''' ([https://youtu.be/OsHph98EmyE?t=214 His suit represents the latest advances in poly thermal technology, allowing him to swim in sub-zero water]. [https://youtu.be/Souq-0nPNlk?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=402 Snake's sneaking suit is designed to prevent hypothermia]), '''[[Durability Negation]]''', '''[[Matter Manipulation]]''', '''[[Quantum Manipulation]]''', and '''[[Vibration Manipulation]]''' ([https://youtu.be/cDj0cN3lesc?t=294 With the Sneaking Suit Snake can take hits from] [https://youtu.be/i_qsoyPCPwI?t=974 Gray Fox's] [https://youtu.be/i_qsoyPCPwI?t=2305 HF Blade]. In the Metal Gear Rising timeline, [https://www.youtube.com/watch?v=n6OGvhlKNzw#t=11s a timeline that is a parallel continuation of the Metal Gear story], [https://www.youtube.com/watch?v=srR4aZMTYwE&t=3566s HF Blades are stated to vibrate extremely fast, allowing them to disrupt atoms with ease by shrinking their electron clouds. HF weapons can also cause changes to their edges particles at a quantum level, as well as cause quantum decoherence in the plank scale]) | |||
}} | |||
|-|Old= | |||
{{#tag:tabber| | |||
{{!}}-{{!}}Innate Abilities= | |||
All previous powers and abilities | |||
{{!}}-{{!}}With Equipment= | |||
'''[[Penetration Damage]]''' (Physical Penetration; Possesses various guns and a knife), '''[[Explosion Manipulation]]''' (With the [https://youtu.be/dW_qgTFk2eU?t=564 XM25], [https://youtu.be/dW_qgTFk2eU?t=584 MGL-140], [https://youtu.be/dW_qgTFk2eU?t=602 RPG-7], [https://youtu.be/dW_qgTFk2eU?t=610 M72A3], [https://youtu.be/dW_qgTFk2eU?t=618 javelin], and [https://youtu.be/dW_qgTFk2eU?t=637 FIM-92A]. His [https://youtu.be/NotZVvzX7s8?t=146 assault rifle], [https://youtu.be/dW_qgTFk2eU?t=235 M4 Custom], and [https://youtu.be/dW_qgTFk2eU?t=256 AK102] can be used as a Grenade Launcher), '''[[Camouflage]]''' ([https://youtu.be/MVM52DRbCtE With Octocamo, a form of smart camouflage that could, within moments of coming into contact with almost any surface, replicate both its pattern and texture]. It applied thermal technology to regulate the temperature of the disguised subject to better blend with the surrounding environment and to evade thermal imaging. Multiple surfaces could be mimicked at the same time, and preset camouflage patterns stored for later use. [https://youtu.be/x6Uetfi8i24?t=13729 With FaceCamo] [https://youtu.be/x6Uetfi8i24?t=13780 Snake is able to change his face to match whatever it touches]), '''[[Enhanced Senses]]''' (With the Solid Eye [https://youtu.be/x6Uetfi8i24?t=2461 he can use it as Night Vison and as Binoculars]. The Solid Eye's Night Vison Mode [https://youtu.be/x6Uetfi8i24?t=13128 allows him to see camouflaged enemies as a bright green color] and it allows him to [https://youtu.be/x6Uetfi8i24?t=14303 easily see footprints as a bright green color]. [https://www.youtube.com/watch?v=lhcOXlaPO_U Can still use the cigarettes]), '''[[Sleep Manipulation]]''' (With the [https://youtu.be/dW_qgTFk2eU?t=11 MK 2 Pistol] and [https://youtu.be/dW_qgTFk2eU?t=379 Mosin–Nagant] Snake can shoot anesthesia darts. [https://youtu.be/dW_qgTFk2eU?t=731 With the sleep gas mines snake can place a mine that will quickly jump up and explode releasing sleep gas]. [https://youtu.be/dW_qgTFk2eU?t=755 With sleep gas satchel, sleep gas dispersal device fitted with a remote detonator, and is a non-lethal alternative to C4. Lacking the jumping mechanism of the sleep gas mine, it instead possesses a suction device that enables it to be affixed to walls as well as the ground. It can also be placed onto enemy soldiers]), '''[[Smoke Manipulation]]''' ([https://youtu.be/dW_qgTFk2eU?t=689 With smoke grenade, creates a massive cloud of smoke that disorients the enemy and allows Snake to get away]. Snake's M4 Custom can fire out [https://youtu.be/dW_qgTFk2eU?t=250 smoke grenades]), '''[[Energy Projection]]''' ([https://youtu.be/dW_qgTFk2eU?t=119 With the Solar Gun] [https://imgur.com/a/lS7udXU Snake can fire beams of solar energy]), '''[[Air Manipulation]]''' ([https://youtu.be/tYSumuU_FRU?t=58 With the Tanegashima Snake can fire out an tornado]), '''[[Absorption]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Camouflages With Beauty Camo Snake can absorb psyche from a solider by grabbing them]. [https://youtu.be/dW_qgTFk2eU?t=122 With the Solar Gun snake can absorb solar energy to recharge his gun]), '''[[Madness Manipulation]]''' (Type 1; [https://youtu.be/dW_qgTFk2eU?t=702 With red smoke grenade], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_weapons#Smoke_Grenade_.28Red.29 induces a feeling of rage in any individual who inhales it, causing affected persons to yell in anger constantly, and will try to exit cover and charge at the enemy during combat, eventually, affected persons will fall unconscious]. [https://youtu.be/dW_qgTFk2eU?t=716 With green smoke grenade], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_weapons#Smoke_Grenade_.28Green.29 releases a green smoke that, when inhaled, induces the urge to scream and run from place to place, the affected persons will ignore Snake, but will fall unconscious after a while]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] With the Laughing Kanji Camo Snake can make PMC Soldiers laugh uncontrollably by grabbing them]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] With the Raging Kanji Camo Snake can make PMC Soldiers uncontrollably angry by grabbing them]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] With the Screaming Kanji Camo Snake can make PMC soldiers scream uncontrollably by grabbing them]. [https://www.youtube.com/watch?v=dW_qgTFk2eU&t=697s With the Yellow Smoke Grenade] [https://metalgear.fandom.com/wiki/OctoCamo#Behind_the_scenes anyone who is the range of the gas it produces will laugh uncontrollably]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Ammunition_and_Smoke_Grenades If he shoots a PMC Soldier with Laughing Emotive Ammo they will start to laugh uncontrollably and try to kill their comrades.] [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Ammunition_and_Smoke_Grenades If he shoots a PMC Soldier with Raging Emotive Ammo they will start to reckless fire at an enemy while angry]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Ammunition_and_Smoke_Grenades If he shoots a PMC Soldier with Screaming Emotive Ammo they will drop their weapons and start screaming uncontrollably will running around from place to place]), '''[[Empathic Manipulation]]''' ([https://youtu.be/dW_qgTFk2eU?t=710 With blue smoke grenade], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_weapons#Smoke_Grenade_.28Blue.29 releases a blue smoke that induces the urge to cry in any individual who inhales it, the affected persons will ignore Snake and after a while, they will fall into unconsciousness]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] With the Crying Kanji Camo Snake can make PMC soldiers cry uncontrollably by grabbing them]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Ammunition_and_Smoke_Grenades If he shoots a PMC Soldier with Crying Emotive Ammo the PMC soldiers who are shot by it will drop their weapon and start crying uncontrollably]), '''[[Fragrance Manipulation]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] The Fly Camo makes Snake smell extremally bad to the point where it knocks out soldiers do to the smell]), '''[[Resistance Bypassing]]''' ([https://youtu.be/1SCb-STT5r8?t=389 The smoke, Emotive Ammo, Kanji Camo and Fear Camo can affect people equipped with nanomachines, which suppresses all urgers, trauma, emotions, etcetera]), Limited '''[[Body Puppetry]]''' & '''[[Technological Manipulation]]''' ([https://youtu.be/dW_qgTFk2eU?t=796 The Mantis Doll is able to control anyone who is alive] and [https://youtu.be/7YDRUbP-07I?t=9101 has nanomachines in them] while the Sorrow Doll [https://www.youtube.com/shorts/gqkypYrqQrc can manipulate anyone who is deceased] and has nanomachines in them. [https://imgur.com/a/K1tlUR6 With the syringe], [https://youtu.be/x6Uetfi8i24?t=12548 Snake can deactivate the nanomachines inside] [https://youtu.be/x6Uetfi8i24?t=29526 soldiers and other nanomachine users]), '''[[Dimensional Storage]]''' ([https://youtu.be/x6Uetfi8i24?t=2489 Metal Gear MK 2 can store multiple weapons bigger than it's insides]. Metal Gear MK 3 can do the same), '''[[Electricity Manipulation]]''' ([https://youtu.be/5jNVDBIYuqM?t=1537 With the stun knife] [https://www.youtube.com/watch?v=dW_qgTFk2eU he can hit enemies with an electric shock]. [https://youtu.be/dW_qgTFk2eU?t=861 With Metal Gear MK. II, induces an electric shock with it's whiplashes that knocks the opponent out]), '''[[Statistics Amplification]]''' ([https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] The Snake Camo lets Snake one-shot enemies with just one punch or roll]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#OctoCamo_[Manual] The Metal Camo gives Snake more defense]), Limited '''[[Shapeshifting]]''' (With FaceCamo Snake can make his face look [https://youtu.be/fPbNi_UxNBw?t=9943 young], [https://youtu.be/YHGKUaK8OD4?t=14 young with a bandana, and look like his PS1 self]. FaceCamo can also make his face look like [https://youtu.be/YHGKUaK8OD4?t=14 Otacon, Raiden with his visor closed, Raiden with his visor open, Roy Campbell, Drebin 893, Solidus Snake's Biomorph, Laughing Octopus, Raging Raven, Crying Wolf, and Screaming Mantis]. FaceCamo can even mimic [https://youtu.be/x6Uetfi8i24?t=8564 Snake] and [https://youtu.be/x6Uetfi8i24?t=13248 Naomi Hunter's] faces), '''[[Intimidation]]''' ([https://youtu.be/9ZigpZv_nV0?t=36 With Big Boss Camo he can scare] PMC soldiers), '''[[Unlimited Ammo]]''' ([https://imgur.com/a/JVmIUE1 Can still use the Bandana]. [https://youtu.be/BVLbdjhkghM Can use the Patriot], [https://youtu.be/yu6uEPlp9m8?t=45 a gun with its internal feed mechanism shaped like an infinity symbol giving it infinite ammo]), '''[[Electromagnetic Manipulation]]''' ([https://youtu.be/dW_qgTFk2eU?t=412 With rail gun, fires a charged electromagnetic pulse at enemies]), '''[[Fire Manipulation]]''' ([https://youtu.be/dW_qgTFk2eU?t=655 With petrol bomb], [https://youtu.be/dW_qgTFk2eU?t=662 and wp grenade], sets enemies on fire upon explosion. Snake's M4 Custom can fire out [https://youtu.be/dW_qgTFk2eU?t=242 W.P Grenades]), '''[[Healing]]''' & '''[[Restoration]]''' (With [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Ration rations], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Regain regain], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Noodles noodles], and the [https://youtu.be/x6Uetfi8i24?t=36847 syringe] Snake can restore health. With [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Cigs cigs], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Muña muña], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Ration rations], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Noodles noodles], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Regain regain], [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_equipment#Compress compress], and the [https://imgur.com/a/K1tlUR6 syringe] [https://youtu.be/x6Uetfi8i24?t=12548 he can can restore his Psyche]), '''[[Homing Attack]]''' ([https://youtu.be/dW_qgTFk2eU?t=637 With the FIM-92A Snake can fire homing missiles]), '''[[Status Effect Inducement]]''' (Snake's M4 Custom can fire out [https://youtu.be/dW_qgTFk2eU?t=246 stun grenades]. [https://youtu.be/dW_qgTFk2eU?t=697 With yellow smoke grenade, renders the user instantly unconscious]), '''[[Bulletproof]]''' ([https://youtu.be/MDsqcbHvsus?t=295 Can wear multiple types of bullet proof vests]. [https://youtu.be/BPmd9pZKTxE?t=1305 With the oil drum, Snake's completely bulletproof while rolling around]), '''[[Radar Sensing]]''' ([https://www.youtube.com/watch?v=x6Uetfi8i24&t=2460s The Solid Eye provides Snake with] [https://youtu.be/x6Uetfi8i24?t=2562 a radar that shows him where to go]). | |||
<br> | |||
'''[[Resistance]]''' to '''[[Light Manipulation]]''' (Dwarf Gekko's [https://youtu.be/BPmd9pZKTxE?t=1387 infrared beams cannot see through Snake's box or drum]) | |||
}} | }} | ||
</tabber> | </tabber> | ||
---- | ---- | ||
==[[Equipment]]== | |||
<tabber> | <tabber> | ||
|-|Guns= | |-|Guns= | ||
<br> | |||
*'''[https://metalgear.fandom.com/wiki/AK-102 AK-102]:''' An improved, modernized model of the AK-74 firing the NATO-standard 5.56x45mm round. The basic design of the original has been tweaked with new materials, a folding stock, and a modified barrel length. After the collapse of the Soviet Union, AK-series weapons of all calibers were produced for export to the West. The AK-102 is the short-barrel version of the 5.56x45mm model, the AK-101. Its plastic magazine holds 30 rounds. The most basic of weapons with ample stopping and penetrative power. It is obtained during, or after Act 1 Opening. The AK-102 can also be obtained from fallen Middle Eastern militiamen. | *'''[https://metalgear.fandom.com/wiki/AK-102 AK-102]:''' An improved, modernized model of the AK-74 firing the NATO-standard 5.56x45mm round. The basic design of the original has been tweaked with new materials, a folding stock, and a modified barrel length. After the collapse of the Soviet Union, AK-series weapons of all calibers were produced for export to the West. The AK-102 is the short-barrel version of the 5.56x45mm model, the AK-101. Its plastic magazine holds 30 rounds. The most basic of weapons with ample stopping and penetrative power. It is obtained during, or after Act 1 Opening. The AK-102 can also be obtained from fallen Middle Eastern militiamen. | ||
<gallery> | |||
AK_102.jpg | |||
</gallery> | |||
*'''[https://metalgear.fandom.com/wiki/AN94 AN94]:''' The Nikonov AN94 Abakan was designed as a replacement for the AK-74M, but due to its cost and complexity, has only been issued to special forces units. It fires the 5.45x39mm round. This rifle is unique in the world of assault rifles due to its unconventional operation; in addition to semi-automatic and fully-automatic firing, its burst-fire setting fires two rounds in rapid succession, instead of a three-round burst. The two-round burst achieves an amazingly high rate of fire, at nearly 1800 rounds per minute, or nearly 30 rounds per second. This basically means that when the first bullet has left the muzzle, the second is close behind, and the pair will impact near exactly the same place on the target, which is very useful in defeating body armor. The rifle can also fit the GP30 grenade launcher, further increasing its combat effectiveness. Can be purchased from Drebin for 5,000 DP, or can be procured from a south-east shack in Act 2's Cove Valley Village. Unfortunately, the weapon's iron sights and lack of any optical attachments limit its effectiveness at range, even with the two-round burst. The AK-102 would be a better weapon to choose than the AN-94 (unless if you are trying to collect all the in-game weapons). | *'''[https://metalgear.fandom.com/wiki/AN94 AN94]:''' The Nikonov AN94 Abakan was designed as a replacement for the AK-74M, but due to its cost and complexity, has only been issued to special forces units. It fires the 5.45x39mm round. This rifle is unique in the world of assault rifles due to its unconventional operation; in addition to semi-automatic and fully-automatic firing, its burst-fire setting fires two rounds in rapid succession, instead of a three-round burst. The two-round burst achieves an amazingly high rate of fire, at nearly 1800 rounds per minute, or nearly 30 rounds per second. This basically means that when the first bullet has left the muzzle, the second is close behind, and the pair will impact near exactly the same place on the target, which is very useful in defeating body armor. The rifle can also fit the GP30 grenade launcher, further increasing its combat effectiveness. Can be purchased from Drebin for 5,000 DP, or can be procured from a south-east shack in Act 2's Cove Valley Village. Unfortunately, the weapon's iron sights and lack of any optical attachments limit its effectiveness at range, even with the two-round burst. The AK-102 would be a better weapon to choose than the AN-94 (unless if you are trying to collect all the in-game weapons). | ||
<gallery> | |||
AN-94.jpg | |||
</gallery> | |||
*'''[https://metalgear.fandom.com/wiki/FIM-92_Stinger Anti-Aircraft Missile (FIM-92 Stinger)]:''' A man-portable surface-to-air missile launcher that is used in the battle against the Hind D. The targeting sight can be manually positioned within range of the radar . The user must remain stationary while firing. After launching, the sight automatically re-positions itself to the center of the radar. | *'''[https://metalgear.fandom.com/wiki/FIM-92_Stinger Anti-Aircraft Missile (FIM-92 Stinger)]:''' A man-portable surface-to-air missile launcher that is used in the battle against the Hind D. The targeting sight can be manually positioned within range of the radar . The user must remain stationary while firing. After launching, the sight automatically re-positions itself to the center of the radar. | ||
*'''[https://metalgear.fandom.com/wiki/PP-19_Bizon Bizon]:''' A new Russian made submachine gun distinguished by its high capacity helical magazine. Developed according to specifications provided by the Interior Ministry (MVD), its design is based on the AK-74, and two thirds of its parts remain interchangeable with the AK-74. It operates exactly like the AK—anyone used to handling that popular weapon will find this gun extremely easy to wield. Its magazine holds sixty-four 9mm x 18 rounds in an unusual helical configuration. Has only moderate stopping power, but its large magazine capacity cuts down on reloads. There are no modifications available for this weapon. Can be purchased from Drebin for 7,000 DP. | *'''[https://metalgear.fandom.com/wiki/PP-19_Bizon Bizon]:''' A new Russian made submachine gun distinguished by its high capacity helical magazine. Developed according to specifications provided by the Interior Ministry (MVD), its design is based on the AK-74, and two thirds of its parts remain interchangeable with the AK-74. It operates exactly like the AK—anyone used to handling that popular weapon will find this gun extremely easy to wield. Its magazine holds sixty-four 9mm x 18 rounds in an unusual helical configuration. Has only moderate stopping power, but its large magazine capacity cuts down on reloads. There are no modifications available for this weapon. Can be purchased from Drebin for 7,000 DP. | ||
*'''[https://metalgear.fandom.com/wiki/Desert_Eagle Desert Eagle]:''' Meryl Silverburgh's preferred weapon. She uses this .50AE caliber weapon against Snake when controlled by [[Psycho Mantis]], also not attainable by Snake. | <gallery> | ||
*'''FAMAS:''' A fully automatic assault rifle with a fast 1000 rounds per minute rate of fire and holding 25 bullets per magazine. It is the standard weapon of the Genome Soldiers, and used by both Liquid Snake and Solid Snake. The FAMAS can be found in the Armory after the battle with Revolver Ocelot after acquiring a Level 2 security card, which is guarded by infra-red lasers. The last few rounds have extra strength, thus causing more damage. This weapon is best used in gunfights against alert enemies or bosses as this weapon is not suppressed. It is not available in Metal Gear Solid: Integral's "Very Easy Mode", since the player starts with an infinite MP5. | Fim.jpg | ||
</gallery> | |||
*'''[https://metalgear.fandom.com/wiki/Desert_Eagle Desert Eagle]:''' Meryl Silverburgh's preferred weapon. She uses this .50AE caliber weapon against Snake when controlled by [[Psycho Mantis]], also not attainable by Snake in ''Metal Gear Solid'', however he gains it in ''Metal Gear Solid 4: Guns of the Patriots''. One of the world's most powerful handguns, firing .50 caliber rounds. Bullets have 3 times the initial energy of .45 ACP rounds, and the gun's 26 cm length and 2 kg weight put it in a class of its own. Its gas pressure operating mechanism causes it to behave more like a rifle than a pistol. The standard barrel is 6 inches, but a 10 inch long barreled variation also exists. Holds 7 rounds. Has extremely strong recoil, but its sheer power makes up for that. There are no modifications available for this weapon. Can be purchased from Drebin for 20,000 DP or dropped from certain Dwarf Gekko. It can be used to knock back the FROGS without killing them as long as they are not hit in the head. This can be useful in Advent Palace to stun and then tranq them, to making getting the FROG doll easier. | |||
<gallery> | |||
Desert_Eagle.jpg | |||
</gallery> | |||
*'''[https://metalgear.fandom.com/wiki/FAMAS?so=search FAMAS]:''' A fully automatic assault rifle with a fast 1000 rounds per minute rate of fire and holding 25 bullets per magazine. It is the standard weapon of the Genome Soldiers, and used by both Liquid Snake and Solid Snake. The FAMAS can be found in the Armory after the battle with Revolver Ocelot after acquiring a Level 2 security card, which is guarded by infra-red lasers. The last few rounds have extra strength, thus causing more damage. This weapon is best used in gunfights against alert enemies or bosses as this weapon is not suppressed. It is not available in Metal Gear Solid: Integral's "Very Easy Mode", since the player starts with an infinite MP5. | |||
*'''[https://metalgear.fandom.com/wiki/DSR-1 DSR-1]:''' The DSR-1 is a bolt-action, bullpup sniper rifle. It features a free floating barrel, integrated bipod, and 5-round box magazine. It is chambered in a variety of calibers, including 7.62x51mm NATO, .300 Winchester Magnum (7.62x67mm), and .338 Lapua Magnum. The rifle in MGS4 is chambered in 7.62X67mm. It is extremely accurate and powerful, but it is a very loud weapon. The DSR-1 can be used with a detachable suppressor, however there is no suppressor available for it in MGS4. This is the sniper rifle used exclusively by the FROGS. There are no modifications available for this weapon, and it can be bought off Drebin for 20,000 DP. Snake also obtains one automatically at the end of Act 2 and it will be unlocked for free (however acquiring it before the end of act 2 will result in the weapon having to be unlocked by Drebin). | *'''[https://metalgear.fandom.com/wiki/DSR-1 DSR-1]:''' The DSR-1 is a bolt-action, bullpup sniper rifle. It features a free floating barrel, integrated bipod, and 5-round box magazine. It is chambered in a variety of calibers, including 7.62x51mm NATO, .300 Winchester Magnum (7.62x67mm), and .338 Lapua Magnum. The rifle in MGS4 is chambered in 7.62X67mm. It is extremely accurate and powerful, but it is a very loud weapon. The DSR-1 can be used with a detachable suppressor, however there is no suppressor available for it in MGS4. This is the sniper rifle used exclusively by the FROGS. There are no modifications available for this weapon, and it can be bought off Drebin for 20,000 DP. Snake also obtains one automatically at the end of Act 2 and it will be unlocked for free (however acquiring it before the end of act 2 will result in the weapon having to be unlocked by Drebin). | ||
*'''[https://metalgear.fandom.com/wiki/FAL FAL Carbine]:''' The FN FAL is a Belgian automatic rifle put into production in 1953 and is used by many NATO countries except the US. This rifle is used by Big Mama's troops in the European levels, but it is not available for purchase until the level afterward. It fires the 7.62x51mm round and has a 20 round magazine. This gun is slightly better that the G3A3 with a slightly faster reload and better stability. There are no modifications available for this weapon. Can only be acquired by purchasing from Drebin for 4,500 DP. | *'''[https://metalgear.fandom.com/wiki/FAL FAL Carbine]:''' The FN FAL is a Belgian automatic rifle put into production in 1953 and is used by many NATO countries except the US. This rifle is used by Big Mama's troops in the European levels, but it is not available for purchase until the level afterward. It fires the 7.62x51mm round and has a 20 round magazine. This gun is slightly better that the G3A3 with a slightly faster reload and better stability. There are no modifications available for this weapon. Can only be acquired by purchasing from Drebin for 4,500 DP. | ||
Line 198: | Line 259: | ||
*'''[https://metalgear.fandom.com/wiki/Five-seveN Five-seveN]:''' A semi-automatic pistol that uses 5.7 x 28 developed for the P90, a cartridge closer to a rifle than a handgun, but possessing less than two-thirds the recoil of a common 9mm Parabellum round. The Five-seveN boasts high penetration, due to the armor-piercing ammunition. The bullets tend to maintain a high velocity, providing relatively high stopping power against distant enemies. Carries a large 20 round magazine and has low recoil, making it easy to use. Also used by Snake when he infiltrated Galuade. Its excellent penetrative power makes it a useful weapon against enemies with heavy armor. Can be purchased from Drebin for 6,000 DP or dropped by FROGS. Good for penetrating helmets on higher difficulties due to its B-rank penetration parameter. | *'''[https://metalgear.fandom.com/wiki/Five-seveN Five-seveN]:''' A semi-automatic pistol that uses 5.7 x 28 developed for the P90, a cartridge closer to a rifle than a handgun, but possessing less than two-thirds the recoil of a common 9mm Parabellum round. The Five-seveN boasts high penetration, due to the armor-piercing ammunition. The bullets tend to maintain a high velocity, providing relatively high stopping power against distant enemies. Carries a large 20 round magazine and has low recoil, making it easy to use. Also used by Snake when he infiltrated Galuade. Its excellent penetrative power makes it a useful weapon against enemies with heavy armor. Can be purchased from Drebin for 6,000 DP or dropped by FROGS. Good for penetrating helmets on higher difficulties due to its B-rank penetration parameter. | ||
*'''[https://youtu.be/ehlAMTh42Ko?t=205 Handgun]:''' A handgun, also known as a pistol, is a small firearm designed to be handheld, either in one hand or both. | *'''[https://youtu.be/ehlAMTh42Ko?t=205 Handgun]:''' A handgun, also known as a pistol, is a small firearm designed to be handheld, either in one hand or both. | ||
*'''[https://metalgear.fandom.com/wiki/Glock_18 G18C]:''' The compensated version of the Glock 18 select-fire pistol. Originally designed for Austrian Counter Terror United EKOCobra, the G18C is available exclusively to military agencies. Its automatic rate of fire and small size make it inaccurate at a distance (although switching to semi automatic increases accuracy somewhat), but its sheer firepower is excellent in close quarters. Can be purchased from Drebin for 8,000 DP or dropped from certain rebels in Act 2 before the armored dozer breaks into the mansion grounds. It is also carried by certain | *'''[https://metalgear.fandom.com/wiki/Glock_18 G18C]:''' The compensated version of the Glock 18 select-fire pistol. Originally designed for Austrian Counter Terror United EKOCobra, the G18C is available exclusively to military agencies. Its automatic rate of fire and small size make it inaccurate at a distance (although switching to semi automatic increases accuracy somewhat), but its sheer firepower is excellent in close quarters. Can be purchased from Drebin for 8,000 DP or dropped from certain rebels in Act 2 before the armored dozer breaks into the mansion grounds. It is also carried by certain Dwarf Gekko. | ||
*'''[https://metalgear.fandom.com/wiki/G3A3 G3A3]:''' The G3A3 is a selective fire, 7.62x51mm NATO battle rifle made by originally by Heckler & Koch, but has been licensed to various other manufacturers throughout the world. It is ubiquitous as the AK-47 on the modern battlefield. Its action is the basis of several weapons, including the HK21E, MP5, as well as the PSG-1 sniper rifle. It is very accurate in semi-automatic fire, but this diminishes when fired fully automatic. There are no modifications available for this weapon. Can be acquired from fallen Act 2 Resistance. Can also be bought from Drebin for 4,000 DP. | *'''[https://metalgear.fandom.com/wiki/G3A3 G3A3]:''' The G3A3 is a selective fire, 7.62x51mm NATO battle rifle made by originally by Heckler & Koch, but has been licensed to various other manufacturers throughout the world. It is ubiquitous as the AK-47 on the modern battlefield. Its action is the basis of several weapons, including the HK21E, MP5, as well as the PSG-1 sniper rifle. It is very accurate in semi-automatic fire, but this diminishes when fired fully automatic. There are no modifications available for this weapon. Can be acquired from fallen Act 2 Resistance. Can also be bought from Drebin for 4,000 DP. | ||
*'''[https://metalgear.fandom.com/wiki/GSR GSR]:''' A 45-caliber combat pistol built by SIG Sauer. Among the many 1911 clones, this one is distinguished by its unique appearance (the slide contours having been shaped to make the gun appear more "SIG-like"). The slide and frame are CNC machined and the parts come from a variety of high-end manufacturers, which improves the gun's overall performance and makes it highly durable. A rail is integral to the frame, allowing the user to attach a tactical flashlight. Holds 8 rounds. While somewhat lacking in its rapid fire capability, its powerful rounds make up for this shortcoming. Used as a sidearm by most PMC soldiers, although the South American rebel soldiers in Act 2 are also known to use them. Can be purchased from Drebin for 3,000 DP or dropped by PMCs. | *'''[https://metalgear.fandom.com/wiki/GSR GSR]:''' A 45-caliber combat pistol built by SIG Sauer. Among the many 1911 clones, this one is distinguished by its unique appearance (the slide contours having been shaped to make the gun appear more "SIG-like"). The slide and frame are CNC machined and the parts come from a variety of high-end manufacturers, which improves the gun's overall performance and makes it highly durable. A rail is integral to the frame, allowing the user to attach a tactical flashlight. Holds 8 rounds. While somewhat lacking in its rapid fire capability, its powerful rounds make up for this shortcoming. Used as a sidearm by most PMC soldiers, although the South American rebel soldiers in Act 2 are also known to use them. Can be purchased from Drebin for 3,000 DP or dropped by PMCs. | ||
Line 205: | Line 266: | ||
*'''[https://metalgear.fandom.com/wiki/M14_EBR M14 EBR]:''' The M14 EBR (Enhanced Battle Rifle) is a selective fire sniper rifle developed from the M14 battle rifle. Chambered for 7.62x51mm NATO, it is used as a designated marksman rifle, and feature numerous modifications, including the removal of the wooden furniture in favor of an aluminum body, pistol grip, and a telescoping stock. Other modifications include numerous picatinny rails for mounting accessories, as well as a muzzle brake, which can fit a suppressor. A scope with 3X and 10X zoom is a standard feature in MGS4. The accessory list in MGS4 includes a laser sight, flashlight, and suppressor. The latter feature allows Snake to remain hidden while sniping, while the laser sight makes it a very effective over-the-shoulder weapon. The suppression of the muzzle report, selective fire, effective optical and laser sights, and the very powerful and plentiful 7.62x51mm NATO round combine to make this one of the most lethal weapons in MGS4. It can be found early in Act 1 after taking out a PMC sniper. Also can be bought from Drebin for 9,000 DP. | *'''[https://metalgear.fandom.com/wiki/M14_EBR M14 EBR]:''' The M14 EBR (Enhanced Battle Rifle) is a selective fire sniper rifle developed from the M14 battle rifle. Chambered for 7.62x51mm NATO, it is used as a designated marksman rifle, and feature numerous modifications, including the removal of the wooden furniture in favor of an aluminum body, pistol grip, and a telescoping stock. Other modifications include numerous picatinny rails for mounting accessories, as well as a muzzle brake, which can fit a suppressor. A scope with 3X and 10X zoom is a standard feature in MGS4. The accessory list in MGS4 includes a laser sight, flashlight, and suppressor. The latter feature allows Snake to remain hidden while sniping, while the laser sight makes it a very effective over-the-shoulder weapon. The suppression of the muzzle report, selective fire, effective optical and laser sights, and the very powerful and plentiful 7.62x51mm NATO round combine to make this one of the most lethal weapons in MGS4. It can be found early in Act 1 after taking out a PMC sniper. Also can be bought from Drebin for 9,000 DP. | ||
*'''[https://metalgear.fandom.com/wiki/M4_Custom M4 Custom]:''' A shortened carbine model of the M16. It is the mainstay of U.S. Special Forces, but its high performance has led to its adoption by elite units in numerous other countries as well. Uses 5.56mm ammo and carries a 30 round magazine. Its rail system makes it highly expandable with a variety of sights, grenade launchers, and other items. With a multitude of parts, this assault rifle can be used in virtually any situation. Drebin gives you the gun the first time you meet him. | *'''[https://metalgear.fandom.com/wiki/M4_Custom M4 Custom]:''' A shortened carbine model of the M16. It is the mainstay of U.S. Special Forces, but its high performance has led to its adoption by elite units in numerous other countries as well. Uses 5.56mm ammo and carries a 30 round magazine. Its rail system makes it highly expandable with a variety of sights, grenade launchers, and other items. With a multitude of parts, this assault rifle can be used in virtually any situation. Drebin gives you the gun the first time you meet him. | ||
*'''M60E4:''' Since its introduction in the Vietnam War, the M60 has maintained its position as the primary general purpose machine gun of the U.S. Army. Having undergone numerous revisions over the years, this version is one of latest variations, primarily used by the Navy and Marines. With a variety of attachable accessories, including a dot sight and flashlight, the M60E4 has proved highly versatile in combat. Uses 7.62mm x 51 ammo. Holds 200 rounds per mag, the second highest under the Patriot. A machine gun that can be used for eliminating a close-knit group of enemies or precision shots against single targets. Can be bought from Drebin for about 10,000 DP, or procuring it from several Pieuvre Armement soldiers near the Holding Cell. | *'''[https://metalgear.fandom.com/wiki/M60?so=search M60E4]:''' Since its introduction in the Vietnam War, the M60 has maintained its position as the primary general purpose machine gun of the U.S. Army. Having undergone numerous revisions over the years, this version is one of latest variations, primarily used by the Navy and Marines. With a variety of attachable accessories, including a dot sight and flashlight, the M60E4 has proved highly versatile in combat. Uses 7.62mm x 51 ammo. Holds 200 rounds per mag, the second highest under the Patriot. A machine gun that can be used for eliminating a close-knit group of enemies or precision shots against single targets. Can be bought from Drebin for about 10,000 DP, or procuring it from several Pieuvre Armement soldiers near the Holding Cell. | ||
*'''[https://metalgear.fandom.com/wiki/M82A2 M82A2]:''' A large anti-material rifle. Fires large-caliber .50 BMG (Browning Machine Gun), giving it the greatest power and range of any sniper rifle, excluding the Rail Gun. Equipped with a high efficiency muzzle brake, which reduces recoil enough for fairly simple control and relatively easy repeat fire. Its oversize box magazine holds 10 rounds. There are no modifications available for this weapon. It can instantly destroy a Gekko with ONE well-aimed shot to the head and is capable of killing average PMC's in one shot, regardless of where on the body the shot hits, making this the best ranged weapon. This rifle can also destroy helicopters and Humvees, and is capable of destroying Strykers in about 7-8 shots. Recommended by Hideo Kojima. Akiba is seen with this rifle in Act 5, one of the only times he is not using an XM8. He had gotten it from Drebin.[1] Can be purchased from Drebin for about 200,000 DP. | *'''[https://metalgear.fandom.com/wiki/M82A2 M82A2]:''' A large anti-material rifle. Fires large-caliber .50 BMG (Browning Machine Gun), giving it the greatest power and range of any sniper rifle, excluding the Rail Gun. Equipped with a high efficiency muzzle brake, which reduces recoil enough for fairly simple control and relatively easy repeat fire. Its oversize box magazine holds 10 rounds. There are no modifications available for this weapon. It can instantly destroy a Gekko with ONE well-aimed shot to the head and is capable of killing average PMC's in one shot, regardless of where on the body the shot hits, making this the best ranged weapon. This rifle can also destroy helicopters and Humvees, and is capable of destroying Strykers in about 7-8 shots. Recommended by Hideo Kojima. Akiba is seen with this rifle in Act 5, one of the only times he is not using an XM8. He had gotten it from Drebin.[1] Can be purchased from Drebin for about 200,000 DP. | ||
*'''[https://metalgear.fandom.com/wiki/M870 M870]:''' The Remington 870 Modular Combat Shotgun is a pump-action shotgun extremely popular with governments, soldiers, and civilians alike, customized for close-range combat. Comes equipped with a tactical light on the forearm; also has a rail on the top of the receiver for attaching a scope. Its tube magazine holds 4 12-gauge shotgun shells. The most balanced shotgun in terms of weight, performance, and stability. Can be bought from Drebin for 30,000 DP or by procuring it from the Pieuvre Armement base in the Confinement Facility of South America. | *'''[https://metalgear.fandom.com/wiki/M870 M870]:''' The Remington 870 Modular Combat Shotgun is a pump-action shotgun extremely popular with governments, soldiers, and civilians alike, customized for close-range combat. Comes equipped with a tactical light on the forearm; also has a rail on the top of the receiver for attaching a scope. Its tube magazine holds 4 12-gauge shotgun shells. The most balanced shotgun in terms of weight, performance, and stability. Can be bought from Drebin for 30,000 DP or by procuring it from the Pieuvre Armement base in the Confinement Facility of South America. | ||
Line 211: | Line 272: | ||
*'''[https://metalgear.fandom.com/wiki/MAC-10 M10]:''' A submachine gun model developed in the 1960s for use in covert operations. Its powerful .45 caliber ammo, open bolt firing, and firing rate of 1000+ rounds per minute combine to make it quite difficult to control in full auto mode, but also a potent ally in close range combat. Holds 30 rounds. Its true value can be found in point blank shooting. It can be purchased from Drebin for 3,000 DP or dropped from certain rebels in Act 2. | *'''[https://metalgear.fandom.com/wiki/MAC-10 M10]:''' A submachine gun model developed in the 1960s for use in covert operations. Its powerful .45 caliber ammo, open bolt firing, and firing rate of 1000+ rounds per minute combine to make it quite difficult to control in full auto mode, but also a potent ally in close range combat. Holds 30 rounds. Its true value can be found in point blank shooting. It can be purchased from Drebin for 3,000 DP or dropped from certain rebels in Act 2. | ||
*'''[https://metalgear.fandom.com/wiki/M1911A1 M1911 Custom]:''' "The legendary custom handgun used by Naked Snake during Operation Snake Eater in 1964. Even after 50 years, this gun is still in prime condition. Its parts work together with watch-like precision, resulting in both unparalleled performance and remarkably easy handling. Uses 45 caliber ammo. Holds 7 rounds. Has an extremely high firing rate and high stopping power." | *'''[https://metalgear.fandom.com/wiki/M1911A1 M1911 Custom]:''' "The legendary custom handgun used by Naked Snake during Operation Snake Eater in 1964. Even after 50 years, this gun is still in prime condition. Its parts work together with watch-like precision, resulting in both unparalleled performance and remarkably easy handling. Uses 45 caliber ammo. Holds 7 rounds. Has an extremely high firing rate and high stopping power." | ||
*'''[https://metalgear.fandom.com/wiki/M72A3 M72A3]:''' A disposable anti-tank rocket launcher developed to give infantry a light, easy to use weapon to engage against Tanks and other armored vehicles. The small diameter of its 82mm rockets makes it too weak to stand up to today's MBTs, but it has sufficient firepower to deal with light armored vehicles and soft skinned targets. It is often used in Anti-Personnel combat as a high powered grenade launcher. Even 50 years after its debut, the U.S. military continues to use the M72A3 to great effect in urban combat in the Iraq war. Its quick reload time makes it suitable for consecutive attacks. There are no modifications available for this weapon. Can be bought by Drebin for 40,000 DP, or procured during the South American mission in Solid Sun within the marketplace. | *'''[https://metalgear.fandom.com/wiki/M72A3 M72A3]:''' A disposable anti-tank rocket launcher developed to give infantry a light, easy to use weapon to engage against Tanks and other armored vehicles. The small diameter of its 82mm rockets makes it too weak to stand up to today's MBTs, but it has sufficient firepower to deal with light armored vehicles and soft skinned targets. It is often used in Anti-Personnel combat as a high powered grenade launcher. Even 50 years after its debut, the U.S. military continues to use the M72A3 to great effect in urban combat in the Iraq war. Its quick reload time makes it suitable for consecutive attacks. There are no modifications available for this weapon. Can be bought by Drebin for 40,000 DP, or procured during the South American mission in Solid Sun within the marketplace. | ||
*'''MGL-140:''' A man portable grenade launcher capable of repeat fire. Holds six 40mm grenades in a revolver style cylinder, providing a significant boost to the average infantryman's firepower. A rail system enables it to be fitted with accessories such as a flashlight or foregrip. The best weapon for eliminating multiple enemies simultaneously. Can be obtained after defeating Raging Raven. It shares ammo with the XM320 launcher, and they both can use the same grenade types. (WP, Smoke, etc.) | *'''[https://metalgear.fandom.com/wiki/MGL-140 MGL-140]:''' A man portable grenade launcher capable of repeat fire. Holds six 40mm grenades in a revolver style cylinder, providing a significant boost to the average infantryman's firepower. A rail system enables it to be fitted with accessories such as a flashlight or foregrip. The best weapon for eliminating multiple enemies simultaneously. Can be obtained after defeating Raging Raven. It shares ammo with the XM320 launcher, and they both can use the same grenade types. (WP, Smoke, etc.) | ||
*'''[https://metalgear.fandom.com/wiki/Ruger_MK._2_Pistol MK. 2 Pistol]:''' Chambered in .22 Long Rifle, the Ruger Standard and its derivatives have been in production since 1949. The MK. 2 version was first manufactured in 1982. The series became notorious as assassination weapons because of their use by Mossad agents and the controversial book Hitman. Snake's Ruger is equipped with a built-in suppressor, and the bolt is locked in place while firing, making it almost completely silent. However, as a single shot weapon, it is unsuitable for rapid fire. Uses tranquilizer and emotion rounds. Because it is non-lethal, it is a valuable tool for covert infiltration and no-kill completions. Also includes a built-in laser sight for more accurate aiming without needing to use the iron sights. Obtained from the Metal Gear Mk. II. There are no modifications available for this weapon, but there is a wide variety of ammunition. Reloading while there is still a bullet in the chamber will cut down on reload time. | *'''[https://metalgear.fandom.com/wiki/Ruger_MK._2_Pistol MK. 2 Pistol]:''' Chambered in .22 Long Rifle, the Ruger Standard and its derivatives have been in production since 1949. The MK. 2 version was first manufactured in 1982. The series became notorious as assassination weapons because of their use by Mossad agents and the controversial book Hitman. Snake's Ruger is equipped with a built-in suppressor, and the bolt is locked in place while firing, making it almost completely silent. However, as a single shot weapon, it is unsuitable for rapid fire. Uses tranquilizer and emotion rounds. Because it is non-lethal, it is a valuable tool for covert infiltration and no-kill completions. Also includes a built-in laser sight for more accurate aiming without needing to use the iron sights. Obtained from the Metal Gear Mk. II. There are no modifications available for this weapon, but there is a wide variety of ammunition. Reloading while there is still a bullet in the chamber will cut down on reload time. | ||
*'''[https://metalgear.fandom.com/wiki/Mk.17 Mk. 17]:''' A powerful, lightweight weapon developed for US Special Operations Command. The FN USA Mk. 17 SCAR is used by PMCs across the world. This highly versatile rifle holds 20 rounds in a magazine and boasts high stopping power. It can be found early on Praying Mantis PMCs in Act 1. It can also be found on the PMC Raven Sword enemies in Act 3. Snake can purchase this weapon from Drebin for 3,500 DP. | *'''[https://metalgear.fandom.com/wiki/Mk.17 Mk. 17]:''' A powerful, lightweight weapon developed for US Special Operations Command. The FN USA Mk. 17 SCAR is used by PMCs across the world. This highly versatile rifle holds 20 rounds in a magazine and boasts high stopping power. It can be found early on Praying Mantis PMCs in Act 1. It can also be found on the PMC Raven Sword enemies in Act 3. Snake can purchase this weapon from Drebin for 3,500 DP. | ||
Line 228: | Line 288: | ||
*'''[https://metalgear.fandom.com/wiki/Makarov_PMM PMM]:''' A modernized version of the Makarov PM, the official sidearm of the Soviet army. The frame and magazine have been newly designed, and the magazine size has been expanded from 8 to 12 rounds. Additionally, the 9mm x 18 ammunition has been replaced by improved 9mm x 18 PMM rounds for higher muzzle velocity. An easy to handle gun with relatively low recoil. There are no modifications available for this weapon. Can be purchased from Drebin for 3,500 DP or dropped from the resistance fighter in Eastern Europe (He only takes it out if he sees Snake and tries to shoot Snake with it). | *'''[https://metalgear.fandom.com/wiki/Makarov_PMM PMM]:''' A modernized version of the Makarov PM, the official sidearm of the Soviet army. The frame and magazine have been newly designed, and the magazine size has been expanded from 8 to 12 rounds. Additionally, the 9mm x 18 ammunition has been replaced by improved 9mm x 18 PMM rounds for higher muzzle velocity. An easy to handle gun with relatively low recoil. There are no modifications available for this weapon. Can be purchased from Drebin for 3,500 DP or dropped from the resistance fighter in Eastern Europe (He only takes it out if he sees Snake and tries to shoot Snake with it). | ||
*'''[https://metalgear.fandom.com/wiki/PSG-1 PSG-1]:''' Semi-automatic sniper rifle holding 5 rounds per magazine and is a symbolic weapon of [[Sniper Wolf]]. It can also be used by Snake if a sniping approach is desired against [[Sniper Wolf]] and holds 5 rounds per magazine. The scoped view of the weapon tends to be unstable unless Diazepam is taken. [[Sniper Wolf]]'s PSG-1 has a laser beam for targeting. | *'''[https://metalgear.fandom.com/wiki/PSG-1 PSG-1]:''' Semi-automatic sniper rifle holding 5 rounds per magazine and is a symbolic weapon of [[Sniper Wolf]]. It can also be used by Snake if a sniping approach is desired against [[Sniper Wolf]] and holds 5 rounds per magazine. The scoped view of the weapon tends to be unstable unless Diazepam is taken. [[Sniper Wolf]]'s PSG-1 has a laser beam for targeting. | ||
*'''PSS:''' A silenced pistol that uses a special type of soundless ammo. The piston is located within the cartridge, trapping the firing gas inside. This makes the ammo virtually silent and eliminates the need for a suppressor. Although the PSS is amazingly quiet and easily concealed, it achieves its silence at the expense of performance, and the magazine size is a paltry 6 rounds, but this does not wear down its effectiveness at stealth missions. There are no modifications available for this weapon. Can be purchased from Drebin for 5,000 DP or dropped from some PMC and Dwarf Gekkos. Has moderate stopping power, but low recoil and excellent penetration counters that. | *'''[https://metalgear.fandom.com/wiki/PSS?so=search PSS]:''' A silenced pistol that uses a special type of soundless ammo. The piston is located within the cartridge, trapping the firing gas inside. This makes the ammo virtually silent and eliminates the need for a suppressor. Although the PSS is amazingly quiet and easily concealed, it achieves its silence at the expense of performance, and the magazine size is a paltry 6 rounds, but this does not wear down its effectiveness at stealth missions. There are no modifications available for this weapon. Can be purchased from Drebin for 5,000 DP or dropped from some PMC and Dwarf Gekkos. Has moderate stopping power, but low recoil and excellent penetration counters that. | ||
*'''Race | *'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_weapons?so=search#Race_Gun Race Gun]:''' A race gun is a customized pistol geared towards competition, frequently used in International Practical Shooting Confederation (IPSC) competitions. This one has been heavily modified for use in combat conditions for need of speed and accuracy. In order to maximize rapid fire performance, uses reduced charge ammo that provides just barely enough pressure to fire. Naturally, this also results in relatively low stopping power. Uses 9x23 (.38 Super) Winchester ammo. Holds 19 rounds. The Race Gun is based on a Strayer-Voigt Infinity 1911, a 1911 built for competition use. Easy to fire in rapid succession and deliver shots in a tight spread. Its bullets can ricochet off surfaces in a similar way to the Single Action Army. There are no modifications available for this weapon. Can be obtained by completing the game once on any difficulty. | ||
*'''[https://metalgear.fandom.com/wiki/Rail_gun Rail Gun]:''' Has three levels of charge, and holds 50 rounds. Semi-auto fire, but usually it's worth charging up all the way, as it is most likely to be used on large targets, such as vehicles and bosses. When fully charged, it is the strongest weapon in the game. This is the same Lockheed RG-590 Experimental Aircraft Rail Cannon used by Fortune during the Big Shell Incident. It is obtained automatically by defeating Crying Wolf during Act 4. | *'''[https://metalgear.fandom.com/wiki/Rail_gun Rail Gun]:''' Has three levels of charge, and holds 50 rounds. Semi-auto fire, but usually it's worth charging up all the way, as it is most likely to be used on large targets, such as vehicles and bosses. When fully charged, it is the strongest weapon in the game. This is the same Lockheed RG-590 Experimental Aircraft Rail Cannon used by Fortune during the Big Shell Incident. It is obtained automatically by defeating Crying Wolf during Act 4. | ||
*'''[https://metalgear.fandom.com/wiki/M47_Dragon Remote-Control Missile (M47 Dragon)]:''' A man-portable anti-tank missile. While the standard M47 Dragon missiles are wire-guided and have a maximum range of | *'''[https://metalgear.fandom.com/wiki/M47_Dragon Remote-Control Missile (M47 Dragon)]:''' A man-portable anti-tank missile. While the standard M47 Dragon missiles are wire-guided and have a maximum range of 1000–1500 meters, this version has been adapted for radio-guidance and use at short range, between 10–25 meters. A preferred weapon since the events of Operation Intrude N313, the radio-guided control system allows for manual adjustment of the missile's path after launch. However, like the Stinger, the user cannot move while firing this missile. | ||
*'''[https://youtu.be/ehlAMTh42Ko?t=4023 Rocket Launcher]:''' A man-portable anti-tank rocket launcher that is used in the battles against Bloody Brad and Big Boss. | *'''[https://youtu.be/ehlAMTh42Ko?t=4023 Rocket Launcher]:''' A man-portable anti-tank rocket launcher that is used in the battles against Bloody Brad and Big Boss. | ||
*'''[https://metalgear.fandom.com/wiki/RPG-7 RPG-7]:''' A man-portable, anti-tank weapon. First officially adopted by the Soviet Army in 1961, it can now be found in almost every combat zone worldwide. With a diameter of over 80 millimeters, its shaped explosive warheads are supremely effective, not only against armored targets, but personnel, as well. It is lightweight, simple in design, powerful, inexpensive, and easy to use, making it favored by an array of groups ranging from state armies to terrorists and insurgent groups. A good all round weapon for a variety of situations at mid to long range, with the exception of Anti-Air combat. There are no modifications available for this weapon. Can be bought from Drebin for 60,000 DP, or procured in Act 1 in various areas of the Middle East. | *'''[https://metalgear.fandom.com/wiki/RPG-7 RPG-7]:''' A man-portable, anti-tank weapon. First officially adopted by the Soviet Army in 1961, it can now be found in almost every combat zone worldwide. With a diameter of over 80 millimeters, its shaped explosive warheads are supremely effective, not only against armored targets, but personnel, as well. It is lightweight, simple in design, powerful, inexpensive, and easy to use, making it favored by an array of groups ranging from state armies to terrorists and insurgent groups. A good all round weapon for a variety of situations at mid to long range, with the exception of Anti-Air combat. There are no modifications available for this weapon. Can be bought from Drebin for 60,000 DP, or procured in Act 1 in various areas of the Middle East. | ||
Line 237: | Line 297: | ||
*'''[https://metalgear.fandom.com/wiki/Saiga-12 SAIGA12]:''' A newly developed automatic shotgun from General Mikhail Kalashnikov's IZHMASH factory based on the AK series design, fully proofed as a military-grade firearm. Detachable magazine-fed, gas-operated semiautomatic. The lightweight plastic box magazine holds 8 12-gauge shotshells. Boasts the largest magazine capacity and quickest fire rate of any shotgun. There are no modifications available for this weapon. Can be bought from Drebin for 40,000 DP. | *'''[https://metalgear.fandom.com/wiki/Saiga-12 SAIGA12]:''' A newly developed automatic shotgun from General Mikhail Kalashnikov's IZHMASH factory based on the AK series design, fully proofed as a military-grade firearm. Detachable magazine-fed, gas-operated semiautomatic. The lightweight plastic box magazine holds 8 12-gauge shotshells. Boasts the largest magazine capacity and quickest fire rate of any shotgun. There are no modifications available for this weapon. Can be bought from Drebin for 40,000 DP. | ||
*'''[https://youtu.be/ehlAMTh42Ko?t=726 Silencer]:''' A suppressor or silencer is a muzzle that dampens the sound produced by a gun when fired. Equipping a firearm with a suppressor is vital to taking down enemies without alerting other nearby guards. | *'''[https://youtu.be/ehlAMTh42Ko?t=726 Silencer]:''' A suppressor or silencer is a muzzle that dampens the sound produced by a gun when fired. Equipping a firearm with a suppressor is vital to taking down enemies without alerting other nearby guards. | ||
*'''[https://metalgear.fandom.com/wiki/SOCOM SOCOM]:''' The MK23 SOCOM is a .45ACP caliber semi-automatic pistol that can be found in the back of a truck at the Helipad or inside of the Tank Hangar, it comes with a pre-attached laser aiming module. Since its debut in ''Metal Gear Solid'', the SOCOM has become one of Solid Snake's signature weapons. It is the first gun available to the player and is ideal for carefully placed shots with the help of the laser aiming module. Later on in the game, a suppressor can be found in the room on the ground floor of the Tank Hangar after finding Donald Anderson. | *'''[https://metalgear.fandom.com/wiki/SOCOM SOCOM]:''' The MK23 SOCOM is a .45ACP caliber semi-automatic pistol that can be found in the back of a truck at the Helipad or inside of the Tank Hangar, it comes with a pre-attached laser aiming module. Since its debut in ''Metal Gear Solid'', the SOCOM has become one of Solid Snake's signature weapons. It is the first gun available to the player and is ideal for carefully placed shots with the help of the laser aiming module. Later on in the game, a suppressor can be found in the room on the ground floor of the Tank Hangar after finding Donald Anderson. | ||
*'''Solar Gun:''' The Solar Gun fires bolts of light for minor stamina drain. Fully charging the gun, however, will release a blast that will instantly knock out any opponent and send them flying back a large distance. The Solar Gun cannot deal lethal damage and therefore cannot kill the enemy. There are no modifications available for this weapon. It is unlocked by obtaining all five collectible dolls in the game, awarded for defeating the FROGs in Act 1 and the B&B Corps Beast Forms non-lethally. Despite the fact that it can potentially be the most powerful non-lethal weapon in Snake's arsenal, it is limited by its unique ammunition: sunlight. The Solar Gun runs on a battery that can only be recharged while exposed to direct sunlight. While in the first two acts sunlight is plentiful, the next three acts take place in environments where there is little to no sun, limiting the number of times he can use the gun. Fortunately, a full energy meter is provided every act, so with careful management, the Solar Gun can be used effectively. However, there is a bug in the game that allows you to recharge anywhere there is a wall. To execute this trick, any handgun, the Solar Gun, and a wall are required. First, fire a round out of the handgun. Press up against a wall and reload the handgun. Before the animation completes, switch to the solar gun. The solar gun will instantly be recharged, even in the absence of sunlight. This trick can also be used to quickly reload any other firearm with notably long reload time, such as the | *'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_weapons?so=search#Solar_Gun Solar Gun]:''' The Solar Gun fires bolts of light for minor stamina drain. Fully charging the gun, however, will release a blast that will instantly knock out any opponent and send them flying back a large distance. The Solar Gun cannot deal lethal damage and therefore cannot kill the enemy. There are no modifications available for this weapon. It is unlocked by obtaining all five collectible dolls in the game, awarded for defeating the FROGs in Act 1 and the B&B Corps Beast Forms non-lethally. Despite the fact that it can potentially be the most powerful non-lethal weapon in Snake's arsenal, it is limited by its unique ammunition: sunlight. The Solar Gun runs on a battery that can only be recharged while exposed to direct sunlight. While in the first two acts sunlight is plentiful, the next three acts take place in environments where there is little to no sun, limiting the number of times he can use the gun. Fortunately, a full energy meter is provided every act, so with careful management, the Solar Gun can be used effectively. However, there is a bug in the game that allows you to recharge anywhere there is a wall. To execute this trick, any handgun, the Solar Gun, and a wall are required. First, fire a round out of the handgun. Press up against a wall and reload the handgun. Before the animation completes, switch to the solar gun. The solar gun will instantly be recharged, even in the absence of sunlight. This trick can also be used to quickly reload any other firearm with notably long reload time, such as the Tanegashima. The Solar Gun is also a deceptively loud weapon, reducing its stealth potential. Even at medium distances, enemies can detect the firing noise and will enter Alert phase unless Snake is surrounded by other distractions or noise (when the Camo index turns blue). This limits the Solar Gun's application for players attempting a no-alert playthrough. The Solar Gun is highly effective on Vamp, being able to take him out in a single shot. The Solar Gun proves useful in non-lethally dispatching the powered suits during the escape sequence in Act 2. It is also effective in Act 3 in the motorcycle ride portion, where all enemy soldiers, similar to the motorcycle ride portion in MGS3, are all at minimal endurance levels of health and psych, and can be taken down in one uncharged shot each, but limited ammo requires disciplined firing. | ||
*'''[https://metalgear.fandom.com/wiki/FIM-92_Stinger Stinger Missile]:''' A man-portable surface-to-air missile launcher that can take out targets that emit heat signatures it is primarily used in the battles against the Hind and [[Metal Gear REX]]. This can also be used to take out cameras since chaff grenades only provide protection momentarily against them. Mobility is lost when deployed. | *'''[https://metalgear.fandom.com/wiki/FIM-92_Stinger Stinger Missile]:''' A man-portable surface-to-air missile launcher that can take out targets that emit heat signatures it is primarily used in the battles against the Hind and [[Metal Gear REX]]. This can also be used to take out cameras since chaff grenades only provide protection momentarily against them. Mobility is lost when deployed. | ||
*'''[https://youtu.be/ehlAMTh42Ko?t=1045 | *'''[https://youtu.be/ehlAMTh42Ko?t=1045 Submachine Gun]:''' An American submachine pistol. Can be equipped with a suppressor. | ||
*'''[https://metalgear.fandom.com/wiki/SVD SVD]:''' The SVD is a purpose-built sniper rifle originally designed in the former Soviet Union. It fires the 7.62x54mmR round (more specifically, the steel-jacketed 7N1 round designed for sniping). It features a 10-round box magazine and the PSO-1 optical sight purportedly accurate to 1300m, which features a range finder based on the arbitrary average height of a human (1.7m, according to its designers), and attaches to the rifle by means of a quick-release. The SVD is unique amongst dedicated sniper rifles in that it has iron sights in addition to the PSO-1 scope; sniper rifles are typically only equipped with telescopic sights. The SVD featured in MGS3 and MGS4 are equipped with scopes that have the standard 3X and 10X zoom, whereas the real-world PSO-1 sight is set at 4X magnification. There are no modifications available for the SVD. Can be bought for 18,000 DP from Drebin, and is also procured at Cove Valley Village in Act 2. | *'''[https://metalgear.fandom.com/wiki/SVD SVD]:''' The SVD is a purpose-built sniper rifle originally designed in the former Soviet Union. It fires the 7.62x54mmR round (more specifically, the steel-jacketed 7N1 round designed for sniping). It features a 10-round box magazine and the PSO-1 optical sight purportedly accurate to 1300m, which features a range finder based on the arbitrary average height of a human (1.7m, according to its designers), and attaches to the rifle by means of a quick-release. The SVD is unique amongst dedicated sniper rifles in that it has iron sights in addition to the PSO-1 scope; sniper rifles are typically only equipped with telescopic sights. The SVD featured in MGS3 and MGS4 are equipped with scopes that have the standard 3X and 10X zoom, whereas the real-world PSO-1 sight is set at 4X magnification. There are no modifications available for the SVD. Can be bought for 18,000 DP from Drebin, and is also procured at Cove Valley Village in Act 2. | ||
*'''[https://metalgear.fandom.com/wiki/Tanegashima Tanegashima]:''' Tanegashima is an old colloquial term for any number of smooth-bore, matchlock muzzle -loading firearms introduced to Japan in the 1500s. This weapon is based heavily on an old arquebus. It is a very cumbersome weapon to use, as it is a single-shot muzzle-loader, which requires Snake to stand in place while he reloads. Uses lead balls as ammo (rarely given as gifts by rebels in Act 2, this ammo cannot be found anywhere else in the game other than buying from Drebin). It is dreadfully inaccurate due to the lack of rifling (strangely, this weapon is classified as a rifle in MGS4 despite being a smooth-bore weapon). Tanegashima is utterly useless in most contexts of MGS4, however it has one special property. It has a 1 in 3 chance that it will generate a whirlwind, killing every enemy in its path, as well as spilling hundreds of items across the battlefield (it has to hit a soldier for this to happen as items in the soldier's inventory are cloned many times for this to happen). Unfortunately, the whirlwind effect can only happen outside and only in the first two three (will not happen in Act 4 even though it's very windy outside). There are no modifications available for this weapon. It can be obtained from Drebin for 1,000,000 DPs. An easier way is to buy it on a Wednesday or Sunday according to the PS3's system clock (the player can also change their PS3's date so they don't have to wait until it's actually Wednesday or Sunday) to get 20% off. The best way, however, is to purchase it in Act 5 for only half the price (the Sunday/Wednesday 20% discount does not apply during Act 5). With this weapon and the bandana it is possible to easily farm Drebin points, ammo and items thus giving you nearly infinite Drebin points. | *'''[https://metalgear.fandom.com/wiki/Tanegashima Tanegashima]:''' Tanegashima is an old colloquial term for any number of smooth-bore, matchlock muzzle -loading firearms introduced to Japan in the 1500s. This weapon is based heavily on an old arquebus. It is a very cumbersome weapon to use, as it is a single-shot muzzle-loader, which requires Snake to stand in place while he reloads. Uses lead balls as ammo (rarely given as gifts by rebels in Act 2, this ammo cannot be found anywhere else in the game other than buying from Drebin). It is dreadfully inaccurate due to the lack of rifling (strangely, this weapon is classified as a rifle in MGS4 despite being a smooth-bore weapon). Tanegashima is utterly useless in most contexts of MGS4, however it has one special property. It has a 1 in 3 chance that it will generate a whirlwind, killing every enemy in its path, as well as spilling hundreds of items across the battlefield (it has to hit a soldier for this to happen as items in the soldier's inventory are cloned many times for this to happen). Unfortunately, the whirlwind effect can only happen outside and only in the first two three (will not happen in Act 4 even though it's very windy outside). There are no modifications available for this weapon. It can be obtained from Drebin for 1,000,000 DPs. An easier way is to buy it on a Wednesday or Sunday according to the PS3's system clock (the player can also change their PS3's date so they don't have to wait until it's actually Wednesday or Sunday) to get 20% off. The best way, however, is to purchase it in Act 5 for only half the price (the Sunday/Wednesday 20% discount does not apply during Act 5). With this weapon and the bandana it is possible to easily farm Drebin points, ammo and items thus giving you nearly infinite Drebin points. | ||
*'''[https://metalgear.fandom.com/wiki/Thor_.45-70 Thor .45-70]:''' A single shot M1911. Fires heavy 500-grain .45-70 rounds at a velocity of 1500 ft/s( | *'''[https://metalgear.fandom.com/wiki/Thor_.45-70 Thor .45-70]:''' A single shot M1911. Fires heavy 500-grain .45-70 rounds at a velocity of 1500 ft/s(500 m/s) -- equivalent to 2.5 times that of the 44 Magnum. Consequently, the Thor is unrivaled among the game's pistols in both power and recoil. Takes its name from the ancient Norse god of thunder. Despite being a handgun, it can take down most enemies in a single shot and possesses long range. There are no modifications available for this weapon. It is used by Liquid Ocelot at the end of Third Sun, as well as in ''Metal Gear Online''. | ||
*'''[https://metalgear.fandom.com/wiki/Twin_Barrel Twin Barrel]:''' A double-barreled shotgun with both barrels sawed off. This custom model has been modified, making it much easier to carry. Combines the weight of a handgun with the power of a shotgun. There are no modifications available for this weapon. | *'''[https://metalgear.fandom.com/wiki/Twin_Barrel Twin Barrel]:''' A double-barreled shotgun with both barrels sawed off. This custom model has been modified, making it much easier to carry. Combines the weight of a handgun with the power of a shotgun. There are no modifications available for this weapon. | ||
*'''[https://metalgear.fandom.com/wiki/Type_17_Mauser Type 17]:''' An automatic pistol manufactured by a militia based in Shanxi Province, China. A copy of the C96 pistol, which was imported in large numbers into China in the early 20th century during a war against Japan. Capable of full-auto fire, but the recoil generated by its .45 caliber ammo, lack of tactical reload function (magazine must be empty), and small 10 round magazine mean that only experienced soldiers can make effective use of this capability. Its high impact rounds and rapid fire are enough to drop an enemy almost instantly. Was used by EVA during Operation Snake Eater in 1964. There are no modifications available for this weapon. | *'''[https://metalgear.fandom.com/wiki/Type_17_Mauser Type 17]:''' An automatic pistol manufactured by a militia based in Shanxi Province, China. A copy of the C96 pistol, which was imported in large numbers into China in the early 20th century during a war against Japan. Capable of full-auto fire, but the recoil generated by its .45 caliber ammo, lack of tactical reload function (magazine must be empty), and small 10 round magazine mean that only experienced soldiers can make effective use of this capability. Its high impact rounds and rapid fire are enough to drop an enemy almost instantly. Was used by EVA during Operation Snake Eater in 1964. There are no modifications available for this weapon. | ||
Line 251: | Line 310: | ||
*'''[https://metalgear.fandom.com/wiki/Vz-83_submachine_gun Vz.83]:''' A small submachine gun developed as a self-defense weapon in Czechoslovakia during the Cold War. A rate reducer is installed inside the frame, keeping the firing rate down despite the light bolt weight allowing for greater control in full-auto mode. There are a number of ammo variations in Vz. series: this version uses 9mm Makarov rounds (9x18mm). Holds 20 rounds. Its standard laser sight enables easy on the fly aiming. There are no modifications available for this weapon. It can be obtained from Big Mama during Act 3. Also known as the "Skorpion." | *'''[https://metalgear.fandom.com/wiki/Vz-83_submachine_gun Vz.83]:''' A small submachine gun developed as a self-defense weapon in Czechoslovakia during the Cold War. A rate reducer is installed inside the frame, keeping the firing rate down despite the light bolt weight allowing for greater control in full-auto mode. There are a number of ammo variations in Vz. series: this version uses 9mm Makarov rounds (9x18mm). Holds 20 rounds. Its standard laser sight enables easy on the fly aiming. There are no modifications available for this weapon. It can be obtained from Big Mama during Act 3. Also known as the "Skorpion." | ||
*'''[https://metalgear.fandom.com/wiki/XM25_CDTE XM25]:''' The XM25 Punisher is a newly-developed man portable grenade launcher that fires 25mm air burst grenades. The flight distance between launch and detonation can be set to the user's preference. The grenades can provide an effective means of attacking targets hidden behind obstacles if set to detonate just as they reach the other side of the obstruction, making the XM25 ideally suited against enemies who use obstacles and the terrain to hide. Note: The XM25 is the only heavy weapon in the game that can be used during the motorcycle chase sequence. The XM25 was developed from the US Army's cancelled OICW program, having originally been designed as the M29 5.56mm rifle/40mm grenade launcher hybrid. The new simplified design fires a new lighter, more effective 25mm programmable airburst grenade. The XM25's nickname, "the Punisher", was bestowed by US soldiers who fielded the first 5 test units in Afghanistan in 2010. | *'''[https://metalgear.fandom.com/wiki/XM25_CDTE XM25]:''' The XM25 Punisher is a newly-developed man portable grenade launcher that fires 25mm air burst grenades. The flight distance between launch and detonation can be set to the user's preference. The grenades can provide an effective means of attacking targets hidden behind obstacles if set to detonate just as they reach the other side of the obstruction, making the XM25 ideally suited against enemies who use obstacles and the terrain to hide. Note: The XM25 is the only heavy weapon in the game that can be used during the motorcycle chase sequence. The XM25 was developed from the US Army's cancelled OICW program, having originally been designed as the M29 5.56mm rifle/40mm grenade launcher hybrid. The new simplified design fires a new lighter, more effective 25mm programmable airburst grenade. The XM25's nickname, "the Punisher", was bestowed by US soldiers who fielded the first 5 test units in Afghanistan in 2010. | ||
*'''[https://metalgear.fandom.com/wiki/XM8 XM8]:''' A rifle that was originally designed to replace the M4/M4A1 carbines and M16 service rifles. It was intended to be the US Army's standard issue firearm. However, the project was abandoned. In ''Metal Gear Solid 4'', the soldiers that attack Liquid's boat on the Volta river are carrying XM8s. Meryl's team, Rat Patrol 01 also uses these rifles. The XM8 has an integrated dot sight. It can be picked up right after you meet Drebin for the second time. Head for the left path instead of the right one and find it underneath a collapsed mine shaft entrance. Enemies that carry an XM8 will be a Baseline Carbine version of it, while Rat Patrol Team 01 wield different versions of the weapon system, including the Sharpshooter and sub-compact variants. Johnny is frequently seen carrying the XM8, though he never fires it, | *'''[https://metalgear.fandom.com/wiki/XM8 XM8]:''' A rifle that was originally designed to replace the M4/M4A1 carbines and M16 service rifles. It was intended to be the US Army's standard issue firearm. However, the project was abandoned. In ''Metal Gear Solid 4'', the soldiers that attack Liquid's boat on the Volta river are carrying XM8s. Meryl's team, Rat Patrol 01 also uses these rifles. The XM8 has an integrated dot sight. It can be picked up right after you meet Drebin for the second time. Head for the left path instead of the right one and find it underneath a collapsed mine shaft entrance. Enemies that carry an XM8 will be a Baseline Carbine version of it, while Rat Patrol Team 01 wield different versions of the weapon system, including the Sharpshooter and sub-compact variants. Johnny is frequently seen carrying the XM8, though he never fires it, Except in one cutscene. Found underneath a shelter in South America near the power plant. It has an integrated wide-radius red-dot sight by default, but has exactly the same stats as the M4 Custom and only one underbarrel attachment point for an XM320 launcher, which puts it at a disadvantage against the M4 Custom in terms of flexibility and versatility. | ||
|-|Grenades= | |-|Grenades= | ||
<br> | |||
*'''[https://metalgear.fandom.com/wiki/Chaff_grenade Chaff Grenade]:''' Temporarily disables nearby electrical equipment such as security cameras. Also useful in boss battles where the enemy is mechanical (Raven's M1 Abrams Tank, Gray Fox, [[Metal Gear REX]], etc.). It also has a double-edged sword effect by disabling Snake's radar as well upon explosion so it must be used with caution. Does not go into Alert mode when it explodes. | *'''[https://metalgear.fandom.com/wiki/Chaff_grenade Chaff Grenade]:''' Temporarily disables nearby electrical equipment such as security cameras. Also useful in boss battles where the enemy is mechanical (Raven's M1 Abrams Tank, Gray Fox, [[Metal Gear REX]], etc.). It also has a double-edged sword effect by disabling Snake's radar as well upon explosion so it must be used with caution. Does not go into Alert mode when it explodes. | ||
*'''[https://metalgear.fandom.com/wiki/Gas_grenade Gas Grenade (ABC M25A2)]:''' Normally used to control riots, these grenades emit CN1 gas upon exploding. They should not be used if the wind direction is against the user. | *'''[https://metalgear.fandom.com/wiki/Gas_grenade Gas Grenade (ABC M25A2)]:''' Normally used to control riots, these grenades emit CN1 gas upon exploding. They should not be used if the wind direction is against the user. | ||
Line 266: | Line 326: | ||
*'''[https://metalgear.fandom.com/wiki/Stun_grenade Stun Grenade]:''' Flash-bang grenades used to disorient the enemy. Triggers alert mode upon explosion. Knocks out Meryl in one go during the battle against [[Psycho Mantis]] if regular melee attacks are not preferred. | *'''[https://metalgear.fandom.com/wiki/Stun_grenade Stun Grenade]:''' Flash-bang grenades used to disorient the enemy. Triggers alert mode upon explosion. Knocks out Meryl in one go during the battle against [[Psycho Mantis]] if regular melee attacks are not preferred. | ||
|-|Explosives= | |-|Explosives= | ||
<br> | |||
*'''[https://metalgear.fandom.com/wiki/Plastic_explosive#C4 C4]:''' This can be placed on the ground or walls and is remotely detonated by the player. A plastic explosive charge fitted with a remote detonator. This military-grade explosive is valued by armies and law enforcement bodies worldwide for its extremely high stability. Highly modifiable, C4 can be fashioned into a variety of shapes for different purposes. Its awesome destructive power and remote detonator are ideal for laying ambushes. | *'''[https://metalgear.fandom.com/wiki/Plastic_explosive#C4 C4]:''' This can be placed on the ground or walls and is remotely detonated by the player. A plastic explosive charge fitted with a remote detonator. This military-grade explosive is valued by armies and law enforcement bodies worldwide for its extremely high stability. Highly modifiable, C4 can be fashioned into a variety of shapes for different purposes. Its awesome destructive power and remote detonator are ideal for laying ambushes. | ||
*'''[https://metalgear.fandom.com/wiki/Claymore_mine Claymore]:''' A directional anti-personnel mine used mainly in defensive combat and ambushes. Its slightly curved plastic casing contains 700 steel bearings and about 680 grams of C4 explosive. Upon detonation, it forms a fan shaped kill zone in a forward-facing 60-degree arc. Place in an area the enemy seems likely to cross to inflict a mean surprise and heavy damage. Costs 300 DP if purchased from Drebin, or can be obtained in Act 1 in the hotel looking building by crawling on top of the Claymores. | *'''[https://metalgear.fandom.com/wiki/Claymore_mine Claymore]:''' A directional anti-personnel mine used mainly in defensive combat and ambushes. Its slightly curved plastic casing contains 700 steel bearings and about 680 grams of C4 explosive. Upon detonation, it forms a fan shaped kill zone in a forward-facing 60-degree arc. Place in an area the enemy seems likely to cross to inflict a mean surprise and heavy damage. Costs 300 DP if purchased from Drebin, or can be obtained in Act 1 in the hotel looking building by crawling on top of the Claymores. | ||
Line 274: | Line 335: | ||
*'''[https://metalgear.fandom.com/wiki/Plastic_explosive#C4 Plastic Explosive (M5A1 C4)]:''' These can be placed on the ground or on walls and is remote detonated by the player. | *'''[https://metalgear.fandom.com/wiki/Plastic_explosive#C4 Plastic Explosive (M5A1 C4)]:''' These can be placed on the ground or on walls and is remote detonated by the player. | ||
*'''[https://youtu.be/ehlAMTh42Ko?t=504 Remote Control Missiles]:''' A remote controlled missile that travels at ground level. Solid Snake uses it to disable control panels that are connected to electrified floors. It can be used in the battles with Machinegun Kid and Fire Trooper so that Snake can attack from a safe location. | *'''[https://youtu.be/ehlAMTh42Ko?t=504 Remote Control Missiles]:''' A remote controlled missile that travels at ground level. Solid Snake uses it to disable control panels that are connected to electrified floors. It can be used in the battles with Machinegun Kid and Fire Trooper so that Snake can attack from a safe location. | ||
*'''Sleep Gas Mine:''' A non-lethal mine that releases sleep gas. Operates using the same jumping mechanism as the "Bouncing Betty" mine in order to efficiently disperse sleep gas over a wide area. Its automatic detonation and instant knock-out effect makes it useful against enemies in pursuit. Costs 300 DP if purchased from Drebin, and can also be found in a few locations. | *'''[https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_weapons?so=search#Sleep_Gas_mine Sleep Gas Mine]:''' A non-lethal mine that releases sleep gas. Operates using the same jumping mechanism as the "Bouncing Betty" mine in order to efficiently disperse sleep gas over a wide area. Its automatic detonation and instant knock-out effect makes it useful against enemies in pursuit. Costs 300 DP if purchased from Drebin, and can also be found in a few locations. | ||
*'''[https://metalgear.fandom.com/wiki/Sleep_Gas_Satchel Sleep Gas Satchel]:''' A sleep gas dispersal device fitted with a remote detonator, and is a non-lethal alternative to C4. Lacking the jumping mechanism of the sleep gas mine, it instead possesses a suction device that enables it to be affixed to walls as well as the ground. It can also be placed onto enemy soldiers. Can be purchased by Drebin for 400 DP as well as near the power station in South America, as well as at the beginning of the first act, after meeting with Drebin (in explosive barrel, at the end of the alley, next to a ruined building Snake needs to enter in order to progress further). | *'''[https://metalgear.fandom.com/wiki/Sleep_Gas_Satchel Sleep Gas Satchel]:''' A sleep gas dispersal device fitted with a remote detonator, and is a non-lethal alternative to C4. Lacking the jumping mechanism of the sleep gas mine, it instead possesses a suction device that enables it to be affixed to walls as well as the ground. It can also be placed onto enemy soldiers. Can be purchased by Drebin for 400 DP as well as near the power station in South America, as well as at the beginning of the first act, after meeting with Drebin (in explosive barrel, at the end of the alley, next to a ruined building Snake needs to enter in order to progress further). | ||
*'''[https://metalgear.fandom.com/wiki/Time_bomb Timer Bomb]:''' A device set to explode after a set amount of time. In ''Metal Gear Solid'', Ocelot hid a small time bomb in with Snake's inventory that would explode after about 150 seconds had passed. Another time bomb can be found in REX's underground lair by using the mine detector. This one goes off after 30 seconds have passed. | *'''[https://metalgear.fandom.com/wiki/Time_bomb Timer Bomb]:''' A device set to explode after a set amount of time. In ''Metal Gear Solid'', Ocelot hid a small time bomb in with Snake's inventory that would explode after about 150 seconds had passed. Another time bomb can be found in REX's underground lair by using the mine detector. This one goes off after 30 seconds have passed. | ||
|-|Equipment= | |-|Equipment= | ||
<br> | |||
*'''Ammo Box:''' Contains bullets for handguns and submachine guns. The maximum amount that Snake can equip depends on his level of endurance. | *'''Ammo Box:''' Contains bullets for handguns and submachine guns. The maximum amount that Snake can equip depends on his level of endurance. | ||
*'''Ammunition Cache:''' Contains ammo for all four of Solid Snake's firearms. Contains 20 handgun bullets, 20 submachine gun bullets, 6 grenade round, and 2 rocket rounds. | *'''Ammunition Cache:''' Contains ammo for all four of Solid Snake's firearms. Contains 20 handgun bullets, 20 submachine gun bullets, 6 grenade round, and 2 rocket rounds. | ||
*'''Antenna:''' Allows the user to send and receive communications within enemy jamming zones. | *'''Antenna:''' Allows the user to send and receive communications within enemy jamming zones. | ||
*'''[https://youtu.be/BzMylU_qFv8?t=2026 Anti-personnel Sensor]:''' The anti-personnel sensor is a device that measures the electromagnetic fields and heartbeat of nearby human life forms and reports their presence to the user via vibrations. In military use, the anti-personnel sensor can detect an enemy's presence without betraying the user's position. The closer a detected body is to the sensor, the stronger the vibration that is emitted. The sensor can also detect hidden, unmoving enemies. However, its lack of accuracy makes it difficult to reveal the exact position of detected bodies. The sensor is not | *'''[https://youtu.be/BzMylU_qFv8?t=2026 Anti-personnel Sensor]:''' The anti-personnel sensor is a device that measures the electromagnetic fields and heartbeat of nearby human life forms and reports their presence to the user via vibrations. In military use, the anti-personnel sensor can detect an enemy's presence without betraying the user's position. The closer a detected body is to the sensor, the stronger the vibration that is emitted. The sensor can also detect hidden, unmoving enemies. However, its lack of accuracy makes it difficult to reveal the exact position of detected bodies. The sensor is not dependent on radar and is therefore unaffected by interference fields created by chaff. | ||
*'''[https://metalgear.fandom.com/wiki/Antidote Antidote]:''' Used to counteract scorpion venom. | *'''[https://metalgear.fandom.com/wiki/Antidote Antidote]:''' Used to counteract scorpion venom. | ||
*'''[https://youtu.be/BzMylU_qFv8?t=1867 Bandages]:''' A bandage is a piece of material used either to support a medical device such as a dressing or splint, or on its own to provide support to the body; they can also be used to restrict a part of the body, such as slowing the flow of blood during heavy bleeding. | *'''[https://youtu.be/BzMylU_qFv8?t=1867 Bandages]:''' A bandage is a piece of material used either to support a medical device such as a dressing or splint, or on its own to provide support to the body; they can also be used to restrict a part of the body, such as slowing the flow of blood during heavy bleeding. | ||
*'''Bandana:''' Gives the user infinite ammo for all weapons when equipped. | *'''Bandana:''' Gives the user infinite ammo for all weapons when equipped. | ||
*'''Bandage:''' A bandage is a piece of material used either to support a medical device such as a dressing or splint, or on its own to provide support to the body; they can also be used to restrict a part of the body, such as slowing the flow of blood during heavy bleeding. | |||
*'''[https://youtu.be/ehlAMTh42Ko?t=119 Binoculars]:''' Allows surveillance of the surrounding area. Used to look out at distant terrain and check enemy positions. Cannot be used in small spaces. | *'''[https://youtu.be/ehlAMTh42Ko?t=119 Binoculars]:''' Allows surveillance of the surrounding area. Used to look out at distant terrain and check enemy positions. Cannot be used in small spaces. | ||
*'''Blue Card:''' Master card compatible with cards 4 to 6. After finding this, cards 4 to 6 are discarded. | *'''Blue Card:''' Master card compatible with cards 4 to 6. After finding this, cards 4 to 6 are discarded. | ||
Line 290: | Line 353: | ||
*'''[https://metalgear.fandom.com/wiki/Bucket Bucket]:''' A metal bucket used to wash lavatories, it provides a similar use to the cardboard box. It protects against bullets, but makes noise when Snake puts it down. | *'''[https://metalgear.fandom.com/wiki/Bucket Bucket]:''' A metal bucket used to wash lavatories, it provides a similar use to the cardboard box. It protects against bullets, but makes noise when Snake puts it down. | ||
*'''[https://metalgear.fandom.com/wiki/Camera Camera]:''' A camera is a device used to take photographs. Traditional cameras capture light onto photographic film, while digital cameras use electronics to store digital images in computer memory inside the device. In ''Metal Gear Solid 4: Guns of the Patriots'', the camera can also get the Beauties to strike poses as well as hunt for Ghosts. Ghost hunting is greatly assisted by the Sorrow Doll. Is unlocked by using the Metal Gear MK II during the Mission Briefing cutscenes. Has first- and third-person shooting modes. Third-person requires secondary controller input. Camera is obtained from mission briefings. | *'''[https://metalgear.fandom.com/wiki/Camera Camera]:''' A camera is a device used to take photographs. Traditional cameras capture light onto photographic film, while digital cameras use electronics to store digital images in computer memory inside the device. In ''Metal Gear Solid 4: Guns of the Patriots'', the camera can also get the Beauties to strike poses as well as hunt for Ghosts. Ghost hunting is greatly assisted by the Sorrow Doll. Is unlocked by using the Metal Gear MK II during the Mission Briefing cutscenes. Has first- and third-person shooting modes. Third-person requires secondary controller input. Camera is obtained from mission briefings. | ||
*'''[https://metalgear.fandom.com/wiki/Stealth_mat | *'''[https://metalgear.fandom.com/wiki/Stealth_mat Camouflage Mat (Phantom 07)]:''' A camouflage mat compatible with any terrain. After setting it down, the user can crawl underneath to hide. It can be reused but it is limited to level terrain only. | ||
*'''[https://metalgear.fandom.com/wiki/Card_key Card Key]:''' Used to open doors. The required card number depends on the door’s security level. | *'''[https://metalgear.fandom.com/wiki/Card_key Card Key]:''' Used to open doors. The required card number depends on the door’s security level. | ||
*'''[https://youtu.be/ehlAMTh42Ko?t=677 Cardboard Box]:''' Used to hide from cameras and other enemies in plain sight. | *'''[https://youtu.be/ehlAMTh42Ko?t=677 Cardboard Box]:''' Used to hide from cameras and other enemies in plain sight. | ||
*''' | *'''Cartridge:''' A MSX game cartridge that Dr. Marv used to hide the OILIX formula. | ||
*'''Cassette Tape:''' A cassette tape that contains a recording of Zanzibar Land's national anthem. It was found within Gustava's locker, and can be used to distract the guards in salute. However, overuse will eventually cause the tape to wear out. A similar tape was presumably used within the central command room of Zanzibar Building's first floor. | *'''Cassette Tape:''' A cassette tape that contains a recording of Zanzibar Land's national anthem. It was found within Gustava's locker, and can be used to distract the guards in salute. However, overuse will eventually cause the tape to wear out. A similar tape was presumably used within the central command room of Zanzibar Building's first floor. | ||
*'''[https://metalgear.fandom.com/wiki/Cigarette Cigarette]:''' Cigarette smoking is hazardous to Snake's health, slowly draining it. However, it does have a limited use in revealing the location of infrared sensors. | *'''[https://metalgear.fandom.com/wiki/Cigarette Cigarette]:''' Cigarette smoking is hazardous to Snake's health, slowly draining it. However, it does have a limited use in revealing the location of infrared sensors. | ||
*'''[https://metalgear.fandom.com/wiki/Compass Compass]:''' Allows navigation through uncharted deserts. | *'''[https://metalgear.fandom.com/wiki/Compass Compass]:''' Allows navigation through uncharted deserts. | ||
*'''Compress:''' Back pain reliever medicine. Temporarily increases Psyche restoration speed. Found in various locations throughout the game. | *'''Compress:''' Back pain reliever medicine. Temporarily increases Psyche restoration speed. Found in various locations throughout the game. | ||
*'''[https://metalgear.fandom.com/wiki/Pentazemin Diazepam]:''' A drug in the benzodiazepine family. Has anti-anxiety, anti-convulsive, and muscle relaxant properties and is also used as a sedative and hypnotic. Binds with GABA (gamma-aminobutyric acid) receptors in the central nervous system, increasing the | *'''[https://metalgear.fandom.com/wiki/Pentazemin Diazepam]:''' A drug in the benzodiazepine family. Has anti-anxiety, anti-convulsive, and muscle relaxant properties and is also used as a sedative and hypnotic. Binds with GABA (gamma-aminobutyric acid) receptors in the central nervous system, increasing the frequency of ion channel opening. This augments the efficacy of the inhibitory neurotransmitter GABA, resulting in the aforementioned effects. Some snipers use it to reduce body tension and prevent hand tremors while aiming. | ||
*'''Dog Tag:''' Dog tags are identification tags worn by military personnel. They are often worn around the neck. Their primary purpose is the identification of the wounded or dead as a result of battle. They are usually worn in pairs so that, in the event that a casualty cannot be moved, one tag can be collected while the other remains with the body. They are named because their function is similar to that of the permit on a pet dog's collar. Dog tags are approximately 5 cm in size and are often made of either aluminum or stainless steel. The identification includes the owner's full name, their date of birth, their gender, their blood type, the branch of the military they served under, their rank, their serial number, and their religion. | |||
*'''[https://metalgear.fandom.com/wiki/Drum_Can Drum Can]:''' Similar to the Cardboard Box, only it also has the added benefit of rolling over enemies or rolling away for a quick escape, although using it in this method can also cause Snake to vomit. Can even knock over Gekko. Becomes bulletproof when rolling. Unequipping while rolling will make Snake crawl, otherwise he will crouch walk. Be aware that rolling makes noise. Obtained after traversing the Urban Ruins. | *'''[https://metalgear.fandom.com/wiki/Drum_Can Drum Can]:''' Similar to the Cardboard Box, only it also has the added benefit of rolling over enemies or rolling away for a quick escape, although using it in this method can also cause Snake to vomit. Can even knock over Gekko. Becomes bulletproof when rolling. Unequipping while rolling will make Snake crawl, otherwise he will crouch walk. Be aware that rolling makes noise. Obtained after traversing the Urban Ruins. | ||
*'''[https://metalgear.fandom.com/wiki/Egg Egg]:''' Found in the bio lab, one egg hatches into the Zanzibar Boa, and the other into a Zanzibar Wood Owl. | *'''[https://metalgear.fandom.com/wiki/Egg Egg]:''' Found in the bio lab, one egg hatches into the Zanzibar Boa, and the other into a Zanzibar Wood Owl. | ||
Line 350: | Line 414: | ||
</tabber> | </tabber> | ||
---- | ---- | ||
==Notable Techniques== | |||
*'''Close Quarters Battle:''' Close Quarters Battle (CQB) is a close quarters fighting style that centers around using hand to hand combat and small arms for limited space combat. This fighting style was developed by the SAS and is what Close Quarters Combat (CQC) has derived from. The weapons used in QQB include stun grenades, hand grenades, submachine guns, pistols, and knives. Techniques in CQB includes hitting an enemy with a combo of punches and kicks, throwing an enemy on their back after grabbing them, placing them into a chock hold, and knocking them down by rolling into them, along with scanning the area to find and target enemy personal. Solid Snake is an expert in this fighting style and has opted to use it over CQC until the Guns of the Patriots incident. | |||
*'''Close Quarters Combat:''' Close Quarters Combat (CQC) was a system of combined combat techniques which allowed rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. Solid Snake was also taught CQC extensively by Big Boss in the 1990s. However, after the latter betrayed FOXHOUND in Outer Heaven in 1995, Snake vowed to never again use that part of his extensive training (although he would later admit that it was far advanced for its time, a few special forces groups were using it at that point). Sometime before the events of the Guns of the Patriots Incident in 2014, the Patriots declassified highly sensitive documents regarding the events of Operation Snake Eater. Thus, Big Boss's popularity grew once again, prompting worldwide knowledge of CQC. It was at this point that Old Snake (Solid Snake) decided to lift his own ban on CQC, and began to use the fighting style once again. On the battlefield, Snake showed the extent of this incredible combat system while engaging Liquid Ocelot's PMC soldiers, showing how CQC could be used on the open battlefield and within close-quarters environments. Talking to Otacon in the Middle East, Snake called the enemies' version of CQC a "cookie cutter imitation" since he had learned directly from Big Boss himself, while they had only read about it from books. The PMC soldiers had no real training in CQC and only chose to use it because of its popularity. Snake mentioned to Otacon that whenever he saw this imitation his body would instinctively react and use the original style, to quickly outmaneuver and outclass the imitation one. However, Snake was still bested by Liquid Ocelot in CQC when they met in Eastern Europe. It is unknown if Liquid Ocelot's skills were developed from Ocelot's own CQC skills from observing Naked Snake (Big Boss) during Operation Snake Eater. When Snake and Liquid Ocelot battled for the final time atop Outer Haven, they incorporated CQC into their brutal fist fight, though without the weapons that were best suited for CQC. This time it was Snake who bested Ocelot in CQC. | *'''Close Quarters Combat:''' Close Quarters Combat (CQC) was a system of combined combat techniques which allowed rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. Solid Snake was also taught CQC extensively by Big Boss in the 1990s. However, after the latter betrayed FOXHOUND in Outer Heaven in 1995, Snake vowed to never again use that part of his extensive training (although he would later admit that it was far advanced for its time, a few special forces groups were using it at that point). Sometime before the events of the Guns of the Patriots Incident in 2014, the Patriots declassified highly sensitive documents regarding the events of Operation Snake Eater. Thus, Big Boss's popularity grew once again, prompting worldwide knowledge of CQC. It was at this point that Old Snake (Solid Snake) decided to lift his own ban on CQC, and began to use the fighting style once again. On the battlefield, Snake showed the extent of this incredible combat system while engaging Liquid Ocelot's PMC soldiers, showing how CQC could be used on the open battlefield and within close-quarters environments. Talking to Otacon in the Middle East, Snake called the enemies' version of CQC a "cookie cutter imitation" since he had learned directly from Big Boss himself, while they had only read about it from books. The PMC soldiers had no real training in CQC and only chose to use it because of its popularity. Snake mentioned to Otacon that whenever he saw this imitation his body would instinctively react and use the original style, to quickly outmaneuver and outclass the imitation one. However, Snake was still bested by Liquid Ocelot in CQC when they met in Eastern Europe. It is unknown if Liquid Ocelot's skills were developed from Ocelot's own CQC skills from observing Naked Snake (Big Boss) during Operation Snake Eater. When Snake and Liquid Ocelot battled for the final time atop Outer Haven, they incorporated CQC into their brutal fist fight, though without the weapons that were best suited for CQC. This time it was Snake who bested Ocelot in CQC. | ||
---- | ---- | ||
==Other== | |||
'''Standard Tactics:''' Snake opts for stealth based combat. While he is fully capable of taking an opponent on one on one, he will always use his surroundings and stealth to get the surprise attack on opponent, unless put in a situation where he has to fight an opponent. When put in these moments he will normally use whatever he has in his arsenal to the best of his ability, even utilizing grenades to take out a tank. He will also normally go for non-lethal weapons such as the tranquilizer gun or smoke grenades to take out his targets. Until ''Metal Gear Solid 4'', he refrained from using close quarters combat due to Big Boss betraying FOXHOUND, after he sees the worldwide | '''Standard Tactics:''' Snake opts for stealth based combat. While he is fully capable of taking an opponent on one on one, he will always use his surroundings and stealth to get the surprise attack on opponent, unless put in a situation where he has to fight an opponent. When put in these moments he will normally use whatever he has in his arsenal to the best of his ability, even utilizing grenades to take out a tank. He will also normally go for non-lethal weapons such as the tranquilizer gun or smoke grenades to take out his targets. Until ''Metal Gear Solid 4'', he refrained from using close quarters combat due to Big Boss betraying FOXHOUND, after he sees the worldwide knowledge of close quarters combat that he opted to lift his ban and use it in various scenarios. | ||
'''Weaknesses:''' | '''Weaknesses:''' Snake suffers from PTSD, though it doesn't seem to affect him in the middle of battle. | All previous weaknesses, [https://youtu.be/Souq-0nPNlk?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=617 The Radar won't be usable in an area with strong harmonic resonance]. [https://youtu.be/JN7CzCFw4OU?list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=380 If someone is able to control the nanomachines within him, they can force him to not be able to use his weapons]. [https://youtu.be/F3EtZ5KEfMQ?t=401 Snake has an addiction to cigarettes to the point that when he uses them it damages his health slowly]. [https://youtu.be/F3EtZ5KEfMQ?t=514 The Night-Vision goggles will not work in complete darkness since it requires light to amplify]. | Snake is victim to accelerated aging, something incurable and irreversible. [https://youtu.be/x6Uetfi8i24?t=418 Standing in the sun], [https://youtu.be/x6Uetfi8i24?t=33117 being caught by the enemy], and [https://youtu.be/9CnLuR8Ja2A?t=76 stress in general] can make his Psyche decrease [https://youtu.be/qHqvHEeNdf8?t=1262 which will make his overall performance worse]. If Snake rolls around too much in an oil drum, he will need to leave it as [https://youtu.be/BPmd9pZKTxE?t=1314 he will vomit]. [https://youtu.be/x6Uetfi8i24?t=12579 The more he uses the syringe the less effective it will become and it will eventually make him disabled]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Camouflages The Beauty Camo makes Snake more stressed in sunlight]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Camouflages The Snake Camo and Metal Camo decrease Snake's Camo index by 10% and 20% respectively]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Camouflages Fly Camo increases the amount of stress Snake feels]. [https://metalgear.fandom.com/wiki/Metal_Gear_Solid_4_secrets#Camouflages Haven Camo makes Snake's Life and Psyche go down twice the rate they normally do]. | ||
'''Note:''' Snake | '''Note:''' Snake is not directly scaled to Big Boss in his "Rookie" key because he is still in his rookie period during these games, thus meaning he hasn't reached his prime yet making it unlikely he scales to Big Boss in attack potency. His fights with Venom Snake also require him to use weapons thus they never physically fight. His lifting strength is scaled due to this being more of a situation of dealing with mass rather then the amount of energy that can be outputted. | ||
'''Note 2:''' Snake | '''Note 2:''' Snake, Gray Fox, and Liquid are not assumed to scale to the '''8-B''' potency of the Metal Gears from tanking their explosions as they were not in the epicenter, and Gray Fox/Liquid are in a protective cockpit, meaning they more then likely didn't take the full brunt of the explosion. Along with this, the destruction of [[Metal Gear REX]] from a large distance away nearly [https://www.youtube.com/watch?v=VTqL0SHBdeM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=640s knocked Snake out] while Liquid was perfectly fine, supporting that Liquid didn't take the full brunt of the explosion. | ||
==References== | |||
<references /> | |||
==Gallery== | ==Gallery== | ||
Line 498: | Line 566: | ||
<center><font size=4px>'''''Super Smash Bros. Brawl'''''</font></center> | <center><font size=4px>'''''Super Smash Bros. Brawl'''''</font></center> | ||
<gallery orientation="none" position="center" captionalign="center" captionsize="small" hideaddbutton="true"> | <gallery orientation="none" position="center" captionalign="center" captionsize="small" hideaddbutton="true"> | ||
CwkqOKkUUAAJic-.jpg|''[[Super Smash Bros. Brawl]]'' announcement | CwkqOKkUUAAJic-.jpg|''[[Super Smash Bros.|Super Smash Bros. Brawl]]'' announcement | ||
Super Smash Solid Snake.jpg|''Super Smash Bros. Brawl'' early render. | Super Smash Solid Snake.jpg|''Super Smash Bros. Brawl'' early render. | ||
SolidSnake.png|''Super Smash Bros. Brawl'' final render. | SolidSnake.png|''Super Smash Bros. Brawl'' final render. | ||
Line 555: | Line 623: | ||
</tabber> | </tabber> | ||
</div> | </div> | ||
==Battle Records== | ==Battle Records== | ||
51-4-5 | |||
<tabber> | <tabber> | ||
|-|Victories= | |-|Victories= | ||
None. | {{#tag:tabber| | ||
{{!}}-{{!}}Notable= | |||
<br> | |||
*'''[[Shotmaker]]''' - [https://youtu.be/ehlAMTh42Ko?si=xVwCE0-BY7sFdUJo&t=1164 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''[[Machinegun Kid]]''' - [https://youtu.be/ehlAMTh42Ko?si=IJAmALBXUsw5Hj9y&t=2122 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''[[Fire Trooper]]'''- [https://youtu.be/ehlAMTh42Ko?si=M1XTA7TiYMe0kfFo&t=3437 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''[[Bloody Brad]]''' - [https://youtu.be/ehlAMTh42Ko?si=aHv42Ks7vGidlox4&t=4030 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''[[Dirty Duck]]''' - [https://youtu.be/ehlAMTh42Ko?si=1kP-ZQVDUYcY0qjU&t=5392 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''[[Venom Snake]]''' - [https://youtu.be/ehlAMTh42Ko?si=LDHlrxtSqvh2fSog&t=5859 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''[[Kyle Schneider]]''' - [https://youtu.be/vKG4qVHU6zU?si=OZDRR-2PWtU-NKsV&t=504 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Running Man]]''' - [https://youtu.be/vKG4qVHU6zU?si=0GMCM7Ff_XW6eMel&t=1451 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Red Blaster]]''' - [https://youtu.be/vKG4qVHU6zU?si=97UxWNA2hkLLdsIw&t=2448 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Four Horsemen]]''' - [https://youtu.be/vKG4qVHU6zU?si=BUca0MjnpsL4jhXg&t=4490 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Jungle Evil]]''' - [https://youtu.be/vKG4qVHU6zU?si=hWFTlwVLEE2XRYEo&t=5125 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Night Fright (Metal Gear)|Night Fright]]''' - [https://youtu.be/vKG4qVHU6zU?si=u1kXuwYSB_HYZo5S&t=5505 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Gray Fox]]''' - [https://youtu.be/vKG4qVHU6zU?si=oHPHIrD_IPKbZkBZ&t=6254 Fight] | |||
**'''Conditions:''' Gray Fox had access to [[Metal Gear D]]. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Gray Fox]]''' - [https://youtu.be/vKG4qVHU6zU?si=iSabqAAfoSW3W680&t=6393 Fight] | |||
**'''Conditions:''' Snake and Gray Fox fought on a minefield. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Big Boss]]''' - [https://youtu.be/vKG4qVHU6zU?si=zVcoSmS7tqoH7ZoP&t=6627 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Vulcan Raven]]''' - [https://www.youtube.com/watch?v=JN7CzCFw4OU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=148s Fight] | |||
**'''Conditions:''' [[Vulcan Raven]] had a tank and two tankmen with him. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Gray Fox]]''' - [https://www.youtube.com/watch?v=Xb9h5cxQe8g&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=242 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Psycho Mantis]]''' - [https://www.youtube.com/watch?v=fHVWCdufC28&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=311s Fight] | |||
**'''Conditions:''' [[Psycho Mantis]] was able to control [[Meryl Silverburgh]]. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Sniper Wolf]]''' - [https://www.youtube.com/watch?v=oP5bKdUT3WM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=296s Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Liquid Snake]]''' - [https://www.youtube.com/watch?v=2ff8CnKIwos&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=38s Fight] | |||
**'''Conditions:''' [[Liquid Snake]] had a Hind D while Snake fought him from the ground. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Sniper Wolf]]''' - [https://www.youtube.com/watch?v=QCiYqN-iI0U&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=137s Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Vulcan Raven]]''' - [https://www.youtube.com/watch?v=TeZ1FYrovkU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=172s Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Liquid Snake]]''' - [https://www.youtube.com/watch?v=VTqL0SHBdeM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=44s Fight] | |||
**'''Conditions:''' Snake had help from [[Gray Fox]]. Liquid Snake had access to [[Metal Gear REX]]. | |||
**'''Location:''' Shadow Moses Island. | |||
**'''Note:''' Snake would have likely lost if didn't get aid from [[Gray Fox]]. | |||
*'''[[Liquid Snake]]''' - [https://www.youtube.com/watch?v=PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=39s Fight] | |||
**'''Conditions:''' Snake and Liquid Snake had three minute to defeat each other before a bomb would kill them both. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Genome Soldiers]]''' & '''[[Liquid Snake]]''' - [https://www.youtube.com/watch?v=PxwQffjO_SU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=521s Fight] | |||
**'''Conditions:''' Snake had aid from Meryl Silverburgh. Snake, Meryl Silverburgh, and Liquid Snake had ten minutes to escape Shadow Moses. Snake had to fight off Genome Soldiers beforehand. Snake and Liquid Snake tried to gun each other down while using cars. | |||
**'''Location:''' Shadow Moses Island. | |||
**'''Note:''' Snake and Meryl Silverburgh would have lost if Liquid Snake didn't die of FOXDIE. | |||
*'''[[Olga Gurlukovich]]''' - [https://www.youtube.com/watch?v=HG116uI5sIk&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=345s Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' USS Discovery KSNM-3. | |||
*'''[[Solidus Snake]]''' - [https://www.youtube.com/watch?v=NotZVvzX7s8&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=64s Fight] | |||
**'''Conditions:''' Snake and [[Otacon]] were aiding Raiden by helicopter. [[Solidus Snake]] was using a Harrier. | |||
**'''Location:''' Big Shell. | |||
*'''[[Laughing Octopus]]''' - [https://youtu.be/x6Uetfi8i24?si=36BbLQzEnwefEW4D&t=12949 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' South America. | |||
*'''[[Raging Raven]]''' - [https://youtu.be/x6Uetfi8i24?si=GDtOYejlixyQvhrD&t=21966 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Eastern Europe. | |||
*'''[[Crying Wolf]]''' & '''[[The FROGS]]''' - [https://youtu.be/x6Uetfi8i24?si=aqf7kvoS5ZCfEawR&t=27733 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Vamp]]''' & '''[[Gekkos]]''' - [https://youtu.be/x6Uetfi8i24?si=XksDbcsaAGrdxlTN&t=29383 Fight] | |||
**'''Conditions:''' Snake fought [[Vamp]], later [[Raiden (Metal Gear)|Raiden]] joined to aid Snake while [[Gekkos]] joined to aid [[Vamp]]. Snake would fight the Gekkos while [[Raiden (Metal Gear)|Raiden]] would fight [[Vamp]]. | |||
**'''Location:''' Shadow Moses Island. | |||
**'''Note:''' It is unknown if Snake would have won without the help of [[Raiden (Metal Gear)|Raiden]]. | |||
*'''[[Revolver Ocelot|Liquid Ocelot]]''' - [https://youtu.be/x6Uetfi8i24?si=plJhjM2qKGOQ2hUv&t=30845 Fight] | |||
**'''Conditions:''' Snake had access to [[Metal Gear REX]] and [[Revolver Ocelot|Liquid Ocelot]] had access to [[Metal Gear RAY]]. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Screaming Mantis]]''' & '''[[Psycho Mantis]]''' - [https://youtu.be/x6Uetfi8i24?si=jmXlxernzVa_B323&t=33560 Fight] | |||
**'''Conditions:''' [[Screaming Mantis]] was able to control [[Meryl Silverburgh]]. [[Psycho Mantis]] was defeated by [[The Sorrow]]. | |||
**'''Location:''' [[Outer Haven]]. | |||
**'''Note:''' Snake would not have been able to defeat [[Psycho Mantis]] without the help of [[The Sorrow]]. | |||
*'''[[Revolver Ocelot|Liquid Ocelot]]''' - [https://youtu.be/x6Uetfi8i24?si=vo9DjKRFcQG-FG60&t=36624 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' [[Outer Haven]]. | |||
{{!}}-{{!}}Other= | |||
<br> | |||
*'''Outer Heaven Mercenaries''' - [https://youtu.be/ehlAMTh42Ko?si=CuBXry1U_tbc-uGB&t=711 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''Outer Heaven Hind D''' - [https://youtu.be/ehlAMTh42Ko?si=Hg87XeIdAIWI9LMp&t=2494 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''Outer Heaven Tank''' - [https://youtu.be/ehlAMTh42Ko?si=ibBTndUeSaIIIbrT&t=2724 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''Outer Heaven Bulldozer''' - [https://youtu.be/ehlAMTh42Ko?si=NSvp2S3BnoM_t4NE&t=2858 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Outer Heaven. | |||
*'''Zanzibar Land Hind D''' - [https://youtu.be/vKG4qVHU6zU?si=KbWT0OFj-skgGvVJ&t=1793 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''Dargo Pettrovich Madnar''' - [https://youtu.be/vKG4qVHU6zU?si=IBj3a0u2H_yF1OeC&t=6055 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Zanzibar Land. | |||
*'''[[Genome Soldiers]]''' - [https://www.youtube.com/watch?v=ruyjJWnTgPU&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=1100s Fight] | |||
**'''Conditions:''' Snake had aid from [[Meryl Silverburgh]]. | |||
**'''Location:''' Shadow Moses Island. | |||
**'''Note:''' Snake would have likely won without the help of [[Meryl Silverburgh]]. | |||
*'''[[Genome Soldiers]]''' - [https://www.youtube.com/watch?v=j2Y3s0y6Nd0&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=34s Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Genome Soldiers]]''' - [https://www.youtube.com/watch?v=2ff8CnKIwos&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=825s Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Genome Soldiers]]''' - [https://www.youtube.com/watch?v=1it-4CZlXhM&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=281s Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Tengu Soldiers]]''' - [https://www.youtube.com/watch?v=Px80TV5Zekk&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=679s Fight] | |||
**'''Conditions:''' Snake had aid from [[Raiden (Metal Gear)|Raiden]]. | |||
**'''Location:''' [[Arsenal Gear]]. | |||
**'''Note:''' It is likely Snake would have lost without the help of [[Raiden (Metal Gear)|Raiden]]. | |||
*'''[[The FROGS]]''' - [https://youtu.be/x6Uetfi8i24?si=SgC0LYOWWghYEDU7&t=5333 Fight] | |||
**'''Conditions:''' Snake had aid from Rat Patrol Team 001. | |||
**'''Location:''' The Middle East. | |||
**'''Note:''' It is unknown if Snake would have won without Rat Patrol Team 01's help. | |||
*'''[[The FROGS]]''' - [https://youtu.be/x6Uetfi8i24?si=OXVJSfskCvVIQuAS&t=12776 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' South America. | |||
*'''[[Vamp]]''', '''[[Pieuvre Armement|Pieuvre Armement Soldiers]]''' & '''[[Gekkos]]''' - [https://youtu.be/x6Uetfi8i24?si=C3OttGaoDqp5Oifh&t=14770 Fight] | |||
**'''Conditions:''' Snake gained the aid of Drebin 893 early in the battle, using his his tank for the rest of the battle. | |||
**'''Location:''' South America. | |||
**'''Note:''' Snake would have lost without Drebin 893's aid. | |||
*'''[[The FROGS]]''' & '''[[Gekkos]]''' - [https://youtu.be/x6Uetfi8i24?si=bfiMqg0aXtaj9DKO&t=21132 Fight] | |||
**'''Conditions:''' Snake gunned down [[The FROGS]] while [[Eva]] drove him on her motorcycle. Snake had aid from the Paradise Lost Army. | |||
**'''Location:''' Eastern Europe. | |||
**'''Note:''' Snake would have lost without the aid for Eva and the Paradise Lost Army. | |||
*'''[[Gekkos]]''' - [https://youtu.be/x6Uetfi8i24?si=7_DN4o_hL5uLFqsM&t=30618 Fight] | |||
**'''Conditions:''' Snake had access to [[Metal Gear REX]] and had aid from [[Raiden (Metal Gear)|Raiden]]. Snake and [[Raiden (Metal Gear)|Raiden]] had five minutes to escape the collapsing building. | |||
**'''Location:''' Shadow Moses Island. | |||
**'''Note:''' It is unknown if Snake would have won without the use of [[Metal Gear REX]] and the help of [[Raiden (Metal Gear)|Raiden]]. | |||
*'''[[The FROGS]]''' - [https://youtu.be/x6Uetfi8i24?si=rP7DFdmYTc6IIvMJ&t=33244 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' [[Outer Haven]]. | |||
}} | |||
|-|Losses= | |-|Losses= | ||
{{#tag:tabber| | |||
{{!}}-{{!}}Notable= | |||
<br> | |||
*'''[[Sniper Wolf]]''' & '''[[Genome Soldiers]]''' - [https://youtu.be/oP5bKdUT3WM?si=yKYvG6-pm5xj5M9c&t=529 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Shadow Moses Island. | |||
*'''[[Revolver Ocelot|Liquid Ocelot]]''' - [https://www.youtube.com/watch?v=lkNUXBODnok&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=1706s Fight] | |||
**'''Conditions:''' [[Revolver Ocelot|Liquid Ocelot]] had planted bombs on the tanker and had access to [[Metal Gear RAY]]. | |||
**'''Location:''' USS Discovery KSNM-3 | |||
*'''[[Fortune]]''' - [https://www.youtube.com/watch?v=Px80TV5Zekk&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=1103s Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' [[Arsenal Gear]]. | |||
*'''[[Revolver Ocelot|Liquid Ocelot]]''' - [https://youtu.be/x6Uetfi8i24?si=khsBFlDWTlzNoPSI&t=23271 Fight] | |||
**'''Conditions:''' [[Revolver Ocelot|Liquid Ocelot]] had [[Vamp]] and [[The FROGS]] with him. | |||
**'''Location:''' Eastern Europe. | |||
**'''Note:''' Snake would have lost even if [[Revolver Ocelot|Liquid Ocelot]] didn't have [[Vamp]] and [[The FROGS]] with him. | |||
{{!}}-{{!}}Other= | |||
None. | None. | ||
}} | |||
|-|Inconclusive= | |-|Inconclusive= | ||
None. | {{#tag:tabber| | ||
{{!}}-{{!}}Notable= | |||
<br> | |||
*'''[[Revolver Ocelot]]''' - [https://www.youtube.com/watch?v=rqOnggPaM0o&list=PLU4GD_G543eNNBNgpQVvDcXCg181bXkR4&t=360s Fight] | |||
**'''Conditions:''' [[Gray Fox]] intervened at the end of the battle. | |||
**'''Location:''' Shadow Moses Island. | |||
**'''Note:''' Snake would had likely won the battle if [[Gray Fox]] had not intervened. | |||
*'''[[Vamp]]''' - [https://www.youtube.com/watch?v=aP7AXfUdHUQ&list=PLU4GD_G543ePKkar6XbHEXBucaYN5swFY&t=470s Fight] | |||
**'''Conditions:''' Snake had aid from [[Raiden (Metal Gear)|Raiden]]. | |||
**'''Location:''' Big Shell. | |||
**'''Note:''' It is unknown if Snake and [[Raiden (Metal Gear)|Raiden]] would have won if [[Vamp]] hadn't left the battle. | |||
{{!}}-{{!}}Other= | |||
<br> | |||
*'''[[Gekkos]]''' - [https://youtu.be/x6Uetfi8i24?si=uUbrxUWhrQr9oapj&t=636 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' The Middle East. | |||
**'''Note:''' Snake would have likely lost if he had not hid from the [[Gekkos]]. | |||
*'''Rat Patrol Team 01''' - [https://youtu.be/x6Uetfi8i24?si=Y70t_0NKaoMJYjg-&t=4317 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' The Middle East. | |||
**'''Note:''' Snake would have likely won if they continued to fight. | |||
*'''Lost Paradise Army''' - [https://youtu.be/x6Uetfi8i24?si=ehxoySRwvtRh1E0_&t=19598 Fight] | |||
**'''Conditions:''' None. | |||
**'''Location:''' Snake would have likely won if they continued to fight. | |||
}} | |||
</tabber> | </tabber> | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Male Characters]] | [[Category:Male Characters]] | ||
[[Category:Video Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Military Characters]] | |||
[[Category:LGBT Characters]] | |||
[[Category:Good Characters]] | [[Category:Good Characters]] | ||
[[Category:Chaotic Good Characters]] | |||
[[Category:Playable Characters]] | [[Category:Playable Characters]] | ||
[[Category:Metafiction]] | [[Category:Metafiction]] | ||
Line 585: | Line 929: | ||
[[Category:Konami]] | [[Category:Konami]] | ||
[[Category:Tier 9]] | [[Category:Tier 9]] | ||
[[Category:9- | [[Category:9-B]] | ||
[[Category:Tier 8]] | [[Category:Tier 8]] | ||
[[Category:8-C]] | [[Category:8-C]] | ||
[[Category:Superhumans]] | [[Category:Superhumans]] | ||
[[Category: | [[Category:Genius Intelligence Users]] | ||
[[Category:Martial Arts Users]] | |||
[[Category:Weapon Users]] | [[Category:Weapon Users]] | ||
[[Category:Weapon Masters]] | [[Category:Weapon Masters]] | ||
Line 596: | Line 940: | ||
[[Category:Knife Users]] | [[Category:Knife Users]] | ||
[[Category:Grenade Users]] | [[Category:Grenade Users]] | ||
[[Category:Superhuman Precision Users]] | |||
[[Category:Stealth Mastery Users]] | [[Category:Stealth Mastery Users]] | ||
[[Category:Disguise Users]] | |||
[[Category:Disguise Masters]] | |||
[[Category:Vehicle Users]] | |||
[[Category:Vehicular Masters]] | |||
[[Category:Hammerspace Users]] | |||
[[Category:Accelerated Development Users]] | [[Category:Accelerated Development Users]] | ||
[[Category:Enhanced Senses Users]] | [[Category:Enhanced Senses Users]] | ||
[[Category: | [[Category:Temporal Reload Users]] | ||
[[Category:Penetration Damage Users]] | |||
[[Category:Explosion Users]] | [[Category:Explosion Users]] | ||
[[Category:Homing Attack Users]] | [[Category:Homing Attack Users]] | ||
Line 605: | Line 956: | ||
[[Category:Radar Sensing Users]] | [[Category:Radar Sensing Users]] | ||
[[Category:Healing Users]] | [[Category:Healing Users]] | ||
[[Category:Restoration Users]] | |||
[[Category:Purification Users]] | [[Category:Purification Users]] | ||
[[Category: | [[Category:Acrobatics Users]] | ||
[[Category:Vehicle Users]] | |||
[[Category:Multilingualism Users]] | |||
[[Category:Sheer Will Users]] | [[Category:Sheer Will Users]] | ||
[[Category:Information Analysis Users]] | |||
[[Category:Social Influencers]] | [[Category:Social Influencers]] | ||
[[Category:Instinctive Reaction Users]] | [[Category:Instinctive Reaction Users]] | ||
[[Category:Human Achievers]] | |||
[[Category:Self-Sustenance Users]] | [[Category:Self-Sustenance Users]] | ||
[[Category:Regeneration Users]] | [[Category:Regeneration Users]] | ||
Line 622: | Line 978: | ||
[[Category:Electromagnetic Users]] | [[Category:Electromagnetic Users]] | ||
[[Category:Fire Users]] | [[Category:Fire Users]] | ||
[[Category:Energy Projection Users]] | |||
[[Category:Absorption Users]] | |||
[[Category:Smoke Users]] | [[Category:Smoke Users]] | ||
[[Category:Madness Users]] | [[Category:Madness Users]] | ||
[[Category:Empathic Users]] | [[Category:Empathic Users]] | ||
[[Category:Fragrance Users]] | |||
[[Category:Statistics Amplification Users]] | |||
[[Category:Shapeshifting Users]] | |||
[[Category:Fear Users]] | |||
[[Category:Body Puppetry Users]] | |||
[[Category:Resistance Users]] | [[Category:Resistance Users]] | ||
[[Category:Resistance | [[Category:Resistance Bypassing Users]] | ||
Latest revision as of 18:57, 29 October 2024
Articles About Solid Snake
| |
---|---|
Canon Timelines | Main Timeline - Ghost Babel - Snake Tales - Twin Snakes - Acid 1 - Acid 2 |
Non-Canon | NES - Super Smash Bros - Fortnite |
“ | War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... controls history. War has changed. When the battlefield is under total control... War becomes routine. | „ |
“ | I'm no hero... Never was. I'm just an old killer... Hired to do some wet work. | „ |
“ | War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... controls history. War has changed. When the battlefield is under total control... War becomes routine. | „ |
“ | I'm no hero... Never was. I'm just an old killer... Hired to do some wet work. | „ |
“ | War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... controls history. War has changed. When the battlefield is under total control... War becomes routine. | „ |
“ | I'm no hero... Never was. I'm just an old killer... Hired to do some wet work. | „ |
“ | War has changed. It's no longer about nations, ideologies, or ethnicity. It's an endless series of proxy battles fought by mercenaries and machines. War - and its consumption of life - has become a well-oiled machine. War has changed. ID-tagged soldiers carry ID-tagged weapons, use ID-tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored and kept under control. War has changed. The age of deterrence has become the age of control... All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield... controls history. War has changed. When the battlefield is under total control... War becomes routine. | „ |
“ | I'm no hero... Never was. I'm just an old killer... Hired to do some wet work. | „ |
“ | ...I've only got one fight left. To free myself from your grip, to rid myself of these nightmares... Big Boss, I will defeat you! | „ |
~ Snake to Big Boss |
“ | Never give up. Fight until the end. Always believe you will succeed, even when the odds are against you. ...Those are your words. | „ |
“ | Kept you waiting, huh? | „ |
“ | Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies... what we’ve seen, heard, felt anger, joy and sorrow, these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what trace of life we can. Building the future and keeping the past alive are one in the same thing. | „ |
~ Snake |
Background
Solid Snake, real name David, also known as Old Snake, and briefly known as Iroquois Pliskin, or simply Snake, was a former spy, special operations soldier, and mercenary. Possessing an IQ of 180 and fluent in six languages, he was known as "the Man Who Makes the Impossible Possible" and his exploits made him into a living legend among the military black ops.
A product of the Les Enfants Terribles project, Snake was a clone of world-renowned soldier Big Boss, along with his brothers Liquid Snake and Solidus Snake. Initially a Green Beret, Snake was later inducted into the High-Tech Special Forces Unit FOXHOUND in the mid-1990s while it was commanded by Big Boss. Repeatedly tasked with disarming and destroying the latest incarnation of Metal Gear, a bipedal nuclear weapon-armed tank, Snake would thrice avert potential nuclear catastrophe, becoming a famed war hero.
Following the Shadow Moses Incident and subsequent smear campaign by the Patriots, the secret organization behind American politics, Snake was labeled a terrorist. He faked his own death in the Manhattan Tanker Incident, though he re-emerged years later to assist Raiden in the Big Shell Incident. During this time, his body entered a state of accelerated aging, due to intentional genetic changes made during the cloning process, causing his health to decline.
In 2014, Snake performed his final mission, during which he defeated Liquid Ocelot and destroyed the Patriots. After one last encounter with Big Boss, Snake chose to live his remaining days in peace.
This dropdown contains the synopsis of Solid Snake’s story. Read at your own risk as you may be spoiled otherwise! |
---|
In 1972, David and his twin brother Eli were born as a result of the secret government project "Les Enfants Terribles," designed to create the perfect soldier, using the genes of the "Greatest Warrior of the 20th Century" Big Boss. The twins were also to serve as an insurance policy for the Patriots, should Big Boss abandon their organization. Using the process of somatic cell nuclear transfer, eight clone embryos were created by inserting Big Boss's DNA into enucleated egg cells, donated by a healthy Japanese woman. By utilizing the Super Baby Method, the embryos were then implanted into the womb of a surrogate mother with six of the babies eventually being aborted to promote growth in the remaining two. The two clones were also modified on the genetic level, with one clone expressing Big Boss's dominant genetic traits and the other expressing Big Boss's recessive traits. Nine months later, the twins were born and would later receive the codenames of Solid Snake and Liquid Snake. Being a somatic cell clone of Big Boss, Solid Snake inherited mitochondrial DNA from the Japanese egg donor of "Les Enfants Terribles," later demonstrating some awareness of this heritage. A third clone was created afterward. Following his birth, Solid Snake was given the name David. He spent his early life being raised in the United States by a variety of foster parents. Making his way into the military, David was inducted into the Green Berets as a teen and took part in a mission to infiltrate western Iraq in 1991, during the Gulf War. During the war, some U.S. soldiers were injected with soldier genes in an attempt to replicate the results of Les Enfants Terribles, making them, and the reported "Gulf War Babies," David's siblings, in a sense. Later, David joined Big Boss's special forces unit FOXHOUND, during which time he received the codename "Solid Snake." While undergoing FOXHOUND's training regimen, he became an expert of high-altitude skydiving, linguistics, closed-circuit open-circuit combat diving, and free climbing. Big Boss personally trained him in the use of CQC and taught him the importance of having the will to survive on the battlefield. It was at FOXHOUND's training camp that he also met survival instructor Master Miller. During this time, Snake's real name and origins were classified under National Security. Snake's first mission for FOXHOUND came in 1995, when he was tasked with infiltrating Outer Heaven; a military nation deep within South Africa, led by a feared and legendary mercenary. Snake was charged with rescuing Gray Fox, a FOXHOUND agent who was missing in action, and shed light on the "ultimate weapon" Metal Gear, which Fox had mentioned in a broken radio message prior to his capture. Shortly after arriving in the general vicinity of Outer Heaven, he was contacted by Big Boss via his radio and was reminded to prepare himself for his first real mission for FOXHOUND. After infiltrating the fortress via an underwater insertion, he learned from the various prisoners of war after freeing them that Fox was being held in a high-level prison cell in the basement, and the only way to find him was to get himself captured. After locating Gray Fox, he learned from him that Metal Gear was a bipedal nuclear-armed tank that can launch a nuclear warhead anywhere in the world. He was then told to locate the weapon’s developer, Dr. Drago Pettrovich Madnar, to find a way to destroy it. With the help of resistance members Schneider, Diane, and Jennifer, Snake succeeded in rescuing Dr. Madnar and his daughter Ellen, and destroyed TX-55 Metal Gear. Just as he was making his escape, Snake discovered that his mission commander, Big Boss, was secretly the leader of Outer Heaven, and was apparently confronted by the man himself within the fortress's 100th-floor basement. Snake defeated Big Boss in combat and escaped the base before its self-destruction. However, the "Big Boss" that Snake fought was actually the body double Venom Snake, while the real Big Boss fled to Central Asia. Despite his success in Outer Heaven, Snake departed FOXHOUND and entered early retirement. He also chose to abandon the CQC techniques taught to him by Big Boss, due to its association with the man who had betrayed his unit. Snake was later scouted by the CIA and spent six months as an undercover agent, until he became dissatisfied with the organization and left. He then became a mercenary for hire, and after earning enough money, he went into semi-retirement in the Canadian wilderness. For the next few years, Snake experienced PTSD, caused by memories of Big Boss and Outer Heaven. In December 1999, Snake was called upon by FOXHOUND’s new commander, Roy Campbell, for an operation into Central Asia. Apparently, a new highly militarized nation called Zanzibar Land had kidnapped Dr. Kio Marv, inventor of the oil refining microbe, OILIX. Not only that, but a new Metal Gear was believed to be under development in Zanzibar Land. Snake accepted the mission, in part to end the nightmares that he had endured since Operation Intrude N313. Snake's mission objectives were to infiltrate the seemingly impenetrable wall that surrounded Zanzibar Land, and to recover Dr. Marv and the OILIX formula, as part of Operation Intrude F014. His radio support team consisted of Colonel Campbell, former FOXHOUND instructor Master Miller, and mercenary adviser George Kasler. Snake succeeded in the first task, but complications arose when one of his allies in the mission, a CIA war coverage spy named Holly White blew her cover, and required rescuing. After freeing Holly, Snake learned how to contact Dr. Marv by radio, but after discovering that he could only speak Czech and Slovakian, he was forced to locate his STB bodyguard Gustava Heffner. However, the two were attacked by Snake's former comrade Gray Fox while attempting a rescue, after being betrayed by his supposed ally Dr. Drago Pettrovich Madnar, resulting in both Gustava and Dr. Marv's death. Despite these events, Snake succeeded in recovering the OILIX formula, utilizing the polymimetic nature of a special brooch key, bequeathed to him by Gustava on her deathbed. Deep in the heart of Zanzibar Land, Snake destroyed Metal Gear D and defeated Gray Fox, successfully thwarting the ambitions of Big Boss. As the man behind Zanzibar Land's rise to power, Big Boss returned for a final battle against his former subordinate. Snake ultimately defeated Big Boss with a makeshift flamethrower, consisting of a lighter and lacquer spray. Snake and Holly then escaped the fortress, fending off enemy troops in the jungle until they were extracted by helicopter. During the mission debriefing, Snake declined Campbell's request to rejoin FOXHOUND, stating that his nightmares were now over. Likewise, Snake also confirmed to Holly and Campbell that the cartridge he retrieved was indeed the one Marv used to store the OILIX plans, citing that Marv's signature was written backward on the MSX loading screen when used. Despite promising to have Christmas dinner with Holly following the mission, Snake stood her up and disappeared shortly afterward. Campbell also implied that this was not the first time Snake disappeared without warning. Following the conclusion of Operation Intrude F014, Snake returned to North America and retired to an Alaskan wilderness retreat, Twin Lakes. By this time, the military had deemed that Snake had committed several acts of misconduct during his career, enough for him to serve a lengthy prison sentence, should he be brought to account. Through his retirement, Snake attempted to try and forget his war-torn past and recover from PTSD, as well as come to terms with the fact that he had "killed" his own father. During this time, he began heavily drinking. He later became a dogsled racer, taking care of 50 huskies, and competed in the Iditarod. In February 2005, Snake was called back to the U.S. military when he was deployed by his former commander Roy Campbell to Shadow Moses Island. A rebellion had taken place at Shadow Moses by rogue members of FOXHOUND, who had threatened the U.S. with a nuclear strike and demanded that the remains of Big Boss be turned over to them. Unhappy at how Campbell had sent armed soldiers after him and had his personal effects confiscated, Snake reluctantly accepted the assignment on the condition that he only take orders from Campbell, and that he be given full disclosure of all mission information. Due to his resemblance to the terrorist leader Liquid Snake, Solid Snake had his hair cut shortly before departing to Shadow Moses, to avoid being mistaken for him. Snake was charged with ascertaining their nuclear capability and rescuing their hostages: president of ArmsTech weapons manufacturer Kenneth Baker, and the DARPA Chief Donald Anderson. Snake infiltrated the base alone, but quickly gained help in the form of Metal Gear REX developer Hal Emmerich and new FOXHOUND recruit Meryl Silverburgh, Campbell's niece. Metal Gear REX was a nuclear-armed bipedal walking tank developed in secret by the U.S. Army and ArmsTech. Although he largely was in shape for the mission, he did end up exhausted after climbing the flight of stairs up to Tower A's roof, causing Campbell to briefly joke that Snake's mushing had him get out of shape. However, he ended up being tricked into activating Metal Gear due to misinformation supplied by Liquid (who had infiltrated Snake's support group by posing as Master Miller, having had him murdered three days prior). With the help of the two aforementioned, as well as his former comrade Gray Fox (now the Cyborg Ninja), Snake succeeded in destroying REX and defeating the members of FOXHOUND, including Liquid. Prior to their final battle, Liquid taunted Snake with the knowledge that he had killed many of his brothers in the Next-Generation Special Forces, who like Snake, had been experimented on to replicate Big Boss’s genes. Snake soon learned that the mission had been a cleverly woven plot, prepared by the Pentagon. Through the secret, Pentagon-guided efforts of genetic engineer Naomi Hunter, Snake's body had become host to the artificial virus FOXDIE. Snake was outraged to hear that his mission was a government conspiracy and that he was merely sent as a carrier of the virus, which was programmed to kill Baker (for knowing too much about the project), and the FOXHOUND operatives just to ensure that the bodies of the Genome Soldiers and Metal Gear REX could be recovered undamaged. He was also reminded of the possibility that he had willingly returned to the battlefield because he enjoyed war, as commented upon by Meryl, Psycho Mantis, and Liquid Snake, and echoing Big Boss's words in Zanzibar Land. Throughout the incident, Snake suspected that Campbell was concealing important information regarding the mission's true nature, although he later forgave Campbell after learning that the Pentagon had used Meryl as leverage in order to force him to cooperate with them (as they had deliberately sent Meryl to Shadow Moses the same day as the revolt). Snake also discovered that Naomi was the foster sister of Gray Fox, who desired revenge for what Snake had done to her brother and had modified the FOXDIE virus so that it would kill him in addition to FOXHOUND. However, she set the virus to a "wildcard" value, leaving him vulnerable at a later time. To enable Snake some peace, Campbell reported Snake died when his jeep sank into the ocean. This cover story was short-lived, assuming it fooled anyone at all. Following the Shadow Moses Incident, Snake and Meryl disappeared after leaving the base, after Campbell faked their deaths by claiming that they had died after their jeep crashed into the ocean. Sometime later, Snake lost contact with Meryl. Because of his exploits at Shadow Moses, he also became a hero to the public, which greatly concerned the Patriots. Revolver Ocelot, the sole surviving member of FOXHOUND, reported the events on Shadow Moses to U.S. President George Sears, for whom he had acted as a spy throughout the entire incident. He informed Sears, that it was the inferior clone Solid Snake, who had survived, stating that Liquid had wrongly believed himself to be inferior right until his death. Ocelot also reported that the FOXDIE in Snake would activate soon, although Snake would ultimately remain unaffected due to differences between his and Liquid's genetic codes. Three weeks after the Shadow Moses Incident, Naomi escaped from confinement at a high-security facility during debriefing due to someone breaking her out. As Nastasha Romanenko and the U.S. Government believed Snake to have been the one who broke her out (in actuality, it was Liquid Ocelot who did the deed), the U.S. military also added Snake's supposed involvement in her escape to his rap sheet. Ocelot later sold REX's plans onto the black market, prompting Snake and Otacon to found the anti-Metal Gear NGO, Philanthropy. With the goal of eradicating all Metal Gear technology, Snake participated in investigating its development across the world, often by illegal means, which Philanthropy then exposed to the public via the Internet. His missions and activities in the group included data collection and various sabotage missions and were also extremist in nature. During one of these operations in a facility, Snake, along with Otacon, also stole Liquid Snake's corpse, which was kept in cold storage. Around 2007, Snake also began suffering the effects of accelerated aging. In August 2007, Otacon received a tip from his estranged stepsister Emma Emmerich that a new Metal Gear was being developed by the United States Marine Corps, and was being transported via a Marine vessel disguised as an oil tanker. Solid Snake would later reminisce that the intelligence had been suspicious, but Philanthropy had grown complacent due to its previous successes in sabotage. Snake boarded the tanker while en route to its destination, and quickly discovered that a group of Russian mercenaries led by Sergei Gurlukovich had their own plans for Metal Gear RAY, arriving shortly thereafter to take over the vessel. Snake soon encountered Olga Gurlukovich (Sergei’s daughter) onboard the tanker and proceeded to defeat her in a gunfight, knocking her unconscious with his modified M9 tranquilizer pistol. Snake quickly made his way into the tanker's holds and, as per his mission objectives, secured photographic evidence of the new Metal Gear. Neither he nor Otacon could have predicted the reappearance of Revolver Ocelot on the tanker, who proceeded to detonate Semtex explosives onboard the ship in order to sink it. While attempting to stop Ocelot, Snake was confronted by the spirit of his deceased brother Liquid Snake, who had apparently taken over the mind of Ocelot through an arm transplant (Liquid's arm having been grafted onto Ocelot, to replace the hand he lost at Shadow Moses). Snake's presence had seemingly released Liquid's personality, who went on to comment that he had evaded the accelerated aging that Snake was now undergoing. After Liquid escaped in the stolen RAY, Snake successfully escaped the sinking tanker and made his way the surface of the river, where he was rescued by Otacon on a small boat. The two also rescued Olga, and, taking advantage of the situation, decided to fake Snake's death by using the corpse of Liquid Snake as a decoy. Thanks to the photographs taken by a U.S. Army Cypher, the Patriots framed Solid Snake and Philanthropy in a smear campaign for the tanker sinking, simultaneously exposing them to the public and destroying their reputation. It was widely believed that Snake had been killed in the incident, after Liquid's body was retrieved from the New York Harbor, its genetic similarity to Snake's providing apparent confirmation. In April 2009, Snake had received Intel that a new Metal Gear was being developed at the Big Shell offshore facility, which was occupied by the Sons of Liberty, composed of the remnants of the GRU unit and other unidentified soldiers. Feeling that he had been in hiding long enough, Snake infiltrated the Big Shell by cutting a hole into the oil fence. He later knocked out several Gurlukovich sentries in the deep sea dock, and ascended to the roof of Strut A by elevator; Raiden, who had infiltrated shortly after Snake, briefly saw him, though his back was turned. Snake later disguised himself as Lieutenant Junior Grade Iroquois Pliskin, a member of the Navy SEAL Team 10 Alpha squad. He chose the alias as a reference to "Snake Plissken" of Escape from New York, and the name of a confederacy of Native American tribes headquartered in New York (also a Huron word meaning "Black Snake"). “Pliskin” first encountered Raiden in the Strut B transformer room, which was strewn with the bodies of SEALs who had been killed by Dead Cell member Vamp. Raiden was nearly attacked by Vamp, but only received a scratch from a bullet grazing his face thanks to an intervention from Pliskin. Vamp then went to attack Pliskin, but stopped short, remarking that Pliskin smelled just like "him." Raiden then picked up Pliskin's M4 carbine, which was not ID-locked like the other SEALS' weapons, and fired on Vamp to drive him off, who then left the area after being ordered to retreat. Claiming to have entered the Big Shell by a "fast rope descent from a navy chopper," Pliskin aroused Raiden’s suspicions after a sea louse crawled out of his clothes. Pliskin told Raiden about Vamp's origins, as well as Dead Cell, though he wasn't able to continue on because he needed a few moments to recover from Vamp's attack, having become disorientated from blood loss. However, he also exaggerated slightly to Raiden, as he intended to go separate ways and watch him from afar, until he could gauge whether Raiden was trustworthy enough for him to ally with. Before Raiden left, Pliskin provided him with a SOCOM pistol. Pliskin later met Raiden and bomb disposal expert Peter Stillman within Strut C. Stillman provided the two with a coolant spray and sensor to disarm C4 explosives, which had been planted throughout the facility by Stillman’s former protégé Fatman of Dead Cell. Pliskin’s possession of headphones, usually worn by SEAL commanders off the battlefield, and his use of other military organizations' mottos ("Semper Fi" and "Who Dares, Wins" of the U.S. Marines and SAS, respectively), clued Stillman in to the fact that Pliskin wasn’t actually a SEAL. Pliskin then left to begin his bomb disposal of Shell 2, and located: the first C4 on the Strut H heliport behind some cargo; the second C4 on the ceiling of another strut (which required him to get onto a stand to reach it with the coolant spray); the third C4 planted on the back of a Gurlukovich mercenary; the fourth C4 in an area so narrow he needed to crawl inside to reach it; and the fifth C4 that required a much closer inspection to locate. Olga Gurlukovich became alerted to Pliskin's presence aboard the Big Shell, after seeing "a man in a cardboard box." This unorthodox tactic clued Solidus Snake in to Pliskin's possible identity. Raiden also briefly witnessed the same man in a cardboard box, and called Pliskin about it and inquired if the man in the cardboard box was a member of Dead Cell, unaware at the time that Pliskin had been that man in question. At some point later, Pliskin was contacted by Peter Stillman and requested that he investigate Shell 2 in case there were C4 planted that the C4 sensors couldn't pick up. Pliskin managed to stumble upon a large cache of C4 explosives that both were vapor-sealed and didn't contain any of Fatman's cologne, at the bottom of Strut H, and contacted Stillman and Raiden. However, he also ended up inadvertently activating the same C4 cache when he disarmed the last of Shell 2's decoy C4 explosives due to the same cache being rigged to activate when all of the decoy C4 were disarmed. Pliskin ended up knocked out in the resulting explosion shortly after Stillman's final message warning Pliskin and Raiden about the proximity microwave trigger with a seven foot (two-meter) radius, on the C4. He ended up surviving the blast with the help of Otacon. In addition, after Raiden questioned him about toxins being released after Shell H was heavily damaged, Pliskin revealed he never heard of that and decided to investigate, also revealing that Shell 2 did not contain any hostages, meaning they were most likely in Shell 1. He also implied that saving U.S. President James Johnson and the hostages wasn't his mission, arousing Raiden’s suspicions further. Afterward, acting on Raiden's tip, Pliskin conducted a thorough investigation of Shell 2 and managed to hijack a Kasatka helicopter, with Otacon acting as pilot. Afterward, he then briefly introduced Raiden to Otacon, via Codec, although they had to cut the meeting short when Pliskin had to fight off several Gurlukovich Mercenaries who had spotted them and attacked. Snake eventually met his genetic brother, the terrorist leader Solidus Snake, though he refused to acknowledge him as such. After aiding Raiden in his attack on Solidus’s Harrier jet on the Shell 1-2 connecting bridge, Snake revealed his true identity and mission to him, as the latter had overheard Solidus using Snake's name. He also once again met Olga and explained to her that it was in fact Revolver Ocelot who had killed her father Sergei. Snake later helped Raiden, Otacon and Emma install the reprogrammed computer virus, a digital counterpart of FOXDIE, into GW (Arsenal Gear's AI system), shortly before Emma died after being stabbed by Vamp. Snake worked together with Olga, using Raiden in order to gain access to Arsenal Gear and to acquire a disc that contained information on the true identities of the Patriots’s Wisemen's Committee. Once aboard Arsenal Gear, Snake gave Raiden Olga's HF. Blade, and despite not being "a big fan of blades," he instructed Raiden on how to use it. He and Raiden then fought their way through an army of Arsenal Tengu soldiers. They were both eventually split up from one another, with Snake being captured by Fortune and brought to the top of Arsenal. Atop Arsenal, Ocelot revealed his true colors to Solidus, Fortune, Snake and Raiden. But before he could kill them, Ocelot's right arm began to twitch, and Liquid Snake possessed him once more, revealing that he had leaked the information about Arsenal Gear to lure Snake out to the Big Shell so that Snake could "free him [Liquid]." Liquid (in Ocelot's body) then set off in RAY to kill the Patriots via his host, with Snake in pursuit. Although Snake failed to stop RAY, he placed a tracker on the Metal Gear and explained later to Raiden that his plan was for him to find the Patriots by deciphering the source code of Emma's worm cluster, admitting that the disc they gave Raiden was a decoy. He also declined Raiden's request to help Snake in Philanthropy and save Olga's child, as he suspected that even after the S3 Plan was complete, the Patriots would still monitor Raiden's vital signs and thus place Sunny in further danger of being killed should he try to help, and also hinted that Rosemary did indeed exist and that he should maintain his relationship to her before joining. He then slipped away unnoticed to Otacon's car and left, being long gone by the time Raiden remembered about Snake. However, the data recovered from Arsenal showed that all 12 members had been dead for over a hundred years, and Philanthropy had lost their only lead. However, Snake eventually deduced that the information was a fake lead (or as he put it, five years later, "a load of crap"). After the Big Shell Incident, Snake's Werner syndrome-like symptoms gradually grew worse. His body began to age rapidly, with no doctors being able to diagnose the cause. In addition, in 2011, although Snake had earlier promised Raiden that he would rescue Sunny from the Patriots, he wasn't able to get that chance and ended up receiving Sunny via Raiden (albeit covertly on the latter's part). By 2014, Otacon and the various doctors who treated Snake estimated that his remaining life span would be a year at best. Sometime prior to 2014, the Pentagon declassified documents relating to Big Boss's exploits during the 1960s, which evidently contributed greatly to his legend to the populace, and his CQC was also being taught in the military. Otacon initially believed that Snake lifted his self imposed ban to show them how it's really done but Snake corrected him and said his body just simply reacts with the "real deal" when he sees their "cookie cutter imitation" coming at him and adopted the use of a stun knife. It was not until 2014 that Snake, now occasionally referred to as Old Snake, resurfaced for a final time. Liquid Ocelot (a fusion of Liquid Snake and Revolver Ocelot) was the leader of a new Outer Heaven, this time acting as a single mother company to five of the largest PMCs on the planet. With PMCs now taking over the world's armies in terms of firepower, Liquid was finally on the verge of world domination. With the world once again in crisis, Snake was dispatched to the Middle East as a personal favor to Campbell to assassinate Liquid. In addition, he was to meet up with a PMC investigation group, and was also given the cover job of inspecting PMCs. Snake successfully made it to the PMC base that Liquid was using as his headquarters by disguising himself as a militia instructor for the militia in the region fighting off the Praying Mantis PMC, although he briefly lost the disguise after an ambush by several Gekko units, escaping with the use of his new OctoCamo suit. Snake once again met Meryl, who was now in command of the CID unit Rat Patrol Team 01. He also briefly witnessed the Beauty and the Beast unit when they wiped out a Middle Eastern militia platoon. However, he failed to assassinate Liquid in time due to the latter's sudden deactivation of the Sons of the Patriots system, which resulted in all the soldiers in the vicinity to experience mass convulsions from the sudden release of emotions, including Snake himself, although he was affected to a lesser degree. SOP was run by the Patriots with the purpose of monitoring and controlling every soldier engaged in combat action. Liquid's plan was to remove the system altogether, though his initial attempt had unforeseen consequences, when it caused the PMC's Middle Eastern base to descend into chaos (although the chaos unknowingly saved him from Snake's mission to kill him). Later, Otacon received a message from Naomi Hunter, who had been there in the Middle East to save Snake when the SOP System went haywire. The message contained a distress call as well as an encrypted map of Liquid's South American base in Soliton Radar format (a sign from Naomi that it was truly from her), the location of which Olga's daughter Sunny was able to trace. In addition, he was able to arrive at Liquid's base, located in a mountainous region (implied to be the Andes) surrounded by forests, by landing at the El Dorado International Airport with the cover job of a UN inspector as well as gaining a 4x4 vehicle, driving it as close to the security perimeter as he could before sneaking into the region, due to Roy Campbell's influence. Although Snake initially was to meet up with a rebel group to aid him in getting into Liquid Ocelot's primary base, the Vista Mansion, he was forced to change plans after Laughing Octopus murdered some rebel soldiers and spared one under the condition that he not forget "his" face (Laughing Octopus having disguised herself as Old Snake via FaceCamo at that time). Snake made it to the base where Naomi was held, and she gave him a thorough medical examination. It was during this that Snake discovered the harsh truth: his aging was not part of any external source, but the way he was designed as a clone, and also that the FOXDIE that Naomi injected him with almost a decade earlier will finally claim his life within six months. This was because the FOXDIE was also starting to mutate due to Snake's rapid aging, and would eventually lose its ability to kill by specific DNA patterns and indiscriminately infect anyone and everyone, effectively turning Snake into a walking biological weapon who could cause the deaths of millions. Because of this, he asked if killing himself would have any impact on stopping FOXDIE. Naomi confirmed this, stating that FOXDIE will also die with its host. Snake also learned from Naomi that he had a new FOXDIE strand that was injected into him recently, and immediately deduced that Drebin 893 was the one who injected it into him. After defeating Laughing Octopus of the Beauty and the Beast Unit, as well as procuring her FaceCamo, Snake escaped with Naomi with the help of Drebin 893, a "gun launderer" he had met in the Middle East. They also picked up Raiden, who was now a Cyborg Ninja. He also learned from Naomi that, despite what he and anyone else believed earlier, Solid Snake was neither a perfect clone of Big Boss nor was he genetically identical to Liquid Snake, which also explained why the previous FOXDIE virus was not able to kill him earlier. Raiden explained that he was acting under the orders of Big Mama, the leader of a small resistance group in Eastern Europe. He then disguised himself as a civilian in Eastern Europe, also putting his FaceCamo to good use by giving himself a younger look, and was tasked to meet up with a contact that Campbell supplied. However, Raven Sword anticipated this move and made sure to blacklist him if he carried the same nanomachines, which nearly resulted in his cover being blown before his contact, Meryl, managed to get him through. However, Snake and Meryl ended up getting into an argument regarding Liquid's threat level, as well as some of Snake's decisions. Snake, stalking a member of the resistance group, Paradise Lost, eventually found Big Mama, discovering she was the former Chinese spy who Big Boss had known, back when his codename was Naked Snake, as EVA. Due to her ties with Big Boss, she was able to explain most of the Patriots' history to him. She also revealed that she had Big Boss's body in her possession. After escaping an onslaught of Haven Troopers and defeating a second BB Corps member, Raging Raven, Snake found Liquid, who was in the midst of implementing the now perfected version of his plan. Taking control of the SOP system, Liquid used his now unbeatable army to kill every last soldier there, including Big Mama, save for Old Snake and the members of Rat Patrol. Luckily, in the chaos, Otacon was able to stow the Mk. II away with Naomi (who had returned to Liquid), and discovered Liquid's plan: to destroy JD and use GW to take over the Patriots AI system. As a result of the chaos in the final legs of the mission, he also received severe burns to the left side of his face. Knowing Liquid was planning to do this by using the only non-Patriot controlled weapon in existence - the rail gun from Metal Gear REX - Snake followed Liquid back to Shadow Moses Island. There Snake managed to defeat Vamp, BB Corps member Crying Wolf, and a Metal Gear RAY piloted by Liquid, with Snake himself piloting REX against the latter. However, he was unable to kill Liquid or stop him from stealing the rail gun in time, a prize which Liquid quickly equipped to his own recreation of Arsenal Gear, Outer Haven. Snake, Meryl and Rat Patrol team member Johnny "Akiba" Sasaki infiltrated Outer Haven from the USS Missouri, where Snake defeated the last of the BB members, Screaming Mantis, as well as finally destroying GW, the Patriots' former AI which Liquid had managed to reassemble. Unbeknownst to Snake, the FOXALIVE worm cluster that he had uploaded to GW, spread to JD and the rest of the Patriots' AIs. Atop Outer Haven, Liquid revealed to Snake that he had wanted him to succeed in uploading the worm, and thus eliminate the Patriots' control, though he was unaware that the societal collapse, which he anticipated would come about, had been averted. Snake faced his "brother" in hand-to-hand combat one last time, where it was revealed that Liquid Ocelot no longer possessed the right arm of Liquid Snake, but rather a cybernetic prosthetic instead. Snake ultimately defeated Liquid, with Ocelot's former personality temporarily reasserting control prior to his death. After performing his signature hand gesture and commenting, "You're pretty good," he passed away, having succumbed to the new FOXDIE virus within Snake's body. Some time later, Snake prepared to commit suicide to prevent the spread of the mutant strain of FOXDIE. He sat in front of Big Boss's grave with his gun in his mouth, but ultimately was unable to end his own life. Big Boss then appeared, returning the Patriot to the grave of The Boss and explained the full history of the Patriots from his point of view, and euthanized the now-vegetative Zero himself. He also revealed to Snake that Revolver Ocelot was never truly possessed by Liquid, but had put himself through hypnotherapy and implanted himself with nanomachines in order to make himself "believe" that he was Liquid Snake. This was done to throw off the Patriots who, being a computer program, could only repeat the same processes and would send Snake in to take down Liquid if they thought he was alive. Big Boss also revealed that when Drebin injected Snake with modern nanomachines in order to make him compatible with SOP weaponry, he also injected him with a second strain of FOXDIE, which was programmed to kill Big Mama, Liquid Ocelot, and Big Boss himself, but also supplanted the original FOXDIE; thus, Snake was no longer in danger of becoming a biological weapon. Succumbing to illness from exposure to the new FOXDIE strain, Big Boss finally made his peace with Snake and urged him to live out the rest of his days "not as a snake, but as a man." Determined to fulfill this notion, Snake decided to quit smoking and retreated with Otacon and Sunny, this time for good, to live out the remainder of his life in peace, resolving to live long enough to see what the future held for the new world he helped to create. |
General Information
Name: David (Bowman could potentially be his last name as his name is meant to be a reference to 2001: A Space Odyssey), Iroquois Pliskin (His fake name used in Metal Gear Solid 2), Solid Snake (Codename), Old Snake (Codename in Metal Gear Solid 4: Guns of the Patriots)
Origin: Metal Gear
Sex: Male
Age: 23 in Metal Gear (Is a product of the Les Enfants Terribles project, which started in 1972, making Snake this age as Metal Gear takes place in 1995), 27 in Metal Gear 2: Solid Snake (Takes place in 1999, making Snake this age), 33 in Metal Gear Solid (Takes place in 2005, making Snake this age), 35 to 37 in Metal Gear Solid 2: Sons of Liberty (Starts in 2007 and ends in 2009, making Snake this age), 42 in Metal Gear Solid 4: Guns of the Patriots (Takes place in 2014, making Snake this age)
Classification: Legendary Mercenary, Legendary Hero, The Man Who Makes the Impossible Possible, Member of Philanthropy
Species: Human
Occupation: Mercenary, Former Green Berets, Former FOXHOUND Member, Former CIA Agent
Status: Alive (Confirmed in an interview by Kojima that Snake is still alive after the events of Metal Gear Solid 4)
Alignment: Chaotic Good (Snake is a soldier that's willing to repeatedly save the world from global threats such as Metal Gear and The Patriots, with him noting he's not doing it for any country or people but for himself and because it's what he believes in)
Codex Statistics
Key: Rookie | Prime | Old
Tier: 9-B physically. 8-C with Strongest Weapons. | 9-B physically. 8-C with Strongest Weapons. | 9-B physically, Higher with the Snake Camo. At least 8-C with Strongest Weapons.
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level physically (Could harm and defeat Gray Fox in hand to hand combat. Destroyed a wall in five punches, broke down a door, on two occasions, and can kill fully armed soldiers in 3 punches). Building level with Strongest Weapons (Snake's strongest weapons during 1995 should be superior to the ones used by Big Boss during 1974, which could take down both Chrysalis and Peace Walker, which are of these sizes and should be superior the ones used by Venom Snake during 1984, which can take down Metal Gear Sahelanthropus, which is a large bi-pedal tank of this size. His weapons should also be superior to minigun turrets that can harm Metal Gear Sahelanthropus). | Wall level physically (Snake was specifically made to be one of the most powerful soldiers possible through being a clone of Big Boss and is strengthened from nanomachines. Can fight and harm Gray Fox, who has gone through gene therapy, which strengthens soldiers and is strengthened by his exoskeleton suit, which increases human strength by several times, making him far stronger than non-cyborg self. Defeated Liquid Snake, who is a clone of Big Boss that was created to be the most powerful solider possible. Can fight Next Generation Special Forces, who have been strengthened through gene therapy). Building level with Strongest Weapons (His weapons should be stronger than the ones from his previous mission). | Wall level physically (Despite being weaker than before Old Snake is able to defeat Liquid Ocelot), Higher with the Snake Camo (The Snake Camo lets Snake one-shot enemies with just one punch or roll which he couldn't do before). At least Building level with Strongest Weapons (Snake's strongest weapons during 2014 should be superior to the ones used by Raiden during 2009, which could take down various units of Metal Gear RAY, which is a Metal gear designed to defeat Metal Gear's like Metal Gear REX, which is impervious to Snake's older weapons and should be superior to Metal Gear D, which is many times more powerful than TX-55 Metal Gear)
Durability: Wall level physically (Survived a long fall of several floors with no damage), Higher with equipment (Body armor halves the damage Snake takes from weapons. The Silent Partner Special is bulletproof. The bucket is completely immune to gun fire) | Wall level physically (Took hits from Gray Fox, who can put a small crater in a metal wall. Took hits from Liquid Snake. Can tank hits from Next Generation Special Forces), Higher with equipment (Body Armor is designed to prevent bullets from penetrating one's skin but one can still feel the impact of the bullet) | Wall level physically, Higher with equipment (With the Oil Drum, Snake's completely bulletproof while rolling around. Can wear multiple types of Bullet Proof Vests. The Metal Camo gives Snake more defense)
Striking Strength: Wall Class | Wall Class | Wall Class, Higher with Snake Camo
Lifting Strength: Superhuman (Is a clone of Big Boss, who can lift up closed garage shutters by himself and can run around and fight while waring the Battle Dress and carrying numerous weapons, with it being shown that the items in Big Boss' inventory still have weight to them. Shouldn't be too far behind his older self, who can pull himself out of a car where he and Meryl where originally trapped under) | Superhuman | Superhuman
Travel Speed: Superhuman (Escaped the destruction of Outer Heaven in under 30 seconds, where Snake was in TX-55 Metal Gear's hanger, which is one hundred stories below the ground. Is a clone of Big Boss, who can run away from attack dogs while injured, with said attack dogs being Great Danes, which can reach a top speed of 30 mph) | Superhuman | Superhuman
Attack Speed: At most Massively Hypersonic (Able to tag Big Boss, who Snake is a clone of. Shouldn't be too far behind his older self, who can tag a cybernetic Gray Fox, who can deflect point-blank gunfire, which results in these speeds and can tag Tengu Soldiers, who can also block point-blank gunfire. Solid Snake a clone of Big Boss, making comparable to Solidus Snake, Big Boss' perfect clone, who can tag Raiden, who can block point-blank gunfire)| At most Massively Hypersonic | At most Massively Hypersonic, Speed of Light with Solar Gun (The Solar Gun can fire solar energy, which travels at the speed of light)
Reaction Speed: At most Massively Hypersonic (Shouldn't be too far behind his older self, who can dodge tank fire, which is moves at this speed and can dodge a bullet from a railgun, which moves at this speed) | At most Massively Hypersonic | At most Massively Hypersonic
Stamina: Peak Human (Single-handedly went through an entire base with constant enemy attacks and tight security without tiring. Could escape a base with dozens of soldiers chasing after him while waiting for a copter without tiring) | Superhuman (Snake has different types of nanomachines that will replenish the supply of adrenaline, nutrition, and sugar in his bloodstream. Snake is also injected with Benzedrine, that'll keep him alert and responsive for twelve straight hours. Was able to fight and defeat Sniper Wolf even after being shot. In order to keep Meryl alive Snake needed to withstand consistent torture for hours straight, and after escaping he was still capable of fighting bosses and enemies fine) | Superhuman (Could move in a room full of microwave radiation and extreme heat and pass through it with sheer will alone)
Range: Standard Melee physically, Extended Melee with Combat Knives (The standard combat knife 12 inches extra along with Snake's arm length), Tens of Meters with Standard Explosives (Standard explosives can reach around this far), Hundreds of Meters with Standard Firearms & Advanced Explosives (Weapons such as stun grenades and chaff grenades can shut off and knock out entire rooms of enemies/technology), Kilometers with Advanced Firearms (The stinger missile can attack enemies as long as they're on radar)
Intelligence: Extraordinary Genius Intelligence (Carries the genes of Big Boss with genes being an important part of what makes a skilled solider and has an IQ of 180. Big Boss is also known as "the Greatest Warrior of the 20th Century". As a teenager he was able to infiltrate Western Iraq with a platoon of Green Berets. Was known in the Green Berets for his skills as a paratrooper, scuba diver, and free climber. Snake was a member of FOXHOUND, which is known as the world's most advanced black ops unit and during his time there he mastered various skills including various paratrooper techniques, underwater invasion techniques, on ground sneaking techniques, jungle and desert survival, tailing, detonating, wireless communication, seizing and reusing enemy weaponry, information collecting, various martial arts techniques, emergency medical operations, linguistics and technology, and generally anything need for high tech special forces units[1]. Snake is fluent in six different languages. As a full on newbie rookie Snake infiltrated the entire base "Outer Heaven" filled with trained soldiers and combat experts, while he unknowingly went into a base run by his own boss running the mission who purposefully put a rookie on this mission just cause he thought Snake would fail, purposefully sabotaging his mission and giving away Snake's position during this mission, yet Snake still managed to infiltrate this base. Snake is skilled with using objects such as cardboard boxes to stay completely hidden from enemies. It's described by Liquid Snake posing as Master Miller that Snake is "getting the maximum use out of ordinary on hand objects". Snake notes the way one uses a cardboard box hinges on the very success of a mission. Along with this he was able to disguise himself as a Outer Heaven solider and as a Bucket. Defeated Shotmaker and Machinegun kid in a shoot out with both of them being skilled with their respective weapons. Able to take down two tanks and two helicopters. Able to accurately shoot and hit Dirty Duck without hitting any POWs. Defeated Venom Snake in a missile fight despite being injured before the fight. Venom Snake was stated to be mentally comparable to Big Boss and has the same skills as him. In a battle where he dealt with an opponent far faster then him, he used their speed against them. Defeated the Four Horsemen, who specialize in confined spaces and are a top-secret assassination squad who get their orders directly from the president. Defeated Jungle Evil in his own habitat, where he is the undisputed master of jungle ambushes. Defeated one of the last surviving members of the Whispers, a legendary guerilla unit, Night Fright, where in the fight he needed to use his ear, meaning his hearing is good enough to where he can gather enough information about his opponent's movements to be able to fight him, and he's smart enough to know how to coordinate his attacks and interpret the sound information into his spatial reasoning. Along with this he can avoid bullets from Night Fright, when he wields a completely silent gun. It's also noted that no one has ever seen Night Fright's face, meaning Snake is the only soldier that survived combat with him. Defeated Gray Fox in hand to hand combat. Fought off dozens of guards while waiting for his rescue copter. Defeated Metal Gear D with just grenades. Defeated Big Boss with just a lighter and a can of hair spray. Stated to be an expert in unarmed Close Quarters Battle. Is a skilled dog musher who's able take care of fifty huskies. Injected with nootropics, a class of drugs that improve mental functioning, effectively making him smarter. Is able to easily identify weapons just by looking at them. Can sneak around the entirety of Shadow Moses without getting caught, where the genome soldiers have a highly developed senses of hearing and vision due to their gene therapy. Can out skill Next Generation Special Forces who are all geniuses with an IQ over 180, and carry the genes of Big Boss. Can fight Next Generation Special Forces, who have been strengthened through gene therapy. From a single glance, he could tell that Meryl was a rookie. Along with Meryl he was able to take out various armed Genome Soldiers in a shoot out. Defeated Revolver Ocelot, in a gun duel. Fought a fully armored tank with just grenades on foot, which was considered impossible by an active-duty Army officer to be completely impossible for a single infantryman to do. Vulcan Raven notes to Liquid Snake to not underestimate Snake and describes Snake as if he is possessed by a demon in battle. Snake is so skilled at hand-to-hand combat that Gray Fox views using his weapon as useless in comparison to facing Snake in hand to hand combat. Defeated Cyborg Gray Fox who has been enhanced by gene therapy and strengthened by his exoskeleton suit. Snake's DNA was seen as a necessity to fix the Genome Soldier's mutations. Fought many armed soldiers while climbing up a several dozen flights of stairs. Can rappel down a building while being shot at by a Hind. Can single-handedly take down a Hind being piloted by Liquid Snake who was able to take down F-16s with it. Could take out 4 people inside of a small elevator who were all invisible and armed. Fought Sniper Wolf in a sniper battle through a blizzard storm. Can take out armed soldiers who tried to ambush him. Could stealth against Vulcan Raven for a majority of his boss fight and place around secret mine locations to defeat him. Vulcan Raven has better vison than the Genome Soldiers. Can take down Metal Gear REX with help from Gray Fox. Defeated Liquid Snake in a one on one hand to hand duel despite the fact that Liquid Snake was the superior clone of Big Boss. Took on various Genomes Soldiers and Liquid Snake in a car shoot out without his gear from before. Can identify a helicopter just by hearing the sound it makes and can identify vehicles just by looking at them. Avoided a technique from Olga that she noted no one has ever dodged. Fought and defeated Olga in a gun fight where he was limited to just a Modified Beretta M92F tranquilizer that can only shoot once before reloading while Olga was equipped with a UCP. Snuck around hundreds of armed and trained soldiers. By the time of the Big Shell Incident Solid Snake was considered to be the greatest solider in history by The Patriots one of the most powerful organizations in the world. Can disguise himself to look a Navy Seals member named Iroquois Pliskin, at this point in time Snake was already a famous with books even being made about his missions. Raiden, someone who views Solid Snake as a legend thought Pliskin was actual identity. Is a skilled sniper who aided Raiden in clearing out a path of soldiers and Cyphers so that Emma can get across safely. Along with Raiden he was able to gun down many Tengu Soldiers. Can disguise himself as a rebel solider and can disguise himself as a Drum. Snake pulled off all of these feats without using his close quarters combat experience due to never feeling right using a technique taught to him by a man who betrayed his unit. Considers the CQC that soldiers use a pale/cookie cutter imitation, to the point that his body reacts naturally to it. Able easily take out Johnny with his CQC skills despite the fact Johnny was pointing a gun at him. Along with the other members of Rat Patrol Team 01 he can defeat the Frogs, Liquid Ocelot's private army in a shoot out. Can shoot down Gekkos while on a moving vehicle. Can disguise himself as a civilian and not be recognized by PMC Soldiers despite being added to the PMC's blacklist. Able to trail a member of The Paradise Lost Army without getting caught, avoiding multiple patrolling PMC soldiers during the city's curfew. Defeated multiple armed members of The Paradise Lost Army with his CQC skills. Fought Crying Wolf in a sniper battle through a blizzard storm while being hunted by Frogs. Can take down a hoard of Geckos by himself. Defeat Liquid Ocelot in a Metal Gear battle without any prior experience were Snake had to use an old and damaged Metal Gear REX while Liquid Ocelot was using a brand new Metal Gear RAY, a Metal Gear designed to defeat Metal Gears like Rex. Liquid Ocelot also had experience with using a Metal Gear Ray beforehand. Able to sneak around Outer Haven without getting caught while many of Frogs were looking for him and Meryl. Went from being skill-stomped by Liquid Ocelot to being able to contend with him and eventually defeat him. Along with this Liquid Ocelot is stated to have the combined skill of both Liquid Snake and Revolver Ocelot. In the Metal Gear Rising timeline, a timeline that is a parallel continuation of the Metal Gear story, Raiden a very skilled solider himself stated that in terms of pure combat ability, Snake is one of the greatest soldiers he's ever seen)
Powers and Techniques
Resistance to Fire Manipulation (Could throw all of his equipment off of him while on fire), Electricity (Ran through electrical surges), Gas Manipulation (Can walk in rooms with extremely toxic gases that drain his oxygen for long amounts of time), Mind Manipulation (Unaffected by Psycho Mantis mind control tune, Psycho Mantis is capable of affecting The Player in the real world along with being capable of telling what games they've played and acknowledging that they have saved), Telepathy (Through The Player plugging the controller port into port 2, Psycho Mantis can't read Snake's mind), Precognition (Types 2 & 3. Can fight Vamp, who can read the muscle movements of his enemies to avoid their attacks. Snake's future cannot be read by Psycho Mantis), Status Effect Inducement (Unaffected by stun grenades), Poison Manipulation (Can survive being shot by Sniper Wolf's mercury-tipped rounds), Sleep Manipulation (Unaffected by the sleep gas satchel), Madness Manipulation & Empathic Manipulation (Type 1; Unaffected by the different smoke grenade variants), Radiation Manipulation & Heat Manipulation (Could move in a room full of microwave radiation and extreme heat and pass through it with sheer will alone with said microwave room being hot enough to evaporate anyone who goes into there)
Resistance to Poison Manipulation (With the gas mask, allows Snake to walk into poison rooms), Explosion Manipulation (With bomb blast suit, an explosive-proof suit), Air Manipulation (With bomb blast suit, allows him to travel through strong winds), Technological Manipulation (With the antenna Snake can use his Transceiver in jamming zones)
All previous powers and abilities, Enhanced Human Achievements (Is a skilled dog musher who's able take care of fifty huskies), Sheer Will (In order to keep Meryl alive Snake needed to withstand consistent torture for hours straight. Snake's body is aging rapidly, Naomi mentions no other person would be capable of standing yet Snake is due to his sheer will. Could move in a room full of microwave radiation and extreme heat and pass through it with sheer will alone. Even when his health reaches 0, Snake will continue to move from sheer will), Social Influencing (Meryl fell in love with Snake, even though she was given psychotherapy to destroy her interest in men. By giving food to them and helping them out, the rebels will stop being threated by Snake and will give him supplies in return), Nanotechnology (Is infused with nanomachines in his system), Self-Sustenance (Type 2; Snake has different types of nanomachines that will replenish the supply of adrenaline, nutrition, and sugar in his bloodstream), Regeneration & Healing (Low. Regenerated from the wounds dealt during the torture sequence where he must consistently heal to survive), Technology Manipulation (The nanomachines in Snake will also keep his codec's batteries charged up), Limited Disease Manipulation (Is injected with FOXdie, which targets specific people and gives them heart attacks), Vehicular Mastery (Land Vehicles; Defeat Liquid Ocelot in a Metal Gear battle without any prior experience were Snake had to use an old and damaged Metal Gear REX while Liquid Ocelot was using a brand new Metal Gear RAY, a Metal Gear designed to defeat Metal Gears like Rex. Liquid Ocelot also had experience with using a Metal Gear Ray beforehand), Pain Tolerance (The nanomachines in his system can increase the pain killers in his system to make him feel less pain. Was able to fight Sniper Wolf even after being shot).
All previous powers and abilities
Equipment
- AK-102: An improved, modernized model of the AK-74 firing the NATO-standard 5.56x45mm round. The basic design of the original has been tweaked with new materials, a folding stock, and a modified barrel length. After the collapse of the Soviet Union, AK-series weapons of all calibers were produced for export to the West. The AK-102 is the short-barrel version of the 5.56x45mm model, the AK-101. Its plastic magazine holds 30 rounds. The most basic of weapons with ample stopping and penetrative power. It is obtained during, or after Act 1 Opening. The AK-102 can also be obtained from fallen Middle Eastern militiamen.
- AN94: The Nikonov AN94 Abakan was designed as a replacement for the AK-74M, but due to its cost and complexity, has only been issued to special forces units. It fires the 5.45x39mm round. This rifle is unique in the world of assault rifles due to its unconventional operation; in addition to semi-automatic and fully-automatic firing, its burst-fire setting fires two rounds in rapid succession, instead of a three-round burst. The two-round burst achieves an amazingly high rate of fire, at nearly 1800 rounds per minute, or nearly 30 rounds per second. This basically means that when the first bullet has left the muzzle, the second is close behind, and the pair will impact near exactly the same place on the target, which is very useful in defeating body armor. The rifle can also fit the GP30 grenade launcher, further increasing its combat effectiveness. Can be purchased from Drebin for 5,000 DP, or can be procured from a south-east shack in Act 2's Cove Valley Village. Unfortunately, the weapon's iron sights and lack of any optical attachments limit its effectiveness at range, even with the two-round burst. The AK-102 would be a better weapon to choose than the AN-94 (unless if you are trying to collect all the in-game weapons).
- Anti-Aircraft Missile (FIM-92 Stinger): A man-portable surface-to-air missile launcher that is used in the battle against the Hind D. The targeting sight can be manually positioned within range of the radar . The user must remain stationary while firing. After launching, the sight automatically re-positions itself to the center of the radar.
- Bizon: A new Russian made submachine gun distinguished by its high capacity helical magazine. Developed according to specifications provided by the Interior Ministry (MVD), its design is based on the AK-74, and two thirds of its parts remain interchangeable with the AK-74. It operates exactly like the AK—anyone used to handling that popular weapon will find this gun extremely easy to wield. Its magazine holds sixty-four 9mm x 18 rounds in an unusual helical configuration. Has only moderate stopping power, but its large magazine capacity cuts down on reloads. There are no modifications available for this weapon. Can be purchased from Drebin for 7,000 DP.
- Desert Eagle: Meryl Silverburgh's preferred weapon. She uses this .50AE caliber weapon against Snake when controlled by Psycho Mantis, also not attainable by Snake in Metal Gear Solid, however he gains it in Metal Gear Solid 4: Guns of the Patriots. One of the world's most powerful handguns, firing .50 caliber rounds. Bullets have 3 times the initial energy of .45 ACP rounds, and the gun's 26 cm length and 2 kg weight put it in a class of its own. Its gas pressure operating mechanism causes it to behave more like a rifle than a pistol. The standard barrel is 6 inches, but a 10 inch long barreled variation also exists. Holds 7 rounds. Has extremely strong recoil, but its sheer power makes up for that. There are no modifications available for this weapon. Can be purchased from Drebin for 20,000 DP or dropped from certain Dwarf Gekko. It can be used to knock back the FROGS without killing them as long as they are not hit in the head. This can be useful in Advent Palace to stun and then tranq them, to making getting the FROG doll easier.
- FAMAS: A fully automatic assault rifle with a fast 1000 rounds per minute rate of fire and holding 25 bullets per magazine. It is the standard weapon of the Genome Soldiers, and used by both Liquid Snake and Solid Snake. The FAMAS can be found in the Armory after the battle with Revolver Ocelot after acquiring a Level 2 security card, which is guarded by infra-red lasers. The last few rounds have extra strength, thus causing more damage. This weapon is best used in gunfights against alert enemies or bosses as this weapon is not suppressed. It is not available in Metal Gear Solid: Integral's "Very Easy Mode", since the player starts with an infinite MP5.
- DSR-1: The DSR-1 is a bolt-action, bullpup sniper rifle. It features a free floating barrel, integrated bipod, and 5-round box magazine. It is chambered in a variety of calibers, including 7.62x51mm NATO, .300 Winchester Magnum (7.62x67mm), and .338 Lapua Magnum. The rifle in MGS4 is chambered in 7.62X67mm. It is extremely accurate and powerful, but it is a very loud weapon. The DSR-1 can be used with a detachable suppressor, however there is no suppressor available for it in MGS4. This is the sniper rifle used exclusively by the FROGS. There are no modifications available for this weapon, and it can be bought off Drebin for 20,000 DP. Snake also obtains one automatically at the end of Act 2 and it will be unlocked for free (however acquiring it before the end of act 2 will result in the weapon having to be unlocked by Drebin).
- FAL Carbine: The FN FAL is a Belgian automatic rifle put into production in 1953 and is used by many NATO countries except the US. This rifle is used by Big Mama's troops in the European levels, but it is not available for purchase until the level afterward. It fires the 7.62x51mm round and has a 20 round magazine. This gun is slightly better that the G3A3 with a slightly faster reload and better stability. There are no modifications available for this weapon. Can only be acquired by purchasing from Drebin for 4,500 DP.
- FGM-148 Javelin: A state of the art U.S. made radio-guided capability and anti-tank missile. After only a dozen or so years in deployment, the Javelin has already seen plenty of action in combat. Light and small enough to be man-portable, it is still capable of destroying most third-generation MBTs. Its flight course can be controlled by the user via a remote control or lock-on. Its massive destructive power is sufficient to bring down almost any enemy MBT and APC. Can be found in chapter 1 on top of a building behind the first tank buster. It can also be found next to the XM8 in Act 2. Or In Act 4 after the Mk3 Gekko chase scene in the back of the truck. There are no modifications available for this weapon.
- FIM-92A Stinger: A man-portable surface-to-air missile with fire and forget capabilities. Equipped with dual IR and UV seekers. Originally developed for the U.S. Army, its use has spread to numerous countries and armies outside the U.S. Also known as The Stinger, it has proved its worth on numerous occasions in combat environments all across the world. A useful weapon for both anti-air and anti-ground attacks. There are no modifications available for this weapon. Note: The key difference between the Stinger and the Javelin is the missile's flight can be controlled by the player, whereas the Stinger uses a lock-on system to defeat enemies. This makes the Stinger a superior weapon when fighting air-based enemies. It can be found in Act 2, the power station, on one of the power structures outside or purchased from Drebin for about 100,000 DP.
- Five-seveN: A semi-automatic pistol that uses 5.7 x 28 developed for the P90, a cartridge closer to a rifle than a handgun, but possessing less than two-thirds the recoil of a common 9mm Parabellum round. The Five-seveN boasts high penetration, due to the armor-piercing ammunition. The bullets tend to maintain a high velocity, providing relatively high stopping power against distant enemies. Carries a large 20 round magazine and has low recoil, making it easy to use. Also used by Snake when he infiltrated Galuade. Its excellent penetrative power makes it a useful weapon against enemies with heavy armor. Can be purchased from Drebin for 6,000 DP or dropped by FROGS. Good for penetrating helmets on higher difficulties due to its B-rank penetration parameter.
- Handgun: A handgun, also known as a pistol, is a small firearm designed to be handheld, either in one hand or both.
- G18C: The compensated version of the Glock 18 select-fire pistol. Originally designed for Austrian Counter Terror United EKOCobra, the G18C is available exclusively to military agencies. Its automatic rate of fire and small size make it inaccurate at a distance (although switching to semi automatic increases accuracy somewhat), but its sheer firepower is excellent in close quarters. Can be purchased from Drebin for 8,000 DP or dropped from certain rebels in Act 2 before the armored dozer breaks into the mansion grounds. It is also carried by certain Dwarf Gekko.
- G3A3: The G3A3 is a selective fire, 7.62x51mm NATO battle rifle made by originally by Heckler & Koch, but has been licensed to various other manufacturers throughout the world. It is ubiquitous as the AK-47 on the modern battlefield. Its action is the basis of several weapons, including the HK21E, MP5, as well as the PSG-1 sniper rifle. It is very accurate in semi-automatic fire, but this diminishes when fired fully automatic. There are no modifications available for this weapon. Can be acquired from fallen Act 2 Resistance. Can also be bought from Drebin for 4,000 DP.
- GSR: A 45-caliber combat pistol built by SIG Sauer. Among the many 1911 clones, this one is distinguished by its unique appearance (the slide contours having been shaped to make the gun appear more "SIG-like"). The slide and frame are CNC machined and the parts come from a variety of high-end manufacturers, which improves the gun's overall performance and makes it highly durable. A rail is integral to the frame, allowing the user to attach a tactical flashlight. Holds 8 rounds. While somewhat lacking in its rapid fire capability, its powerful rounds make up for this shortcoming. Used as a sidearm by most PMC soldiers, although the South American rebel soldiers in Act 2 are also known to use them. Can be purchased from Drebin for 3,000 DP or dropped by PMCs.
- Grenade Launcher: Used to fire grenades, this weapon is used to defeat the Hind D on the roof of Building 1 in Outer Heaven, as well as the bulldozer in the sewers.
- HK21E: A belt-fed general purpose machine gun. The basis of its operation is a roller locking mechanism; however, unlike most machine guns, it fires from a closed bolt. Comes equipped with a trigger group capable of semi-auto or 3-shot burst fire, and boasts a firing rate of 800 rounds per minute. The ammo box holds a 100-round 7.62mm x 51 rounds. A combat rifle with a large magazine and great stopping power. There are no modifications available for this weapon. Can be obtained by knocking out or putting to sleep one of the last guards in the militia's safe house at the beginning of Act 1, (the ones that are talking about obtaining a new weapon that they can fire) or can be purchased from Drebin for 6,000 DP.
- M14 EBR: The M14 EBR (Enhanced Battle Rifle) is a selective fire sniper rifle developed from the M14 battle rifle. Chambered for 7.62x51mm NATO, it is used as a designated marksman rifle, and feature numerous modifications, including the removal of the wooden furniture in favor of an aluminum body, pistol grip, and a telescoping stock. Other modifications include numerous picatinny rails for mounting accessories, as well as a muzzle brake, which can fit a suppressor. A scope with 3X and 10X zoom is a standard feature in MGS4. The accessory list in MGS4 includes a laser sight, flashlight, and suppressor. The latter feature allows Snake to remain hidden while sniping, while the laser sight makes it a very effective over-the-shoulder weapon. The suppression of the muzzle report, selective fire, effective optical and laser sights, and the very powerful and plentiful 7.62x51mm NATO round combine to make this one of the most lethal weapons in MGS4. It can be found early in Act 1 after taking out a PMC sniper. Also can be bought from Drebin for 9,000 DP.
- M4 Custom: A shortened carbine model of the M16. It is the mainstay of U.S. Special Forces, but its high performance has led to its adoption by elite units in numerous other countries as well. Uses 5.56mm ammo and carries a 30 round magazine. Its rail system makes it highly expandable with a variety of sights, grenade launchers, and other items. With a multitude of parts, this assault rifle can be used in virtually any situation. Drebin gives you the gun the first time you meet him.
- M60E4: Since its introduction in the Vietnam War, the M60 has maintained its position as the primary general purpose machine gun of the U.S. Army. Having undergone numerous revisions over the years, this version is one of latest variations, primarily used by the Navy and Marines. With a variety of attachable accessories, including a dot sight and flashlight, the M60E4 has proved highly versatile in combat. Uses 7.62mm x 51 ammo. Holds 200 rounds per mag, the second highest under the Patriot. A machine gun that can be used for eliminating a close-knit group of enemies or precision shots against single targets. Can be bought from Drebin for about 10,000 DP, or procuring it from several Pieuvre Armement soldiers near the Holding Cell.
- M82A2: A large anti-material rifle. Fires large-caliber .50 BMG (Browning Machine Gun), giving it the greatest power and range of any sniper rifle, excluding the Rail Gun. Equipped with a high efficiency muzzle brake, which reduces recoil enough for fairly simple control and relatively easy repeat fire. Its oversize box magazine holds 10 rounds. There are no modifications available for this weapon. It can instantly destroy a Gekko with ONE well-aimed shot to the head and is capable of killing average PMC's in one shot, regardless of where on the body the shot hits, making this the best ranged weapon. This rifle can also destroy helicopters and Humvees, and is capable of destroying Strykers in about 7-8 shots. Recommended by Hideo Kojima. Akiba is seen with this rifle in Act 5, one of the only times he is not using an XM8. He had gotten it from Drebin.[1] Can be purchased from Drebin for about 200,000 DP.
- M870: The Remington 870 Modular Combat Shotgun is a pump-action shotgun extremely popular with governments, soldiers, and civilians alike, customized for close-range combat. Comes equipped with a tactical light on the forearm; also has a rail on the top of the receiver for attaching a scope. Its tube magazine holds 4 12-gauge shotgun shells. The most balanced shotgun in terms of weight, performance, and stability. Can be bought from Drebin for 30,000 DP or by procuring it from the Pieuvre Armement base in the Confinement Facility of South America.
- M9: An American military M9 pistol modified to fire tranquilizer darts instead of lethal ammunition. The gun has to be cocked after each shot, since the slide locks. Therefore, it is not recommended for taking on multiple enemy soldiers. It comes equipped with a suppressor and a laser sight. It is moved around during the Plant chapter. Where it is found depends on what difficulty the game is on. It is only effective at close range due to the fact that the player doesn't aim through the iron sights (i.e. the first person view will hip-fire the weapon), unless they have a good eye for the laser sight's dot.
- M10: A submachine gun model developed in the 1960s for use in covert operations. Its powerful .45 caliber ammo, open bolt firing, and firing rate of 1000+ rounds per minute combine to make it quite difficult to control in full auto mode, but also a potent ally in close range combat. Holds 30 rounds. Its true value can be found in point blank shooting. It can be purchased from Drebin for 3,000 DP or dropped from certain rebels in Act 2.
- M1911 Custom: "The legendary custom handgun used by Naked Snake during Operation Snake Eater in 1964. Even after 50 years, this gun is still in prime condition. Its parts work together with watch-like precision, resulting in both unparalleled performance and remarkably easy handling. Uses 45 caliber ammo. Holds 7 rounds. Has an extremely high firing rate and high stopping power."
- M72A3: A disposable anti-tank rocket launcher developed to give infantry a light, easy to use weapon to engage against Tanks and other armored vehicles. The small diameter of its 82mm rockets makes it too weak to stand up to today's MBTs, but it has sufficient firepower to deal with light armored vehicles and soft skinned targets. It is often used in Anti-Personnel combat as a high powered grenade launcher. Even 50 years after its debut, the U.S. military continues to use the M72A3 to great effect in urban combat in the Iraq war. Its quick reload time makes it suitable for consecutive attacks. There are no modifications available for this weapon. Can be bought by Drebin for 40,000 DP, or procured during the South American mission in Solid Sun within the marketplace.
- MGL-140: A man portable grenade launcher capable of repeat fire. Holds six 40mm grenades in a revolver style cylinder, providing a significant boost to the average infantryman's firepower. A rail system enables it to be fitted with accessories such as a flashlight or foregrip. The best weapon for eliminating multiple enemies simultaneously. Can be obtained after defeating Raging Raven. It shares ammo with the XM320 launcher, and they both can use the same grenade types. (WP, Smoke, etc.)
- MK. 2 Pistol: Chambered in .22 Long Rifle, the Ruger Standard and its derivatives have been in production since 1949. The MK. 2 version was first manufactured in 1982. The series became notorious as assassination weapons because of their use by Mossad agents and the controversial book Hitman. Snake's Ruger is equipped with a built-in suppressor, and the bolt is locked in place while firing, making it almost completely silent. However, as a single shot weapon, it is unsuitable for rapid fire. Uses tranquilizer and emotion rounds. Because it is non-lethal, it is a valuable tool for covert infiltration and no-kill completions. Also includes a built-in laser sight for more accurate aiming without needing to use the iron sights. Obtained from the Metal Gear Mk. II. There are no modifications available for this weapon, but there is a wide variety of ammunition. Reloading while there is still a bullet in the chamber will cut down on reload time.
- Mk. 17: A powerful, lightweight weapon developed for US Special Operations Command. The FN USA Mk. 17 SCAR is used by PMCs across the world. This highly versatile rifle holds 20 rounds in a magazine and boasts high stopping power. It can be found early on Praying Mantis PMCs in Act 1. It can also be found on the PMC Raven Sword enemies in Act 3. Snake can purchase this weapon from Drebin for 3,500 DP.
- MK. 23: A large caliber combat pistol developed by Heckler & Koch at the behest of U.S. Special Operations Command for issue to Navy SEALs. The "Mk" designation indicates that the development was a Navy initiative. It has the .45 caliber size and 'cock and lock' design favored by U.S. soldiers, and comes with a high performance laser aiming module and specially developed suppressor. Holds 12 rounds. Highly effective and reliable, but large and heavy for a sidearm, causing US troops to nickname it "The World's Only Crew-Served Pistol". H&K later streamlined the Mk 23 into the smaller, lighter, more popular (and still available in .45ACP) USP. Nevertheless proved indispensable to Snake during his infiltration of Shadow Moses in 2005. Maintains its high stopping power from medium range and has a slightly larger magazine capacity than other weapons of the same caliber. It can be found underneath the truck, north of the helipad, or by the use of the password mekakorkkk.
- Mk.46 MOD1: Created in response to the needs of special operations by modifying the M249 squad automatic weapon. Lighter than the original M249 and features a rail system that enables it to be outfitted with a variety of accessories, including a flashlight, and a dot sight (on the hand guard or the top of the receiver). Its belt fed 100-round 5.56mm allow for continuous suppressing fire. Its high magazine capacity plus light weight for a machine gun make it useful for taking on multiple enemies while on the move. Can be purchased from Drebin for about 9,000 DP.
- Mosin-Nagant: The Mosin-Nagant is a highly specialized sniper rifle. However, this particular edition of the Mosin-Nagant fires non-lethal tranquilizer or emotion ammunition. The round is a modified 7.62X54mmR, and is fed from an integrated 5-round magazine. The rifle is bolt action and makes a large noise when fired, which makes the Mk.22 a better choice for taking down close targets. However, the gun seems to not attract attention when fired at a distance. The scope features a three-point reticule, and has 3X and 10X zoom. This is in fact the same rifle used by The End in Metal Gear Solid 3: Snake Eater, and has been modified with a pistol grip and folding stock in place of the standard furniture. This weapon is extremely useful in "no-kill" playthroughs. There are no modifications available for this weapon, but there is a wide variety of ammunition.
- MP5SD: A silenced submachine gun with 30 rounds per magazine that reportedly can hold a maximum of 999 bullets but has unlimited ammunition. Mistaken as an assault rifle in the game description although it functions like one. An ideal general purpose weapon against the enemy forces in the game against Genome Soldiers and against some bosses, making it superior to the SOCOM. Note that this weapon is only available in Metal Gear Solid: Integral, which is only available in Japan in its PlayStation iteration and on the PC elsewhere, when selecting the (exclusive to Integral) Very Easy difficulty setting. It was also available on the PC demo of said version.
- MP5SD2: One of the world's finest sub machine guns; employed by military and police forces across the globe, it has been proven critical to the success of countless special operations. This variant features an integrated suppressor and boasts both quiet fire and low recoil. As it fires from a closed bolt, the controllability is also superb. It uses medium powered 9x19mm ammo, and holds 30 rounds. There are no modifications available for this weapon. Can be purchased from Drebin for 15,000 DP.
- MP7: A submachine gun developed by Heckler & Koch along the same concept as the P90. Uses newly developed 4.6mm x 30 ammo, similar to the P90s 5.7x28mm. The frame is extremely compact, but features a gas pressure short stroke piston firing mechanism, much like an assault rifle. Low recoil enhances control in full auto mode, but stopping power is also rather low. Its magazine holds 20 rounds, but it has good penetration, with low recoil helping accuracy. It can be purchased from Drebin for 3,000 DP or dropped from certain PMC soldiers.
- Nikita: A remote controlled missile that travels at ground level with a low velocity. Snake uses it to ruin the control panel that is connected to the electrified floor that is preventing him from reaching Hal Emmerich's lab. It can be used in the second battle as an alternative weapon against Sniper Wolf so that Snake can attack from a safe location. The player can use the missile's own CCD camera to guide the missile from its view by looking in first person rather than the overview as well. Can be shot down by gun cameras.
- P90: A small self-defense firearm developed by FN Herstal to provide an improvement in firepower and range over standard handguns to vehicle crews, rear support units and others whose primary missions do not involve carrying service rifles. Currently employed as a close range offensive weapon by many police and army special forces units, it uses newly developed 5.7mm x 28 ammo with high penetrating power. The plastic magazine holds a hefty 50 rounds. It is an easy to handle weapon with excellent penetrative power and low recoil, and it can be purchased from Drebin for 5,000 DP or dropped by FROGS. It can also be procured in the Garage area of Advent Palace in Act 1 after Rat Patrol 01 takes out three of the five FROGS in the area. The P90 is a truly versatile weapon that Snake can depend on throughout the entire game. It has a large magazine, is fairly accurate, accepts modifications, and has a high penetration power. This makes it extremely ideal for the motorcycle chase in Act 3, as it counts as a single-handed weapon and is extremely deadly when used with Auto Aim.
- Patriot: A light carbine, and the primary weapon The Boss used against Naked Snake when he was dispatched to assassinate her after her defection to the Soviet Union. Few besides the "Mother of Special Forces" herself could even hope to wield it effectively. Basically, the Patriot is a modified M231 Firing Port Weapon with a shortened barrel and 100-round Beta C-Mag. Viewed from the front, the magazine forms the shape of an infinity symbol, and as such, has unlimited ammo. There are no modifications available for this weapon. It can be obtained with the password pkhhnwhsjt, or by achieving the Big Boss emblem. Because of its small size and bottomless magazine, it is ideal for the Motorcycle chase scene in Act 3 of MGS4.
- PKM: An improved model of the PK general purpose machine gun adopted by the Soviet Army in 1961. Modifications include a simplified production process, lighter weight, and a collapsible shoulder rest for greater firing stability. Like the AK, it combines a rugged design with more than adequate performance. Exported in large quantities and licensed for production abroad, the PK can now be found in conflict zones all around the world. Uses 7.62mm x 54R rounds in a 100-round belt feed. Its good long-range penetrative power makes it useful for taking on groups of enemies in defensive situations. There are no modifications available for this weapon. Can be bought from Drebin for 9,000 DP or procured from the South American rebel soldiers.
- PMM: A modernized version of the Makarov PM, the official sidearm of the Soviet army. The frame and magazine have been newly designed, and the magazine size has been expanded from 8 to 12 rounds. Additionally, the 9mm x 18 ammunition has been replaced by improved 9mm x 18 PMM rounds for higher muzzle velocity. An easy to handle gun with relatively low recoil. There are no modifications available for this weapon. Can be purchased from Drebin for 3,500 DP or dropped from the resistance fighter in Eastern Europe (He only takes it out if he sees Snake and tries to shoot Snake with it).
- PSG-1: Semi-automatic sniper rifle holding 5 rounds per magazine and is a symbolic weapon of Sniper Wolf. It can also be used by Snake if a sniping approach is desired against Sniper Wolf and holds 5 rounds per magazine. The scoped view of the weapon tends to be unstable unless Diazepam is taken. Sniper Wolf's PSG-1 has a laser beam for targeting.
- PSS: A silenced pistol that uses a special type of soundless ammo. The piston is located within the cartridge, trapping the firing gas inside. This makes the ammo virtually silent and eliminates the need for a suppressor. Although the PSS is amazingly quiet and easily concealed, it achieves its silence at the expense of performance, and the magazine size is a paltry 6 rounds, but this does not wear down its effectiveness at stealth missions. There are no modifications available for this weapon. Can be purchased from Drebin for 5,000 DP or dropped from some PMC and Dwarf Gekkos. Has moderate stopping power, but low recoil and excellent penetration counters that.
- Race Gun: A race gun is a customized pistol geared towards competition, frequently used in International Practical Shooting Confederation (IPSC) competitions. This one has been heavily modified for use in combat conditions for need of speed and accuracy. In order to maximize rapid fire performance, uses reduced charge ammo that provides just barely enough pressure to fire. Naturally, this also results in relatively low stopping power. Uses 9x23 (.38 Super) Winchester ammo. Holds 19 rounds. The Race Gun is based on a Strayer-Voigt Infinity 1911, a 1911 built for competition use. Easy to fire in rapid succession and deliver shots in a tight spread. Its bullets can ricochet off surfaces in a similar way to the Single Action Army. There are no modifications available for this weapon. Can be obtained by completing the game once on any difficulty.
- Rail Gun: Has three levels of charge, and holds 50 rounds. Semi-auto fire, but usually it's worth charging up all the way, as it is most likely to be used on large targets, such as vehicles and bosses. When fully charged, it is the strongest weapon in the game. This is the same Lockheed RG-590 Experimental Aircraft Rail Cannon used by Fortune during the Big Shell Incident. It is obtained automatically by defeating Crying Wolf during Act 4.
- Remote-Control Missile (M47 Dragon): A man-portable anti-tank missile. While the standard M47 Dragon missiles are wire-guided and have a maximum range of 1000–1500 meters, this version has been adapted for radio-guidance and use at short range, between 10–25 meters. A preferred weapon since the events of Operation Intrude N313, the radio-guided control system allows for manual adjustment of the missile's path after launch. However, like the Stinger, the user cannot move while firing this missile.
- Rocket Launcher: A man-portable anti-tank rocket launcher that is used in the battles against Bloody Brad and Big Boss.
- RPG-7: A man-portable, anti-tank weapon. First officially adopted by the Soviet Army in 1961, it can now be found in almost every combat zone worldwide. With a diameter of over 80 millimeters, its shaped explosive warheads are supremely effective, not only against armored targets, but personnel, as well. It is lightweight, simple in design, powerful, inexpensive, and easy to use, making it favored by an array of groups ranging from state armies to terrorists and insurgent groups. A good all round weapon for a variety of situations at mid to long range, with the exception of Anti-Air combat. There are no modifications available for this weapon. Can be bought from Drebin for 60,000 DP, or procured in Act 1 in various areas of the Middle East.
- SA 1911 Operator: Springfield Armory's "Operator" version of the 1911 chambered in .45ACP. It is a finely-made example of an already excellent design, and was originally spec'ed with input from the FBI Hostage Rescue Team and other special law enforcement units. It has a laser sight integrated into the full-length guide rod, activated by a switch on the slide release. A flashlight can be attached to the rail system on the frame, and the muzzle can be fitted with a custom suppressor. Although somewhat difficult to fire in rapid succession, it possesses excellent close-range stopping power and impact force. Obtained from the Metal Gear Mk II.
- SAIGA12: A newly developed automatic shotgun from General Mikhail Kalashnikov's IZHMASH factory based on the AK series design, fully proofed as a military-grade firearm. Detachable magazine-fed, gas-operated semiautomatic. The lightweight plastic box magazine holds 8 12-gauge shotshells. Boasts the largest magazine capacity and quickest fire rate of any shotgun. There are no modifications available for this weapon. Can be bought from Drebin for 40,000 DP.
- Silencer: A suppressor or silencer is a muzzle that dampens the sound produced by a gun when fired. Equipping a firearm with a suppressor is vital to taking down enemies without alerting other nearby guards.
- SOCOM: The MK23 SOCOM is a .45ACP caliber semi-automatic pistol that can be found in the back of a truck at the Helipad or inside of the Tank Hangar, it comes with a pre-attached laser aiming module. Since its debut in Metal Gear Solid, the SOCOM has become one of Solid Snake's signature weapons. It is the first gun available to the player and is ideal for carefully placed shots with the help of the laser aiming module. Later on in the game, a suppressor can be found in the room on the ground floor of the Tank Hangar after finding Donald Anderson.
- Solar Gun: The Solar Gun fires bolts of light for minor stamina drain. Fully charging the gun, however, will release a blast that will instantly knock out any opponent and send them flying back a large distance. The Solar Gun cannot deal lethal damage and therefore cannot kill the enemy. There are no modifications available for this weapon. It is unlocked by obtaining all five collectible dolls in the game, awarded for defeating the FROGs in Act 1 and the B&B Corps Beast Forms non-lethally. Despite the fact that it can potentially be the most powerful non-lethal weapon in Snake's arsenal, it is limited by its unique ammunition: sunlight. The Solar Gun runs on a battery that can only be recharged while exposed to direct sunlight. While in the first two acts sunlight is plentiful, the next three acts take place in environments where there is little to no sun, limiting the number of times he can use the gun. Fortunately, a full energy meter is provided every act, so with careful management, the Solar Gun can be used effectively. However, there is a bug in the game that allows you to recharge anywhere there is a wall. To execute this trick, any handgun, the Solar Gun, and a wall are required. First, fire a round out of the handgun. Press up against a wall and reload the handgun. Before the animation completes, switch to the solar gun. The solar gun will instantly be recharged, even in the absence of sunlight. This trick can also be used to quickly reload any other firearm with notably long reload time, such as the Tanegashima. The Solar Gun is also a deceptively loud weapon, reducing its stealth potential. Even at medium distances, enemies can detect the firing noise and will enter Alert phase unless Snake is surrounded by other distractions or noise (when the Camo index turns blue). This limits the Solar Gun's application for players attempting a no-alert playthrough. The Solar Gun is highly effective on Vamp, being able to take him out in a single shot. The Solar Gun proves useful in non-lethally dispatching the powered suits during the escape sequence in Act 2. It is also effective in Act 3 in the motorcycle ride portion, where all enemy soldiers, similar to the motorcycle ride portion in MGS3, are all at minimal endurance levels of health and psych, and can be taken down in one uncharged shot each, but limited ammo requires disciplined firing.
- Stinger Missile: A man-portable surface-to-air missile launcher that can take out targets that emit heat signatures it is primarily used in the battles against the Hind and Metal Gear REX. This can also be used to take out cameras since chaff grenades only provide protection momentarily against them. Mobility is lost when deployed.
- Submachine Gun: An American submachine pistol. Can be equipped with a suppressor.
- SVD: The SVD is a purpose-built sniper rifle originally designed in the former Soviet Union. It fires the 7.62x54mmR round (more specifically, the steel-jacketed 7N1 round designed for sniping). It features a 10-round box magazine and the PSO-1 optical sight purportedly accurate to 1300m, which features a range finder based on the arbitrary average height of a human (1.7m, according to its designers), and attaches to the rifle by means of a quick-release. The SVD is unique amongst dedicated sniper rifles in that it has iron sights in addition to the PSO-1 scope; sniper rifles are typically only equipped with telescopic sights. The SVD featured in MGS3 and MGS4 are equipped with scopes that have the standard 3X and 10X zoom, whereas the real-world PSO-1 sight is set at 4X magnification. There are no modifications available for the SVD. Can be bought for 18,000 DP from Drebin, and is also procured at Cove Valley Village in Act 2.
- Tanegashima: Tanegashima is an old colloquial term for any number of smooth-bore, matchlock muzzle -loading firearms introduced to Japan in the 1500s. This weapon is based heavily on an old arquebus. It is a very cumbersome weapon to use, as it is a single-shot muzzle-loader, which requires Snake to stand in place while he reloads. Uses lead balls as ammo (rarely given as gifts by rebels in Act 2, this ammo cannot be found anywhere else in the game other than buying from Drebin). It is dreadfully inaccurate due to the lack of rifling (strangely, this weapon is classified as a rifle in MGS4 despite being a smooth-bore weapon). Tanegashima is utterly useless in most contexts of MGS4, however it has one special property. It has a 1 in 3 chance that it will generate a whirlwind, killing every enemy in its path, as well as spilling hundreds of items across the battlefield (it has to hit a soldier for this to happen as items in the soldier's inventory are cloned many times for this to happen). Unfortunately, the whirlwind effect can only happen outside and only in the first two three (will not happen in Act 4 even though it's very windy outside). There are no modifications available for this weapon. It can be obtained from Drebin for 1,000,000 DPs. An easier way is to buy it on a Wednesday or Sunday according to the PS3's system clock (the player can also change their PS3's date so they don't have to wait until it's actually Wednesday or Sunday) to get 20% off. The best way, however, is to purchase it in Act 5 for only half the price (the Sunday/Wednesday 20% discount does not apply during Act 5). With this weapon and the bandana it is possible to easily farm Drebin points, ammo and items thus giving you nearly infinite Drebin points.
- Thor .45-70: A single shot M1911. Fires heavy 500-grain .45-70 rounds at a velocity of 1500 ft/s(500 m/s) -- equivalent to 2.5 times that of the 44 Magnum. Consequently, the Thor is unrivaled among the game's pistols in both power and recoil. Takes its name from the ancient Norse god of thunder. Despite being a handgun, it can take down most enemies in a single shot and possesses long range. There are no modifications available for this weapon. It is used by Liquid Ocelot at the end of Third Sun, as well as in Metal Gear Online.
- Twin Barrel: A double-barreled shotgun with both barrels sawed off. This custom model has been modified, making it much easier to carry. Combines the weight of a handgun with the power of a shotgun. There are no modifications available for this weapon.
- Type 17: An automatic pistol manufactured by a militia based in Shanxi Province, China. A copy of the C96 pistol, which was imported in large numbers into China in the early 20th century during a war against Japan. Capable of full-auto fire, but the recoil generated by its .45 caliber ammo, lack of tactical reload function (magazine must be empty), and small 10 round magazine mean that only experienced soldiers can make effective use of this capability. Its high impact rounds and rapid fire are enough to drop an enemy almost instantly. Was used by EVA during Operation Snake Eater in 1964. There are no modifications available for this weapon.
- USP: While available in many calibers, it is found in-game as a 9mm. Developed around the same time as the SOCOM (and often thought of as a compact version of it, but it isn't as there are certain features that were removed and the barrel is much shorter on all models). Although, for Metal Gear Solid 2, they both sound the same. The SOCOM is a .45 caliber AND mainly for military purpose, while the USP is chambered in 9mm, .40 caliber and .45 caliber and is the more common choice of law enforcement and civilians), the USP (Universal Self-loading Pistol) was designed to be a simpler, easier to maintain pistol for military and law enforcement forces. Used by and obtained from Olga Gurlukovich in the Tanker chapter. It is equipped with a flashlight that Solid Snake can use to dazzle opponents in the hold (at close range; when they're farther away, it just gives away Snake's position). In Metal Gear Solid 2: Substance, a suppressor can be found for it if the player has already beaten the Tanker chapter at least once. The USP is used by Snake in Metal Gear Solid 2.
- VSS: The VSS Vintorez is a specialized, sound-suppressed sniping weapon created in the late 1980s. It uses the 9X39mm subsonic round from the Soviet AS assault rifle, which the VSS itself is based on. The VSS is a selective fire weapon, although it is typically fired in semi-automatic mode when using the 10-round box magazine. It features an integral suppressor, which like the MP5SD2, does not need replacing, and operates on a similar principle as well. Once again, the weapon features the 3X and 10X zoom found on all MGS4 sniper rifles. Although its short range limits its use as a fully dedicated sniper rifle, its silence and superb penetration makes it ideal for taking down Gekko at close range. After stealthily disabling one of its legs with tranquilizer rounds, Snake can close in on helpless Gekko and carefully finish it off. There are no modifications available for the VSS. Can only be procured in Act 2 in the left side of the Confinement Facility (where there is no war).
- Vz.83: A small submachine gun developed as a self-defense weapon in Czechoslovakia during the Cold War. A rate reducer is installed inside the frame, keeping the firing rate down despite the light bolt weight allowing for greater control in full-auto mode. There are a number of ammo variations in Vz. series: this version uses 9mm Makarov rounds (9x18mm). Holds 20 rounds. Its standard laser sight enables easy on the fly aiming. There are no modifications available for this weapon. It can be obtained from Big Mama during Act 3. Also known as the "Skorpion."
- XM25: The XM25 Punisher is a newly-developed man portable grenade launcher that fires 25mm air burst grenades. The flight distance between launch and detonation can be set to the user's preference. The grenades can provide an effective means of attacking targets hidden behind obstacles if set to detonate just as they reach the other side of the obstruction, making the XM25 ideally suited against enemies who use obstacles and the terrain to hide. Note: The XM25 is the only heavy weapon in the game that can be used during the motorcycle chase sequence. The XM25 was developed from the US Army's cancelled OICW program, having originally been designed as the M29 5.56mm rifle/40mm grenade launcher hybrid. The new simplified design fires a new lighter, more effective 25mm programmable airburst grenade. The XM25's nickname, "the Punisher", was bestowed by US soldiers who fielded the first 5 test units in Afghanistan in 2010.
- XM8: A rifle that was originally designed to replace the M4/M4A1 carbines and M16 service rifles. It was intended to be the US Army's standard issue firearm. However, the project was abandoned. In Metal Gear Solid 4, the soldiers that attack Liquid's boat on the Volta river are carrying XM8s. Meryl's team, Rat Patrol 01 also uses these rifles. The XM8 has an integrated dot sight. It can be picked up right after you meet Drebin for the second time. Head for the left path instead of the right one and find it underneath a collapsed mine shaft entrance. Enemies that carry an XM8 will be a Baseline Carbine version of it, while Rat Patrol Team 01 wield different versions of the weapon system, including the Sharpshooter and sub-compact variants. Johnny is frequently seen carrying the XM8, though he never fires it, Except in one cutscene. Found underneath a shelter in South America near the power plant. It has an integrated wide-radius red-dot sight by default, but has exactly the same stats as the M4 Custom and only one underbarrel attachment point for an XM320 launcher, which puts it at a disadvantage against the M4 Custom in terms of flexibility and versatility.
- Smoke Grenade (Yellow): A combat support smoke grenade. Releases yellow smoke that induces the urge to laugh in any individual who inhales it, and will cause them to develop a sadistic sense of humor, making them willing to shoot at friend and foe alike to get a laugh out of it. Eventually, affected persons will fall unconscious.
- Smoke Grenade (Red): A combat support smoke grenade. Releases a red smoke that induces a feeling of rage in any individual who inhales it, causing affected persons to yell in anger constantly, and will try to exit cover and charge at the enemy during combat. Eventually, affected persons will fall unconscious.
- Smoke Grenade (Blue): A non-lethal, combat support smoke grenade. Releases a blue smoke that induces the urge to cry in any individual who inhales it. Affected persons will ignore Snake. After a while, they will fall into unconsciousness.
- Smoke Grenade (Green): A non-lethal, combat support smoke grenade. Releases a green smoke that, when inhaled, induces the urge to scream and run from place to place. Affected persons will ignore Snake, but will fall unconscious after a while.
Pointed at a target: Faction standing: Hostile faction names will show up in red, allies/Resistance show up in blue, and neutral/Rat Pt. 01 members show up in yellow. Emotions: Next to PMC soldiers, there is a colored square, indicating emotion. The stronger the emotion, the brighter the square. If the soldier is taken over by the emotion, which can be induced in a variety of ways, a kanji for that emotion will appear in the square until the soldier suppresses it or faints after the emotion has taken its toll. Yellow = laughter, red = rage, blue = sorrow, and green = fear. Vitals and stamina are shown, much like Snake's own life bar. Weapon carried by target. Lastly, there is a distance indicator that shows how far away the target is in meters. Radar: loud, big, fast, or just easily detectable objects will show up as larger circles. Many animals will show up as smaller circles. Frog soldiers, when waiting, may not even show up at all, depending on Snake's motion and stance. Snake is represented by the middle dot. Snake's own radar presence is indicated by a ring that will expand when Snake is more easily spotted/heard. Shooting or moving will expand the ring. If a soldier is looking in Snake's direction and is inside this ring, he may become alerted. Usage of Night Vision creates high frequency sound that can be picked up by FROGs if they are close by. Also, be aware that the Solid Eye runs on batteries, which can be collected from mission briefings. The Solid Eye is obtained after rendezvousing with the MK II.
- Stun Knife: A combat knife with built in stun capabilities. Developed by the CIA for use in special operations. The ultimate hand to hand combat weapon, combining the lethality of a knife with the knock out power of a stun gun. It's already on Snake at the beginning of the game. While holding L1 to ready the blade, the player can tap R1 to deliver quick strokes, or hold R1 to stab. The latter is an instant kill on an enemy guard. Also, press R2 while the blade is ready to stab using the shocking side of the blade, which results in a non-lethal attack that can instantly stun guards.
- Syringe: Syringe used to decrease nanomachine control as well as restoring depleted Psyche in one burst. Will have unpleasant side effects and dilute when overused. When used on a PMC once it causes them to experience the emotion their nanomachines are suppressing, when used on them twice it causes them to fall unconscious as well as causing their mouth to foam with saliva. When used on FROGs or Militia or Rebels once, he causes them to fall unconscious with saliva foaming from their mouth. Given to Snake after finding Naomi. Must be used on Vamp after depleting health/stamina.
- Zanzibar Land brooch: A brooch belonging to Gustava Heffner, the design is the mark of Zanzibar Land. It is actually made of a polymimetic memory metal, which changes shape according to the temperature it is exposed to.
Notable Techniques
- Close Quarters Battle: Close Quarters Battle (CQB) is a close quarters fighting style that centers around using hand to hand combat and small arms for limited space combat. This fighting style was developed by the SAS and is what Close Quarters Combat (CQC) has derived from. The weapons used in QQB include stun grenades, hand grenades, submachine guns, pistols, and knives. Techniques in CQB includes hitting an enemy with a combo of punches and kicks, throwing an enemy on their back after grabbing them, placing them into a chock hold, and knocking them down by rolling into them, along with scanning the area to find and target enemy personal. Solid Snake is an expert in this fighting style and has opted to use it over CQC until the Guns of the Patriots incident.
- Close Quarters Combat: Close Quarters Combat (CQC) was a system of combined combat techniques which allowed rapid alternation between armed and hand-to-hand combat while engaging enemy personnel. Solid Snake was also taught CQC extensively by Big Boss in the 1990s. However, after the latter betrayed FOXHOUND in Outer Heaven in 1995, Snake vowed to never again use that part of his extensive training (although he would later admit that it was far advanced for its time, a few special forces groups were using it at that point). Sometime before the events of the Guns of the Patriots Incident in 2014, the Patriots declassified highly sensitive documents regarding the events of Operation Snake Eater. Thus, Big Boss's popularity grew once again, prompting worldwide knowledge of CQC. It was at this point that Old Snake (Solid Snake) decided to lift his own ban on CQC, and began to use the fighting style once again. On the battlefield, Snake showed the extent of this incredible combat system while engaging Liquid Ocelot's PMC soldiers, showing how CQC could be used on the open battlefield and within close-quarters environments. Talking to Otacon in the Middle East, Snake called the enemies' version of CQC a "cookie cutter imitation" since he had learned directly from Big Boss himself, while they had only read about it from books. The PMC soldiers had no real training in CQC and only chose to use it because of its popularity. Snake mentioned to Otacon that whenever he saw this imitation his body would instinctively react and use the original style, to quickly outmaneuver and outclass the imitation one. However, Snake was still bested by Liquid Ocelot in CQC when they met in Eastern Europe. It is unknown if Liquid Ocelot's skills were developed from Ocelot's own CQC skills from observing Naked Snake (Big Boss) during Operation Snake Eater. When Snake and Liquid Ocelot battled for the final time atop Outer Haven, they incorporated CQC into their brutal fist fight, though without the weapons that were best suited for CQC. This time it was Snake who bested Ocelot in CQC.
Other
Standard Tactics: Snake opts for stealth based combat. While he is fully capable of taking an opponent on one on one, he will always use his surroundings and stealth to get the surprise attack on opponent, unless put in a situation where he has to fight an opponent. When put in these moments he will normally use whatever he has in his arsenal to the best of his ability, even utilizing grenades to take out a tank. He will also normally go for non-lethal weapons such as the tranquilizer gun or smoke grenades to take out his targets. Until Metal Gear Solid 4, he refrained from using close quarters combat due to Big Boss betraying FOXHOUND, after he sees the worldwide knowledge of close quarters combat that he opted to lift his ban and use it in various scenarios.
Weaknesses: Snake suffers from PTSD, though it doesn't seem to affect him in the middle of battle. | All previous weaknesses, The Radar won't be usable in an area with strong harmonic resonance. If someone is able to control the nanomachines within him, they can force him to not be able to use his weapons. Snake has an addiction to cigarettes to the point that when he uses them it damages his health slowly. The Night-Vision goggles will not work in complete darkness since it requires light to amplify. | Snake is victim to accelerated aging, something incurable and irreversible. Standing in the sun, being caught by the enemy, and stress in general can make his Psyche decrease which will make his overall performance worse. If Snake rolls around too much in an oil drum, he will need to leave it as he will vomit. The more he uses the syringe the less effective it will become and it will eventually make him disabled. The Beauty Camo makes Snake more stressed in sunlight. The Snake Camo and Metal Camo decrease Snake's Camo index by 10% and 20% respectively. Fly Camo increases the amount of stress Snake feels. Haven Camo makes Snake's Life and Psyche go down twice the rate they normally do.
Note: Snake is not directly scaled to Big Boss in his "Rookie" key because he is still in his rookie period during these games, thus meaning he hasn't reached his prime yet making it unlikely he scales to Big Boss in attack potency. His fights with Venom Snake also require him to use weapons thus they never physically fight. His lifting strength is scaled due to this being more of a situation of dealing with mass rather then the amount of energy that can be outputted.
Note 2: Snake, Gray Fox, and Liquid are not assumed to scale to the 8-B potency of the Metal Gears from tanking their explosions as they were not in the epicenter, and Gray Fox/Liquid are in a protective cockpit, meaning they more then likely didn't take the full brunt of the explosion. Along with this, the destruction of Metal Gear REX from a large distance away nearly knocked Snake out while Liquid was perfectly fine, supporting that Liquid didn't take the full brunt of the explosion.
References
Gallery
-
-
-
Solid Snake sprite.
-
Solid Snake rescues Gray Fox.
-
Solid Snake locates Metal Gear.
-
Solid Snake faces Big Boss.
-
Solid Snake as depicted in the Japanese MSX2 user's manual.
-
Solid Snake, as depicted in the cover art for Metal Gear.
-
-
Solid Snake sprite.
-
Solid Snake fights Gray Fox.
-
Solid Snake art from the MGS art book 1.
-
Solid Snake art from the MGS art book 2.
-
Solid Snake art from the MGS art book 3.
-
Solid Snake concept art for Metal Gear Solid.
-
Solid Snake smear artwork
-
Art of Solid Snake in the shadows
-
Solid Snake concept art
-
Snake concept art
-
Artwork of snake posing
-
Snake in a Metal Gear Solid promotional art.
-
Solid Snake's profile.
-
Solid Snake concept artwok for Metal Gear Solid.
-
Solid Snake artwork for Metal Gear Solid.
-
Snake artwork
-
Solid Snake artwork from Metal Gear Solid.
-
Solid Snake wallpaper from Metal Gear Solid.
-
Solid Snake artwork from Metal Gear Solid.
-
Solid Snake cover artwork for a magazine.
-
Snake and Metal Gear REX in Metal Gear Solid
-
-
Artwork featuring Solid Snake and Liquid Snake.
-
Polygon model of Solid Snake.
-
Solid Snake artwork for the audio drama.
-
Solid Snake artwork for Metal Gear: Ghost Babel.
-
Metal Gear Solid 2 cover artwork featuring Snake.
-
Yoji Shinkawa concept art for Solid Snake.
-
Snake concept art.
-
Concept art of Snake during the Tanker Incident in Metal Gear Solid 2.
-
Snake as Pliskin concept art.
-
Snake/Pliskin concept art.
-
Solid Snake artwork from Metal Gear Solid 2.
-
Snake holding the converted Beretta M9.
-
Solid Snake artwork from Metal Gear Solid 2.
-
Solid Snake artwork from Metal Gear Solid 2.
-
Snake concept art.
-
Solid Snake and Raiden HD artwork.
-
Solid Snake artwork from Metal Gear Solid 2.
-
Solid Snake artwork
-
-
Snake wearing a balaclava while disguised as a soldier
-
Iroquois Pliskin listening to Raiden
-
Iroquois Pliskin render
-
Snake, as featured on the Substance cover art.
-
Snake appears in Evolution Skateboarding, as part of the Substance tie-in.
-
Snake skateboards at the Big Shell, in Evolution Skateboarding.
-
Concept art of Snake in damaged OctoCamo.
-
Snake action figure concept art.
-
Old Snake character artwork (w/ Middle Eastern trainer disguise).
-
Solid Snake's portrait.
-
Solid Snake concept art from Metal Gear Solid 4.
-
Concept artwork of Snake confronting a Gekko.
-
Artwork of Snake in Metal Gear Solid 4.
-
Artwork of Snake in the Middle Eastern disguise.
-
Artwork of Snake in the South American disguise.
-
Artwork of Snake during his medical examination.
-
An early promotional wallpaper for Metal Gear Solid 4.
-
Old Snake with the Metal Gear Mk. II.
-
An early render of Old Snake.
-
Snake does a CQC strike.
-
Young Snake FaceCamo.
-
Solid Snake's civilian disguise.
-
Solid Snake, disguised as a militia instructor, infiltrates the Middle East.
-
Snake approaching Liquid
-
Snake, armed with the Operator pistol.
-
Solid Snake finds a replacement AK-102 after avoiding several Gekko.
-
Snake meets up with the Metal Gear Mk II.
-
Snake's appearance in the TGS unveiling of Metal Gear Solid 4.
-
Snake shooting at a Praying Mantis soldier in the Middle East.
-
Snake's Mk. II data as it appeared in the MGS4 E3 Debut trailer. Note that his height statistic is different from the final version.
-
Default FaceCamo
-
Solid Snake during the Twin Suns briefing.
-
Solid Snake saluting Big Boss's grave at Arlington.
-
Snake holding 24 Regain bottle.
-
Old Snake with the Suit uniform.
-
Snake dressed as Altaïr from Assassin's Creed.
-
Solid Snake portrait from the MGS4 Database.
-
2006 render of Old Snake
-
Early in game version of Old Snake
-
OctoCamo concept art
-
Cloaked Snake and FaceCamo concept art
-
-
Super Smash Bros. Brawl announcement
-
Super Smash Bros. Brawl early render.
-
Super Smash Bros. Brawl final render.
-
Solid Snake in Super Smash Bros. Brawl.
-
Grenade Launcher trophy (Solid Snake's Final Smash in Super Smash Bros. Brawl).
-
Snake's render from Super Smash Bros. Ultimate
-
Solid Snake and Old Snake in the Japanese version of Scribblenauts.
-
Solid Snake's cameo in Silent Hill 3, according to the game's BradyGames guide.
-
Snake's cameo appearance in the "Michael" - PS3 Long Live Play commercial.
-
Promotional Solid Snake artwork for The Legacy Collection.
-
Promotional Solid Snake artwork for The Legacy Collection.
-
-
Solid Snake's character portrait for E3 Battle.
-
Solid Snake artwork from Yuji Korekado/Kojima's Twitter accounts.
-
Old Snake figure from the front
-
Old Snake figure from the front left side
-
Old Snake figure from the left side
-
Old Snake figure from the back
-
Old Snake figure from the front right side
-
Old Snake figure from the right side
-
Solid Snake Play Arts Kai concept figure
-
Solid Snake Play Arts Kai concept figure details
-
Solid Snake Play Arts Kai concept figure up close
-
Solid Snake Play Arts Kai figure
-
Solid Snake Play Arts Kai figure full body
-
Solid Snake Play Arts Kai figure from the back
-
Solid Snake Play Arts Kai posing
-
Solid Snake Play Arts Kai figurine icon from the Metal Gear 25th Anniversary website.
-
Concept art for Solid Snake figure.
-
Shinkawa artwork for Metal Gear 20th Anniversary - Metal Gear Music Collection cover, featuring Solid Snake (center).
-
Metal Gear Solid Mobile artwork, reused for Metal Gear 20th Anniversary on Famitsu Wave DVD cover.
-
Shinkawa artwork for "Together Japan".
Battle Records
51-4-5
- Machinegun Kid - Fight
- Conditions: None.
- Location: Outer Heaven.
- Fire Trooper- Fight
- Conditions: None.
- Location: Outer Heaven.
- Bloody Brad - Fight
- Conditions: None.
- Location: Outer Heaven.
- Dirty Duck - Fight
- Conditions: None.
- Location: Outer Heaven.
- Venom Snake - Fight
- Conditions: None.
- Location: Outer Heaven.
- Kyle Schneider - Fight
- Conditions: None.
- Location: Zanzibar Land.
- Running Man - Fight
- Conditions: None.
- Location: Zanzibar Land.
- Red Blaster - Fight
- Conditions: None.
- Location: Zanzibar Land.
- Four Horsemen - Fight
- Conditions: None.
- Location: Zanzibar Land.
- Jungle Evil - Fight
- Conditions: None.
- Location: Zanzibar Land.
- Night Fright - Fight
- Conditions: None.
- Location: Zanzibar Land.
- Gray Fox - Fight
- Conditions: Gray Fox had access to Metal Gear D.
- Location: Zanzibar Land.
- Vulcan Raven - Fight
- Conditions: Vulcan Raven had a tank and two tankmen with him.
- Location: Shadow Moses Island.
- Psycho Mantis - Fight
- Conditions: Psycho Mantis was able to control Meryl Silverburgh.
- Location: Shadow Moses Island.
- Sniper Wolf - Fight
- Conditions: None.
- Location: Shadow Moses Island.
- Liquid Snake - Fight
- Conditions: Liquid Snake had a Hind D while Snake fought him from the ground.
- Location: Shadow Moses Island.
- Sniper Wolf - Fight
- Conditions: None.
- Location: Shadow Moses Island.
- Vulcan Raven - Fight
- Conditions: None.
- Location: Shadow Moses Island.
- Liquid Snake - Fight
- Conditions: Snake had help from Gray Fox. Liquid Snake had access to Metal Gear REX.
- Location: Shadow Moses Island.
- Note: Snake would have likely lost if didn't get aid from Gray Fox.
- Liquid Snake - Fight
- Conditions: Snake and Liquid Snake had three minute to defeat each other before a bomb would kill them both.
- Location: Shadow Moses Island.
- Genome Soldiers & Liquid Snake - Fight
- Conditions: Snake had aid from Meryl Silverburgh. Snake, Meryl Silverburgh, and Liquid Snake had ten minutes to escape Shadow Moses. Snake had to fight off Genome Soldiers beforehand. Snake and Liquid Snake tried to gun each other down while using cars.
- Location: Shadow Moses Island.
- Note: Snake and Meryl Silverburgh would have lost if Liquid Snake didn't die of FOXDIE.
- Olga Gurlukovich - Fight
- Conditions: None.
- Location: USS Discovery KSNM-3.
- Solidus Snake - Fight
- Conditions: Snake and Otacon were aiding Raiden by helicopter. Solidus Snake was using a Harrier.
- Location: Big Shell.
- Laughing Octopus - Fight
- Conditions: None.
- Location: South America.
- Raging Raven - Fight
- Conditions: None.
- Location: Eastern Europe.
- Crying Wolf & The FROGS - Fight
- Conditions: None.
- Location: Shadow Moses Island.
- Liquid Ocelot - Fight
- Conditions: Snake had access to Metal Gear REX and Liquid Ocelot had access to Metal Gear RAY.
- Location: Shadow Moses Island.
- Screaming Mantis & Psycho Mantis - Fight
- Conditions: Screaming Mantis was able to control Meryl Silverburgh. Psycho Mantis was defeated by The Sorrow.
- Location: Outer Haven.
- Note: Snake would not have been able to defeat Psycho Mantis without the help of The Sorrow.
- Liquid Ocelot - Fight
- Conditions: None.
- Location: Outer Haven.
- Outer Heaven Mercenaries - Fight
- Conditions: None.
- Location: Outer Heaven.
- Outer Heaven Hind D - Fight
- Conditions: None.
- Location: Outer Heaven.
- Outer Heaven Tank - Fight
- Conditions: None.
- Location: Outer Heaven.
- Outer Heaven Bulldozer - Fight
- Conditions: None.
- Location: Outer Heaven.
- Zanzibar Land Hind D - Fight
- Conditions: None.
- Location: Zanzibar Land.
- Dargo Pettrovich Madnar - Fight
- Conditions: None.
- Location: Zanzibar Land.
- Genome Soldiers - Fight
- Conditions: Snake had aid from Meryl Silverburgh.
- Location: Shadow Moses Island.
- Note: Snake would have likely won without the help of Meryl Silverburgh.
- Genome Soldiers - Fight
- Conditions: None.
- Location: Shadow Moses Island.
- Genome Soldiers - Fight
- Conditions: None.
- Location: Shadow Moses Island.
- Genome Soldiers - Fight
- Conditions: None.
- Location: Shadow Moses Island.
- Tengu Soldiers - Fight
- Conditions: Snake had aid from Raiden.
- Location: Arsenal Gear.
- Note: It is likely Snake would have lost without the help of Raiden.
- The FROGS - Fight
- Conditions: Snake had aid from Rat Patrol Team 001.
- Location: The Middle East.
- Note: It is unknown if Snake would have won without Rat Patrol Team 01's help.
- Vamp, Pieuvre Armement Soldiers & Gekkos - Fight
- Conditions: Snake gained the aid of Drebin 893 early in the battle, using his his tank for the rest of the battle.
- Location: South America.
- Note: Snake would have lost without Drebin 893's aid.
- Gekkos - Fight
- Conditions: Snake had access to Metal Gear REX and had aid from Raiden. Snake and Raiden had five minutes to escape the collapsing building.
- Location: Shadow Moses Island.
- Note: It is unknown if Snake would have won without the use of Metal Gear REX and the help of Raiden.
- The FROGS - Fight
- Conditions: None.
- Location: Outer Haven.
- Sniper Wolf & Genome Soldiers - Fight
- Conditions: None.
- Location: Shadow Moses Island.
- Liquid Ocelot - Fight
- Conditions: Liquid Ocelot had planted bombs on the tanker and had access to Metal Gear RAY.
- Location: USS Discovery KSNM-3
- Fortune - Fight
- Conditions: None.
- Location: Arsenal Gear.
- Liquid Ocelot - Fight
- Conditions: Liquid Ocelot had Vamp and The FROGS with him.
- Location: Eastern Europe.
- Note: Snake would have lost even if Liquid Ocelot didn't have Vamp and The FROGS with him.
None.
- Gekkos - Fight
- Conditions: None.
- Location: The Middle East.
- Note: Snake would have likely lost if he had not hid from the Gekkos.
- Rat Patrol Team 01 - Fight
- Conditions: None.
- Location: The Middle East.
- Note: Snake would have likely won if they continued to fight.
- Lost Paradise Army - Fight
- Conditions: None.
- Location: Snake would have likely won if they continued to fight.